Removed auto soulshot request grade check.

This commit is contained in:
MobiusDevelopment
2019-10-09 09:40:28 +00:00
parent db81731330
commit 0b9d2b8173
2 changed files with 2 additions and 2 deletions

View File

@@ -156,7 +156,7 @@ public class RequestAutoSoulShot implements IClientIncomingPacket
final boolean isSoulshot = item.getEtcItem().getDefaultAction() == ActionType.SOULSHOT;
final boolean isSpiritshot = item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT;
final boolean isFishingshot = item.getEtcItem().getDefaultAction() == ActionType.FISHINGSHOT;
if ((player.getActiveWeaponItem() == player.getFistsWeaponItem()) || (item.getItem().getCrystalType() != player.getActiveWeaponItem().getCrystalTypePlus()))
if (player.getActiveWeaponItem() == player.getFistsWeaponItem())
{
client.sendPacket(isSoulshot ? SystemMessageId.THE_SOULSHOT_YOU_ARE_ATTEMPTING_TO_USE_DOES_NOT_MATCH_THE_GRADE_OF_YOUR_EQUIPPED_WEAPON : SystemMessageId.YOUR_SPIRITSHOT_DOES_NOT_MATCH_THE_WEAPON_S_GRADE);
return;