Various skill adjustments.

Contributed by xVirdin.
This commit is contained in:
MobiusDevelopment 2021-09-02 14:36:29 +00:00
parent 6a889c2eca
commit 09b4644e55
5 changed files with 111 additions and 68 deletions

View File

@ -127,13 +127,14 @@
</effect>
</effects>
</skill>
<skill id="1002" toLevel="3" name="Chant of Acumen">
<skill id="1002" toLevel="4" name="Chant of Acumen">
<!-- Casting Spd. $s1 -->
<icon>icon.skill1002</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
@ -144,6 +145,7 @@
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@ -157,6 +159,7 @@
<value level="1">15</value>
<value level="2">23</value>
<value level="3">30</value>
<value level="4">33</value>
</amount>
<mode>PER</mode>
</effect>
@ -253,16 +256,17 @@
</effect>
</effects>
</skill>
<skill id="1006" toLevel="3" name="Chant of Empower">
<skill id="1006" toLevel="4" name="Chant of Empower">
<!-- M. Atk. $s1 -->
<icon>icon.skill1006</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<abnormalType>MA_UP</abnormalType>
<affectRange>1000</affectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -270,6 +274,7 @@
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@ -279,11 +284,12 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalDefence">
<effect name="MAtk">
<amount>
<value level="1">100</value>
<value level="2">200</value>
<value level="3">300</value>
<value level="4">330</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1768,7 +1774,7 @@
</effect>
</effects>
</skill>
<skill id="1035" toLevel="4" name="Mental Shield">
<skill id="1035" toLevel="5" name="Mental Shield">
<!-- Hold Resistance $s1 Sleep Resistance $s1 Silence Resistance $s1 Fear Resistance $s1 -->
<icon>icon.skill1035</icon>
<magicLevel>
@ -1776,6 +1782,7 @@
<value level="2">40</value>
<value level="3">48</value>
<value level="4">56</value>
<value level="5">80</value>
</magicLevel>
<operateType>P</operateType>
<effects>
@ -1785,18 +1792,21 @@
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
<value level="5">200</value>
</HOLD>
<DERANGEMENT>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
<value level="5">200</value>
</DERANGEMENT>
<SLEEP>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
<value level="5">200</value>
</SLEEP>
</effect>
</effects>
@ -1845,8 +1855,8 @@
<amount>
<value level="1">250</value>
<value level="2">350</value>
<value level="3">250</value>
<value level="4">350</value>
<value level="3">380</value>
<value level="4">380</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1974,7 +1984,7 @@
<value level="9">250</value>
<value level="10">250</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@ -2063,11 +2073,6 @@
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetRace">
<race>UNDEAD</race>
</condition>
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
@ -2542,7 +2547,6 @@
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>UNDEAD_REAL_ENEMY</affectObject>
<effects>
<effect name="Passive" />
</effects>
@ -2772,13 +2776,13 @@
<value level="1">100</value>
<value level="2">200</value>
<value level="3">300</value>
<value level="4">100</value>
<value level="5">200</value>
<value level="6">300</value>
<value level="7">100</value>
<value level="8">200</value>
<value level="9">300</value>
<value level="10">300</value>
<value level="4">330</value>
<value level="5">330</value>
<value level="6">330</value>
<value level="7">330</value>
<value level="8">330</value>
<value level="9">330</value>
<value level="10">330</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -2829,6 +2833,7 @@
<amount>
<value level="1">-20</value>
<value level="2">-15</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
</effect>
@ -2836,6 +2841,7 @@
<amount>
<value level="1">-20</value>
<value level="2">-15</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
</effect>
@ -2843,6 +2849,7 @@
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
@ -2850,6 +2857,7 @@
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -2857,6 +2865,7 @@
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">9</value>
</amount>
<mode>PER</mode>
</effect>
@ -2864,6 +2873,7 @@
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">9</value>
</amount>
<mode>PER</mode>
</effect>
@ -2871,6 +2881,7 @@
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">8</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -3076,13 +3087,13 @@
<value level="2">150</value>
<value level="3">230</value>
<value level="4">250</value>
<value level="5">12</value>
<value level="6">15</value>
<value level="7">8</value>
<value level="8">12</value>
<value level="9">15</value>
<value level="5">2500</value>
<value level="6">2500</value>
<value level="7">2500</value>
<value level="8">2500</value>
<value level="9">2500</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@ -3778,13 +3789,13 @@
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">20</value>
<value level="5">30</value>
<value level="6">40</value>
<value level="7">20</value>
<value level="8">30</value>
<value level="9">40</value>
<value level="10">40</value>
<value level="4">42</value>
<value level="5">42</value>
<value level="6">42</value>
<value level="7">42</value>
<value level="8">42</value>
<value level="9">42</value>
<value level="10">42</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -4264,13 +4275,13 @@
<value level="1">15</value>
<value level="2">23</value>
<value level="3">30</value>
<value level="4">15</value>
<value level="5">23</value>
<value level="6">30</value>
<value level="7">15</value>
<value level="8">23</value>
<value level="9">30</value>
<value level="10">30</value>
<value level="4">33</value>
<value level="5">33</value>
<value level="6">33</value>
<value level="7">33</value>
<value level="8">33</value>
<value level="9">33</value>
<value level="10">33</value>
</amount>
<mode>PER</mode>
</effect>
@ -4349,9 +4360,9 @@
<amount>
<value level="1">15</value>
<value level="2">33</value>
<value level="3">15</value>
<value level="4">33</value>
<value level="5">15</value>
<value level="3">35</value>
<value level="4">35</value>
<value level="5">35</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -305,11 +305,11 @@
<amount>
<value level="1">20</value>
<value level="2">33</value>
<value level="3">20</value>
<value level="4">33</value>
<value level="5">20</value>
<value level="6">33</value>
<value level="7">20</value>
<value level="3">35</value>
<value level="4">35</value>
<value level="5">35</value>
<value level="6">35</value>
<value level="7">35</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -4951,10 +4951,10 @@
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">35</value>
<value level="7">25</value>
<value level="4">38</value>
<value level="5">38</value>
<value level="6">38</value>
<value level="7">38</value>
</amount>
<mode>PER</mode>
</effect>
@ -5741,12 +5741,13 @@
</effect>
</effects>
</skill>
<skill id="1251" toLevel="2" name="Chant of Haste">
<skill id="1251" toLevel="3" name="Chant of Haste">
<!-- Atk. Spd. $s1 -->
<icon>icon.skill1251</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
@ -5756,6 +5757,7 @@
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">50</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@ -5769,6 +5771,7 @@
<amount>
<value level="1">15</value>
<value level="2">33</value>
<value level="3">35</value>
</amount>
<mode>PER</mode>
</effect>
@ -5831,13 +5834,14 @@
</effect>
</effects>
</skill>
<skill id="1253" toLevel="3" name="Chant of Death Whisper">
<skill id="1253" toLevel="4" name="Chant of Death Whisper">
<!-- P. Critical Damage $s1 -->
<icon>icon.skill1253</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
@ -5848,6 +5852,7 @@
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@ -5862,6 +5867,7 @@
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="4">38</value>
</amount>
<mode>PER</mode>
</effect>
@ -6214,7 +6220,7 @@
</effect>
</effects>
</skill>
<skill id="1259" toLevel="4" name="Resilience">
<skill id="1259" toLevel="5" name="Resilience">
<!-- Shock Resistance $s1 -->
<icon>icon.skill1259</icon>
<magicLevel>
@ -6222,6 +6228,7 @@
<value level="2">52</value>
<value level="3">64</value>
<value level="4">72</value>
<value level="5">80</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@ -6232,6 +6239,7 @@
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">300</value>
</SHOCK>
</effect>
</effects>
@ -6292,12 +6300,13 @@
</effect>
</effects>
</skill>
<skill id="1261" toLevel="2" name="Chant of Berserker Spirit">
<skill id="1261" toLevel="3" name="Chant of Berserker Spirit">
<!-- Max HP $s1 Max MP $s1 P. Atk. $s2 M. Atk. $s3 Atk. Spd. $s4 Casting Spd. $s5 Speed $s6 -->
<icon>icon.skill1261</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
@ -6308,6 +6317,7 @@
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@ -6321,6 +6331,7 @@
<amount>
<value level="1">-20</value>
<value level="2">-15</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
</effect>
@ -6328,6 +6339,7 @@
<amount>
<value level="1">-20</value>
<value level="2">-15</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
</effect>
@ -6335,6 +6347,7 @@
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
@ -6342,6 +6355,7 @@
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -6349,6 +6363,7 @@
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">9</value>
</amount>
<mode>PER</mode>
</effect>
@ -6356,6 +6371,7 @@
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">9</value>
</amount>
<mode>PER</mode>
</effect>
@ -6363,6 +6379,7 @@
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">8</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -454,13 +454,14 @@
</effect>
</effects>
</skill>
<skill id="1308" toLevel="3" name="Chant of Focus">
<skill id="1308" toLevel="4" name="Chant of Focus">
<!-- P. Critical Rate $s1 -->
<icon>icon.skill1308</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
@ -471,6 +472,7 @@
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@ -485,6 +487,7 @@
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">42</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -2749,14 +2752,11 @@
<effects>
<effect name="DispelBySlotProbability">
<dispel>PD_UP;IMPROVE_PA_PD_UP</dispel>
<dispel>MD_UP;IMPROVE_MA_MD_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PD_UP</slot>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
<slot>IMPROVE_PA_PD_UP;PD_UP;MD_UP;IMPROVE_MA_MD_UP</slot>
</effect>
</effects>
</skill>
@ -4713,13 +4713,14 @@
</effect>
</effects>
</skill>
<skill id="1397" toLevel="3" name="Clarity">
<skill id="1397" toLevel="4" name="Clarity">
<!-- Song/ Dance/ P. Skill MP Consumption $s1 M. Skill MP Consumption $s2 -->
<icon>icon.skill1397</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHEAP_MAGIC</abnormalType>
@ -4728,6 +4729,7 @@
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
<value level="4">755</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
@ -4736,17 +4738,20 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
<value level="4">84</value>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="3">79</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@ -4760,6 +4765,7 @@
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-21</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
@ -4769,6 +4775,7 @@
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value level="4">-11</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
@ -4778,6 +4785,7 @@
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-21</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>

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@ -601,7 +601,7 @@
</effect>
</effects>
</skill>
<skill id="1413" toLevel="2" name="Chant of Wild Magic">
<skill id="1413" toLevel="3" name="Chant of Wild Magic">
<!-- M. Critical Rate $s1 -->
<icon>icon.skill1413</icon>
<abnormalLevel>1</abnormalLevel>
@ -613,6 +613,7 @@
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@ -626,6 +627,7 @@
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -2362,12 +2362,13 @@
</effect>
</effects>
</skill>
<skill id="1535" toLevel="2" name="Chant of Wind Walk">
<skill id="1535" toLevel="3" name="Chant of Wind Walk">
<!-- Speed $s1 -->
<icon>icon.skill1535</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
@ -2377,6 +2378,7 @@
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">35</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@ -2390,6 +2392,7 @@
<amount>
<value level="1">20</value>
<value level="2">33</value>
<value level="3">35</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -2932,7 +2935,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<effect name="PhysicalDefence">
<amount>
<value level="1">-30</value>
<value level="2">-20</value>
@ -3245,7 +3248,7 @@
</effect>
</effects>
</skill>
<skill id="1549" toLevel="2" name="Chant of Magic Barrier">
<skill id="1549" toLevel="3" name="Chant of Magic Barrier">
<!-- M. Def. $s1 -->
<icon>icon.skill1549</icon>
<abnormalLevel>1</abnormalLevel>
@ -3257,6 +3260,7 @@
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@ -3270,6 +3274,7 @@
<amount>
<value level="1">250</value>
<value level="2">350</value>
<value level="3">380</value>
</amount>
<mode>DIFF</mode>
</effect>