Minor skill adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-10-23 15:32:01 +00:00
parent 4bc31d92cd
commit 0ac1a9189a
8 changed files with 328 additions and 217 deletions

View File

@ -512,17 +512,17 @@
<value level="11">105</value> <value level="11">105</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">50</value> <value level="1">46</value>
<value level="2">51</value> <value level="2">47</value>
<value level="3">53</value> <value level="3">48</value>
<value level="4">55</value> <value level="4">50</value>
<value level="5">57</value> <value level="5">52</value>
<value level="6">59</value> <value level="6">53</value>
<value level="7">60</value> <value level="7">55</value>
<value level="8">62</value> <value level="8">57</value>
<value level="9">64</value> <value level="9">59</value>
<value level="10">66</value> <value level="10">61</value>
<value level="11">68</value> <value level="11">63</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@ -731,17 +731,17 @@
<value level="11">105</value> <value level="11">105</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">550</value> <value level="1">73</value>
<value level="2">558</value> <value level="2">74</value>
<value level="3">612</value> <value level="3">76</value>
<value level="4">666</value> <value level="4">79</value>
<value level="5">720</value> <value level="5">82</value>
<value level="6">774</value> <value level="6">84</value>
<value level="7">828</value> <value level="7">87</value>
<value level="8">876</value> <value level="8">90</value>
<value level="9">924</value> <value level="9">93</value>
<value level="10">972</value> <value level="10">96</value>
<value level="11">1020</value> <value level="11">99</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -825,7 +825,19 @@
<skill id="11513" toLevel="11" name="Radiant Crash"> <skill id="11513" toLevel="11" name="Radiant Crash">
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. for $s2, target's P. Def. and M. Def. -$s3. Requires a sword, blunt, dual sword, or dual blunt to be equipped. Over-hit. Critical. --> <!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. for $s2, target's P. Def. and M. Def. -$s3. Requires a sword, blunt, dual sword, or dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11514</icon> <icon>icon.skill11514</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType> <abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate> <activateRate>
@ -927,16 +939,24 @@
<amount>-40</amount> <amount>-40</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalEvasion">
<amount>-15</amount>
<mode>DIFF</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="11514" toLevel="11" name="Resolving Bash"> <skill id="11514" toLevel="11" name="Resolving Bash">
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. for $s2, P. Atk. and M. Atk. -$s3. Requires a sword, blunt, dual sword, or dual blunt to be equipped. Over-hit. Critical. --> <!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. for $s2, P. Atk. and M. Atk. -$s3. Requires a sword, blunt, dual sword, or dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11509</icon> <icon>icon.skill11509</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>CRITICAL_PROB_DOWN</abnormalType> <abnormalType>CRITICAL_PROB_DOWN</abnormalType>
<activateRate> <activateRate>
@ -4336,6 +4356,14 @@
<chance>100</chance> <chance>100</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
</effect> </effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11513</attackSkillId> <!-- Radiant Crash (AOE) -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkillAttack"> <effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note --> <skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
@ -4344,6 +4372,14 @@
<chance>100</chance> <chance>100</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
</effect> </effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11514</attackSkillId> <!-- Resolving Bash (AOE) -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>

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@ -752,6 +752,7 @@
<skill id="19426" toLevel="11" name="Shadow Blade"> <skill id="19426" toLevel="11" name="Shadow Blade">
<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P. Def/ M. Def by $s3 for $s2. Requires a sword, blunt, dual sword or dual blunt to be equipped. Over-hit. Critical. --> <!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P. Def/ M. Def by $s3 for $s2. Requires a sword, blunt, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11510</icon> <icon>icon.skill11510</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType> <abnormalType>ULTIMATE_DEBUFF</abnormalType>
@ -789,7 +790,6 @@
<value level="10">66</value> <value level="10">66</value>
<value level="11">68</value> <value level="11">68</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
<effectPoint> <effectPoint>
@ -852,13 +852,6 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill> </skill>
<skill id="19427" toLevel="7" name="Hands of Einhasad"> <skill id="19427" toLevel="7" name="Hands of Einhasad">
<!-- For $s1, P. Atk./ M. Atk. +$s2 and default attack range +$s3. Inflicts divine magic damage dealt by standard attacks with $s4 Power added to M. Atk. --> <!-- For $s1, P. Atk./ M. Atk. +$s2 and default attack range +$s3. Inflicts divine magic damage dealt by standard attacks with $s4 Power added to M. Atk. -->
@ -1142,9 +1135,9 @@
<value level="4">-120</value> <value level="4">-120</value>
<value level="5">-120</value> <value level="5">-120</value>
<value level="6">-120</value> <value level="6">-120</value>
<value level="7">-120</value> <value level="7">-140</value>
<value level="8">-120</value> <value level="8">-140</value>
<value level="9">-120</value> <value level="9">-140</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1153,7 +1146,7 @@
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise --> <skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo> <skillLevelScaleTo>2</skillLevelScaleTo>
</effect> </effect>
</selfEffects> </selfEffects>
</skill> </skill>
@ -1336,6 +1329,7 @@
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise --> <skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<skillLevelScaleTo>2</skillLevelScaleTo>
</effect> </effect>
<effect name="DispelBySlotMyself"> <effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel> <dispel>TRIAD</dispel>
@ -1377,17 +1371,17 @@
<value level="11">105</value> <value level="11">105</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">130</value> <value level="1">50</value>
<value level="2">132</value> <value level="2">51</value>
<value level="3">136</value> <value level="3">53</value>
<value level="4">142</value> <value level="4">55</value>
<value level="5">146</value> <value level="5">57</value>
<value level="6">150</value> <value level="6">59</value>
<value level="7">156</value> <value level="7">60</value>
<value level="8">160</value> <value level="8">62</value>
<value level="9">164</value> <value level="9">64</value>
<value level="10">168</value> <value level="10">66</value>
<value level="11">172</value> <value level="11">68</value>
</mpConsume> </mpConsume>
<operateType>DA3</operateType> <operateType>DA3</operateType>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
@ -1454,10 +1448,6 @@
</effect> </effect>
</effects> </effects>
<selfEffects> <selfEffects>
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotMyself"> <effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel> <dispel>TRIAD</dispel>
</effect> </effect>
@ -1506,7 +1496,7 @@
<skill id="19435" toLevel="5" name="Spectral Slash"> <skill id="19435" toLevel="5" name="Spectral Slash">
<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P. Def/ M. Def by $s3 for $s2. --> <!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P. Def/ M. Def by $s3 for $s2. -->
<icon>icon.skill19435</icon> <icon>icon.skill19435</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>

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@ -512,17 +512,17 @@
<value level="11">105</value> <value level="11">105</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">50</value> <value level="1">46</value>
<value level="2">51</value> <value level="2">47</value>
<value level="3">53</value> <value level="3">48</value>
<value level="4">55</value> <value level="4">50</value>
<value level="5">57</value> <value level="5">52</value>
<value level="6">59</value> <value level="6">53</value>
<value level="7">60</value> <value level="7">55</value>
<value level="8">62</value> <value level="8">57</value>
<value level="9">64</value> <value level="9">59</value>
<value level="10">66</value> <value level="10">61</value>
<value level="11">68</value> <value level="11">63</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@ -731,17 +731,17 @@
<value level="11">105</value> <value level="11">105</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">550</value> <value level="1">73</value>
<value level="2">558</value> <value level="2">74</value>
<value level="3">612</value> <value level="3">76</value>
<value level="4">666</value> <value level="4">79</value>
<value level="5">720</value> <value level="5">82</value>
<value level="6">774</value> <value level="6">84</value>
<value level="7">828</value> <value level="7">87</value>
<value level="8">876</value> <value level="8">90</value>
<value level="9">924</value> <value level="9">93</value>
<value level="10">972</value> <value level="10">96</value>
<value level="11">1020</value> <value level="11">99</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -825,7 +825,19 @@
<skill id="11513" toLevel="11" name="Radiant Crash"> <skill id="11513" toLevel="11" name="Radiant Crash">
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk., for $s2, target's P. Def. and M. Def. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt weapon to be equipped. Over-hit. Critical. --> <!-- Attacks target and nearby enemies with $s1 Power added to P. Atk., for $s2, target's P. Def. and M. Def. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill11514</icon> <icon>icon.skill11514</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType> <abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate> <activateRate>
@ -927,16 +939,24 @@
<amount>-40</amount> <amount>-40</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalEvasion">
<amount>-15</amount>
<mode>DIFF</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="11514" toLevel="11" name="Resolving Bash"> <skill id="11514" toLevel="11" name="Resolving Bash">
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk., for $s2, P. Atk. and M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt weapon to be equipped. Over-hit. Critical. --> <!-- Attacks target and nearby enemies with $s1 Power added to P. Atk., for $s2, P. Atk. and M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill11509</icon> <icon>icon.skill11509</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>CRITICAL_PROB_DOWN</abnormalType> <abnormalType>CRITICAL_PROB_DOWN</abnormalType>
<activateRate> <activateRate>
@ -4336,6 +4356,14 @@
<chance>100</chance> <chance>100</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
</effect> </effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11513</attackSkillId> <!-- Radiant Crash (AOE) -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkillAttack"> <effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note --> <skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
@ -4344,6 +4372,14 @@
<chance>100</chance> <chance>100</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
</effect> </effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11514</attackSkillId> <!-- Resolving Bash (AOE) -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>

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@ -752,6 +752,7 @@
<skill id="19426" toLevel="11" name="Shadow Blade"> <skill id="19426" toLevel="11" name="Shadow Blade">
<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P. Def/ M. Def by $s3 for $s2. Requires a sword, blunt weapon, dual sword or dual blunt to be equipped. Over-hit. Critical. --> <!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P. Def/ M. Def by $s3 for $s2. Requires a sword, blunt weapon, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11510</icon> <icon>icon.skill11510</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType> <abnormalType>ULTIMATE_DEBUFF</abnormalType>
@ -789,7 +790,6 @@
<value level="10">66</value> <value level="10">66</value>
<value level="11">68</value> <value level="11">68</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
<effectPoint> <effectPoint>
@ -852,13 +852,6 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill> </skill>
<skill id="19427" toLevel="7" name="Hands of Einhasad"> <skill id="19427" toLevel="7" name="Hands of Einhasad">
<!-- For $s1, P./ M. Atk. +$s2 and default attack range +$s3. Inflicts divine magic damage dealt by standard attacks with $s4 Power added to M. Atk. --> <!-- For $s1, P./ M. Atk. +$s2 and default attack range +$s3. Inflicts divine magic damage dealt by standard attacks with $s4 Power added to M. Atk. -->
@ -1142,9 +1135,9 @@
<value level="4">-120</value> <value level="4">-120</value>
<value level="5">-120</value> <value level="5">-120</value>
<value level="6">-120</value> <value level="6">-120</value>
<value level="7">-120</value> <value level="7">-140</value>
<value level="8">-120</value> <value level="8">-140</value>
<value level="9">-120</value> <value level="9">-140</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1153,7 +1146,7 @@
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise --> <skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo> <skillLevelScaleTo>2</skillLevelScaleTo>
</effect> </effect>
</selfEffects> </selfEffects>
</skill> </skill>
@ -1336,6 +1329,7 @@
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise --> <skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<skillLevelScaleTo>2</skillLevelScaleTo>
</effect> </effect>
<effect name="DispelBySlotMyself"> <effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel> <dispel>TRIAD</dispel>
@ -1377,17 +1371,17 @@
<value level="11">105</value> <value level="11">105</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">130</value> <value level="1">50</value>
<value level="2">132</value> <value level="2">51</value>
<value level="3">136</value> <value level="3">53</value>
<value level="4">142</value> <value level="4">55</value>
<value level="5">146</value> <value level="5">57</value>
<value level="6">150</value> <value level="6">59</value>
<value level="7">156</value> <value level="7">60</value>
<value level="8">160</value> <value level="8">62</value>
<value level="9">164</value> <value level="9">64</value>
<value level="10">168</value> <value level="10">66</value>
<value level="11">172</value> <value level="11">68</value>
</mpConsume> </mpConsume>
<operateType>DA3</operateType> <operateType>DA3</operateType>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
@ -1454,10 +1448,6 @@
</effect> </effect>
</effects> </effects>
<selfEffects> <selfEffects>
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotMyself"> <effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel> <dispel>TRIAD</dispel>
</effect> </effect>
@ -1506,7 +1496,7 @@
<skill id="19435" toLevel="5" name="Spectral Slash"> <skill id="19435" toLevel="5" name="Spectral Slash">
<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P. Def/ M. Def by $s3 for $s2. --> <!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P. Def/ M. Def by $s3 for $s2. -->
<icon>icon.skill19435</icon> <icon>icon.skill19435</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
@ -2031,7 +2021,6 @@
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<!-- Custom chance -->
<amount>8</amount> <amount>8</amount>
<chance>30</chance> <chance>30</chance>
</effect> </effect>

View File

@ -522,19 +522,19 @@
<value level="13">109</value> <value level="13">109</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">50</value> <value level="1">46</value>
<value level="2">51</value> <value level="2">47</value>
<value level="3">53</value> <value level="3">48</value>
<value level="4">55</value> <value level="4">50</value>
<value level="5">57</value> <value level="5">52</value>
<value level="6">59</value> <value level="6">53</value>
<value level="7">60</value> <value level="7">55</value>
<value level="8">62</value> <value level="8">57</value>
<value level="9">64</value> <value level="9">59</value>
<value level="10">66</value> <value level="10">61</value>
<value level="11">68</value> <value level="11">63</value>
<value level="12">70</value> <value level="12">65</value>
<value level="13">72</value> <value level="13">67</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@ -759,19 +759,19 @@
<value level="13">109</value> <value level="13">109</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">550</value> <value level="1">73</value>
<value level="2">558</value> <value level="2">74</value>
<value level="3">612</value> <value level="3">76</value>
<value level="4">666</value> <value level="4">79</value>
<value level="5">720</value> <value level="5">82</value>
<value level="6">774</value> <value level="6">84</value>
<value level="7">828</value> <value level="7">87</value>
<value level="8">876</value> <value level="8">90</value>
<value level="9">924</value> <value level="9">93</value>
<value level="10">972</value> <value level="10">96</value>
<value level="11">1020</value> <value level="11">99</value>
<value level="12">1068</value> <value level="12">102</value>
<value level="13">1116</value> <value level="13">105</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -859,7 +859,21 @@
<skill id="11513" toLevel="13" name="Radiant Crash"> <skill id="11513" toLevel="13" name="Radiant Crash">
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. for $s2, target's P./ M. Def. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. --> <!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. for $s2, target's P./ M. Def. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11514</icon> <icon>icon.skill11514</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType> <abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate> <activateRate>
@ -969,16 +983,26 @@
<amount>-40</amount> <amount>-40</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalEvasion">
<amount>-15</amount>
<mode>DIFF</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="11514" toLevel="13" name="Resolving Bash"> <skill id="11514" toLevel="13" name="Resolving Bash">
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. For $s2, P./ M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. --> <!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. For $s2, P./ M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11509</icon> <icon>icon.skill11509</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>CRITICAL_PROB_DOWN</abnormalType> <abnormalType>CRITICAL_PROB_DOWN</abnormalType>
<activateRate> <activateRate>
@ -1655,7 +1679,7 @@
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>22</magicType> <magicType>2</magicType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -3314,7 +3338,7 @@
<icon>icon.skill11533</icon> <icon>icon.skill11533</icon>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>10</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType> <abnormalType>MULTI_DEBUFF</abnormalType>
<activateRate> <activateRate>
@ -4450,6 +4474,14 @@
<chance>100</chance> <chance>100</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
</effect> </effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11513</attackSkillId> <!-- Radiant Crash (AOE) -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkillAttack"> <effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note --> <skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
@ -4458,6 +4490,14 @@
<chance>100</chance> <chance>100</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
</effect> </effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11514</attackSkillId> <!-- Resolving Bash (AOE) -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>

View File

@ -776,6 +776,7 @@
<skill id="19426" toLevel="13" name="Shadow Blade"> <skill id="19426" toLevel="13" name="Shadow Blade">
<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P./ M. Def. by $s3 for $s2. Requires a sword, blunt weapon, dual sword or dual blunt to be equipped. Over-hit. Critical. --> <!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P./ M. Def. by $s3 for $s2. Requires a sword, blunt weapon, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11510</icon> <icon>icon.skill11510</icon>
<operateType>A2</operateType>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType> <abnormalType>ULTIMATE_DEBUFF</abnormalType>
@ -817,7 +818,6 @@
<value level="12">70</value> <value level="12">70</value>
<value level="13">72</value> <value level="13">72</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
<effectPoint> <effectPoint>
@ -884,13 +884,6 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill> </skill>
<skill id="19427" toLevel="9" name="Hands of Einhasad"> <skill id="19427" toLevel="9" name="Hands of Einhasad">
<!-- For $s1, P. Atk./ M. Atk. +$s2 and default attack range +$s3. Inflicts divine magic damage dealt by standard attacks with $s4 Power added to M. Atk. --> <!-- For $s1, P. Atk./ M. Atk. +$s2 and default attack range +$s3. Inflicts divine magic damage dealt by standard attacks with $s4 Power added to M. Atk. -->
@ -1196,11 +1189,11 @@
<value level="4">-120</value> <value level="4">-120</value>
<value level="5">-120</value> <value level="5">-120</value>
<value level="6">-120</value> <value level="6">-120</value>
<value level="7">-120</value> <value level="7">-140</value>
<value level="8">-120</value> <value level="8">-140</value>
<value level="9">-120</value> <value level="9">-140</value>
<value level="10">-120</value> <value level="10">-140</value>
<value level="11">-120</value> <value level="11">-140</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1209,7 +1202,7 @@
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise --> <skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo> <skillLevelScaleTo>2</skillLevelScaleTo>
</effect> </effect>
</selfEffects> </selfEffects>
</skill> </skill>
@ -1403,6 +1396,7 @@
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise --> <skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<skillLevelScaleTo>2</skillLevelScaleTo>
</effect> </effect>
<effect name="DispelBySlotMyself"> <effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel> <dispel>TRIAD</dispel>
@ -1531,10 +1525,6 @@
</effect> </effect>
</effects> </effects>
<selfEffects> <selfEffects>
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotMyself"> <effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel> <dispel>TRIAD</dispel>
</effect> </effect>

View File

@ -479,7 +479,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11509" toLevel="13" name="Radiant Crash"> <skill id="11509" toLevel="13" name="Radiant Crash">
<!-- Strikes the target with $s1 power, their P./ M. Def. -$s3 for $s2 Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. --> <!-- Strikes the target with 15338 power, their P./ M. Def. -40% for 20 seconds Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. -->
<icon>icon.skill11514</icon> <icon>icon.skill11514</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
@ -522,19 +522,19 @@
<value level="13">109</value> <value level="13">109</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">50</value> <value level="1">46</value>
<value level="2">51</value> <value level="2">47</value>
<value level="3">53</value> <value level="3">48</value>
<value level="4">55</value> <value level="4">50</value>
<value level="5">57</value> <value level="5">52</value>
<value level="6">59</value> <value level="6">53</value>
<value level="7">60</value> <value level="7">55</value>
<value level="8">62</value> <value level="8">57</value>
<value level="9">64</value> <value level="9">59</value>
<value level="10">66</value> <value level="10">61</value>
<value level="11">68</value> <value level="11">63</value>
<value level="12">70</value> <value level="12">65</value>
<value level="13">72</value> <value level="13">67</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@ -605,7 +605,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11510" toLevel="13" name="Resolving Bash"> <skill id="11510" toLevel="13" name="Resolving Bash">
<!-- Strikes the target with $s1 power, their P./ M. Atk. -$s3 for $s2 Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. --> <!-- Strikes the target with 15338 power, their P./ M. Atk. -40% for 20 seconds Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. -->
<icon>icon.skill11509</icon> <icon>icon.skill11509</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
@ -857,9 +857,23 @@
</effects> </effects>
</skill> </skill>
<skill id="11513" toLevel="13" name="Radiant Crash"> <skill id="11513" toLevel="13" name="Radiant Crash">
<!-- Attacks the target and nearby enemies with $s1 power, their P./ M. Def. -$s3 for $s2 Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. --> <!-- (AOE) Attacks the target and nearby enemies with $s1 power, their P./ M. Def. -$s3 for $s2 Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. -->
<icon>icon.skill11514</icon> <icon>icon.skill11514</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType> <abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate> <activateRate>
@ -969,16 +983,26 @@
<amount>-40</amount> <amount>-40</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalEvasion">
<amount>-15</amount>
<mode>DIFF</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="11514" toLevel="13" name="Resolving Bash"> <skill id="11514" toLevel="13" name="Resolving Bash">
<!-- Attacks the target and nearby enemies with $s1 power, their P./ M. Atk. -$s3 for $s2 Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. --> <!-- (AOE) Attacks the target and nearby enemies with $s1 power, their P./ M. Atk. -$s3 for $s2 Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. -->
<icon>icon.skill11509</icon> <icon>icon.skill11509</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>CRITICAL_PROB_DOWN</abnormalType> <abnormalType>CRITICAL_PROB_DOWN</abnormalType>
<activateRate> <activateRate>
@ -4442,6 +4466,14 @@
<chance>100</chance> <chance>100</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
</effect> </effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11513</attackSkillId> <!-- Radiant Crash (AOE) -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkillAttack"> <effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note --> <skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
@ -4450,6 +4482,14 @@
<chance>100</chance> <chance>100</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
</effect> </effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11514</attackSkillId> <!-- Resolving Bash (AOE) -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>

View File

@ -774,8 +774,9 @@
</effects> </effects>
</skill> </skill>
<skill id="19426" toLevel="13" name="Shadow Blade"> <skill id="19426" toLevel="13" name="Shadow Blade">
<!-- Strikes the target with $s1 power, their P./ M. Def. -$s3 for $s2 Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. --> <!-- Strikes the target with 15338 power, their P./ M. Def. -40% for 20 seconds Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. -->
<icon>icon.skill11510</icon> <icon>icon.skill11510</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType> <abnormalType>ULTIMATE_DEBUFF</abnormalType>
@ -817,7 +818,6 @@
<value level="12">70</value> <value level="12">70</value>
<value level="13">72</value> <value level="13">72</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
<effectPoint> <effectPoint>
@ -884,16 +884,9 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill> </skill>
<skill id="19427" toLevel="9" name="Hands of Einhasad"> <skill id="19427" toLevel="9" name="Hands of Einhasad">
<!-- For $s1, P./ M. Atk. +$s2, attack range +$s3. Normal attacks deal additional holy damage with $s4 power. --> <!-- For 5 min., P./ M. Atk. +13%, attack range +150. Normal attacks deal additional holy damage with 50 power. -->
<icon>icon.skill19427</icon> <icon>icon.skill19427</icon>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<effectPoint>566</effectPoint> <effectPoint>566</effectPoint>
@ -947,15 +940,15 @@
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">5</value> <value level="1">13</value>
<value level="2">6</value> <value level="2">14</value>
<value level="3">7</value> <value level="3">15</value>
<value level="4">9</value> <value level="4">17</value>
<value level="5">10</value> <value level="5">18</value>
<value level="6">11</value> <value level="6">19</value>
<value level="7">13</value> <value level="7">21</value>
<value level="8">15</value> <value level="8">23</value>
<value level="9">17</value> <value level="9">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1014,7 +1007,7 @@
<mpConsume>252</mpConsume> <mpConsume>252</mpConsume>
</skill> </skill>
<skill id="19430" toLevel="13" name="Resonant Halo"> <skill id="19430" toLevel="13" name="Resonant Halo">
<!-- Increases P. Atk. by $s1 and Atk. Spd. by $s2 and allows casting Radiant Crash/ Resolving Bash over an area, which increases MP Consumption by $s3. Using the skill again cancels the effect. --> <!-- Increases P. Atk. by 300 and Atk. Spd. by 5% and allows casting Radiant Crash/ Resolving Bash over an area, which increases MP Consumption by 35%. Using the skill again cancels the effect. -->
<icon>icon.skill19430</icon> <icon>icon.skill19430</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
@ -1104,7 +1097,7 @@
</effects> </effects>
</skill> </skill>
<skill id="19431" toLevel="11" name="Sforzando Sting"> <skill id="19431" toLevel="11" name="Sforzando Sting">
<!-- Rushes at the target to reduce Speed by $s2 for $s1 and gives the Swift Praise effect to allies. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. --> <!-- Rushes at the target to reduce Speed by 100 for 4 sec. and gives the Swift Praise effect to allies. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. -->
<icon>icon.skill19431</icon> <icon>icon.skill19431</icon>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>200</coolTime> <coolTime>200</coolTime>
@ -1209,7 +1202,7 @@
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise --> <skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo> <skillLevelScaleTo>2</skillLevelScaleTo>
</effect> </effect>
</selfEffects> </selfEffects>
</skill> </skill>
@ -1265,7 +1258,7 @@
</effects> </effects>
</skill> </skill>
<skill id="19433" toLevel="13" name="Alluring Conduct"> <skill id="19433" toLevel="13" name="Alluring Conduct">
<!-- Attacks the target and nearby enemies with $s1 power. For $s2, their Atk. Spd./ Casting Spd./ P. Def./ M. Def. -$s3, Skill Cooldown +$s4. Applies the Swift Praise effect. Can be used in the Triad state. Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. --> <!-- Attacks the target and nearby enemies with 24336 power. For 12 seconds, their Atk. Spd./ Casting Spd./ P. Def./ M. Def. -50%][10%, Skill Cooldown +. Applies the Swift Praise effect. Can be used in the Triad state. Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. -->
<icon>icon.skill19433</icon> <icon>icon.skill19433</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
@ -1402,7 +1395,8 @@
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise --> <skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>2</skillLevel> <skillLevel>1</skillLevel>
<skillLevelScaleTo>2</skillLevelScaleTo>
</effect> </effect>
<effect name="DispelBySlotMyself"> <effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel> <dispel>TRIAD</dispel>
@ -1410,7 +1404,7 @@
</selfEffects> </selfEffects>
</skill> </skill>
<skill id="19434" toLevel="13" name="Repeat Mark Somersault"> <skill id="19434" toLevel="13" name="Repeat Mark Somersault">
<!-- Strikes the target with $s1 power. For $s2, their P./ M. Def. -$s3, Speed +$s4. Moves the character back for $s5. Can be used in the Triad state. Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. --> <!-- Strikes the target with 21701 power. For 8 seconds, their P./ M. Def. -20%][150, Speed +400. Moves the character back for . Can be used in the Triad state. Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. -->
<icon>icon.skill19434</icon> <icon>icon.skill19434</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
@ -1517,10 +1511,6 @@
</effect> </effect>
</effects> </effects>
<selfEffects> <selfEffects>
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotMyself"> <effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel> <dispel>TRIAD</dispel>
</effect> </effect>