Fixed SetupGauge send proper objId.
Contributed by Sahar.
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e93064859b
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0c49dce9a5
@ -496,7 +496,7 @@ public class AdminMobGroup implements IAdminCommandHandler
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private void doAnimation(L2PcInstance activeChar)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, 1008, 1, 4000, 0), 1500);
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activeChar.sendPacket(new SetupGauge(0, 4000));
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activeChar.sendPacket(new SetupGauge(activeChar.getObjectId(), 0, 4000));
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}
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private void attackGrp(String command, L2PcInstance activeChar)
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@ -165,7 +165,7 @@ public class AdminPolymorph implements IAdminCommandHandler
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final L2Character Char = (L2Character) obj;
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final MagicSkillUse msk = new MagicSkillUse(Char, 1008, 1, 4000, 0);
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Char.broadcastPacket(msk);
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final SetupGauge sg = new SetupGauge(0, 4000);
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final SetupGauge sg = new SetupGauge(Char.getObjectId(), 0, 4000);
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Char.sendPacket(sg);
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}
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// end of animation
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@ -131,7 +131,7 @@ public class RentPet implements IBypassHandler
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}
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player.mount(petId, 0, false);
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final SetupGauge sg = new SetupGauge(3, time * 1000);
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final SetupGauge sg = new SetupGauge(player.getObjectId(), 3, time * 1000);
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player.sendPacket(sg);
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player.startRentPet(time);
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}
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@ -106,7 +106,7 @@ public class Unstuck implements IUserCommandHandler
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final MagicSkillUse msk = new MagicSkillUse(activeChar, 1050, 1, unstuckTimer, 0);
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 900);
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final SetupGauge sg = new SetupGauge(0, unstuckTimer);
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final SetupGauge sg = new SetupGauge(activeChar.getObjectId(), 0, unstuckTimer);
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activeChar.sendPacket(sg);
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// End SoE Animation section
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@ -466,7 +466,7 @@ public class Wedding implements IVoicedCommandHandler
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final MagicSkillUse msk = new MagicSkillUse(activeChar, 1050, 1, teleportTimer, 0);
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 900);
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final SetupGauge sg = new SetupGauge(0, teleportTimer);
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final SetupGauge sg = new SetupGauge(activeChar.getObjectId(), 0, teleportTimer);
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activeChar.sendPacket(sg);
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// End SoE Animation section
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@ -353,13 +353,13 @@ public class RecipeController
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final MagicSkillUse msk = new MagicSkillUse(_player, _skillId, _skillLevel, _delay, 0);
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_player.broadcastPacket(msk);
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_player.sendPacket(new SetupGauge(0, _delay));
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_player.sendPacket(new SetupGauge(_player.getObjectId(), 0, _delay));
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ThreadPool.schedule(this, 100 + _delay);
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}
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else
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{
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// for alt mode, sleep delay msec before finishing
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_player.sendPacket(new SetupGauge(0, _delay));
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_player.sendPacket(new SetupGauge(_player.getObjectId(), 0, _delay));
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try
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{
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@ -536,7 +536,7 @@ public class RecipeController
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// rest (wait for HP)
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if (Config.ALT_GAME_CREATION && isWait)
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{
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_player.sendPacket(new SetupGauge(0, _delay));
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_player.sendPacket(new SetupGauge(_player.getObjectId(), 0, _delay));
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ThreadPool.schedule(this, 100 + _delay);
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}
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else
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@ -558,7 +558,7 @@ public class RecipeController
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// rest (wait for MP)
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if (Config.ALT_GAME_CREATION && isWait)
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{
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_player.sendPacket(new SetupGauge(0, _delay));
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_player.sendPacket(new SetupGauge(_player.getObjectId(), 0, _delay));
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ThreadPool.schedule(this, 100 + _delay);
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}
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else
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@ -1168,7 +1168,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// Check if the L2Character is a L2PcInstance
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if (isPlayer())
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{
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sendPacket(new SetupGauge(SetupGauge.RED, sAtk + reuse));
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sendPacket(new SetupGauge(getObjectId(), SetupGauge.RED, sAtk + reuse));
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}
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// Create a new hit task with Medium priority
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@ -1237,7 +1237,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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sendPacket(SystemMessageId.YOUR_CROSSBOW_IS_PREPARING_TO_FIRE);
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// Send a Server->Client packet SetupGauge
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final SetupGauge sg = new SetupGauge(SetupGauge.RED, sAtk + reuse);
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final SetupGauge sg = new SetupGauge(getObjectId(), SetupGauge.RED, sAtk + reuse);
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sendPacket(sg);
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}
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@ -1909,7 +1909,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// Send a Server->Client packet SetupGauge with the color of the gauge and the casting time
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if (isPlayer() && !simultaneously)
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{
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sendPacket(new SetupGauge(SetupGauge.BLUE, skillTime));
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sendPacket(new SetupGauge(getObjectId(), SetupGauge.BLUE, skillTime));
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}
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if (skill.isChanneling() && (skill.getChannelingSkillId() > 0))
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@ -6408,7 +6408,7 @@ public final class L2PcInstance extends L2Playable
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}
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final boolean wasFlying = isFlying();
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sendPacket(new SetupGauge(3, 0, 0));
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sendPacket(new SetupGauge(getObjectId(), 3, 0, 0));
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final int petId = _mountNpcId;
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setMount(0, 0);
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stopFeed();
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@ -10501,7 +10501,7 @@ public final class L2PcInstance extends L2Playable
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}
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_taskWater.cancel(false);
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_taskWater = null;
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sendPacket(new SetupGauge(2, 0));
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sendPacket(new SetupGauge(getObjectId(), 2, 0));
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}
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public void startWaterTask()
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@ -10511,7 +10511,7 @@ public final class L2PcInstance extends L2Playable
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return;
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}
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final int timeinwater = (int) calcStat(Stats.BREATH, 60000, this, null);
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sendPacket(new SetupGauge(2, timeinwater));
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sendPacket(new SetupGauge(getObjectId(), 2, timeinwater));
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_taskWater = ThreadPool.scheduleAtFixedRate(new WaterTask(this), timeinwater, 1000);
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}
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@ -12638,7 +12638,7 @@ public final class L2PcInstance extends L2Playable
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{
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setCurrentFeed(((L2PetInstance) getSummon()).getCurrentFed());
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_controlItemId = getSummon().getControlObjectId();
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sendPacket(new SetupGauge(3, (getCurrentFeed() * 10000) / getFeedConsume(), (getMaxFeed() * 10000) / getFeedConsume()));
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sendPacket(new SetupGauge(getObjectId(), 3, (getCurrentFeed() * 10000) / getFeedConsume(), (getMaxFeed() * 10000) / getFeedConsume()));
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if (!isDead())
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{
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_mountFeedTask = ThreadPool.scheduleAtFixedRate(new PetFeedTask(this), 10000, 10000);
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@ -12647,7 +12647,7 @@ public final class L2PcInstance extends L2Playable
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else if (_canFeed)
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{
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setCurrentFeed(getMaxFeed());
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final SetupGauge sg = new SetupGauge(3, (getCurrentFeed() * 10000) / getFeedConsume(), (getMaxFeed() * 10000) / getFeedConsume());
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final SetupGauge sg = new SetupGauge(getObjectId(), 3, (getCurrentFeed() * 10000) / getFeedConsume(), (getMaxFeed() * 10000) / getFeedConsume());
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sendPacket(sg);
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if (!isDead())
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{
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@ -12694,7 +12694,7 @@ public final class L2PcInstance extends L2Playable
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{
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final boolean lastHungryState = isHungry();
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_curFeed = num > getMaxFeed() ? getMaxFeed() : num;
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final SetupGauge sg = new SetupGauge(3, (getCurrentFeed() * 10000) / getFeedConsume(), (getMaxFeed() * 10000) / getFeedConsume());
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final SetupGauge sg = new SetupGauge(getObjectId(), 3, (getCurrentFeed() * 10000) / getFeedConsume(), (getMaxFeed() * 10000) / getFeedConsume());
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sendPacket(sg);
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// broadcast move speed change when strider becomes hungry / full
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if (lastHungryState != isHungry())
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@ -17,7 +17,6 @@
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package com.l2jmobius.gameserver.network.serverpackets;
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import com.l2jmobius.commons.network.PacketWriter;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.OutgoingPackets;
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public final class SetupGauge implements IClientOutgoingPacket
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@ -26,20 +25,22 @@ public final class SetupGauge implements IClientOutgoingPacket
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public static final int RED = 1;
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public static final int CYAN = 2;
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private final int _charObjId;
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private final int _dat1;
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private final int _time;
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private final int _time2;
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private int _charObjId;
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public SetupGauge(int dat1, int time)
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public SetupGauge(int charObjId, int dat1, int time)
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{
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_charObjId = charObjId;
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_dat1 = dat1; // color 0-blue 1-red 2-cyan 3-green
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_time = time;
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_time2 = time;
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}
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public SetupGauge(int color, int currentTime, int maxTime)
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public SetupGauge(int charObjId, int color, int currentTime, int maxTime)
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{
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_charObjId = charObjId;
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_dat1 = color; // color 0-blue 1-red 2-cyan 3-green
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_time = currentTime;
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_time2 = maxTime;
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@ -55,10 +56,4 @@ public final class SetupGauge implements IClientOutgoingPacket
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packet.writeD(_time2);
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return true;
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}
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@Override
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public void runImpl(L2PcInstance player)
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{
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_charObjId = player.getObjectId();
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}
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}
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