Item skill cooldown configuration should ignore transformations.

This commit is contained in:
MobiusDevelopment
2022-12-06 06:05:30 +00:00
parent d08fdd2f14
commit 0aed0de604
26 changed files with 104 additions and 104 deletions

View File

@@ -580,7 +580,7 @@ public abstract class Inventory extends ItemContainer
}
// Active, non offensive, skills start with reuse on equip.
if (skill.isActive() && !skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
{
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
updateTimestamp = true;
@@ -636,7 +636,7 @@ public abstract class Inventory extends ItemContainer
}
// Active, non offensive, skills start with reuse on equip.
if (!skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
{
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
}
@@ -699,7 +699,7 @@ public abstract class Inventory extends ItemContainer
}
// Active, non offensive, skills start with reuse on equip.
if (skill.isActive() && !skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
{
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
updateTimestamp = true;
@@ -821,7 +821,7 @@ public abstract class Inventory extends ItemContainer
}
// Active, non offensive, skills start with reuse on equip.
if (!itemSkill.isBad() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
{
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
}