Minor skill adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-23 15:32:01 +00:00
parent 4bc31d92cd
commit 0ac1a9189a
8 changed files with 328 additions and 217 deletions

View File

@@ -512,17 +512,17 @@
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">51</value>
<value level="3">53</value>
<value level="4">55</value>
<value level="5">57</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="1">46</value>
<value level="2">47</value>
<value level="3">48</value>
<value level="4">50</value>
<value level="5">52</value>
<value level="6">53</value>
<value level="7">55</value>
<value level="8">57</value>
<value level="9">59</value>
<value level="10">61</value>
<value level="11">63</value>
</mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
@@ -731,17 +731,17 @@
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">550</value>
<value level="2">558</value>
<value level="3">612</value>
<value level="4">666</value>
<value level="5">720</value>
<value level="6">774</value>
<value level="7">828</value>
<value level="8">876</value>
<value level="9">924</value>
<value level="10">972</value>
<value level="11">1020</value>
<value level="1">73</value>
<value level="2">74</value>
<value level="3">76</value>
<value level="4">79</value>
<value level="5">82</value>
<value level="6">84</value>
<value level="7">87</value>
<value level="8">90</value>
<value level="9">93</value>
<value level="10">96</value>
<value level="11">99</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -825,7 +825,19 @@
<skill id="11513" toLevel="11" name="Radiant Crash">
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk., for $s2, target's P. Def. and M. Def. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill11514</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>
@@ -927,16 +939,24 @@
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-15</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11514" toLevel="11" name="Resolving Bash">
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk., for $s2, P. Atk. and M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill11509</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
<activateRate>
@@ -4336,6 +4356,14 @@
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11513</attackSkillId> <!-- Radiant Crash (AOE) -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
@@ -4344,6 +4372,14 @@
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11514</attackSkillId> <!-- Resolving Bash (AOE) -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>

View File

@@ -752,6 +752,7 @@
<skill id="19426" toLevel="11" name="Shadow Blade">
<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P. Def/ M. Def by $s3 for $s2. Requires a sword, blunt weapon, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11510</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
@@ -789,7 +790,6 @@
<value level="10">66</value>
<value level="11">68</value>
</mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
<reuseDelay>7000</reuseDelay>
<effectPoint>
@@ -852,13 +852,6 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="19427" toLevel="7" name="Hands of Einhasad">
<!-- For $s1, P./ M. Atk. +$s2 and default attack range +$s3. Inflicts divine magic damage dealt by standard attacks with $s4 Power added to M. Atk. -->
@@ -1142,9 +1135,9 @@
<value level="4">-120</value>
<value level="5">-120</value>
<value level="6">-120</value>
<value level="7">-120</value>
<value level="8">-120</value>
<value level="9">-120</value>
<value level="7">-140</value>
<value level="8">-140</value>
<value level="9">-140</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1153,7 +1146,7 @@
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<skillLevelScaleTo>2</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
@@ -1336,6 +1329,7 @@
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>2</skillLevelScaleTo>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
@@ -1377,17 +1371,17 @@
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">130</value>
<value level="2">132</value>
<value level="3">136</value>
<value level="4">142</value>
<value level="5">146</value>
<value level="6">150</value>
<value level="7">156</value>
<value level="8">160</value>
<value level="9">164</value>
<value level="10">168</value>
<value level="11">172</value>
<value level="1">50</value>
<value level="2">51</value>
<value level="3">53</value>
<value level="4">55</value>
<value level="5">57</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
</mpConsume>
<operateType>DA3</operateType>
<reuseDelay>7000</reuseDelay>
@@ -1454,10 +1448,6 @@
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
@@ -1506,7 +1496,7 @@
<skill id="19435" toLevel="5" name="Spectral Slash">
<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P. Def/ M. Def by $s3 for $s2. -->
<icon>icon.skill19435</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff>
<abnormalTime>10</abnormalTime>
@@ -2031,7 +2021,6 @@
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<!-- Custom chance -->
<amount>8</amount>
<chance>30</chance>
</effect>