Addition of HitAtNight effect.
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		| @@ -161,6 +161,7 @@ public final class EffectMasterHandler | ||||
| 		EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new); | ||||
| 		EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new); | ||||
| 		EffectHandler.getInstance().registerHandler("Hide", Hide::new); | ||||
| 		EffectHandler.getInstance().registerHandler("HitAtNight", HitAtNight::new); | ||||
| 		EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new); | ||||
| 		EffectHandler.getInstance().registerHandler("Hp", Hp::new); | ||||
| 		EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new); | ||||
|   | ||||
							
								
								
									
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								L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/handlers/effecthandlers/HitAtNight.java
									
									
									
									
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								L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/handlers/effecthandlers/HitAtNight.java
									
									
									
									
										vendored
									
									
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							| @@ -0,0 +1,46 @@ | ||||
| /* | ||||
|  * This file is part of the L2J Mobius project. | ||||
|  *  | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 3 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  *  | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||||
|  * General Public License for more details. | ||||
|  *  | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
| package handlers.effecthandlers; | ||||
|  | ||||
| import com.l2jmobius.gameserver.GameTimeController; | ||||
| import com.l2jmobius.gameserver.model.StatsSet; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
| import com.l2jmobius.gameserver.model.stats.Stats; | ||||
|  | ||||
| /** | ||||
|  * @author Mobius | ||||
|  */ | ||||
| public class HitAtNight extends AbstractStatEffect | ||||
| { | ||||
| 	public HitAtNight(StatsSet params) | ||||
| 	{ | ||||
| 		super(params, Stats.HIT_AT_NIGHT); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| 	public void onStart(L2Character effector, L2Character effected, Skill skill) | ||||
| 	{ | ||||
| 		GameTimeController.getInstance().addShadowSenseCharacter(effected); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| 	public void onExit(L2Character effector, L2Character effected, Skill skill) | ||||
| 	{ | ||||
| 		GameTimeController.getInstance().removeShadowSenseCharacter(effected); | ||||
| 	} | ||||
| } | ||||
| @@ -6670,7 +6670,7 @@ | ||||
| 		<operateType>P</operateType> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<effects> | ||||
| 			<effect name="Accuracy"> | ||||
| 			<effect name="HitAtNight"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
|   | ||||
| @@ -131,6 +131,7 @@ Heal: Increases current HP by a given amount. | ||||
| HealOverTime: Increases current HP by a given amount over time. | ||||
| HealPercent: Increases current HP by a given percentage amount. | ||||
| Hide: Hide effect. | ||||
| HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius) | ||||
| HitNumber: Polearm attack max hit creatures. | ||||
| HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference | ||||
| HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit. | ||||
|   | ||||
| @@ -25,6 +25,8 @@ import java.util.logging.Logger; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.events.EventDispatcher; | ||||
| import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange; | ||||
| import com.l2jmobius.gameserver.network.SystemMessageId; | ||||
| import com.l2jmobius.gameserver.network.serverpackets.SystemMessage; | ||||
|  | ||||
| /** | ||||
|  * Game Time controller class. | ||||
| @@ -40,10 +42,12 @@ public final class GameTimeController extends Thread | ||||
| 	public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY; | ||||
| 	public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000; | ||||
| 	public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND; | ||||
| 	private final static int SHADOW_SENSE_ID = 294; | ||||
| 	 | ||||
| 	private static GameTimeController _instance; | ||||
| 	 | ||||
| 	private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet(); | ||||
| 	private final Set<L2Character> _shadowSenseCharacters = ConcurrentHashMap.newKeySet(); | ||||
| 	private final long _referenceTime; | ||||
| 	 | ||||
| 	private GameTimeController() | ||||
| @@ -174,12 +178,42 @@ public final class GameTimeController extends Thread | ||||
| 			if (isNight() != isNight) | ||||
| 			{ | ||||
| 				isNight = !isNight; | ||||
| 				 | ||||
| 				EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight)); | ||||
| 				notifyShadowSense(); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	public synchronized void addShadowSenseCharacter(L2Character character) | ||||
| 	{ | ||||
| 		if (!_shadowSenseCharacters.contains(character)) | ||||
| 		{ | ||||
| 			_shadowSenseCharacters.add(character); | ||||
| 			if (isNight()) | ||||
| 			{ | ||||
| 				final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT); | ||||
| 				msg.addSkillName(SHADOW_SENSE_ID); | ||||
| 				character.sendPacket(msg); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	public void removeShadowSenseCharacter(L2Character character) | ||||
| 	{ | ||||
| 		_shadowSenseCharacters.remove(character); | ||||
| 	} | ||||
| 	 | ||||
| 	private void notifyShadowSense() | ||||
| 	{ | ||||
| 		final SystemMessage msg = SystemMessage.getSystemMessage(isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR); | ||||
| 		msg.addSkillName(SHADOW_SENSE_ID); | ||||
| 		for (L2Character character : _shadowSenseCharacters) | ||||
| 		{ | ||||
| 			character.getStat().recalculateStats(true); | ||||
| 			character.sendPacket(msg); | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	public static GameTimeController getInstance() | ||||
| 	{ | ||||
| 		return _instance; | ||||
|   | ||||
| @@ -2575,6 +2575,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe | ||||
| 						case MAGIC_ATTACK: | ||||
| 						case MAGIC_ATTACK_SPEED: | ||||
| 						case MAGICAL_DEFENCE: | ||||
| 						case HIT_AT_NIGHT: | ||||
| 						{ | ||||
| 							info.addComponentType(UserInfoType.STATS); | ||||
| 							break; | ||||
|   | ||||
| @@ -149,6 +149,8 @@ public enum Stats | ||||
| 	MAGIC_ATTACK_RANGE("mAtkRange"), | ||||
| 	ATTACK_COUNT_MAX("atkCountMax"), | ||||
| 	PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"), | ||||
| 	HIT_AT_NIGHT("hitAtNight"), | ||||
| 	 | ||||
| 	// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff | ||||
| 	MOVE_SPEED("moveSpeed"), | ||||
| 	RUN_SPEED("runSpd", new SpeedFinalizer()), | ||||
|   | ||||
| @@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.model.stats.finalizers; | ||||
|  | ||||
| import java.util.Optional; | ||||
|  | ||||
| import com.l2jmobius.gameserver.GameTimeController; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.items.L2Item; | ||||
| import com.l2jmobius.gameserver.model.stats.IStatsFunction; | ||||
| @@ -69,6 +70,12 @@ public class PAccuracyFinalizer implements IStatsFunction | ||||
| 			baseValue += calcEnchantBodyPart(creature, L2Item.SLOT_GLOVES); | ||||
| 		} | ||||
| 		 | ||||
| 		// Shadow sense | ||||
| 		if (GameTimeController.getInstance().isNight()) | ||||
| 		{ | ||||
| 			baseValue += creature.getStat().getAdd(Stats.HIT_AT_NIGHT, 0); | ||||
| 		} | ||||
| 		 | ||||
| 		return Stats.defaultValue(creature, stat, baseValue); | ||||
| 	} | ||||
| 	 | ||||
|   | ||||
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