Minor skill adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -512,17 +512,17 @@
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<value level="11">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">50</value>
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<value level="2">51</value>
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<value level="3">53</value>
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<value level="4">55</value>
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<value level="5">57</value>
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<value level="6">59</value>
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<value level="7">60</value>
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<value level="8">62</value>
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<value level="9">64</value>
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<value level="10">66</value>
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<value level="11">68</value>
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<value level="1">46</value>
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<value level="2">47</value>
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<value level="3">48</value>
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<value level="4">50</value>
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<value level="5">52</value>
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<value level="6">53</value>
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<value level="7">55</value>
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<value level="8">57</value>
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<value level="9">59</value>
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<value level="10">61</value>
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<value level="11">63</value>
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</mpConsume>
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<operateType>A2</operateType>
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<nextAction>ATTACK</nextAction>
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@@ -731,17 +731,17 @@
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<value level="11">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">550</value>
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<value level="2">558</value>
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<value level="3">612</value>
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<value level="4">666</value>
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<value level="5">720</value>
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<value level="6">774</value>
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<value level="7">828</value>
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<value level="8">876</value>
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<value level="9">924</value>
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<value level="10">972</value>
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<value level="11">1020</value>
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<value level="1">73</value>
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<value level="2">74</value>
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<value level="3">76</value>
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<value level="4">79</value>
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<value level="5">82</value>
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<value level="6">84</value>
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<value level="7">87</value>
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<value level="8">90</value>
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<value level="9">93</value>
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<value level="10">96</value>
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<value level="11">99</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<operateType>A2</operateType>
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@@ -825,7 +825,19 @@
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<skill id="11513" toLevel="11" name="Radiant Crash">
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<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk., for $s2, target's P. Def. and M. Def. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt weapon to be equipped. Over-hit. Critical. -->
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<icon>icon.skill11514</icon>
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<abnormalLvl>5</abnormalLvl>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<abnormalType>ULTIMATE_DEBUFF</abnormalType>
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<activateRate>
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@@ -927,16 +939,24 @@
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<amount>-40</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>-15</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11514" toLevel="11" name="Resolving Bash">
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<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk., for $s2, P. Atk. and M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt weapon to be equipped. Over-hit. Critical. -->
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<icon>icon.skill11509</icon>
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<abnormalLvl>5</abnormalLvl>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
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<activateRate>
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@@ -4336,6 +4356,14 @@
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<chance>100</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillBySkillAttack">
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<skillId>19442</skillId> <!-- Single Note -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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<attackSkillId>11513</attackSkillId> <!-- Radiant Crash (AOE) -->
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<chance>100</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillBySkillAttack">
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<skillId>19442</skillId> <!-- Single Note -->
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<skillLevel>1</skillLevel>
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@@ -4344,6 +4372,14 @@
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<chance>100</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillBySkillAttack">
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<skillId>19442</skillId> <!-- Single Note -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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<attackSkillId>11514</attackSkillId> <!-- Resolving Bash (AOE) -->
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<chance>100</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">10</value>
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@@ -752,6 +752,7 @@
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<skill id="19426" toLevel="11" name="Shadow Blade">
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<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P. Def/ M. Def by $s3 for $s2. Requires a sword, blunt weapon, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
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<icon>icon.skill11510</icon>
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<operateType>A2</operateType>
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<abnormalLvl>4</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<abnormalType>ULTIMATE_DEBUFF</abnormalType>
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@@ -789,7 +790,6 @@
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<value level="10">66</value>
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<value level="11">68</value>
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</mpConsume>
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<operateType>A2</operateType>
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<nextAction>ATTACK</nextAction>
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<reuseDelay>7000</reuseDelay>
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<effectPoint>
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@@ -852,13 +852,6 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19442</skillId> <!-- Single Note - Triad -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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<skill id="19427" toLevel="7" name="Hands of Einhasad">
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<!-- For $s1, P./ M. Atk. +$s2 and default attack range +$s3. Inflicts divine magic damage dealt by standard attacks with $s4 Power added to M. Atk. -->
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@@ -1142,9 +1135,9 @@
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<value level="4">-120</value>
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<value level="5">-120</value>
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<value level="6">-120</value>
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<value level="7">-120</value>
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<value level="8">-120</value>
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<value level="9">-120</value>
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<value level="7">-140</value>
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<value level="8">-140</value>
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<value level="9">-140</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1153,7 +1146,7 @@
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<effect name="CallSkill">
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<skillId>19432</skillId> <!-- Swift Praise -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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<skillLevelScaleTo>2</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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@@ -1336,6 +1329,7 @@
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<effect name="CallSkill">
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<skillId>19432</skillId> <!-- Swift Praise -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>2</skillLevelScaleTo>
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</effect>
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<effect name="DispelBySlotMyself">
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<dispel>TRIAD</dispel>
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@@ -1377,17 +1371,17 @@
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<value level="11">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">130</value>
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<value level="2">132</value>
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<value level="3">136</value>
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<value level="4">142</value>
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<value level="5">146</value>
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<value level="6">150</value>
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<value level="7">156</value>
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<value level="8">160</value>
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<value level="9">164</value>
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<value level="10">168</value>
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<value level="11">172</value>
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<value level="1">50</value>
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<value level="2">51</value>
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<value level="3">53</value>
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<value level="4">55</value>
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<value level="5">57</value>
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<value level="6">59</value>
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<value level="7">60</value>
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<value level="8">62</value>
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<value level="9">64</value>
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<value level="10">66</value>
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<value level="11">68</value>
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</mpConsume>
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<operateType>DA3</operateType>
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<reuseDelay>7000</reuseDelay>
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@@ -1454,10 +1448,6 @@
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19432</skillId> <!-- Swift Praise -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="DispelBySlotMyself">
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<dispel>TRIAD</dispel>
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</effect>
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@@ -1506,7 +1496,7 @@
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<skill id="19435" toLevel="5" name="Spectral Slash">
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<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P. Def/ M. Def by $s3 for $s2. -->
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<icon>icon.skill19435</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<isTriggeredSkill>true</isTriggeredSkill>
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<isDebuff>true</isDebuff>
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<abnormalTime>10</abnormalTime>
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@@ -2031,7 +2021,6 @@
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<mode>DIFF</mode>
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</effect>
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<effect name="VampiricAttack">
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<!-- Custom chance -->
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<amount>8</amount>
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<chance>30</chance>
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</effect>
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