Addition of HitAtNight effect.

This commit is contained in:
MobiusDev
2018-12-15 20:42:26 +00:00
parent 0730202378
commit 09cfaab4f2
80 changed files with 940 additions and 20 deletions

View File

@@ -162,6 +162,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
EffectHandler.getInstance().registerHandler("HitAtNight", HitAtNight::new);
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
EffectHandler.getInstance().registerHandler("Hp", Hp::new);
EffectHandler.getInstance().registerHandler("HpByLevel", HpByLevel::new);

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@@ -0,0 +1,46 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Stats;
/**
* @author Mobius
*/
public class HitAtNight extends AbstractStatEffect
{
public HitAtNight(StatsSet params)
{
super(params, Stats.HIT_AT_NIGHT);
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
GameTimeController.getInstance().addShadowSenseCharacter(effected);
}
@Override
public void onExit(L2Character effector, L2Character effected, Skill skill)
{
GameTimeController.getInstance().removeShadowSenseCharacter(effected);
}
}

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@@ -6446,7 +6446,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Accuracy">
<effect name="HitAtNight">
<amount>3</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -132,6 +132,7 @@ Heal: Increases current HP by a given amount.
HealOverTime: Increases current HP by a given amount over time.
HealPercent: Increases current HP by a given percentage amount.
Hide: Hide effect.
HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
HitNumber: Polearm attack max hit creatures.
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.