Addition of HitAtNight effect.
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		| @@ -162,6 +162,7 @@ public final class EffectMasterHandler | ||||
| 		EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new); | ||||
| 		EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new); | ||||
| 		EffectHandler.getInstance().registerHandler("Hide", Hide::new); | ||||
| 		EffectHandler.getInstance().registerHandler("HitAtNight", HitAtNight::new); | ||||
| 		EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new); | ||||
| 		EffectHandler.getInstance().registerHandler("Hp", Hp::new); | ||||
| 		EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new); | ||||
|   | ||||
							
								
								
									
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								L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/handlers/effecthandlers/HitAtNight.java
									
									
									
									
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								L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/handlers/effecthandlers/HitAtNight.java
									
									
									
									
										vendored
									
									
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							| @@ -0,0 +1,46 @@ | ||||
| /* | ||||
|  * This file is part of the L2J Mobius project. | ||||
|  *  | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 3 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  *  | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||||
|  * General Public License for more details. | ||||
|  *  | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
| package handlers.effecthandlers; | ||||
|  | ||||
| import com.l2jmobius.gameserver.GameTimeController; | ||||
| import com.l2jmobius.gameserver.model.StatsSet; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
| import com.l2jmobius.gameserver.model.stats.Stats; | ||||
|  | ||||
| /** | ||||
|  * @author Mobius | ||||
|  */ | ||||
| public class HitAtNight extends AbstractStatEffect | ||||
| { | ||||
| 	public HitAtNight(StatsSet params) | ||||
| 	{ | ||||
| 		super(params, Stats.HIT_AT_NIGHT); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| 	public void onStart(L2Character effector, L2Character effected, Skill skill) | ||||
| 	{ | ||||
| 		GameTimeController.getInstance().addShadowSenseCharacter(effected); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| 	public void onExit(L2Character effector, L2Character effected, Skill skill) | ||||
| 	{ | ||||
| 		GameTimeController.getInstance().removeShadowSenseCharacter(effected); | ||||
| 	} | ||||
| } | ||||
| @@ -7200,7 +7200,7 @@ | ||||
| 		<operateType>P</operateType> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<effects> | ||||
| 			<effect name="Accuracy"> | ||||
| 			<effect name="HitAtNight"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
|   | ||||
| @@ -132,6 +132,7 @@ Heal: Increases current HP by a given amount. | ||||
| HealOverTime: Increases current HP by a given amount over time. | ||||
| HealPercent: Increases current HP by a given percentage amount. | ||||
| Hide: Hide effect. | ||||
| HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius) | ||||
| HitNumber: Polearm attack max hit creatures. | ||||
| HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference | ||||
| HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit. | ||||
|   | ||||
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