Sync with L2JServer Jan 12th 2015.
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@ -314,7 +314,7 @@ public abstract class AbstractScript extends ManagedScript
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// ---------------------------------------------------------------------------------------------------------------------------
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/**
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* Provides delayed (Depending on {@link com.l2jserver.gameserver.model.actor.L2Attackable#getOnKillDelay()}) callback operation when L2Attackable dies from a player.
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* Provides callback operation when L2Attackable dies from a player.
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* @param callback
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* @param npcIds
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* @return
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@ -325,7 +325,7 @@ public abstract class AbstractScript extends ManagedScript
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}
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/**
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* Provides delayed (Depending on {@link com.l2jserver.gameserver.model.actor.L2Attackable#getOnKillDelay()}) callback operation when L2Attackable dies from a player.
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* Provides callback operation when L2Attackable dies from a player.
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* @param callback
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* @param npcIds
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* @return
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