Sync with L2JServer Jan 12th 2015.

This commit is contained in:
mobius
2015-01-13 09:50:20 +00:00
parent a868d961a3
commit 0a44ad683c
1158 changed files with 59729 additions and 58627 deletions

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@@ -302,7 +302,7 @@
<effect name="Passive" />
</for>
</skill>
<skill id="107" levels="9" name="Divine Aura" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<skill id="107" levels="9" name="Holy Aura" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<table name="#effectPoints"> -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
<table name="#magicLvl"> 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 40 42 43 45 46 48 49 50 51 </table>
@@ -978,15 +978,19 @@
</effect>
</enchant1for>
</skill>
<skill id="139" levels="3" name="Guts">
<!-- Confirmed CT2.5 -->
<table name="#abnormalLvls"> 1 2 3 </table>
<table name="#effectPoints"> 341 408 495 </table>
<table name="#magicLvl"> 36 43 52 </table>
<table name="#mpConsume"> 16 19 24 </table>
<table name="#pDef"> 2 2.5 3 </table>
<skill id="139" levels="9" name="Guts" enchantGroup1="10" enchantGroup2="10">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table>
<table name="#debufResist"> 50 55 60 65 70 75 80 85 90 </table> <!-- Confirmed -->
<table name="#effectPoints"> 341 408 495 592 699 816 943 1080 1217 </table> <!-- Custom probably -->
<table name="#hp"> 60 60 60 60 60 90 90 90 90 </table> <!-- Confirmed -->
<table name="#magicLvl"> 36 43 52 64 74 85 90 95 99 </table> <!-- Confirmed -->
<table name="#mpConsume"> 16 19 24 26 28 30 35 40 45 </table> <!-- Confirmed -->
<table name="#pDef"> 2 2.1 2.2 2.3 2.4 2.5 2.6 2.8 3 </table> <!-- Confirmed -->
<table name="#ench1AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 </table> <!-- Confirmed -->
<table name="#ench2hp"> 91 92 93 94 95 96 97 98 99 100 </table> <!-- Confirmed -->
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="90" />
<set name="abnormalTime" val="60" /> <!-- Confirmed -->
<set name="abnormalType" val="PINCH" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1500" />
@@ -994,15 +998,20 @@
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="600000" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
<cond msgId="113" addName="1">
<player hp="30" />
<player hp="#hp" />
</cond>
<enchant2cond msgId="113" addName="1">
<player hp="#ench2hp" />
</enchant2cond>
<for>
<effect name="Buff">
<mul stat="pDef" val="#pDef" />
<sub stat="debuffVuln" val="#debufResist" />
</effect>
</for>
</skill>
@@ -1115,7 +1124,7 @@
</effect>
</enchant1for>
</skill>
<skill id="147" levels="51" name="Magic Resistance" enchantGroup1="1">
<skill id="147" levels="51" name="M. Def." enchantGroup1="1">
<table name="#magicLvl"> 18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#magicSuccRes"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 </table>
<table name="#mDef"> 22 24 26 28 29 31 32 33 36 37 39 42 43 45 48 50 51 53 55 57 59 61 62 64 67 69 71 73 75 77 79 82 84 86 89 91 94 96 98 101 103 106 109 111 114 116 119 122 124 127 130 </table>
@@ -1219,7 +1228,7 @@
</effect>
</for>
</skill>
<skill id="164" levels="3" name="Quick Recycle">
<skill id="164" levels="3" name="Quick Recovery">
<table name="#magicLvl"> 20 30 48 </table>
<table name="#reuse"> 0.9 0.85 0.8 </table>
<set name="icon" val="icon.skill0164" />
@@ -1241,7 +1250,7 @@
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="168" levels="3" name="Boost Attack Speed" enchantGroup1="1">
<skill id="168" levels="3" name="Boost Atk. Spd." enchantGroup1="1">
<table name="#magicLvl"> 36 46 58 </table>
<table name="#rate"> 1.05 1.07 1.1 </table>
<table name="#ench1rate"> 1.101 1.102 1.103 1.104 1.105 1.106 1.107 1.108 1.109 1.11 1.111 1.112 1.113 1.114 1.115 1.116 1.117 1.118 1.119 1.12 1.121 1.122 1.123 1.124 1.125 1.126 1.127 1.128 1.129 1.13 </table>
@@ -1302,8 +1311,9 @@
</effect>
</for>
</skill>
<skill id="172" levels="10" name="Create Item">
<table name="#magicLvl"> 5 20 28 36 43 49 55 62 70 82 </table>
<skill id="172" levels="14" name="Create Item">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#magicLvl"> 5 20 28 36 43 49 55 62 70 82 85 90 95 99 </table>
<set name="icon" val="icon.skill0172" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1323,18 +1333,26 @@
</effect>
</for>
</skill>
<skill id="176" levels="3" name="Frenzy">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#abnormalLvls"> 1 2 3 </table>
<table name="#accCombat"> 2 4 6 </table>
<table name="#all"> 1.1 1.12 1.15 </table>
<table name="#effectPoints"> 303 438 523 </table>
<table name="#magicLvl"> 32 46 55 </table>
<table name="#mpConsume"> 14 21 25 </table>
<table name="#swordblunt"> 1.2 1.3 1.4 </table>
<table name="#twohand"> 1.05 1.07 1.1 </table>
<skill id="176" levels="9" name="Frenzy" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table> <!-- Confirmed -->
<table name="#effectPoints"> 303 438 523 623 723 823 923 1023 1123 </table> <!-- Confirmed -->
<table name="#hp"> 60 60 60 60 60 90 90 90 90 </table> <!-- Confirmed -->
<table name="#magicLvl"> 32 46 55 64 74 85 90 95 99 </table> <!-- Confirmed -->
<table name="#mpConsume"> 14 21 25 31 36 40 43 45 47 </table> <!-- Confirmed -->
<table name="#pAtk"> 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.18 1.20 </table> <!-- Confirmed -->
<table name="#pAtk2"> 1 1 1 1 1 1.10 1.10 1.10 1.10 </table> <!-- Confirmed -->
<table name="#pAtk3"> 1 1 1 1 1 1.10 1.30 1.30 1.30 </table> <!-- Confirmed -->
<table name="#pAtkSpd"> 1.10 1.12 1.15 1.17 1.20 1.22 1.25 1.27 1.30 </table> <!-- Confirmed -->
<table name="#pCritDmg"> 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.18 1.20 </table> <!-- Confirmed -->
<table name="#pCritRate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.18 1.20 </table> <!-- Confir,ed -->
<table name="#pCritRate"> 0 0 0 0 0 300 300 300 300 </table> <!-- Confirmed -->
<table name="#speed"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.18 1.20 </table> <!-- Confirmed -->
<table name="#enchant1mpConsume"> 45 44 43 42 41 40 39 38 37 36 </table> <!-- Guessed! -->
<table name="#enchant2abnormalTime"> 62 64 68 70 72 74 76 78 79 80 </table> <!-- Confirmed -->
<table name="#enchant3hp"> 61 62 63 64 65 66 67 68 69 70 </table> <!-- Confirmed -->
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="90" />
<set name="abnormalTime" val="60" /> <!-- Confirmed -->
<set name="abnormalType" val="PINCH" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1500" />
@@ -1345,35 +1363,78 @@
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<enchant1 name="mpConsume" val="#enchant1mpConsume" />
<enchant2 name="abnormalTime" val="#enchant2abnormalTime" />
<cond msgId="113" addName="1">
<player hp="60" />
<player hp="#hp" />
</cond>
<enchant3cond msgId="113" addName="1">
<player hp="#enchant3hp" />
</enchant3cond>
<for>
<effect name="Buff">
<mul stat="pAtk" val="#all" />
<mul stat="pAtk" val="#swordblunt">
<mul stat="pAtk" val="#pAtk">
<and>
<player hp="60" />
<using kind="SWORD,BLUNT" />
<using kind="SWORD,BLUNT,POLE" />
<using slot="lrhand" />
</and>
</mul>
<mul stat="pAtk" val="#twohand">
<mul stat="pAtkSpd" val="#pAtkSpd">
<and>
<player hp="60" />
<using kind="SWORD,BLUNT" />
<using kind="SWORD,BLUNT,POLE" />
<using slot="lrhand" />
</and>
</mul>
<add stat="accCombat" val="#accCombat">
<mul stat="rCrit" val="#pCritRate">
<and>
<using kind="SWORD,BLUNT,POLE" />
<using slot="lrhand" />
</and>
</mul>
<mul stat="cAtk" val="#pCritDmg">
<and>
<using kind="SWORD,BLUNT,POLE" />
<using slot="lrhand" />
</and>
</mul>
<add stat="accCombat" val="8">
<and>
<using kind="SWORD,BLUNT,POLE" />
<using slot="lrhand" />
</and>
</add>
<mul stat="pAtk" val="1.10">
<and>
<using kind="SWORD,BLUNT,POLE" />
<using slot="lrhand" />
</and>
</mul>
<mul stat="pAtk" val="#pAtk2"> <!-- Additional 10% pAtk if wears sword, blunt, spear and below 60% hp -->
<and>
<player hp="60" />
<using kind="SWORD,BLUNT" />
<using kind="SWORD,BLUNT,POLE" />
<using slot="lrhand" />
</and>
</mul>
<mul stat="pAtk" val="#pAtk3"> <!-- Additional 30% pAtk if wears sword, blunt, spear and below 30% hp -->
<and>
<player hp="30" />
<using kind="SWORD,BLUNT,POLE" />
<using slot="lrhand" />
</and>
</mul>
<add stat="rCrit" val="#pCritRate"> <!-- Additional 300 critical rate if wears sword, blunt, spear and below 30% hp -->
<and>
<player hp="30" />
<using kind="SWORD,BLUNT,POLE" />
<using slot="lrhand" />
</and>
</add>
</effect>
</for>
<!-- <enchant4for> -->
<!-- TODO: Implement the chance to stun effect. -->
<!-- </enchant4for> -->
</skill>
<skill id="181" levels="1" name="Revival">
<set name="effectPoint" val="562" />
@@ -1462,7 +1523,7 @@
</effect>
</enchant1for>
</skill>
<skill id="193" levels="7" name="Critical Power" enchantGroup1="1">
<skill id="193" levels="7" name="Critical Damage" enchantGroup1="1">
<table name="#crit"> 32 56 93 177 295 384 406 </table>
<table name="#magicLvl"> 24 32 40 52 64 72 74 </table>
<table name="#ench1crit"> 430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 474 477 480 483 486 489 492 495 498 501 504 507 510 513 516 </table>
@@ -1491,7 +1552,7 @@
<effect name="Lucky" />
</for>
</skill>
<skill id="195" levels="2" name="Breath Boost">
<skill id="195" levels="2" name="Boost Breath">
<table name="#breath"> 180 300 </table>
<table name="#magicLvl"> 20 55 </table>
<set name="icon" val="icon.skill0195" />
@@ -1505,7 +1566,6 @@
</for>
</skill>
<skill id="196" levels="1" name="Holy Blade">
<set name="abnormalVisualEffect" val="NONE" />
<set name="element" val="4" /> <!-- Holy -->
<set name="icon" val="icon.skill0196" />
<set name="magicLvl" val="43" />
@@ -1523,7 +1583,6 @@
<table name="#darkRes"> 7 10 </table>
<table name="#magicLvl"> 40 46 </table>
<table name="#mpConsume"> 7 9 </table>
<set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0197" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />