Addition of HitAtNight effect.
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@@ -6446,7 +6446,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="Accuracy">
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<effect name="HitAtNight">
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<amount>3</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -132,6 +132,7 @@ Heal: Increases current HP by a given amount.
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HealOverTime: Increases current HP by a given amount over time.
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HealPercent: Increases current HP by a given percentage amount.
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Hide: Hide effect.
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HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
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HitNumber: Polearm attack max hit creatures.
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HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
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HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
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