Sync with L2JServer Jan 12th 2015.

This commit is contained in:
mobius
2015-01-13 09:50:20 +00:00
parent a868d961a3
commit 0a44ad683c
1158 changed files with 59729 additions and 58627 deletions

View File

@@ -7,154 +7,20 @@
<table width="270">
<tr>
<td width="45">
<button value="Main" action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">Main</button>
</td>
<td width="180">
<center>Abnormal Visual Effects</center>
</td>
<td width="45">
<button value="Back" action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">Back</button>
</td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td>
Values:
</td>
<td>
<edit var="qbox" width="100" height="15">
</td>
<td>
<button value="Help" action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
<button action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">Help</button>
<br>
<table width="260">
<tr>
<td>
<button value="Bleed" action="bypass -h admin_ave_abnormal DOT_BLEEDING $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Poison" action="bypass -h admin_ave_abnormal DOT_POISON $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Fire" action="bypass -h admin_ave_abnormal DOT_FIRE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Water" action="bypass -h admin_ave_abnormal DOT_WATER $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Wind" action="bypass -h admin_ave_abnormal DOT_WIND $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Earth" action="bypass -h admin_ave_abnormal DOT_SOIL $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Stun" action="bypass -h admin_ave_abnormal STUN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Sleep" action="bypass -h admin_ave_abnormal SLEEP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Silence" action="bypass -h admin_ave_abnormal SILENCE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Root" action="bypass -h admin_ave_abnormal ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Paralize" action="bypass -h admin_ave_abnormal PARALYZE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Flesh Stone" action="bypass -h admin_ave_abnormal FLESH_STONE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="DOT MP" action="bypass -h admin_ave_abnormal DOT_MP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Big Head" action="bypass -h admin_ave_abnormal BIG_HEAD $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Flame" action="bypass -h admin_ave_abnormal DOT_FIRE_AREA $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Change Texture" action="bypass -h admin_ave_abnormal CHANGE_TEXTURE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Big Body" action="bypass -h admin_ave_abnormal BIG_BODY $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Floating Root" action="bypass -h admin_ave_abnormal FLOATING_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Dance Stun" action="bypass -h admin_ave_abnormal DANCE_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Ghost Stun" action="bypass -h admin_ave_abnormal GHOST_STUN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Stealth" action="bypass -h admin_ave_abnormal STEALTH $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Seizure 1" action="bypass -h admin_ave_abnormal SEIZURE1 $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Seizure 2" action="bypass -h admin_ave_abnormal SEIZURE2 $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Magic Circle" action="bypass -h admin_ave_abnormal MAGIC_SQUARE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Freezing" action="bypass -h admin_ave_abnormal FREEZING $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Shake" action="bypass -h admin_ave_abnormal SHAKE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Blind" action="bypass -h admin_ave_abnormal BLIND $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="U. Defense" action="bypass -h admin_ave_abnormal ULTIMATE_DEFENCE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Vitality Up" action="bypass -h admin_ave_abnormal VP_UP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Real Target" action="bypass -h admin_ave_abnormal REAL_TARGET $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Death Mark" action="bypass -h admin_ave_abnormal DEATH_MARK $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Fear" action="bypass -h admin_ave_abnormal TURN_FLEE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Vitality Keep" action="bypass -h admin_ave_abnormal VP_KEEP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
%abnormals%
</center>
</body>
</html>

View File

@@ -1,77 +0,0 @@
<html>
<head>
<title>Abnormal Visual Event Effects Menu</title>
</head>
<body>
<center>
<table width="270">
<tr>
<td width="45">
<button value="Main" action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td width="180">
<center>AVE Effects</center>
</td>
<td width="45">
<button value="Back" action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
<br>
<table width="240">
<tr>
<td>
Values:
</td>
<td>
<edit var="qbox" width="100" height="15">
</td>
<td>
<button value="Help" action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td>
<button value="None" action="bypass -h admin_ave_event BR_NONE $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Afro Normal" action="bypass -h admin_ave_event BR_AFRO_NORMAL $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Afro Pink" action="bypass -h admin_ave_event BR_AFRO_PINK $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Afro Gold" action="bypass -h admin_ave_event BR_AFRO_GOLD $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Eva's Wrath" action="bypass -h admin_ave_event BR_POWER_OF_EVA $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Headphone" action="bypass -h admin_ave_event BR_HEADPHONE $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Vesper 1" action="bypass -h admin_ave_event BR_VESPER1 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Vesper 2" action="bypass -h admin_ave_event BR_VESPER2 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Vesper 3" action="bypass -h admin_ave_event BR_VESPER3 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Soul Avatar" action="bypass -h admin_ave_event BR_SOUL_AVATAR $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
</center>
</body>
</html>

View File

@@ -1,99 +0,0 @@
<html>
<head>
<title>Abnormal Visual Special Effects Menu</title>
</head>
<body>
<center>
<table width="270">
<tr>
<td width="45">
<button value="Main" action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td width="180">
<center>AVE Special</center>
</td>
<td width="45">
<button value="Back" action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
<br>
<table width="240">
<tr>
<td>
Values:
</td>
<td>
<edit var="qbox" width="100" height="15">
</td>
<td>
<button value="Help" action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
<br>
<table width="260">
<tr>
<td>
<button value="Invincibility" action="bypass -h admin_ave_special INVINCIBILITY $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Air Stun" action="bypass -h admin_ave_special AIR_BATTLE_SLOW $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Air Root" action="bypass -h admin_ave_special AIR_BATTLE_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Baguette" action="bypass -h admin_ave_special CHANGE_WP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Yellow Afro" action="bypass -h admin_ave_special CHANGE_HAIR_G $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Pink Afro" action="bypass -h admin_ave_special CHANGE_HAIR_P $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Black Afro" action="bypass -h admin_ave_special CHANGE_HAIR_B $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Stigma Shilen" action="bypass -h admin_ave_special STIGMA_OF_SILEN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Stakato Root" action="bypass -h admin_ave_special SPEED_DOWN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Frozen Pillar" action="bypass -h admin_ave_special FROZEN_PILLAR $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Vesper S" action="bypass -h admin_ave_special CHANGE_VES_S $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Vesper C" action="bypass -h admin_ave_special CHANGE_VES_C $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Vesper D" action="bypass -h admin_ave_special CHANGE_VES_D $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Time Bomb" action="bypass -h admin_ave_special TIME_BOMB $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Arcane Shield" action="bypass -h admin_ave_special MP_SHIELD $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Nevit's Advent" action="bypass -h admin_ave_special NAVIT_ADVENT $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
</center>
</body>
</html>

View File

@@ -18,7 +18,7 @@
</tr>
<tr>
<td><button value="Goddard Castle" action="bypass -h admin_castlemanage goddard" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Schuttgard Castle" action="bypass -h admin_castlemanage schuttgard" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Schuttgart Castle" action="bypass -h admin_castlemanage schuttgart" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Gludio Castle" action="bypass -h admin_castlemanage gludio" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
@@ -35,4 +35,4 @@
</tr>
</table>
</center>
</body></html>
</body></html>

View File

@@ -2,7 +2,7 @@
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Siege Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_siege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=45><button value="Back" action="bypass -h admin_clanhall" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><center>
<br>ClanHall: %clanhallName%<br>
<br>ClanHall Owner: %clanhallOwner%<br>
@@ -18,4 +18,4 @@
<table><tr>
<td><button value="Teleport self" action="bypass -h admin_clanhallteleportself %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table></center>
</body></html>
</body></html>

View File

@@ -32,8 +32,8 @@ Character Based:<br1>
</tr>
<tr>
<td><button value="Abnormal" action="bypass -h admin_ave_abnormal $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Special" action="bypass -h admin_ave_special $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Event" action="bypass -h admin_ave_event $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td></td>
</tr>
<tr>
<td><button value="Social" action="bypass -h admin_social_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
@@ -41,9 +41,9 @@ Character Based:<br1>
</tr>
<tr>
<td><button value="Transform" action="bypass -h admin_transform_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="SmallHead" action="bypass -h admin_shrinkhead" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="BigHead" action="bypass -h admin_bighead" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Display" action="bypass -h admin_set_displayeffect_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Small Head" action="bypass -h admin_shrinkhead" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Big Head" action="bypass -h admin_bighead" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="DisplayEffect" action="bypass -h admin_set_displayeffect_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>

View File

@@ -25,12 +25,12 @@
</tr>
<tr>
<td><button value="Give Fort" action="bypass -h admin_setfort %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Remove Fort" action="bypass -h admin_removefort %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
<td><button value="Remove Fort" action="bypass -h admin_removefort %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=270>
<tr><td width=60>NpcId:</td><td><edit var="value" width=40></td><td><button value="Add Guard" action="bypass -h admin_add_guard %fortId% $value" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<tr><td width=60>NPC ID:</td><td><edit var="value" width=40></td><td><button value="Add Guard" action="bypass -h admin_add_guard %fortId% $value" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
</body></html>
</body></html>

View File

@@ -17,14 +17,11 @@
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ertheia F." action="bypass -h admin_html setclass/ertheia_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ertheia M." action="bypass -h admin_html setclass/ertheia_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<center>
<table width="302" border="0" bgcolor="999999">
<tr>
<td><center><button value="Fighter" action="bypass -h admin_setclass 31" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -44,9 +41,11 @@
<td><button value="Shillien Templar" action="bypass -h admin_setclass 106" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Spectral Dancer" action="bypass -h admin_setclass 107" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Sigel Shillien Templar" action="bypass -h admin_setclass 151" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Iss Spectral Dancer" action="bypass -h admin_setclass 173" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Iss Spectral Dancer" action="bypass -h admin_setclass 173" width="143" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="666666">
@@ -63,9 +62,11 @@
<td><button value="Ghost Hunter" action="bypass -h admin_setclass 108" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ghost Sentinel" action="bypass -h admin_setclass 109" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Othell Ghost Hunter" action="bypass -h admin_setclass 160" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Yul Ghost Sentinel" action="bypass -h admin_setclass 164" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Yul Ghost Sentinel" action="bypass -h admin_setclass 164" width="143" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</body></html>

View File

@@ -17,14 +17,11 @@
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ertheia F." action="bypass -h admin_html setclass/ertheia_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ertheia M." action="bypass -h admin_html setclass/ertheia_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<center>
<table width="302" border="0" bgcolor="999999">
<tr>
<td><center><button value="Mystic" action="bypass -h admin_setclass 38" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -44,9 +41,11 @@
<td><button value="Storm Screamer" action="bypass -h admin_setclass 110" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Spectral Master" action="bypass -h admin_setclass 111" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Feoh Storm Screamer" action="bypass -h admin_setclass 169" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Wynn Spectral Master" action="bypass -h admin_setclass 178" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Wynn Spectral Master" action="bypass -h admin_setclass 178" width="143" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="666666">
@@ -61,6 +60,8 @@
<tr>
<td><button value="Shillien Saint" action="bypass -h admin_setclass 112" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Aeore Shillien Saint" action="bypass -h admin_setclass 181" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>

View File

@@ -17,14 +17,11 @@
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ertheia F." action="bypass -h admin_html setclass/ertheia_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ertheia M." action="bypass -h admin_html setclass/ertheia_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<center>
<table width="302" border="0" bgcolor="999999">
<tr>
<td><center><button value="Fighter" action="bypass -h admin_setclass 53" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -42,6 +39,8 @@
<tr>
<td><button value="Fortune Seeker" action="bypass -h admin_setclass 117" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Othell Fortune Seeker" action="bypass -h admin_setclass 161" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
@@ -58,6 +57,8 @@
<tr>
<td><button value="Maestro" action="bypass -h admin_setclass 118" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Tyrr Maestro" action="bypass -h admin_setclass 156" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>

View File

@@ -17,14 +17,11 @@
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ertheia F." action="bypass -h admin_html setclass/ertheia_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ertheia M." action="bypass -h admin_html setclass/ertheia_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<center>
<table width="302" border="0" bgcolor="999999">
<tr>
<td><center><button value="Fighter" action="bypass -h admin_setclass 18" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -44,8 +41,10 @@
<td><button value="Eva's Templar" action="bypass -h admin_setclass 99" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Sword Muse" action="bypass -h admin_setclass 100" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Sigel Eva Templar" action="bypass -h admin_setclass 150" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Sigel Eva's Templar" action="bypass -h admin_setclass 150" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Iss Sword Muse" action="bypass -h admin_setclass 172" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
@@ -63,9 +62,11 @@
<td><button value="Wind Rider" action="bypass -h admin_setclass 101" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Moonlight Sentinel" action="bypass -h admin_setclass 102" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Othell Wind Rider" action="bypass -h admin_setclass 159" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Yul Moonlight Sentinel" action="bypass -h admin_setclass 163" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Yul Moonlight Sentinel" action="bypass -h admin_setclass 163" width="143" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</body></html>

View File

@@ -17,14 +17,11 @@
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ertheia F." action="bypass -h admin_html setclass/ertheia_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ertheia M." action="bypass -h admin_html setclass/ertheia_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<center>
<table width="302" border="0" bgcolor="999999">
<tr>
<td><center><button value="Mystic" action="bypass -h admin_setclass 25" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -44,9 +41,11 @@
<td><button value="Mystic Muse" action="bypass -h admin_setclass 103" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Elemental Master" action="bypass -h admin_setclass 104" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Feoh Mystic Muse" action="bypass -h admin_setclass 168" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Wynn Elemental Master" action="bypass -h admin_setclass 177" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Wynn Elemental Master" action="bypass -h admin_setclass 177" width="143" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="666666">
@@ -61,8 +60,10 @@
<tr>
<td><button value="Evas Saint" action="bypass -h admin_setclass 105" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Aeore Eva Saint" action="bypass -h admin_setclass 180" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Aeore Eva's Saint" action="bypass -h admin_setclass 180" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</body></html>

View File

@@ -17,28 +17,49 @@
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ertheia F." action="bypass -h admin_html setclass/ertheia_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ertheia M." action="bypass -h admin_html setclass/ertheia_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<center>
<table width="302" border="0" bgcolor="999999">
<tr>
<td><center><button value="Fighter" action="bypass -h admin_setclass 182" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
</tr>
</table>
<table width="302" border="0" bgcolor="0066FF">
<table width="302" border="0" bgcolor="666666">
<tr>
<td><button value="Marauder" action="bypass -h admin_setclass 184" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><center><button value="Marauder" action="bypass -h admin_setclass 184" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
</tr>
</table>
<table width="302" border="0" bgcolor="0066FF">
<tr>
<td><button value="Ripper" action="bypass -h admin_setclass 186" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Eviscarator" action="bypass -h admin_setclass 188" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Eviscerator" action="bypass -h admin_setclass 188" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="999999">
<tr>
<td><center><button value="Wizard" action="bypass -h admin_setclass 183" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
</tr>
</table>
<table width="302" border="0" bgcolor="666666">
<tr>
<td><center><button value="Cloud Breaker" action="bypass -h admin_setclass 185" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
</tr>
</table>
<table width="302" border="0" bgcolor="0066FF">
<tr>
<td><button value="Stratomancer Hound" action="bypass -h admin_setclass 187" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Sayha's Seer" action="bypass -h admin_setclass 189" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</body></html>

View File

@@ -1,44 +0,0 @@
<html><body>
<title>//setclass Menu</title>
<table width="260"><tr>
<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
</tr></table>
<table width="260" border="0" bgcolor="000000">
<tr>
<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ertheia F." action="bypass -h admin_html setclass/ertheia_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ertheia M." action="bypass -h admin_html setclass/ertheia_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
</tr>
</table>
<center>
<table width="302" border="0" bgcolor="999999">
<tr>
<td><center><button value="Wizard" action="bypass -h admin_setclass 183" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
</tr>
</table>
<table width="302" border="0" bgcolor="0066FF">
<tr>
<td><button value="Cloud Breaker" action="bypass -h admin_setclass 185" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Stratomancer" action="bypass -h admin_setclass 187" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Sayha Seer" action="bypass -h admin_setclass 189" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</body></html>

View File

@@ -17,14 +17,11 @@
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ertheia F." action="bypass -h admin_html setclass/ertheia_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ertheia M." action="bypass -h admin_html setclass/ertheia_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<center>
<table width="302" border="0" bgcolor="999999">
<tr>
<td><center><button value="Fighter" action="bypass -h admin_setclass 0" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -44,6 +41,8 @@
<td><button value="Duelist" action="bypass -h admin_setclass 88" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dreadnought" action="bypass -h admin_setclass 89" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Tyrr Duelist" action="bypass -h admin_setclass 152" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Tyrr Dreadnought" action="bypass -h admin_setclass 153" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
@@ -63,6 +62,8 @@
<td><button value="Phoenix Knight" action="bypass -h admin_setclass 90" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Hell Knight" action="bypass -h admin_setclass 91" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Sigel Phoenix Knight" action="bypass -h admin_setclass 148" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Sigel Hell Knight" action="bypass -h admin_setclass 149" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
@@ -82,9 +83,11 @@
<td><button value="Adventurer" action="bypass -h admin_setclass 93" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Sagittarius" action="bypass -h admin_setclass 92" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Othell Adventurer" action="bypass -h admin_setclass 158" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Yul Sagittarius" action="bypass -h admin_setclass 162" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Yull Sagittarius" action="bypass -h admin_setclass 162" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</body></html>

View File

@@ -17,14 +17,11 @@
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ertheia F." action="bypass -h admin_html setclass/ertheia_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ertheia M." action="bypass -h admin_html setclass/ertheia_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<center>
<table width="302" border="0" bgcolor="999999">
<tr>
<td><center><button value="Mystic" action="bypass -h admin_setclass 10" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -37,19 +34,29 @@
</table>
<table width="302" border="0" bgcolor="0066FF">
<tr>
<td><button value="Sorcerer" action="bypass -h admin_setclass 12" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Necromancer" action="bypass -h admin_setclass 13" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Warlock" action="bypass -h admin_setclass 14" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Sorcerer" action="bypass -h admin_setclass 12" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Necromancer" action="bypass -h admin_setclass 13" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Archmage" action="bypass -h admin_setclass 94" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Soultaker" action="bypass -h admin_setclass 95" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Arcana Lord" action="bypass -h admin_setclass 96" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Archmage" action="bypass -h admin_setclass 94" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Soultaker" action="bypass -h admin_setclass 95" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Feoh Archmage" action="bypass -h admin_setclass 166" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Feoh Soultaker" action="bypass -h admin_setclass 167" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Wynn Arcana Lord" action="bypass -h admin_setclass 176" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<center>
<td><button value="Warlock" action="bypass -h admin_setclass 14" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</center>
</tr>
<tr>
<td><button value="Arcana Lord" action="bypass -h admin_setclass 96" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Feoh Archmage" action="bypass -h admin_setclass 166" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Feoh Soultaker" action="bypass -h admin_setclass 167" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Wynn Arcana Lord" action="bypass -h admin_setclass 176" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="666666">
@@ -66,6 +73,8 @@
<td><button value="Cardinal" action="bypass -h admin_setclass 97" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Hierophant" action="bypass -h admin_setclass 98" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Aeore Cardinal" action="bypass -h admin_setclass 179" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Iss Hierophant" action="bypass -h admin_setclass 171" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>

View File

@@ -17,14 +17,11 @@
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ertheia F." action="bypass -h admin_html setclass/ertheia_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ertheia M." action="bypass -h admin_html setclass/ertheia_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<center>
<table width="302" border="0" bgcolor="999999">
<tr>
<td><center><button value="Male Soldier" action="bypass -h admin_setclass 123" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -44,9 +41,11 @@
<td><button value="Doombringer" action="bypass -h admin_setclass 131" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Soul Hound" action="bypass -h admin_setclass 132" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Tyrr Doombringer" action="bypass -h admin_setclass 157" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Feoh Soulhound" action="bypass -h admin_setclass 170" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Feoh Soulhounds" action="bypass -h admin_setclass 170" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="999999">
@@ -61,18 +60,18 @@
</table>
<table width="302" border="0" bgcolor="0066FF">
<tr>
<td><button value="Arbalester" action="bypass -h admin_setclass 130" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Soul Breaker" action="bypass -h admin_setclass 129" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Inspector" action="bypass -h admin_setclass 135" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Soul Breaker" action="bypass -h admin_setclass 129" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Arbalester" action="bypass -h admin_setclass 130" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Trickster" action="bypass -h admin_setclass 134" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Soul Hound" action="bypass -h admin_setclass 133" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Judicator" action="bypass -h admin_setclass 136" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Soul Hound" action="bypass -h admin_setclass 133" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Trickster" action="bypass -h admin_setclass 134" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Yul Trickster" action="bypass -h admin_setclass 165" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Feoh Soulhound" action="bypass -h admin_setclass 170" width="90" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Feoh Soulhounds" action="bypass -h admin_setclass 170" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Yul Trickster" action="bypass -h admin_setclass 165" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</body></html>

View File

@@ -17,14 +17,12 @@
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ertheia F." action="bypass -h admin_html setclass/ertheia_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ertheia M." action="bypass -h admin_html setclass/ertheia_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<tr>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<center>
<table width="302" border="0" bgcolor="999999">
<tr>
<td><center><button value="Fighter" action="bypass -h admin_setclass 44" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -42,6 +40,8 @@
<tr>
<td><button value="Titan" action="bypass -h admin_setclass 113" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Tyrr Titan" action="bypass -h admin_setclass 154" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
@@ -55,9 +55,8 @@
<tr>
<td><button value="Tyrant" action="bypass -h admin_setclass 48" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Grand Khavatari" action="bypass -h admin_setclass 114" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Tyrr Grand Khavatari" action="bypass -h admin_setclass 155" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>

View File

@@ -17,14 +17,11 @@
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ertheia F." action="bypass -h admin_html setclass/ertheia_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ertheia M." action="bypass -h admin_html setclass/ertheia_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<center>
<table width="302" border="0" bgcolor="999999">
<tr>
<td><center><button value="Mystic" action="bypass -h admin_setclass 49" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -44,6 +41,8 @@
<td><button value="Dominator" action="bypass -h admin_setclass 115" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Doomcryer" action="bypass -h admin_setclass 116" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="33FF33">
<tr>
<td><button value="Iss Dominator" action="bypass -h admin_setclass 174" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Iss Doomcryer" action="bypass -h admin_setclass 175" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>

View File

@@ -2,7 +2,7 @@
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Siege Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_siege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=45><button value="Back" action="bypass -h admin_clanhall" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><center>
<br>ClanHall: %clanhallName%<br1>
ClanHall Owner: %clanhallOwner%
@@ -35,4 +35,4 @@ ClanHall Owner: %clanhallOwner%
</table></center>
<br><font color="FF0000">
Note:</font> Use the box to enter the clan name to add/remove (can be done just by targetting a clan member) or the date to set the siege. Date must be on this format DD-MM-YYYY;HH:MM.
</body></html>
</body></html>

View File

@@ -20,7 +20,7 @@
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/CastleAreas/rune.htm" value="Rune" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<td align=center><button action="bypass -h admin_html teleports/CastleAreas/schuttgart.htm" value="Schuttgard" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<td align=center><button action="bypass -h admin_html teleports/CastleAreas/schuttgart.htm" value="Schuttgart" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/CastleAreas/innadril.htm" value="Innadril" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>

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@@ -5,64 +5,34 @@
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Instance Zone's</center></td>
<td width=40><button value="Back" action="bypass -h admin_show_moves" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</tr></table></center>
<center>
<button action="bypass -h admin_html teleports/instance/destruction.htm" value="Seed of Destruction" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/instance/infinity.htm" value="Seed of Infinity" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/instance/kamaloka.htm" value="Kamaloka" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/instance/nornilsgarden.htm" value="Nornils Garden" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 48264 -12239 -9128" value="Rim Pailaka, Rune" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 53322 246380 -6580" value="Underground Camp" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/instance/darkcloudmansion.htm" value="Darkcloud Mansion" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/instance/crystalcaverns.htm" value="Crystal Caverns" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 114712 -114811 -11210" value="Ice Queen Castle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -87767 -154318 -9179" value="Last Imperial Tomb" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 55312 219168 -3223" value="Cavern of the Pirate Captain" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 42092 -174707 -7953" value="Fortuna" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -111613 17761 -10319" value="Kartia's Labyrinth" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/instance/altarofshilen.htm" value="Altar of Shilen" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -121680 -116556 -5777" value="Eva's Hidden Space" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -107910 205828 -10872" value="Harnak Underground Ruins" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 207192 120584 -10033" value="Octavis Warzone" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -147264 212876 -10064" value="Tauti Warzone" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -114692 243930 -7968" value="Museum Dungeon" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 175479 143699 -11772" value="Prison of Darkness" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -119923 211165 -8584" value="Labyrinth of Belis" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 176806 -185110 -3805" value="Teredor Warzone" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/instance/pch.htm" value="Provisional Clan Halls" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 56168 -172952 -7980" value="Evil Incubator" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/instance/coc.htm" value="Ceremony of Chaos" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/instance/7s.htm" value="Seven Signs - Quest" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/instance/anhilation.htm" value="Seed of Annihilation" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
<br>
<table width=270>
<tr>
<td><button action="bypass -h admin_html teleports/instance/destruction.htm" value="Seed of Destruction" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button action="bypass -h admin_html teleports/instance/infinity.htm" value="Seed of Infinity" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button action="bypass -h admin_html teleports/instance/kamaloka.htm" value="Kamaloka" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button action="bypass -h admin_html teleports/instance/nornilsgarden.htm" value="Nornils Garden" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button action="bypass -h admin_move_to 48264 -12239 -9128" value="Rim Pailaka, Rune" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button action="bypass -h admin_move_to 53322 246380 -6580" value="Underground Camp" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button action="bypass -h admin_html teleports/instance/darkcloudmansion.htm" value="Darkcloud Mansion" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button action="bypass -h admin_html teleports/instance/crystalcaverns.htm" value="Crystal Caverns" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 114712 -114811 -11210" value="Ice Queen Castle" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -87767 -154318 -9179" value="Final Imperial Tomb" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 55312 219168 -3223" value="Cavern of the Pirate Captain" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 42092 -174707 -7953" value="Fortuna" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -111613 17761 -10319" value="Kartia's Labyrinth" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/instance/altarofshilen.htm" value="Altar of Shilen" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -121680 -116556 -5777" value="Eva's Hidden Space" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -107910 205828 -10872" value="Harnak Underground Ruins" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 207192 120584 -10033" value="Octavis Warzone" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -147264 212876 -10064" value="Tauti Warzone" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -114692 243930 -7968" value="Museum Dungeon" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 175479 143699 -11772" value="Prison of Darkness" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -119923 211165 -8584" value="Labyrinth of Belis" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 176806 -185110 -3805" value="Teredor Warzone" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/instance/pch.htm" value="Provisional Clan Halls" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1></td>
<td align=center><button action="bypass -h admin_move_to 56168 -172952 -7980" value="Evil Incubator" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/instance/coc.htm" value="Ceremony of Chaos" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1></td>
<td align=center><button action="bypass -h admin_html teleports/instance/7s.htm" value="Seven Signs - Quest" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/instance/anhilation.htm" value="Seed of Annihilation" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</body></html>

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@@ -1,8 +1,7 @@
<html><body>Adventure Guildsman:<br>
Just think of it! All of your wildest dreams of fame and fortune could come true! Our guild has the information you need!<br>
Your path to wealth may begin with something as trivial as delivering a letter, and could culminate in encounters with formidable beasts! You might even find romance along the way! The world is your oyster!<br>
So, tell me, what kind of adventure are you interested in?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">Quest Information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information</Button>
Your path to wealth may begin with something as trivial as delivering a letter, and could culminate in encounters with formidable beasts! And who knows, you might even find romance along the way! The world is your oyster! <br1>
So, tell me, what kind of adventure are you interested in?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">Quest information</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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@@ -1,7 +1,7 @@
<html><body><center>Use Life Crystals</center><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">Listen to an explanation about the new Life Crystals.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 318335008">Craft Life Crystal.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">"Any information about the new Life Crystals?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325003">"Can I exchange my Life Crystals for new ones?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 318335008">"I want to craft a Life Crystal."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325002">"I'd like to craft an Adventurer's Box."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">"Can you tell me about higher-level crafting?"</Button>
</body></html>

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<html><body>Adventure Guildsman:<br>
You know, our Adventure Guild was created just for brave warriors like you!<br>
You know, our Adventure Guild was created for brave warriors like you!<br>
I predict great fortune in your future!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">Quest Information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Use Life Crystals</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">Quest information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I'd like to use a Life Crystal."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body><center>Use Life Crystals</center><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">Listen to an explanation about the new Life Crystals.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 318335008">Craft Life Crystal.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">"Any information about the new Life Crystals?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325003">"Can I exchange my Life Crystals for new ones?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 318335008">"I want to craft a Life Crystal."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325002">"I'd like to craft an Adventurer's Box."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">"Can you tell me about higher-level crafting?"</Button>
</body></html>

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<html><body>Adventure Guildsman:<br>
The world is a dark and scary place, my friend! If everyone would only follow the teachings of Eve and Einhasad, this chaos would finally end!<br>
What's needed is a brave warrior like you to stand up for the down-trodden, to restore peace and justice to the world! Are you up to the task?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">Quest Information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Use Life Crystals</Button>
The world is a dark and scary place, my friend! If everyone would only follow the teachings of Eva and Einhasad, this chaos would finally end!<br>
What's needed is for a brave warrior like you to stand up for the downtrodden, to restore peace and justice to the world! Are you up for the task?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">Quest information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I'd like to use a Life Crystal."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body><center>Use Life Crystals</center><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">Listen to an explanation about the new Life Crystals.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 318335008">Craft Life Crystal.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">"Any information about the new Life Crystals?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325003">"Can I exchange my Life Crystals for new ones?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 318335008">"I want to craft a Life Crystal."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325002">"I'd like to craft an Adventurer's Box."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">"Can you tell me about higher-level crafting?"</Button>
</body></html>

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<html><body>Adventure Guildsman:<br>
Our guild brokers information regarding opportunities for adventure available all over the world.<br>
You won't find our information anywhere else!<br>
What sort of adventure are you interested in?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">Quest Information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Use Life Crystals</Button>
Our Adventure Guild specializes in matching up adventurers like yourself with exciting opportunities for wealth and fame all over the world!<br>
We have exclusive access to the most unimaginable challenges! What suits your fancy?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">Quest information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I'd like to use a Life Crystal."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body><center>Use Life Crystals</center><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">Listen to an explanation about the new Life Crystals.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 318335008">Craft Life Crystal.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">"Any information about the new Life Crystals?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325003">"Can I exchange my Life Crystals for new ones?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 318335008">"I want to craft a Life Crystal."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325002">"I'd like to craft an Adventurer's Box."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">"Can you tell me about higher-level crafting?"</Button>
</body></html>

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<html><body>Adventure Guildsman:<br>
Welcome! You're looking for something to do, aren't you, mate?<br>
well, there are many opportunities available for young go-getter like you! From the prosaic to the ridiculously frightening, our Adventure Guild has them all! Now, listen carefully...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">Quest Information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Use Life Crystals</Button>
Looking for adventures, mate?<br>
The world of full of them! But we at Adventure Guild make them easier to tackle.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">Quest information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I'd like to use a Life Crystal."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body><center>Use Life Crystals</center><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">Listen to an explanation about the new Life Crystals.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 318335008">Craft Life Crystal.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">"Any information about the new Life Crystals?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325003">"Can I exchange my Life Crystals for new ones?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 318335008">"I want to craft a Life Crystal."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325002">"I'd like to craft an Adventurer's Box."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">"Can you tell me about higher-level crafting?"</Button>
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<html><body>Adventure Guildsman:<br>
Ah. yes, I recognize that burning look in your eyes! You're ready to go out in the world and find the perfect adventure, aren't you? Well, my friend, you've come to the right place!<br>
May Eva have mercy on your soul!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">Quest Information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Use Life Crystals</Button>
Ah, yes, I recognize that burning look in your eyes! You're ready to go out in the world and find the perfect adventure, aren't you? Well, my friend, you've come to the right place!<br>
May Eva guide you!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">Quest information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I'd like to use a Life Crystal."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body><center>Use Life Crystals</center><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">Listen to an explanation about the new Life Crystals.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 318055002">Craft Life Crystal.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</Button>
<html><body>Adventure Guildsman:<br>
We don't provide information about raid monsters any more. You can get the information from the <font color="LEVEL">Raid</font> tab of <font color="LEVEL">World Info</font> on the map.
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<html><body>Adventure Guildsman:<br>
The world is a dark and scary place, my friend! If everyone would only follow the teachings of Eve and Einhasad, this chaos would finally end!<br>
What's needed is brave warrior like you stand up for the down-trodden, to restore peace and justice to the world! are you up to the task?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">Quest Information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Use Life Crystals</Button>
Our guild specializes in collecting information from all corners of the world to disseminate it to adventurers who need it. Think of us as a nerve center for information.<br>
It was quite a busy time when Faeron first emerged. The only channel of communication we had with the Spirit Realm was to go through the Ertheia!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">"Tell me about quests."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to know about raid monsters."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Hardin:<br>
Oh, you mean this cave? It is very well-suited to the needs of my pupils and myself. Does it seems a little rustic? Lich King Icarus could answer more of your questions about this place. He was the original owner here.<br>
Oh, you mean this cave? It is very well-suited to the needs of my pupils and me. Does it seem a little rustic? Lich King Icarus could answer more of your questions about this place. He was the original owner here.<br>
I'm the second or third... I met him shortly after having left my master... I won this cave in a contest. Just as well, as he had been using it for no good. Of course nothing much ever came of anything Lich King Icarus did, good or bad...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Go back</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Hardin:<br>
Many people are unnecessarily frightened of Necromancers. Humans have an irrational fear of blood and that seems to drive their prejudice. Basicaly, a Necromancer is just a person who studies the lives of humans and other living beings. This knowledge was passed down from the time of the Titans.<br>
there are two types of necromancy: Healing and ressurection.<br>
Many people are unnecessarily frightened of Necromancers. Humans have an irrational fear of blood and that seems to drive their prejudice. Basically, a Necromancer is just a person who studies the lives of humans and other living beings. This knowledge was passed down from the time of the Lesser Giants.<br>
There are two types of necromancy: Healing and resurrection.<br>
If you want to learn about necromancy, you have come to the right place. Good luck!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Go back</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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The Mystic Beleth graduated from the Ivory Tower during the time of Elmoreden. He had such an awesome power that he seemed immortal even then. He became greedy and misused his power to such a degree that he became known as a demon...<br>
But why do you want to know about him...? Do you think I know something anyone else couldn't tell you?<br>
Perhaps you think I had a relationship with Beleth?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Go back.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Hardin:<br>
Greetings. I am the Mystic known as Hardin. I am sure that my reputation precedes me. Am I as you expected?<br>
Although I am an alumnus of the Ivory Tower, I detested the elitism there. Perhaps it was because of my youth, but... Anyway, I took my opinions very seriously at that time...<br>
Let me know if you have any question. While this school is open for everyone, magic is only taught to my pupils...<br>
Let me know if you have any questions. While this school is open to everyone, magic is only taught to my pupils...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Academy building."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Tell me about Necromancers."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Tell me about Beleth."</Button>

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<html><body>
Lottery Ticket Seller:<br>
<html><body>Lottery Ticket Seller:<br>
Thank you for playing the lottery.<br>
One lottery Ticket costs %ticket_price% Adena.<br>
If you wish to play the lottery, press the button.<br>

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Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
I wish you luck! Enjoy the lottery.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>
Lottery Ticket Seller:<br>
<html><body>Lottery Ticket Seller:<br>
May I have your attention please!<br>
The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
<center>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</center>
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<html><body>
Lottery Ticket Seller:<br>
<html><body>Lottery Ticket Seller:<br>
%result%
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>
Lottery Ticket Seller:<br>
<html><body>Lottery Ticket Seller:<br>
Thank you for playing the lottery.<br>
The winners will be announced at 7:00 pm on Saturday<br>
<center>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</center>
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<html><body>
Lottery Ticket Seller:<br>
<html><body>Lottery Ticket Seller:<br>
Every ticket is a potential winner! Step right up!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</Button>

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<html><body>Agripel:<br>
I am High Priest Agripel! The gods speak directly to me! Ahem!<br>
They've ordered me... to give everything I own to them and wait for my judgement. Ahem!<br>
They've ordered me... to give everything I own to them and wait for my judgment. Ahem!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Chief Golem Crafter Telson:<br>
Hi, youngster! I'm Telson, a member of the Black Anvil guild!<br>
Have you ever been in a siege war? Well, you must've seen one, right? The power of a siege golem is awesome to behold! A castle gate that can withstand dozens of ordinary fighters crumbles before them! Ah, what will Dwarven technology come up with next...<br>
Hi, youngster! I'm Telson, a member of the Black Anvil Guild!<br>
Have you ever been in a siege war? Well, you must've seen one, right? The power of a siege golem is awesome to behold! A castle gate that can withstand dozens of ordinary fighters crumbles before them! Ah, what will Dwarven technology come up with next...?<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Kassandra:<br>
... I'm so sleepy... I need to sleep...<br>
... I'm so sleepy... I need to sleep...<br>
But... but I can't... The dream will return... the dream about terrible things... things that haven't happened yet...<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Ogmar:<br>
Kassandra was born with the soul of dreaming flames... It's that ability that's passed down to the prophets of the Duda-mara Orcs. I can't imagine why such a blessing was given to a child of Dwarves, but it is surely the will of Paagrio. Until her fate becomes known, I'll protect Kassandra with my life!<br>
Kassandra was born with the soul of dreaming flames... It's that ability that's passed down to the prophets of the Duda-mara Orcs. I can't imagine why such a blessing was given to a child of Dwarves, but it is surely the will of Pa'agrio. Until her fate becomes known, I'll protect Kassandra with my life!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Special Goods Sales Associate:<br>
<html><body>Item Broker: <br>
We will sell the items, many of them precious or hard-to-find, only at the time of the auction, which will be announced in advance.<br>
Once items are registered, they will auctioned off to the highest bidder.<br>
All non-winning bidders will receive a refund in the exact amount of the money they unsuccessfully bid on an item. The highest bidder will receive the item (at the cost specified).<br>
Ah...you were outbid. Please note your refund and proceed with next bid. If there is a passed-in price, the auction will stop.<br>
All non-winning bidders will be refunded the exact amount of their initial bid. The highest bidder will receive the item (at the cost specified).<br>
If you are outbid, you can return to the Item Broker and receive your refunded bid price.<br>
After the auction ends, the highest bidder can obtain his or her new items at the warehouse.<br>
If the passed-in amount is not redeemed within one week, we will keep the amount. A long-term deposit is impossible due to the large number of customers.<br>
Remember: items are non-returnable, so make your selection carefully!
If you are outbid, you must pick-up your refund within one week or the amount will be forfeited to the Item Broker. A long-term deposit is impossible due to the large number of customers.<br>
Remember: items are non-returnable, so make your selections carefully!<br>
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<html><body>Adventurers Guild Item Trader:<br>
Welcome! I have never-before-seen items here available for purchase. But since I only have a few, I will auction them off to the highest bidders. Interested?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">View auction rules.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_ItemAuction show">Buy Items.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_ItemAuction cancel">Retrieve canceled bids.</Button>
<html><body>Item Broker:<br>
Welcome! We are selling precious items never before seen. We only have a limited number, so only the highest bidders will benefit!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">View Sales Rule</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_ItemAuction show">Buy Item</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_ItemAuction cancel">Receive Bid Amount</Button>
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<html><body>Yang:<br>
The elemental attributes of water, fire, wind and earth, and the holy and dark attributes that symbolizes light and darkness, are extensions of the gods who correspond to each attribute and are the source of magic power. Attribute magic flows through the matter of this world, causing action and reaction and creating new matter and energy. It is even possible to enhance combat equipment by this energy by bestowing specific attributes onto it. As that attribute's magical power grows stronger, your strength will increase as well.<br>
Here's a tip to remember: each attribute becomes even stronger when pitted against its opposite. Change the bestowed attribute to take advantage of each situation and you will reap the benefits!</body></html>
<html><body>
The elemental attributes of water, fire, wind and earth, and the holy and dark attributes that symbolize light and darkness, are extensions of the gods who correspond to each attribute and are the source of magic power. Attribute magic flows through the matter of this world, causing action and reaction and creating new matter and energy. It is even possible to enhance combat equipment with this energy by bestowing specific attributes onto it. As that attribute's magical power grows stronger, your strength will increase as well. <br>
Here's a tip to remember: each attribute becomes even stronger when pitted against its opposite. Change the bestowed attribute to take advantage of each situation and you will reap the benefits!
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<html><body>Yang:<br>
<html><body>Yang:<br><br>
Welcome, adventurer!<br>
We have observed that certain monsters have recently become stronger by magically influsing themselves with more powerful attribute capabilities. I trust that you have also been attempting to magically strengthen your own attributes in order to fight them. As it happens, while exploring the continent I acquired a special skill to handle magical attribute power. The power can't be completely controlled, but even my partial skill wil prove useful!<br>
Unfortunately, I cannot simply give you this secret potion; the ingredients are extremely difficult to obtain and I must have sufficient funds to support my disciples in their quest to find them!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about attributes.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 32326001">Buy the attribute-strengthening potion.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 32326002">Exchange one Attribute Ore for another.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_ReleaseAttribute">Remove attribute bestowed on weapon or armor.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
We have observed that certain monsters have recently become stronger by magically infusing themselves with more powerful attribute capabilities. I trust that you have also been attempting to magically strengthen your own attributes in order to fight them. As it happens, while exploring the continent I acquired a special skill to handle magical attribute power. The power can't be completely controlled, but even my partial skill will prove useful!<br>
Unfortunately, I cannot simply give you this secret potion; the ingredients are extremely difficult to obtain and I must have sufficient funds to support my disciples in their quest to find them!<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Get information about attributes</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 32326001">Buy an attribute potion</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 32326002">Exchange one Attribute Stone for another</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_ReleaseAttribute">Cancel attribute bestowed on weapon or armor</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Library of Sages Director Sophia:<br>
<html><body>Library of Sages Director, Sophia:<br>
If you're interested in learning, you've come to the right place. The Library of Sages houses texts from all over the world. Welcome!<br>
Now we don't see many adventurers in this place. What brings you here?<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>

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sleeps. Is there something want?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Reliquary of the Giants.</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Go to the Reliquary of the Giants.</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Go to the Harnak Underground Ruins.<br>(Only characters who have completed their 4th Class Transfer and are level 85 or above can enter.)</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Go to the Harnak Underground Ruins.</Button>
<br>(Only characters who have completed their 4th Class Transfer and are level 85 or above can enter.)<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button></body>
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<html><body>Mysterious Dye Merchant Meraldi:<br>
Dye, dye, dye! Get your dye here!<br>
You there! Yes you, standing there all suave and gallant looking. Are you in the need of some good dyes for symbols? There's always a need for quality dye, don't you think? If you want dye, step right up! Step right up, make a wager here! You pay a set fee and cross your fingers! I spin this little bottle and depending on where it stops, I give you <font color="LEVEL">a random dye!</font><br>
You could be lucky and get a very rare and fabulous dye... or, you may just end up with something blah and ordinary. But you won't know until you try, now will you?<br>
Hurry, hurry! Step right up! Try for dye!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 719">"Can I see a list of dye items?"</Button>
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<html><body>Disguised Knight Kitchen:<br>
Wow, really? You really have no idea!<br>
(Low whisper)<br>
This is the Pagan Temple. It might look like a regular temple, but it's actually really dangerous! And if you don't have either a <font color="LEVEL">Visitor's Badge</font> or <font color="LEVEL">Pagan's Badge</font>, you'll be zombie meat for the Gatekeeper Zombies over there! <br>
So you'd better return to the village fast. Geez, good thing I was here...whew.
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<html><body>Disguised Knight Kitchen:<br>
Ahem, uh...if you're not ready, you may return. Since this place is dangerous and all...and don't ask me why. <br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Dangerous, huh? Why?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><head><body>Knight Captain Kargos:<br>
What a strange place for such ominous energy. The village feels like a battlefield!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">"Teleport me into the Pagan Temple please."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Aden's Wizard Jenna:<br>
Not everyone can master the use of a dragon's weapon. It takes great bravery and tremendous wealth. The first step is to acquire some <font color="LEVEL">Dragon Blood</font>. Would you like to begin?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2039">Stage 1</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2040">Stage 2</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2041">Stage 3</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2038">"Let met buy some Dragon Blood."</Button>
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<html><body>Aden's Wizard Jenna:<br>
We completed the force field just in time for the Altar of Sacrifice, but a Wind Dragon appears out of nowhere!<br>
Have you seen a dragon? You wouldn't believe your eyes!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Let me see Lindvior's weapon."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">"I heard I can get rewarded for fighting Lindvior."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">"I heard that Lindvior's Scales are a thing you accept in exchange for items?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Karla:<br>
<font color="LEVEL">Severan</font> is the last name given to me by the Queen.<br>
<font color="LEVEL">Serevan</font> is the last name given to me by the Queen.<br>
On the day we arrived in the Material Realm, monsters attacked us while we were overwhelmed. Queen Navari fought hard, but was attacked by Makkum while she was weary from trying to speak to Sayha. That's when I helped and became the so-called hero of the village...heh.<br>
If it hadn't been for him that day. I can't even bear to think...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Him?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
If it hadn't been for him that day, I can't even bear to think... <br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 2">"Him?"</button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</button>
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<html><body>Karla:<br>
I let my guard down, thinking Makkum was dead, and that's when he attacked me.<br>
Then, a warrior from the Material Realm came to my rescue. He is most certainly the savior of Ertheia. You'll surely meet him someday. Or perhaps you may already have. He seems to travel to a lot of places.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</button>
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<html><body>Karla:<br>
Isn't this a peaceful scene? I remember first arriving here. I thought it was all over then.<br>
But,having someone to protect gives you a reason to survive at all costs.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"What happened that time?."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
But, having someone to protect gives you a reason to survive at all costs.<br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"What happened that time?"</button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
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<html><body>Priest Zaoren:<br>
Sayha promised to answer my prayers if they are sincere. That's why I'm going to pray every day.<br>
The wind from the Material Realm is Sayha's wind. His wind will protect you.
The wind from the Material Realm is Sayha's wind. His wind will protect you.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Vinath:<br>
My power s for protecting Queen Navari.<br>
Do not forget that Queen Navari was chosen by Sayha to rule Ertheia! <br>
Anyone that tries to harm the Queen will pay with their life!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Vinath:<br>
My power s for protecting Queen Navari.<br>
Do not forget that Queen Navari was chosen by Sayha to rule Ertheia!<br>
Anyone that tries to harm the Queen will pay with their life!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
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<html><body>Senath:<br>
I'm the Queen's Aide.<br>
Don't look down on me just because I'm young. I protect Her Highness.<br>
Really!<br1>
Sayha said that I have to protect Queen Navari!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Senath:<br>
I'm the Queen's Aide.<br>
Don't look down on me just because I'm young. I protect Her Highness.<br>
Really!<br1>
Sayha said that I have to protect Queen Navari!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
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<font color="LEVEL">On the day Faeron was thrown into this world</font>, countless monsters ambushed this place. Everyone fought, including the Queen. <font color="LEVEL">Lorne</font> also fought...<br>
We all fought to protect Faeron and our loved ones. And some returned to Sayha.<br>
That's how we protected this beautiful town. We must not forget those that died for us.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Tell me about Lorne."</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Tell me about Lorne."</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Back</button>
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He was an Ertheia Surr with exceptional magic. Beautiful...powerful.<br>
He hated how us as a people were called by divisive names such as the Nann and the Surr. That was the man I loved.<br>
He returned to Sayha...but lives on in my heart.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Back</button>
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<html><body>Forest Patrol Sivanthe:<br>
We should never forget.<br>
How came to be, and how we come to exist. Sacrifices were made for us to be standing here today.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Who was sacrificed?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
We should never forget.<br1>
How came to be, and how we come to exist.<br1>
Sacrifices were made for us to be standing here today.<br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Who was sacrificed?"</button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
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<html><body>Minstrel Marmie:<br>
Hi, I'm Minstrel Marmie. <br>
Do you know Minstrel Liberatto? A few minstrels and Liberatto have gathered up to write a new story. <br>
Have you seen Liberatto? He is such a wonderful man with his handsome appearance. He even worries about the future of this world even as a minstrel. I would go anywhere with him.<br><br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Resed:<br>
The Dimensional Warp was created when the energy, which brought Faeron to the Material Realm from the Wind Spirit Realm, accumulated in one place. Only a party of <font color="LEVEL">4 or less</font> and at <font color="LEVEL">Lv. 99</font> may enter. Each team requires at least <font color="LEVEL">12 Warp Crystals</font>.<br1>
Rare bracelets and fragments of an ancient tome can be found there. Do you want to go there?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">"Take me to the Dimensional Warp."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 906">"I need a Warp Crystal."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">"I want to level up my Dimensional Bracelet."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 908">"I want to add abilities to my Dimensional Bracelet."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 916">"I want to remove abilities from my Dimensional Bracelet."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 915">"I want to exchange Ancient Tome using Secret Ancient Tome Fragment."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Blacksmith Momet:<br>
If you need dual weapons, Momet's your blacksmith! Anything is possible, <font color="LEVEL">except for A-grade</font> weapons! I wonder if anyone's better than me. Maybe <font color="LEVEL">Mammon's own legendary blacksmith</font>?<br>
You just need to bring me your sword, a Stone of Purity, and a small fee.<br>
Dual weapons are formed by combining a <font color="LEVEL">Normal weapon</font> with another Normal weapon, a <font color="LEVEL">Basic weapon</font> with another Basic weapon, and a <font color="LEVEL">Rare weapon</font> with a Normal weapon. Rare weapons are actually B-grade or higher.<br>
And you can't combine weapons that have options on them so don't even bother bringing those.<br>
Oh, if you combine enchanted weapons, those effects will disappear so don't get mad at me about that!<br>
<center>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 006">"Let me see what you've got."</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</center>
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<html><body>Blacksmith Momet:<br>
You want to bestow special abilities on your weapons?<br>
Don't worry about the enchant. Enhancing the weapons will not make the enchant disappear. The new abilities for the items will be shown below the information. You do know that you can only see the weapons you already have? <br>
Also A-Grade weapons and above cannot be handled by just anyone. I can't help you with that. Perhaps the legendary <font color="LEVEL">Blacksmith of Mammon</font> can do it.<br>
Also, when you want to <font color="LEVEL">remove</font> any <font color="LEVEL">special abilities</font>, the <font color="LEVEL">Blacksmith of Mammon</font> can help you with that. There are rumors that the <font color="LEVEL">Black Marketeer of Mammon</font> too has learned <font color="LEVEL">how to remove special abilities</font>.<br>
Choose the capabilities you wish to add to your weapons!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1005">"Let me see what you got."</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Blacksmith Momet:<br>
I see you've come to unseal your armor.<br1>
You can tell cute little Momet everything you need.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1002">Release seal on B-grade gloves and boots.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1003"> Put seal back on B-grade gloves and boots.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 311262506">Release seal on A-grade armor.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 311262507">Release seal on A-grade accessory.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 311262508">Put seal back on A-grade armor.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Blacksmith Momet:<br>
Oh, so you're here to Augment an item.<br1>
You can both Augment and remove an Augment from an item!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/augmentation_01.htm">Augment an item.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/augmentation_02.htm">Remove Augment.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><center>[R-grade Set Option]</center><br>
Cute little Momet is <font color="LEVEL">adding</font> and <font color="LEVEL">changing</font> <font color="LEVEL">set options</font> on your <font color="LEVEL">R-grade armor</font> at a specially discounted price. Aren't I sweet?<br>
Equipping items with the same set effects together will bestow you with a variety of abilities.<br>
If you're unhappy with your existing options, I will change them for you.<br>
Would you like to request adding armor set options from cute and sweet little me?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 5">Endow R-grade armor with a set effect.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 5">Change the set effect of your R-grade armor.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Blacksmith Momet:<br>
Welcome!<br1>
You're a great judge of dwarven character, since you've come to see delightful little me.<br>
Now, what can I help you with?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Craft a dual weapon.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"I want to imbue special abilities on a weapon."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"I want to seal armor and accessories."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 4">"I want to Augment an item."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 5">"Show me the R-Grade Set Options."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Captain Mathias:<br>
People shouldn't spread false rumors! I've heard them all before... devil worshippers , vampires, blah blah blah... The ravings of drunks! This town is well-protected by our royal guards! Don't worry! Who is spreading these lies? If you hear anyone saying such rubbish, tell me immediately! I know you wouldn't be so stupid as to do it! The rich people in this town take a very dim view of such groundless fearmongering! If I were you, I'd watch what I say!<br>
People shouldn't spread false rumors! I've heard them all before... devil worshippers, vampires, blah blah blah... The ravings of drunks! This town is well-protected by our royal guards! Don't worry!<br>
Who is spreading these lies? If you hear anyone saying such rubbish, tell me immediately! I know you wouldn't be so stupid as to do it! The rich people in this town take a <b>very</b> dim view of such groundless fear mongering! If I were you, I'd watch what I say!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Captain Mathias:<br>
Welcome, traveler, to the capital of the kingdom of Elmore. You must be tired from your long journey. May your time in our fair city be restful and relaxing.<br>
<a action="Link guard/kamaloka_help.htm">Ask about Kamaloka.</Button>
<a action="Link guard/kamaloka_level.htm">Look at the list of Kamaloka.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Kamaloka">Enter Kamaloka.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 4">"Do you know anything about the ominous rumor I heard?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 313400001">Exchange Blue Elmore Coins</Button>
Welcome to the capital of Elmore. You must be weary from your long travels; rest and be well in our city. But...do you feel the dark energy spreading these days? The king is worried, and has given me a secret mission regarding this.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_help.htm">"So, about Kamaloka..."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_level.htm">"I want to view the Kamaloka list."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Kamaloka">"I want to enter Kamaloka."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 4">"I've been hearing some ominous rumors. Anything that you would know?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Tell me about the local lord and tax rate."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 313400001">"I want to purchase an item with a Mark."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Richtor:<br>
I suppose our village looks peculiar to outsiders. It's divided into three sections.<br>
The castle has an upper and lower level. The upper level consists of a<font color="LEVEL"> clan hall and the Temple of Einhasad</font>. The lower level features the<font color="LEVEL"> Library of Sages</font> and a<font color="LEVEL"> Combat Training Camp</font>.<br>
Just in front of us is our latest development! It's our commercial district, with<font color="LEVEL"> Dwarven stores, blacksmith shops and warehouses</font>.<br>
The castle has an upper and lower level. The upper level consists of a <font color="LEVEL">clan hall and the Temple of Einhasad</font>. The lower level features the <font color="LEVEL">Library of Sages</font> and a <font color="LEVEL">Combat Training Camp</font>.<br>
Just in front of us is our latest development! It's our commercial district, with <font color="LEVEL">Dwarven stores, blacksmith shops and warehouses</font>.<br>
Did I explain okay?<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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Welcome! This village is near the castle of Elmore, capital of the kingdom! As you can see, it's an invincible fortress. The fog is always quite thick here, so the whole village is hard to see at once...<br>
Our guards can tell you anything you want to know about the village.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"The structure of the village seems to be very unique."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the lord & tax rate info.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Dimitri:<br>
It's a ranch on a pasture in the north of the village. You'll find such vicious creatures as kukaburros, cougars and Buffalos there. I've heard that it was established as some sort of military program. Therefore, it was supported by the country.<br>
Raising wild animals is not as easy as it may seem. In the end, the military gave up on the project. Once they withdrew their funding, the farm was abandoned by all but a few die-hards, who can't seem to give up the business of raising wild beasts. It's also said that sometimes young adventurers like yourself go hunting there...<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
It's a ranch on a pasture in the north of the village. You'll find such vicious creatures as kookaburras, cougars and Buffalos there. I've heard that it was established as some sort of military program. Therefore, it was supported by the country.<br>
Raising wild animals is not as easy as it may seem. In the end, the military gave up on the project. Once they withdrew their funding, the farm was abandoned by all but a few die-hards, who can't seem to give up the business of raising wild beasts. It's also said that sometimes young adventurers like you go hunting there...<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Dimitri:<br>
The<font color="LEVEL"> pasture of wild beasts</font> in the northern part of this village is one of our most popular attractions! I don't understand why anyone would want to keep such ferocious animals! Are they crazy or what?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Pasture of wild beasts? I wish to see it."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the lord & tax rate info.</Button>
The <font color="LEVEL">Beast Farm</font> in the northern part of this village is one of our most popular attractions! I don't understand why anyone would want to keep such ferocious animals! Are they crazy or what?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Beast Farm? I wish to see it."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Ballard:<br>
The<font color="LEVEL"> Valley of Saints</font> has been a holy place since ancient times. The saints of Einhasad Temple are buried there. It's also the only way to the<font color="LEVEL"> Monastery of Silence</font>.<br>
The <font color="LEVEL">Valley of Saints</font> has been a holy place since ancient times. The saints of Einhasad Temple are buried there. It's also the only way to the <font color="LEVEL">Monastery of Silence</font>.<br>
According to rumors, kel mahums have started showing up recently in the Valley of Saints blocking the path to the monastery. Terrible things must be going on there! Unless you have an important business there, you'd best stay away from that area.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Ballard:<br>
The<font color="LEVEL"> Monastery of Silence</font> was established by the<font color="LEVEL"> Order of Saint Solina</font>, a branch of the Einhasad Temple.<br>
The <font color="LEVEL">Monastery of Silence</font> was established by the <font color="LEVEL">Order of Saint Solina</font>, a branch of the Einhasad Temple.<br>
Other travelers have said that it has a very austere and quiet atmosphere. The monks rarely speak with outsiders. Since it's in the middle of nowhere, it's a wonderful place for quiet meditation.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Ballard:<br>
It is said that in Aden Kingdom, people worship Einhasad as the goddess of healing and peace. However, to us, she's the goddess of war and justice. Her statue in the temple says it all...<br>
No matter how much you love peace, if you're not firm against evil, peace will be elusive. Don't you agree? The goddess of myth also used physical force to achieve justice and peace. We believe that we should punish evil by any means necessary.<br>
The faith of Einhasad has a long tradition in our kingdom. We have many legends and myths regarding the goddess and her disciples. Especially in the Rune region, many ancient stories are told regarding the<font color="LEVEL"> Valley of Saints</font> and the<font color="LEVEL"> Monastery of Silence</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Please tell me about the Valley of Saints." </Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Please tell me about the Monastery of Silence." </Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the lord & tax rate info.</Button>
The faith of Einhasad has a long tradition in our kingdom. We have many legends and myths regarding the goddess and her disciples. Especially in the Rune region, many ancient stories are told regarding the <font color="LEVEL">Valley of Saints</font> and the <font color="LEVEL">Monastery of Silence</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Please tell me about the Valley of Saints."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Please tell me about the Monastery of Silence."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Schmidt:<br>
The<font color="LEVEL"> Swamp of Screams</font>? It's a very dangerous place.<br>
The stakatos are ferocious and the water in the swamp is poisonous. I hear you become addicted when you get near the water, you don't even have to drink it!<br>
The Golden Ram Mercenary Force was hired to wipe them out. Best to use the experts, you'd need a miracle to survive there!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
The <font color="LEVEL">Swamp of Screams</font>? It's a very dangerous place.<br>
The Stakatos are ferocious and the water in the swamp is poisonous. I hear you become addicted when you get near the water; you don't even have to drink it!<br>
The Golden Ram Army was hired to wipe them out. Best to use the experts, you'd need a miracle to survive there!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Schmidt:<br>
Howdy, stranger! Welcome! You're really brave to be here at a time like this! Or just lucky maybe? Ha!<br>
I've had enough of danger myself, thank you! I'd rather stay home and relax with my georgeous wife! When the stakatos are driven out of the Swamp of Screams and the land is cultivated, I'll be the first to build my own farm!<br>
Well, first I have to find a georgeous wife... Can you believe I'm still single?!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Swamp of Screams." </Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the lord & tax rate info.</Button>
I've had enough of danger myself, thank you! I'd rather stay home and relax with my gorgeous wife! When the stakatos are driven out of the Swamp of Screams and the land is cultivated, I'll be the first to build my own farm!<br>
Well, first I have to find a gorgeous wife... Can you believe I'm still single?!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Swamp of Screams."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Ian:<br>
It was the uprising against the von Hellmann family. In that forest the last of the rebel forces were captured by the king's men. They were cruelly tortured and publicly executed. The forest was never the same after that. A cursed fog continually hangs over the place.<br>
Its said that dead walk the earth there, and vampire ghosts feast on trespassers! Dark forces are surely at work in that place!<br>
It's said that dead walk the earth there, and vampire ghosts feast on trespassers! Dark forces are surely at work in that place!<br>
It's said that some people have actually taken up residence in an abandoned village in the middle of the forest! What are they thinking? I'm not sure if they're very foolish or very brave!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Ian:<br>
Have you visited the dark forest east of the village? It's known as the<font color="LEVEL"> Forest of the Dead</font>. Once, it was a beautiful place, where deer grazed and stately oaks and wildflowers flourished! I remember picking wild strawberries with my older sister there when I was young. Then, one day, it was all gone... It still seems like a horrible dream!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the Forest of the Dead." </Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the lord & tax rate info.</Button>
Have you visited the dank forest east of the village? It's known as the <font color="LEVEL">Forest of the Dead</font>. Once, it was a beautiful place, where deer grazed and stately oaks and wildflowers flourished! I remember picking wild strawberries with my older sister there when I was young. Then, one day, it was all gone... It still seems like a horrible dream!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the Forest of the Dead."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Sirius:<br>
Well, let's see.. My hometown is in ruins! And now, vicious beasts are trying to kill me every time I turn around... You'd be grumpy too!<br>
My hometown was a small, peaceful village in the manor ruled by the von Hellmann family. It was an humble village, inhabited by hunters and lumberjacks. The people there were drawn into the revolt and killed, including my entire family...<br>
My hometown was a small, peaceful village in the manor ruled by the von Hellmann family. It was a humble village, inhabited by hunters and lumberjacks. The people there were drawn into the revolt and killed, including my entire family...<br>
I'd prefer that the village had burnt to the ground, but still it exists... A wicked shell of its former self, inhabited only by evil spirits and ghosts. Never go there after dark!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Tell me more about the von Hellmann family."</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>

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<html><body>Guard Sirius:<br>
The<font color="LEVEL"> von Hellmanns</font> were aristocrats who ruled the manor in the eastern section of Rune. They gained power after their distinguished service in the war with Aden. But the revolt was their undoing! They were all brutally massacred! Now the mere mention of their name can be deadly... Watch what you say around here!<br>
If you visit the<font color="LEVEL"> Forest of the Dead</font>, you should really be careful! Legend says that the von Hellmann Family has all turned into<font color="LEVEL"> blood-drinking creatures</font> roaming about the forest. Oh well, one shouldn't listen to rumors, I suppose... But you can't be too careful!<br>
The <font color="LEVEL">von Hellmanns</font> were aristocrats who ruled the manor in the eastern section of Rune. They gained power after their distinguished service in the war with Aden. But the revolt was their undoing! They were all brutally massacred! Now the mere mention of their name can be deadly... Watch what you say around here!<br>
If you visit the <font color="LEVEL">Forest of the Dead</font>, you should really be careful! Legend says that the von Hellmann Family has all turned into <font color="LEVEL">blood-drinking creatures</font> roaming about the forest. Oh well, one shouldn't listen to rumors, I suppose... But you can't be too careful!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Blood-drinking creatures? Like vampires?!"</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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Sigh...<br>
What do you want? Well, speak up or go away!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Why so grumpy?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Namee:<br>
The pain of the past must not repeat itself.<br>
If an enemy appears, my arrow will ride upon Sayha's wind and directly pierce its heart. I will not be caught off guard this time.
If an enemy appears, my arrow will ride upon Sayha's wind and directly pierce its heart. I will not be caught off guard this time.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><head><body>Trader Lector:<br>
<html><body>Trader Lector:<br>
What would you like to trade?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3000100">"I want to trade Warrior Equipment."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3000101">"Let's trade some regular Wizard equipment."</Button>

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<html><body>Magic Merchant Cema:<br>
What would you like, my friend? Tell me what you need.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3083400">Trade Wizard equipment.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Trade basic equipment for Wizards.</Button>
<html><body>Magic Trader Cema:<br>
Can I interest you in anything today?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3083400">"I would like to trade some Wizard Equipment."</Button>
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<html><body>Magic Merchant Cema:<br>
<html><body>Magic Trader Cema:<br>
Appearances can be deceiving. I may seem a humble merchant, but sometimes I carry out other tasks for my master. Since that is the case, you'd best hurry and conclude your business here...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Buy/Sell/Refund.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3083401">Trade supplies.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Wear 3083400">Try on Wizard equipment.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to trade some equipment."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3083401">"Can we trade supplies?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Trader Drumond:<br>
What would you like to do?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3130000">Buy equipment for Fighters.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3130001">Buy equipment for Wizards.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3130002">Buy Fighter Common Items.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3130003">Buy Wizard Common Items.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_BuyShadowItem">Buy a Shadow item.</Button>
Well, don't just stand there. Tell me what you want!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3130000">"I want to trade Warrior Equipment."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3130001">"Let's trade some Wizard equipment."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_BuyShadowItem">"I'd like to buy some Shadow Items."</Button>
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<html><body>Trader Drumond:<br>
Welcome to the best weapon shop in Elmore, certified by the Silver Scale Guild itself. We sell the highest quality equipment for an outstanding price.<br>
Why are you looking at me like that? Do I have something on my face? Did you talk to Vladimir? Those rumors he's been spreading about me are all lies, you know. You cannot listen to falsehoods like that!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Buy/Sell/Refund.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Wear 3130000">Try on Fighter equipment.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Wear 3130001">Try on Wizard equipment.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to trade some equipment."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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