Sync with L2JServer Jan 12th 2015.

This commit is contained in:
mobius
2015-01-13 09:50:20 +00:00
parent a868d961a3
commit 0a44ad683c
1158 changed files with 59729 additions and 58627 deletions

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<html><body>Veruti:<br>
Alchemy can only be learned by Ertheia from the Spirit Realm.<br>
It requires arduous training if one is to produce rare items, so you need to have at least undergone 1st Liberation in order to understand the basics of it!<br>
Alchemy is divided into <font color="LEVEL">Combination</font> and <font color="LEVEL">Transmutation</font>. The Alchemy Cube is used in Combination while Transmutation allows you to transmute a variety of rare items. There's one more category, but I'll tell you about it later when the time is right. Hehe!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest AlchemistManager 33977.html">Back</Button>
</body></html>

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<html><body>Veruti:<br>
Only Ertheia may learn Alchemy. Sorry.<br>
(Your main character must be Ertheia to learn Alchemy.)<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest AlchemistManager 33977.html">Back</Button>
</body></html>

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<html><body>Veruti:<br>
There are so many strange things about the Material Realm. Apparently we need Adena just to get some clothes!<br>
So I've asked Zephyra to help me create items of value so that the Ertheia can make some Adena. The research was very hard, but it was worth it!<br>
How about it? Shall we embark on researching the mysterious together? Just remember, only Ertheia Lv. 40 or above who have completed 1st Liberation can learn this skill.<br>
<Button ALIGN=LEFT ICON="Normal" action="bypass -h Quest AlchemistManager open_tutorial">"Tell me more about Alchemy."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest AlchemistManager learn_skill">"I want to acquire an Alchemy skill."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h package_deposit" msg="1040">"I want to share an item from my account."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h package_withdraw">"I want to retrieve an item."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
</body></html>

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<html><body>Zephyra:<br>
Only the Ertheia from the Spirit Realm may learn alchemy.<br>
Because Alchemy creates rare materials, it requires rigorous training. You must complete your 1st Liberation at least to learn the basics of alchemy. Remember that!<br>
Alchemy consists of <font color="LEVEL">Combination</font>, using an Alchemy Cube, and <font color="LEVEL">Transmutation</font> for all kinds of rare items. There is one more thing you will require, but you will find out when you are ready.<br>
<button align=LEFT icon="RETURN" action="bypass -h Quest AlchemistManager 33978.html">Back</button>
</body></html>

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<html><body>Zephyra:<br>
Not just anyone can learn Alchemy. Only the Ertheia can learn thanks to our special connections with the Wind Spirits.<br>
(Only Ertheia may learn Alchemy as their main class.)<br>
<button align=LEFT icon="RETURN" action="bypass -h Quest AlchemistManager 33978.html">Back</button>
</body></html>

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<html><body>Zephyra:<br>
There's so much we don't know about in the Material Realm. They require us to pay with Adena for everything.<br>
So I started my research with Veruti. I also got help from the spirits. Research was hard, but then we discovered a new skill that can save Adena by creating valuable goods.<br>
So, do you want to join my research? By the way, only Lv. 40 or above Ertheia who have completed their 1st Liberation may learn Alchemy.<br>
<button align=LEFT icon="Normal" action="bypass -h Quest AlchemistManager open_tutorial">"Tell me about Alchemy."</button>
<button align=LEFT icon="NORMAL" action="bypass -h Quest AlchemistManager learn_skill">"I want to learn Alchemy."</button>
<button align=LEFT icon="NORMAL" action="bypass -h package_deposit" msg="1040">"I want to share my items."</button>
<button align=LEFT icon="NORMAL" action="bypass -h package_withdraw">"I want to retrieve my shared items."</button>
<button align=LEFT icon="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
</body></html>

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/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.AlchemistManager;
import java.util.List;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.datatables.SkillTreesData;
import com.l2jserver.gameserver.enums.Race;
import com.l2jserver.gameserver.model.L2SkillLearn;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.base.AcquireSkillType;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExAcquirableSkillListByClass;
import com.l2jserver.gameserver.network.serverpackets.TutorialShowHtml;
/**
* Alchemist Manager AI.
* @author Sdw
*/
public final class AlchemistManager extends AbstractNpcAI
{
// NPCs
private static final int ALCHEMISTS[] =
{
33978, // Zephyra
33977, // Veruti
};
// Misc
private static final String TUTORIAL_LINK = "..\\L2text\\QT_026_alchemy_01.htm";
private AlchemistManager()
{
super(AlchemistManager.class.getSimpleName(), "ai/npc");
addStartNpc(ALCHEMISTS);
addTalkId(ALCHEMISTS);
addFirstTalkId(ALCHEMISTS);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
switch (event)
{
case "33978.html":
case "33977.html":
{
htmltext = event;
break;
}
case "open_tutorial":
{
player.sendPacket(new TutorialShowHtml(npc.getObjectId(), TUTORIAL_LINK, TutorialShowHtml.LARGE_WINDOW));
htmltext = npc.getId() + "-1.html";
break;
}
case "learn_skill":
{
if (player.getRace() == Race.ERTHEIA)
{
final List<L2SkillLearn> alchemySkills = SkillTreesData.getInstance().getAvailableAlchemySkills(player);
if (alchemySkills.isEmpty())
{
player.sendPacket(SystemMessageId.THERE_ARE_NO_OTHER_SKILLS_TO_LEARN);
}
else
{
player.sendPacket(new ExAcquirableSkillListByClass(alchemySkills, AcquireSkillType.ALCHEMY));
}
}
else
{
htmltext = npc.getId() + "-2.html";
}
break;
}
}
return htmltext;
}
public static void main(String[] args)
{
new AlchemistManager();
}
}