Item skill cooldown configuration should ignore transformations.
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@@ -564,7 +564,7 @@ public abstract class Inventory extends ItemContainer
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}
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// Active, non offensive, skills start with reuse on equip.
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if (skill.isActive() && !skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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{
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player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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updateTimestamp = true;
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@@ -620,7 +620,7 @@ public abstract class Inventory extends ItemContainer
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}
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// Active, non offensive, skills start with reuse on equip.
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if (!skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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{
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player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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}
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@@ -683,7 +683,7 @@ public abstract class Inventory extends ItemContainer
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}
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// Active, non offensive, skills start with reuse on equip.
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if (skill.isActive() && !skill.isBad() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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{
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player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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updateTimestamp = true;
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@@ -802,7 +802,7 @@ public abstract class Inventory extends ItemContainer
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}
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// Active, non offensive, skills start with reuse on equip.
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if (!itemSkill.isBad() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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{
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player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
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}
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