From 0c6829d4adfcb3f235165ad4b2d11985168b3ac4 Mon Sep 17 00:00:00 2001 From: mobius <8391001+MobiusDevelopment@users.noreply.github.com> Date: Fri, 2 Jan 2015 11:13:58 +0000 Subject: [PATCH] Prevent monsters buffing players. --- .../com/l2jserver/gameserver/model/actor/L2Character.java | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/trunk/java/com/l2jserver/gameserver/model/actor/L2Character.java b/trunk/java/com/l2jserver/gameserver/model/actor/L2Character.java index 1d6dd7e73b..71ef3b0c18 100644 --- a/trunk/java/com/l2jserver/gameserver/model/actor/L2Character.java +++ b/trunk/java/com/l2jserver/gameserver/model/actor/L2Character.java @@ -1755,6 +1755,13 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe return; } + // Prevent monsters buffing players. + if (isMonster() && !target.isMonster() && !skill.isBad() && skill.getName().contains("NPC")) + { + setTarget(this); + return; + } + final TerminateReturn term = EventDispatcher.getInstance().notifyEvent(new OnCreatureSkillUse(this, skill, simultaneously, target, targets), this, TerminateReturn.class); if ((term != null) && term.terminate()) {