Fix for Death Mark (62003).
Contributed by robikbobik.
This commit is contained in:
@@ -1647,130 +1647,37 @@
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="1435" toLevel="10" name="Death Mark">
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<skill id="1435" toLevel="5" name="Death Mark">
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<!-- Marks the enemy with a Death Mark. For $s1, P. Def. and M. Def. -$s2 and consumes $s3 HP per sec. -->
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<!-- Marks the enemy with a Death Mark. For $s1, P. Def. and M. Def. -$s2 and consumes $s3 HP per sec. -->
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<icon>icon.skill1435</icon>
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<icon>icon.skill1435</icon>
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<abnormalLvl>
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<excludedFromCheck>true</excludedFromCheck>
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<value level="1">1</value>
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<magicLvl>75</magicLvl>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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</abnormalLvl>
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<abnormalTime>30</abnormalTime>
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<abnormalType>DEATH_MARK</abnormalType>
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<abnormalVisualEffect>DEATH_MARK</abnormalVisualEffect>
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<activateRate>70</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<castRange>600</castRange>
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<effectPoint>
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<value level="1">-235</value>
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<value level="2">-303</value>
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<value level="3">-379</value>
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<value level="4">-438</value>
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<value level="5">-495</value>
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<value level="6">-549</value>
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<value level="7">-582</value>
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<value level="8">-611</value>
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<value level="9">-635</value>
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<value level="10">-655</value>
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</effectPoint>
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<effectRange>1100</effectRange>
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<hitTime>1200</hitTime>
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<isDebuff>true</isDebuff>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<lvlBonusRate>20</lvlBonusRate>
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<magicLvl>
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<value level="1">24</value>
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<value level="2">32</value>
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<value level="3">40</value>
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<value level="4">46</value>
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<value level="5">52</value>
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<value level="6">58</value>
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<value level="7">62</value>
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<value level="8">66</value>
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<value level="9">70</value>
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<value level="10">74</value>
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</magicLvl>
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<mpConsume>
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<value level="1">9</value>
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<value level="2">11</value>
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<value level="3">14</value>
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<value level="4">17</value>
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<value level="5">19</value>
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<value level="6">22</value>
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<value level="7">23</value>
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<value level="8">25</value>
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<value level="9">26</value>
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<value level="10">28</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">3</value>
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<value level="2">3</value>
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<value level="3">4</value>
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<value level="4">5</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">6</value>
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<value level="8">7</value>
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<value level="9">7</value>
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<value level="10">7</value>
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</mpInitialConsume>
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<operateType>A2</operateType>
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<reuseDelay>11000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY_ONLY</targetType>
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<operateType>P</operateType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="DamOverTime">
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<effect name="TriggerSkillByAttack">
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<power>
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<attackerType>Creature</attackerType>
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<value level="1">24</value>
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<minAttackerLevel>1</minAttackerLevel>
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<value level="2">32</value>
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<maxAttackerLevel>99</maxAttackerLevel>
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<value level="3">41</value>
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<chance>
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<value level="4">41</value>
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<value level="1">15</value>
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<value level="5">50</value>
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<value level="2">20</value>
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<value level="6">50</value>
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<value level="3">23</value>
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<value level="7">58</value>
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<value level="4">28</value>
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<value level="8">58</value>
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<value level="5">35</value>
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<value level="9">63</value>
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</chance>
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<value level="10">63</value>
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<targetType>ENEMY</targetType>
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</power>
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<minDamage>1</minDamage>
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<ticks>5</ticks>
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<isCritical>false</isCritical>
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</effect>
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<allowWeapons>ALL</allowWeapons>
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<effect name="MagicalDefence">
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<skillId>45154</skillId> <!-- Death Mark Stage -->
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<amount>
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<skillLevel>
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<value level="1">-20</value>
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<value level="1">1</value>
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<value level="2">-20</value>
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<value level="2">2</value>
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<value level="3">-23</value>
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<value level="3">3</value>
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<value level="4">-23</value>
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<value level="4">4</value>
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<value level="5">-23</value>
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<value level="5">5</value>
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<value level="6">-23</value>
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</skillLevel>
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<value level="7">-23</value>
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<value level="8">-23</value>
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<value level="9">-23</value>
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<value level="10">-23</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">-20</value>
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<value level="2">-20</value>
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<value level="3">-23</value>
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<value level="4">-23</value>
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<value level="5">-23</value>
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<value level="6">-23</value>
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<value level="7">-23</value>
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<value level="8">-23</value>
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<value level="9">-23</value>
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<value level="10">-23</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -404,13 +404,59 @@
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<skill id="45154" toLevel="5" name="Death Mark Lv. 1">
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<skill id="45154" toLevel="5" name="Death Mark Lv. 1">
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<!-- P./ M. Critical Damage +$s1 when attacking enemies with the applied Death Mark. -->
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<!-- P./ M. Critical Damage +$s1 when attacking enemies with the applied Death Mark. -->
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<icon>icon.skill1435</icon>
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<icon>icon.skill1435</icon>
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<operateType>A1</operateType>
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<abnormalLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalType>DEATH_MARK</abnormalType>
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<abnormalVisualEffect>DEATH_MARK</abnormalVisualEffect>
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<operateType>A2</operateType>
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<effectPoint>
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<value level="1">-235</value>
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<value level="2">-303</value>
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<value level="3">-379</value>
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<value level="4">-438</value>
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<value level="5">-495</value>
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</effectPoint>
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<hitTime>100</hitTime>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<castRange>900</castRange>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<hitTime>1200</hitTime>
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<magicLvl>
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<reuseDelay>10000</reuseDelay>
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<value level="1">15</value>
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<effectPoint>-655</effectPoint>
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<value level="2">32</value>
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<value level="3">56</value>
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<value level="4">78</value>
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<value level="5">85</value>
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</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DefenceCriticalDamage">
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<amount>
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<value level="1">-10</value>
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<value level="2">-12</value>
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<value level="3">-15</value>
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<value level="4">-20</value>
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<value level="5">-25</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>
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<value level="1">-10</value>
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<value level="2">-12</value>
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<value level="3">-15</value>
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<value level="4">-20</value>
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<value level="5">-25</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="45155" toLevel="8" name="Soul Impulse">
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<skill id="45155" toLevel="8" name="Soul Impulse">
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<!-- Strikes the target with $s1 power added to P. Atk. Requires an ancient sword or a two-handed sword. Ignores Shield Defense. Over-hit. -->
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<!-- Strikes the target with $s1 power added to P. Atk. Requires an ancient sword or a two-handed sword. Ignores Shield Defense. Over-hit. -->
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