Addition of HitAtNight effect.
This commit is contained in:
+1
@@ -162,6 +162,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
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EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
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EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
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EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
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EffectHandler.getInstance().registerHandler("Hide", Hide::new);
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EffectHandler.getInstance().registerHandler("Hide", Hide::new);
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EffectHandler.getInstance().registerHandler("HitAtNight", HitAtNight::new);
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EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
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EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
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EffectHandler.getInstance().registerHandler("Hp", Hp::new);
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EffectHandler.getInstance().registerHandler("Hp", Hp::new);
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EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
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EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
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+46
@@ -0,0 +1,46 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Mobius
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*/
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public class HitAtNight extends AbstractStatEffect
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{
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public HitAtNight(StatsSet params)
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{
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super(params, Stats.HIT_AT_NIGHT);
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}
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@Override
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public void onStart(L2Character effector, L2Character effected, Skill skill)
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{
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GameTimeController.getInstance().addShadowSenseCharacter(effected);
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}
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@Override
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public void onExit(L2Character effector, L2Character effected, Skill skill)
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{
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GameTimeController.getInstance().removeShadowSenseCharacter(effected);
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}
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}
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@@ -6446,7 +6446,7 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effects>
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<effect name="Accuracy">
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<effect name="HitAtNight">
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<amount>3</amount>
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<amount>3</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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@@ -132,6 +132,7 @@ Heal: Increases current HP by a given amount.
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HealOverTime: Increases current HP by a given amount over time.
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HealOverTime: Increases current HP by a given amount over time.
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HealPercent: Increases current HP by a given percentage amount.
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HealPercent: Increases current HP by a given percentage amount.
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Hide: Hide effect.
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Hide: Hide effect.
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HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
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HitNumber: Polearm attack max hit creatures.
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HitNumber: Polearm attack max hit creatures.
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HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
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HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
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HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
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HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
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@@ -25,6 +25,8 @@ import java.util.logging.Logger;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.events.EventDispatcher;
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import com.l2jmobius.gameserver.model.events.EventDispatcher;
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import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
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import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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/**
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* Game Time controller class.
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* Game Time controller class.
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@@ -40,10 +42,12 @@ public final class GameTimeController extends Thread
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public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
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public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
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public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
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public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
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public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
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public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
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private final static int SHADOW_SENSE_ID = 294;
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private static GameTimeController _instance;
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private static GameTimeController _instance;
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private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
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private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
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private final Set<L2Character> _shadowSenseCharacters = ConcurrentHashMap.newKeySet();
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private final long _referenceTime;
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private final long _referenceTime;
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private GameTimeController()
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private GameTimeController()
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@@ -174,12 +178,42 @@ public final class GameTimeController extends Thread
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if (isNight() != isNight)
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if (isNight() != isNight)
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{
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{
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isNight = !isNight;
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isNight = !isNight;
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EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
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EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
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notifyShadowSense();
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}
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}
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}
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}
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}
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}
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public synchronized void addShadowSenseCharacter(L2Character character)
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{
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if (!_shadowSenseCharacters.contains(character))
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{
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_shadowSenseCharacters.add(character);
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if (isNight())
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{
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final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT);
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msg.addSkillName(SHADOW_SENSE_ID);
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character.sendPacket(msg);
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}
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}
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}
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public void removeShadowSenseCharacter(L2Character character)
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{
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_shadowSenseCharacters.remove(character);
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}
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private void notifyShadowSense()
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{
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final SystemMessage msg = SystemMessage.getSystemMessage(isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
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msg.addSkillName(SHADOW_SENSE_ID);
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for (L2Character character : _shadowSenseCharacters)
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{
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character.getStat().recalculateStats(true);
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character.sendPacket(msg);
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}
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}
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public static GameTimeController getInstance()
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public static GameTimeController getInstance()
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{
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{
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return _instance;
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return _instance;
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@@ -2575,6 +2575,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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case MAGIC_ATTACK:
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case MAGIC_ATTACK:
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case MAGIC_ATTACK_SPEED:
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case MAGIC_ATTACK_SPEED:
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case MAGICAL_DEFENCE:
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case MAGICAL_DEFENCE:
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case HIT_AT_NIGHT:
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{
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{
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info.addComponentType(UserInfoType.STATS);
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info.addComponentType(UserInfoType.STATS);
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break;
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break;
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@@ -149,6 +149,8 @@ public enum Stats
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MAGIC_ATTACK_RANGE("mAtkRange"),
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MAGIC_ATTACK_RANGE("mAtkRange"),
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ATTACK_COUNT_MAX("atkCountMax"),
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ATTACK_COUNT_MAX("atkCountMax"),
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PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
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PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
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HIT_AT_NIGHT("hitAtNight"),
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// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
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// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
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MOVE_SPEED("moveSpeed"),
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MOVE_SPEED("moveSpeed"),
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RUN_SPEED("runSpd", new SpeedFinalizer()),
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RUN_SPEED("runSpd", new SpeedFinalizer()),
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+7
@@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.model.stats.finalizers;
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import java.util.Optional;
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import java.util.Optional;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.stats.IStatsFunction;
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import com.l2jmobius.gameserver.model.stats.IStatsFunction;
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@@ -69,6 +70,12 @@ public class PAccuracyFinalizer implements IStatsFunction
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baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
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baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
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}
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}
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// Shadow sense
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if (GameTimeController.getInstance().isNight())
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{
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baseValue += creature.getStat().getAdd(Stats.HIT_AT_NIGHT, 0);
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}
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return Stats.defaultValue(creature, stat, baseValue);
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return Stats.defaultValue(creature, stat, baseValue);
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}
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}
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+1
@@ -162,6 +162,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
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EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
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EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
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EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
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EffectHandler.getInstance().registerHandler("Hide", Hide::new);
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EffectHandler.getInstance().registerHandler("Hide", Hide::new);
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EffectHandler.getInstance().registerHandler("HitAtNight", HitAtNight::new);
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EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
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EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
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EffectHandler.getInstance().registerHandler("Hp", Hp::new);
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EffectHandler.getInstance().registerHandler("Hp", Hp::new);
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EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
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EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
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+46
@@ -0,0 +1,46 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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|
* it under the terms of the GNU General Public License as published by
|
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|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
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* (at your option) any later version.
|
||||||
|
*
|
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|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
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|
* General Public License for more details.
|
||||||
|
*
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* You should have received a copy of the GNU General Public License
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|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Mobius
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*/
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public class HitAtNight extends AbstractStatEffect
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{
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public HitAtNight(StatsSet params)
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{
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super(params, Stats.HIT_AT_NIGHT);
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}
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@Override
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public void onStart(L2Character effector, L2Character effected, Skill skill)
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{
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GameTimeController.getInstance().addShadowSenseCharacter(effected);
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}
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@Override
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public void onExit(L2Character effector, L2Character effected, Skill skill)
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{
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GameTimeController.getInstance().removeShadowSenseCharacter(effected);
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}
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}
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@@ -6446,7 +6446,7 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effects>
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<effect name="Accuracy">
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<effect name="HitAtNight">
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<amount>3</amount>
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<amount>3</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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@@ -132,6 +132,7 @@ Heal: Increases current HP by a given amount.
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HealOverTime: Increases current HP by a given amount over time.
|
HealOverTime: Increases current HP by a given amount over time.
|
||||||
HealPercent: Increases current HP by a given percentage amount.
|
HealPercent: Increases current HP by a given percentage amount.
|
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Hide: Hide effect.
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Hide: Hide effect.
|
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HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
|
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HitNumber: Polearm attack max hit creatures.
|
HitNumber: Polearm attack max hit creatures.
|
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HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
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HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
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HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
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@@ -25,6 +25,8 @@ import java.util.logging.Logger;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.events.EventDispatcher;
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import com.l2jmobius.gameserver.model.events.EventDispatcher;
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import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
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import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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|
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/**
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/**
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* Game Time controller class.
|
* Game Time controller class.
|
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@@ -40,10 +42,12 @@ public final class GameTimeController extends Thread
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public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
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public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
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public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
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public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
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public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
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private final static int SHADOW_SENSE_ID = 294;
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private static GameTimeController _instance;
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private static GameTimeController _instance;
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private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
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private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
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private final Set<L2Character> _shadowSenseCharacters = ConcurrentHashMap.newKeySet();
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private final long _referenceTime;
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private final long _referenceTime;
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private GameTimeController()
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private GameTimeController()
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@@ -174,12 +178,42 @@ public final class GameTimeController extends Thread
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if (isNight() != isNight)
|
if (isNight() != isNight)
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{
|
{
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isNight = !isNight;
|
isNight = !isNight;
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|
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EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
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EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
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notifyShadowSense();
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}
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}
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}
|
}
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}
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}
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|
|
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public synchronized void addShadowSenseCharacter(L2Character character)
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|
{
|
||||||
|
if (!_shadowSenseCharacters.contains(character))
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||||||
|
{
|
||||||
|
_shadowSenseCharacters.add(character);
|
||||||
|
if (isNight())
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.remove(character);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void notifyShadowSense()
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
for (L2Character character : _shadowSenseCharacters)
|
||||||
|
{
|
||||||
|
character.getStat().recalculateStats(true);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static GameTimeController getInstance()
|
public static GameTimeController getInstance()
|
||||||
{
|
{
|
||||||
return _instance;
|
return _instance;
|
||||||
|
|||||||
@@ -2575,6 +2575,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
case MAGIC_ATTACK:
|
case MAGIC_ATTACK:
|
||||||
case MAGIC_ATTACK_SPEED:
|
case MAGIC_ATTACK_SPEED:
|
||||||
case MAGICAL_DEFENCE:
|
case MAGICAL_DEFENCE:
|
||||||
|
case HIT_AT_NIGHT:
|
||||||
{
|
{
|
||||||
info.addComponentType(UserInfoType.STATS);
|
info.addComponentType(UserInfoType.STATS);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -149,6 +149,8 @@ public enum Stats
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
MOVE_SPEED("moveSpeed"),
|
MOVE_SPEED("moveSpeed"),
|
||||||
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
||||||
|
|||||||
+7
@@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.model.stats.finalizers;
|
|||||||
|
|
||||||
import java.util.Optional;
|
import java.util.Optional;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
||||||
@@ -69,6 +70,12 @@ public class PAccuracyFinalizer implements IStatsFunction
|
|||||||
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Shadow sense
|
||||||
|
if (GameTimeController.getInstance().isNight())
|
||||||
|
{
|
||||||
|
baseValue += creature.getStat().getAdd(Stats.HIT_AT_NIGHT, 0);
|
||||||
|
}
|
||||||
|
|
||||||
return Stats.defaultValue(creature, stat, baseValue);
|
return Stats.defaultValue(creature, stat, baseValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+1
@@ -162,6 +162,7 @@ public final class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
||||||
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("HitAtNight", HitAtNight::new);
|
||||||
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
||||||
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
||||||
|
|||||||
+46
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class HitAtNight extends AbstractStatEffect
|
||||||
|
{
|
||||||
|
public HitAtNight(StatsSet params)
|
||||||
|
{
|
||||||
|
super(params, Stats.HIT_AT_NIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().addShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().removeShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6446,7 +6446,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="HitAtNight">
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -132,6 +132,7 @@ Heal: Increases current HP by a given amount.
|
|||||||
HealOverTime: Increases current HP by a given amount over time.
|
HealOverTime: Increases current HP by a given amount over time.
|
||||||
HealPercent: Increases current HP by a given percentage amount.
|
HealPercent: Increases current HP by a given percentage amount.
|
||||||
Hide: Hide effect.
|
Hide: Hide effect.
|
||||||
|
HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
|
||||||
HitNumber: Polearm attack max hit creatures.
|
HitNumber: Polearm attack max hit creatures.
|
||||||
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
||||||
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ import java.util.logging.Logger;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
||||||
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Game Time controller class.
|
* Game Time controller class.
|
||||||
@@ -40,10 +42,12 @@ public final class GameTimeController extends Thread
|
|||||||
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
||||||
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
||||||
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
||||||
|
private final static int SHADOW_SENSE_ID = 294;
|
||||||
|
|
||||||
private static GameTimeController _instance;
|
private static GameTimeController _instance;
|
||||||
|
|
||||||
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
||||||
|
private final Set<L2Character> _shadowSenseCharacters = ConcurrentHashMap.newKeySet();
|
||||||
private final long _referenceTime;
|
private final long _referenceTime;
|
||||||
|
|
||||||
private GameTimeController()
|
private GameTimeController()
|
||||||
@@ -174,12 +178,42 @@ public final class GameTimeController extends Thread
|
|||||||
if (isNight() != isNight)
|
if (isNight() != isNight)
|
||||||
{
|
{
|
||||||
isNight = !isNight;
|
isNight = !isNight;
|
||||||
|
|
||||||
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
||||||
|
notifyShadowSense();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public synchronized void addShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
if (!_shadowSenseCharacters.contains(character))
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.add(character);
|
||||||
|
if (isNight())
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.remove(character);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void notifyShadowSense()
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
for (L2Character character : _shadowSenseCharacters)
|
||||||
|
{
|
||||||
|
character.getStat().recalculateStats(true);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static GameTimeController getInstance()
|
public static GameTimeController getInstance()
|
||||||
{
|
{
|
||||||
return _instance;
|
return _instance;
|
||||||
|
|||||||
@@ -2575,6 +2575,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
case MAGIC_ATTACK:
|
case MAGIC_ATTACK:
|
||||||
case MAGIC_ATTACK_SPEED:
|
case MAGIC_ATTACK_SPEED:
|
||||||
case MAGICAL_DEFENCE:
|
case MAGICAL_DEFENCE:
|
||||||
|
case HIT_AT_NIGHT:
|
||||||
{
|
{
|
||||||
info.addComponentType(UserInfoType.STATS);
|
info.addComponentType(UserInfoType.STATS);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -149,6 +149,8 @@ public enum Stats
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
MOVE_SPEED("moveSpeed"),
|
MOVE_SPEED("moveSpeed"),
|
||||||
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
||||||
|
|||||||
+7
@@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.model.stats.finalizers;
|
|||||||
|
|
||||||
import java.util.Optional;
|
import java.util.Optional;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
||||||
@@ -69,6 +70,12 @@ public class PAccuracyFinalizer implements IStatsFunction
|
|||||||
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Shadow sense
|
||||||
|
if (GameTimeController.getInstance().isNight())
|
||||||
|
{
|
||||||
|
baseValue += creature.getStat().getAdd(Stats.HIT_AT_NIGHT, 0);
|
||||||
|
}
|
||||||
|
|
||||||
return Stats.defaultValue(creature, stat, baseValue);
|
return Stats.defaultValue(creature, stat, baseValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+1
@@ -166,6 +166,7 @@ public final class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
||||||
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("HitAtNight", HitAtNight::new);
|
||||||
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
||||||
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
||||||
|
|||||||
+46
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class HitAtNight extends AbstractStatEffect
|
||||||
|
{
|
||||||
|
public HitAtNight(StatsSet params)
|
||||||
|
{
|
||||||
|
super(params, Stats.HIT_AT_NIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().addShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().removeShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6474,7 +6474,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="HitAtNight">
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -136,6 +136,7 @@ Heal: Increases current HP by a given amount.
|
|||||||
HealOverTime: Increases current HP by a given amount over time.
|
HealOverTime: Increases current HP by a given amount over time.
|
||||||
HealPercent: Increases current HP by a given percentage amount.
|
HealPercent: Increases current HP by a given percentage amount.
|
||||||
Hide: Hide effect.
|
Hide: Hide effect.
|
||||||
|
HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
|
||||||
HitNumber: Polearm attack max hit creatures.
|
HitNumber: Polearm attack max hit creatures.
|
||||||
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
||||||
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ import java.util.logging.Logger;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
||||||
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Game Time controller class.
|
* Game Time controller class.
|
||||||
@@ -40,10 +42,12 @@ public final class GameTimeController extends Thread
|
|||||||
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
||||||
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
||||||
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
||||||
|
private final static int SHADOW_SENSE_ID = 294;
|
||||||
|
|
||||||
private static GameTimeController _instance;
|
private static GameTimeController _instance;
|
||||||
|
|
||||||
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
||||||
|
private final Set<L2Character> _shadowSenseCharacters = ConcurrentHashMap.newKeySet();
|
||||||
private final long _referenceTime;
|
private final long _referenceTime;
|
||||||
|
|
||||||
private GameTimeController()
|
private GameTimeController()
|
||||||
@@ -174,12 +178,42 @@ public final class GameTimeController extends Thread
|
|||||||
if (isNight() != isNight)
|
if (isNight() != isNight)
|
||||||
{
|
{
|
||||||
isNight = !isNight;
|
isNight = !isNight;
|
||||||
|
|
||||||
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
||||||
|
notifyShadowSense();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public synchronized void addShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
if (!_shadowSenseCharacters.contains(character))
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.add(character);
|
||||||
|
if (isNight())
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.remove(character);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void notifyShadowSense()
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
for (L2Character character : _shadowSenseCharacters)
|
||||||
|
{
|
||||||
|
character.getStat().recalculateStats(true);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static GameTimeController getInstance()
|
public static GameTimeController getInstance()
|
||||||
{
|
{
|
||||||
return _instance;
|
return _instance;
|
||||||
|
|||||||
@@ -2575,6 +2575,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
case MAGIC_ATTACK:
|
case MAGIC_ATTACK:
|
||||||
case MAGIC_ATTACK_SPEED:
|
case MAGIC_ATTACK_SPEED:
|
||||||
case MAGICAL_DEFENCE:
|
case MAGICAL_DEFENCE:
|
||||||
|
case HIT_AT_NIGHT:
|
||||||
{
|
{
|
||||||
info.addComponentType(UserInfoType.STATS);
|
info.addComponentType(UserInfoType.STATS);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -149,6 +149,8 @@ public enum Stats
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
MOVE_SPEED("moveSpeed"),
|
MOVE_SPEED("moveSpeed"),
|
||||||
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
||||||
|
|||||||
+7
@@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.model.stats.finalizers;
|
|||||||
|
|
||||||
import java.util.Optional;
|
import java.util.Optional;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
||||||
@@ -69,6 +70,12 @@ public class PAccuracyFinalizer implements IStatsFunction
|
|||||||
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Shadow sense
|
||||||
|
if (GameTimeController.getInstance().isNight())
|
||||||
|
{
|
||||||
|
baseValue += creature.getStat().getAdd(Stats.HIT_AT_NIGHT, 0);
|
||||||
|
}
|
||||||
|
|
||||||
return Stats.defaultValue(creature, stat, baseValue);
|
return Stats.defaultValue(creature, stat, baseValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+1
@@ -169,6 +169,7 @@ public final class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
||||||
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("HitAtNight", HitAtNight::new);
|
||||||
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
||||||
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
||||||
|
|||||||
+46
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class HitAtNight extends AbstractStatEffect
|
||||||
|
{
|
||||||
|
public HitAtNight(StatsSet params)
|
||||||
|
{
|
||||||
|
super(params, Stats.HIT_AT_NIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().addShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().removeShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6474,7 +6474,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="HitAtNight">
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -139,6 +139,7 @@ Heal: Increases current HP by a given amount.
|
|||||||
HealOverTime: Increases current HP by a given amount over time.
|
HealOverTime: Increases current HP by a given amount over time.
|
||||||
HealPercent: Increases current HP by a given percentage amount.
|
HealPercent: Increases current HP by a given percentage amount.
|
||||||
Hide: Hide effect.
|
Hide: Hide effect.
|
||||||
|
HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
|
||||||
HitNumber: Polearm attack max hit creatures.
|
HitNumber: Polearm attack max hit creatures.
|
||||||
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
||||||
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ import java.util.logging.Logger;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
||||||
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Game Time controller class.
|
* Game Time controller class.
|
||||||
@@ -40,10 +42,12 @@ public final class GameTimeController extends Thread
|
|||||||
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
||||||
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
||||||
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
||||||
|
private final static int SHADOW_SENSE_ID = 294;
|
||||||
|
|
||||||
private static GameTimeController _instance;
|
private static GameTimeController _instance;
|
||||||
|
|
||||||
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
||||||
|
private final Set<L2Character> _shadowSenseCharacters = ConcurrentHashMap.newKeySet();
|
||||||
private final long _referenceTime;
|
private final long _referenceTime;
|
||||||
|
|
||||||
private GameTimeController()
|
private GameTimeController()
|
||||||
@@ -174,12 +178,42 @@ public final class GameTimeController extends Thread
|
|||||||
if (isNight() != isNight)
|
if (isNight() != isNight)
|
||||||
{
|
{
|
||||||
isNight = !isNight;
|
isNight = !isNight;
|
||||||
|
|
||||||
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
||||||
|
notifyShadowSense();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public synchronized void addShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
if (!_shadowSenseCharacters.contains(character))
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.add(character);
|
||||||
|
if (isNight())
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.remove(character);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void notifyShadowSense()
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
for (L2Character character : _shadowSenseCharacters)
|
||||||
|
{
|
||||||
|
character.getStat().recalculateStats(true);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static GameTimeController getInstance()
|
public static GameTimeController getInstance()
|
||||||
{
|
{
|
||||||
return _instance;
|
return _instance;
|
||||||
|
|||||||
@@ -2575,6 +2575,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
case MAGIC_ATTACK:
|
case MAGIC_ATTACK:
|
||||||
case MAGIC_ATTACK_SPEED:
|
case MAGIC_ATTACK_SPEED:
|
||||||
case MAGICAL_DEFENCE:
|
case MAGICAL_DEFENCE:
|
||||||
|
case HIT_AT_NIGHT:
|
||||||
{
|
{
|
||||||
info.addComponentType(UserInfoType.STATS);
|
info.addComponentType(UserInfoType.STATS);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -149,6 +149,8 @@ public enum Stats
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
MOVE_SPEED("moveSpeed"),
|
MOVE_SPEED("moveSpeed"),
|
||||||
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
||||||
|
|||||||
+7
@@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.model.stats.finalizers;
|
|||||||
|
|
||||||
import java.util.Optional;
|
import java.util.Optional;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
||||||
@@ -69,6 +70,12 @@ public class PAccuracyFinalizer implements IStatsFunction
|
|||||||
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Shadow sense
|
||||||
|
if (GameTimeController.getInstance().isNight())
|
||||||
|
{
|
||||||
|
baseValue += creature.getStat().getAdd(Stats.HIT_AT_NIGHT, 0);
|
||||||
|
}
|
||||||
|
|
||||||
return Stats.defaultValue(creature, stat, baseValue);
|
return Stats.defaultValue(creature, stat, baseValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+1
@@ -170,6 +170,7 @@ public final class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
||||||
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("HitAtNight", HitAtNight::new);
|
||||||
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
||||||
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
||||||
|
|||||||
+46
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class HitAtNight extends AbstractStatEffect
|
||||||
|
{
|
||||||
|
public HitAtNight(StatsSet params)
|
||||||
|
{
|
||||||
|
super(params, Stats.HIT_AT_NIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().addShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().removeShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6474,7 +6474,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="HitAtNight">
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -140,6 +140,7 @@ Heal: Increases current HP by a given amount.
|
|||||||
HealOverTime: Increases current HP by a given amount over time.
|
HealOverTime: Increases current HP by a given amount over time.
|
||||||
HealPercent: Increases current HP by a given percentage amount.
|
HealPercent: Increases current HP by a given percentage amount.
|
||||||
Hide: Hide effect.
|
Hide: Hide effect.
|
||||||
|
HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
|
||||||
HitNumber: Polearm attack max hit creatures.
|
HitNumber: Polearm attack max hit creatures.
|
||||||
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
||||||
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ import java.util.logging.Logger;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
||||||
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Game Time controller class.
|
* Game Time controller class.
|
||||||
@@ -40,10 +42,12 @@ public final class GameTimeController extends Thread
|
|||||||
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
||||||
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
||||||
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
||||||
|
private final static int SHADOW_SENSE_ID = 294;
|
||||||
|
|
||||||
private static GameTimeController _instance;
|
private static GameTimeController _instance;
|
||||||
|
|
||||||
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
||||||
|
private final Set<L2Character> _shadowSenseCharacters = ConcurrentHashMap.newKeySet();
|
||||||
private final long _referenceTime;
|
private final long _referenceTime;
|
||||||
|
|
||||||
private GameTimeController()
|
private GameTimeController()
|
||||||
@@ -174,12 +178,42 @@ public final class GameTimeController extends Thread
|
|||||||
if (isNight() != isNight)
|
if (isNight() != isNight)
|
||||||
{
|
{
|
||||||
isNight = !isNight;
|
isNight = !isNight;
|
||||||
|
|
||||||
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
||||||
|
notifyShadowSense();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public synchronized void addShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
if (!_shadowSenseCharacters.contains(character))
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.add(character);
|
||||||
|
if (isNight())
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.remove(character);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void notifyShadowSense()
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
for (L2Character character : _shadowSenseCharacters)
|
||||||
|
{
|
||||||
|
character.getStat().recalculateStats(true);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static GameTimeController getInstance()
|
public static GameTimeController getInstance()
|
||||||
{
|
{
|
||||||
return _instance;
|
return _instance;
|
||||||
|
|||||||
@@ -2575,6 +2575,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
case MAGIC_ATTACK:
|
case MAGIC_ATTACK:
|
||||||
case MAGIC_ATTACK_SPEED:
|
case MAGIC_ATTACK_SPEED:
|
||||||
case MAGICAL_DEFENCE:
|
case MAGICAL_DEFENCE:
|
||||||
|
case HIT_AT_NIGHT:
|
||||||
{
|
{
|
||||||
info.addComponentType(UserInfoType.STATS);
|
info.addComponentType(UserInfoType.STATS);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -149,6 +149,8 @@ public enum Stats
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
MOVE_SPEED("moveSpeed"),
|
MOVE_SPEED("moveSpeed"),
|
||||||
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
||||||
|
|||||||
+7
@@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.model.stats.finalizers;
|
|||||||
|
|
||||||
import java.util.Optional;
|
import java.util.Optional;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
||||||
@@ -69,6 +70,12 @@ public class PAccuracyFinalizer implements IStatsFunction
|
|||||||
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Shadow sense
|
||||||
|
if (GameTimeController.getInstance().isNight())
|
||||||
|
{
|
||||||
|
baseValue += creature.getStat().getAdd(Stats.HIT_AT_NIGHT, 0);
|
||||||
|
}
|
||||||
|
|
||||||
return Stats.defaultValue(creature, stat, baseValue);
|
return Stats.defaultValue(creature, stat, baseValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+1
@@ -161,6 +161,7 @@ public final class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
||||||
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("HitAtNight", HitAtNight::new);
|
||||||
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
||||||
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
||||||
|
|||||||
Vendored
+46
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class HitAtNight extends AbstractStatEffect
|
||||||
|
{
|
||||||
|
public HitAtNight(StatsSet params)
|
||||||
|
{
|
||||||
|
super(params, Stats.HIT_AT_NIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().addShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().removeShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6670,7 +6670,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="HitAtNight">
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -131,6 +131,7 @@ Heal: Increases current HP by a given amount.
|
|||||||
HealOverTime: Increases current HP by a given amount over time.
|
HealOverTime: Increases current HP by a given amount over time.
|
||||||
HealPercent: Increases current HP by a given percentage amount.
|
HealPercent: Increases current HP by a given percentage amount.
|
||||||
Hide: Hide effect.
|
Hide: Hide effect.
|
||||||
|
HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
|
||||||
HitNumber: Polearm attack max hit creatures.
|
HitNumber: Polearm attack max hit creatures.
|
||||||
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
||||||
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
||||||
|
|||||||
+35
-1
@@ -25,6 +25,8 @@ import java.util.logging.Logger;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
||||||
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Game Time controller class.
|
* Game Time controller class.
|
||||||
@@ -40,10 +42,12 @@ public final class GameTimeController extends Thread
|
|||||||
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
||||||
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
||||||
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
||||||
|
private final static int SHADOW_SENSE_ID = 294;
|
||||||
|
|
||||||
private static GameTimeController _instance;
|
private static GameTimeController _instance;
|
||||||
|
|
||||||
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
||||||
|
private final Set<L2Character> _shadowSenseCharacters = ConcurrentHashMap.newKeySet();
|
||||||
private final long _referenceTime;
|
private final long _referenceTime;
|
||||||
|
|
||||||
private GameTimeController()
|
private GameTimeController()
|
||||||
@@ -174,12 +178,42 @@ public final class GameTimeController extends Thread
|
|||||||
if (isNight() != isNight)
|
if (isNight() != isNight)
|
||||||
{
|
{
|
||||||
isNight = !isNight;
|
isNight = !isNight;
|
||||||
|
|
||||||
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
||||||
|
notifyShadowSense();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public synchronized void addShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
if (!_shadowSenseCharacters.contains(character))
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.add(character);
|
||||||
|
if (isNight())
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.remove(character);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void notifyShadowSense()
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
for (L2Character character : _shadowSenseCharacters)
|
||||||
|
{
|
||||||
|
character.getStat().recalculateStats(true);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static GameTimeController getInstance()
|
public static GameTimeController getInstance()
|
||||||
{
|
{
|
||||||
return _instance;
|
return _instance;
|
||||||
|
|||||||
+1
@@ -2575,6 +2575,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
case MAGIC_ATTACK:
|
case MAGIC_ATTACK:
|
||||||
case MAGIC_ATTACK_SPEED:
|
case MAGIC_ATTACK_SPEED:
|
||||||
case MAGICAL_DEFENCE:
|
case MAGICAL_DEFENCE:
|
||||||
|
case HIT_AT_NIGHT:
|
||||||
{
|
{
|
||||||
info.addComponentType(UserInfoType.STATS);
|
info.addComponentType(UserInfoType.STATS);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -149,6 +149,8 @@ public enum Stats
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
MOVE_SPEED("moveSpeed"),
|
MOVE_SPEED("moveSpeed"),
|
||||||
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
||||||
|
|||||||
+7
@@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.model.stats.finalizers;
|
|||||||
|
|
||||||
import java.util.Optional;
|
import java.util.Optional;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
||||||
@@ -69,6 +70,12 @@ public class PAccuracyFinalizer implements IStatsFunction
|
|||||||
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Shadow sense
|
||||||
|
if (GameTimeController.getInstance().isNight())
|
||||||
|
{
|
||||||
|
baseValue += creature.getStat().getAdd(Stats.HIT_AT_NIGHT, 0);
|
||||||
|
}
|
||||||
|
|
||||||
return Stats.defaultValue(creature, stat, baseValue);
|
return Stats.defaultValue(creature, stat, baseValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+1
@@ -161,6 +161,7 @@ public final class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
||||||
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("HitAtNight", HitAtNight::new);
|
||||||
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
||||||
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
||||||
|
|||||||
Vendored
+46
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class HitAtNight extends AbstractStatEffect
|
||||||
|
{
|
||||||
|
public HitAtNight(StatsSet params)
|
||||||
|
{
|
||||||
|
super(params, Stats.HIT_AT_NIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().addShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().removeShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6670,7 +6670,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="HitAtNight">
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -131,6 +131,7 @@ Heal: Increases current HP by a given amount.
|
|||||||
HealOverTime: Increases current HP by a given amount over time.
|
HealOverTime: Increases current HP by a given amount over time.
|
||||||
HealPercent: Increases current HP by a given percentage amount.
|
HealPercent: Increases current HP by a given percentage amount.
|
||||||
Hide: Hide effect.
|
Hide: Hide effect.
|
||||||
|
HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
|
||||||
HitNumber: Polearm attack max hit creatures.
|
HitNumber: Polearm attack max hit creatures.
|
||||||
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
||||||
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ import java.util.logging.Logger;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
||||||
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Game Time controller class.
|
* Game Time controller class.
|
||||||
@@ -40,10 +42,12 @@ public final class GameTimeController extends Thread
|
|||||||
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
||||||
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
||||||
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
||||||
|
private final static int SHADOW_SENSE_ID = 294;
|
||||||
|
|
||||||
private static GameTimeController _instance;
|
private static GameTimeController _instance;
|
||||||
|
|
||||||
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
||||||
|
private final Set<L2Character> _shadowSenseCharacters = ConcurrentHashMap.newKeySet();
|
||||||
private final long _referenceTime;
|
private final long _referenceTime;
|
||||||
|
|
||||||
private GameTimeController()
|
private GameTimeController()
|
||||||
@@ -174,12 +178,42 @@ public final class GameTimeController extends Thread
|
|||||||
if (isNight() != isNight)
|
if (isNight() != isNight)
|
||||||
{
|
{
|
||||||
isNight = !isNight;
|
isNight = !isNight;
|
||||||
|
|
||||||
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
||||||
|
notifyShadowSense();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public synchronized void addShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
if (!_shadowSenseCharacters.contains(character))
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.add(character);
|
||||||
|
if (isNight())
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.remove(character);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void notifyShadowSense()
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
for (L2Character character : _shadowSenseCharacters)
|
||||||
|
{
|
||||||
|
character.getStat().recalculateStats(true);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static GameTimeController getInstance()
|
public static GameTimeController getInstance()
|
||||||
{
|
{
|
||||||
return _instance;
|
return _instance;
|
||||||
|
|||||||
+1
@@ -2575,6 +2575,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
case MAGIC_ATTACK:
|
case MAGIC_ATTACK:
|
||||||
case MAGIC_ATTACK_SPEED:
|
case MAGIC_ATTACK_SPEED:
|
||||||
case MAGICAL_DEFENCE:
|
case MAGICAL_DEFENCE:
|
||||||
|
case HIT_AT_NIGHT:
|
||||||
{
|
{
|
||||||
info.addComponentType(UserInfoType.STATS);
|
info.addComponentType(UserInfoType.STATS);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -149,6 +149,8 @@ public enum Stats
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
MOVE_SPEED("moveSpeed"),
|
MOVE_SPEED("moveSpeed"),
|
||||||
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
||||||
|
|||||||
+7
@@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.model.stats.finalizers;
|
|||||||
|
|
||||||
import java.util.Optional;
|
import java.util.Optional;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
||||||
@@ -69,6 +70,12 @@ public class PAccuracyFinalizer implements IStatsFunction
|
|||||||
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Shadow sense
|
||||||
|
if (GameTimeController.getInstance().isNight())
|
||||||
|
{
|
||||||
|
baseValue += creature.getStat().getAdd(Stats.HIT_AT_NIGHT, 0);
|
||||||
|
}
|
||||||
|
|
||||||
return Stats.defaultValue(creature, stat, baseValue);
|
return Stats.defaultValue(creature, stat, baseValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+1
@@ -162,6 +162,7 @@ public final class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
||||||
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("HitAtNight", HitAtNight::new);
|
||||||
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
||||||
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
||||||
|
|||||||
Vendored
+46
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class HitAtNight extends AbstractStatEffect
|
||||||
|
{
|
||||||
|
public HitAtNight(StatsSet params)
|
||||||
|
{
|
||||||
|
super(params, Stats.HIT_AT_NIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().addShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().removeShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -7200,7 +7200,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="HitAtNight">
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -132,6 +132,7 @@ Heal: Increases current HP by a given amount.
|
|||||||
HealOverTime: Increases current HP by a given amount over time.
|
HealOverTime: Increases current HP by a given amount over time.
|
||||||
HealPercent: Increases current HP by a given percentage amount.
|
HealPercent: Increases current HP by a given percentage amount.
|
||||||
Hide: Hide effect.
|
Hide: Hide effect.
|
||||||
|
HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
|
||||||
HitNumber: Polearm attack max hit creatures.
|
HitNumber: Polearm attack max hit creatures.
|
||||||
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
||||||
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
||||||
|
|||||||
+35
-1
@@ -25,6 +25,8 @@ import java.util.logging.Logger;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
||||||
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Game Time controller class.
|
* Game Time controller class.
|
||||||
@@ -40,10 +42,12 @@ public final class GameTimeController extends Thread
|
|||||||
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
||||||
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
||||||
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
||||||
|
private final static int SHADOW_SENSE_ID = 294;
|
||||||
|
|
||||||
private static GameTimeController _instance;
|
private static GameTimeController _instance;
|
||||||
|
|
||||||
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
||||||
|
private final Set<L2Character> _shadowSenseCharacters = ConcurrentHashMap.newKeySet();
|
||||||
private final long _referenceTime;
|
private final long _referenceTime;
|
||||||
|
|
||||||
private GameTimeController()
|
private GameTimeController()
|
||||||
@@ -174,12 +178,42 @@ public final class GameTimeController extends Thread
|
|||||||
if (isNight() != isNight)
|
if (isNight() != isNight)
|
||||||
{
|
{
|
||||||
isNight = !isNight;
|
isNight = !isNight;
|
||||||
|
|
||||||
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
||||||
|
notifyShadowSense();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public synchronized void addShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
if (!_shadowSenseCharacters.contains(character))
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.add(character);
|
||||||
|
if (isNight())
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.remove(character);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void notifyShadowSense()
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
for (L2Character character : _shadowSenseCharacters)
|
||||||
|
{
|
||||||
|
character.getStat().recalculateStats(true);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static GameTimeController getInstance()
|
public static GameTimeController getInstance()
|
||||||
{
|
{
|
||||||
return _instance;
|
return _instance;
|
||||||
|
|||||||
+1
@@ -2575,6 +2575,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
case MAGIC_ATTACK:
|
case MAGIC_ATTACK:
|
||||||
case MAGIC_ATTACK_SPEED:
|
case MAGIC_ATTACK_SPEED:
|
||||||
case MAGICAL_DEFENCE:
|
case MAGICAL_DEFENCE:
|
||||||
|
case HIT_AT_NIGHT:
|
||||||
{
|
{
|
||||||
info.addComponentType(UserInfoType.STATS);
|
info.addComponentType(UserInfoType.STATS);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -149,6 +149,8 @@ public enum Stats
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
MOVE_SPEED("moveSpeed"),
|
MOVE_SPEED("moveSpeed"),
|
||||||
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
||||||
|
|||||||
+7
@@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.model.stats.finalizers;
|
|||||||
|
|
||||||
import java.util.Optional;
|
import java.util.Optional;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
||||||
@@ -69,6 +70,12 @@ public class PAccuracyFinalizer implements IStatsFunction
|
|||||||
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Shadow sense
|
||||||
|
if (GameTimeController.getInstance().isNight())
|
||||||
|
{
|
||||||
|
baseValue += creature.getStat().getAdd(Stats.HIT_AT_NIGHT, 0);
|
||||||
|
}
|
||||||
|
|
||||||
return Stats.defaultValue(creature, stat, baseValue);
|
return Stats.defaultValue(creature, stat, baseValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+1
@@ -163,6 +163,7 @@ public final class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
|
||||||
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("HitAtNight", HitAtNight::new);
|
||||||
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
|
||||||
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
|
||||||
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);
|
||||||
|
|||||||
Vendored
+46
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class HitAtNight extends AbstractStatEffect
|
||||||
|
{
|
||||||
|
public HitAtNight(StatsSet params)
|
||||||
|
{
|
||||||
|
super(params, Stats.HIT_AT_NIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().addShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(L2Character effector, L2Character effected, Skill skill)
|
||||||
|
{
|
||||||
|
GameTimeController.getInstance().removeShadowSenseCharacter(effected);
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -7193,7 +7193,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy"> <!-- BUG:Condition - Should be given only during night time -->
|
<effect name="HitAtNight">
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
+1
@@ -133,6 +133,7 @@ Heal: Increases current HP by a given amount.
|
|||||||
HealOverTime: Increases current HP by a given amount over time.
|
HealOverTime: Increases current HP by a given amount over time.
|
||||||
HealPercent: Increases current HP by a given percentage amount.
|
HealPercent: Increases current HP by a given percentage amount.
|
||||||
Hide: Hide effect.
|
Hide: Hide effect.
|
||||||
|
HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
|
||||||
HitNumber: Polearm attack max hit creatures.
|
HitNumber: Polearm attack max hit creatures.
|
||||||
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
|
||||||
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
|
||||||
|
|||||||
+35
-1
@@ -25,6 +25,8 @@ import java.util.logging.Logger;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
||||||
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Game Time controller class.
|
* Game Time controller class.
|
||||||
@@ -40,10 +42,12 @@ public final class GameTimeController extends Thread
|
|||||||
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
|
||||||
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
|
||||||
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
|
||||||
|
private final static int SHADOW_SENSE_ID = 294;
|
||||||
|
|
||||||
private static GameTimeController _instance;
|
private static GameTimeController _instance;
|
||||||
|
|
||||||
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
|
||||||
|
private final Set<L2Character> _shadowSenseCharacters = ConcurrentHashMap.newKeySet();
|
||||||
private final long _referenceTime;
|
private final long _referenceTime;
|
||||||
|
|
||||||
private GameTimeController()
|
private GameTimeController()
|
||||||
@@ -174,12 +178,42 @@ public final class GameTimeController extends Thread
|
|||||||
if (isNight() != isNight)
|
if (isNight() != isNight)
|
||||||
{
|
{
|
||||||
isNight = !isNight;
|
isNight = !isNight;
|
||||||
|
|
||||||
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
|
||||||
|
notifyShadowSense();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public synchronized void addShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
if (!_shadowSenseCharacters.contains(character))
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.add(character);
|
||||||
|
if (isNight())
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeShadowSenseCharacter(L2Character character)
|
||||||
|
{
|
||||||
|
_shadowSenseCharacters.remove(character);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void notifyShadowSense()
|
||||||
|
{
|
||||||
|
final SystemMessage msg = SystemMessage.getSystemMessage(isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE_ID);
|
||||||
|
for (L2Character character : _shadowSenseCharacters)
|
||||||
|
{
|
||||||
|
character.getStat().recalculateStats(true);
|
||||||
|
character.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static GameTimeController getInstance()
|
public static GameTimeController getInstance()
|
||||||
{
|
{
|
||||||
return _instance;
|
return _instance;
|
||||||
|
|||||||
+1
@@ -2575,6 +2575,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
case MAGIC_ATTACK:
|
case MAGIC_ATTACK:
|
||||||
case MAGIC_ATTACK_SPEED:
|
case MAGIC_ATTACK_SPEED:
|
||||||
case MAGICAL_DEFENCE:
|
case MAGICAL_DEFENCE:
|
||||||
|
case HIT_AT_NIGHT:
|
||||||
{
|
{
|
||||||
info.addComponentType(UserInfoType.STATS);
|
info.addComponentType(UserInfoType.STATS);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -149,6 +149,8 @@ public enum Stats
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
MOVE_SPEED("moveSpeed"),
|
MOVE_SPEED("moveSpeed"),
|
||||||
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
RUN_SPEED("runSpd", new SpeedFinalizer()),
|
||||||
|
|||||||
+7
@@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.model.stats.finalizers;
|
|||||||
|
|
||||||
import java.util.Optional;
|
import java.util.Optional;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.GameTimeController;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
import com.l2jmobius.gameserver.model.stats.IStatsFunction;
|
||||||
@@ -69,6 +70,12 @@ public class PAccuracyFinalizer implements IStatsFunction
|
|||||||
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Shadow sense
|
||||||
|
if (GameTimeController.getInstance().isNight())
|
||||||
|
{
|
||||||
|
baseValue += creature.getStat().getAdd(Stats.HIT_AT_NIGHT, 0);
|
||||||
|
}
|
||||||
|
|
||||||
return Stats.defaultValue(creature, stat, baseValue);
|
return Stats.defaultValue(creature, stat, baseValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user