Minor skill adjustments.
Contributed by gamelike85.
This commit is contained in:
		| @@ -512,17 +512,17 @@ | ||||
| 			<value level="11">105</value> | ||||
| 		</magicLvl> | ||||
| 		<mpConsume> | ||||
| 			<value level="1">50</value> | ||||
| 			<value level="2">51</value> | ||||
| 			<value level="3">53</value> | ||||
| 			<value level="4">55</value> | ||||
| 			<value level="5">57</value> | ||||
| 			<value level="6">59</value> | ||||
| 			<value level="7">60</value> | ||||
| 			<value level="8">62</value> | ||||
| 			<value level="9">64</value> | ||||
| 			<value level="10">66</value> | ||||
| 			<value level="11">68</value> | ||||
| 			<value level="1">46</value> | ||||
| 			<value level="2">47</value> | ||||
| 			<value level="3">48</value> | ||||
| 			<value level="4">50</value> | ||||
| 			<value level="5">52</value> | ||||
| 			<value level="6">53</value> | ||||
| 			<value level="7">55</value> | ||||
| 			<value level="8">57</value> | ||||
| 			<value level="9">59</value> | ||||
| 			<value level="10">61</value> | ||||
| 			<value level="11">63</value> | ||||
| 		</mpConsume> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| @@ -731,17 +731,17 @@ | ||||
| 			<value level="11">105</value> | ||||
| 		</magicLvl> | ||||
| 		<mpConsume> | ||||
| 			<value level="1">550</value> | ||||
| 			<value level="2">558</value> | ||||
| 			<value level="3">612</value> | ||||
| 			<value level="4">666</value> | ||||
| 			<value level="5">720</value> | ||||
| 			<value level="6">774</value> | ||||
| 			<value level="7">828</value> | ||||
| 			<value level="8">876</value> | ||||
| 			<value level="9">924</value> | ||||
| 			<value level="10">972</value> | ||||
| 			<value level="11">1020</value> | ||||
| 			<value level="1">73</value> | ||||
| 			<value level="2">74</value> | ||||
| 			<value level="3">76</value> | ||||
| 			<value level="4">79</value> | ||||
| 			<value level="5">82</value> | ||||
| 			<value level="6">84</value> | ||||
| 			<value level="7">87</value> | ||||
| 			<value level="8">90</value> | ||||
| 			<value level="9">93</value> | ||||
| 			<value level="10">96</value> | ||||
| 			<value level="11">99</value> | ||||
| 		</mpConsume> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<operateType>A2</operateType> | ||||
| @@ -825,7 +825,19 @@ | ||||
| 	<skill id="11513" toLevel="11" name="Radiant Crash"> | ||||
| 		<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. for $s2, target's P. Def. and M. Def. -$s3. Requires a sword, blunt, dual sword, or dual blunt to be equipped. Over-hit. Critical. --> | ||||
| 		<icon>icon.skill11514</icon> | ||||
| 		<abnormalLvl>5</abnormalLvl> | ||||
| 		<abnormalLvl> | ||||
| 			<value level="1">1</value> | ||||
| 			<value level="2">2</value> | ||||
| 			<value level="3">3</value> | ||||
| 			<value level="4">4</value> | ||||
| 			<value level="5">5</value> | ||||
| 			<value level="6">6</value> | ||||
| 			<value level="7">7</value> | ||||
| 			<value level="8">8</value> | ||||
| 			<value level="9">9</value> | ||||
| 			<value level="10">10</value> | ||||
| 			<value level="11">11</value> | ||||
| 		</abnormalLvl> | ||||
| 		<abnormalTime>20</abnormalTime> | ||||
| 		<abnormalType>ULTIMATE_DEBUFF</abnormalType> | ||||
| 		<activateRate> | ||||
| @@ -927,16 +939,24 @@ | ||||
| 				<amount>-40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalEvasion"> | ||||
| 				<amount>-15</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="11514" toLevel="11" name="Resolving Bash"> | ||||
| 		<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. for $s2, P. Atk. and M. Atk. -$s3. Requires a sword, blunt, dual sword, or dual blunt to be equipped. Over-hit. Critical. --> | ||||
| 		<icon>icon.skill11509</icon> | ||||
| 		<abnormalLvl>5</abnormalLvl> | ||||
| 		<abnormalLvl> | ||||
| 			<value level="1">1</value> | ||||
| 			<value level="2">2</value> | ||||
| 			<value level="3">3</value> | ||||
| 			<value level="4">4</value> | ||||
| 			<value level="5">5</value> | ||||
| 			<value level="6">6</value> | ||||
| 			<value level="7">7</value> | ||||
| 			<value level="8">8</value> | ||||
| 			<value level="9">9</value> | ||||
| 			<value level="10">10</value> | ||||
| 			<value level="11">11</value> | ||||
| 		</abnormalLvl> | ||||
| 		<abnormalTime>20</abnormalTime> | ||||
| 		<abnormalType>CRITICAL_PROB_DOWN</abnormalType> | ||||
| 		<activateRate> | ||||
| @@ -4336,6 +4356,14 @@ | ||||
| 				<chance>100</chance> | ||||
| 				<targetType>SELF</targetType> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillBySkillAttack"> | ||||
| 				<skillId>19442</skillId> <!-- Single Note --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 				<skillLevelScaleTo>3</skillLevelScaleTo> | ||||
| 				<attackSkillId>11513</attackSkillId> <!-- Radiant Crash (AOE) --> | ||||
| 				<chance>100</chance> | ||||
| 				<targetType>SELF</targetType> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillBySkillAttack"> | ||||
| 				<skillId>19442</skillId> <!-- Single Note --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| @@ -4344,6 +4372,14 @@ | ||||
| 				<chance>100</chance> | ||||
| 				<targetType>SELF</targetType> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillBySkillAttack"> | ||||
| 				<skillId>19442</skillId> <!-- Single Note --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 				<skillLevelScaleTo>3</skillLevelScaleTo> | ||||
| 				<attackSkillId>11514</attackSkillId> <!-- Resolving Bash (AOE) --> | ||||
| 				<chance>100</chance> | ||||
| 				<targetType>SELF</targetType> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount> | ||||
| 					<value level="1">10</value> | ||||
|   | ||||
| @@ -752,6 +752,7 @@ | ||||
| 	<skill id="19426" toLevel="11" name="Shadow Blade"> | ||||
| 		<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P. Def/ M. Def by $s3 for $s2. Requires a sword, blunt, dual sword or dual blunt to be equipped. Over-hit. Critical. --> | ||||
| 		<icon>icon.skill11510</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<abnormalLvl>4</abnormalLvl> | ||||
| 		<abnormalTime>20</abnormalTime> | ||||
| 		<abnormalType>ULTIMATE_DEBUFF</abnormalType> | ||||
| @@ -789,7 +790,6 @@ | ||||
| 			<value level="10">66</value> | ||||
| 			<value level="11">68</value> | ||||
| 		</mpConsume> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<reuseDelay>7000</reuseDelay> | ||||
| 		<effectPoint> | ||||
| @@ -852,13 +852,6 @@ | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 		<selfEffects> | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>19442</skillId> <!-- Single Note - Triad --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 				<skillLevelScaleTo>3</skillLevelScaleTo> | ||||
| 			</effect> | ||||
| 		</selfEffects> | ||||
| 	</skill> | ||||
| 	<skill id="19427" toLevel="7" name="Hands of Einhasad"> | ||||
| 		<!-- For $s1, P. Atk./ M. Atk. +$s2 and default attack range +$s3. Inflicts divine magic damage dealt by standard attacks with $s4 Power added to M. Atk. --> | ||||
| @@ -1142,9 +1135,9 @@ | ||||
| 					<value level="4">-120</value> | ||||
| 					<value level="5">-120</value> | ||||
| 					<value level="6">-120</value> | ||||
| 					<value level="7">-120</value> | ||||
| 					<value level="8">-120</value> | ||||
| 					<value level="9">-120</value> | ||||
| 					<value level="7">-140</value> | ||||
| 					<value level="8">-140</value> | ||||
| 					<value level="9">-140</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| @@ -1153,7 +1146,7 @@ | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>19432</skillId> <!-- Swift Praise --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 				<skillLevelScaleTo>3</skillLevelScaleTo> | ||||
| 				<skillLevelScaleTo>2</skillLevelScaleTo> | ||||
| 			</effect> | ||||
| 		</selfEffects> | ||||
| 	</skill> | ||||
| @@ -1336,6 +1329,7 @@ | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>19432</skillId> <!-- Swift Praise --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 				<skillLevelScaleTo>2</skillLevelScaleTo> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotMyself"> | ||||
| 				<dispel>TRIAD</dispel> | ||||
| @@ -1377,17 +1371,17 @@ | ||||
| 			<value level="11">105</value> | ||||
| 		</magicLvl> | ||||
| 		<mpConsume> | ||||
| 			<value level="1">130</value> | ||||
| 			<value level="2">132</value> | ||||
| 			<value level="3">136</value> | ||||
| 			<value level="4">142</value> | ||||
| 			<value level="5">146</value> | ||||
| 			<value level="6">150</value> | ||||
| 			<value level="7">156</value> | ||||
| 			<value level="8">160</value> | ||||
| 			<value level="9">164</value> | ||||
| 			<value level="10">168</value> | ||||
| 			<value level="11">172</value> | ||||
| 			<value level="1">50</value> | ||||
| 			<value level="2">51</value> | ||||
| 			<value level="3">53</value> | ||||
| 			<value level="4">55</value> | ||||
| 			<value level="5">57</value> | ||||
| 			<value level="6">59</value> | ||||
| 			<value level="7">60</value> | ||||
| 			<value level="8">62</value> | ||||
| 			<value level="9">64</value> | ||||
| 			<value level="10">66</value> | ||||
| 			<value level="11">68</value> | ||||
| 		</mpConsume> | ||||
| 		<operateType>DA3</operateType> | ||||
| 		<reuseDelay>7000</reuseDelay> | ||||
| @@ -1454,10 +1448,6 @@ | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 		<selfEffects> | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>19432</skillId> <!-- Swift Praise --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotMyself"> | ||||
| 				<dispel>TRIAD</dispel> | ||||
| 			</effect> | ||||
| @@ -1506,7 +1496,7 @@ | ||||
| 	<skill id="19435" toLevel="5" name="Spectral Slash"> | ||||
| 		<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P. Def/ M. Def by $s3 for $s2. --> | ||||
| 		<icon>icon.skill19435</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<isTriggeredSkill>true</isTriggeredSkill> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<abnormalTime>10</abnormalTime> | ||||
|   | ||||
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