Fix for Death Mark (62003).
Contributed by robikbobik.
This commit is contained in:
		@@ -1647,130 +1647,37 @@
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			</effect>
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		</effects>
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	</skill>
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	<skill id="1435" toLevel="10" name="Death Mark">
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	<skill id="1435" toLevel="5" name="Death Mark">
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		<!-- Marks the enemy with a Death Mark. For $s1, P. Def. and M. Def. -$s2 and consumes $s3 HP per sec. -->
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		<icon>icon.skill1435</icon>
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		<abnormalLvl>
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			<value level="1">1</value>
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			<value level="2">2</value>
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			<value level="3">3</value>
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			<value level="4">4</value>
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			<value level="5">5</value>
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			<value level="6">6</value>
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			<value level="7">7</value>
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			<value level="8">8</value>
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			<value level="9">9</value>
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			<value level="10">10</value>
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		</abnormalLvl>
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		<abnormalTime>30</abnormalTime>
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		<abnormalType>DEATH_MARK</abnormalType>
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		<abnormalVisualEffect>DEATH_MARK</abnormalVisualEffect>
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		<activateRate>70</activateRate>
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		<basicProperty>PHYSICAL</basicProperty>
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		<castRange>600</castRange>
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		<effectPoint>
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			<value level="1">-235</value>
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			<value level="2">-303</value>
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			<value level="3">-379</value>
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			<value level="4">-438</value>
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			<value level="5">-495</value>
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			<value level="6">-549</value>
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			<value level="7">-582</value>
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			<value level="8">-611</value>
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			<value level="9">-635</value>
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			<value level="10">-655</value>
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		</effectPoint>
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		<effectRange>1100</effectRange>
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		<hitTime>1200</hitTime>
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		<isDebuff>true</isDebuff>
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		<isMagic>1</isMagic> <!-- Magic Skill -->
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		<lvlBonusRate>20</lvlBonusRate>
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		<magicLvl>
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			<value level="1">24</value>
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			<value level="2">32</value>
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			<value level="3">40</value>
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			<value level="4">46</value>
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			<value level="5">52</value>
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			<value level="6">58</value>
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			<value level="7">62</value>
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			<value level="8">66</value>
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			<value level="9">70</value>
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			<value level="10">74</value>
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		</magicLvl>
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		<mpConsume>
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			<value level="1">9</value>
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			<value level="2">11</value>
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			<value level="3">14</value>
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			<value level="4">17</value>
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			<value level="5">19</value>
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			<value level="6">22</value>
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			<value level="7">23</value>
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			<value level="8">25</value>
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			<value level="9">26</value>
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			<value level="10">28</value>
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		</mpConsume>
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		<mpInitialConsume>
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			<value level="1">3</value>
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			<value level="2">3</value>
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			<value level="3">4</value>
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			<value level="4">5</value>
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			<value level="5">5</value>
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			<value level="6">6</value>
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			<value level="7">6</value>
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			<value level="8">7</value>
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			<value level="9">7</value>
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			<value level="10">7</value>
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		</mpInitialConsume>
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		<operateType>A2</operateType>
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		<reuseDelay>11000</reuseDelay>
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		<excludedFromCheck>true</excludedFromCheck>
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		<magicLvl>75</magicLvl>
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		<magicCriticalRate>5</magicCriticalRate>
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		<targetType>ENEMY_ONLY</targetType>
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		<affectScope>SINGLE</affectScope>
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		<operateType>P</operateType>
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		<effects>
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			<effect name="DamOverTime">
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				<power>
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					<value level="1">24</value>
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					<value level="2">32</value>
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					<value level="3">41</value>
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					<value level="4">41</value>
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					<value level="5">50</value>
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					<value level="6">50</value>
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					<value level="7">58</value>
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					<value level="8">58</value>
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					<value level="9">63</value>
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					<value level="10">63</value>
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				</power>
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				<ticks>5</ticks>
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			</effect>
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			<effect name="MagicalDefence">
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				<amount>
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					<value level="1">-20</value>
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					<value level="2">-20</value>
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					<value level="3">-23</value>
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					<value level="4">-23</value>
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					<value level="5">-23</value>
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					<value level="6">-23</value>
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					<value level="7">-23</value>
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					<value level="8">-23</value>
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					<value level="9">-23</value>
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					<value level="10">-23</value>
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				</amount>
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				<mode>PER</mode>
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			</effect>
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			<effect name="PhysicalDefence">
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				<amount>
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					<value level="1">-20</value>
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					<value level="2">-20</value>
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					<value level="3">-23</value>
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					<value level="4">-23</value>
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					<value level="5">-23</value>
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					<value level="6">-23</value>
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					<value level="7">-23</value>
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					<value level="8">-23</value>
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					<value level="9">-23</value>
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					<value level="10">-23</value>
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				</amount>
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				<mode>PER</mode>
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			<effect name="TriggerSkillByAttack">
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				<attackerType>Creature</attackerType>
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				<minAttackerLevel>1</minAttackerLevel>
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				<maxAttackerLevel>99</maxAttackerLevel>
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				<chance>
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					<value level="1">15</value>
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					<value level="2">20</value>
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					<value level="3">23</value>
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					<value level="4">28</value>
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					<value level="5">35</value>
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				</chance>
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				<targetType>ENEMY</targetType>
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				<minDamage>1</minDamage>
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				<isCritical>false</isCritical>
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				<allowWeapons>ALL</allowWeapons>
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				<skillId>45154</skillId> <!-- Death Mark Stage -->
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				<skillLevel>
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					<value level="1">1</value>
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					<value level="2">2</value>
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					<value level="3">3</value>
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					<value level="4">4</value>
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					<value level="5">5</value>
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				</skillLevel>
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			</effect>
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		</effects>
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	</skill>
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@@ -404,13 +404,59 @@
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	<skill id="45154" toLevel="5" name="Death Mark Lv. 1">
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		<!-- P./ M. Critical Damage +$s1 when attacking enemies with the applied Death Mark. -->
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		<icon>icon.skill1435</icon>
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		<operateType>A1</operateType>
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		<isMagic>1</isMagic> <!-- Magic Skill -->
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		<abnormalLvl>
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			<value level="1">1</value>
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			<value level="2">2</value>
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			<value level="3">3</value>
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			<value level="4">4</value>
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			<value level="5">5</value>
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		</abnormalLvl>
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		<abnormalTime>10</abnormalTime>
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		<abnormalType>DEATH_MARK</abnormalType>
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		<abnormalVisualEffect>DEATH_MARK</abnormalVisualEffect>
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		<operateType>A2</operateType>
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		<effectPoint>
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			<value level="1">-235</value>
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			<value level="2">-303</value>
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			<value level="3">-379</value>
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			<value level="4">-438</value>
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			<value level="5">-495</value>
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		</effectPoint>
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		<hitTime>100</hitTime>
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		<isDebuff>true</isDebuff>
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		<castRange>900</castRange>
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		<hitTime>1200</hitTime>
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		<reuseDelay>10000</reuseDelay>
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		<effectPoint>-655</effectPoint>
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		<isMagic>1</isMagic> <!-- Magic Skill -->
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		<magicLvl>
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			<value level="1">15</value>
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			<value level="2">32</value>
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			<value level="3">56</value>
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			<value level="4">78</value>
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			<value level="5">85</value>
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		</magicLvl>
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		<magicCriticalRate>5</magicCriticalRate>
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		<targetType>SELF</targetType>
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		<affectScope>SINGLE</affectScope>
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		<effects>
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			<effect name="DefenceCriticalDamage">
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				<amount>
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					<value level="1">-10</value>
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					<value level="2">-12</value>
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					<value level="3">-15</value>
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					<value level="4">-20</value>
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					<value level="5">-25</value>
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				</amount>
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				<mode>PER</mode>
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			</effect>
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			<effect name="DefenceMagicCriticalDamage">
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				<amount>
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					<value level="1">-10</value>
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					<value level="2">-12</value>
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					<value level="3">-15</value>
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					<value level="4">-20</value>
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					<value level="5">-25</value>
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				</amount>
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				<mode>PER</mode>
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			</effect>
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		</effects>
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	</skill>
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	<skill id="45155" toLevel="8" name="Soul Impulse">
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		<!-- Strikes the target with $s1 power added to P. Atk. Requires an ancient sword or a two-handed sword. Ignores Shield Defense. Over-hit. -->
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