Sync with L2JServer Jan 12th 2015.

This commit is contained in:
mobius
2015-01-13 09:50:20 +00:00
parent a868d961a3
commit 0a44ad683c
1158 changed files with 59729 additions and 58627 deletions

View File

@@ -201,7 +201,6 @@ public final class DragonValley extends AbstractNpcAI
@Override
public String onSpawn(L2Npc npc)
{
((L2Attackable) npc).setOnKillDelay(0);
if (npc.getId() == EXPLODING_ORC_GHOST)
{
startQuestTimer("SELF_DESTRUCTION", 3000, npc, null);
@@ -296,4 +295,4 @@ public final class DragonValley extends AbstractNpcAI
{
new DragonValley();
}
}
}

View File

@@ -127,11 +127,9 @@ public final class LairOfAntharas extends AbstractNpcAI
@Override
public String onSpawn(L2Npc npc)
{
final L2Attackable mob = (L2Attackable) npc;
mob.setOnKillDelay(0);
if ((npc.getId() == DRAGON_GUARD) || (npc.getId() == DRAGON_MAGE))
{
mob.setIsNoRndWalk(true);
npc.setIsNoRndWalk(true);
startQuestTimer("CHECK_HOME", 10000, npc, null, true);
}
return super.onSpawn(npc);

View File

@@ -713,7 +713,6 @@ public final class Antharas extends AbstractNpcAI
{
cancelQuestTimer("SET_REGEN", npc, null);
startQuestTimer("SET_REGEN", 60000, npc, null);
((L2Attackable) npc).setOnKillDelay(0);
}
else
{

View File

@@ -20,7 +20,6 @@ package ai.individual;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.ItemHolder;
@@ -68,7 +67,6 @@ public final class EvasGiftBox extends AbstractNpcAI
public String onSpawn(L2Npc npc)
{
npc.setIsNoRndWalk(true);
((L2Attackable) npc).setOnKillDelay(0);
return super.onSpawn(npc);
}

View File

@@ -0,0 +1,5 @@
<html><body>Acateo:<br>
So you've joined the Academy! Here, this Academy Circlet will be useful to you.<br>
Don't thank me too much. Ho ho!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Acateo give_circlet">"Uh, sure?"</Button>
</body></html>

View File

@@ -0,0 +1,4 @@
<html><body>Acateo:<br>
Good! Put on your Academy Circlet and take off for adventures.<br>
Now that you've joined the Academy, don't be shy about asking for help from your clan members. In fact, if you don't have a Mentor yet, ask a clan member to be one and you'll reap even greater benefits!
</body></html>

View File

@@ -0,0 +1,3 @@
<html><body>Acateo:<br>
You already have an Academy Circlet, don't you?
</body></html>

View File

@@ -0,0 +1,7 @@
<html><body>Acateo:<br>
Greetings friend, my name is Acateo.<br>
Pray tell, have you heard of the Academy? Please, Allow me to educate you on what we have to offer.<br>
First, characters who join the Academy receive an additional 10% XP until they graduate. Second, if you use the mentoring system while in the Academy, the number of Mentee Marks given to the mentee increases. Lastly, when academy members of level 40 or above level up, they receive additional clan fame points.<br>
Someone of your stature must appreciate what the Academy has to offer.<br>
Spread the word and direct anyone who wishes to join to me. Each person who joins the Academy receives a welcoming gift of Academy Circlets.<br>
</body></html>

View File

@@ -0,0 +1,80 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.Acateo;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* Acateo AI.
* @author Gladicek
*/
public final class Acateo extends AbstractNpcAI
{
// NPC
private static final int ACATEO = 33905;
// Item
private static final int ACADEMY_CIRCLET = 8181;
private Acateo()
{
super(Acateo.class.getSimpleName(), "ai/npc");
addStartNpc(ACATEO);
addFirstTalkId(ACATEO);
addTalkId(ACATEO);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
switch (event)
{
case "give_circlet":
{
if (hasQuestItems(player, ACADEMY_CIRCLET))
{
htmltext = "33905-3.html";
break;
}
giveItems(player, ACADEMY_CIRCLET, 1);
htmltext = "33905-2.html";
break;
}
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
if (player.isAcademyMember())
{
return "33905-1.html";
}
return "33905.html";
}
public static void main(String[] args)
{
new Acateo();
}
}

View File

@@ -0,0 +1,6 @@
<html><body>Veruti:<br>
Alchemy can only be learned by Ertheia from the Spirit Realm.<br>
It requires arduous training if one is to produce rare items, so you need to have at least undergone 1st Liberation in order to understand the basics of it!<br>
Alchemy is divided into <font color="LEVEL">Combination</font> and <font color="LEVEL">Transmutation</font>. The Alchemy Cube is used in Combination while Transmutation allows you to transmute a variety of rare items. There's one more category, but I'll tell you about it later when the time is right. Hehe!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest AlchemistManager 33977.html">Back</Button>
</body></html>

View File

@@ -0,0 +1,5 @@
<html><body>Veruti:<br>
Only Ertheia may learn Alchemy. Sorry.<br>
(Your main character must be Ertheia to learn Alchemy.)<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest AlchemistManager 33977.html">Back</Button>
</body></html>

View File

@@ -0,0 +1,10 @@
<html><body>Veruti:<br>
There are so many strange things about the Material Realm. Apparently we need Adena just to get some clothes!<br>
So I've asked Zephyra to help me create items of value so that the Ertheia can make some Adena. The research was very hard, but it was worth it!<br>
How about it? Shall we embark on researching the mysterious together? Just remember, only Ertheia Lv. 40 or above who have completed 1st Liberation can learn this skill.<br>
<Button ALIGN=LEFT ICON="Normal" action="bypass -h Quest AlchemistManager open_tutorial">"Tell me more about Alchemy."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest AlchemistManager learn_skill">"I want to acquire an Alchemy skill."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h package_deposit" msg="1040">"I want to share an item from my account."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h package_withdraw">"I want to retrieve an item."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
</body></html>

View File

@@ -2,5 +2,5 @@
Only the Ertheia from the Spirit Realm may learn alchemy.<br>
Because Alchemy creates rare materials, it requires rigorous training. You must complete your 1st Liberation at least to learn the basics of alchemy. Remember that!<br>
Alchemy consists of <font color="LEVEL">Combination</font>, using an Alchemy Cube, and <font color="LEVEL">Transmutation</font> for all kinds of rare items. There is one more thing you will require, but you will find out when you are ready.<br>
<button align=LEFT icon="RETURN" action="bypass -h Quest Zephyra 33978.html">Back</button>
<button align=LEFT icon="RETURN" action="bypass -h Quest AlchemistManager 33978.html">Back</button>
</body></html>

View File

@@ -1,5 +1,5 @@
<html><body>Zephyra:<br>
Not just anyone can learn Alchemy. Only the Ertheia can learn thanks to our special connections with the Wind Spirits.<br>
(Only Ertheia may learn Alchemy as their main class.)<br>
<button align=LEFT icon="RETURN" action="bypass -h Quest Zephyra 33978.html">Back</button>
<button align=LEFT icon="RETURN" action="bypass -h Quest AlchemistManager 33978.html">Back</button>
</body></html>

View File

@@ -2,8 +2,8 @@
There's so much we don't know about in the Material Realm. They require us to pay with Adena for everything.<br>
So I started my research with Veruti. I also got help from the spirits. Research was hard, but then we discovered a new skill that can save Adena by creating valuable goods.<br>
So, do you want to join my research? By the way, only Lv. 40 or above Ertheia who have completed their 1st Liberation may learn Alchemy.<br>
<button align=LEFT icon="Normal" action="bypass -h Quest Zephyra open_tutorial">"Tell me about Alchemy."</button>
<button align=LEFT icon="NORMAL" action="bypass -h Quest Zephyra learn_skill">"I want to learn Alchemy."</button>
<button align=LEFT icon="Normal" action="bypass -h Quest AlchemistManager open_tutorial">"Tell me about Alchemy."</button>
<button align=LEFT icon="NORMAL" action="bypass -h Quest AlchemistManager learn_skill">"I want to learn Alchemy."</button>
<button align=LEFT icon="NORMAL" action="bypass -h package_deposit" msg="1040">"I want to share my items."</button>
<button align=LEFT icon="NORMAL" action="bypass -h package_withdraw">"I want to retrieve my shared items."</button>
<button align=LEFT icon="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>

View File

@@ -16,7 +16,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.Zephyra;
package ai.npc.AlchemistManager;
import java.util.List;
@@ -33,22 +33,26 @@ import com.l2jserver.gameserver.network.serverpackets.ExAcquirableSkillListByCla
import com.l2jserver.gameserver.network.serverpackets.TutorialShowHtml;
/**
* Zephyra AI.
* Alchemist Manager AI.
* @author Sdw
*/
public final class Zephyra extends AbstractNpcAI
public final class AlchemistManager extends AbstractNpcAI
{
// NPCs
private static final int ZEPHYRA = 33978;
private static final int ALCHEMISTS[] =
{
33978, // Zephyra
33977, // Veruti
};
// Misc
private static final String TUTORIAL_LINK = "..\\L2text\\QT_026_alchemy_01.htm";
private Zephyra()
private AlchemistManager()
{
super(Zephyra.class.getSimpleName(), "ai/npc");
addStartNpc(ZEPHYRA);
addTalkId(ZEPHYRA);
addFirstTalkId(ZEPHYRA);
super(AlchemistManager.class.getSimpleName(), "ai/npc");
addStartNpc(ALCHEMISTS);
addTalkId(ALCHEMISTS);
addFirstTalkId(ALCHEMISTS);
}
@Override
@@ -58,21 +62,15 @@ public final class Zephyra extends AbstractNpcAI
switch (event)
{
case "33978.html":
case "33977.html":
{
htmltext = event;
break;
}
case "open_tutorial":
{
if (player.getRace() == Race.ERTHEIA)
{
player.sendPacket(new TutorialShowHtml(npc.getObjectId(), TUTORIAL_LINK, TutorialShowHtml.LARGE_WINDOW));
htmltext = "33978-1.htm";
}
else
{
htmltext = "33978-2.htm";
}
player.sendPacket(new TutorialShowHtml(npc.getObjectId(), TUTORIAL_LINK, TutorialShowHtml.LARGE_WINDOW));
htmltext = npc.getId() + "-1.html";
break;
}
case "learn_skill":
@@ -92,7 +90,7 @@ public final class Zephyra extends AbstractNpcAI
}
else
{
htmltext = "33978-2.htm";
htmltext = npc.getId() + "-2.html";
}
break;
}
@@ -102,6 +100,6 @@ public final class Zephyra extends AbstractNpcAI
public static void main(String[] args)
{
new Zephyra();
new AlchemistManager();
}
}

View File

@@ -42,11 +42,12 @@ import com.l2jserver.gameserver.network.serverpackets.SocialAction;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
/**
* AwakeningMaster AI.
* @author Sdw
*/
public class AwakeningMaster extends AbstractNpcAI
public final class AwakeningMaster extends AbstractNpcAI
{
// Masters
// NPCs
private static final int SIGEL_MASTER = 33397;
private static final int TYRR_MASTER = 33398;
private static final int OTHELL_MASTER = 33399;
@@ -55,7 +56,6 @@ public class AwakeningMaster extends AbstractNpcAI
private static final int ISS_MASTER = 33402;
private static final int WYNN_MASTER = 33403;
private static final int AEORE_MASTER = 33404;
// Items
private static final int SCROLL_OF_AFTERLIFE = 17600;
private final static int ABELIUS_POWER = 32264;

View File

@@ -80,7 +80,7 @@ public final class CastleChamberlain extends AbstractNpcAI
35316, 36658, // Innadril
35363, 36659, // Goddard
35509, 36660, // Rune
35555, 36661, // Schuttgard
35555, 36661, // Schuttgart
};
//@formatter:on
// Item

View File

@@ -45,7 +45,7 @@ public final class CastleCourtMagician extends AbstractNpcAI
35653, // Innadril
35654, // Goddard
35655, // Rune
35656, // Schuttgard
35656, // Schuttgart
};
// Skills
private static final int CLAN_GATE = 3632; // Clan Gate

View File

@@ -40,7 +40,7 @@ public final class CastleSiegeManager extends AbstractNpcAI
35320, // Innadril Castle
35367, // Goddard Castle
35513, // Rune Castle
35559, // Schuttgard Castle
35559, // Schuttgart Castle
35639, // Fortress of the Dead
35420, // Devastated Castle
};

View File

@@ -2,8 +2,8 @@
There are many ways to increase your clan's reputation, from capturing a castle or fortress in battle, to helping out wandering newbies. Protecting a territory is also laudable, and in that spirit I wish to make you an offer if you can bring me these items:<br><br>
<font color = "LEVEL">1 Blood Alliance</font> to prove that you have successfully defended a castle, <font color = "LEVEL">10 Blood Oaths gained by preserving civic order in a territory</font>, and finally <font color = "LEVEL">100 Knight's Epaulettes to prove that you are invincible in battle</font>.<br><br>
Bring me these things, and I will personally see to it that your reputation increases.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-ba">Provide 1 Blood Alliance.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-bo">Provide 10 Blood Oaths.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-ke">Provide 100 Knight's Epaulettes.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader 32024.html">Back.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-ba">Provide 1 Blood Alliance</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-bo">Provide 10 Blood Oaths</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-ke">Provide 100 Knight's Epaulettes</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32024.html">Back</Button>
</body></html>

View File

@@ -1,4 +1,4 @@
<html><body>Clan Trader Mulia:<br>
You have not brought a sufficient number of the items I requested to justify an increase in reputation.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader 32024.html">Back.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32024.html">Back</Button>
</body></html>

View File

@@ -1,4 +1,4 @@
<html><body>Clan Trader Mulia:<br>
Your reputation has been increased.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader 32024.html">Back.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32024.html">Back</Button>
</body></html>

View File

@@ -1,4 +1,4 @@
<html><body>Clan Trader Mulia:<br>
The maximum clan level for raising reputation is 5.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader 32024.html">Back.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32024.html">Back</Button>
</body></html>

View File

@@ -1,8 +1,8 @@
<html><body>Clan Trader Mulia:<br>
Oh, renowned leader of the clan! What business do you have with me?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1235">Buy a Clan Item.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1236">Upgrade a clan item.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader repinfo">Ask about Clan Reputation Points.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1235">Buy a Clan Item</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1236">Upgrade a clan item</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader repinfo">Ask about Clan Reputation Points</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

View File

@@ -2,8 +2,8 @@
There are many ways to increase your clan's reputation, from capturing a castle or fortress in battle, to helping out wandering newbies. Protecting a territory is also laudable, and in that spirit I wish to make you an offer if you can bring me these items:<br><br>
<font color = "LEVEL">1 Blood Alliance</font> to prove that you have successfully defended a castle, <font color = "LEVEL">10 Blood Oaths gained by preserving civic order in a territory</font>, and finally <font color = "LEVEL">100 Knight's Epaulettes to prove that you are invincible in battle</font>.<br><br>
Bring me these things, and I will personally see to it that your reputation increases.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-ba">Provide 1 Blood Alliance.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-bo">Provide 10 Blood Oaths.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-ke">Provide 100 Knight's Epaulettes.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32025.html">Back.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-ba">Provide 1 Blood Alliance</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-bo">Provide 10 Blood Oaths</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-ke">Provide 100 Knight's Epaulettes</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32025.html">Back</Button>
</body></html>

View File

@@ -1,4 +1,4 @@
<html><body>Clan Trader Ilia:<br>
You have not brought a sufficient number of the items I requested to justify an increase in reputation.<br><br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32025.html">Back.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32025.html">Back</Button>
</body></html>

View File

@@ -1,4 +1,4 @@
<html><body>Clan Trader Ilia:<br>
Your reputation has been increased.<br><br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32025.html">Back.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32025.html">Back</Button>
</body></html>

View File

@@ -1,4 +1,4 @@
<html><body>Clan Trader Ilia:<br>
The maximum clan level for raising reputation is 5.<br><br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32025.html">Back.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32025.html">Back</Button>
</body></html>

View File

@@ -1,8 +1,8 @@
<html><body>Clan Trader Ilia:<br>
We swore the blood oath together, did we not? If you are that oath-holder, come speak with me.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1235">Buy a Clan Item.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1236">Upgrade a clan item.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader repinfo">Ask about Clan Reputation Points.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1235">Buy a Clan Item</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1236">Upgrade a clan item</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader repinfo">Ask about Clan Reputation Points</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

View File

@@ -15,5 +15,4 @@
</td></tr>
</table>
</td></tr></table>
</body></html>

View File

@@ -15,5 +15,4 @@
</td></tr>
</table>
</td></tr></table>
</body></html>

View File

@@ -16,4 +16,4 @@
</table>
</td></tr></table>
<br><br>
</body></html>
</body></html>

View File

@@ -27,10 +27,12 @@ import com.l2jserver.gameserver.network.serverpackets.ExResponseResetList;
import com.l2jserver.gameserver.network.serverpackets.ExShowBeautyMenu;
/**
* La Vie En Rose AI.
* @author Sdw
*/
public class LaVieEnRose extends AbstractNpcAI
public final class LaVieEnRose extends AbstractNpcAI
{
// NPCs
private static final int LA_VIE_EN_ROSE = 33825;
private LaVieEnRose()

View File

@@ -1,6 +1,6 @@
<html><body>Blacksmith of Mammon:<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 216">Craft S-Grade Dual Weapon</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 311262501"">Bestow Special Ability on S-Grade Weapon</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 311262501">Bestow Special Ability on S-Grade Weapon</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Mammons 31126-02.html">Change Special Ability of S-Grade Weapon</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Mammons 31126-02.html">Change Special Ability of S80-Grade Weapon</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 311262504">Remove Seal from S-Grade Armor</Button>

View File

@@ -116,7 +116,6 @@ public final class Mammons extends AbstractNpcAI
final L2Npc priest = addSpawn(MAMMONS[2], PRIEST_LOC[town]);
_mammons.addAll(Arrays.asList(blacksmith, merchant, priest));
Broadcast.toAllOnlinePlayers("Mammon's has been spawned in " + TOWN_NAME[town] + ".", false); // TODO: remove me
if (Config.ANNOUNCE_MAMMON_SPAWN)
{
Broadcast.toAllOnlinePlayers("Mammon's has been spawned in " + TOWN_NAME[town] + ".", false);

View File

@@ -0,0 +1,70 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.Oris;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* Oris AI.
* @author St3eT
*/
public final class Oris extends AbstractNpcAI
{
// NPC
private static final int ORIS = 33116;
private Oris()
{
super(Oris.class.getSimpleName(), "ai/npc");
addSpawnId(ORIS);
addStartNpc(ORIS);
addTalkId(ORIS);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equals("SOCIAL_ACTION_1"))
{
npc.broadcastSocialAction(6);
startQuestTimer("SOCIAL_ACTION_2", 2500, npc, null);
}
else if (event.equals("SOCIAL_ACTION_2"))
{
npc.broadcastSocialAction(7);
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onSpawn(L2Npc npc)
{
npc.setRandomAnimationEnabled(false);
startQuestTimer("SOCIAL_ACTION_1", 6500, npc, null, true);
return super.onSpawn(npc);
}
public static void main(String[] args)
{
new Oris();
}
}

View File

@@ -1,6 +1,6 @@
<html><body>Pantheon:<br>
Welcome to the Talking Island! Ask me anything you need to know.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Pantheon teleport_museum">"I want to go inside the museum."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Pantheon 32792-1.html">"Can you tell me about Talking Island?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Pantheon 32972-1.html">"Can you tell me about Talking Island?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

View File

@@ -46,7 +46,7 @@ public final class Proclaimer extends AbstractNpcAI
36614, // Innadril
36615, // Goddard
36616, // Rune
36617, // Schuttgard
36617, // Schuttgart
};
// Skills
private static final SkillHolder XP_BUFF = new SkillHolder(19036, 1); // Blessing of Light

View File

@@ -0,0 +1,8 @@
<html><body>Remembrance Tower:<br>
On the day Faeron passed through the Dimensional Rift into the Material Realm, we were attacked by the monsters of the Material Realm.<br>
We were not prepared for such a sudden attack and suffered a great loss of life.<br>
In remembrance of those poor lives we could not protect, this tower is hereby erected.<br>
<center>Queen Navari</center><br>
<Button ALIGN=LEFT ICON="Normal" action="bypass -h Quest RemembranceTower action">"I offer my condolences for the dead."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
</body></html>

View File

@@ -0,0 +1,67 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.RemembranceTower;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.OnEventTrigger;
/**
* Remembrance Tower AI.
* @author St3eT
*/
public final class RemembranceTower extends AbstractNpcAI
{
// NPCs
private static final int REMEMBRANCE_TOWER = 33989;
// Misc
private static final int EMMITER_ID = 17250700;
private RemembranceTower()
{
super(RemembranceTower.class.getSimpleName(), "ai/npc");
addStartNpc(REMEMBRANCE_TOWER);
addTalkId(REMEMBRANCE_TOWER);
addFirstTalkId(REMEMBRANCE_TOWER);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equals("action") && npc.isScriptValue(0))
{
npc.broadcastPacket(new OnEventTrigger(EMMITER_ID, true));
npc.setScriptValue(1);
startQuestTimer("TRIGGER", 3000, npc, null);
}
else if (event.equals("TRIGGER"))
{
npc.setScriptValue(0);
npc.broadcastPacket(new OnEventTrigger(EMMITER_ID, false));
}
return super.onAdvEvent(event, npc, player);
}
public static void main(String[] args)
{
new RemembranceTower();
}
}

View File

@@ -1,8 +1,6 @@
<html><body>Priest Eliyah:<br>
Great Einhasad, lead us with your light... Ah! I'm sorry. I was praying...<br>
Are you returning from the upper floor of the tower? That is no place to learn the teachings of the goddess. Here, though, you may meditate on the value of a life of service and devotion. Perhaps you'd care to join me in prayer?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_SkillList">Learn skills.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest HealerTrainer SkillTransfer">Ask about Skill Transfer.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest HealerTrainer SkillTransfer">"So I heard something about skill linking. Can you tell me about it?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

View File

@@ -1,8 +1,6 @@
<html><body>Priest Wagner:<br>
May Eva's protection be with you!<br>
This may be a library, but any place where knowledge is prized is a suitable spot for religious discussions, meditations and even worship. I know some of the Humans here do not share those views, but I have learned that it is better sometimes to bend like the reed than break like the oak...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_SkillList">Learn skills.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest HealerTrainer SkillTransfer">Ask about Skill Transfer.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</Button>
This may be a library, but any place where knowledge is prized is a suitable spot for religious discussions, meditation, and even worship. I know some of the Humans here do not share those views, but I have learned that it is better sometimes to bend like the reed than break like the oak...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest HealerTrainer SkillTransfer">"So I heard something about skill linking. Can you tell me about it?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

View File

@@ -1,8 +1,6 @@
<html><body>Magister Kayan:<br>
This is a fascinating place, but it makes me feel uneasy. It's huge, filled with so many people and so different ideologies.<br>
I think I prefer to conduct my experiments alone.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_SkillList">Learn skills.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest HealerTrainer SkillTransfer">Ask about Skill Transfer.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest HealerTrainer SkillTransfer">"So I heard something about skill linking. Can you tell me about it?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>