Item skill cooldown configuration should ignore transformations.

This commit is contained in:
MobiusDevelopment
2022-12-06 06:05:30 +00:00
parent d08fdd2f14
commit 0aed0de604
26 changed files with 104 additions and 104 deletions

View File

@@ -566,7 +566,7 @@ public abstract class Inventory extends ItemContainer
}
// Active, non offensive, skills start with reuse on equip.
if (skill.isActive() && !skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
{
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
updateTimestamp = true;
@@ -622,7 +622,7 @@ public abstract class Inventory extends ItemContainer
}
// Active, non offensive, skills start with reuse on equip.
if (!skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
{
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
}
@@ -685,7 +685,7 @@ public abstract class Inventory extends ItemContainer
}
// Active, non offensive, skills start with reuse on equip.
if (skill.isActive() && !skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
{
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
updateTimestamp = true;
@@ -804,7 +804,7 @@ public abstract class Inventory extends ItemContainer
}
// Active, non offensive, skills start with reuse on equip.
if (!itemSkill.isBad() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
{
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
}