-Added all existing enchantment scrolls & lucky stones.

-Full done all scrolls and stones (standard,bless,giant's,safe, -1, etc..)
-Added parameters minEnchant, maxEnchantFighter, maxEnchantMagic (minEnchant for Improved stones (+10..+15 only), others for Heavenly Scrolls
-Implemented Hair accessory enchant (ONLY IN CORE - ITEMS FOR ENCHANTING NOT DONE, EXCEPT 34717. Also, visual bug when enchanting - "+pdef", but really not gained (same as official servers.)
-Added enchant options for hair accessories (increase M. Def. )
-Increased P.Def/M.Def gain when enchanting R grade armor from +1/+3 to +2/+4 (as official).

Contributed by NviX.
This commit is contained in:
MobiusDev
2015-07-08 19:17:39 +00:00
parent b7850b93b1
commit 09a0b713d2
47 changed files with 3602 additions and 72 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -43,6 +43,9 @@
<item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings --> <item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings -->
<item slot="belt" /> <!-- Belt: Belts --> <item slot="belt" /> <!-- Belt: Belts -->
<item slot="shirt" /> <!-- Shirt: Shirts --> <item slot="shirt" /> <!-- Shirt: Shirts -->
<item slot="hair" /> <!-- Hair Accessories -->
<item slot="hair2" /> <!-- Hair Accessories -->
<item slot="hairall" /> <!-- Hair Accessories -->
</enchantRate> </enchantRate>
<!-- Bind only full armor group to to full armor slot items. --> <!-- Bind only full armor group to to full armor slot items. -->
<enchantRate group="FULL_ARMOR_GROUP"> <enchantRate group="FULL_ARMOR_GROUP">

View File

@@ -1113,7 +1113,7 @@
<options level="49" option1="24853" /> <options level="49" option1="24853" />
<options level="50" option1="24854" /> <options level="50" option1="24854" />
</item> </item>
<item id="21580"> <!-- Olf's T-shirt --> <item id="21580"> <!-- Power Shirt -->
<options level="0" option1="24965" /> <options level="0" option1="24965" />
<options level="1" option1="24966" /> <options level="1" option1="24966" />
<options level="2" option1="24967" /> <options level="2" option1="24967" />
@@ -1126,7 +1126,7 @@
<options level="9" option1="24974" option2="24980" option3="24983" /> <options level="9" option1="24974" option2="24980" option3="24983" />
<options level="10" option1="24984" option2="24985" option3="24983" /> <options level="10" option1="24984" option2="24985" option3="24983" />
</item> </item>
<item id="21706"> <!-- Olf's T-shirt (Event) --> <item id="21706"> <!-- Power Shirt (Event) -->
<options level="0" option1="24965" /> <options level="0" option1="24965" />
<options level="1" option1="24966" /> <options level="1" option1="24966" />
<options level="2" option1="24967" /> <options level="2" option1="24967" />
@@ -1139,4 +1139,20 @@
<options level="9" option1="24974" option2="24980" option3="24983" /> <options level="9" option1="24974" option2="24980" option3="24983" />
<options level="10" option1="24984" option2="24985" option3="24983" /> <options level="10" option1="24984" option2="24985" option3="24983" />
</item> </item>
<item id="34717"> <!-- Refined Devil Horn -->
<options level="1" option1="30178" />
<options level="2" option1="30180" />
<options level="3" option1="30182" />
<options level="4" option1="30186" />
<options level="5" option1="30190" />
<options level="6" option1="30194" />
<options level="7" option1="30198" />
<options level="8" option1="30202" />
<options level="9" option1="30206" />
<options level="10" option1="30210" />
<options level="11" option1="30214" />
<options level="12" option1="30218" />
<options level="13" option1="30222" />
<options level="14" option1="30226" />
</item>
</list> </list>

View File

@@ -432,7 +432,7 @@
<item id="731" type="EtcItem" name="Crystal Scroll: Enchant Weapon (A-Grade)"> <item id="731" type="EtcItem" name="Crystal Scroll: Enchant Weapon (A-Grade)">
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
@@ -442,7 +442,7 @@
<item id="732" type="EtcItem" name="Crystal Scroll: Enchant Armor (A-Grade)"> <item id="732" type="EtcItem" name="Crystal Scroll: Enchant Armor (A-Grade)">
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />

View File

@@ -735,6 +735,7 @@
<item id="949" type="EtcItem" name="Crystal Scroll: Enchant Weapon (B-Grade)"> <item id="949" type="EtcItem" name="Crystal Scroll: Enchant Weapon (B-Grade)">
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
@@ -744,6 +745,7 @@
<item id="950" type="EtcItem" name="Crystal Scroll: Enchant Armor (B-Grade)"> <item id="950" type="EtcItem" name="Crystal Scroll: Enchant Armor (B-Grade)">
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
@@ -781,6 +783,7 @@
<item id="953" type="EtcItem" name="Crystal Scroll: Enchant Weapon (C-Grade)"> <item id="953" type="EtcItem" name="Crystal Scroll: Enchant Weapon (C-Grade)">
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
@@ -790,6 +793,7 @@
<item id="954" type="EtcItem" name="Crystal Scroll: Enchant Armor (C-Grade)"> <item id="954" type="EtcItem" name="Crystal Scroll: Enchant Armor (C-Grade)">
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
@@ -827,6 +831,7 @@
<item id="957" type="EtcItem" name="Crystal Scroll: Enchant Weapon (D-Grade)"> <item id="957" type="EtcItem" name="Crystal Scroll: Enchant Weapon (D-Grade)">
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
@@ -836,6 +841,7 @@
<item id="958" type="EtcItem" name="Crystal Scroll: Enchant Armor (D-Grade)"> <item id="958" type="EtcItem" name="Crystal Scroll: Enchant Armor (D-Grade)">
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
@@ -873,6 +879,7 @@
<item id="961" type="EtcItem" name="Crystal Scroll: Enchant Weapon (S-Grade)"> <item id="961" type="EtcItem" name="Crystal Scroll: Enchant Weapon (S-Grade)">
<set name="icon" val="BranchSys.icon.br_scrl_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_scrl_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
@@ -882,6 +889,7 @@
<item id="962" type="EtcItem" name="Crystal Scroll: Enchant Armor (S-Grade)"> <item id="962" type="EtcItem" name="Crystal Scroll: Enchant Armor (S-Grade)">
<set name="icon" val="BranchSys.icon.br_scrl_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_scrl_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />

View File

@@ -436,72 +436,152 @@
<item id="17255" type="EtcItem" name="Blessed Scroll: Enchant Weapon (A-Grade) - Event"> <item id="17255" type="EtcItem" name="Blessed Scroll: Enchant Weapon (A-Grade) - Event">
<!-- Description: When enchanted, P. Atk. increases by 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 8 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Description: When enchanted, P. Atk. increases by 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 8 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="15000000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2027-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="17256" type="EtcItem" name="Blessed Scroll: Enchant Armor (A-Grade) - Event"> <item id="17256" type="EtcItem" name="Blessed Scroll: Enchant Armor (A-Grade) - Event">
<!-- Description: When enchanted, P. Def. increases by 1 for A-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Description: When enchanted, P. Def. increases by 1 for A-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="1800000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2209-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="17257" type="EtcItem" name="Blessed Scroll: Enchant Weapon (B-Grade) - Event"> <item id="17257" type="EtcItem" name="Blessed Scroll: Enchant Weapon (B-Grade) - Event">
<!-- Description: When enchanted, P. Atk. increases by 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 6 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Description: When enchanted, P. Atk. increases by 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 6 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="7000000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2028-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="17258" type="EtcItem" name="Blessed Scroll: Enchant Armor (B-Grade) - Event"> <item id="17258" type="EtcItem" name="Blessed Scroll: Enchant Armor (B-Grade) - Event">
<!-- Description: When enchanted, P. Def. increases by 1 for B-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Description: When enchanted, P. Def. increases by 1 for B-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="750000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2210-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="17259" type="EtcItem" name="Blessed Scroll: Enchant Weapon (C-Grade) - Event"> <item id="17259" type="EtcItem" name="Blessed Scroll: Enchant Weapon (C-Grade) - Event">
<!-- Description: When enchanted, P. Atk. increases by 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 6 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Description: When enchanted, P. Atk. increases by 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 6 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="3000000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2029-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="17260" type="EtcItem" name="Blessed Scroll: Enchant Armor (C-Grade) - Event"> <item id="17260" type="EtcItem" name="Blessed Scroll: Enchant Armor (C-Grade) - Event">
<!-- Description: When enchanted, P. Def. increases by 1 for C-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Description: When enchanted, P. Def. increases by 1 for C-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_c_i02" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_c_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="350000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2211-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="17261" type="EtcItem" name="Blessed Scroll: Enchant Weapon (D-Grade) - Event"> <item id="17261" type="EtcItem" name="Blessed Scroll: Enchant Weapon (D-Grade) - Event">
<!-- Description: When enchanted, P. Atk. increases by 2 for all D-grade weapons with the exception of bow, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Description: When enchanted, P. Atk. increases by 2 for all D-grade weapons with the exception of bow, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_d_i01" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_d_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="900000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2030-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="17262" type="EtcItem" name="Blessed Scroll: Enchant Armor (D-Grade) - Event"> <item id="17262" type="EtcItem" name="Blessed Scroll: Enchant Armor (D-Grade) - Event">
<!-- Description: When enchanted, P. Def. increases by 1 for D-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Description: When enchanted, P. Def. increases by 1 for D-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_d_i01" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_d_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="100000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2212-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="17263" type="EtcItem" name="Blessed Scroll: Enchant Weapon (S-Grade) - Event"> <item id="17263" type="EtcItem" name="Blessed Scroll: Enchant Weapon (S-Grade) - Event">
<!-- Description: When enchanted, P. Atk. increases by 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 10 for bows. M. Atk. increases by 4 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Description: When enchanted, P. Atk. increases by 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 10 for bows. M. Atk. increases by 4 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="30000000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2026-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="17264" type="EtcItem" name="Blessed Scroll: Enchant Armor (S-Grade) - Event"> <item id="17264" type="EtcItem" name="Blessed Scroll: Enchant Armor (S-Grade) - Event">
<!-- Description: When enchanted, P. Def. increases by 1 for S-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Description: When enchanted, P. Def. increases by 1 for S-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="4500000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2208-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="17265" type="EtcItem" name="Certificate of Dawn"> <item id="17265" type="EtcItem" name="Certificate of Dawn">
<!-- Description: A certificate received from the Witness of Dawn Franz. It says that if you show this certificate to Priest Wood, he will exchange it for an occupation specific Forgotten Scroll that can be learned at level 81. --> <!-- Description: A certificate received from the Witness of Dawn Franz. It says that if you show this certificate to Priest Wood, he will exchange it for an occupation specific Forgotten Scroll that can be learned at level 81. -->

View File

@@ -217,6 +217,7 @@
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" /> <set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22359-1" /> <set name="item_skill" val="22359-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="22222" type="EtcItem" name="Scroll: Enchant Armor of Destruction (S-Grade) - Event"> <item id="22222" type="EtcItem" name="Scroll: Enchant Armor of Destruction (S-Grade) - Event">
<!-- Description: When enchanted, increases P. Def. by 1 for S-Grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. --> <!-- Description: When enchanted, increases P. Def. by 1 for S-Grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. -->
@@ -234,6 +235,7 @@
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" /> <set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22360-1" /> <set name="item_skill" val="22360-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="22223" type="EtcItem" name="Scroll: Enchant Weapon of Destruction (A-Grade) - Event"> <item id="22223" type="EtcItem" name="Scroll: Enchant Weapon of Destruction (A-Grade) - Event">
<!-- Description: When enchanted, increases P. Atk. by 4 for A-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. Increases P. Atk. by 5 for two-handed swords, two-handed blunts, dualswords, and hand-to-hand combat weapons. Increases P. Atk. by 8 for bows. Increases P. Atk. by 3 for all weapons. From +4, P. Atk. and M. Atk. increase by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. --> <!-- Description: When enchanted, increases P. Atk. by 4 for A-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. Increases P. Atk. by 5 for two-handed swords, two-handed blunts, dualswords, and hand-to-hand combat weapons. Increases P. Atk. by 8 for bows. Increases P. Atk. by 3 for all weapons. From +4, P. Atk. and M. Atk. increase by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. -->
@@ -251,6 +253,7 @@
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" /> <set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22361-1" /> <set name="item_skill" val="22361-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="22224" type="EtcItem" name="Scroll: Enchant Armor of Destruction (A-Grade) - Event"> <item id="22224" type="EtcItem" name="Scroll: Enchant Armor of Destruction (A-Grade) - Event">
<!-- Description: When enchanted, increases P. Def. by 1 for A-Grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. --> <!-- Description: When enchanted, increases P. Def. by 1 for A-Grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. -->
@@ -268,6 +271,7 @@
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" /> <set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22362-1" /> <set name="item_skill" val="22362-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="22225" type="EtcItem" name="Scroll: Enchant Weapon of Destruction (B-Grade) - Event"> <item id="22225" type="EtcItem" name="Scroll: Enchant Weapon of Destruction (B-Grade) - Event">
<!-- Description: When enchanted, increases P. Atk. by 3 for B-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. Increases P. Atk. by 4 for two-handed swords, two-handed blunts, dualswords, and hand-to-hand combat weapons. Increases P. Atk. by 6 for bows. Increases P. Atk. by 3 for all weapons. From +4, P. Atk. and M. Atk. increase by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. --> <!-- Description: When enchanted, increases P. Atk. by 3 for B-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. Increases P. Atk. by 4 for two-handed swords, two-handed blunts, dualswords, and hand-to-hand combat weapons. Increases P. Atk. by 6 for bows. Increases P. Atk. by 3 for all weapons. From +4, P. Atk. and M. Atk. increase by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. -->
@@ -285,6 +289,7 @@
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" /> <set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22363-1" /> <set name="item_skill" val="22363-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="22226" type="EtcItem" name="Scroll: Enchant Armor of Destruction (B-Grade) - Event"> <item id="22226" type="EtcItem" name="Scroll: Enchant Armor of Destruction (B-Grade) - Event">
<!-- Description: When enchanted, increases P. Def. by 1 for B-Grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. --> <!-- Description: When enchanted, increases P. Def. by 1 for B-Grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. -->
@@ -302,6 +307,7 @@
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" /> <set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22364-1" /> <set name="item_skill" val="22364-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="22227" type="EtcItem" name="Scroll: Enchant Weapon of Destruction (C-Grade) - Event"> <item id="22227" type="EtcItem" name="Scroll: Enchant Weapon of Destruction (C-Grade) - Event">
<!-- Description: When enchanted, increases P. Atk. by 3 for C-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. Increases P. Atk. by 4 for two-handed swords, two-handed blunts, dualswords, and hand-to-hand combat weapons. Increases P. Atk. by 6 for bows. Increases P. Atk. by 3 for all weapons. From +4, P. Atk. and M. Atk. increase by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. --> <!-- Description: When enchanted, increases P. Atk. by 3 for C-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. Increases P. Atk. by 4 for two-handed swords, two-handed blunts, dualswords, and hand-to-hand combat weapons. Increases P. Atk. by 6 for bows. Increases P. Atk. by 3 for all weapons. From +4, P. Atk. and M. Atk. increase by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. -->
@@ -319,6 +325,7 @@
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" /> <set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22365-1" /> <set name="item_skill" val="22365-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="22228" type="EtcItem" name="Scroll: Enchant Armor of Destruction (C-Grade) - Event"> <item id="22228" type="EtcItem" name="Scroll: Enchant Armor of Destruction (C-Grade) - Event">
<!-- Description: When enchanted, increases P. Def. by 1 for C-Grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. --> <!-- Description: When enchanted, increases P. Def. by 1 for C-Grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. -->
@@ -336,6 +343,7 @@
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" /> <set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22366-1" /> <set name="item_skill" val="22366-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="22229" type="EtcItem" name="Scroll: Enchant Weapon of Destruction (D-Grade) - Event"> <item id="22229" type="EtcItem" name="Scroll: Enchant Weapon of Destruction (D-Grade) - Event">
<!-- Description: When enchanted, increases P. Atk. by 2 for D-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. Increases P. Atk. by 2 for two-handed swords, two-handed blunts, dualswords, and hand-to-hand combat weapons. Increases P. Atk. by 4 for bows. Increases P. Atk. by 2 for all weapons. From +4, P. Atk. and M. Atk. increase by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. --> <!-- Description: When enchanted, increases P. Atk. by 2 for D-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. Increases P. Atk. by 2 for two-handed swords, two-handed blunts, dualswords, and hand-to-hand combat weapons. Increases P. Atk. by 4 for bows. Increases P. Atk. by 2 for all weapons. From +4, P. Atk. and M. Atk. increase by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. -->
@@ -353,6 +361,7 @@
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" /> <set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22367-1" /> <set name="item_skill" val="22367-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="22230" type="EtcItem" name="Scroll: Enchant Armor of Destruction (D-Grade) - Event"> <item id="22230" type="EtcItem" name="Scroll: Enchant Armor of Destruction (D-Grade) - Event">
<!-- Description: When enchanted, increases P. Def. by 1 for D-Grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. --> <!-- Description: When enchanted, increases P. Def. by 1 for D-Grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. -->
@@ -370,7 +379,7 @@
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" /> <set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22368-1" /> <set name="item_skill" val="22368-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="22231" type="EtcItem" name="Mysterious Blessed Spiritshot (S-grade)"> <item id="22231" type="EtcItem" name="Mysterious Blessed Spiritshot (S-grade)">
<!-- Description: High-level spirit light is infused into a weapon, instantly and greatly increasing its magic power. Can be used on S-grade weapons. Cannot be exchanged or dropped. Can be stored in a private warehouse. --> <!-- Description: High-level spirit light is infused into a weapon, instantly and greatly increasing its magic power. Can be used on S-grade weapons. Cannot be exchanged or dropped. Can be stored in a private warehouse. -->

View File

@@ -82,30 +82,62 @@
<item id="22306" type="EtcItem" name="Scroll: Enchant Weapon (S-Grade) - Event"> <item id="22306" type="EtcItem" name="Scroll: Enchant Weapon (S-Grade) - Event">
<!-- Description: Increases P. Atk. by 5 for S-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 6 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 10 for bow weapons. Increases M. Atk. by 4 for all weapons. P. Atk./M. Atk. increase by double starting at +4. --> <!-- Description: Increases P. Atk. by 5 for S-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 6 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 10 for bow weapons. Increases M. Atk. by 4 for all weapons. P. Atk./M. Atk. increase by double starting at +4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="5000000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2021-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="22307" type="EtcItem" name="Scroll: Enchant Weapon (A-Grade) - Event"> <item id="22307" type="EtcItem" name="Scroll: Enchant Weapon (A-Grade) - Event">
<!-- Description: Increases P. Atk. by 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 5 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 8 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk. increase by double starting at +4. --> <!-- Description: Increases P. Atk. by 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 5 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 8 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk. increase by double starting at +4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="1800000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2006-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="22308" type="EtcItem" name="Scroll: Enchant Armor (S-Grade) - Event"> <item id="22308" type="EtcItem" name="Scroll: Enchant Armor (S-Grade) - Event">
<!-- Description: Increases P. Def. by 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When armor is enchanted above +4, HP also increases depending on the enchant value. --> <!-- Description: Increases P. Def. by 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When armor is enchanted above +4, HP also increases depending on the enchant value. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="500000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2022-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="22309" type="EtcItem" name="Scroll: Enchant Armor (A-Grade) - Event"> <item id="22309" type="EtcItem" name="Scroll: Enchant Armor (A-Grade) - Event">
<!-- Description: Increases P. Def. by 1 for A-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When armor is enchanted above +4, HP also increases depending on the enchant value. --> <!-- Description: Increases P. Def. by 1 for A-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When armor is enchanted above +4, HP also increases depending on the enchant value. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="price" val="240000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2007-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="22310" type="EtcItem" name="Allegra Box"> <item id="22310" type="EtcItem" name="Allegra Box">
<!-- Description: There is a chance of obtaining a high-grade transformation scroll, Blessed Scroll: Enchant Weapon, and Scroll: Enchant Weapon. --> <!-- Description: There is a chance of obtaining a high-grade transformation scroll, Blessed Scroll: Enchant Weapon, and Scroll: Enchant Weapon. -->
@@ -152,92 +184,152 @@
<item id="22314" type="EtcItem" name="Blessed Scroll: Enchant Weapon (S-Grade)"> <item id="22314" type="EtcItem" name="Blessed Scroll: Enchant Weapon (S-Grade)">
<!-- Description: Increases P. Atk. by 5 for S-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 6 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 10 for bow weapons. Increases M. Atk. by 4 for all weapons. Starting at +4, P. Atk./M. Atk. increases by double. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. --> <!-- Description: Increases P. Atk. by 5 for S-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 6 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 10 for bow weapons. Increases M. Atk. by 4 for all weapons. Starting at +4, P. Atk./M. Atk. increases by double. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2026-1" />
</item> </item>
<item id="22315" type="EtcItem" name="Blessed Scroll: Enchant Armor (S-Grade)"> <item id="22315" type="EtcItem" name="Blessed Scroll: Enchant Armor (S-Grade)">
<!-- Description: Increases P. Def. by 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. --> <!-- Description: Increases P. Def. by 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2208-1" />
</item> </item>
<item id="22316" type="EtcItem" name="Blessed Scroll: Enchant Weapon (A-Grade)"> <item id="22316" type="EtcItem" name="Blessed Scroll: Enchant Weapon (A-Grade)">
<!-- Description: Increases P. Atk. by 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 5 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 8 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk. increase by double starting at +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. --> <!-- Description: Increases P. Atk. by 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 5 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 8 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk. increase by double starting at +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2027-1" />
</item> </item>
<item id="22317" type="EtcItem" name="Blessed Scroll: Enchant Weapon (B-Grade)"> <item id="22317" type="EtcItem" name="Blessed Scroll: Enchant Weapon (B-Grade)">
<!-- Description: Increases P. Atk. by 3 for B-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 4 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 6 for bow weapons. Increases M. Atk. by 3 for all weapons. Starting at +4, P. Atk./M. Atk. increases by double. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. --> <!-- Description: Increases P. Atk. by 3 for B-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 4 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 6 for bow weapons. Increases M. Atk. by 3 for all weapons. Starting at +4, P. Atk./M. Atk. increases by double. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2028-1" />
</item> </item>
<item id="22318" type="EtcItem" name="Blessed Scroll: Enchant Armor (A-Grade)"> <item id="22318" type="EtcItem" name="Blessed Scroll: Enchant Armor (A-Grade)">
<!-- Description: Increases P. Def. by 1 for A-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. --> <!-- Description: Increases P. Def. by 1 for A-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2209-1" />
</item> </item>
<item id="22319" type="EtcItem" name="Blessed Scroll: Enchant Armor (B-Grade)"> <item id="22319" type="EtcItem" name="Blessed Scroll: Enchant Armor (B-Grade)">
<!-- Description: Increases P. Def. by 1 for B-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. --> <!-- Description: Increases P. Def. by 1 for B-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2210-1" />
</item> </item>
<item id="22320" type="EtcItem" name="Scroll: Enchant Weapon (A-Grade)"> <item id="22320" type="EtcItem" name="Scroll: Enchant Weapon (A-Grade)">
<!-- Description: Increases P. Atk. by 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 5 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 8 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk. increase by double starting at +4. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. --> <!-- Description: Increases P. Atk. by 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 5 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 8 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk. increase by double starting at +4. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2006-1" />
</item> </item>
<item id="22321" type="EtcItem" name="Scroll: Enchant Weapon (B-Grade)"> <item id="22321" type="EtcItem" name="Scroll: Enchant Weapon (B-Grade)">
<!-- Description: Increases P. Atk. by 3 for B-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 4 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 6 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk. increase by double starting at +4. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. --> <!-- Description: Increases P. Atk. by 3 for B-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 4 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 6 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk. increase by double starting at +4. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2015-1" />
</item> </item>
<item id="22322" type="EtcItem" name="Scroll: Enchant Armor (A-Grade)"> <item id="22322" type="EtcItem" name="Scroll: Enchant Armor (A-Grade)">
<!-- Description: Increases P. Def. by 1 for A-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. --> <!-- Description: Increases P. Def. by 1 for A-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2007-1" />
</item> </item>
<item id="22323" type="EtcItem" name="Scroll: Enchant Armor (B-Grade)"> <item id="22323" type="EtcItem" name="Scroll: Enchant Armor (B-Grade)">
<!-- Description: Increases P. Def. by 1 for B-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. --> <!-- Description: Increases P. Def. by 1 for B-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2016-1" />
</item> </item>
<item id="22324" type="EtcItem" name="Transformation Scroll: Ranku"> <item id="22324" type="EtcItem" name="Transformation Scroll: Ranku">
<!-- Description: Transformation scroll that transform you into Ranku for 30 minute(s). No effect if used while transformed. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. --> <!-- Description: Transformation scroll that transform you into Ranku for 30 minute(s). No effect if used while transformed. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. -->
@@ -376,44 +468,80 @@
<set name="material" val="COTTON" /> <set name="material" val="COTTON" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="22341" type="EtcItem" name="Scroll: Enchant Weapon - C Grade"> <item id="22341" type="EtcItem" name="Blessed Scroll: Enchant Weapon (C-Grade)">
<!-- Description: When enchanted, P. Atk. increases by 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 6 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Can be exchanged, dropped, and destroyed. Can be stored in a Private Warehouse. --> <!-- Description: When enchanted, P. Atk. increases by 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 6 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Can be exchanged, dropped, and destroyed. Can be stored in a Private Warehouse. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2029-1" />
</item> </item>
<item id="22342" type="EtcItem" name="Scroll: Enchant Weapon - C Grade"> <item id="22342" type="EtcItem" name="Scroll: Enchant Weapon - C Grade">
<!-- Description: When enchanted, P. Atk. increases by 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 6 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Can be exchanged, dropped, and destroyed. Can be stored in a Private Warehouse. --> <!-- Description: When enchanted, P. Atk. increases by 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 6 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Can be exchanged, dropped, and destroyed. Can be stored in a Private Warehouse. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2017-1" />
</item> </item>
<item id="22343" type="EtcItem" name="Scroll: Enchant Armor - C Grade"> <item id="22343" type="EtcItem" name="Scroll: Enchant Armor - C Grade">
<!-- Description: When enchanted, P. Def. increases by 1 for C-grade armor and accessories. Starting at +4, P. Def. increases by 3. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. Increases HP according to enchant level when armor is enchanted +4 or above. Cannot be exchanged or dropped. Can be stored in a Private Warehouse. --> <!-- Description: When enchanted, P. Def. increases by 1 for C-grade armor and accessories. Starting at +4, P. Def. increases by 3. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. Increases HP according to enchant level when armor is enchanted +4 or above. Cannot be exchanged or dropped. Can be stored in a Private Warehouse. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2018-1" />
</item> </item>
<item id="22344" type="EtcItem" name="Scroll: Enchant Weapon - D Grade"> <item id="22344" type="EtcItem" name="Scroll: Enchant Weapon - D Grade">
<!-- Description: When enchanted, P. Atk. increases by 2 for D-grade one-handed swords, one-handed blunts, daggers, spears, two-handed swords, two-handed blunts, dualswords, two-handed combat weapons, and other weapons. P. Atk. increases by 4 for bows. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Can be exchanged, dropped, and destroyed. Can be stored in a Private Warehouse. --> <!-- Description: When enchanted, P. Atk. increases by 2 for D-grade one-handed swords, one-handed blunts, daggers, spears, two-handed swords, two-handed blunts, dualswords, two-handed combat weapons, and other weapons. P. Atk. increases by 4 for bows. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Can be exchanged, dropped, and destroyed. Can be stored in a Private Warehouse. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="material" val="PAPER" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="weight" val="120" /> <set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="is_stackable" val="true" /> <set name="immediate_effect" val="true" />
</item>
<item id="22345" type="EtcItem" name="Scroll: Enchant Armor - D Grade">
<!-- Description: When enchanted, P. Def. increases by 1 for D-grade armor and accessories. Starting at +4, P. Def. increases by 3. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. Increases HP according to enchant level when armor is enchanted +4 or above. Cannot be exchanged or dropped. Can be stored in a Private Warehouse. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2019-1" />
</item>
<item id="22345" type="EtcItem" name="Scroll: Enchant Armor - D Grade">
<!-- Description: When enchanted, P. Def. increases by 1 for D-grade armor and accessories. Starting at +4, P. Def. increases by 3. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. Increases HP according to enchant level when armor is enchanted +4 or above. Cannot be exchanged or dropped. Can be stored in a Private Warehouse. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2020-1" />
</item> </item>
<item id="22346" type="EtcItem" name="Enchanting Tool Box"> <item id="22346" type="EtcItem" name="Enchanting Tool Box">
<!-- Description: A box of enchantment-related itmes. Double-click for a chance to receive an item. Cannot be exchanged or dropped. --> <!-- Description: A box of enchantment-related itmes. Double-click for a chance to receive an item. Cannot be exchanged or dropped. -->

View File

@@ -190,19 +190,38 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" /> <set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="is_freightable" val="true" />
<set name="handler" val="EnchantScrolls" /> <set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9185-1" /> <set name="item_skill" val="9185-1" />
</item> </item>
<item id="22426" name="Ancient Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="22426" name="Ancient Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Dimensional Item\nEnchant success rate is raised by 10%.\nPrior enchant value remains after enchanting failure. \nP. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. Cannot be used on weapons above + 15. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within an account through the Dimensional Merchant. --> <!-- Dimensional Item\nEnchant success rate is raised by 10%.\nPrior enchant value remains after enchanting failure. \nP. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. Cannot be used on weapons above + 15. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within an account through the Dimensional Merchant. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22440-1" />
</item> </item>
<item id="22427" name="Heavenly Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="22427" name="Heavenly Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate is 100%. \nP. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. Normal weapons can be enchanted to + 12 and magic weapons can be enchanted to + 7. --> <!-- Enchant success rate is 100%. \nP. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. Normal weapons can be enchanted to + 12 and magic weapons can be enchanted to + 7. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22440-1" />
</item> </item>
<item id="22428" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="22428" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate is raised by 10%. \nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. --> <!-- Enchant success rate is raised by 10%. \nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
@@ -218,19 +237,38 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" /> <set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="is_freightable" val="true" />
<set name="handler" val="EnchantScrolls" /> <set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9186-1" /> <set name="item_skill" val="9186-1" />
</item> </item>
<item id="22429" name="Ancient Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="22429" name="Ancient Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate is raised by 10%. \nPrior enchant value remains after enchanting failure. \nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. --> <!-- Enchant success rate is raised by 10%. \nPrior enchant value remains after enchanting failure. \nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22443-1" />
</item> </item>
<item id="22430" name="Heavenly Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="22430" name="Heavenly Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate is 100%. \nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. --> <!-- Enchant success rate is 100%. \nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22443-1" />
</item> </item>
<item id="22431" name="Radiant Fortuna Box" additionalName="" type="EtcItem"> <item id="22431" name="Radiant Fortuna Box" additionalName="" type="EtcItem">
<!-- Chance of acquiring a Divine Scroll: Enchant Weapon and a high -grade Ancient Scroll: Enchant Weapon. --> <!-- Chance of acquiring a Divine Scroll: Enchant Weapon and a high -grade Ancient Scroll: Enchant Weapon. -->

View File

@@ -296,74 +296,182 @@
<item id="22550" name="Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem"> <item id="22550" name="Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. --> <!-- P. Atk. + 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2006-1" />
</item> </item>
<item id="22551" name="Scroll: Enchant Armor (A-grade)" additionalName="Event" type="EtcItem"> <item id="22551" name="Scroll: Enchant Armor (A-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for A-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- P. Def. + 1 for A-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2007-1" />
</item> </item>
<item id="22552" name="Scroll: Enchant Weapon (B-grade)" additionalName="Event" type="EtcItem"> <item id="22552" name="Scroll: Enchant Weapon (B-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. --> <!-- P. Atk. + 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2015-1" />
</item> </item>
<item id="22553" name="Scroll: Enchant Armor (B-grade)" additionalName="Event" type="EtcItem"> <item id="22553" name="Scroll: Enchant Armor (B-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for B-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- P. Def. + 1 for B-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2016-1" />
</item> </item>
<item id="22554" name="Scroll: Enchant Weapon (C-grade)" additionalName="Event" type="EtcItem"> <item id="22554" name="Scroll: Enchant Weapon (C-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. --> <!-- P. Atk. + 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2017-1" />
</item> </item>
<item id="22555" name="Scroll: Enchant Armor (C-grade)" additionalName="Event" type="EtcItem"> <item id="22555" name="Scroll: Enchant Armor (C-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- P. Def. + 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2018-1" />
</item> </item>
<item id="22556" name="Scroll: Enchant Weapon (D-grade)" additionalName="Event" type="EtcItem"> <item id="22556" name="Scroll: Enchant Weapon (D-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 2 for all D-grade weapons with the exception of bows. P. Atk. + 4 for bow weapons. M. Atk. + 2 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. --> <!-- When enchanted, P. Atk. + 2 for all D-grade weapons with the exception of bows. P. Atk. + 4 for bow weapons. M. Atk. + 2 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2019-1" />
</item> </item>
<item id="22557" name="Scroll: Enchant Armor (D-grade)" additionalName="Event" type="EtcItem"> <item id="22557" name="Scroll: Enchant Armor (D-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- P. Def. + 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2020-1" />
</item> </item>
<item id="22558" name="Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem"> <item id="22558" name="Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bow weapons. M. Atk. + 4 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. --> <!-- P. Atk. + 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bow weapons. M. Atk. + 4 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2021-1" />
</item> </item>
<item id="22559" name="Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem"> <item id="22559" name="Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- P. Def. + 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2022-1" />
</item> </item>
<item id="22560" name="Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem"> <item id="22560" name="Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. --> <!-- P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" /> <set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9185-1" />
</item> </item>
<item id="22561" name="Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem"> <item id="22561" name="Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. --> <!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" /> <set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9186-1" />
</item> </item>
<item id="22562" name="Elixir of Life" additionalName="Event" type="EtcItem"> <item id="22562" name="Elixir of Life" additionalName="Event" type="EtcItem">
<!-- Recovers HP. Only characters level 85 or above can use on themselves. Cooldown is 2 min. --> <!-- Recovers HP. Only characters level 85 or above can use on themselves. Cooldown is 2 min. -->

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@@ -156,14 +156,34 @@
<item id="22627" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="22627" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nWhen enchanted, P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bows. M. Atk. + 5 for all weapons. P. Atk./M. Atk. are greatly increased starting at + 4. All amounts are increased for blessed weapons. --> <!-- Premium user exclusive item\nWhen enchanted, P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bows. M. Atk. + 5 for all weapons. P. Atk./M. Atk. are greatly increased starting at + 4. All amounts are increased for blessed weapons. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" /> <set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9185-1" />
</item> </item>
<item id="22628" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="22628" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. --> <!-- Premium user exclusive item\nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" /> <set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9186-1" />
</item> </item>
<item id="22629" name="High-grade Life Stone (R-grade)" additionalName="" type="EtcItem"> <item id="22629" name="High-grade Life Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nHigh-level mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are level 85 or above. --> <!-- Premium user exclusive item\nHigh-level mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are level 85 or above. -->
@@ -316,14 +336,34 @@
<item id="22647" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="22647" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nWhen enchanted, P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bows. M. Atk. + 5 for all weapons. P. Atk./M. Atk. are greatly increased starting at + 4. All amounts are increased for blessed weapons. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. --> <!-- Premium user exclusive item\nWhen enchanted, P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bows. M. Atk. + 5 for all weapons. P. Atk./M. Atk. are greatly increased starting at + 4. All amounts are increased for blessed weapons. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" /> <set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9187-1" />
</item> </item>
<item id="22648" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="22648" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. --> <!-- Premium user exclusive item\nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" /> <set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9196-1" />
</item> </item>
<item id="22649" name="Blessed Three-headed Dragon's Egg" additionalName="1-day" type="EtcItem"> <item id="22649" name="Blessed Three-headed Dragon's Egg" additionalName="1-day" type="EtcItem">
<!-- Using a Blessed Three-headed Dragon's Egg will give you great strength. --> <!-- Using a Blessed Three-headed Dragon's Egg will give you great strength. -->

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@@ -23,12 +23,30 @@
<item id="22904" name="Scroll: Enchant Power Shirt" additionalName="" type="EtcItem"> <item id="22904" name="Scroll: Enchant Power Shirt" additionalName="" type="EtcItem">
<!-- Enchant Scroll exclusive to Power Shirts.\nIncreases the Power Shirt P. Def. and M. Def. by 1. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3 and can be enchanted up to a max of + 10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from + 4. At + 5, + 7, + 8, and + 9, additional bonuses are also applied. --> <!-- Enchant Scroll exclusive to Power Shirts.\nIncreases the Power Shirt P. Def. and M. Def. by 1. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3 and can be enchanted up to a max of + 10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from + 4. At + 5, + 7, + 8, and + 9, additional bonuses are also applied. -->
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i01" /> <set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22247-1" />
</item> </item>
<item id="22905" name="Blessed Scroll: Enchant Power Shirt" additionalName="" type="EtcItem"> <item id="22905" name="Blessed Scroll: Enchant Power Shirt" additionalName="" type="EtcItem">
<!-- Enchant scroll exclusive to Power Shirts.\nIncreases the Power Shirt P. Def. and M. Def. by 1. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3 and can be enchanted up to a max of + 10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from + 4. At + 5, + 7, + 8, and + 9, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. --> <!-- Enchant scroll exclusive to Power Shirts.\nIncreases the Power Shirt P. Def. and M. Def. by 1. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3 and can be enchanted up to a max of + 10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from + 4. At + 5, + 7, + 8, and + 9, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. -->
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" /> <set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22248-1" />
</item> </item>
<item id="22906" name="XP Rune III (Lv. 1-99) 50% Pack (1-hour)" additionalName="" type="EtcItem"> <item id="22906" name="XP Rune III (Lv. 1-99) 50% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 50% (1-hour). Cannot be exchanged once opened. --> <!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 50% (1-hour). Cannot be exchanged once opened. -->

View File

@@ -250,7 +250,17 @@
<item id="23241" name="Blessed Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem"> <item id="23241" name="Blessed Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem">
<!-- Enchant Scroll exclusive to Pa'agrio, Sayha, Maphr and Eva Shirts. When enchanted, increases P. Def. and M. Def. by 1. From +3, Elemental defense increases by 3, and from +4, P. Def. Increases by 3. Can be safely enchanted up to +3 and can be enchanted up to a max of +10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from +4. At +5, +6, +7, +8, +9, and +10, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. --> <!-- Enchant Scroll exclusive to Pa'agrio, Sayha, Maphr and Eva Shirts. When enchanted, increases P. Def. and M. Def. by 1. From +3, Elemental defense increases by 3, and from +4, P. Def. Increases by 3. Can be safely enchanted up to +3 and can be enchanted up to a max of +10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from +4. At +5, +6, +7, +8, +9, and +10, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. -->
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" /> <set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9397-1" />
</item> </item>
<item id="23242" name="Weapon Pack Blessed by Light (D-grade)" additionalName="" type="EtcItem"> <item id="23242" name="Weapon Pack Blessed by Light (D-grade)" additionalName="" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains a standard or blessed D-grade weapon. --> <!-- Obtained by defeating a raid boss. Contains a standard or blessed D-grade weapon. -->

View File

@@ -222,22 +222,58 @@
<item id="23342" name="Ancient Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="23342" name="Ancient Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10%. \nCurrent enchant stats remain if enchant fails. \nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. --> <!-- Enchant success rate + 10%. \nCurrent enchant stats remain if enchant fails. \nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22440-1" />
</item> </item>
<item id="23343" name="Heavenly Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="23343" name="Heavenly Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. \nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. Can enchant standard weapons to +12, and magic weapons to +7. --> <!-- 100% Enchant success rate. \nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. Can enchant standard weapons to +12, and magic weapons to +7. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22440-1" />
</item> </item>
<item id="23344" name="Ancient Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="23344" name="Ancient Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10%. \nCurrent enchant stats remain if enchant fails. \nWhen enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. --> <!-- Enchant success rate + 10%. \nCurrent enchant stats remain if enchant fails. \nWhen enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22443-1" />
</item> </item>
<item id="23345" name="Heavenly Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="23345" name="Heavenly Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. \nWhen enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. --> <!-- 100% Enchant success rate. \nWhen enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22443-1" />
</item> </item>
<item id="23346" name="Letter Collector's Gift" additionalName="" type="EtcItem"> <item id="23346" name="Letter Collector's Gift" additionalName="" type="EtcItem">
<!-- Letter Collector's Gift\nFor 2 hr., Atk. Spd. + 15%, Casting Spd. + 15%, Speed + 20, and equipped weapons/armor appearance change to that of Memorable items. Cooldown is 60 min. --> <!-- Letter Collector's Gift\nFor 2 hr., Atk. Spd. + 15%, Casting Spd. + 15%, Speed + 20, and equipped weapons/armor appearance change to that of Memorable items. Cooldown is 60 min. -->
@@ -248,14 +284,28 @@
<item id="23347" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="23347" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade). Only for items enchanted between + 3 and + 9. --> <!-- Enchant success rate + 10% for weapons (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" /> <set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="WEAPON_ENCHANT_STONE" />
</item> </item>
<item id="23348" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="23348" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Enchant success rate + 15% for armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" /> <set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="ARMOR_ENCHANT_STONE" />
</item> </item>
<item id="23349" name="Enhanced Power Shirt Pack" additionalName="" type="EtcItem"> <item id="23349" name="Enhanced Power Shirt Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Power Shirt enchanted to +7. --> <!-- Wrapped Pack containing Power Shirt enchanted to +7. -->

View File

@@ -53,122 +53,362 @@
<item id="23410" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="23410" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. --> <!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" /> <set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9185-1" />
</item> </item>
<item id="23411" name="Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem"> <item id="23411" name="Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, and dagger + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. --> <!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, and dagger + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2021-1" />
</item> </item>
<item id="23412" name="Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem"> <item id="23412" name="Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, and dagger + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. --> <!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, and dagger + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2006-1" />
</item> </item>
<item id="23413" name="Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem"> <item id="23413" name="Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (B-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. --> <!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (B-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2015-1" />
</item> </item>
<item id="23414" name="Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem"> <item id="23414" name="Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (C-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. --> <!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (C-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2017-1" />
</item> </item>
<item id="23415" name="Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem"> <item id="23415" name="Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc., two-handed sword/blunt/fist, and dagger (D-grade) + 2. P. Atk. for bows + 4. M. Atk. for all weapons + 2. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. --> <!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc., two-handed sword/blunt/fist, and dagger (D-grade) + 2. P. Atk. for bows + 4. M. Atk. for all weapons + 2. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2019-1" />
</item> </item>
<item id="23416" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="23416" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to +4 or above, P. Def. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant level starting from + 4. --> <!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to +4 or above, P. Def. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" /> <set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9186-1" />
</item> </item>
<item id="23417" name="Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem"> <item id="23417" name="Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (S-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- When enchanted, P. Def. for armor/accessories (S-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2022-1" />
</item> </item>
<item id="23418" name="Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem"> <item id="23418" name="Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (A-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- When enchanted, P. Def. for armor/accessories (A-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2007-1" />
</item> </item>
<item id="23419" name="Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem"> <item id="23419" name="Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (B-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- When enchanted, P. Def. for armor/accessories (B-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2016-1" />
</item> </item>
<item id="23420" name="Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem"> <item id="23420" name="Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (C-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- When enchanted, P. Def. for armor/accessories (C-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2018-1" />
</item> </item>
<item id="23421" name="Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem"> <item id="23421" name="Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (D-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- When enchanted, P. Def. for armor/accessories (D-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2020-1" />
</item> </item>
<item id="23422" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="23422" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" /> <set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9187-1" />
</item> </item>
<item id="23423" name="Blessed Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem"> <item id="23423" name="Blessed Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, and dagger + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, and dagger + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2026-1" />
</item> </item>
<item id="23424" name="Blessed Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem"> <item id="23424" name="Blessed Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, and dagger + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, and dagger + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2027-1" />
</item> </item>
<item id="23425" name="Blessed Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem"> <item id="23425" name="Blessed Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (B-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (B-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2028-1" />
</item> </item>
<item id="23426" name="Blessed Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem"> <item id="23426" name="Blessed Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (C-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (C-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2029-1" />
</item> </item>
<item id="23427" name="Blessed Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem"> <item id="23427" name="Blessed Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc., two-handed sword/blunt/fist, and dagger (D-grade) + 2. P. Atk. for bows + 4. M. Atk. for all weapons + 2. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc., two-handed sword/blunt/fist, and dagger (D-grade) + 2. P. Atk. for bows + 4. M. Atk. for all weapons + 2. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_d_i01" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_d_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2030-1" />
</item> </item>
<item id="23428" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="23428" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to +4 or above, P. Def. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to +4 or above, P. Def. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" /> <set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9196-1" />
</item> </item>
<item id="23429" name="Blessed Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem"> <item id="23429" name="Blessed Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (S-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Def. for armor/accessories (S-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2208-1" />
</item> </item>
<item id="23430" name="Blessed Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem"> <item id="23430" name="Blessed Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (A-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Def. for armor/accessories (A-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2209-1" />
</item> </item>
<item id="23431" name="Blessed Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem"> <item id="23431" name="Blessed Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (B-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Def. for armor/accessories (B-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2210-1" />
</item> </item>
<item id="23432" name="Blessed Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem"> <item id="23432" name="Blessed Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (C-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Def. for armor/accessories (C-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_c_i02" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_c_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2211-1" />
</item> </item>
<item id="23433" name="Blessed Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem"> <item id="23433" name="Blessed Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (D-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Def. for armor/accessories (D-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_d_i01" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_d_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2212-1" />
</item> </item>
<item id="23434" name="Agathion - Phoenix Pack (7-day)" additionalName="Nirvana Rebirth" type="EtcItem"> <item id="23434" name="Agathion - Phoenix Pack (7-day)" additionalName="Nirvana Rebirth" type="EtcItem">
<!-- Wrapped Pack containing Phoenix (7-day). --> <!-- Wrapped Pack containing Phoenix (7-day). -->

View File

@@ -491,19 +491,42 @@
<item id="23596" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem"> <item id="23596" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" /> <set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9187-1" />
</item> </item>
<item id="23597" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem"> <item id="23597" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. --> <!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" /> <set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9196-1" />
</item> </item>
<item id="23599" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="Event" type="EtcItem"> <item id="23599" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade).Only for items enchanted between + 3 and + 9. --> <!-- Enchant success rate + 10% for weapons (R-grade).Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" /> <set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="WEAPON_ENCHANT_STONE" />
</item> </item>
</list> </list>

View File

@@ -3,8 +3,15 @@
<item id="23600" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="Event" type="EtcItem"> <item id="23600" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 15% for armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Enchant success rate + 15% for armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" /> <set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="ARMOR_ENCHANT_STONE" />
</item> </item>
<item id="23601" name="Player Commendation - Gift Box" additionalName="Event" type="EtcItem"> <item id="23601" name="Player Commendation - Gift Box" additionalName="Event" type="EtcItem">
<!-- Gift given after accumulating 1-hr worth of PC Points. Double-click to use. --> <!-- Gift given after accumulating 1-hr worth of PC Points. Double-click to use. -->
@@ -285,14 +292,26 @@
<item id="23646" name="High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="23646" name="High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. --> <!-- Enchant success rate + 20% for weapons (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" /> <set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23647" name="High-grade Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="23647" name="High-grade Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 30% for armor (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. --> <!-- Enchant success rate + 30% for armor (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" /> <set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23648" name="Knighthood's Fortune Box" additionalName="" type="EtcItem"> <item id="23648" name="Knighthood's Fortune Box" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing supplies used by knights, such as various XP Rune Packs, Vitailty Star Candies, firecrackers, etc. --> <!-- Wrapped Pack containing supplies used by knights, such as various XP Rune Packs, Vitailty Star Candies, firecrackers, etc. -->

View File

@@ -194,62 +194,161 @@
<item id="23731" name="Divine Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem"> <item id="23731" name="Divine Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dagger, crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. From +4, P. Atk./M. Atk. Increase twofold. --> <!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dagger, crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00" /> <set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="26019-1" />
</item> </item>
<item id="23732" name="Divine Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem"> <item id="23732" name="Divine Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dagger, crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. From +4, P. Atk./M. Atk. Increase twofold. --> <!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dagger, crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_wp_s" /> <set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_wp_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22077-1" />
</item> </item>
<item id="23733" name="Divine Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="23733" name="Divine Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. --> <!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22440-1" />
</item> </item>
<item id="23734" name="Divine Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem"> <item id="23734" name="Divine Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (A-grade) + 1. Starting from + 4, P. Def. + 3. --> <!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (A-grade) + 1. Starting from + 4, P. Def. + 3. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00" /> <set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="26021-1" />
</item> </item>
<item id="23735" name="Divine Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem"> <item id="23735" name="Divine Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (S-grade) + 1. Starting from + 4, P. Def. + 3, and HP gradually increases. --> <!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (S-grade) + 1. Starting from + 4, P. Def. + 3, and HP gradually increases. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_am_s" /> <set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_am_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22078-1" />
</item> </item>
<item id="23736" name="Divine Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="23736" name="Divine Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (R-grade) + 2. Starting from +4, increases P. Def. greatly, and HP gradually increases. --> <!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (R-grade) + 2. Starting from +4, increases P. Def. greatly, and HP gradually increases. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22443-1" />
</item> </item>
<item id="23737" name="Divine Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem"> <item id="23737" name="Divine Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dagger, crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. From +4, P. Atk./M. Atk. Increase twofold. --> <!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dagger, crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00" /> <set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="26019-1" />
</item> </item>
<item id="23738" name="Divine Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem"> <item id="23738" name="Divine Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dagger, crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. From +4, P. Atk./M. Atk. Increase twofold. --> <!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dagger, crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_wp_s" /> <set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_wp_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22077-1" />
</item> </item>
<item id="23739" name="Divine Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="23739" name="Divine Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. --> <!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22440-1" />
</item> </item>
<item id="23740" name="Divine Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem"> <item id="23740" name="Divine Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (A-grade) + 1. Starting from + 4, P. Def. + 3. --> <!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (A-grade) + 1. Starting from + 4, P. Def. + 3. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00" /> <set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="26021-1" />
</item> </item>
<item id="23741" name="Divine Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem"> <item id="23741" name="Divine Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (S-grade) + 1. Starting from + 4, P. Def. + 3, and HP gradually increases. --> <!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (S-grade) + 1. Starting from + 4, P. Def. + 3, and HP gradually increases. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_am_s" /> <set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_am_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22078-1" />
</item> </item>
<item id="23742" name="Divine Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="23742" name="Divine Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (R-grade) + 2. Starting from +4, increases P. Def. greatly, and HP gradually increases. --> <!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (R-grade) + 2. Starting from +4, increases P. Def. greatly, and HP gradually increases. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22443-1" />
</item> </item>
<item id="23743" name="Prestige Rune 30%" additionalName="3-hour" type="EtcItem"> <item id="23743" name="Prestige Rune 30%" additionalName="3-hour" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%. --> <!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%. -->
@@ -395,182 +494,392 @@
<item id="23769" name="Improved Lucky Enchant Stone: Weapon (D-grade)" additionalName="" type="EtcItem"> <item id="23769" name="Improved Lucky Enchant Stone: Weapon (D-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (D-grade). Only for items enchanted between + 10 and + 15. --> <!-- Enchant success rate + 20% for weapons (D-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i00" /> <set name="icon" val="icon.ench_wp_stone_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23770" name="Improved Lucky Enchant Stone: Weapon (C-grade)" additionalName="" type="EtcItem"> <item id="23770" name="Improved Lucky Enchant Stone: Weapon (C-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 18% for weapons (C-grade). Only for items enchanted between + 10 and + 15. --> <!-- Enchant success rate + 18% for weapons (C-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i01" /> <set name="icon" val="icon.ench_wp_stone_i01" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23771" name="Improved Lucky Enchant Stone: Weapon (B-grade)" additionalName="" type="EtcItem"> <item id="23771" name="Improved Lucky Enchant Stone: Weapon (B-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for weapons (B-grade). Only for items enchanted between + 10 and + 15. --> <!-- Enchant success rate + 15% for weapons (B-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i02" /> <set name="icon" val="icon.ench_wp_stone_i02" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23772" name="Improved Lucky Enchant Stone: Weapon (A-grade)" additionalName="" type="EtcItem"> <item id="23772" name="Improved Lucky Enchant Stone: Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 12% for weapons (A-grade). Only for items enchanted between + 10 and + 15. --> <!-- Enchant success rate + 12% for weapons (A-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i03" /> <set name="icon" val="icon.ench_wp_stone_i03" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23773" name="Improved Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem"> <item id="23773" name="Improved Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (S-grade). Only for items enchanted between + 10 and + 15. --> <!-- Enchant success rate + 10% for weapons (S-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i04" /> <set name="icon" val="icon.ench_wp_stone_i04" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23774" name="Improved Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="23774" name="Improved Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 7% for weapons (R-grade). Only for items enchanted between + 10 and + 15. --> <!-- Enchant success rate + 7% for weapons (R-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" /> <set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23775" name="Improved Lucky Enchant Stone: Armor (D-grade)" additionalName="" type="EtcItem"> <item id="23775" name="Improved Lucky Enchant Stone: Armor (D-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 35% for armor (D-grade). Only for items enchanted between + 10 and + 15. --> <!-- Enchant success rate + 35% for armor (D-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i00" /> <set name="icon" val="icon.ench_am_stone_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23776" name="Improved Lucky Enchant Stone: Armor (C-grade)" additionalName="" type="EtcItem"> <item id="23776" name="Improved Lucky Enchant Stone: Armor (C-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 27% for armor (C-grade). Only for items enchanted between + 10 and + 15. --> <!-- Enchant success rate + 27% for armor (C-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i01" /> <set name="icon" val="icon.ench_am_stone_i01" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23777" name="Improved Lucky Enchant Stone: Armor (B-grade)" additionalName="" type="EtcItem"> <item id="23777" name="Improved Lucky Enchant Stone: Armor (B-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 23% for armor (B-grade). Only for items enchanted between + 10 and + 15. --> <!-- Enchant success rate + 23% for armor (B-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i02" /> <set name="icon" val="icon.ench_am_stone_i02" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23778" name="Improved Lucky Enchant Stone: Armor (A-grade)" additionalName="" type="EtcItem"> <item id="23778" name="Improved Lucky Enchant Stone: Armor (A-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 18% for armor (A-grade). Only for items enchanted between + 10 and + 15. --> <!-- Enchant success rate + 18% for armor (A-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i03" /> <set name="icon" val="icon.ench_am_stone_i03" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23779" name="Improved Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem"> <item id="23779" name="Improved Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for armor (S-grade). Only for items enchanted between + 10 and + 15. --> <!-- Enchant success rate + 15% for armor (S-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i04" /> <set name="icon" val="icon.ench_am_stone_i04" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23780" name="Improved Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="23780" name="Improved Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for armor (R-grade). Only for items enchanted between + 10 and + 15. --> <!-- Enchant success rate + 10% for armor (R-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" /> <set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23781" name="Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="23781" name="Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for weapons when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. --> <!-- Enchant success rate + 10% for weapons when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" /> <set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="etcitem_type" val="GIANT_SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23782" name="Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="23782" name="Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for armor when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Enchant success rate + 15% for armor when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" /> <set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="etcitem_type" val="GIANT_SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23783" name="Blessed Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="23783" name="Blessed Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. --> <!-- If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" /> <set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="etcitem_type" val="GIANT_SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23784" name="Blessed Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="23784" name="Blessed Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" /> <set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="etcitem_type" val="GIANT_SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23785" name="Lesser Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="23785" name="Lesser Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.\n --> <!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.\n -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" /> <set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="etcitem_type" val="GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23786" name="Lesser Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="23786" name="Lesser Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. \n --> <!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. \n -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" /> <set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="etcitem_type" val="GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23787" name="Blessed Lucky Enchant Stone: Weapon (D-grade)" additionalName="" type="EtcItem"> <item id="23787" name="Blessed Lucky Enchant Stone: Weapon (D-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (D-grade). Only for items enchanted between + 3 and + 9. --> <!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (D-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i00" /> <set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i00" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23788" name="Blessed Lucky Enchant Stone: Weapon (C-grade)" additionalName="" type="EtcItem"> <item id="23788" name="Blessed Lucky Enchant Stone: Weapon (C-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (C-grade). Only for items enchanted between + 3 and + 9. --> <!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (C-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i01" /> <set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i01" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23789" name="Blessed Lucky Enchant Stone: Weapon (B-grade)" additionalName="" type="EtcItem"> <item id="23789" name="Blessed Lucky Enchant Stone: Weapon (B-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (B-grade). Only for items enchanted between + 3 and + 9. --> <!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (B-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i02" /> <set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i02" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23790" name="Blessed Lucky Enchant Stone: Weapon (A-grade)" additionalName="" type="EtcItem"> <item id="23790" name="Blessed Lucky Enchant Stone: Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (A-grade). Only for items enchanted between + 3 and + 9. --> <!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (A-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i03" /> <set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i03" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23791" name="Blessed Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem"> <item id="23791" name="Blessed Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (S-grade). Only for items enchanted between + 3 and + 9. --> <!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (S-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i04" /> <set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i04" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23792" name="Blessed Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="23792" name="Blessed Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. --> <!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_blessed_violet_i00" /> <set name="icon" val="BranchSys3.icon1.ench_wp_blessed_violet_i00" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23793" name="Blessed Lucky Enchant Stone: Armor (D-grade)" additionalName="" type="EtcItem"> <item id="23793" name="Blessed Lucky Enchant Stone: Armor (D-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (D-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (D-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i00" /> <set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i00" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23794" name="Blessed Lucky Enchant Stone: Armor (C-grade)" additionalName="" type="EtcItem"> <item id="23794" name="Blessed Lucky Enchant Stone: Armor (C-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (C-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (C-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i01" /> <set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i01" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23795" name="Blessed Lucky Enchant Stone: Armor (B-grade)" additionalName="" type="EtcItem"> <item id="23795" name="Blessed Lucky Enchant Stone: Armor (B-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (B-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (B-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i02" /> <set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i02" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23796" name="Blessed Lucky Enchant Stone: Armor (A-grade)" additionalName="" type="EtcItem"> <item id="23796" name="Blessed Lucky Enchant Stone: Armor (A-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (A-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (A-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i03" /> <set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i03" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23797" name="Blessed Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem"> <item id="23797" name="Blessed Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (S-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (S-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i04" /> <set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i04" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23798" name="Blessed Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="23798" name="Blessed Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_bleseed_violet_i00" /> <set name="icon" val="BranchSys3.icon1.ench_am_bleseed_violet_i00" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="23799" name="Vitality Maintaining Potion (10-minute)" additionalName="" type="EtcItem"> <item id="23799" name="Vitality Maintaining Potion (10-minute)" additionalName="" type="EtcItem">
<!-- Maintains Vitality for 10 min. Cooldown is 30 min. Vitality item with limited usage. --> <!-- Maintains Vitality for 10 min. Cooldown is 30 min. Vitality item with limited usage. -->

View File

@@ -474,13 +474,28 @@
<item id="25792" name="Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem"> <item id="25792" name="Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem">
<!-- Enchant scroll that is exclusive to Pa'agrio's Shirt, Sayha's Shirt, Eva's Shirt, Maphr's Shirt, and the Shiny Elemental Shirt. When enchanted, increases P. Def. and M. Def. by 1. P. Def. + 3 starting from +4. Can be safely enchanted to +3 and up to a maximum of +10. From +4, basic stats (CON, MEN, STR, INT, DEX, WT) are raised in stages. Depending on the shirt type, various additional options can be applied from +4 to +10. --> <!-- Enchant scroll that is exclusive to Pa'agrio's Shirt, Sayha's Shirt, Eva's Shirt, Maphr's Shirt, and the Shiny Elemental Shirt. When enchanted, increases P. Def. and M. Def. by 1. P. Def. + 3 starting from +4. Can be safely enchanted to +3 and up to a maximum of +10. From +4, basic stats (CON, MEN, STR, INT, DEX, WT) are raised in stages. Depending on the shirt type, various additional options can be applied from +4 to +10. -->
<set name="icon" val="icon.g_scrl_of_ench_wolf_shirt" /> <set name="icon" val="icon.g_scrl_of_ench_wolf_shirt" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9396-1" />
</item> </item>
<item id="25793" name="Blessed Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem"> <item id="25793" name="Blessed Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem">
<!-- Enchant Scroll exclusive to Pa'agrio, Sayha, Maphr and Eva Shirts. When enchanted, increases P. Def. and M. Def. by 1. From +3, Elemental defense increases by 3, and from +4, P. Def. Increases by 3. Can be safely enchanted up to +3 and can be enchanted up to a max of +10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from +4. At +5, +6, +7, +8, +9, and +10, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. --> <!-- Enchant Scroll exclusive to Pa'agrio, Sayha, Maphr and Eva Shirts. When enchanted, increases P. Def. and M. Def. by 1. From +3, Elemental defense increases by 3, and from +4, P. Def. Increases by 3. Can be safely enchanted up to +3 and can be enchanted up to a max of +10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from +4. At +5, +6, +7, +8, +9, and +10, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. -->
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" /> <set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9397-1" />
</item> </item>
<item id="25794" name="Transformation Scroll: Priestess Tsubaki" additionalName="" type="EtcItem"> <item id="25794" name="Transformation Scroll: Priestess Tsubaki" additionalName="" type="EtcItem">
<!-- For 30 min., Priestess Tsubaki's spirit stays with you, increasing your Speed. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. --> <!-- For 30 min., Priestess Tsubaki's spirit stays with you, increasing your Speed. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. -->

View File

@@ -0,0 +1,59 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="26350" type="EtcItem" name="Scroll: Enchant Weapon (A-Grade)">
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2006-1" />
</item>
<item id="26351" type="EtcItem" name="Scroll: Enchant Armor (A-Grade)">
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2007-1" />
</item>
<item id="26352" type="EtcItem" name="Scroll: Enchant Weapon (S-Grade)">
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2021-1" />
</item>
<item id="26353" type="EtcItem" name="Scroll: Enchant Armor (S-Grade)">
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2022-1" />
</item>
</list>

View File

@@ -937,14 +937,28 @@
<item id="30381" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="30381" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade). Only for items enchanted between + 3 and + 9. --> <!-- Enchant success rate + 10% for weapons (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" /> <set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="30382" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="30382" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Enchant success rate + 15% for armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" /> <set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="30383" name="Mentor Ring" additionalName="" type="Armor"> <item id="30383" name="Mentor Ring" additionalName="" type="Armor">
<!-- Ring received by an academy member after training with his sponsor. Produces the effect of MP + 22. --> <!-- Ring received by an academy member after training with his sponsor. Produces the effect of MP + 22. -->

View File

@@ -735,62 +735,162 @@
<item id="33455" name="Destiny Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem"> <item id="33455" name="Destiny Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. + 2 for all D-grade weapons with the exception of bows. P. Atk. + 4 for bow weapons. M. Atk. + 2 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Exclusive for equipment of destiny. --> <!-- When enchanted, P. Atk. + 2 for all D-grade weapons with the exception of bows. P. Atk. + 4 for bow weapons. M. Atk. + 2 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2019-1" />
</item> </item>
<item id="33456" name="Destiny Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem"> <item id="33456" name="Destiny Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem">
<!-- P. Atk. + 3 for C-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Exclusive for equipment of destiny. --> <!-- P. Atk. + 3 for C-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2017-1" />
</item> </item>
<item id="33457" name="Destiny Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem"> <item id="33457" name="Destiny Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem">
<!-- P. Atk. + 3 for B-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Exclusive for equipment of destiny. --> <!-- P. Atk. + 3 for B-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2015-1" />
</item> </item>
<item id="33458" name="Destiny Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem"> <item id="33458" name="Destiny Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- P. Atk. + 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 5 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 8 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Exclusive for equipment of destiny. --> <!-- P. Atk. + 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 5 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 8 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2006-1" />
</item> </item>
<item id="33459" name="Destiny Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem"> <item id="33459" name="Destiny Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- P. Atk. + 5 for S-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 6 for two-handed sword, two-handed blunt, dualsword, and fist weapons. P. Atk. + 10 for Bow weapons. M. Atk. + 4 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Can only be used on Destiny weapons. Enchanting is safe up to + 3. --> <!-- P. Atk. + 5 for S-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 6 for two-handed sword, two-handed blunt, dualsword, and fist weapons. P. Atk. + 10 for Bow weapons. M. Atk. + 4 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Can only be used on Destiny weapons. Enchanting is safe up to + 3. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2021-1" />
</item> </item>
<item id="33460" name="Destiny Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem"> <item id="33460" name="Destiny Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem">
<!-- P. Def. + 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. --> <!-- P. Def. + 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2020-1" />
</item> </item>
<item id="33461" name="Destiny Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem"> <item id="33461" name="Destiny Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem">
<!-- P. Def. + 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. --> <!-- P. Def. + 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2018-1" />
</item> </item>
<item id="33462" name="Destiny Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem"> <item id="33462" name="Destiny Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem">
<!-- P. Def. + 1 for B-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. --> <!-- P. Def. + 1 for B-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2016-1" />
</item> </item>
<item id="33463" name="Destiny Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem"> <item id="33463" name="Destiny Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- P. Def. + 1 for A-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. --> <!-- P. Def. + 1 for A-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2007-1" />
</item> </item>
<item id="33464" name="Destiny Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem"> <item id="33464" name="Destiny Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<!-- P. Def. + 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. --> <!-- P. Def. + 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2022-1" />
</item> </item>
<item id="33465" name="Lesser Giant's Fortune Box" additionalName="" type="EtcItem"> <item id="33465" name="Lesser Giant's Fortune Box" additionalName="" type="EtcItem">
<!-- What is inside the box? If you are lucky, you may obtain 1 out of 4 types of Superior Giant's Codexes… or it could be completely empty. --> <!-- What is inside the box? If you are lucky, you may obtain 1 out of 4 types of Superior Giant's Codexes… or it could be completely empty. -->
@@ -873,14 +973,26 @@
<item id="33478" name="Destruction Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="33478" name="Destruction Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon, and crossbow. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases starting at + 4. All amounts are increased for blessed weapons. If enchanting fails, the item is not reset but maintains its prior enchant value through the power of the goddess of destruction. Cannot be used on weapons above + 15. --> <!-- P. Atk. + 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon, and crossbow. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases starting at + 4. All amounts are increased for blessed weapons. If enchanting fails, the item is not reset but maintains its prior enchant value through the power of the goddess of destruction. Cannot be used on weapons above + 15. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" /> <set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" /> <set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<set name="item_skill" val="12872-1" />
</item> </item>
<item id="33479" name="Destruction Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="33479" name="Destruction Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. Greatly increased starting at + 4. Can be enhanced safely to + 3. When enhanced + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item is not reset but maintains its prior enchant value through the power of the goddess of destruction. Cannot be used on armors above + 6. --> <!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. Greatly increased starting at + 4. Can be enhanced safely to + 3. When enhanced + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item is not reset but maintains its prior enchant value through the power of the goddess of destruction. Cannot be used on armors above + 6. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" /> <set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" /> <set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<set name="item_skill" val="12873-1" />
</item> </item>
<item id="33480" name="WiFi Helmet" additionalName="" type="Armor"> <item id="33480" name="WiFi Helmet" additionalName="" type="Armor">
<!-- WiFi helmet. --> <!-- WiFi helmet. -->

View File

@@ -119,14 +119,32 @@
<item id="33519" name="Scroll: Enchant Weapon (R-grade)" additionalName="Campaign" type="EtcItem"> <item id="33519" name="Scroll: Enchant Weapon (R-grade)" additionalName="Campaign" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon, and crossbow. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases starting at + 4. All amounts are increased for blessed weapons. --> <!-- P. Atk. + 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon, and crossbow. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases starting at + 4. All amounts are increased for blessed weapons. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" /> <set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9185-1" />
</item> </item>
<item id="33520" name="Scroll: Enchant Armor (R-grade)" additionalName="Campaign" type="EtcItem"> <item id="33520" name="Scroll: Enchant Armor (R-grade)" additionalName="Campaign" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. Greatly increased starting at + 4. Can be enhanced safely to + 3. When enhanced + 4 or more, HP also increases according to the enchant value. --> <!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. Greatly increased starting at + 4. Can be enhanced safely to + 3. When enhanced + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" /> <set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9186-1" />
</item> </item>
<item id="33521" name="Wig Box" additionalName="Campaign" type="EtcItem"> <item id="33521" name="Wig Box" additionalName="Campaign" type="EtcItem">
<!-- Box containing various wigs. --> <!-- Box containing various wigs. -->

View File

@@ -37,80 +37,197 @@
<item id="33806" name="Giant's Scroll: Enchant Weapon (D-grade)" additionalName="Event" type="EtcItem"> <item id="33806" name="Giant's Scroll: Enchant Weapon (D-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 2 for all D-grade weapons with the exception of bows. P. Atk. + 4 for bow weapons. M. Atk. + 2 for all weapons. Doubles P. Atk./M. Atk. starting at + 4. Between + 1 and + 3, enchanting occurs at random. --> <!-- When enchanted, P. Atk. + 2 for all D-grade weapons with the exception of bows. P. Atk. + 4 for bow weapons. M. Atk. + 2 for all weapons. Doubles P. Atk./M. Atk. starting at + 4. Between + 1 and + 3, enchanting occurs at random. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_d" /> <set name="icon" val="icon.giant_scrl_of_ench_wp_d" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9244-1" />
</item> </item>
<item id="33807" name="Giant's Scroll: Enchant Weapon (C-grade)" additionalName="Event" type="EtcItem"> <item id="33807" name="Giant's Scroll: Enchant Weapon (C-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 3 for C-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. Doubles P. Atk./M. Atk. starting at + 4. Between + 1 and + 3, enchanting occurs at random. --> <!-- P. Atk. + 3 for C-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. Doubles P. Atk./M. Atk. starting at + 4. Between + 1 and + 3, enchanting occurs at random. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_c" /> <set name="icon" val="icon.giant_scrl_of_ench_wp_c" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9246-1" />
</item> </item>
<item id="33808" name="Giant's Scroll: Enchant Weapon (B-grade)" additionalName="Event" type="EtcItem"> <item id="33808" name="Giant's Scroll: Enchant Weapon (B-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 3 for B-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. Doubles P. Atk./M. Atk. starting at + 4. Between + 1 and + 3, enchanting occurs at random. --> <!-- P. Atk. + 3 for B-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. Doubles P. Atk./M. Atk. starting at + 4. Between + 1 and + 3, enchanting occurs at random. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_b" /> <set name="icon" val="icon.giant_scrl_of_ench_wp_b" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9248-1" />
</item> </item>
<item id="33809" name="Giant's Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem"> <item id="33809" name="Giant's Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 5 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 8 for bow weapons. M. Atk. + 3 for all weapons. Doubles P. Atk./M. Atk. starting at + 4. Between + 1 and + 3, enchanting occurs at random. --> <!-- P. Atk. + 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 5 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 8 for bow weapons. M. Atk. + 3 for all weapons. Doubles P. Atk./M. Atk. starting at + 4. Between + 1 and + 3, enchanting occurs at random. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_a" /> <set name="icon" val="icon.giant_scrl_of_ench_wp_a" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9250-1" />
</item> </item>
<item id="33810" name="Giant's Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem"> <item id="33810" name="Giant's Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 5 for S-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 6 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 10 for bow weapons. M. Atk. + 4 for all weapons. Doubles P. Atk./M. Atk. starting at + 4. Between + 1 and + 3, enchanting occurs at random. --> <!-- P. Atk. + 5 for S-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 6 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 10 for bow weapons. M. Atk. + 4 for all weapons. Doubles P. Atk./M. Atk. starting at + 4. Between + 1 and + 3, enchanting occurs at random. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_s" /> <set name="icon" val="icon.giant_scrl_of_ench_wp_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9252-1" />
</item> </item>
<item id="33811" name="Giant's Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem"> <item id="33811" name="Giant's Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon and crossbow. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. Doubles P. Atk./M. Atk. starting at + 4. Every enchant attempt has a chance of increasing the enchant value between + 1 and + 3 chosen randomly. For blessed weapons, all stats increases more than normal weapons. --> <!-- P. Atk. + 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon and crossbow. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. Doubles P. Atk./M. Atk. starting at + 4. Every enchant attempt has a chance of increasing the enchant value between + 1 and + 3 chosen randomly. For blessed weapons, all stats increases more than normal weapons. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_r" /> <set name="icon" val="icon.giant_scrl_of_ench_wp_r" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9254-1" />
</item> </item>
<item id="33812" name="Giant's Scroll: Enchant Armor (D-grade)" additionalName="Event" type="EtcItem"> <item id="33812" name="Giant's Scroll: Enchant Armor (D-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 and + 3, enchanting occurs at random. --> <!-- P. Def. + 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 and + 3, enchanting occurs at random. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_d" /> <set name="icon" val="icon.giant_scrl_of_ench_am_d" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9245-1" />
</item> </item>
<item id="33813" name="Giant's Scroll: Enchant Armor (C-grade)" additionalName="Event" type="EtcItem"> <item id="33813" name="Giant's Scroll: Enchant Armor (C-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 and + 3, enchanting occurs at random. --> <!-- P. Def. + 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 and + 3, enchanting occurs at random. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_c" /> <set name="icon" val="icon.giant_scrl_of_ench_am_c" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9247-1" />
</item> </item>
<item id="33814" name="Giant's Scroll: Enchant Armor (B-grade)" additionalName="Event" type="EtcItem"> <item id="33814" name="Giant's Scroll: Enchant Armor (B-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for B-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 and + 3, enchanting occurs at random. --> <!-- P. Def. + 1 for B-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 and + 3, enchanting occurs at random. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_b" /> <set name="icon" val="icon.giant_scrl_of_ench_am_b" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9249-1" />
</item> </item>
<item id="33815" name="Giant's Scroll: Enchant Armor (A-grade)" additionalName="Event" type="EtcItem"> <item id="33815" name="Giant's Scroll: Enchant Armor (A-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for A-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 and + 3, enchanting occurs at random. --> <!-- P. Def. + 1 for A-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 and + 3, enchanting occurs at random. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_a" /> <set name="icon" val="icon.giant_scrl_of_ench_am_a" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9251-1" />
</item> </item>
<item id="33816" name="Giant's Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem"> <item id="33816" name="Giant's Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for S-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 and + 3, enchanting occurs at random. --> <!-- P. Def. + 1 for S-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Between + 1 and + 3, enchanting occurs at random. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_s" /> <set name="icon" val="icon.giant_scrl_of_ench_am_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9253-1" />
</item> </item>
<item id="33817" name="Giant's Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem"> <item id="33817" name="Giant's Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. Every enchant attempt has a chance of increasing the enchant value between + 1 and + 3 chosen randomly. --> <!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. Every enchant attempt has a chance of increasing the enchant value between + 1 and + 3 chosen randomly. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_r" /> <set name="icon" val="icon.giant_scrl_of_ench_am_r" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9255-1" />
</item> </item>
<item id="33818" name="Scroll: Enchant Hair Accessory" additionalName="Event" type="EtcItem"> <item id="33818" name="Scroll: Enchant Hair Accessory" additionalName="Event" type="EtcItem">
<!-- Increases M. Def. of hair accessories by 2. It is greatly increased starting at + 4. Can be safely enchanted to + 3. --> <!-- Increases M. Def. of hair accessories by 2. It is greatly increased starting at + 4. Can be safely enchanted to + 3. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_HR" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9234-1" />
</item> </item>
<item id="33819" name="Life Stone: Hair Accessory" additionalName="Event" type="EtcItem"> <item id="33819" name="Life Stone: Hair Accessory" additionalName="Event" type="EtcItem">
<!-- Life Stone for Hair Accessories. --> <!-- Life Stone for Hair Accessories. -->
@@ -224,134 +341,362 @@
<item id="33838" name="Destruction Scroll: Enchant Weapon (D-grade)" additionalName="Event" type="EtcItem"> <item id="33838" name="Destruction Scroll: Enchant Weapon (D-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 2 for D-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 2 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 4 for bow weapons. M. Atk. + 2 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. Cannot be used on weapons above + 15. --> <!-- P. Atk. + 2 for D-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 2 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 4 for bow weapons. M. Atk. + 2 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. Cannot be used on weapons above + 15. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_d_i01" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_d_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22367-1" />
</item> </item>
<item id="33839" name="Destruction Scroll: Enchant Weapon (C-grade)" additionalName="Event" type="EtcItem"> <item id="33839" name="Destruction Scroll: Enchant Weapon (C-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. Cannot be used on weapons above + 15. --> <!-- P. Atk. + 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. Cannot be used on weapons above + 15. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22365-1" />
</item> </item>
<item id="33840" name="Destruction Scroll: Enchant Weapon (B-grade)" additionalName="Event" type="EtcItem"> <item id="33840" name="Destruction Scroll: Enchant Weapon (B-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. Cannot be used on weapons above + 15. --> <!-- P. Atk. + 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. Cannot be used on weapons above + 15. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22363-1" />
</item> </item>
<item id="33841" name="Destruction Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem"> <item id="33841" name="Destruction Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. Cannot be used on weapons above + 15. --> <!-- P. Atk. + 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. Cannot be used on weapons above + 15. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22361-1" />
</item> </item>
<item id="33842" name="Destruction Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem"> <item id="33842" name="Destruction Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bow weapons. M. Atk. + 4 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. Cannot be used on weapons above + 15. --> <!-- P. Atk. + 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bow weapons. M. Atk. + 4 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. Cannot be used on weapons above + 15. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22359-1" />
</item> </item>
<item id="33843" name="Destruction Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem"> <item id="33843" name="Destruction Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increase at + 4. All amounts are increased for blessed weapons. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. Cannot be used on weapons above + 15. --> <!-- P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increase at + 4. All amounts are increased for blessed weapons. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. Cannot be used on weapons above + 15. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" /> <set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="12872-1" />
</item> </item>
<item id="33844" name="Destruction Scroll: Enchant Armor (D-grade)" additionalName="Event" type="EtcItem"> <item id="33844" name="Destruction Scroll: Enchant Armor (D-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. HP gradually increases with each enchant level starting from + 4. Cannot be used on armor above + 6. --> <!-- P. Def. + 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. HP gradually increases with each enchant level starting from + 4. Cannot be used on armor above + 6. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_d_i01" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_d_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22368-1" />
</item> </item>
<item id="33845" name="Destruction Scroll: Enchant Armor (C-grade)" additionalName="Event" type="EtcItem"> <item id="33845" name="Destruction Scroll: Enchant Armor (C-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for C-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. HP gradually increases with each enchant level starting from + 4. Cannot be used on armor above + 6. --> <!-- P. Def. + 1 for C-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. HP gradually increases with each enchant level starting from + 4. Cannot be used on armor above + 6. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_c_i02" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_c_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22366-1" />
</item> </item>
<item id="33846" name="Destruction Scroll: Enchant Armor (B-grade)" additionalName="Event" type="EtcItem"> <item id="33846" name="Destruction Scroll: Enchant Armor (B-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for B-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. HP gradually increases with each enchant level starting from + 4. Cannot be used on armor above + 6. --> <!-- P. Def. + 1 for B-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. HP gradually increases with each enchant level starting from + 4. Cannot be used on armor above + 6. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22364-1" />
</item> </item>
<item id="33847" name="Destruction Scroll: Enchant Armor (A-grade)" additionalName="Event" type="EtcItem"> <item id="33847" name="Destruction Scroll: Enchant Armor (A-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for A-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. HP gradually increases with each enchant level starting from + 4. Cannot be used on armor above + 6. --> <!-- P. Def. + 1 for A-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. HP gradually increases with each enchant level starting from + 4. Cannot be used on armor above + 6. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22362-1" />
</item> </item>
<item id="33848" name="Destruction Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem"> <item id="33848" name="Destruction Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. HP gradually increases with each enchant level starting from + 4. Cannot be used on armor above + 6. --> <!-- P. Def. + 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. If enchanting fails, the power of the Goddess of Destruction stops the item from resetting and maintains its existing enchant value. HP gradually increases with each enchant level starting from + 4. Cannot be used on armor above + 6. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22360-1" />
</item> </item>
<item id="33849" name="Destruction Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem"> <item id="33849" name="Destruction Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 2 for R-grade armor and accessories, and greatly increases it starting from + 4. Can be safely enchanted up to + 3. When enchanted to + 4 or more, HP also increases according to the enchantment stats. If enchanting fails, the power of the Goddess of Destruction stops the item from crystallizing, and the existing enchantment value is maintained. Cannot be used above + 6. --> <!-- P. Def. + 2 for R-grade armor and accessories, and greatly increases it starting from + 4. Can be safely enchanted up to + 3. When enchanted to + 4 or more, HP also increases according to the enchantment stats. If enchanting fails, the power of the Goddess of Destruction stops the item from crystallizing, and the existing enchantment value is maintained. Cannot be used above + 6. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" /> <set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="12873-1" />
</item> </item>
<item id="33850" name="Lucky Enchant Stone: Weapon (D-grade)" additionalName="Event" type="EtcItem"> <item id="33850" name="Lucky Enchant Stone: Weapon (D-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (D-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. --> <!-- Enchant success rate + 20% for weapons (D-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_stone_i00" /> <set name="icon" val="icon.ench_wp_stone_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="33851" name="Lucky Enchant Stone: Weapon (C-grade)" additionalName="Event" type="EtcItem"> <item id="33851" name="Lucky Enchant Stone: Weapon (C-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 18% for weapons (C-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. --> <!-- Enchant success rate + 18% for weapons (C-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_stone_i01" /> <set name="icon" val="icon.ench_wp_stone_i01" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="33852" name="Lucky Enchant Stone: Weapon (B-grade)" additionalName="Event" type="EtcItem"> <item id="33852" name="Lucky Enchant Stone: Weapon (B-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 15% for weapons (B-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. --> <!-- Enchant success rate + 15% for weapons (B-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_stone_i02" /> <set name="icon" val="icon.ench_wp_stone_i02" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="33853" name="Lucky Enchant Stone: Weapon (A-grade)" additionalName="Event" type="EtcItem"> <item id="33853" name="Lucky Enchant Stone: Weapon (A-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 12% for weapons (A-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. --> <!-- Enchant success rate + 12% for weapons (A-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_stone_i03" /> <set name="icon" val="icon.ench_wp_stone_i03" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="33854" name="Lucky Enchant Stone: Weapon (S-grade)" additionalName="Event" type="EtcItem"> <item id="33854" name="Lucky Enchant Stone: Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (S-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. --> <!-- Enchant success rate + 10% for weapons (S-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_stone_i04" /> <set name="icon" val="icon.ench_wp_stone_i04" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="33855" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="Event" type="EtcItem"> <item id="33855" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. --> <!-- Enchant success rate + 10% for weapons (R-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" /> <set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="33856" name="Lucky Enchant Stone: Armor (D-grade)" additionalName="Event" type="EtcItem"> <item id="33856" name="Lucky Enchant Stone: Armor (D-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 35% for armor (D-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Enchant success rate + 35% for armor (D-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_stone_i00" /> <set name="icon" val="icon.ench_am_stone_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="33857" name="Lucky Enchant Stone: Armor (C-grade)" additionalName="Event" type="EtcItem"> <item id="33857" name="Lucky Enchant Stone: Armor (C-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 27% for armor (C-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Enchant success rate + 27% for armor (C-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_stone_i01" /> <set name="icon" val="icon.ench_am_stone_i01" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="33858" name="Lucky Enchant Stone: Armor (B-grade)" additionalName="Event" type="EtcItem"> <item id="33858" name="Lucky Enchant Stone: Armor (B-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 23% for armor (B-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Enchant success rate + 23% for armor (B-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_stone_i02" /> <set name="icon" val="icon.ench_am_stone_i02" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="33859" name="Lucky Enchant Stone: Armor (A-grade)" additionalName="Event" type="EtcItem"> <item id="33859" name="Lucky Enchant Stone: Armor (A-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 18% for armor (A-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Enchant success rate + 18% for armor (A-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_stone_i03" /> <set name="icon" val="icon.ench_am_stone_i03" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="33860" name="Lucky Enchant Stone: Armor (S-grade)" additionalName="Event" type="EtcItem"> <item id="33860" name="Lucky Enchant Stone: Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 15% for armor (S-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Enchant success rate + 15% for armor (S-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_stone_i04" /> <set name="icon" val="icon.ench_am_stone_i04" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="33861" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="Event" type="EtcItem"> <item id="33861" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 15% for armor (R-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Enchant success rate + 15% for armor (R-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" /> <set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="33862" name="Elixir of Blessing" additionalName="Event" type="EtcItem"> <item id="33862" name="Elixir of Blessing" additionalName="Event" type="EtcItem">
<!-- For 30 minutes, receives the following level 1 effects: Horn Melody, Guitar Melody, Pipe Organ Melody, Harp Melody, and Lute Melody. Can be used at level 85 or above. Cooldown is 2 min. --> <!-- For 30 minutes, receives the following level 1 effects: Horn Melody, Guitar Melody, Pipe Organ Melody, Harp Melody, and Lute Melody. Can be used at level 85 or above. Cooldown is 2 min. -->

View File

@@ -359,74 +359,182 @@
<item id="34066" name="Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem"> <item id="34066" name="Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 4 for one-handed swords/ blunts, daggers, spears, etc. (A-grade). P. Atk. + 5 for two-handed swords/ blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bows. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. --> <!-- When enchanted, P. Atk. + 4 for one-handed swords/ blunts, daggers, spears, etc. (A-grade). P. Atk. + 5 for two-handed swords/ blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bows. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2006-1" />
</item> </item>
<item id="34067" name="Scroll: Enchant Armor (A-grade)" additionalName="Event" type="EtcItem"> <item id="34067" name="Scroll: Enchant Armor (A-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for armor and accessories (A-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- P. Def. + 1 for armor and accessories (A-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2007-1" />
</item> </item>
<item id="34068" name="Scroll: Enchant Weapon (B-grade)" additionalName="Event" type="EtcItem"> <item id="34068" name="Scroll: Enchant Weapon (B-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 3 for one-handed swords/ blunts, daggers, spears, etc. (B-grade). P. Atk. + 4 for two-handed swords/ blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bows. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. --> <!-- When enchanted, P. Atk. + 3 for one-handed swords/ blunts, daggers, spears, etc. (B-grade). P. Atk. + 4 for two-handed swords/ blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bows. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2015-1" />
</item> </item>
<item id="34069" name="Scroll: Enchant Armor (B-grade)" additionalName="Event" type="EtcItem"> <item id="34069" name="Scroll: Enchant Armor (B-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for armor and accessories (B-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- P. Def. + 1 for armor and accessories (B-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2016-1" />
</item> </item>
<item id="34070" name="Scroll: Enchant Weapon (C-grade)" additionalName="Event" type="EtcItem"> <item id="34070" name="Scroll: Enchant Weapon (C-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 3 for one-handed swords/ blunts, daggers, spears, etc. (C-grade). P. Atk. + 4 for two-handed swords/ blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bows. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. --> <!-- When enchanted, P. Atk. + 3 for one-handed swords/ blunts, daggers, spears, etc. (C-grade). P. Atk. + 4 for two-handed swords/ blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bows. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2017-1" />
</item> </item>
<item id="34071" name="Scroll: Enchant Armor (C-grade)" additionalName="Event" type="EtcItem"> <item id="34071" name="Scroll: Enchant Armor (C-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for armor and accessories (C-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- P. Def. + 1 for armor and accessories (C-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2018-1" />
</item> </item>
<item id="34072" name="Scroll: Enchant Weapon (D-grade)" additionalName="Event" type="EtcItem"> <item id="34072" name="Scroll: Enchant Weapon (D-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 2 for all weapons (D-grade) except bows, and P. Atk. + 4 for bows. M. Atk. + 2 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. --> <!-- When enchanted, P. Atk. + 2 for all weapons (D-grade) except bows, and P. Atk. + 4 for bows. M. Atk. + 2 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2019-1" />
</item> </item>
<item id="34073" name="Scroll: Enchant Armor (D-grade)" additionalName="Event" type="EtcItem"> <item id="34073" name="Scroll: Enchant Armor (D-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for armor and accessories (D-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- P. Def. + 1 for armor and accessories (D-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2020-1" />
</item> </item>
<item id="34074" name="Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem"> <item id="34074" name="Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 5 for one-handed swords/ blunts, daggers, spears, etc. (S-grade). P. Atk. + 6 for two-handed swords/ blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bows. M. Atk. + 4 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. --> <!-- When enchanted, P. Atk. + 5 for one-handed swords/ blunts, daggers, spears, etc. (S-grade). P. Atk. + 6 for two-handed swords/ blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bows. M. Atk. + 4 for all weapons. P. Atk./M. Atk. Increase doubles starting at + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2021-1" />
</item> </item>
<item id="34075" name="Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem"> <item id="34075" name="Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 1 for armor and accessories (S-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. --> <!-- P. Def. + 1 for armor and accessories (S-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2022-1" />
</item> </item>
<item id="34076" name="Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem"> <item id="34076" name="Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears and other weapons. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases starting at +4. All stats will increase more for blessed weapons. --> <!-- When enchanted, P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears and other weapons. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases starting at +4. All stats will increase more for blessed weapons. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" /> <set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9185-1" />
</item> </item>
<item id="34077" name="Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem"> <item id="34077" name="Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at +4. Can be safely enchanted to +3. When enchanted to +4 or more, HP also increases according to the enchant value. --> <!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at +4. Can be safely enchanted to +3. When enchanted to +4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" /> <set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9186-1" />
</item> </item>
<item id="34078" name="Improved Giant's Box" additionalName="Event" type="EtcItem"> <item id="34078" name="Improved Giant's Box" additionalName="Event" type="EtcItem">
<!-- Double-click for a chance to acquire an R-grade Scroll: Enchant Weapon or Armor, Scroll: Enchant Hair Accessory, and Life Stone - Hair Accessory. --> <!-- Double-click for a chance to acquire an R-grade Scroll: Enchant Weapon or Armor, Scroll: Enchant Hair Accessory, and Life Stone - Hair Accessory. -->

View File

@@ -186,8 +186,15 @@
<item id="34627" name="Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem"> <item id="34627" name="Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem">
<!-- Enchant scroll that is exclusive to Pa'agrio's Shirt, Sayha's Shirt, Eva's Shirt, Maphr's Shirt, and the Shiny Elemental Shirt. When enchanted, increases P. Def. and M. Def. by 1. P. Def. + 3 starting from +4. Can be safely enchanted to +3 and up to a maximum of +10. From +4, basic abilities (CON, MEN, STR, INT, DEX, WT) are raised n stages. Depending on the shirt type, various additional options can be applied from +4 to +10. --> <!-- Enchant scroll that is exclusive to Pa'agrio's Shirt, Sayha's Shirt, Eva's Shirt, Maphr's Shirt, and the Shiny Elemental Shirt. When enchanted, increases P. Def. and M. Def. by 1. P. Def. + 3 starting from +4. Can be safely enchanted to +3 and up to a maximum of +10. From +4, basic abilities (CON, MEN, STR, INT, DEX, WT) are raised n stages. Depending on the shirt type, various additional options can be applied from +4 to +10. -->
<set name="icon" val="icon.g_scrl_of_ench_wolf_shirt" /> <set name="icon" val="icon.g_scrl_of_ench_wolf_shirt" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9396-1" />
</item> </item>
<item id="34628" name="Einhasad's Energy" additionalName="" type="EtcItem"> <item id="34628" name="Einhasad's Energy" additionalName="" type="EtcItem">
<!-- Vitality is replenished for 1 hr. --> <!-- Vitality is replenished for 1 hr. -->

View File

@@ -106,7 +106,16 @@
<!-- M. Atk. + 10% when equipped. --> <!-- M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_devil_horn_i00" /> <set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
<set name="immediate_effect" val="true" />
<set name="material" val="WOOD" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="price" val="200000" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="enchant_enabled" val="2" />
<for>
<mul stat="mAtk" val="1.1" />
</for>
</item> </item>
<item id="34718" name="Refined Devil Horn" additionalName="Accuracy" type="Armor"> <item id="34718" name="Refined Devil Horn" additionalName="Accuracy" type="Armor">
<!-- Accuracy + 5 when equipped. --> <!-- Accuracy + 5 when equipped. -->
@@ -731,50 +740,114 @@
<item id="34782" name="Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem"> <item id="34782" name="Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. Increases by 1 for S-grade armor and accessories. Starting at + 4, P. Def. Increases by 3 and a HP bonus is granted. Enchanting is safe up to + 3, but one-piece body armor can be safely enchanted up to + 4. --> <!-- When enchanted, P. Def. Increases by 1 for S-grade armor and accessories. Starting at + 4, P. Def. Increases by 3 and a HP bonus is granted. Enchanting is safe up to + 3, but one-piece body armor can be safely enchanted up to + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2022-1" />
</item> </item>
<item id="34783" name="Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem"> <item id="34783" name="Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. --> <!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" /> <set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9186-1" />
</item> </item>
<item id="34784" name="Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem"> <item id="34784" name="Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bows. M. Atk. + 4 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. --> <!-- When enchanted, P. Atk. + 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bows. M. Atk. + 4 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2021-1" />
</item> </item>
<item id="34785" name="Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem"> <item id="34785" name="Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. --> <!-- P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" /> <set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9185-1" />
</item> </item>
<item id="34786" name="Blessed Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem"> <item id="34786" name="Blessed Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. Increases by 1 for S-grade armor and accessories. Starting at + 4, P. Def. Increases by 3. Enchanting is safe up to + 3, but one-piece body armor can be safely enchanted up to + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Starting at + 4, HP increases according to the enchanting and the enchant value. --> <!-- When enchanted, P. Def. Increases by 1 for S-grade armor and accessories. Starting at + 4, P. Def. Increases by 3. Enchanting is safe up to + 3, but one-piece body armor can be safely enchanted up to + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Starting at + 4, HP increases according to the enchanting and the enchant value. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2208-1" />
</item> </item>
<item id="34787" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem"> <item id="34787" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. Greatly increased starting at + 4. Can be enhanced safely to + 3. When enhanced + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. --> <!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. Greatly increased starting at + 4. Can be enhanced safely to + 3. When enhanced + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" /> <set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9196-1" />
</item> </item>
<item id="34788" name="Blessed Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem"> <item id="34788" name="Blessed Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bows. M. Atk. + 4 for all weapons. Starting at + 4, P. Atk. and M. Atk. bonus double. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- When enchanted, P. Atk. + 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bows. M. Atk. + 4 for all weapons. Starting at + 4, P. Atk. and M. Atk. bonus double. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2026-1" />
</item> </item>
<item id="34789" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem"> <item id="34789" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 7 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon, and crossbow. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk. and M. Atk. greatly increases starting at + 4. For blessed weapons, all stats increases more than normal weapons. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. --> <!-- P. Atk. + 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 7 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon, and crossbow. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk. and M. Atk. greatly increases starting at + 4. For blessed weapons, all stats increases more than normal weapons. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" /> <set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9187-1" />
</item> </item>
<item id="34790" name="Fire Stone" additionalName="Event" type="EtcItem"> <item id="34790" name="Fire Stone" additionalName="Event" type="EtcItem">
<!-- Fire attack attribute increases by 5 when bestowed on a weapon. Water Resistance increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental Resistance can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. --> <!-- Fire attack attribute increases by 5 when bestowed on a weapon. Water Resistance increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental Resistance can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. -->

View File

@@ -330,8 +330,16 @@
<item id="34940" name="Scroll: Enchant Hair Accessory" additionalName="Event" type="EtcItem"> <item id="34940" name="Scroll: Enchant Hair Accessory" additionalName="Event" type="EtcItem">
<!-- Increases M. Def. of hair accessories by 2. It is greatly increased starting at + 4. Can be safely enchanted to + 3. --> <!-- Increases M. Def. of hair accessories by 2. It is greatly increased starting at + 4. Can be safely enchanted to + 3. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_HR" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9234-1" />
<set name="commissionItemType" val="OTHER_ITEM" /> <set name="commissionItemType" val="OTHER_ITEM" />
</item> </item>
<item id="34941" name="Life Stone: Hair Accessory" additionalName="Event" type="EtcItem"> <item id="34941" name="Life Stone: Hair Accessory" additionalName="Event" type="EtcItem">

View File

@@ -46,14 +46,30 @@
<item id="36008" name="High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="36008" name="High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. --> <!-- Enchant success rate + 20% for weapons (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" /> <set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="36009" name="High-grade Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="36009" name="High-grade Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 30% for armor (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. --> <!-- Enchant success rate + 30% for armor (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" /> <set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="36010" name="Heavenly P. Atk. Cookie" additionalName="Event" type="EtcItem"> <item id="36010" name="Heavenly P. Atk. Cookie" additionalName="Event" type="EtcItem">
<!-- For 1 hour, increases Atk. by 35%, P. Critical Damage by 35%, P. Critical Rate by 100%, Atk. Spd. by 8%, M. Atk. by 16%, Casting Spd. by 8%, and Speed by 8. Cooldown 60 min. Buff does not get deleted even after death. Cannot use Olympiad. --> <!-- For 1 hour, increases Atk. by 35%, P. Critical Damage by 35%, P. Critical Rate by 100%, Atk. Spd. by 8%, M. Atk. by 16%, Casting Spd. by 8%, and Speed by 8. Cooldown 60 min. Buff does not get deleted even after death. Cannot use Olympiad. -->
@@ -107,14 +123,28 @@
<item id="36019" name="High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="Event" type="EtcItem"> <item id="36019" name="High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. --> <!-- Enchant success rate + 20% for weapons (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" /> <set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="36020" name="High-grade Lucky Enchant Stone: Armor (R-grade)" additionalName="Event" type="EtcItem"> <item id="36020" name="High-grade Lucky Enchant Stone: Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 30% for armor (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. --> <!-- Enchant success rate + 30% for armor (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" /> <set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="36021" name="Returning Hero's Potion Pack" additionalName="" type="EtcItem"> <item id="36021" name="Returning Hero's Potion Pack" additionalName="" type="EtcItem">
<!-- Gift box that contains 30 Returning Hero's Health Potions, 1 Returning Hero's Vitality Replenishing Juice 3-unit Pack, and 6 Heavenly Cocktails. --> <!-- Gift box that contains 30 Returning Hero's Health Potions, 1 Returning Hero's Vitality Replenishing Juice 3-unit Pack, and 6 Heavenly Cocktails. -->

View File

@@ -344,14 +344,31 @@
<item id="36163" name="Giant's Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="36163" name="Giant's Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. Randomly adds between + 1 and + 3 enchant value. --> <!-- P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. Randomly adds between + 1 and + 3 enchant value. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_r" /> <set name="icon" val="icon.giant_scrl_of_ench_wp_r" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9254-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="36164" name="Giant's Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="36164" name="Giant's Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. Randomly adds between + 1 and + 3 enchant value. --> <!-- P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. Randomly adds between + 1 and + 3 enchant value. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_r" /> <set name="icon" val="icon.giant_scrl_of_ench_am_r" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9255-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" /> <set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="36165" name="Kaliel's Soul Box" additionalName="" type="EtcItem"> <item id="36165" name="Kaliel's Soul Box" additionalName="" type="EtcItem">

View File

@@ -659,14 +659,32 @@
<item id="36283" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem"> <item id="36283" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. In case of failed enchantment, this item does not get crystallized but the enchant value will be reset to 0. --> <!-- P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. In case of failed enchantment, this item does not get crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" /> <set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9187-1" />
</item> </item>
<item id="36284" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem"> <item id="36284" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. In case of failed enchantment, this item does not get crystallized but the enchant value will be reset to 0. --> <!-- P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. In case of failed enchantment, this item does not get crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" /> <set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9196-1" />
</item> </item>
<item id="36285" name="Unbind Scroll: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="36285" name="Unbind Scroll: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Transforms an R-grade bound armor item into a standard item through the Blacksmith of Mammon. --> <!-- Transforms an R-grade bound armor item into a standard item through the Blacksmith of Mammon. -->

View File

@@ -475,41 +475,93 @@
<item id="36386" name="Giant's Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="36386" name="Giant's Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Upon enchantment, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dualsword, and crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When weapons are enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. The increase is greater for blessed weapons than standard weapons. Weapons are randomly enchanted between + 1 and + 3. --> <!-- Upon enchantment, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dualsword, and crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When weapons are enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. The increase is greater for blessed weapons than standard weapons. Weapons are randomly enchanted between + 1 and + 3. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_r" /> <set name="icon" val="icon.giant_scrl_of_ench_wp_r" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9254-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" /> <set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="36387" name="Giant's Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem"> <item id="36387" name="Giant's Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- Upon enchantment, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dualsword, and crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When weapons are enchanted to +4 or above, P. Atk. and M. Atk. double. Weapons are randomly enchanted between + 1 and + 3. --> <!-- Upon enchantment, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dualsword, and crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When weapons are enchanted to +4 or above, P. Atk. and M. Atk. double. Weapons are randomly enchanted between + 1 and + 3. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_s" /> <set name="icon" val="icon.giant_scrl_of_ench_wp_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9252-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="36388" name="Giant's Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem"> <item id="36388" name="Giant's Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- Upon enchantment, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dualsword, and crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When weapons are enchanted to +4 or above, P. Atk. and M. Atk. double. Weapons are randomly enchanted between + 1 and + 3. --> <!-- Upon enchantment, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dualsword, and crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When weapons are enchanted to +4 or above, P. Atk. and M. Atk. double. Weapons are randomly enchanted between + 1 and + 3. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_a" /> <set name="icon" val="icon.giant_scrl_of_ench_wp_a" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9250-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item> </item>
<item id="36389" name="Giant's Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="36389" name="Giant's Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Upon enchantment, P. Def. for R-grade armor and accessories increases by 2, and by a significant amount starting from +4. Armor and accessories can be safely enchanted up to +3. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between + 1 and + 3. --> <!-- Upon enchantment, P. Def. for R-grade armor and accessories increases by 2, and by a significant amount starting from +4. Armor and accessories can be safely enchanted up to +3. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between + 1 and + 3. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_r" /> <set name="icon" val="icon.giant_scrl_of_ench_am_r" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9255-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" /> <set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="36390" name="Giant's Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem"> <item id="36390" name="Giant's Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<!-- P. Def. for S-grade armor and accessories increases by 1, and by 3 starting from +4. Armor and accessories can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between +1 and +3. --> <!-- P. Def. for S-grade armor and accessories increases by 1, and by 3 starting from +4. Armor and accessories can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between +1 and +3. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_s" /> <set name="icon" val="icon.giant_scrl_of_ench_am_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9253-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" /> <set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="36391" name="Giant's Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem"> <item id="36391" name="Giant's Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- P. Def. for A-grade armor and accessories increases by 1, and by 3 starting from +4. Armor and accessories can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between +1 and +3. --> <!-- P. Def. for A-grade armor and accessories increases by 1, and by 3 starting from +4. Armor and accessories can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between +1 and +3. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_a" /> <set name="icon" val="icon.giant_scrl_of_ench_am_a" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" /> <set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9251-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item> </item>
<item id="36392" name="Mark of Travis" additionalName="" type="EtcItem"> <item id="36392" name="Mark of Travis" additionalName="" type="EtcItem">
<!-- Mark of those who resurrected and returned with Travis. Take this to the Aden Vanguard Quartermaster at the border of the cemetery and the Seal of Shilen to get a reward. --> <!-- Mark of those who resurrected and returned with Travis. Take this to the Aden Vanguard Quartermaster at the border of the cemetery and the Seal of Shilen to get a reward. -->

View File

@@ -497,8 +497,15 @@
<item id="36978" name="Scroll: Enchant Hair Accessory" additionalName="" type="EtcItem"> <item id="36978" name="Scroll: Enchant Hair Accessory" additionalName="" type="EtcItem">
<!-- Increases M. Def. of hair accessories by 2. It is greatly increased starting at + 4. Can be safely enchanted to + 3. --> <!-- Increases M. Def. of hair accessories by 2. It is greatly increased starting at + 4. Can be safely enchanted to + 3. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" /> <set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_HR" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9234-1" />
<set name="commissionItemType" val="OTHER_ITEM" /> <set name="commissionItemType" val="OTHER_ITEM" />
</item> </item>
<item id="36979" name="Life Stone: Hair Accessory" additionalName="" type="EtcItem"> <item id="36979" name="Life Stone: Hair Accessory" additionalName="" type="EtcItem">

View File

@@ -548,15 +548,23 @@
<item id="37566" name="Blessed Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="37566" name="Blessed Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade) when using Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 9. Not for items enchanted to + 10 or above. --> <!-- Enchant success rate + 10% for weapons (R-grade) when using Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 9. Not for items enchanted to + 10 or above. -->
<set name="icon" val="icon.bless_ench_wp_stone_i05" /> <set name="icon" val="icon.bless_ench_wp_stone_i05" />
<set name="etcitem_type" val="BLESS_SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="WEAPON_ENCHANT_STONE" /> <set name="commissionItemType" val="WEAPON_ENCHANT_STONE" />
</item> </item>
<item id="37567" name="Blessed Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="37567" name="Blessed Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for armor (R-grade) when using Blessed Scroll: Enchant Armor. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Enchant success rate + 10% for armor (R-grade) when using Blessed Scroll: Enchant Armor. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.bless_ench_amr_stone_i05" /> <set name="icon" val="icon.bless_ench_amr_stone_i05" />
<set name="etcitem_type" val="BLESS_SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="ARMOR_ENCHANT_STONE" /> <set name="commissionItemType" val="ARMOR_ENCHANT_STONE" />
</item> </item>
<item id="37568" name="Legendary Card Pouch: Dragon" additionalName="" type="EtcItem"> <item id="37568" name="Legendary Card Pouch: Dragon" additionalName="" type="EtcItem">

View File

@@ -802,26 +802,46 @@
<item id="38757" name="Blessed High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="38757" name="Blessed High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Success rate + 20% for enchanting R-grade weapons with Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 9. --> <!-- Success rate + 20% for enchanting R-grade weapons with Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.bless_high_ench_wp_stone_i02" /> <set name="icon" val="icon.bless_high_ench_wp_stone_i02" />
<set name="etcitem_type" val="BLESS_SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="38758" name="Blessed High-grade Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="38758" name="Blessed High-grade Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Success rate + 30% for enchanting R-grade armor with Blessed Scroll: Enchant Armor. Only for items enchanted between + 3 and + 9. One-piece armor must be enchanted between + 4 and + 9. --> <!-- Success rate + 30% for enchanting R-grade armor with Blessed Scroll: Enchant Armor. Only for items enchanted between + 3 and + 9. One-piece armor must be enchanted between + 4 and + 9. -->
<set name="icon" val="icon.bless_high_ench_amr_stone_i02" /> <set name="icon" val="icon.bless_high_ench_amr_stone_i02" />
<set name="etcitem_type" val="BLESS_SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="38759" name="Blessed High-grade Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem"> <item id="38759" name="Blessed High-grade Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- Success rate + 20% for enchanting S-grade weapons with Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 9. --> <!-- Success rate + 20% for enchanting S-grade weapons with Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.bless_high_ench_wp_stone_i01" /> <set name="icon" val="icon.bless_high_ench_wp_stone_i01" />
<set name="etcitem_type" val="BLESS_SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="38760" name="Blessed High-grade Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem"> <item id="38760" name="Blessed High-grade Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem">
<!-- Success rate + 30% for enchanting S-grade armor with Blessed Scroll: Enchant Armor. Only for items enchanted between + 3 and + 9. One-piece armor must be enchanted between + 4 and + 9. --> <!-- Success rate + 30% for enchanting S-grade armor with Blessed Scroll: Enchant Armor. Only for items enchanted between + 3 and + 9. One-piece armor must be enchanted between + 4 and + 9. -->
<set name="icon" val="icon.bless_high_ench_amr_stone_i01" /> <set name="icon" val="icon.bless_high_ench_amr_stone_i01" />
<set name="etcitem_type" val="BLESS_SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="38761" name="Energy of Destruction 3-unit Pack" additionalName="" type="EtcItem"> <item id="38761" name="Energy of Destruction 3-unit Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain Energy of Destruction x 3. --> <!-- Double-click to obtain Energy of Destruction x 3. -->

View File

@@ -390,27 +390,46 @@
<item id="39462" name="Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="39462" name="Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for armor (R-grade) when using the Giant's Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. --> <!-- Enchant success rate + 15% for armor (R-grade) when using the Giant's Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.giant_ench_armor_stone_r_i01" /> <set name="icon" val="icon.giant_ench_armor_stone_r_i01" />
<set name="etcitem_type" val="GIANT_SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="ARMOR_ENCHANT_STONE" /> <set name="commissionItemType" val="ARMOR_ENCHANT_STONE" />
</item> </item>
<item id="39463" name="Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="39463" name="Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade) when using the Giant's Enchant Scrolls.Only for items enchanted between + 3 and + 9. --> <!-- Enchant success rate + 10% for weapons (R-grade) when using the Giant's Enchant Scrolls.Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.giant_ench_wp_stone_r_i01" /> <set name="icon" val="icon.giant_ench_wp_stone_r_i01" />
<set name="etcitem_type" val="GIANT_SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="WEAPON_ENCHANT_STONE" />
</item> </item>
<item id="39464" name="Windy Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="39464" name="Windy Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 30% for armor (R-grade) when using the Giant's Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Enchant success rate + 30% for armor (R-grade) when using the Giant's Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.giant_ench_armor_stone_r_i02" /> <set name="icon" val="icon.giant_ench_armor_stone_r_i02" />
<set name="etcitem_type" val="GIANT_SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="ARMOR_ENCHANT_STONE" />
</item> </item>
<item id="39465" name="Windy Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="39465" name="Windy Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (R-grade) when using the Giant's Enchant Scrolls.Only for items enchanted between + 3 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Enchant success rate + 20% for weapons (R-grade) when using the Giant's Enchant Scrolls.Only for items enchanted between + 3 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.giant_ench_wp_stone_r_i02" /> <set name="icon" val="icon.giant_ench_wp_stone_r_i02" />
<set name="etcitem_type" val="GIANT_SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="WEAPON_ENCHANT_STONE" />
</item> </item>
<item id="39466" name="Windy Healing Potion" additionalName="" type="EtcItem"> <item id="39466" name="Windy Healing Potion" additionalName="" type="EtcItem">
<!-- Quickly restores HP for 15 sec. Cannot be used in the Olympiad / Ceremony of Chaos. --> <!-- Quickly restores HP for 15 sec. Cannot be used in the Olympiad / Ceremony of Chaos. -->

View File

@@ -202,12 +202,28 @@
<item id="40232" name="Freya's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="40232" name="Freya's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (R-grade) when using Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 15. If enchanting fails, the enchant value will drop by 1. --> <!-- Enchant success rate + 20% for weapons (R-grade) when using Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 15. If enchanting fails, the enchant value will drop by 1. -->
<set name="icon" val="icon.freya_stone_i01" /> <set name="icon" val="icon.freya_stone_i01" />
<set name="etcitem_type" val="BLESS_DROP_SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="40233" name="Freya's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="40233" name="Freya's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 30% for armor (R-grade) when using Blessed Scroll: Enchant Armor. Only for items enchanted between + 3 and + 15. If enchanting fails, the enchant value will drop by 1. --> <!-- Enchant success rate + 30% for armor (R-grade) when using Blessed Scroll: Enchant Armor. Only for items enchanted between + 3 and + 15. If enchanting fails, the enchant value will drop by 1. -->
<set name="icon" val="icon.freya_stone_i02" /> <set name="icon" val="icon.freya_stone_i02" />
<set name="etcitem_type" val="BLESS_DROP_SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="40234" name="Giant's Energy 3-unit Pack" additionalName="" type="EtcItem"> <item id="40234" name="Giant's Energy 3-unit Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain 3 Giant's Energy. --> <!-- Double-click to obtain 3 Giant's Energy. -->

View File

@@ -218,8 +218,15 @@
<item id="45439" name="High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="Event" type="EtcItem"> <item id="45439" name="High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. --> <!-- Enchant success rate + 20% for weapons (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" /> <set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item> </item>
<item id="45440" name="Agathion - Bae Kisung" additionalName="1-day" type="Armor"> <item id="45440" name="Agathion - Bae Kisung" additionalName="1-day" type="Armor">
<!-- Kisung Agathion summon bracelet. --> <!-- Kisung Agathion summon bracelet. -->

View File

@@ -0,0 +1,141 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="30177" name="god_hair_enchant_op_1">
<!-- M. Def + 1 -->
<for>
<add stat="mDef" val="1" />
</for>
</option>
<option id="30178" name="god_hair_enchant_op_2">
<!-- M. Def + 2 -->
<for>
<add stat="mDef" val="2" />
</for>
</option>
<option id="30179" name="god_hair_enchant_op_3">
<!-- M. Def + 3 -->
<for>
<add stat="mDef" val="3" />
</for>
</option>
<option id="30180" name="god_hair_enchant_op_4">
<!-- M. Def + 4 -->
<for>
<add stat="mDef" val="4" />
</for>
</option>
<option id="30181" name="god_hair_enchant_op_5">
<!-- M. Def + 5 -->
<for>
<add stat="mDef" val="5" />
</for>
</option>
<option id="30182" name="god_hair_enchant_op_6">
<!-- M. Def + 6 -->
<for>
<add stat="mDef" val="6" />
</for>
</option>
<option id="30183" name="god_hair_enchant_op_7">
<!-- M. Def + 7 -->
<for>
<add stat="mDef" val="7" />
</for>
</option>
<option id="30184" name="god_hair_enchant_op_8">
<!-- M. Def + 8 -->
<for>
<add stat="mDef" val="8" />
</for>
</option>
<option id="30185" name="god_hair_enchant_op_9">
<!-- M. Def + 9 -->
<for>
<add stat="mDef" val="9" />
</for>
</option>
<option id="30186" name="god_hair_enchant_op_10">
<!-- M. Def + 10 -->
<for>
<add stat="mDef" val="10" />
</for>
</option>
<option id="30187" name="god_hair_enchant_op_11">
<!-- M. Def + 11 -->
<for>
<add stat="mDef" val="11" />
</for>
</option>
<option id="30188" name="god_hair_enchant_op_12">
<!-- M. Def + 12 -->
<for>
<add stat="mDef" val="12" />
</for>
</option>
<option id="30189" name="god_hair_enchant_op_13">
<!-- M. Def + 13 -->
<for>
<add stat="mDef" val="13" />
</for>
</option>
<option id="30190" name="god_hair_enchant_op_14">
<!-- M. Def + 14 -->
<for>
<add stat="mDef" val="14" />
</for>
</option>
<option id="30191" name="god_hair_enchant_op_15">
<!-- M. Def + 15 -->
<for>
<add stat="mDef" val="15" />
</for>
</option>
<option id="30192" name="god_hair_enchant_op_16">
<!-- M. Def + 16 -->
<for>
<add stat="mDef" val="16" />
</for>
</option>
<option id="30193" name="god_hair_enchant_op_17">
<!-- M. Def + 17 -->
<for>
<add stat="mDef" val="17" />
</for>
</option>
<option id="30194" name="god_hair_enchant_op_18">
<!-- M. Def + 18 -->
<for>
<add stat="mDef" val="18" />
</for>
</option>
<option id="30195" name="god_hair_enchant_op_19">
<!-- M. Def + 19 -->
<for>
<add stat="mDef" val="19" />
</for>
</option>
<option id="30196" name="god_hair_enchant_op_20">
<!-- M. Def + 20 -->
<for>
<add stat="mDef" val="20" />
</for>
</option>
<option id="30197" name="god_hair_enchant_op_21">
<!-- M. Def + 21 -->
<for>
<add stat="mDef" val="21" />
</for>
</option>
<option id="30198" name="god_hair_enchant_op_22">
<!-- M. Def + 22 -->
<for>
<add stat="mDef" val="22" />
</for>
</option>
<option id="30199" name="god_hair_enchant_op_23">
<!-- M. Def + 23 -->
<for>
<add stat="mDef" val="23" />
</for>
</option>
</list>

View File

@@ -0,0 +1,165 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="30200" name="god_hair_enchant_op_24">
<!-- M. Def + 24 -->
<for>
<add stat="mDef" val="24" />
</for>
</option>
<option id="30201" name="god_hair_enchant_op_25">
<!-- M. Def + 25 -->
<for>
<add stat="mDef" val="25" />
</for>
</option>
<option id="30202" name="god_hair_enchant_op_26">
<!-- M. Def + 26 -->
<for>
<add stat="mDef" val="26" />
</for>
</option>
<option id="30203" name="god_hair_enchant_op_27">
<!-- M. Def + 27 -->
<for>
<add stat="mDef" val="27" />
</for>
</option>
<option id="30204" name="god_hair_enchant_op_28">
<!-- M. Def + 28 -->
<for>
<add stat="mDef" val="28" />
</for>
</option>
<option id="30205" name="god_hair_enchant_op_29">
<!-- M. Def + 29 -->
<for>
<add stat="mDef" val="29" />
</for>
</option>
<option id="30206" name="god_hair_enchant_op_30">
<!-- M. Def + 30 -->
<for>
<add stat="mDef" val="30" />
</for>
</option>
<option id="30207" name="god_hair_enchant_op_31">
<!-- M. Def + 31 -->
<for>
<add stat="mDef" val="31" />
</for>
</option>
<option id="30208" name="god_hair_enchant_op_32">
<!-- M. Def + 32 -->
<for>
<add stat="mDef" val="32" />
</for>
</option>
<option id="30209" name="god_hair_enchant_op_33">
<!-- M. Def + 33 -->
<for>
<add stat="mDef" val="33" />
</for>
</option>
<option id="30210" name="god_hair_enchant_op_34">
<!-- M. Def + 34 -->
<for>
<add stat="mDef" val="34" />
</for>
</option>
<option id="30211" name="god_hair_enchant_op_35">
<!-- M. Def + 35 -->
<for>
<add stat="mDef" val="35" />
</for>
</option>
<option id="30212" name="god_hair_enchant_op_36">
<!-- M. Def + 36 -->
<for>
<add stat="mDef" val="36" />
</for>
</option>
<option id="30213" name="god_hair_enchant_op_37">
<!-- M. Def + 37 -->
<for>
<add stat="mDef" val="37" />
</for>
</option>
<option id="30214" name="god_hair_enchant_op_38">
<!-- M. Def + 38 -->
<for>
<add stat="mDef" val="38" />
</for>
</option>
<option id="30215" name="god_hair_enchant_op_39">
<!-- M. Def + 39 -->
<for>
<add stat="mDef" val="39" />
</for>
</option>
<option id="30216" name="god_hair_enchant_op_40">
<!-- M. Def + 40 -->
<for>
<add stat="mDef" val="40" />
</for>
</option>
<option id="30217" name="god_hair_enchant_op_41">
<!-- M. Def + 41 -->
<for>
<add stat="mDef" val="41" />
</for>
</option>
<option id="30218" name="god_hair_enchant_op_42">
<!-- M. Def + 42 -->
<for>
<add stat="mDef" val="42" />
</for>
</option>
<option id="30219" name="god_hair_enchant_op_43">
<!-- M. Def + 43 -->
<for>
<add stat="mDef" val="43" />
</for>
</option>
<option id="30220" name="god_hair_enchant_op_44">
<!-- M. Def + 44 -->
<for>
<add stat="mDef" val="44" />
</for>
</option>
<option id="30221" name="god_hair_enchant_op_45">
<!-- M. Def + 45 -->
<for>
<add stat="mDef" val="45" />
</for>
</option>
<option id="30222" name="god_hair_enchant_op_46">
<!-- M. Def + 46 -->
<for>
<add stat="mDef" val="46" />
</for>
</option>
<option id="30223" name="god_hair_enchant_op_47">
<!-- M. Def + 47 -->
<for>
<add stat="mDef" val="47" />
</for>
</option>
<option id="30224" name="god_hair_enchant_op_48">
<!-- M. Def + 48 -->
<for>
<add stat="mDef" val="48" />
</for>
</option>
<option id="30225" name="god_hair_enchant_op_49">
<!-- M. Def + 49 -->
<for>
<add stat="mDef" val="49" />
</for>
</option>
<option id="30226" name="god_hair_enchant_op_50">
<!-- M. Def + 50 -->
<for>
<add stat="mDef" val="50" />
</for>
</option>
</list>

View File

@@ -19,6 +19,14 @@
</xs:element> </xs:element>
</xs:sequence> </xs:sequence>
<xs:attribute name="id" type="xs:positiveInteger" use="required" /> <xs:attribute name="id" type="xs:positiveInteger" use="required" />
<xs:attribute name="minEnchant">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchant"> <xs:attribute name="maxEnchant">
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
@@ -27,6 +35,22 @@
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantMagic">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="bonusRate"> <xs:attribute name="bonusRate">
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:decimal"> <xs:restriction base="xs:decimal">
@@ -53,6 +77,14 @@
<xs:element name="support" minOccurs="1" maxOccurs="unbounded"> <xs:element name="support" minOccurs="1" maxOccurs="unbounded">
<xs:complexType> <xs:complexType>
<xs:attribute name="id" type="xs:positiveInteger" use="required" /> <xs:attribute name="id" type="xs:positiveInteger" use="required" />
<xs:attribute name="minEnchant">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchant" use="required"> <xs:attribute name="maxEnchant" use="required">
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
@@ -61,7 +93,30 @@
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
<xs:attribute name="bonusRate" type="xs:double" use="required" /> <xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantMagic">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="bonusRate">
<xs:simpleType>
<xs:restriction base="xs:decimal">
<xs:minInclusive value="1.0" />
<xs:maxInclusive value="100.0" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="targetGrade" use="required"> <xs:attribute name="targetGrade" use="required">
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:token"> <xs:restriction base="xs:token">

View File

@@ -46,11 +46,29 @@ public abstract class AbstractEnchantItem
EtcItemType.SCRL_ENCHANT_WP, EtcItemType.SCRL_ENCHANT_WP,
EtcItemType.SCRL_INC_ENCHANT_PROP_AM, EtcItemType.SCRL_INC_ENCHANT_PROP_AM,
EtcItemType.SCRL_INC_ENCHANT_PROP_WP, EtcItemType.SCRL_INC_ENCHANT_PROP_WP,
EtcItemType.BLESS_SCRL_INC_ENCHANT_PROP_AM,
EtcItemType.BLESS_SCRL_INC_ENCHANT_PROP_WP,
EtcItemType.GIANT_SCRL_ENCHANT_AM,
EtcItemType.GIANT_SCRL_ENCHANT_WP,
EtcItemType.GIANT_SCRL_INC_ENCHANT_PROP_AM,
EtcItemType.GIANT_SCRL_INC_ENCHANT_PROP_WP,
EtcItemType.GIANT_SCRL_BLESS_INC_ENCHANT_PROP_AM,
EtcItemType.GIANT_SCRL_BLESS_INC_ENCHANT_PROP_WP,
EtcItemType.SCRL_BLESS_INC_ENCHANT_PROP_AM,
EtcItemType.SCRL_BLESS_INC_ENCHANT_PROP_WP,
EtcItemType.BLESS_DROP_SCRL_INC_ENCHANT_PROP_AM,
EtcItemType.BLESS_DROP_SCRL_INC_ENCHANT_PROP_WP,
EtcItemType.GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_AM,
EtcItemType.GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_WP,
EtcItemType.SCRL_ENCHANT_HR
}; };
private final int _id; private final int _id;
private final CrystalType _grade; private final CrystalType _grade;
private final int _minEnchantLevel;
private final int _maxEnchantLevel; private final int _maxEnchantLevel;
private final int _maxEnchantLevelFighter;
private final int _maxEnchantLevelMagic;
private final double _bonusRate; private final double _bonusRate;
public AbstractEnchantItem(StatsSet set) public AbstractEnchantItem(StatsSet set)
@@ -65,7 +83,10 @@ public abstract class AbstractEnchantItem
throw new IllegalAccessError(); throw new IllegalAccessError();
} }
_grade = set.getEnum("targetGrade", CrystalType.class, CrystalType.NONE); _grade = set.getEnum("targetGrade", CrystalType.class, CrystalType.NONE);
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 65535); _maxEnchantLevel = set.getInt("maxEnchant", 65535);
_maxEnchantLevelFighter = set.getInt("maxEnchantFighter", 65535);
_maxEnchantLevelMagic = set.getInt("maxEnchantMagic", 65535);
_bonusRate = set.getDouble("bonusRate", 0); _bonusRate = set.getDouble("bonusRate", 0);
} }
@@ -106,6 +127,14 @@ public abstract class AbstractEnchantItem
*/ */
public abstract boolean isWeapon(); public abstract boolean isWeapon();
/**
* @return the minimum enchant level that this scroll/item can be used with
*/
public int getMinEnchantLevel()
{
return _minEnchantLevel;
}
/** /**
* @return the maximum enchant level that this scroll/item can be used with * @return the maximum enchant level that this scroll/item can be used with
*/ */
@@ -114,6 +143,22 @@ public abstract class AbstractEnchantItem
return _maxEnchantLevel; return _maxEnchantLevel;
} }
/**
* @return the maximum enchant level that fighter weapon can be enchanted with this scroll
*/
public int getMaxEnchantLevelFighter()
{
return _maxEnchantLevelFighter;
}
/**
* @return the maximum enchant level that magic weapon can be enchanted with this scroll
*/
public int getMaxEnchantLevelMagic()
{
return _maxEnchantLevelMagic;
}
/** /**
* @param itemToEnchant the item to be enchanted * @param itemToEnchant the item to be enchanted
* @param supportItem * @param supportItem
@@ -133,10 +178,22 @@ public abstract class AbstractEnchantItem
{ {
return false; return false;
} }
else if ((_minEnchantLevel != 0) && (itemToEnchant.getEnchantLevel() < _minEnchantLevel))
{
return false;
}
else if ((_maxEnchantLevel != 0) && (itemToEnchant.getEnchantLevel() >= _maxEnchantLevel)) else if ((_maxEnchantLevel != 0) && (itemToEnchant.getEnchantLevel() >= _maxEnchantLevel))
{ {
return false; return false;
} }
else if ((_maxEnchantLevelFighter != 0) && !itemToEnchant.getItem().isMagicWeapon() && (itemToEnchant.getEnchantLevel() >= _maxEnchantLevelFighter))
{
return false;
}
else if ((_maxEnchantLevelMagic != 0) && itemToEnchant.getItem().isMagicWeapon() && (itemToEnchant.getEnchantLevel() >= _maxEnchantLevelMagic))
{
return false;
}
else if (_grade != itemToEnchant.getItem().getCrystalTypePlus()) else if (_grade != itemToEnchant.getItem().getCrystalTypePlus())
{ {
return false; return false;

View File

@@ -25,6 +25,7 @@ import java.util.logging.Level;
import com.l2jserver.gameserver.data.xml.impl.EnchantItemGroupsData; import com.l2jserver.gameserver.data.xml.impl.EnchantItemGroupsData;
import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.EtcItemType; import com.l2jserver.gameserver.model.items.type.EtcItemType;
import com.l2jserver.gameserver.model.items.type.ItemType; import com.l2jserver.gameserver.model.items.type.ItemType;
@@ -40,6 +41,8 @@ public final class EnchantScroll extends AbstractEnchantItem
private final boolean _isWeapon; private final boolean _isWeapon;
private final boolean _isBlessed; private final boolean _isBlessed;
private final boolean _isSafe; private final boolean _isSafe;
private final boolean _isGiant;
private final boolean _isHair;
private final int _scrollGroupId; private final int _scrollGroupId;
private Set<Integer> _items; private Set<Integer> _items;
@@ -49,9 +52,11 @@ public final class EnchantScroll extends AbstractEnchantItem
_scrollGroupId = set.getInt("scrollGroupId", 0); _scrollGroupId = set.getInt("scrollGroupId", 0);
final ItemType type = getItem().getItemType(); final ItemType type = getItem().getItemType();
_isWeapon = (type == EtcItemType.ANCIENT_CRYSTAL_ENCHANT_WP) || (type == EtcItemType.BLESS_SCRL_ENCHANT_WP) || (type == EtcItemType.SCRL_ENCHANT_WP); _isWeapon = (type == EtcItemType.GIANT_SCRL_ENCHANT_WP) || (type == EtcItemType.ANCIENT_CRYSTAL_ENCHANT_WP) || (type == EtcItemType.BLESS_SCRL_ENCHANT_WP) || (type == EtcItemType.SCRL_ENCHANT_WP);
_isBlessed = (type == EtcItemType.BLESS_SCRL_ENCHANT_AM) || (type == EtcItemType.BLESS_SCRL_ENCHANT_WP); _isBlessed = (type == EtcItemType.BLESS_SCRL_ENCHANT_AM) || (type == EtcItemType.BLESS_SCRL_ENCHANT_WP);
_isSafe = (type == EtcItemType.ANCIENT_CRYSTAL_ENCHANT_AM) || (type == EtcItemType.ANCIENT_CRYSTAL_ENCHANT_WP); _isSafe = (type == EtcItemType.ANCIENT_CRYSTAL_ENCHANT_AM) || (type == EtcItemType.ANCIENT_CRYSTAL_ENCHANT_WP);
_isGiant = (type == EtcItemType.GIANT_SCRL_ENCHANT_AM) || (type == EtcItemType.GIANT_SCRL_ENCHANT_WP);
_isHair = (type == EtcItemType.SCRL_ENCHANT_HR);
} }
@Override @Override
@@ -76,6 +81,22 @@ public final class EnchantScroll extends AbstractEnchantItem
return _isSafe; return _isSafe;
} }
/**
* @return {@code true} for giant scrolls (enchant attempts has a chance of increasing the enchant value between +1 and +3 randomly), {@code false} otherwise
*/
public boolean isGiant()
{
return _isGiant;
}
/**
* @return {@code true} for hair enchant scrolls, {@code false} otherwise
*/
public boolean isHair()
{
return _isHair;
}
/** /**
* @return id of scroll group that should be used * @return id of scroll group that should be used
*/ */
@@ -109,9 +130,22 @@ public final class EnchantScroll extends AbstractEnchantItem
{ {
return false; return false;
} }
else if (isHair() && (itemToEnchant.getItem().getBodyPart() != L2Item.SLOT_HAIR) && (itemToEnchant.getItem().getBodyPart() != L2Item.SLOT_HAIR2) && (itemToEnchant.getItem().getBodyPart() != L2Item.SLOT_HAIRALL))
{
_log.info("bodypart: " + itemToEnchant.getItem().getBodyPart());
return false;
}
else if ((supportItem != null)) else if ((supportItem != null))
{ {
if (isBlessed()) if (isBlessed() && (supportItem.getItem().getItemType() != EtcItemType.BLESS_SCRL_INC_ENCHANT_PROP_WP) && (supportItem.getItem().getItemType() != EtcItemType.BLESS_SCRL_INC_ENCHANT_PROP_AM) && (supportItem.getItem().getItemType() != EtcItemType.BLESS_DROP_SCRL_INC_ENCHANT_PROP_WP) && (supportItem.getItem().getItemType() != EtcItemType.BLESS_DROP_SCRL_INC_ENCHANT_PROP_AM))
{
return false;
}
else if (isGiant() && (supportItem.getItem().getItemType() != EtcItemType.GIANT_SCRL_INC_ENCHANT_PROP_WP) && (supportItem.getItem().getItemType() != EtcItemType.GIANT_SCRL_INC_ENCHANT_PROP_AM) && (supportItem.getItem().getItemType() != EtcItemType.GIANT_SCRL_BLESS_INC_ENCHANT_PROP_WP) && (supportItem.getItem().getItemType() != EtcItemType.GIANT_SCRL_BLESS_INC_ENCHANT_PROP_AM) && (supportItem.getItem().getItemType() != EtcItemType.GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_AM) && (supportItem.getItem().getItemType() != EtcItemType.GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_WP))
{
return false;
}
else if (!isBlessed() && !isGiant() && (supportItem.getItem().getItemType() != EtcItemType.SCRL_INC_ENCHANT_PROP_WP) && (supportItem.getItem().getItemType() != EtcItemType.SCRL_INC_ENCHANT_PROP_AM) && (supportItem.getItem().getItemType() != EtcItemType.SCRL_BLESS_INC_ENCHANT_PROP_WP) && (supportItem.getItem().getItemType() != EtcItemType.SCRL_BLESS_INC_ENCHANT_PROP_AM))
{ {
return false; return false;
} }
@@ -187,6 +221,14 @@ public final class EnchantScroll extends AbstractEnchantItem
{ {
set.set("isSafe", isSafe()); set.set("isSafe", isSafe());
} }
if (isGiant())
{
set.set("isGiant", isGiant());
}
if (isHair())
{
set.set("isHair", isHair());
}
set.set("chance", Util.formatDouble(chance, "#.##")); set.set("chance", Util.formatDouble(chance, "#.##"));
if (bonusRate > 0) if (bonusRate > 0)
{ {

View File

@@ -31,7 +31,14 @@ public final class EnchantSupportItem extends AbstractEnchantItem
public EnchantSupportItem(StatsSet set) public EnchantSupportItem(StatsSet set)
{ {
super(set); super(set);
_isWeapon = getItem().getItemType() == EtcItemType.SCRL_INC_ENCHANT_PROP_WP; if ((getItem().getItemType() == EtcItemType.SCRL_INC_ENCHANT_PROP_WP) || (getItem().getItemType() == EtcItemType.BLESS_SCRL_INC_ENCHANT_PROP_WP) || (getItem().getItemType() == EtcItemType.GIANT_SCRL_INC_ENCHANT_PROP_WP) || (getItem().getItemType() == EtcItemType.GIANT_SCRL_BLESS_INC_ENCHANT_PROP_WP) || (getItem().getItemType() == EtcItemType.SCRL_BLESS_INC_ENCHANT_PROP_WP) || (getItem().getItemType() == EtcItemType.BLESS_DROP_SCRL_INC_ENCHANT_PROP_WP) || (getItem().getItemType() == EtcItemType.GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_WP))
{
_isWeapon = true;
}
else
{
_isWeapon = false;
}
} }
@Override @Override

View File

@@ -55,6 +55,21 @@ public enum EtcItemType implements ItemType
ANCIENT_CRYSTAL_ENCHANT_AM, ANCIENT_CRYSTAL_ENCHANT_AM,
RUNE_SELECT, RUNE_SELECT,
RUNE, RUNE,
GIANT_SCRL_ENCHANT_WP,
GIANT_SCRL_ENCHANT_AM,
BLESS_SCRL_INC_ENCHANT_PROP_WP,
BLESS_SCRL_INC_ENCHANT_PROP_AM,
GIANT_SCRL_INC_ENCHANT_PROP_WP,
GIANT_SCRL_INC_ENCHANT_PROP_AM,
GIANT_SCRL_BLESS_INC_ENCHANT_PROP_WP,
GIANT_SCRL_BLESS_INC_ENCHANT_PROP_AM,
SCRL_BLESS_INC_ENCHANT_PROP_WP,
SCRL_BLESS_INC_ENCHANT_PROP_AM,
BLESS_DROP_SCRL_INC_ENCHANT_PROP_WP,
BLESS_DROP_SCRL_INC_ENCHANT_PROP_AM,
GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_WP,
GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_AM,
SCRL_ENCHANT_HR,
// L2J CUSTOM, BACKWARD COMPATIBILITY // L2J CUSTOM, BACKWARD COMPATIBILITY
SHOT; SHOT;

View File

@@ -75,7 +75,21 @@ public class FuncEnchant extends AbstractFunction
if ((getStat() == Stats.MAGIC_DEFENCE) || (getStat() == Stats.POWER_DEFENCE)) if ((getStat() == Stats.MAGIC_DEFENCE) || (getStat() == Stats.POWER_DEFENCE))
{ {
return value + enchant + (3 * overenchant); switch (item.getItem().getCrystalTypePlus())
{
case R:
value += (2 * enchant) + (4 * overenchant);
break;
case S:
case A:
case B:
case C:
case D:
case NONE:
value += enchant + (3 * overenchant);
break;
}
return value;
} }
if (getStat() == Stats.MAGIC_ATTACK) if (getStat() == Stats.MAGIC_ATTACK)

View File

@@ -33,6 +33,7 @@ import com.l2jserver.gameserver.model.items.enchant.EnchantResultType;
import com.l2jserver.gameserver.model.items.enchant.EnchantScroll; import com.l2jserver.gameserver.model.items.enchant.EnchantScroll;
import com.l2jserver.gameserver.model.items.enchant.EnchantSupportItem; import com.l2jserver.gameserver.model.items.enchant.EnchantSupportItem;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.EtcItemType;
import com.l2jserver.gameserver.model.skills.CommonSkill; import com.l2jserver.gameserver.model.skills.CommonSkill;
import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.SystemMessageId;
@@ -44,6 +45,7 @@ import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util; import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;
public final class RequestEnchantItem extends L2GameClientPacket public final class RequestEnchantItem extends L2GameClientPacket
{ {
@@ -190,7 +192,18 @@ public final class RequestEnchantItem extends L2GameClientPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased. // Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(activeChar, item) > 0) if (scrollTemplate.getChance(activeChar, item) > 0)
{ {
item.setEnchantLevel(item.getEnchantLevel() + 1); if (scrollTemplate.isGiant() && ((supportTemplate == null) || (supportTemplate.getItem().getItemType() != EtcItemType.GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_AM) || (supportTemplate.getItem().getItemType() != EtcItemType.GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_WP)))
{
item.setEnchantLevel(item.getEnchantLevel() + Rnd.get(1, 3));
}
else if (scrollTemplate.isGiant() && (supportTemplate != null) && ((supportTemplate.getItem().getItemType() == EtcItemType.GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_AM) || (supportTemplate.getItem().getItemType() == EtcItemType.GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_WP)))
{
item.setEnchantLevel(item.getEnchantLevel() + Rnd.get(2, 4));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
}
item.updateDatabase(); item.updateDatabase();
} }
activeChar.sendPacket(new EnchantResult(EnchantResult.SUCCESS, item)); activeChar.sendPacket(new EnchantResult(EnchantResult.SUCCESS, item));
@@ -227,7 +240,7 @@ public final class RequestEnchantItem extends L2GameClientPacket
} }
} }
if ((item.isArmor()) && (item.getEnchantLevel() == 4) && item.isEquipped()) if ((item.isArmor()) && (item.getEnchantLevel() >= 4) && item.isEquipped())
{ {
enchant4Skill = it.getEnchant4Skill(); enchant4Skill = it.getEnchant4Skill();
if (enchant4Skill != null) if (enchant4Skill != null)
@@ -290,7 +303,30 @@ public final class RequestEnchantItem extends L2GameClientPacket
activeChar.broadcastUserInfo(); activeChar.broadcastUserInfo();
} }
if (scrollTemplate.isBlessed()) if (scrollTemplate.isBlessed() && (supportTemplate != null) && ((supportTemplate.getItem().getItemType() == EtcItemType.BLESS_DROP_SCRL_INC_ENCHANT_PROP_AM) || (supportTemplate.getItem().getItemType() == EtcItemType.BLESS_DROP_SCRL_INC_ENCHANT_PROP_WP)))
{
// blessed enchant + using special stone - drop enchant value by 1
activeChar.sendPacket(SystemMessageId.FAILURE_WILL_DEDUCT_YOUR_ENCHANT_VALUE_BY_1);
item.setEnchantLevel(item.getEnchantLevel() - 1);
item.updateDatabase();
activeChar.sendPacket(new EnchantResult(EnchantResult.BLESSED_FAIL, 0, 0));
if (Config.LOG_ITEM_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Blessed Fail");
record.setParameters(new Object[]
{
activeChar,
item,
scroll,
support,
});
record.setLoggerName("item");
_logEnchant.log(record);
}
}
else if (scrollTemplate.isBlessed() || ((supportTemplate != null) && ((supportTemplate.getItem().getItemType() == EtcItemType.GIANT_SCRL_BLESS_INC_ENCHANT_PROP_AM) || (supportTemplate.getItem().getItemType() == EtcItemType.GIANT_SCRL_BLESS_INC_ENCHANT_PROP_WP) || (supportTemplate.getItem().getItemType() == EtcItemType.SCRL_BLESS_INC_ENCHANT_PROP_AM) || (supportTemplate.getItem().getItemType() == EtcItemType.SCRL_BLESS_INC_ENCHANT_PROP_WP))))
{ {
// blessed enchant - clear enchant value // blessed enchant - clear enchant value
activeChar.sendPacket(SystemMessageId.THE_BLESSED_ENCHANT_FAILED_THE_ENCHANT_VALUE_OF_THE_ITEM_BECAME_0); activeChar.sendPacket(SystemMessageId.THE_BLESSED_ENCHANT_FAILED_THE_ENCHANT_VALUE_OF_THE_ITEM_BECAME_0);