Sync with L2JServer Jan 12th 2015.

This commit is contained in:
mobius
2015-01-13 09:50:20 +00:00
parent a868d961a3
commit 0a44ad683c
1158 changed files with 59729 additions and 58627 deletions

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@@ -1,3 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="17500" name="Cry of Destiny" additionalName="" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your wisdom...' -->
@@ -188,14 +189,14 @@
<!-- When enchanted, P. Atk. + 6 for R-grade one-handed swords/blunts, daggers, spears, etc. P. Atk. + 7 for two-handed swords/blunts/fist weapons, dualswords, and crossbows. P. Atk. + 12 for bows, and M. Atk. + 5 for all weapons. Starting at + 4, P. Atk. / M. Atk. Increases significantly, especially for blessed weapons. Enchanting is safe up to + 3. Can be exchanged or dropped. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="weight" val="120" />
<set name="price" val="8000000" />
<set name="price" val="16000000" />
<set name="is_stackable" val="true" />
</item>
<item id="17527" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories, especially starting at + 4. Can be enchanted safely to + 3. When armor is enchanted + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="weight" val="120" />
<set name="price" val="625000" />
<set name="price" val="1250000" />
<set name="is_stackable" val="true" />
</item>
<item id="17528" name="Test-Heavy Armor-Helmet" additionalName="Human Knight" type="Armor">