MagicSkill packet related cleanups.

This commit is contained in:
MobiusDevelopment 2022-12-24 22:03:24 +00:00
parent 4632ecc3a8
commit 0ab71457ca
161 changed files with 1316 additions and 1658 deletions

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@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import org.l2jmobius.gameserver.network.serverpackets.ServerPacket;
@ -746,7 +746,7 @@ public class LastImperialTomb extends AbstractInstance
else if (npc.getId() == SCARLET2)
{
final Npc frintezza = world.getParameters().getObject("frintezza", Npc.class);
broadcastPacket(world, new MagicSkillCanceld(frintezza.getObjectId()));
broadcastPacket(world, new MagicSkillCanceled(frintezza.getObjectId()));
startQuestTimer("FINISH_CAMERA_1", 500, npc, killer, false);
world.finishInstance();
}

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@ -4099,7 +4099,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

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@ -72,7 +72,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -760,7 +760,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

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@ -18,11 +18,11 @@ package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}

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@ -16,21 +16,15 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.model.skill.SkillCastingType;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -43,12 +37,11 @@ public class MagicSkillUse extends ServerPacket
private final SkillCastingType _castingType; // Defines which client bar is going to use.
private final Creature _creature;
private final WorldObject _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
{
super(75);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -58,16 +51,7 @@ public class MagicSkillUse extends ServerPacket
_reuseDelay = reuseDelay;
_actionId = actionId;
_castingType = castingType;
Location skillWorldPos = null;
if (creature.isPlayer())
{
final Player player = creature.getActingPlayer();
if (player.getCurrentSkillWorldPosition() != null)
{
skillWorldPos = player.getCurrentSkillWorldPosition();
}
}
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -95,17 +79,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

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@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import org.l2jmobius.gameserver.network.serverpackets.ServerPacket;
@ -746,7 +746,7 @@ public class LastImperialTomb extends AbstractInstance
else if (npc.getId() == SCARLET2)
{
final Npc frintezza = world.getParameters().getObject("frintezza", Npc.class);
broadcastPacket(world, new MagicSkillCanceld(frintezza.getObjectId()));
broadcastPacket(world, new MagicSkillCanceled(frintezza.getObjectId()));
startQuestTimer("FINISH_CAMERA_1", 500, npc, killer, false);
world.finishInstance();
}

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@ -4099,7 +4099,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

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@ -72,7 +72,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -760,7 +760,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

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@ -18,11 +18,11 @@ package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}

View File

@ -16,21 +16,15 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.model.skill.SkillCastingType;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -43,12 +37,11 @@ public class MagicSkillUse extends ServerPacket
private final SkillCastingType _castingType; // Defines which client bar is going to use.
private final Creature _creature;
private final WorldObject _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
{
super(75);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -58,16 +51,7 @@ public class MagicSkillUse extends ServerPacket
_reuseDelay = reuseDelay;
_actionId = actionId;
_castingType = castingType;
Location skillWorldPos = null;
if (creature.isPlayer())
{
final Player player = creature.getActingPlayer();
if (player.getCurrentSkillWorldPosition() != null)
{
skillWorldPos = player.getCurrentSkillWorldPosition();
}
}
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -95,17 +79,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

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@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import org.l2jmobius.gameserver.network.serverpackets.ServerPacket;
@ -746,7 +746,7 @@ public class LastImperialTomb extends AbstractInstance
else if (npc.getId() == SCARLET2)
{
final Npc frintezza = world.getParameters().getObject("frintezza", Npc.class);
broadcastPacket(world, new MagicSkillCanceld(frintezza.getObjectId()));
broadcastPacket(world, new MagicSkillCanceled(frintezza.getObjectId()));
startQuestTimer("FINISH_CAMERA_1", 500, npc, killer, false);
world.finishInstance();
}

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@ -4099,7 +4099,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

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@ -72,7 +72,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -760,7 +760,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

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@ -18,11 +18,11 @@ package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}

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@ -16,21 +16,15 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.model.skill.SkillCastingType;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -43,12 +37,11 @@ public class MagicSkillUse extends ServerPacket
private final SkillCastingType _castingType; // Defines which client bar is going to use.
private final Creature _creature;
private final WorldObject _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
{
super(75);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -58,16 +51,7 @@ public class MagicSkillUse extends ServerPacket
_reuseDelay = reuseDelay;
_actionId = actionId;
_castingType = castingType;
Location skillWorldPos = null;
if (creature.isPlayer())
{
final Player player = creature.getActingPlayer();
if (player.getCurrentSkillWorldPosition() != null)
{
skillWorldPos = player.getCurrentSkillWorldPosition();
}
}
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -95,17 +79,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

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@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import org.l2jmobius.gameserver.network.serverpackets.ServerPacket;
@ -746,7 +746,7 @@ public class LastImperialTomb extends AbstractInstance
else if (npc.getId() == SCARLET2)
{
final Npc frintezza = world.getParameters().getObject("frintezza", Npc.class);
broadcastPacket(world, new MagicSkillCanceld(frintezza.getObjectId()));
broadcastPacket(world, new MagicSkillCanceled(frintezza.getObjectId()));
startQuestTimer("FINISH_CAMERA_1", 500, npc, killer, false);
world.finishInstance();
}

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@ -4099,7 +4099,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

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@ -72,7 +72,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -760,7 +760,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

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@ -18,11 +18,11 @@ package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}

View File

@ -16,21 +16,15 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.model.skill.SkillCastingType;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -43,12 +37,11 @@ public class MagicSkillUse extends ServerPacket
private final SkillCastingType _castingType; // Defines which client bar is going to use.
private final Creature _creature;
private final WorldObject _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
{
super(75);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -58,16 +51,7 @@ public class MagicSkillUse extends ServerPacket
_reuseDelay = reuseDelay;
_actionId = actionId;
_castingType = castingType;
Location skillWorldPos = null;
if (creature.isPlayer())
{
final Player player = creature.getActingPlayer();
if (player.getCurrentSkillWorldPosition() != null)
{
skillWorldPos = player.getCurrentSkillWorldPosition();
}
}
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -95,17 +79,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

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@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import org.l2jmobius.gameserver.network.serverpackets.ServerPacket;
@ -746,7 +746,7 @@ public class LastImperialTomb extends AbstractInstance
else if (npc.getId() == SCARLET2)
{
final Npc frintezza = world.getParameters().getObject("frintezza", Npc.class);
broadcastPacket(world, new MagicSkillCanceld(frintezza.getObjectId()));
broadcastPacket(world, new MagicSkillCanceled(frintezza.getObjectId()));
startQuestTimer("FINISH_CAMERA_1", 500, npc, killer, false);
world.finishInstance();
}

View File

@ -4099,7 +4099,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

View File

@ -72,7 +72,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -760,7 +760,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

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@ -1,36 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -0,0 +1,36 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -16,21 +16,15 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.model.skill.SkillCastingType;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -43,12 +37,11 @@ public class MagicSkillUse extends ServerPacket
private final SkillCastingType _castingType; // Defines which client bar is going to use.
private final Creature _creature;
private final WorldObject _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
{
super(75);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -58,16 +51,7 @@ public class MagicSkillUse extends ServerPacket
_reuseDelay = reuseDelay;
_actionId = actionId;
_castingType = castingType;
Location skillWorldPos = null;
if (creature.isPlayer())
{
final Player player = creature.getActingPlayer();
if (player.getCurrentSkillWorldPosition() != null)
{
skillWorldPos = player.getCurrentSkillWorldPosition();
}
}
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -95,17 +79,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

View File

@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import org.l2jmobius.gameserver.network.serverpackets.ServerPacket;
@ -746,7 +746,7 @@ public class LastImperialTomb extends AbstractInstance
else if (npc.getId() == SCARLET2)
{
final Npc frintezza = world.getParameters().getObject("frintezza", Npc.class);
broadcastPacket(world, new MagicSkillCanceld(frintezza.getObjectId()));
broadcastPacket(world, new MagicSkillCanceled(frintezza.getObjectId()));
startQuestTimer("FINISH_CAMERA_1", 500, npc, killer, false);
world.finishInstance();
}

View File

@ -4099,7 +4099,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

View File

@ -72,7 +72,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -760,7 +760,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

View File

@ -1,36 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -0,0 +1,36 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -16,21 +16,15 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.model.skill.SkillCastingType;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -43,12 +37,11 @@ public class MagicSkillUse extends ServerPacket
private final SkillCastingType _castingType; // Defines which client bar is going to use.
private final Creature _creature;
private final WorldObject _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
{
super(75);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -58,16 +51,7 @@ public class MagicSkillUse extends ServerPacket
_reuseDelay = reuseDelay;
_actionId = actionId;
_castingType = castingType;
Location skillWorldPos = null;
if (creature.isPlayer())
{
final Player player = creature.getActingPlayer();
if (player.getCurrentSkillWorldPosition() != null)
{
skillWorldPos = player.getCurrentSkillWorldPosition();
}
}
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -95,17 +79,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

View File

@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import org.l2jmobius.gameserver.network.serverpackets.ServerPacket;
@ -746,7 +746,7 @@ public class LastImperialTomb extends AbstractInstance
else if (npc.getId() == SCARLET2)
{
final Npc frintezza = world.getParameters().getObject("frintezza", Npc.class);
broadcastPacket(world, new MagicSkillCanceld(frintezza.getObjectId()));
broadcastPacket(world, new MagicSkillCanceled(frintezza.getObjectId()));
startQuestTimer("FINISH_CAMERA_1", 500, npc, killer, false);
world.finishInstance();
}

View File

@ -4099,7 +4099,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

View File

@ -72,7 +72,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -760,7 +760,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

View File

@ -1,36 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -0,0 +1,36 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -16,21 +16,15 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.model.skill.SkillCastingType;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -43,12 +37,11 @@ public class MagicSkillUse extends ServerPacket
private final SkillCastingType _castingType; // Defines which client bar is going to use.
private final Creature _creature;
private final WorldObject _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
{
super(75);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -58,16 +51,7 @@ public class MagicSkillUse extends ServerPacket
_reuseDelay = reuseDelay;
_actionId = actionId;
_castingType = castingType;
Location skillWorldPos = null;
if (creature.isPlayer())
{
final Player player = creature.getActingPlayer();
if (player.getCurrentSkillWorldPosition() != null)
{
skillWorldPos = player.getCurrentSkillWorldPosition();
}
}
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -95,17 +79,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

View File

@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import org.l2jmobius.gameserver.network.serverpackets.ServerPacket;
@ -746,7 +746,7 @@ public class LastImperialTomb extends AbstractInstance
else if (npc.getId() == SCARLET2)
{
final Npc frintezza = world.getParameters().getObject("frintezza", Npc.class);
broadcastPacket(world, new MagicSkillCanceld(frintezza.getObjectId()));
broadcastPacket(world, new MagicSkillCanceled(frintezza.getObjectId()));
startQuestTimer("FINISH_CAMERA_1", 500, npc, killer, false);
world.finishInstance();
}

View File

@ -4098,7 +4098,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

View File

@ -72,7 +72,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -760,7 +760,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

View File

@ -1,36 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -0,0 +1,36 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -16,21 +16,15 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.model.skill.SkillCastingType;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -43,12 +37,11 @@ public class MagicSkillUse extends ServerPacket
private final SkillCastingType _castingType; // Defines which client bar is going to use.
private final Creature _creature;
private final WorldObject _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
{
super(75);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -58,16 +51,7 @@ public class MagicSkillUse extends ServerPacket
_reuseDelay = reuseDelay;
_actionId = actionId;
_castingType = castingType;
Location skillWorldPos = null;
if (creature.isPlayer())
{
final Player player = creature.getActingPlayer();
if (player.getCurrentSkillWorldPosition() != null)
{
skillWorldPos = player.getCurrentSkillWorldPosition();
}
}
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -95,17 +79,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

View File

@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import org.l2jmobius.gameserver.network.serverpackets.ServerPacket;
@ -737,7 +737,7 @@ public class LastImperialTomb extends AbstractInstance
if (npc.getId() == SCARLET2)
{
final Npc frintezza = world.getParameters().getObject("frintezza", Npc.class);
broadcastPacket(world, new MagicSkillCanceld(frintezza.getObjectId()));
broadcastPacket(world, new MagicSkillCanceled(frintezza.getObjectId()));
startQuestTimer("FINISH_CAMERA_1", 500, npc, killer, false);
world.finishInstance();
}

View File

@ -4098,7 +4098,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

View File

@ -73,7 +73,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -766,7 +766,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

View File

@ -1,36 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -0,0 +1,36 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -16,21 +16,15 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.model.skill.SkillCastingType;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -43,12 +37,11 @@ public class MagicSkillUse extends ServerPacket
private final SkillCastingType _castingType; // Defines which client bar is going to use.
private final Creature _creature;
private final WorldObject _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
{
super(75);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -58,16 +51,7 @@ public class MagicSkillUse extends ServerPacket
_reuseDelay = reuseDelay;
_actionId = actionId;
_castingType = castingType;
Location skillWorldPos = null;
if (creature.isPlayer())
{
final Player player = creature.getActingPlayer();
if (player.getCurrentSkillWorldPosition() != null)
{
skillWorldPos = player.getCurrentSkillWorldPosition();
}
}
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -95,17 +79,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

View File

@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import org.l2jmobius.gameserver.network.serverpackets.ServerPacket;
@ -737,7 +737,7 @@ public class LastImperialTomb extends AbstractInstance
if (npc.getId() == SCARLET2)
{
final Npc frintezza = world.getParameters().getObject("frintezza", Npc.class);
broadcastPacket(world, new MagicSkillCanceld(frintezza.getObjectId()));
broadcastPacket(world, new MagicSkillCanceled(frintezza.getObjectId()));
startQuestTimer("FINISH_CAMERA_1", 500, npc, killer, false);
world.finishInstance();
}

View File

@ -4098,7 +4098,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

View File

@ -75,7 +75,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExMagicSkillUseGround;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -797,7 +797,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

View File

@ -1,36 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -0,0 +1,36 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -16,10 +16,6 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@ -42,11 +38,11 @@ public class MagicSkillUse extends ServerPacket
private final Creature _creature;
private final WorldObject _target;
private final boolean _isGroundTargetSkill;
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType, boolean isGroundTargetSkill)
{
super(84);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -57,8 +53,7 @@ public class MagicSkillUse extends ServerPacket
_actionId = actionId;
_castingType = castingType;
_isGroundTargetSkill = isGroundTargetSkill;
final Location skillWorldPos = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
@ -91,20 +86,24 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_isGroundTargetSkill ? 0x10000 : 0);
writeShort(_groundLocations.size());
for (Location location : _groundLocations)
writeShort(_isGroundTargetSkill ? 65535 : 0);
if (_groundLocation == null)
{
writeInt(location.getX());
writeInt(location.getY());
writeInt(location.getZ());
writeShort(0);
}
else
{
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());
writeInt(_target.getZ());
writeInt(_actionId >= 0); // 1 when ID from RequestActionUse is used
writeInt(_actionId >= 0 ? _actionId : 0); // ID from RequestActionUse. Used to set cooldown on summon skills.
if (_groundLocations.isEmpty())
if (_groundLocation == null)
{
writeInt(-1); // 306
}

View File

@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import org.l2jmobius.gameserver.network.serverpackets.ServerPacket;
@ -737,7 +737,7 @@ public class LastImperialTomb extends AbstractInstance
if (npc.getId() == SCARLET2)
{
final Npc frintezza = world.getParameters().getObject("frintezza", Npc.class);
broadcastPacket(world, new MagicSkillCanceld(frintezza.getObjectId()));
broadcastPacket(world, new MagicSkillCanceled(frintezza.getObjectId()));
startQuestTimer("FINISH_CAMERA_1", 500, npc, killer, false);
world.finishInstance();
}

View File

@ -4108,7 +4108,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

View File

@ -75,7 +75,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExMagicSkillUseGround;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -797,7 +797,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

View File

@ -1,36 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -0,0 +1,36 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -16,10 +16,6 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@ -42,11 +38,11 @@ public class MagicSkillUse extends ServerPacket
private final Creature _creature;
private final WorldObject _target;
private final boolean _isGroundTargetSkill;
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType, boolean isGroundTargetSkill)
{
super(84);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -57,8 +53,7 @@ public class MagicSkillUse extends ServerPacket
_actionId = actionId;
_castingType = castingType;
_isGroundTargetSkill = isGroundTargetSkill;
final Location skillWorldPos = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
@ -91,20 +86,24 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_isGroundTargetSkill ? 0x10000 : 0);
writeShort(_groundLocations.size());
for (Location location : _groundLocations)
writeShort(_isGroundTargetSkill ? 65535 : 0);
if (_groundLocation == null)
{
writeInt(location.getX());
writeInt(location.getY());
writeInt(location.getZ());
writeShort(0);
}
else
{
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());
writeInt(_target.getZ());
writeInt(_actionId >= 0); // 1 when ID from RequestActionUse is used
writeInt(_actionId >= 0 ? _actionId : 0); // ID from RequestActionUse. Used to set cooldown on summon skills.
if (_groundLocations.isEmpty())
if (_groundLocation == null)
{
writeInt(-1); // 306
}

View File

@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import org.l2jmobius.gameserver.network.serverpackets.ServerPacket;
@ -737,7 +737,7 @@ public class LastImperialTomb extends AbstractInstance
if (npc.getId() == SCARLET2)
{
final Npc frintezza = world.getParameters().getObject("frintezza", Npc.class);
broadcastPacket(world, new MagicSkillCanceld(frintezza.getObjectId()));
broadcastPacket(world, new MagicSkillCanceled(frintezza.getObjectId()));
startQuestTimer("FINISH_CAMERA_1", 500, npc, killer, false);
world.finishInstance();
}

View File

@ -4108,7 +4108,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

View File

@ -75,7 +75,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExMagicSkillUseGround;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -797,7 +797,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

View File

@ -1,36 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -0,0 +1,36 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -16,10 +16,6 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@ -42,11 +38,11 @@ public class MagicSkillUse extends ServerPacket
private final Creature _creature;
private final WorldObject _target;
private final boolean _isGroundTargetSkill;
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType, boolean isGroundTargetSkill)
{
super(84);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -57,8 +53,7 @@ public class MagicSkillUse extends ServerPacket
_actionId = actionId;
_castingType = castingType;
_isGroundTargetSkill = isGroundTargetSkill;
final Location skillWorldPos = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
@ -91,20 +86,24 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_isGroundTargetSkill ? 0x10000 : 0);
writeShort(_groundLocations.size());
for (Location location : _groundLocations)
writeShort(_isGroundTargetSkill ? 65535 : 0);
if (_groundLocation == null)
{
writeInt(location.getX());
writeInt(location.getY());
writeInt(location.getZ());
writeShort(0);
}
else
{
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());
writeInt(_target.getZ());
writeInt(_actionId >= 0); // 1 when ID from RequestActionUse is used
writeInt(_actionId >= 0 ? _actionId : 0); // ID from RequestActionUse. Used to set cooldown on summon skills.
if (_groundLocations.isEmpty())
if (_groundLocation == null)
{
writeInt(-1); // 306
}

View File

@ -61,7 +61,7 @@ import org.l2jmobius.gameserver.network.serverpackets.DeleteObject;
import org.l2jmobius.gameserver.network.serverpackets.GetItem;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUser;
import org.l2jmobius.gameserver.network.serverpackets.MoveToLocation;
@ -1793,7 +1793,7 @@ public class Player extends Creature
{
setCurrentState(CreatureState.IDLE);
enableAllSkills();
final MagicSkillCanceld msc = new MagicSkillCanceld(getObjectId());
final MagicSkillCanceled msc = new MagicSkillCanceled(getObjectId());
sendPacket(msc);
broadcastPacket(msc);
}

View File

@ -17,11 +17,11 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
public class MagicSkillCanceld extends ServerBasePacket
public class MagicSkillCanceled extends ServerBasePacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}

View File

@ -105,7 +105,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ChangeMoveType;
import org.l2jmobius.gameserver.network.serverpackets.ChangeWaitType;
import org.l2jmobius.gameserver.network.serverpackets.ExOlympiadSpelledInfo;
import org.l2jmobius.gameserver.network.serverpackets.MagicEffectIcons;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToLocation;
@ -4853,7 +4853,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
}
/**
* Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
* Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
*/
public void abortCast()
{
@ -4861,7 +4861,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
}
/**
* Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
* Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
* @param force the force
*/
public void abortCast(boolean force)
@ -4894,7 +4894,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
getAI().notifyEvent(CtrlEvent.EVT_FINISH_CASTING); // setting back previous intention
}
broadcastPacket(new MagicSkillCanceld(getObjectId())); // broadcast packet to stop animations client-side
broadcastPacket(new MagicSkillCanceled(getObjectId())); // broadcast packet to stop animations client-side
sendPacket(ActionFailed.STATIC_PACKET); // send an "action failed" packet to the caster
}
}
@ -6118,7 +6118,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
// damage can only cancel magical skills
if (isCastingNow() && canAbortCast() && (_lastSkillCast != null) && _lastSkillCast.isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
abortCast();
if (this instanceof Player)

View File

@ -187,7 +187,7 @@ import org.l2jmobius.gameserver.network.serverpackets.HennaInfo;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
import org.l2jmobius.gameserver.network.serverpackets.LeaveWorld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
@ -6962,7 +6962,7 @@ public class Player extends Playable
* <b><u>Actions</u>:</b><br>
* <li>Set the Intention of the AI to AI_INTENTION_IDLE</li>
* <li>Enable all skills (set _allSkillsDisabled to False)</li>
* <li>Send a Server->Client Packet MagicSkillCanceld to the Player and all Player in the _KnownPlayers of the Creature (broadcast)</li>
* <li>Send a Server->Client Packet MagicSkillCanceled to the Player and all Player in the _KnownPlayers of the Creature (broadcast)</li>
*/
public void cancelCastMagic()
{
@ -6972,10 +6972,10 @@ public class Player extends Playable
// Enable all skills (set _allSkillsDisabled to False)
enableAllSkills();
// Send a Server->Client Packet MagicSkillCanceld to the Player and all Player in the _KnownPlayers of the Creature (broadcast)
// Send a Server->Client Packet MagicSkillCanceled to the Player and all Player in the _KnownPlayers of the Creature (broadcast)
// Broadcast the packet to self and known players.
Broadcast.toSelfAndKnownPlayersInRadius(this, new MagicSkillCanceld(getObjectId()), 810000/* 900 */);
Broadcast.toSelfAndKnownPlayersInRadius(this, new MagicSkillCanceled(getObjectId()), 810000/* 900 */);
}
/**

View File

@ -21,11 +21,11 @@ import org.l2jmobius.gameserver.network.ServerPackets;
/**
* @version $Revision: 1.2.2.1.2.3 $ $Date: 2005/03/27 15:29:57 $
*/
public class MagicSkillCanceld extends ServerPacket
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}

View File

@ -41,7 +41,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
@ -1217,7 +1217,7 @@ public class Frintezza extends Quest
cancelQuestTimer("songs_effect", npc, null);
if (_frintezza != null)
{
_zone.broadcastPacket(new MagicSkillCanceld(_frintezza.getObjectId()));
_zone.broadcastPacket(new MagicSkillCanceled(_frintezza.getObjectId()));
}
break;
}

View File

@ -107,7 +107,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ChangeMoveType;
import org.l2jmobius.gameserver.network.serverpackets.ChangeWaitType;
import org.l2jmobius.gameserver.network.serverpackets.ExOlympiadSpelledInfo;
import org.l2jmobius.gameserver.network.serverpackets.MagicEffectIcons;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToLocation;
@ -4899,7 +4899,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
}
/**
* Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
* Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
*/
public void abortCast()
{
@ -4907,7 +4907,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
}
/**
* Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
* Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
* @param force the force
*/
public void abortCast(boolean force)
@ -4940,7 +4940,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
getAI().notifyEvent(CtrlEvent.EVT_FINISH_CASTING); // setting back previous intention
}
broadcastPacket(new MagicSkillCanceld(getObjectId())); // broadcast packet to stop animations client-side
broadcastPacket(new MagicSkillCanceled(getObjectId())); // broadcast packet to stop animations client-side
sendPacket(ActionFailed.STATIC_PACKET); // send an "action failed" packet to the caster
}
}
@ -6165,7 +6165,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
// damage can only cancel magical skills
if (isCastingNow() && canAbortCast() && (_lastSkillCast != null) && _lastSkillCast.isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
abortCast();
if (this instanceof Player)

View File

@ -193,7 +193,7 @@ import org.l2jmobius.gameserver.network.serverpackets.HennaInfo;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
import org.l2jmobius.gameserver.network.serverpackets.LeaveWorld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
@ -7113,7 +7113,7 @@ public class Player extends Playable
* <b><u>Actions</u>:</b><br>
* <li>Set the Intention of the AI to AI_INTENTION_IDLE</li>
* <li>Enable all skills (set _allSkillsDisabled to False)</li>
* <li>Send a Server->Client Packet MagicSkillCanceld to the Player and all Player in the _KnownPlayers of the Creature (broadcast)</li>
* <li>Send a Server->Client Packet MagicSkillCanceled to the Player and all Player in the _KnownPlayers of the Creature (broadcast)</li>
*/
public void cancelCastMagic()
{
@ -7123,10 +7123,10 @@ public class Player extends Playable
// Enable all skills (set _allSkillsDisabled to False)
enableAllSkills();
// Send a Server->Client Packet MagicSkillCanceld to the Player and all Player in the _KnownPlayers of the Creature (broadcast)
// Send a Server->Client Packet MagicSkillCanceled to the Player and all Player in the _KnownPlayers of the Creature (broadcast)
// Broadcast the packet to self and known players.
Broadcast.toSelfAndKnownPlayersInRadius(this, new MagicSkillCanceld(getObjectId()), 810000/* 900 */);
Broadcast.toSelfAndKnownPlayersInRadius(this, new MagicSkillCanceled(getObjectId()), 810000/* 900 */);
}
/**

View File

@ -21,11 +21,11 @@ import org.l2jmobius.gameserver.network.ServerPackets;
/**
* @version $Revision: 1.2.2.1.2.3 $ $Date: 2005/03/27 15:29:57 $
*/
public class MagicSkillCanceld extends ServerPacket
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}

View File

@ -16,18 +16,12 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -37,24 +31,28 @@ public class MagicSkillUse extends ServerPacket
private final int _reuseDelay;
private final Creature _creature;
private final Creature _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final boolean _critical;
public MagicSkillUse(Creature creature, Creature target, int skillId, int skillLevel, int hitTime, int reuseDelay)
public MagicSkillUse(Creature creature, Creature target, int skillId, int skillLevel, int hitTime, int reuseDelay, boolean critical)
{
super(55);
super(57);
_creature = creature;
_target = target;
_skillId = skillId;
_skillLevel = skillLevel;
_hitTime = hitTime;
_reuseDelay = reuseDelay;
_groundLocations = creature.isPlayer() && (creature.getActingPlayer().getCurrentSkillWorldPosition() != null) ? Arrays.asList(creature.getActingPlayer().getCurrentSkillWorldPosition()) : Collections.<Location> emptyList();
_critical = critical;
}
public MagicSkillUse(Creature creature, Creature target, int skillId, int skillLevel, int hitTime, int reuseDelay)
{
this(creature, target, skillId, skillLevel, hitTime, reuseDelay, false);
}
public MagicSkillUse(Creature creature, int skillId, int skillLevel, int hitTime, int reuseDelay)
{
this(creature, creature, skillId, skillLevel, hitTime, reuseDelay);
this(creature, creature, skillId, skillLevel, hitTime, reuseDelay, false);
}
@Override
@ -70,17 +68,14 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
if (_critical)
{
writeShort(unknown);
writeInt(1);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeInt(0);
}
writeInt(_target.getX());
writeInt(_target.getY());

View File

@ -103,6 +103,7 @@ What is done
-Adjusted all shop merchants.
-Removed all non existing skill enchants.
-Fixed skill enchanting.
-Adjusted MagicSkillUse packet.
TODO: Important (project unusable due to the following)
-Adjust all skills according to Interlude description.

View File

@ -4032,7 +4032,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
* Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
*/
public void abortCast()
{
@ -5096,7 +5096,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// damage can only cancel magical & static skills
if (_isCastingNow && canAbortCast() && (_lastSkillCast != null) && (_lastSkillCast.isMagic() || _lastSkillCast.isStatic()))
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
abortCast();
if (isPlayer())

View File

@ -16,18 +16,13 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -37,19 +32,18 @@ public class MagicSkillUse extends ServerPacket
private final int _reuseDelay;
private final Creature _creature;
private final Creature _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, Creature target, int skillId, int skillLevel, int hitTime, int reuseDelay)
{
super(55);
super(67);
_creature = creature;
_target = target;
_skillId = skillId;
_skillLevel = skillLevel;
_hitTime = hitTime;
_reuseDelay = reuseDelay;
_groundLocations = creature.isPlayer() && (creature.getActingPlayer().getCurrentSkillWorldPosition() != null) ? Arrays.asList(creature.getActingPlayer().getCurrentSkillWorldPosition()) : Collections.<Location> emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -70,17 +64,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

View File

@ -4034,7 +4034,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
* Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
*/
public void abortCast()
{
@ -5098,7 +5098,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// damage can only cancel magical & static skills
if (_isCastingNow && canAbortCast() && (_lastSkillCast != null) && (_lastSkillCast.isMagic() || _lastSkillCast.isStatic()))
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
abortCast();
if (isPlayer())

View File

@ -16,18 +16,13 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -37,19 +32,18 @@ public class MagicSkillUse extends ServerPacket
private final int _reuseDelay;
private final Creature _creature;
private final Creature _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, Creature target, int skillId, int skillLevel, int hitTime, int reuseDelay)
{
super(55);
super(67);
_creature = creature;
_target = target;
_skillId = skillId;
_skillLevel = skillLevel;
_hitTime = hitTime;
_reuseDelay = reuseDelay;
_groundLocations = creature.isPlayer() && (creature.getActingPlayer().getCurrentSkillWorldPosition() != null) ? Arrays.asList(creature.getActingPlayer().getCurrentSkillWorldPosition()) : Collections.<Location> emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -70,17 +64,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

View File

@ -4099,7 +4099,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

View File

@ -72,7 +72,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -760,7 +760,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

View File

@ -1,36 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -0,0 +1,36 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -16,21 +16,15 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.model.skill.SkillCastingType;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -43,12 +37,11 @@ public class MagicSkillUse extends ServerPacket
private final SkillCastingType _castingType; // Defines which client bar is going to use.
private final Creature _creature;
private final WorldObject _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
{
super(75);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -58,16 +51,7 @@ public class MagicSkillUse extends ServerPacket
_reuseDelay = reuseDelay;
_actionId = actionId;
_castingType = castingType;
Location skillWorldPos = null;
if (creature.isPlayer())
{
final Player player = creature.getActingPlayer();
if (player.getCurrentSkillWorldPosition() != null)
{
skillWorldPos = player.getCurrentSkillWorldPosition();
}
}
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -95,17 +79,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

View File

@ -4099,7 +4099,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

View File

@ -72,7 +72,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -760,7 +760,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

View File

@ -1,36 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -0,0 +1,36 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -16,21 +16,15 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.model.skill.SkillCastingType;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -43,12 +37,11 @@ public class MagicSkillUse extends ServerPacket
private final SkillCastingType _castingType; // Defines which client bar is going to use.
private final Creature _creature;
private final WorldObject _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
{
super(75);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -58,16 +51,7 @@ public class MagicSkillUse extends ServerPacket
_reuseDelay = reuseDelay;
_actionId = actionId;
_castingType = castingType;
Location skillWorldPos = null;
if (creature.isPlayer())
{
final Player player = creature.getActingPlayer();
if (player.getCurrentSkillWorldPosition() != null)
{
skillWorldPos = player.getCurrentSkillWorldPosition();
}
}
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -95,17 +79,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

View File

@ -4099,7 +4099,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

View File

@ -72,7 +72,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -760,7 +760,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

View File

@ -1,36 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceld extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceld(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -0,0 +1,36 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.gameserver.network.ServerPackets;
public class MagicSkillCanceled extends ServerPacket
{
private final int _objectId;
public MagicSkillCanceled(int objectId)
{
_objectId = objectId;
}
@Override
public void write()
{
ServerPackets.MAGIC_SKILL_CANCELED.writeId(this);
writeInt(_objectId);
}
}

View File

@ -16,21 +16,15 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.interfaces.IPositionable;
import org.l2jmobius.gameserver.model.skill.SkillCastingType;
import org.l2jmobius.gameserver.network.ServerPackets;
/**
* MagicSkillUse server packet implementation.
* @author UnAfraid, NosBit
* @author UnAfraid, NosBit, Mobius
*/
public class MagicSkillUse extends ServerPacket
{
@ -43,12 +37,11 @@ public class MagicSkillUse extends ServerPacket
private final SkillCastingType _castingType; // Defines which client bar is going to use.
private final Creature _creature;
private final WorldObject _target;
private final List<Integer> _unknown = Collections.emptyList();
private final List<Location> _groundLocations;
private final Location _groundLocation;
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay, int reuseGroup, int actionId, SkillCastingType castingType)
{
super(75);
super(83);
_creature = creature;
_target = target;
_skillId = skillId;
@ -58,16 +51,7 @@ public class MagicSkillUse extends ServerPacket
_reuseDelay = reuseDelay;
_actionId = actionId;
_castingType = castingType;
Location skillWorldPos = null;
if (creature.isPlayer())
{
final Player player = creature.getActingPlayer();
if (player.getCurrentSkillWorldPosition() != null)
{
skillWorldPos = player.getCurrentSkillWorldPosition();
}
}
_groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.emptyList();
_groundLocation = creature.isPlayer() ? creature.getActingPlayer().getCurrentSkillWorldPosition() : null;
}
public MagicSkillUse(Creature creature, WorldObject target, int skillId, int skillLevel, int hitTime, int reuseDelay)
@ -95,17 +79,17 @@ public class MagicSkillUse extends ServerPacket
writeInt(_creature.getX());
writeInt(_creature.getY());
writeInt(_creature.getZ());
writeShort(_unknown.size()); // TODO: Implement me!
for (int unknown : _unknown)
writeShort(0); // isGroundTargetSkill ? 65535 : 0
if (_groundLocation == null)
{
writeShort(unknown);
writeShort(0);
}
writeShort(_groundLocations.size());
for (IPositionable target : _groundLocations)
else
{
writeInt(target.getX());
writeInt(target.getY());
writeInt(target.getZ());
writeShort(1);
writeInt(_groundLocation.getX());
writeInt(_groundLocation.getY());
writeInt(_groundLocation.getZ());
}
writeInt(_target.getX());
writeInt(_target.getY());

View File

@ -4099,7 +4099,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
{
// Abort the cast of the Creature and send Server->Client MagicSkillCanceld/ActionFailed packet.
// Abort the cast of the Creature and send Server->Client MagicSkillCanceled/ActionFailed packet.
skillCaster.stopCasting(true);
if (isPlayer())

View File

@ -72,7 +72,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExRotation;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceled;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
@ -760,7 +760,7 @@ public class SkillCaster implements Runnable
// If aborted, broadcast casting aborted.
if (aborted)
{
caster.broadcastPacket(new MagicSkillCanceld(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.broadcastPacket(new MagicSkillCanceled(caster.getObjectId())); // broadcast packet to stop animations client-side
caster.sendPacket(ActionFailed.get(_castingType)); // send an "action failed" packet to the caster
}

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