Addition of HitAtNight effect.

This commit is contained in:
MobiusDev
2018-12-15 20:42:26 +00:00
parent 0730202378
commit 09cfaab4f2
80 changed files with 940 additions and 20 deletions

View File

@@ -6446,7 +6446,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Accuracy">
<effect name="HitAtNight">
<amount>3</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -132,6 +132,7 @@ Heal: Increases current HP by a given amount.
HealOverTime: Increases current HP by a given amount over time.
HealPercent: Increases current HP by a given percentage amount.
Hide: Hide effect.
HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
HitNumber: Polearm attack max hit creatures.
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.