Item skill cooldown configuration should ignore transformations.
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		@@ -566,7 +566,7 @@ public abstract class Inventory extends ItemContainer
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						}
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						// Active, non offensive, skills start with reuse on equip.
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						if (skill.isActive() && !skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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						if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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						{
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							player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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							updateTimestamp = true;
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@@ -622,7 +622,7 @@ public abstract class Inventory extends ItemContainer
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							}
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							// Active, non offensive, skills start with reuse on equip.
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							if (!skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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							if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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							{
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								player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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							}
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@@ -685,7 +685,7 @@ public abstract class Inventory extends ItemContainer
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					}
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					// Active, non offensive, skills start with reuse on equip.
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					if (skill.isActive() && !skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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					if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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					{
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						player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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						updateTimestamp = true;
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@@ -804,7 +804,7 @@ public abstract class Inventory extends ItemContainer
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							}
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							// Active, non offensive, skills start with reuse on equip.
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							if (!itemSkill.isBad() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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							if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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							{
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								player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
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							}
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