Sync with L2JServer Jan 12th 2015.
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@ -53,7 +53,6 @@ import com.l2jserver.gameserver.model.itemcontainer.Inventory;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.model.olympiad.Olympiad;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
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import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.network.serverpackets.SocialAction;
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@ -975,7 +974,6 @@ public class Hero
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player.setHero(true);
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player.broadcastPacket(new SocialAction(player.getObjectId(), 20016)); // Hero Animation
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player.sendPacket(new UserInfo(player));
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player.sendPacket(new ExBrExtraUserInfo(player));
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player.broadcastUserInfo();
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// Set Gained hero and reload data
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setHeroGained(player.getObjectId());
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