Sync with L2JServer Jan 12th 2015.

This commit is contained in:
mobius
2015-01-13 09:50:20 +00:00
parent a868d961a3
commit 0a44ad683c
1158 changed files with 59729 additions and 58627 deletions

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="800" levels="3" name="Master Ability - Magic Defense">
<skill id="800" levels="3" name="Master Ability: M. Def.">
<!-- Confirmed CT2.5 -->
<table name="#mDef"> 50.4 100.8 151.2 </table>
<set name="excludedFromCheck" val="true" />
@@ -14,7 +14,7 @@
</effect>
</for>
</skill>
<skill id="801" levels="1" name="Warrior Ability - Boost CP">
<skill id="801" levels="1" name="Warrior Ability: Boost CP">
<!-- Confirmed CT2.5 -->
<set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0440" />
@@ -27,7 +27,7 @@
</effect>
</for>
</skill>
<skill id="802" levels="1" name="Wizard Ability - Anti-magic">
<skill id="802" levels="1" name="Wizard Ability: Anti-magic">
<!-- Confirmed CT2.5 -->
<set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0146" />
@@ -40,7 +40,7 @@
</effect>
</for>
</skill>
<skill id="803" levels="1" name="Healer Ability - Divine Protection">
<skill id="803" levels="1" name="Healer Ability: Divine Protection">
<!-- Confirmed CT2.5 -->
<set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill1353" />
@@ -54,7 +54,7 @@
</effect>
</for>
</skill>
<skill id="804" levels="1" name="Knight Ability - Resist Critical">
<skill id="804" levels="1" name="Knight Ability: Critical Damage Resistance">
<!-- Confirmed CT2.5 -->
<set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0232" />
@@ -67,7 +67,7 @@
</effect>
</for>
</skill>
<skill id="805" levels="1" name="not used">
<skill id="805" levels="1" name="Not in Use">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skill0142" />
<set name="magicLvl" val="75" />
@@ -368,7 +368,7 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="817" levels="43" name="Double Strike">
<skill id="817" levels="43" name="Double Attack">
<!-- Vanguard Stance Skill -->
<table name="#effectPoints"> -311 -319 -326 -334 -341 -349 -356 -363 -370 -378 -385 -392 -399 -406 -412 -419 -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 -502 -505 -507 -509 -511 -513 -515 -516 -518 -519 -521 </table>
<table name="#magicLvl"> 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
@@ -547,7 +547,7 @@
</effect>
</for>
</skill>
<skill id="825" levels="1" name="Sharp Edge">
<skill id="825" levels="1" name="Sharpen Edge">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1200" />
@@ -603,7 +603,7 @@
</effect>
</for>
</skill>
<skill id="827" levels="1" name="Restring">
<skill id="827" levels="1" name="Bowstring">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1200" />
@@ -631,7 +631,7 @@
</effect>
</for>
</skill>
<skill id="828" levels="1" name="Case Harden">
<skill id="828" levels="1" name="Encase Armor">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1200" />
@@ -1376,7 +1376,7 @@
</effect>
</for>
</skill>
<skill id="865" levels="1" name="Magic Leader">
<skill id="865" levels="1" name="Wizard Captain">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
@@ -1399,7 +1399,7 @@
</effect>
</for>
</skill>
<skill id="866" levels="1" name="Kamael Guard Captain">
<skill id="866" levels="1" name="Centurion">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
@@ -1422,7 +1422,7 @@
</effect>
</for>
</skill>
<skill id="867" levels="1" name="Knight of Dawn">
<skill id="867" levels="1" name="Knight Captain">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
@@ -1445,7 +1445,7 @@
</effect>
</for>
</skill>
<skill id="868" levels="1" name="Fortress Captain">
<skill id="868" levels="1" name="Commander">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
@@ -1490,7 +1490,7 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="870" levels="8" name="Knight Mercenary Power Strike">
<skill id="870" levels="8" name="Royal Guard Captain Power Strike">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> -321 -342 -343 -344 -345 -346 -347 -348 </table>
<table name="#magicLvl"> 70 80 81 82 83 84 85 86 </table>
@@ -1537,7 +1537,7 @@
</effect>
</for>
</skill>
<skill id="872" levels="8" name="Archer Mercenary Power Shot">
<skill id="872" levels="8" name="Archer Captain Power Shot">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> -646 -684 -686 -688 -690 -692 -694 -696 </table>
<table name="#magicLvl"> 70 80 81 82 83 84 85 86 </table>
@@ -1582,7 +1582,7 @@
</effect>
</for>
</skill>
<skill id="874" levels="8" name="Wizard Mercenary Flame Strike">
<skill id="874" levels="8" name="Wizard Captain Flame Strike">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 -692 -694 </table>
<table name="#elementPower"> 20 25 30 35 40 45 50 55 </table>
@@ -1634,7 +1634,7 @@
</effect>
</for>
</skill>
<skill id="876" levels="8" name="Kamael Captain Mercenary Enuma Elish">
<skill id="876" levels="8" name="Centurion Enuma Elish">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> -646 -684 -686 -688 -690 -692 -694 -696 </table>
<table name="#magicLvl"> 70 80 81 82 83 84 85 86 </table>
@@ -1661,7 +1661,7 @@
<effect name="PhysicalSoulAttack" />
</for>
</skill>
<skill id="877" levels="8" name="Kamael Captain Mercenary Disarm">
<skill id="877" levels="8" name="Centurion Disarm">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> -646 -684 -686 -688 -690 -692 -694 -696 </table>
<table name="#magicLvl"> 70 80 81 82 83 84 85 86 </table>
@@ -1691,7 +1691,7 @@
</effect>
</for>
</skill>
<skill id="878" levels="7" name="Knight Captain Mercenary Power Strike">
<skill id="878" levels="7" name="Knight Captain Power Strike">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> -323 -342 -343 -344 -345 -346 -347 </table>
<table name="#magicLvl"> 80 81 82 83 84 85 86 </table>
@@ -1714,7 +1714,7 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="879" levels="7" name="Knight Captain Mercenary Curse Fear">
<skill id="879" levels="7" name="Knight Captain Curse Fear">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 80 81 82 83 84 85 86 </table>
<set name="abnormalLvl" val="1" />
@@ -1743,7 +1743,7 @@
<effect name="Fear" />
</for>
</skill>
<skill id="880" levels="1" name="Knight Captain Mercenary Ultimate Defense">
<skill id="880" levels="1" name="Knight Captain Ultimate Defense">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="30" />
@@ -1766,7 +1766,7 @@
</effect>
</for>
</skill>
<skill id="881" levels="7" name="Commander Mercenary Twister">
<skill id="881" levels="7" name="Commander Twister">
<!-- Confirmed CT2.5 -->
<table name="#elementPower"> 25 30 35 40 45 50 55 </table>
<table name="#magicLvl"> 80 81 82 83 84 85 86 </table>
@@ -1791,7 +1791,7 @@
<effect name="MagicalAttack" />
</for>
</skill>
<skill id="882" levels="7" name="Commander Mercenary Blaze">
<skill id="882" levels="7" name="Commander Blaze">
<!-- Confirmed CT2.5 -->
<table name="#elementPower"> 25 30 35 40 45 50 55 </table>
<table name="#magicLvl"> 80 81 82 83 84 85 86 </table>
@@ -1816,7 +1816,7 @@
<effect name="MagicalAttack" />
</for>
</skill>
<skill id="883" levels="7" name="Commander Mercenary Seal of Binding">
<skill id="883" levels="7" name="Commander Seal of Binding">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 80 81 82 83 84 85 86 </table>
<set name="abnormalLvl" val="1" />