Item skill cooldown configuration should ignore transformations.
This commit is contained in:
@@ -603,7 +603,7 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
@@ -659,7 +659,7 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
@@ -722,7 +722,7 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
@@ -844,7 +844,7 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
Reference in New Issue
Block a user