Monster aggro range and skill corrections.
Contributed by gamelike85.
This commit is contained in:
@@ -334,7 +334,6 @@
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<trait>SHOCK</trait>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>38940</power> <!-- Fix: Retail Missed -->
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@@ -358,17 +357,26 @@
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<coolTime>200</coolTime>
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<reuseDelay>5000</reuseDelay>
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<effectPoint>-1</effectPoint>
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<activateRate>80</activateRate>
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<isDebuff>true</isDebuff>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<abnormalType>REAL_TARGET</abnormalType>
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<abnormalType>PA_DOWN</abnormalType>
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<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
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<magicLvl>1</magicLvl>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="GetAgro" />
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<effect name="AddHate">
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<power>500</power>
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</effect>
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<effect name="HateAttack">
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<amount>500</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>-35</amount>
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<mode>PER</mode>
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@@ -392,7 +400,6 @@
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<isDebuff>true</isDebuff>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
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<abnormalType>BLEEDING</abnormalType>
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<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
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<activateRate>80</activateRate>
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@@ -403,7 +410,6 @@
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<trait>BLEED</trait>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>38940</power> <!-- Fix: Retail Missed -->
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@@ -436,12 +442,15 @@
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<effectRange>800</effectRange>
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<fanRange>0;0;600;60</fanRange>
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<magicLvl>1</magicLvl>
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<nextAction>ATTACK</nextAction>
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<trait>KNOCKDOWN</trait>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<conditions>
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<condition name="OpCheckCastRange">
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<distance>200</distance>
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</condition>
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</conditions>
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<effects>
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<effect name="KnockBack">
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<speed>200</speed>
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@@ -467,7 +476,6 @@
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<magicLvl>1</magicLvl>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="HpDrain">
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<power>553</power> <!-- Fix: Retail Missed -->
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@@ -485,7 +493,7 @@
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<reuseDelay>10000</reuseDelay>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalType>ATTACK_TIME_DOWN</abnormalType>
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<abnormalType>PA_UP_SPECIAL</abnormalType>
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<castRange>400</castRange>
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<effectRange>900</effectRange>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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@@ -494,7 +502,6 @@
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<magicLvl>1</magicLvl>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PAtk">
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<amount>50</amount>
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@@ -521,7 +528,6 @@
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<abnormalTime>10</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<activateRate>80</activateRate>
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<lvlBonusRate>30</lvlBonusRate>
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<basicProperty>PHYSICAL</basicProperty>
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<magicLvl>1</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -530,7 +536,6 @@
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<trait>PULL</trait>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>-50</amount>
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@@ -568,7 +573,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="HpDrain">
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<power>553</power> <!-- Fix: Retail Missed -->
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@@ -595,7 +599,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="VampiricAttack">
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<amount>80</amount>
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@@ -629,7 +632,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>550</power>
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@@ -685,7 +687,6 @@
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="TargetCancel">
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<chance>60</chance>
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@@ -743,7 +744,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>553</power> <!-- Fix: Retail Missed -->
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@@ -772,7 +772,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>553</power> <!-- Fix: Retail Missed -->
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@@ -798,7 +797,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="HpDrain">
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<power>553</power> <!-- Fix: Retail Missed -->
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@@ -831,7 +829,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="TargetCancel">
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<chance>60</chance>
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@@ -877,7 +874,6 @@
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<trait>KNOCKDOWN</trait>
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<targetType>ENEMY</targetType>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="KnockBack">
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<speed>200</speed>
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@@ -914,7 +910,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>38940</power> <!-- Fix: Retail Missed -->
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@@ -955,7 +950,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -983,7 +977,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -1009,7 +1002,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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@@ -1035,7 +1027,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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@@ -1061,7 +1052,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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@@ -1087,7 +1077,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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@@ -1115,7 +1104,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -1143,7 +1131,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -1171,7 +1158,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -1199,7 +1185,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -1237,7 +1222,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="AirBind" />
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<effect name="BlockActions" />
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@@ -1419,7 +1403,6 @@
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<effectRange>100</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>38940</power> <!-- Fix: Retail Missed -->
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@@ -1445,7 +1428,6 @@
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>157</power>
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@@ -1474,7 +1456,6 @@
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>38940</power> <!-- Fix: Retail Missed -->
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@@ -1663,7 +1644,6 @@
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<trait>DERANGEMENT</trait>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="Mute" />
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<effect name="PhysicalAttack">
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@@ -52,6 +52,8 @@
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<value level="4">4</value>
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</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<activateRate>80</activateRate>
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<abnormalType>PA_DOWN</abnormalType>
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<isDebuff>true</isDebuff>
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<basicProperty>MAGIC</basicProperty>
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<effectRange>400</effectRange>
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@@ -105,6 +107,8 @@
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<value level="4">4</value>
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</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<activateRate>80</activateRate>
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<abnormalType>PD_DOWN</abnormalType>
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<isDebuff>true</isDebuff>
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<basicProperty>MAGIC</basicProperty>
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<effectRange>400</effectRange>
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@@ -159,8 +163,10 @@
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<value level="4">4</value>
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</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<activateRate>80</activateRate>
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<abnormalType>PA_DOWN</abnormalType>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty>
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<basicProperty>MAGIC</basicProperty>
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<effectRange>400</effectRange>
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<magicLvl>1</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -213,8 +219,10 @@
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<value level="4">4</value>
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</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<activateRate>80</activateRate>
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<abnormalType>PA_DOWN</abnormalType>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty>
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<basicProperty>MAGIC</basicProperty>
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<effectRange>400</effectRange>
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<magicLvl>1</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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