Fix for Death Mark (62003).

Contributed by robikbobik.
This commit is contained in:
MobiusDevelopment
2019-12-09 19:16:43 +00:00
parent 4be99e8e00
commit 0bdce6120f
2 changed files with 79 additions and 126 deletions

View File

@@ -1647,130 +1647,37 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1435" toLevel="10" name="Death Mark"> <skill id="1435" toLevel="5" name="Death Mark">
<!-- Marks the enemy with a Death Mark. For $s1, P. Def. and M. Def. -$s2 and consumes $s3 HP per sec. --> <!-- Marks the enemy with a Death Mark. For $s1, P. Def. and M. Def. -$s2 and consumes $s3 HP per sec. -->
<icon>icon.skill1435</icon> <icon>icon.skill1435</icon>
<abnormalLvl> <excludedFromCheck>true</excludedFromCheck>
<value level="1">1</value> <magicLvl>75</magicLvl>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>DEATH_MARK</abnormalType>
<abnormalVisualEffect>DEATH_MARK</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-235</value>
<value level="2">-303</value>
<value level="3">-379</value>
<value level="4">-438</value>
<value level="5">-495</value>
<value level="6">-549</value>
<value level="7">-582</value>
<value level="8">-611</value>
<value level="9">-635</value>
<value level="10">-655</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">24</value>
<value level="2">32</value>
<value level="3">40</value>
<value level="4">46</value>
<value level="5">52</value>
<value level="6">58</value>
<value level="7">62</value>
<value level="8">66</value>
<value level="9">70</value>
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">14</value>
<value level="4">17</value>
<value level="5">19</value>
<value level="6">22</value>
<value level="7">23</value>
<value level="8">25</value>
<value level="9">26</value>
<value level="10">28</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">6</value>
<value level="8">7</value>
<value level="9">7</value>
<value level="10">7</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>11000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <operateType>P</operateType>
<affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DamOverTime"> <effect name="TriggerSkillByAttack">
<power> <attackerType>Creature</attackerType>
<value level="1">24</value> <minAttackerLevel>1</minAttackerLevel>
<value level="2">32</value> <maxAttackerLevel>99</maxAttackerLevel>
<value level="3">41</value> <chance>
<value level="4">41</value> <value level="1">15</value>
<value level="5">50</value> <value level="2">20</value>
<value level="6">50</value> <value level="3">23</value>
<value level="7">58</value> <value level="4">28</value>
<value level="8">58</value> <value level="5">35</value>
<value level="9">63</value> </chance>
<value level="10">63</value> <targetType>ENEMY</targetType>
</power> <minDamage>1</minDamage>
<ticks>5</ticks> <isCritical>false</isCritical>
</effect> <allowWeapons>ALL</allowWeapons>
<effect name="MagicalDefence"> <skillId>45154</skillId> <!-- Death Mark Stage -->
<amount> <skillLevel>
<value level="1">-20</value> <value level="1">1</value>
<value level="2">-20</value> <value level="2">2</value>
<value level="3">-23</value> <value level="3">3</value>
<value level="4">-23</value> <value level="4">4</value>
<value level="5">-23</value> <value level="5">5</value>
<value level="6">-23</value> </skillLevel>
<value level="7">-23</value>
<value level="8">-23</value>
<value level="9">-23</value>
<value level="10">-23</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-20</value>
<value level="2">-20</value>
<value level="3">-23</value>
<value level="4">-23</value>
<value level="5">-23</value>
<value level="6">-23</value>
<value level="7">-23</value>
<value level="8">-23</value>
<value level="9">-23</value>
<value level="10">-23</value>
</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -404,13 +404,59 @@
<skill id="45154" toLevel="5" name="Death Mark Lv. 1"> <skill id="45154" toLevel="5" name="Death Mark Lv. 1">
<!-- P./ M. Critical Damage +$s1 when attacking enemies with the applied Death Mark. --> <!-- P./ M. Critical Damage +$s1 when attacking enemies with the applied Death Mark. -->
<icon>icon.skill1435</icon> <icon>icon.skill1435</icon>
<operateType>A1</operateType> <abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill --> <value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>DEATH_MARK</abnormalType>
<abnormalVisualEffect>DEATH_MARK</abnormalVisualEffect>
<operateType>A2</operateType>
<effectPoint>
<value level="1">-235</value>
<value level="2">-303</value>
<value level="3">-379</value>
<value level="4">-438</value>
<value level="5">-495</value>
</effectPoint>
<hitTime>100</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>900</castRange> <isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>1200</hitTime> <magicLvl>
<reuseDelay>10000</reuseDelay> <value level="1">15</value>
<effectPoint>-655</effectPoint> <value level="2">32</value>
<value level="3">56</value>
<value level="4">78</value>
<value level="5">85</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="45155" toLevel="8" name="Soul Impulse"> <skill id="45155" toLevel="8" name="Soul Impulse">
<!-- Strikes the target with $s1 power added to P. Atk. Requires an ancient sword or a two-handed sword. Ignores Shield Defense. Over-hit. --> <!-- Strikes the target with $s1 power added to P. Atk. Requires an ancient sword or a two-handed sword. Ignores Shield Defense. Over-hit. -->