Fixed getVitalityExpBonus always returning 1.
This commit is contained in:
parent
4de00e10c4
commit
0a1539c9cd
@ -477,12 +477,15 @@ public class PlayerStat extends PlayableStat
|
|||||||
|
|
||||||
public double getVitalityExpBonus()
|
public double getVitalityExpBonus()
|
||||||
{
|
{
|
||||||
final double bonus = (getVitalityPoints() > 0) ? getMul(Stat.VITALITY_EXP_RATE, Config.RATE_VITALITY_EXP_MULTIPLIER) : 1;
|
if (getVitalityPoints() > 0)
|
||||||
if ((bonus == 1) && (getActiveChar().getLimitedSayhaGraceEndTime() > Chronos.currentTimeMillis()))
|
{
|
||||||
|
return getValue(Stat.VITALITY_EXP_RATE, Config.RATE_VITALITY_EXP_MULTIPLIER);
|
||||||
|
}
|
||||||
|
if (getActiveChar().getLimitedSayhaGraceEndTime() > Chronos.currentTimeMillis())
|
||||||
{
|
{
|
||||||
return Config.RATE_LIMITED_SAYHA_GRACE_EXP_MULTIPLIER;
|
return Config.RATE_LIMITED_SAYHA_GRACE_EXP_MULTIPLIER;
|
||||||
}
|
}
|
||||||
return bonus;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setVitalityPoints(int value)
|
public void setVitalityPoints(int value)
|
||||||
|
@ -16,7 +16,6 @@
|
|||||||
*/
|
*/
|
||||||
package org.l2jmobius.gameserver.network.serverpackets;
|
package org.l2jmobius.gameserver.network.serverpackets;
|
||||||
|
|
||||||
import org.l2jmobius.Config;
|
|
||||||
import org.l2jmobius.commons.network.PacketWriter;
|
import org.l2jmobius.commons.network.PacketWriter;
|
||||||
import org.l2jmobius.gameserver.enums.BonusExpType;
|
import org.l2jmobius.gameserver.enums.BonusExpType;
|
||||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||||
@ -48,16 +47,11 @@ public class ExUserBoostStat implements IClientOutgoingPacket
|
|||||||
{
|
{
|
||||||
case VITALITY:
|
case VITALITY:
|
||||||
{
|
{
|
||||||
if (_player.getStat().getVitalityPoints() > 0)
|
final int vitalityBonus = (int) (_player.getStat().getVitalityExpBonus() * 100);
|
||||||
|
if (vitalityBonus > 0)
|
||||||
{
|
{
|
||||||
count = 1;
|
count = 1;
|
||||||
bonus = (int) (Config.RATE_VITALITY_EXP_MULTIPLIER * 100);
|
bonus = vitalityBonus;
|
||||||
}
|
|
||||||
|
|
||||||
if (bonus > 0)
|
|
||||||
{
|
|
||||||
count += (int) _player.getStat().getValue(Stat.VITALITY_SKILLS, 0);
|
|
||||||
bonus += (int) ((_player.getStat().getMul(Stat.VITALITY_EXP_RATE, 1) - 1) * 100);
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -477,12 +477,15 @@ public class PlayerStat extends PlayableStat
|
|||||||
|
|
||||||
public double getVitalityExpBonus()
|
public double getVitalityExpBonus()
|
||||||
{
|
{
|
||||||
final double bonus = (getVitalityPoints() > 0) ? getMul(Stat.VITALITY_EXP_RATE, Config.RATE_VITALITY_EXP_MULTIPLIER) : 1;
|
if (getVitalityPoints() > 0)
|
||||||
if ((bonus == 1) && (getActiveChar().getLimitedSayhaGraceEndTime() > Chronos.currentTimeMillis()))
|
{
|
||||||
|
return getValue(Stat.VITALITY_EXP_RATE, Config.RATE_VITALITY_EXP_MULTIPLIER);
|
||||||
|
}
|
||||||
|
if (getActiveChar().getLimitedSayhaGraceEndTime() > Chronos.currentTimeMillis())
|
||||||
{
|
{
|
||||||
return Config.RATE_LIMITED_SAYHA_GRACE_EXP_MULTIPLIER;
|
return Config.RATE_LIMITED_SAYHA_GRACE_EXP_MULTIPLIER;
|
||||||
}
|
}
|
||||||
return bonus;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setVitalityPoints(int value)
|
public void setVitalityPoints(int value)
|
||||||
|
@ -16,7 +16,6 @@
|
|||||||
*/
|
*/
|
||||||
package org.l2jmobius.gameserver.network.serverpackets;
|
package org.l2jmobius.gameserver.network.serverpackets;
|
||||||
|
|
||||||
import org.l2jmobius.Config;
|
|
||||||
import org.l2jmobius.commons.network.PacketWriter;
|
import org.l2jmobius.commons.network.PacketWriter;
|
||||||
import org.l2jmobius.gameserver.enums.BonusExpType;
|
import org.l2jmobius.gameserver.enums.BonusExpType;
|
||||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||||
@ -48,16 +47,11 @@ public class ExUserBoostStat implements IClientOutgoingPacket
|
|||||||
{
|
{
|
||||||
case VITALITY:
|
case VITALITY:
|
||||||
{
|
{
|
||||||
if (_player.getStat().getVitalityPoints() > 0)
|
final int vitalityBonus = (int) (_player.getStat().getVitalityExpBonus() * 100);
|
||||||
|
if (vitalityBonus > 0)
|
||||||
{
|
{
|
||||||
count = 1;
|
count = 1;
|
||||||
bonus = (int) (Config.RATE_VITALITY_EXP_MULTIPLIER * 100);
|
bonus = vitalityBonus;
|
||||||
}
|
|
||||||
|
|
||||||
if (bonus > 0)
|
|
||||||
{
|
|
||||||
count += (int) _player.getStat().getValue(Stat.VITALITY_SKILLS, 0);
|
|
||||||
bonus += (int) ((_player.getStat().getMul(Stat.VITALITY_EXP_RATE, 1) - 1) * 100);
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user