Sync with L2JServer Jan 12th 2015.

This commit is contained in:
mobius
2015-01-13 09:50:20 +00:00
parent a868d961a3
commit 0a44ad683c
1158 changed files with 59729 additions and 58627 deletions

View File

@@ -172,7 +172,7 @@
</effect>
</for>
</skill>
<skill id="2910" levels="1" name="Skull Key of Pain">
<skill id="2910" levels="1" name="Skull Key of Suffering">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="14820" /> <!-- Skull Key of Suffering -->
@@ -208,7 +208,7 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2914" levels="3" name="Equipment Set 90 Day Pack">
<skill id="2914" levels="3" name="Equipment Set Pack (10-day)">
<!-- Confirmed CT2.5 -->
<table name="#npcId"> 32702 32703 13284 </table>
<table name="#itemConsumeId"> 15210 15211 16853 </table>
@@ -227,7 +227,7 @@
</effect>
</for>
</skill>
<skill id="2915" levels="1" name="Clear Five-Colored Crystal">
<skill id="2915" levels="1" name="Multi-colored Jewel">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="20000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -252,7 +252,7 @@
</effect>
</for>
</skill>
<skill id="2916" levels="1" name="Feed for Enriched Enhanced Pets">
<skill id="2916" levels="1" name="Enriched Pet Food">
<!-- Confirmed CT2.5 -->
<set name="blockedInOlympiad" val="true" />
<set name="feed" val="11000" />
@@ -262,7 +262,7 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2917" levels="1" name="Big Staccato Silk Cocoon">
<skill id="2917" levels="1" name="Large Stakato Cocoon">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
9575,1,2.77;10485,1,2.31;10577,1,3.2;14209,1,3.2;14208,1,3.2;14212,1,3.2;960,1,6.4;9625,1,3.2;9626,1,2.13;959,1,0.64;10373,1,1.54;10374,1,1.54;10375,1,1.54;10376,1,1.54;10377,1,1.54;10378,1,1.54;10379,1,1.54;10380,1,1.54;10381,1,1.54
@@ -285,7 +285,7 @@
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2918" levels="1" name="Small Staccato Silk Cocoon">
<skill id="2918" levels="1" name="Small Stakato Cocoon">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
9575,1,2.36;10485,1,1.96;10577,1,2.72;14209,1,2.72;14208,1,2.72;14212,1,2.72;960,1,5.44;9625,1,2.72;9626,1,1.81;959,1,0.54;10373,1,1.31;10374,1,1.31;10375,1,1.31;10376,1,1.31;10377,1,1.31;10378,1,1.31;10379,1,1.31;10380,1,1.31;10381,1,1.31
@@ -492,7 +492,7 @@
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2927" levels="1" name="Goddard supply box - magic pin">
<skill id="2927" levels="1" name="Goddard Supply Box: magic pin">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13898,1,30.0;13899,1,15.0
@@ -699,7 +699,7 @@
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2936" levels="1" name="Goddard supply box - magic pouch">
<skill id="2936" levels="1" name="Goddard Supply Box: magic pouch">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13918,1,30.0;13919,1,15.0
@@ -906,7 +906,7 @@
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2945" levels="1" name="Goddard supply box - belt">
<skill id="2945" levels="1" name="Goddard Supply Box: belt">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13894,1,30.0;13895,1,15.0
@@ -1113,7 +1113,7 @@
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2954" levels="1" name="Goddard supply box - magic pin">
<skill id="2954" levels="1" name="Goddard Supply Box: magic pin">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13900,1,30.0;13901,1,15.0
@@ -1320,7 +1320,7 @@
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2963" levels="1" name="Goddard supply box - magic pouch">
<skill id="2963" levels="1" name="Goddard Supply Box: magic pouch">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13920,1,30.0;13921,1,15.0
@@ -1527,7 +1527,7 @@
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2972" levels="1" name="Goddard supply box - belt">
<skill id="2972" levels="1" name="Goddard Supply Box: belt">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13896,1,30.0;13897,1,15.0
@@ -1734,7 +1734,7 @@
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2981" levels="1" name="Goddard supply box - magic rune clip">
<skill id="2981" levels="1" name="Goddard Supply Box: magic rune clip">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
14902,1,21.0;14903,1,10.5
@@ -1941,7 +1941,7 @@
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2990" levels="1" name="Goddard supply box - magic ornament">
<skill id="2990" levels="1" name="Goddard Supply Box: magic ornament">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
14904,1,21.0;14905,1,10.5
@@ -2023,7 +2023,7 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2994" levels="1" name="Disguised Half - Aqua Elf">
<skill id="2994" levels="1" name="Transformation Harp: Aqua Elf">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
@@ -2043,35 +2043,35 @@
</effect>
</for>
</skill>
<skill id="2995" levels="1" name="PC room private weapon strengthening order sheet - D grade">
<skill id="2995" levels="1" name="Player Commendation - Scroll: Enchant Weapon (D-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2996" levels="1" name="PC room private weapon strengthening order sheet - C grade">
<skill id="2996" levels="1" name="Player Commendation - Scroll: Enchant Weapon (C-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2997" levels="1" name="PC room private weapon strengthening order sheet - B grade">
<skill id="2997" levels="1" name="Player Commendation - Scroll: Enchant Weapon (B-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2998" levels="1" name="PC room private weapon strengthening order sheet - A grade">
<skill id="2998" levels="1" name="Player Commendation - Scroll: Enchant Weapon (A-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2999" levels="1" name="PC room private weapon strengthening order sheet - S grade">
<skill id="2999" levels="1" name="Player Commendation - Scroll: Enchant Weapon (S-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="A1" />