Item skill cooldown configuration should ignore transformations.
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		| @@ -580,7 +580,7 @@ public abstract class Inventory extends ItemContainer | ||||
| 						} | ||||
| 						 | ||||
| 						// Active, non offensive, skills start with reuse on equip. | ||||
| 						if (skill.isActive() && !skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld()) | ||||
| 						if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld()) | ||||
| 						{ | ||||
| 							player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE); | ||||
| 							updateTimestamp = true; | ||||
| @@ -636,7 +636,7 @@ public abstract class Inventory extends ItemContainer | ||||
| 							} | ||||
| 							 | ||||
| 							// Active, non offensive, skills start with reuse on equip. | ||||
| 							if (!skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld()) | ||||
| 							if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld()) | ||||
| 							{ | ||||
| 								player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE); | ||||
| 							} | ||||
| @@ -699,7 +699,7 @@ public abstract class Inventory extends ItemContainer | ||||
| 					} | ||||
| 					 | ||||
| 					// Active, non offensive, skills start with reuse on equip. | ||||
| 					if (skill.isActive() && !skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld()) | ||||
| 					if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld()) | ||||
| 					{ | ||||
| 						player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE); | ||||
| 						updateTimestamp = true; | ||||
| @@ -821,7 +821,7 @@ public abstract class Inventory extends ItemContainer | ||||
| 							} | ||||
| 							 | ||||
| 							// Active, non offensive, skills start with reuse on equip. | ||||
| 							if (!itemSkill.isBad() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld()) | ||||
| 							if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld()) | ||||
| 							{ | ||||
| 								player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE); | ||||
| 							} | ||||
|   | ||||
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