Coatl boss implementation.

Thanks to notorionn.
This commit is contained in:
MobiusDevelopment
2024-12-22 01:52:19 +02:00
parent d05249e512
commit 0ac7172388
32 changed files with 7417 additions and 1682 deletions

View File

@@ -1572,22 +1572,24 @@
<race>UNDEAD</race>
<sex>MALE</sex>
<acquire exp="2227517" sp="2005" />
<mpReward value="15" type="PER" ticks="5" affects="PARTY" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1919548" hpRegen="7.5" mp="3190" mpRegen="2.7" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="120" distance="100" width="120" />
<defence physical="4509" magical="3605" />
<speed>
<walk ground="94" />
<run ground="230" />
</speed>
<hitTime>600</hitTime>
<hitTime>900</hitTime>
<attribute>
<defence fire="2350" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
<attack type="WATER" value="2200" />
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
</attribute>
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="true" passableDoor="true" />
<ai type="BALANCED" aggroRange="600" isAggressive="true" />
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -1598,6 +1600,11 @@
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="34784" level="1" /> <!-- Resistance to Coatl's Debuffs -->
<skill id="34814" level="10" /> <!-- Critical Rate Resistance -->
<skill id="34815" level="10" /> <!-- Critical Damage Resistance -->
<skill id="34785" level="2" /> <!-- Lizardman Warrior -->
<skill id="34774" level="1" /> <!-- Langk Lizardman's Smash -->
</skillList>
<collision>
<radius normal="23.4" />
@@ -1622,22 +1629,24 @@
<race>BEAST</race>
<sex>MALE</sex>
<acquire exp="2227517" sp="2005" />
<mpReward value="15" type="PER" ticks="5" affects="PARTY" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1919548" hpRegen="7.5" mp="3190" mpRegen="2.7" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="BOW" range="800" distance="80" width="120" />
<defence physical="3509" magical="2605" />
<speed>
<walk ground="40" />
<run ground="120" />
</speed>
<hitTime>450</hitTime>
<attribute>
<attack type="WATER" value="2200" />
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
</attribute>
<abnormalResist physical="0" magical="0" />
<attribute>
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
<attack type="WATER" value="2200" />
</attribute>
</stats>
<status attackable="true" passableDoor="true" />
<ai type="BALANCED" aggroRange="600" isAggressive="true" />
<skillList>
<skill id="4416" level="3" /> <!-- Beasts -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -1648,6 +1657,11 @@
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="34784" level="1" /> <!-- Resistance to Coatl's Debuffs -->
<skill id="34814" level="10" /> <!-- Critical Rate Resistance -->
<skill id="34815" level="10" /> <!-- Critical Damage Resistance -->
<skill id="34786" level="2" /> <!-- Lizardman Archer -->
<skill id="34764" level="1" /> <!-- Lizardman's Fatal Shot -->
</skillList>
<collision>
<radius normal="20" />
@@ -1672,22 +1686,24 @@
<race>ANIMAL</race>
<sex>MALE</sex>
<acquire exp="2227517" sp="2005" />
<mpReward value="15" type="PER" ticks="5" affects="PARTY" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1919548" hpRegen="7.5" mp="3190" mpRegen="2.7" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<defence physical="4509" magical="3605" />
<speed>
<walk ground="58" />
<run ground="150" />
</speed>
<hitTime>340</hitTime>
<attribute>
<attack type="WATER" value="2200" />
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
</attribute>
<abnormalResist physical="0" magical="0" />
<attribute>
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
<attack type="WATER" value="2200" />
</attribute>
</stats>
<status attackable="true" passableDoor="true" />
<ai type="BALANCED" aggroRange="600" isAggressive="true" />
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -1698,6 +1714,11 @@
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="34784" level="1" /> <!-- Resistance to Coatl's Debuffs -->
<skill id="34814" level="10" /> <!-- Critical Rate Resistance -->
<skill id="34815" level="10" /> <!-- Critical Damage Resistance -->
<skill id="34785" level="2" /> <!-- Lizardman Warrior -->
<skill id="34769" level="1" /> <!-- Felim Lizardmen's Single Physical Skill -->
</skillList>
<collision>
<radius normal="28" />
@@ -1723,22 +1744,24 @@
<sex>MALE</sex>
<equipment rhand="69" lhand="627" /> <!-- Bastard Sword / Aspis -->
<acquire exp="2227517" sp="2005" />
<mpReward value="15" type="PER" ticks="5" affects="PARTY" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1919548" hpRegen="7.5" mp="3190" mpRegen="2.7" />
<attack physical="1599215" magical="145753" random="20" critical="1" accuracy="9" attackSpeed="253" type="BLUNT" range="40" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<defence physical="5509" magical="3605" />
<speed>
<walk ground="56" />
<run ground="130" />
</speed>
<hitTime>600</hitTime>
<attribute>
<attack type="WATER" value="2200" />
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
</attribute>
<hitTime>800</hitTime>
<abnormalResist physical="0" magical="0" />
<attribute>
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
<attack type="WATER" value="2200" />
</attribute>
</stats>
<status attackable="true" passableDoor="true" />
<ai type="BALANCED" aggroRange="600" isAggressive="true" />
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -1749,6 +1772,11 @@
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- One-handed Blunt Weapon -->
<skill id="34784" level="1" /> <!-- Resistance to Coatl's Debuffs -->
<skill id="34814" level="10" /> <!-- Critical Rate Resistance -->
<skill id="34815" level="10" /> <!-- Critical Damage Resistance -->
<skill id="34785" level="2" /> <!-- Lizardman Warrior -->
<skill id="34776" level="1" /> <!-- Lizardman's Power Bomb -->
</skillList>
<collision>
<radius normal="13" />
@@ -1774,22 +1802,24 @@
<sex>MALE</sex>
<equipment rhand="6" /> <!-- Apprentice's Wand -->
<acquire exp="2227517" sp="2005" />
<mpReward value="15" type="PER" ticks="5" affects="PARTY" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1919548" hpRegen="7.5" mp="3190" mpRegen="2.7" />
<attack physical="1599215" magical="145753" random="20" critical="1" accuracy="9" attackSpeed="253" type="BLUNT" range="40" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<defence physical="4509" magical="3605" />
<speed>
<walk ground="43" />
<run ground="120" />
</speed>
<hitTime>390</hitTime>
<attribute>
<attack type="WATER" value="2200" />
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
</attribute>
<abnormalResist physical="0" magical="0" />
<attribute>
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
<attack type="WATER" value="2200" />
</attribute>
</stats>
<status attackable="true" passableDoor="true" />
<ai type="BALANCED" aggroRange="600" isAggressive="true" />
<skillList>
<skill id="4416" level="3" /> <!-- Beasts -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -1800,6 +1830,11 @@
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- One-handed Blunt Weapon -->
<skill id="34784" level="1" /> <!-- Resistance to Coatl's Debuffs -->
<skill id="34814" level="10" /> <!-- Critical Rate Resistance -->
<skill id="34815" level="10" /> <!-- Critical Damage Resistance -->
<skill id="34787" level="2" /> <!-- Lizardman Shaman -->
<skill id="34752" level="1" /> <!-- Maille Lizardmen's Single Magic -->
</skillList>
<collision>
<radius normal="10" />
@@ -1825,22 +1860,24 @@
<sex>MALE</sex>
<equipment rhand="7" /> <!-- Apprentice's Rod -->
<acquire exp="2227517" sp="2005" />
<mpReward value="15" type="PER" ticks="5" affects="PARTY" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1919548" hpRegen="7.5" mp="3190" mpRegen="2.7" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="80" distance="100" width="120" />
<defence physical="4509" magical="3605" />
<speed>
<walk ground="43" />
<run ground="120" />
</speed>
<hitTime>500</hitTime>
<attribute>
<attack type="WATER" value="2200" />
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
</attribute>
<hitTime>1200</hitTime>
<abnormalResist physical="0" magical="0" />
<attribute>
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
<attack type="WATER" value="2200" />
</attribute>
</stats>
<status attackable="true" passableDoor="true" />
<ai type="MAGE" aggroRange="600" isAggressive="true" />
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -1851,6 +1888,11 @@
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="34784" level="1" /> <!-- Resistance to Coatl's Debuffs -->
<skill id="34814" level="10" /> <!-- Critical Rate Resistance -->
<skill id="34815" level="10" /> <!-- Critical Damage Resistance -->
<skill id="34787" level="2" /> <!-- Lizardman Shaman -->
<skill id="34753" level="1" /> <!-- Aqua Spike -->
</skillList>
<collision>
<radius normal="13" />

View File

@@ -6630,26 +6630,26 @@
</dropLists>
</npc>
<npc id="24687" level="128" type="Monster" name="Langk Lizardman Watchman">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMANOID</race>
<sex>MALE</sex>
<equipment rhand="15302" /> <!-- Transparent Bow (NPC) -->
<acquire exp="2631888" sp="2369" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="1599215" magical="145753" random="5" critical="8" accuracy="0" attackSpeed="253" type="BOW" range="1100" distance="10" width="0" />
<defence physical="753240" magical="364523" />
<attack physical="1599215" magical="145753" random="5" critical="8" accuracy="0" attackSpeed="253" type="BOW" range="800" distance="10" width="0" />
<defence physical="26009" magical="23605" />
<speed>
<walk ground="77" />
<run ground="260" />
</speed>
<hitTime>600</hitTime>
<attribute>
<attack type="WATER" value="2350" />
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
<attack type="WATER" value="2350" />
</attribute>
</stats>
<status attackable="true" />
<ai type="BALANCED" aggroRange="700" isAggressive="true" />
<collision>
<radius normal="23.4" />
<height normal="49" />
@@ -6663,6 +6663,7 @@
<skill id="34784" level="1" /> <!-- Resistance to Coatl's Debuffs -->
<skill id="34786" level="2" /> <!-- Lizardman Archer -->
<skill id="33104" level="3" /> <!-- Party Growth Bonus -->
<skill id="34765" level="1" /> <!-- Lizardman's Fatal Shot Lv.1 -->
</skillList>
<dropLists>
<drop>
@@ -6680,25 +6681,25 @@
</dropLists>
</npc>
<npc id="24688" level="128" type="Monster" name="Langk Lizardman Shaman">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="2631888" sp="2369" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="80" distance="80" width="120" />
<defence physical="23009" magical="23605" />
<speed>
<walk ground="100" />
<run ground="260" />
</speed>
<hitTime>600</hitTime>
<hitTime>900</hitTime>
<attribute>
<attack type="WATER" value="2350" />
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
<attack type="WATER" value="2350" />
</attribute>
</stats>
<status attackable="true" />
<ai type="BALANCED" aggroRange="600" isAggressive="true" />
<collision>
<radius normal="23.4" />
<height normal="47.7" />
@@ -6712,6 +6713,7 @@
<skill id="34784" level="1" /> <!-- Resistance to Coatl's Debuffs -->
<skill id="34787" level="2" /> <!-- Lizardman Shaman -->
<skill id="33104" level="3" /> <!-- Party Growth Bonus -->
<skill id="34754" level="1" /> <!-- Aqua Spike -->
</skillList>
<dropLists>
<drop>
@@ -6729,25 +6731,30 @@
</dropLists>
</npc>
<npc id="24689" level="128" type="Monster" name="Langk Lizardman Berserker">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="MoveAroundSocial" value="0" />
<!-- <param name="IsAggressive" value="1" /> -->
<param name="MovingAttack" value="1" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="2631888" sp="2369" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="BLUNT" range="80" distance="80" width="150" />
<defence physical="29009" magical="20605" />
<speed>
<walk ground="78" />
<run ground="260" />
</speed>
<hitTime>600</hitTime>
<hitTime>900</hitTime>
<attribute>
<attack type="WATER" value="2350" />
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
<attack type="WATER" value="2350" />
</attribute>
</stats>
<status attackable="true" />
<ai type="BALANCED" aggroRange="600" isAggressive="true" />
<collision>
<radius normal="23.4" />
<height normal="51.6" />
@@ -6761,6 +6768,7 @@
<skill id="34784" level="1" /> <!-- Resistance to Coatl's Debuffs -->
<skill id="34785" level="2" /> <!-- Lizardman Warrior -->
<skill id="33104" level="3" /> <!-- Party Growth Bonus -->
<skill id="34777" level="1" /> <!-- Langk Lizardman Cyclone -->
</skillList>
<dropLists>
<drop>
@@ -6778,25 +6786,25 @@
</dropLists>
</npc>
<npc id="24690" level="128" type="Monster" name="Langk Lizardman Destroyer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="2631888" sp="2369" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="140" distance="80" width="120" />
<defence physical="28009" magical="20605" />
<speed>
<walk ground="94" />
<run ground="230" />
</speed>
<hitTime>600</hitTime>
<hitTime>900</hitTime>
<attribute>
<attack type="WATER" value="2350" />
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
<attack type="WATER" value="2350" />
</attribute>
</stats>
<status attackable="true" />
<ai type="BALANCED" aggroRange="500" isAggressive="true" />
<collision>
<radius normal="23.4" />
<height normal="55.5" />
@@ -6810,6 +6818,7 @@
<skill id="34784" level="1" /> <!-- Resistance to Coatl's Debuffs -->
<skill id="34785" level="2" /> <!-- Lizardman Warrior -->
<skill id="33104" level="3" /> <!-- Party Growth Bonus -->
<skill id="34778" level="1" /> <!-- Langk Lizardman's Smash -->
</skillList>
<dropLists>
<drop>
@@ -6827,25 +6836,25 @@
</dropLists>
</npc>
<npc id="24691" level="128" type="Monster" name="Tanta Lizardman Reservist">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="2631888" sp="2369" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="80" distance="80" width="120" />
<defence physical="28009" magical="20605" />
<speed>
<walk ground="40" />
<run ground="120" />
</speed>
<hitTime>600</hitTime>
<hitTime>900</hitTime>
<attribute>
<attack type="WATER" value="2350" />
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
<attack type="WATER" value="2350" />
</attribute>
</stats>
<status attackable="true" />
<ai type="BALANCED" aggroRange="600" isAggressive="true" />
<collision>
<radius normal="20" />
<height normal="40.25" />
@@ -6859,6 +6868,7 @@
<skill id="34784" level="1" /> <!-- Resistance to Coatl's Debuffs -->
<skill id="34785" level="2" /> <!-- Lizardman Warrior -->
<skill id="33104" level="3" /> <!-- Party Growth Bonus -->
<skill id="34779" level="1" /> <!-- Lizardman's Pounce -->
</skillList>
<dropLists>
<drop>
@@ -6876,25 +6886,25 @@
</dropLists>
</npc>
<npc id="24692" level="128" type="Monster" name="Tanta Lizardman Support Shaman">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="2631888" sp="2369" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="80" distance="80" width="120" />
<defence physical="23009" magical="26605" />
<speed>
<walk ground="90" />
<run ground="150" />
</speed>
<hitTime>600</hitTime>
<hitTime>900</hitTime>
<attribute>
<attack type="WATER" value="2350" />
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
<attack type="WATER" value="2350" />
</attribute>
</stats>
<status attackable="true" />
<ai type="MAGE" aggroRange="600" isAggressive="true" />
<collision>
<radius normal="40" />
<height normal="53.5" />
@@ -6908,6 +6918,7 @@
<skill id="34784" level="1" /> <!-- Resistance to Coatl's Debuffs -->
<skill id="34787" level="2" /> <!-- Lizardman Shaman -->
<skill id="33104" level="3" /> <!-- Party Growth Bonus -->
<skill id="34755" level="1" /> <!-- Aqua Spike -->
</skillList>
<dropLists>
<drop>
@@ -6925,26 +6936,26 @@
</dropLists>
</npc>
<npc id="24693" level="128" type="Monster" name="Langk Lizardman Defender">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMANOID</race>
<sex>MALE</sex>
<equipment rhand="15302" /> <!-- Transparent Bow (NPC) -->
<acquire exp="2631888" sp="2369" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="1599215" magical="145753" random="5" critical="8" accuracy="0" attackSpeed="253" type="BOW" range="1100" distance="10" width="0" />
<defence physical="753240" magical="364523" />
<attack physical="1599215" magical="145753" random="5" critical="8" accuracy="0" attackSpeed="253" type="BOW" range="800" distance="10" width="0" />
<defence physical="21009" magical="20605" />
<speed>
<walk ground="77" />
<run ground="260" />
</speed>
<hitTime>600</hitTime>
<hitTime>900</hitTime>
<attribute>
<attack type="WATER" value="2350" />
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
<attack type="WATER" value="2350" />
</attribute>
</stats>
<status attackable="true" />
<ai type="BALANCED" aggroRange="800" isAggressive="true" />
<collision>
<radius normal="23.4" />
<height normal="49" />
@@ -6975,25 +6986,25 @@
</dropLists>
</npc>
<npc id="24694" level="128" type="Monster" name="Langk Lizardman Guardian">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="2631888" sp="2369" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="140" distance="80" width="120" />
<defence physical="26009" magical="23605" />
<speed>
<walk ground="94" />
<run ground="230" />
</speed>
<hitTime>600</hitTime>
<hitTime>900</hitTime>
<attribute>
<attack type="WATER" value="2350" />
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
<attack type="WATER" value="2350" />
</attribute>
</stats>
<status attackable="true" />
<ai type="BALANCED" aggroRange="800" isAggressive="true" />
<collision>
<radius normal="23.4" />
<height normal="55.5" />
@@ -7007,6 +7018,7 @@
<skill id="34784" level="1" /> <!-- Resistance to Coatl's Debuffs -->
<skill id="34785" level="2" /> <!-- Lizardman Warrior -->
<skill id="33104" level="3" /> <!-- Party Growth Bonus -->
<skill id="34778" level="1" /> <!-- Langk Lizardman's Smash -->
</skillList>
<dropLists>
<drop>
@@ -7024,3 +7036,4 @@
</dropLists>
</npc>
</list>

View File

@@ -334,25 +334,25 @@
</skillList>
</npc>
<npc id="29408" level="128" type="RaidBoss" name="Coatl" title="Kasha's Apostle">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="6506729347" sp="5856056" />
<stats str="164" int="188" dex="55" wit="78" con="111" men="149">
<vitals hp="800175000" hpRegen="13.4" mp="68822" mpRegen="30" />
<attack physical="639686" magical="583012" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="301296" magical="1458092" />
<vitals hp="800175000" hpRegen="380075.4" mp="68822" mpRegen="30" />
<attack physical="639686" magical="583012" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="240" distance="120" width="120" />
<defence physical="281296" magical="1258092" />
<speed>
<walk ground="180" />
<run ground="500" />
</speed>
<hitTime>600</hitTime>
<hitTime>1100</hitTime>
<attribute>
<attack type="WATER" value="2550" />
<defence fire="2600" water="2650" wind="2650" earth="2650" holy="2650" dark="2650" />
</attribute>
</stats>
<status attackable="true" />
<status attackable="true" noSleepMode="true" />
<ai type="MAGE" />
<collision>
<radius normal="40" />
<height normal="139" />
@@ -436,8 +436,7 @@
</drop>
</dropLists>
</npc>
<npc id="29409" level="128" type="Monster" name="Flame Totem">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="29409" level="128" type="Folk" name="Flame Totem">
<race>ETC</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -454,17 +453,21 @@
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
</attribute>
</stats>
<status attackable="true" />
<status attackable="false" undying="true" canMove="false" targetable="false" />
<collision>
<radius normal="32" />
<height normal="81" />
</collision>
</npc>
<npc id="29410" level="128" type="Monster" name="Water Totem">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="29410" type="Folk" level="128" name="Water Totem">
<parameters>
<param name="NoFnHi" value="1" />
<param name="MoveAroundSocial" value="0" />
<param name="MoveAroundSocial1" value="0" />
</parameters>
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<stats str="88" int="150" dex="55" wit="150" con="82" men="150">
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="319843" magical="291506" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="150648" magical="729046" />
@@ -478,17 +481,25 @@
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
</attribute>
</stats>
<status attackable="true" />
<status attackable="false" undying="true" canMove="false" targetable="false" />
<ai aggroRange="400" />
<collision>
<radius normal="32" />
<height normal="81" />
</collision>
<skillList>
<skill id="34807" level="1" /> <!-- Totem Protection Water -->
</skillList>
</npc>
<npc id="29411" level="128" type="Monster" name="Earth Totem">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="29411" level="128" type="Folk" name="Earth Totem">
<parameters>
<param name="NoFnHi" value="1" />
<param name="MoveAroundSocial" value="0" />
<param name="MoveAroundSocial1" value="0" />
</parameters>
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<stats str="88" int="150" dex="55" wit="150" con="82" men="150">
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="319843" magical="291506" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="150648" magical="729046" />
@@ -502,17 +513,25 @@
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
</attribute>
</stats>
<status attackable="true" />
<status attackable="false" undying="true" canMove="false" targetable="false" />
<ai aggroRange="400" />
<collision>
<radius normal="32" />
<height normal="81" />
</collision>
<skillList>
<skill id="34808" level="1" /> <!-- Totem Protection Earth -->
</skillList>
</npc>
<npc id="29412" level="128" type="Monster" name="Kasha's Totem">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="29412" level="128" type="Folk" name="Kasha's Totem">
<parameters>
<param name="NoFnHi" value="1" />
<param name="MoveAroundSocial" value="0" />
<param name="MoveAroundSocial1" value="0" />
</parameters>
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<stats str="88" int="150" dex="55" wit="150" con="82" men="150">
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="319843" magical="291506" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="150648" magical="729046" />
@@ -526,19 +545,22 @@
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
</attribute>
</stats>
<status attackable="true" />
<status attackable="false" undying="true" canMove="false" targetable="false" />
<ai aggroRange="400" />
<collision>
<radius normal="32" />
<height normal="81" />
</collision>
<skillList>
<skill id="34807" level="1" /> <!-- Totem Protection Kasha -->
</skillList>
</npc>
<npc id="29413" level="128" type="Monster" name="Coatl">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<race>HUMAN</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="1" distance="1" width="120" />
<defence physical="753240" magical="364523" />
<speed>
<walk ground="1" />
@@ -546,11 +568,21 @@
</speed>
<hitTime>600</hitTime>
</stats>
<status attackable="true" />
<status attackable="false" undying="true" canMove="false" targetable="false" showName="false" />
<collision>
<radius normal="0.1" />
<height normal="0.1" />
</collision>
<skillList>
<skill id="4416" level="2" /> <!-- Magical Creatures -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average Damage Dealer -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
</skillList>
</npc>
<npc id="29414" level="130" type="RaidBoss" name="Valakas" title="Balance Test">
<!-- AUTO GENERATED NPC TODO: FIX IT -->

View File

@@ -413,7 +413,16 @@
<skill id="29515" toLevel="1" name="Boss' Power">
<!-- The boss' power grants immortality. Protects from 2000 hits, then vanishes. -->
<icon>icon.skill11621</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>625</abnormalTime> <!-- 10 minutes valor 625 -->
<abnormalVisualEffect>Y_INFINITE_SHIELD4_AVE</abnormalVisualEffect>
<affectScope>SINGLE</affectScope>
<hitCancelTime>0</hitCancelTime>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>10000</reuseDelay>
<specialLevel>-1</specialLevel>
</skill>
<skill id="29516" toLevel="1" name="Boss' Power">
<!-- Activates the boss' power after receiving heavy damage. -->

View File

@@ -1636,81 +1636,197 @@
<!-- Deals Water magic damage to enemies in the skill area. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>250</affectRange>
<affectScope>RANGE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>MAGIC</basicProperty>
<castRange>800</castRange>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<coolTime>700</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>1800</hitTime>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>116</magicLevel>
<magicLevel>97</magicLevel>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
</effect>
</effects>
</skill>
<skill id="34753" toLevel="1" name="Aqua Spike">
<!-- Deals Water magic damage to enemies in the skill area. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>250</affectRange>
<affectScope>RANGE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>MAGIC</basicProperty>
<castRange>800</castRange>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<coolTime>700</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>1800</hitTime>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>116</magicLevel>
<magicLevel>97</magicLevel>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
</effect>
</effects>
</skill>
<skill id="34754" toLevel="1" name="Aqua Spike">
<!-- Deals Water magic damage to enemies in the skill area. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>250</affectRange>
<affectScope>RANGE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>MAGIC</basicProperty>
<castRange>800</castRange>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<coolTime>700</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>1800</hitTime>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>116</magicLevel>
<magicLevel>97</magicLevel>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="MagicalAttack">
<power>2500</power>
</effect>
</effects>
</skill>
<skill id="34755" toLevel="1" name="Aqua Spike">
<!-- Deals Water magic damage to enemies in the skill area. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>250</affectRange>
<affectScope>RANGE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>MAGIC</basicProperty>
<castRange>800</castRange>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<coolTime>700</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>800</hitTime>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>116</magicLevel>
<magicLevel>97</magicLevel>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="MagicalAttack">
<power>3400</power>
</effect>
</effects>
</skill>
<skill id="34756" toLevel="1" name="Maille Lizardmen's Single Magic">
<!-- Deals M. damage to a single target and applies additional effects. -->
<icon>icon.skill0485</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>MAGIC</basicProperty>
<castRange>800</castRange>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<hitTime>1000</hitTime>
<effectPoint>-100</effectPoint>
<hitTime>1900</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>500</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="34757" toLevel="1" name="Delu Lizardmen's Single Magic">
<!-- Deals M. damage to a single target and applies additional effects. -->
<icon>icon.skill0485</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>MAGIC</basicProperty>
<castRange>800</castRange>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<hitTime>1000</hitTime>
<effectPoint>-100</effectPoint>
<hitTime>1800</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>500</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="34758" toLevel="1" name="Langk Lizardmen's Single Magic">
<!-- Deals M. damage to a single target and applies additional effects. -->
<icon>icon.skill0485</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>MAGIC</basicProperty>
<castRange>800</castRange>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<hitTime>1000</hitTime>
<effectPoint>-100</effectPoint>
<hitTime>1600</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>500</power>
</effect>
</effects>
</skill>
<skill id="34759" toLevel="1" name="Tanta Lizardmen's Single Magic">
<!-- Deals M. damage to a single target and applies additional effects. -->
<icon>icon.skill0485</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>MAGIC</basicProperty>
<castRange>800</castRange>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>500</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="34760" toLevel="1" name="Dark Water Curse">
<!-- Attacks the target and nearby enemies with powerful Water magic. -->
@@ -1756,19 +1872,44 @@
<!-- Attacks with Lizardmen's special arrows dealing a lot of damage. -->
<icon>icon.skill0101</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>PHYSICAL</basicProperty>
<castRange>800</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<effectRange>1000</effectRange>
<hitTime>1600</hitTime>
<reuseDelay>8000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">900</value>
</power>
</effect>
</effects>
</skill>
<skill id="34765" toLevel="1" name="Lizardman's Fatal Shot">
<!-- Attacks with Lizardmen's special arrows dealing a lot of damage. -->
<icon>icon.skill0101</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>PHYSICAL</basicProperty>
<castRange>800</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<effectRange>1000</effectRange>
<hitTime>1700</hitTime>
<nextAction>ATTACK</nextAction>
<reuseDelay>8000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1300</value>
</power>
</effect>
</effects>
</skill>
<skill id="34766" toLevel="1" name="Lizardman's Multishot">
<!-- Attacks with Lizardmen's special arrows dealing a lot of damage. -->
@@ -1792,109 +1933,306 @@
<!-- Inflicts P. damage on a single target. -->
<icon>icon.skill30851</icon>
<operateType>A1</operateType>
<castRange>80</castRange>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<castRange>100</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<effectPoint>-200</effectPoint>
<hitTime>1600</hitTime>
<isMagic>1</isMagic>
<nextAction>ATTACK</nextAction>
<reuseDelay>1</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>1400</power>
</effect>
</effects>
</skill>
<skill id="34769" toLevel="1" name="Felim Lizardmen's Single Physical Skill">
<!-- Inflicts P. damage on a single target. -->
<!-- Causa dano físico em um único alvo. -->
<icon>icon.skill30851</icon>
<operateType>A1</operateType>
<castRange>80</castRange>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<castRange>100</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<effectPoint>-200</effectPoint>
<hitTime>1600</hitTime>
<isMagic>1</isMagic>
<nextAction>ATTACK</nextAction>
<reuseDelay>1</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>1400</power>
</effect>
</effects>
</skill>
<skill id="34770" toLevel="1" name="Maille Lizardmen's Single Physical Skill">
<!-- Inflicts P. damage on a single target. -->
<icon>icon.skill30851</icon>
<operateType>A1</operateType>
<castRange>80</castRange>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<castRange>100</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<effectPoint>-200</effectPoint>
<hitTime>1600</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<nextAction>ATTACK</nextAction>
<reuseDelay>1</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>1400</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="34771" toLevel="1" name="Langk Berserker's Single Physical Skill">
<!-- Inflicts P. damage on a single target. -->
<icon>icon.skill30851</icon>
<operateType>A1</operateType>
<castRange>80</castRange>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<castRange>100</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<effectPoint>-200</effectPoint>
<hitTime>1600</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<nextAction>ATTACK</nextAction>
<reuseDelay>1</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>1400</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="34772" toLevel="1" name="Langk Destroyer's Single Physical Skill">
<!-- Inflicts P. damage on a single target. -->
<icon>icon.skill30851</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<castRange>80</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<effectPoint>-200</effectPoint>
<hitTime>1600</hitTime>
<nextAction>ATTACK</nextAction>
<reuseDelay>1</reuseDelay>
<reuseDelay>6000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>1000</power>
</effect>
</effects>
</skill>
<skill id="34773" toLevel="1" name="Tanta Lizardmen's Single Physical Skill">
<!-- Inflicts P. damage on a single target. -->
<icon>icon.skill30851</icon>
<operateType>A1</operateType>
<castRange>80</castRange>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<castRange>100</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<effectPoint>-200</effectPoint>
<hitTime>1600</hitTime>
<reuseDelay>6000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>2000</power>
</effect>
</effects>
</skill>
<skill id="34774" toLevel="1" name="Langk Lizardman's Smash">
<!-- An AoE attack. Deals heavy P. damage to nearby enemies. -->
<icon>icon.skill0516</icon>
<operateType>A1</operateType>
<castRange>80</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>250</affectRange>
<affectScope>RANGE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<castRange>800</castRange>
<coolTime>300</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>1900</hitTime>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>116</magicLevel>
<magicLevel>97</magicLevel>
<mpConsume>100</mpConsume>
<reuseDelay>8000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="34775" toLevel="1" name="Lizardman's Slash">
<!-- An AoE attack. Deals heavy P. damage to nearby enemies. -->
<icon>icon.skill0516</icon>
<operateType>A1</operateType>
<castRange>80</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>350</affectRange>
<affectScope>RANGE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<castRange>800</castRange>
<coolTime>250</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>800</hitTime>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>116</magicLevel>
<magicLevel>97</magicLevel>
<mpConsume>100</mpConsume>
<reuseDelay>6000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="34776" toLevel="1" name="Lizardman's Power Bomb">
<!-- An AoE attack. Deals heavy P. damage to nearby enemies. -->
<icon>icon.skill0516</icon>
<operateType>A1</operateType>
<castRange>80</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>250</affectRange>
<affectScope>RANGE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<castRange>800</castRange>
<coolTime>300</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>800</hitTime>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>116</magicLevel>
<magicLevel>97</magicLevel>
<mpConsume>100</mpConsume>
<reuseDelay>8000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="34777" toLevel="1" name="Langk Lizardman's Cyclone">
<!-- An AoE attack. Deals heavy P. damage to nearby enemies. -->
<icon>icon.skill0516</icon>
<operateType>A1</operateType>
<castRange>80</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>250</affectRange>
<affectScope>RANGE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<castRange>800</castRange>
<coolTime>300</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>1800</hitTime>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>116</magicLevel>
<magicLevel>97</magicLevel>
<mpConsume>100</mpConsume>
<reuseDelay>8000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="34778" toLevel="1" name="Langk Lizardman's Smash">
<!-- An AoE attack. Deals heavy P. damage to nearby enemies. -->
<icon>icon.skill0516</icon>
<operateType>A1</operateType>
<castRange>80</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>250</affectRange>
<affectScope>RANGE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<castRange>800</castRange>
<coolTime>300</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>1900</hitTime>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>116</magicLevel>
<magicLevel>97</magicLevel>
<mpConsume>1</mpConsume>
<reuseDelay>8000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="34779" toLevel="1" name="Lizardman's Pounce">
<!-- An AoE attack. Deals heavy P. damage to nearby enemies. -->
<icon>icon.skill0516</icon>
<operateType>A1</operateType>
<castRange>80</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>250</affectRange>
<affectScope>RANGE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>500</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<castRange>800</castRange>
<coolTime>300</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>1800</hitTime>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>116</magicLevel>
<magicLevel>97</magicLevel>
<mpConsume>11</mpConsume>
<reuseDelay>8000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="34780" toLevel="1" name="Thick Silken Hair">
<!-- Having washed your hair with Clear Acorus Water, you feel refreshed. Now your life will be filled with luck and happiness!. For 24 h., damage +10%, acquired XP/ SP +10%, received damage -10%. Note!. The effect remains after death, after switching to a dual class or entering instance zones. The effect is removed upon entering the Olympiad or the Ceremony of Chaos. -->
<icon>icon.s_ev_2023_dano_hairbuff</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<isMagic>4</isMagic>
</skill>
<skill id="34780" toLevel="1" name="Thick Silken Hair">
<!-- Having washed your hair with Clear Acorus Water, you feel refreshed. Now your life will be filled with luck and happiness!. For 24 h., damage +10%, acquired XP/ SP +10%, received damage -10%. Note!. The effect remains after death, after switching to a dual class or entering instance zones. The effect is removed upon entering the Olympiad or the Ceremony of Chaos. -->
@@ -1918,98 +2256,344 @@
<skill id="34784" toLevel="1" name="Resistance to Coatl's Debuffs">
<!-- The great power given to the Lizardmen by Coatl. Greatly increases Debuff Resistance. -->
<icon>icon.skill0335</icon>
<operateType>A2</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel>
<effects>
<effect name="ResistAbnormalByCategory">
<amount>100</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DispelByCategory">
<dispel>PhysicalMute;Mute;ROOT_MAGICALLY;Hold;Root</dispel>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<dispel>ROOT_MAGICALLY</dispel>
<amount>500</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<dispel>Mute</dispel>
<amount>500</amount>
<mode>PER</mode>
</effect>
<effect name="DispelByCategory">
<dispel>DERANGEMENT</dispel>
<rate>100</rate>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<SLEEP>100</SLEEP>
<DERANGEMENT>500</DERANGEMENT>
<CHANGEBODY>100</CHANGEBODY>
<PARALYZE>100</PARALYZE>
<SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
<AIRBIND>500</AIRBIND>
<TURN_STONE>100</TURN_STONE>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>45</rate>
<max>10</max>
</effect>
<effect name="BlockAbnormalSlot">
<slot>AIRBIND;DERANGEMENT;CHANGEBODY;SLEEP;PARALYZE;KNOCKDOWN;TURN_STONE;STUN;SILENCE;SHILLIEN_STUN;SAYHAS_RING;SILENCE_PHYSICAL;ROOT_MAGICALLY</slot>
</effect>
</effects>
</skill>
<skill id="34785" toLevel="2" name="Lizardman Warrior">
<!-- Increases Lizardman Warrior's combat and defensive abilities. With a certain amount of HP, deals heavy damage to nearby enemies. -->
<icon>icon.skill19130</icon>
<operateType>A2</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalAttack">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
<hpPercent>40</hpPercent>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
<hpPercent>40</hpPercent>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
<hpPercent>40</hpPercent>
</effect>
</effects>
</skill>
<skill id="34786" toLevel="2" name="Lizardman Archer">
<!-- Increases Lizardman Archer's combat and defensive abilities. With a certain amount of HP, deals heavy damage to the target and a party member farthest from them. -->
<icon>icon.skill19127</icon>
<operateType>A2</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalAttack">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
<hpPercent>40</hpPercent>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
<hpPercent>40</hpPercent>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
<hpPercent>40</hpPercent>
</effect>
</effects>
</skill>
<skill id="34787" toLevel="2" name="Lizardman Shaman">
<!-- Increases Lizardman Wizard's combat and defensive abilities. Deals damage to enemies around the target. -->
<icon>icon.skill0146</icon>
<operateType>A2</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">80</value>
<value level="2">85</value>
</magicLevel>
<effects>
<effect name="MagicalAttack">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
<hpPercent>40</hpPercent>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
<hpPercent>40</hpPercent>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
<hpPercent>40</hpPercent>
</effect>
</effects>
</skill>
<skill id="34789" toLevel="1" name="Coatl's Fireball">
<!-- Coatl's basic magic attack with 150 power. -->
<icon>icon.skill0518</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>1500</attributeValue>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>7</isMagic>
<coolTime>800</coolTime>
<effectPoint>-712</effectPoint>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic>
<magicCriticalRate>75</magicCriticalRate>
<magicLevel>116</magicLevel>
<reuseDelay>800</reuseDelay>
<effects>
<effect name="MagicalAttack">
<power>150</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="34790" toLevel="1" name="Coatl's Stone Throw">
<!-- Coatl's basic magic attack with 150 power. -->
<icon>icon.skill0518</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>1500</attributeValue>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>7</isMagic>
<coolTime>800</coolTime>
<effectPoint>-712</effectPoint>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic>
<magicCriticalRate>75</magicCriticalRate>
<magicLevel>116</magicLevel>
<reuseDelay>800</reuseDelay>
<effects>
<effect name="MagicalAttack">
<power>150</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="34791" toLevel="1" name="Coatl's Kasha Wave">
<!-- Kasha's dark energy removes invincibility and prevents from applying it again. -->
<icon>icon.skill0535</icon>
<operateType>A1</operateType>
<coolTime>1000</coolTime>
<effectPoint>-1000</effectPoint>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>7</isMagic>
<targetType>ENEMY</targetType>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>5</abnormalTime>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>800</affectRange>
<affectScope>SQUARE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>1500</attributeValue>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<coolTime>1200</coolTime>
<effectRange>700</effectRange>
<fanRange>0;0;900;500</fanRange>
<hitTime>3800</hitTime>
<isMagic>1</isMagic>
<lvlBonusRate>100</lvlBonusRate>
<magicCriticalRate>500</magicCriticalRate>
<reuseDelay>9000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>40000000</power>
<overHit>true</overHit>
<criticalChance>65</criticalChance>
</effect>
</effects>
</skill>
<skill id="34792" toLevel="1" name="Coatl's Frozen Field">
<!-- Coatl's icy energy makes you unable to move. -->
<icon>icon.skill11136</icon>
<operateType>A1</operateType>
<coolTime>1000</coolTime>
<effectPoint>-1000</effectPoint>
<hitTime>4000</hitTime>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>FREEZING2</abnormalVisualEffect>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>800</affectRange>
<affectScope>SQUARE</affectScope>
<attributeType>WATER</attributeType>
<attributeValue>1500</attributeValue>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<coolTime>1200</coolTime>
<effectPoint>-250</effectPoint>
<effectRange>700</effectRange>
<fanRange>0;0;900;500</fanRange>
<hitTime>3800</hitTime>
<isDebuff>true</isDebuff>
<isMagic>7</isMagic>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<lvlBonusRate>100</lvlBonusRate>
<magicCriticalRate>500</magicCriticalRate>
<reuseDelay>9000</reuseDelay>
<trait>HOLD</trait>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
<effect name="PhysicalAttack">
<power>25000000</power>
<overHit>true</overHit>
<criticalChance>50</criticalChance>
</effect>
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<KNOCKDOWN>100</KNOCKDOWN>
<SHOCK>100</SHOCK>
<AIRBIND>100</AIRBIND>
<SLEEP>100</SLEEP>
<KNOCKBACK>100</KNOCKBACK>
<CHANGEBODY>100</CHANGEBODY>
</effect>
</effects>
</skill>
<skill id="34793" toLevel="1" name="Coatl's Rage">
<!-- Boss' tactics - targeted fire effect. Effect self point 3170 / npc invisibility -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>8000</hitTime>
<isMagic>7</isMagic>
<targetType>SELF</targetType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<affectScope>SINGLE</affectScope>
<hitCancelTime>0</hitCancelTime>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<specialLevel>-1</specialLevel>
</skill>
<skill id="34794" toLevel="1" name="Coatl's Rage">
<!-- Boss' tactics - targeted earth effect. Effect self point 3170 / npc invisibility -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>8000</hitTime>
<isMagic>7</isMagic>
<targetType>SELF</targetType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<affectScope>SINGLE</affectScope>
<hitCancelTime>0</hitCancelTime>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<specialLevel>-1</specialLevel>
</skill>
<skill id="34795" toLevel="1" name="Coatl's Rage">
<!-- Boss' tactics - targeted dark effect. Effect self point 3170 / npc invisibility -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>8000</hitTime>
<isMagic>7</isMagic>
<targetType>SELF</targetType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<affectScope>SINGLE</affectScope>
<hitCancelTime>0</hitCancelTime>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<specialLevel>-1</specialLevel>
</skill>
<skill id="34796" toLevel="1" name="Coatl's Rage">
<!-- Boss' tactics - targeted water effect. Effect self point 3170 / npc invisibility -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>8000</hitTime>
<isMagic>7</isMagic>
<targetType>SELF</targetType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<affectScope>SINGLE</affectScope>
<hitCancelTime>0</hitCancelTime>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<specialLevel>-1</specialLevel>
</skill>
<skill id="34797" toLevel="1" name="Coatl's Rage">
<!-- Boss' tactics - targeted fire animation / Coatl -->

View File

@@ -48,39 +48,145 @@
<skill id="34805" toLevel="1" name="Coatl's Rage - Fire">
<icon>icon.absolute_revenge</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<targetType>SELF</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>350</affectRange>
<affectScope>POINT_BLANK</affectScope>
<castRange>3700</castRange>
<coolTime>300</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>800</hitTime>
<isMagic>1</isMagic>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>85</magicLevel>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="34806" toLevel="1" name="Totem Protection - Fire">
<!-- Grants immunity to the Coatl's Rage - Fire effect. -->
<icon>icon.skill32540</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>15</abnormalLevel>
<abnormalTime>6</abnormalTime>
<affectObject>FRIEND</affectObject>
<affectRange>250</affectRange>
<affectScope>POINT_BLANK</affectScope>
<coolTime>200</coolTime>
<effectPoint>500</effectPoint>
<hitTime>1000</hitTime>
<hitTime>1600</hitTime>
<isMagic>4</isMagic>
<nextAction>CAST</nextAction>
<reuseDelay>1</reuseDelay>
<effects>
<effect name="DefenceAttribute">
<amount>1500</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="34807" toLevel="1" name="Totem Protection - Water">
<!-- Grants immunity to the Coatl's Rage - Water effect. -->
<icon>icon.skill34807</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>6</abnormalTime>
<affectObject>FRIEND</affectObject>
<affectRange>250</affectRange>
<affectScope>POINT_BLANK</affectScope>
<coolTime>200</coolTime>
<effectPoint>1</effectPoint>
<hitTime>1000</hitTime>
<hitTime>1600</hitTime>
<isMagic>1</isMagic>
<isMagic>2</isMagic>
<lvlBonusRate>100</lvlBonusRate>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>100</magicLevel>
<magicLevel>99</magicLevel>
<nextAction>CAST</nextAction>
<reuseDelay>1</reuseDelay>
<effects>
<effect name="DefenceAttribute">
<amount>10000</amount>
<attribute>WATER</attribute>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="34808" toLevel="1" name="Totem Protection - Ice">
<!-- Grants immunity to the Coatl's Rage - Ice effect. -->
<icon>icon.skill32614</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>15</abnormalLevel>
<abnormalTime>6</abnormalTime>
<affectObject>FRIEND</affectObject>
<affectRange>250</affectRange>
<affectScope>POINT_BLANK</affectScope>
<coolTime>200</coolTime>
<effectPoint>500</effectPoint>
<hitTime>1000</hitTime>
<hitTime>1600</hitTime>
<isMagic>4</isMagic>
<nextAction>CAST</nextAction>
<reuseDelay>1</reuseDelay>
<effects>
<effect name="DefenceAttribute">
<amount>1500</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>1500</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="34809" toLevel="1" name="Totem Protection - Kasha">
<!-- Grants immunity to the Coatl's Rage - Kasha effect. P. Atk./ M. Atk./ P. Def./ M. Def. +10%. -->
<icon>icon.skill32522</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>6</abnormalLevel>
<abnormalTime>6</abnormalTime>
<affectObject>FRIEND</affectObject>
<affectRange>250</affectRange>
<affectScope>POINT_BLANK</affectScope>
<coolTime>200</coolTime>
<effectPoint>500</effectPoint>
<hitTime>1000</hitTime>
<hitTime>1600</hitTime>
<isMagic>4</isMagic>
<nextAction>CAST</nextAction>
<reuseDelay>1</reuseDelay>
<effects>
<effect name="DefenceAttribute">
<amount>1500</amount>
<attribute>DARK</attribute>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="34810" toLevel="1" name="Broken Totem Protection">
<!-- Totem does not react to the Coatl's Rage effect. Unable to block damage. -->
@@ -92,29 +198,53 @@
<skill id="34811" toLevel="1" name="Coatl's Rage - Ice">
<icon>icon.absolute_revenge</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<targetType>SELF</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>350</affectRange>
<affectScope>POINT_BLANK</affectScope>
<castRange>3700</castRange>
<coolTime>300</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>800</hitTime>
<isMagic>1</isMagic>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>85</magicLevel>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="34812" toLevel="1" name="Coatl's Rage - Kasha">
<icon>icon.absolute_revenge</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<targetType>SELF</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>350</affectRange>
<affectScope>POINT_BLANK</affectScope>
<castRange>3700</castRange>
<coolTime>300</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>800</hitTime>
<isMagic>1</isMagic>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>85</magicLevel>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="34813" toLevel="1" name="Coatl's Rage - Water">
<icon>icon.absolute_revenge</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<targetType>SELF</targetType>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>350</affectRange>
<affectScope>POINT_BLANK</affectScope>
<castRange>3700</castRange>
<coolTime>300</coolTime>
<effectPoint>-350</effectPoint>
<hitCancelTime>0</hitCancelTime>
<hitTime>800</hitTime>
<isMagic>1</isMagic>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>85</magicLevel>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="34814" toLevel="10" name="Critical Rate Resistance">
<!-- Level 1: Slightly decreases received Critical Rate. -->
@@ -128,7 +258,108 @@
<!-- Level 9: Greatly decreases received Critical Rate. -->
<!-- Level 10: Immune to critical damage. -->
<icon>icon.skill1499</icon>
<operateType>A2</operateType>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<BLUNT>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</BLUNT>
<SWORD>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</SWORD>
<DUAL>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</DUAL>
<ANCIENTSWORD>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</ANCIENTSWORD>
<DAGGER>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</DAGGER>
<RAPIER>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</RAPIER>
<DUALFIST>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</DUALFIST>
<DUALDAGGER>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</DUALDAGGER>
</effect>
</effects>
</skill>
<skill id="34815" toLevel="10" name="Critical Damage Resistance">
<!-- Level 1: Slightly decreases received Critical Damage. -->
@@ -142,14 +373,153 @@
<!-- Level 9: Greatly decreases received Critical Damage. -->
<!-- Level 10: Immune to critical damage. -->
<icon>icon.skill19129</icon>
<operateType>A2</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="34816" toLevel="1" name="Kasha's Unbreakable Defense">
<!-- Due to Kasha's defense, all attacks including Rage do not deal any damage. -->
<icon>icon.skill32656</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalTime>8</abnormalTime>
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<abnormalVisualEffect>H_P_PROTECTION_OF_DARK</abnormalVisualEffect>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<canCastWhileDisabled>true</canCastWhileDisabled>
<effectPoint>707</effectPoint>
<hitTime>200</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>91</magicLevel>
<mpConsume>1</mpConsume>
<reuseDelay>5000</reuseDelay>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<SLEEP>100</SLEEP>
<DERANGEMENT>100</DERANGEMENT>
<CHANGEBODY>100</CHANGEBODY>
<PARALYZE>100</PARALYZE>
<SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
<AIRBIND>100</AIRBIND>
<TURN_STONE>100</TURN_STONE>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="34817" toLevel="1" name="Totem Protection - Infinity">
<!-- Infinite number of attempts based on the test. Immunity test skill Crippling Attack. 11,509 -->
@@ -183,7 +553,40 @@
<!-- Level 9: Greatly decreases received damage. -->
<!-- Level 10: Immune to damage. -->
<icon>icon.skill0010</icon>
<operateType>A2</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">31</value>
<value level="9">34</value>
<value level="10">100</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="34821" toLevel="1" name="Aqua Strike">
<!-- Strong melee physical attack on a single target. -->