Brooch jewel effects.
This commit is contained in:
@@ -121,17 +121,33 @@ public class BeastSoulShot implements IItemHandler
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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{
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{
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pet.setChargedShot(ShotType.SOULSHOTS, true);
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pet.setChargedShot(ShotType.SOULSHOTS, true);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if (activeOwner.getActiveRubyJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, activeOwner.getActiveRubyJewel().getEffectId(), 1, 0, 0), 600);
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}
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else
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{
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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}
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}
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}
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}
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}
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aliveServitor.forEach(s ->
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aliveServitor.forEach(s ->
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{
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{
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if (!s.isChargedShot(ShotType.SOULSHOTS))
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if (!s.isChargedShot(ShotType.SOULSHOTS))
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{
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{
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s.setChargedShot(ShotType.SOULSHOTS, true);
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s.setChargedShot(ShotType.SOULSHOTS, true);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if (activeOwner.getActiveRubyJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, activeOwner.getActiveRubyJewel().getEffectId(), 1, 0, 0), 600);
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}
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else
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{
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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}
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}
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}
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});
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});
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return true;
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return true;
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}
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}
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@@ -123,17 +123,33 @@ public class BeastSpiritShot implements IItemHandler
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if (!pet.isChargedShot(shotType))
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if (!pet.isChargedShot(shotType))
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{
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{
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pet.setChargedShot(shotType, true);
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pet.setChargedShot(shotType, true);
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if (activeOwner.getActiveShappireJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, activeOwner.getActiveShappireJewel().getEffectId(), 2, 0, 0), 600);
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}
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else
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{
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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}
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}
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}
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}
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}
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aliveServitor.forEach(s ->
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aliveServitor.forEach(s ->
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{
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{
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if (!s.isChargedShot(shotType))
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if (!s.isChargedShot(shotType))
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{
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{
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s.setChargedShot(shotType, true);
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s.setChargedShot(shotType, true);
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if (activeOwner.getActiveShappireJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, activeOwner.getActiveShappireJewel().getEffectId(), 2, 0, 0), 600);
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}
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else
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{
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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}
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}
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}
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});
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});
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return true;
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return true;
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}
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}
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@@ -101,7 +101,17 @@ public class BlessedSpiritShot implements IItemHandler
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{
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{
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activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
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activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
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}
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}
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if (activeChar.getActiveShappireJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, activeChar.getActiveShappireJewel().getEffectId(), 1, 0, 0), 600);
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}
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else
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{
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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}
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return true;
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return true;
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}
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}
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}
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}
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@@ -113,7 +113,16 @@ public class SoulShots implements IItemHandler
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{
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{
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activeChar.sendPacket(SystemMessageId.YOUR_SOULSHOTS_ARE_ENABLED);
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activeChar.sendPacket(SystemMessageId.YOUR_SOULSHOTS_ARE_ENABLED);
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}
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}
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if (activeChar.getActiveRubyJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, activeChar.getActiveRubyJewel().getEffectId(), 1, 0, 0), 600);
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}
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else
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{
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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}
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return true;
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return true;
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}
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}
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}
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}
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@@ -101,7 +101,17 @@ public class SpiritShot implements IItemHandler
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{
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{
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activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
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activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
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}
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}
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if (activeChar.getActiveShappireJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, activeChar.getActiveShappireJewel().getEffectId(), 1, 0, 0), 600);
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}
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else
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{
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLevel(), 0, 0), 600));
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}
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return true;
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return true;
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}
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}
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}
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}
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@@ -0,0 +1,56 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.enums;
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/**
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* @author Mobius
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*/
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public enum BroochJewel
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{
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RUBY_LV3(38857, 17815, 0.075),
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RUBY_LV4(38858, 17816, 0.125),
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RUBY_LV5(38859, 17817, 0.2),
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SHAPPHIRE_LV3(38929, 17819, 0.075),
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SHAPPHIRE_LV4(38930, 17820, 0.125),
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SHAPPHIRE_LV5(38931, 17821, 0.2);
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private int _itemId;
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private int _effectId;
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private double _bonus;
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private BroochJewel(int itemId, int effectId, double bonus)
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{
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_itemId = itemId;
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_effectId = effectId;
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_bonus = bonus;
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}
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public int getItemId()
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{
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return _itemId;
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}
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public int getEffectId()
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{
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return _effectId;
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}
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public double getBonus()
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{
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return _bonus;
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}
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}
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@@ -76,6 +76,7 @@ import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.datatables.ItemTable;
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import com.l2jmobius.gameserver.datatables.ItemTable;
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import com.l2jmobius.gameserver.enums.AdminTeleportType;
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import com.l2jmobius.gameserver.enums.AdminTeleportType;
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import com.l2jmobius.gameserver.enums.BroochJewel;
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import com.l2jmobius.gameserver.enums.CastleSide;
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import com.l2jmobius.gameserver.enums.CastleSide;
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import com.l2jmobius.gameserver.enums.CategoryType;
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import com.l2jmobius.gameserver.enums.CategoryType;
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import com.l2jmobius.gameserver.enums.ChatType;
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import com.l2jmobius.gameserver.enums.ChatType;
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@@ -711,6 +712,9 @@ public final class L2PcInstance extends L2Playable
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private final Map<Integer, CubicInstance> _cubics = new ConcurrentSkipListMap<>();
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private final Map<Integer, CubicInstance> _cubics = new ConcurrentSkipListMap<>();
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/** Active shots. */
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/** Active shots. */
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protected Set<Integer> _activeSoulShots = ConcurrentHashMap.newKeySet();
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protected Set<Integer> _activeSoulShots = ConcurrentHashMap.newKeySet();
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/** Active Brooch Jewels **/
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private BroochJewel _activeRubyJewel = null;
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private BroochJewel _activeShappireJewel = null;
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public final ReentrantLock soulShotLock = new ReentrantLock();
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public final ReentrantLock soulShotLock = new ReentrantLock();
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@@ -8650,6 +8654,26 @@ public final class L2PcInstance extends L2Playable
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_activeSoulShots.clear();
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_activeSoulShots.clear();
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}
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}
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public BroochJewel getActiveRubyJewel()
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{
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return _activeRubyJewel;
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}
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public void setActiveRubyJewel(BroochJewel jewel)
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{
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_activeRubyJewel = jewel;
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}
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public BroochJewel getActiveShappireJewel()
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{
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return _activeShappireJewel;
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}
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public void setActiveShappireJewel(BroochJewel jewel)
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{
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_activeShappireJewel = jewel;
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}
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private ScheduledFuture<?> _taskWarnUserTakeBreak;
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private ScheduledFuture<?> _taskWarnUserTakeBreak;
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public EnumIntBitmask<ClanPrivilege> getClanPrivileges()
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public EnumIntBitmask<ClanPrivilege> getClanPrivileges()
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@@ -13870,5 +13894,4 @@ public final class L2PcInstance extends L2Playable
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addStatusUpdateValue(StatusUpdateType.MAX_CP);
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addStatusUpdateValue(StatusUpdateType.MAX_CP);
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addStatusUpdateValue(StatusUpdateType.CUR_CP);
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addStatusUpdateValue(StatusUpdateType.CUR_CP);
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}
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}
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}
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}
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@@ -39,6 +39,7 @@ import com.l2jmobius.commons.database.DatabaseFactory;
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import com.l2jmobius.commons.util.CommonUtil;
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import com.l2jmobius.commons.util.CommonUtil;
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import com.l2jmobius.gameserver.data.xml.impl.ArmorSetsData;
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import com.l2jmobius.gameserver.data.xml.impl.ArmorSetsData;
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import com.l2jmobius.gameserver.datatables.ItemTable;
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import com.l2jmobius.gameserver.datatables.ItemTable;
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import com.l2jmobius.gameserver.enums.BroochJewel;
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import com.l2jmobius.gameserver.enums.ItemLocation;
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import com.l2jmobius.gameserver.enums.ItemLocation;
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import com.l2jmobius.gameserver.enums.ItemSkillType;
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import com.l2jmobius.gameserver.enums.ItemSkillType;
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import com.l2jmobius.gameserver.enums.PrivateStoreType;
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import com.l2jmobius.gameserver.enums.PrivateStoreType;
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@@ -388,6 +389,11 @@ public abstract class Inventory extends ItemContainer
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{
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{
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player.sendPacket(new SkillCoolTime(player));
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player.sendPacket(new SkillCoolTime(player));
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}
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}
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if ((item.getItem().getBodyPart() == L2Item.SLOT_BROOCH_JEWEL) || (item.getItem().getBodyPart() == L2Item.SLOT_BROOCH))
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{
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updateActiveBroochJewel(player);
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}
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}
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}
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@Override
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@Override
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@@ -471,6 +477,49 @@ public abstract class Inventory extends ItemContainer
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{
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{
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player.handleAutoShots(Config.ENABLE_AUTO_SHOTS);
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player.handleAutoShots(Config.ENABLE_AUTO_SHOTS);
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}
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}
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if ((item.getItem().getBodyPart() == L2Item.SLOT_BROOCH_JEWEL) || (item.getItem().getBodyPart() == L2Item.SLOT_BROOCH))
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{
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updateActiveBroochJewel(player);
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}
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}
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private void updateActiveBroochJewel(L2PcInstance player)
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{
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// Update active Ruby jewel.
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if ((player.getInventory().getItemByItemId(BroochJewel.RUBY_LV5.getItemId()) != null) && (player.getInventory().getItemByItemId(BroochJewel.RUBY_LV5.getItemId()).isEquipped()))
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{
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player.setActiveRubyJewel(BroochJewel.RUBY_LV5);
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}
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else if ((player.getInventory().getItemByItemId(BroochJewel.RUBY_LV4.getItemId()) != null) && (player.getInventory().getItemByItemId(BroochJewel.RUBY_LV4.getItemId()).isEquipped()))
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{
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player.setActiveRubyJewel(BroochJewel.RUBY_LV4);
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}
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else if ((player.getInventory().getItemByItemId(BroochJewel.RUBY_LV3.getItemId()) != null) && (player.getInventory().getItemByItemId(BroochJewel.RUBY_LV5.getItemId()).isEquipped()))
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{
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player.setActiveRubyJewel(BroochJewel.RUBY_LV3);
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}
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else
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{
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player.setActiveRubyJewel(null);
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}
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// Update active Sapphire jewel.
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if ((player.getInventory().getItemByItemId(BroochJewel.SHAPPHIRE_LV5.getItemId()) != null) && (player.getInventory().getItemByItemId(BroochJewel.SHAPPHIRE_LV5.getItemId()).isEquipped()))
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{
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player.setActiveShappireJewel(BroochJewel.SHAPPHIRE_LV5);
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}
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else if ((player.getInventory().getItemByItemId(BroochJewel.SHAPPHIRE_LV4.getItemId()) != null) && (player.getInventory().getItemByItemId(BroochJewel.SHAPPHIRE_LV4.getItemId()).isEquipped()))
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{
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player.setActiveShappireJewel(BroochJewel.SHAPPHIRE_LV4);
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}
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else if ((player.getInventory().getItemByItemId(BroochJewel.SHAPPHIRE_LV3.getItemId()) != null) && (player.getInventory().getItemByItemId(BroochJewel.SHAPPHIRE_LV3.getItemId()).isEquipped()))
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{
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player.setActiveShappireJewel(BroochJewel.SHAPPHIRE_LV3);
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}
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else
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{
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||||||
|
player.setActiveShappireJewel(null);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -862,7 +862,12 @@ public final class Formulas
|
|||||||
|
|
||||||
// Bonus Spiritshot
|
// Bonus Spiritshot
|
||||||
final double shotsBonus = attacker.getStat().getValue(Stats.SHOTS_BONUS);
|
final double shotsBonus = attacker.getStat().getValue(Stats.SHOTS_BONUS);
|
||||||
mAtk *= bss ? 4 * shotsBonus : sps ? 2 * shotsBonus : 1;
|
double sapphireBonus = 0;
|
||||||
|
if (attacker.isPlayer() && (attacker.getActingPlayer().getActiveShappireJewel() != null))
|
||||||
|
{
|
||||||
|
sapphireBonus = attacker.getActingPlayer().getActiveShappireJewel().getBonus();
|
||||||
|
}
|
||||||
|
mAtk *= bss ? 4 * (shotsBonus + sapphireBonus) : sps ? 2 * (shotsBonus + sapphireBonus) : 1;
|
||||||
|
|
||||||
double damage = (Math.sqrt(mAtk) * power * (mp / 97)) / mDef;
|
double damage = (Math.sqrt(mAtk) * power * (mp / 97)) / mDef;
|
||||||
damage *= calcGeneralTraitBonus(attacker, target, skill.getTraitType(), false);
|
damage *= calcGeneralTraitBonus(attacker, target, skill.getTraitType(), false);
|
||||||
|
@@ -36,6 +36,7 @@ public class ShotsBonusFinalizer implements IStatsFunction
|
|||||||
throwIfPresent(base);
|
throwIfPresent(base);
|
||||||
|
|
||||||
double baseValue = 1;
|
double baseValue = 1;
|
||||||
|
double rubyBonus = 0;
|
||||||
final L2PcInstance player = creature.getActingPlayer();
|
final L2PcInstance player = creature.getActingPlayer();
|
||||||
if (player != null)
|
if (player != null)
|
||||||
{
|
{
|
||||||
@@ -44,7 +45,11 @@ public class ShotsBonusFinalizer implements IStatsFunction
|
|||||||
{
|
{
|
||||||
baseValue += (weapon.getEnchantLevel() * 0.7) / 100;
|
baseValue += (weapon.getEnchantLevel() * 0.7) / 100;
|
||||||
}
|
}
|
||||||
|
if (player.getActiveRubyJewel() != null)
|
||||||
|
{
|
||||||
|
rubyBonus = player.getActiveRubyJewel().getBonus();
|
||||||
}
|
}
|
||||||
return CommonUtil.constrain(baseValue, 1.0, 1.21);
|
}
|
||||||
|
return Stats.defaultValue(creature, stat, CommonUtil.constrain(baseValue, 1.0, 1.21) + rubyBonus);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user