-Added all existing enchantment scrolls & lucky stones.

-Full done all scrolls and stones (standard,bless,giant's,safe, -1, etc..)
-Added parameters minEnchant, maxEnchantFighter, maxEnchantMagic (minEnchant for Improved stones (+10..+15 only), others for Heavenly Scrolls
-Implemented Hair accessory enchant (ONLY IN CORE - ITEMS FOR ENCHANTING NOT DONE, EXCEPT 34717. Also, visual bug when enchanting - "+pdef", but really not gained (same as official servers.)
-Added enchant options for hair accessories (increase M. Def. )
-Increased P.Def/M.Def gain when enchanting R grade armor from +1/+3 to +2/+4 (as official).

Contributed by NviX.
This commit is contained in:
MobiusDev
2015-07-08 19:17:39 +00:00
parent b7850b93b1
commit 09a0b713d2
47 changed files with 3602 additions and 72 deletions

View File

@ -33,6 +33,7 @@ import com.l2jserver.gameserver.model.items.enchant.EnchantResultType;
import com.l2jserver.gameserver.model.items.enchant.EnchantScroll;
import com.l2jserver.gameserver.model.items.enchant.EnchantSupportItem;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.EtcItemType;
import com.l2jserver.gameserver.model.skills.CommonSkill;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
@ -44,6 +45,7 @@ import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;
public final class RequestEnchantItem extends L2GameClientPacket
{
@ -190,7 +192,18 @@ public final class RequestEnchantItem extends L2GameClientPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(activeChar, item) > 0)
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
if (scrollTemplate.isGiant() && ((supportTemplate == null) || (supportTemplate.getItem().getItemType() != EtcItemType.GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_AM) || (supportTemplate.getItem().getItemType() != EtcItemType.GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_WP)))
{
item.setEnchantLevel(item.getEnchantLevel() + Rnd.get(1, 3));
}
else if (scrollTemplate.isGiant() && (supportTemplate != null) && ((supportTemplate.getItem().getItemType() == EtcItemType.GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_AM) || (supportTemplate.getItem().getItemType() == EtcItemType.GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_WP)))
{
item.setEnchantLevel(item.getEnchantLevel() + Rnd.get(2, 4));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
}
item.updateDatabase();
}
activeChar.sendPacket(new EnchantResult(EnchantResult.SUCCESS, item));
@ -227,7 +240,7 @@ public final class RequestEnchantItem extends L2GameClientPacket
}
}
if ((item.isArmor()) && (item.getEnchantLevel() == 4) && item.isEquipped())
if ((item.isArmor()) && (item.getEnchantLevel() >= 4) && item.isEquipped())
{
enchant4Skill = it.getEnchant4Skill();
if (enchant4Skill != null)
@ -290,7 +303,30 @@ public final class RequestEnchantItem extends L2GameClientPacket
activeChar.broadcastUserInfo();
}
if (scrollTemplate.isBlessed())
if (scrollTemplate.isBlessed() && (supportTemplate != null) && ((supportTemplate.getItem().getItemType() == EtcItemType.BLESS_DROP_SCRL_INC_ENCHANT_PROP_AM) || (supportTemplate.getItem().getItemType() == EtcItemType.BLESS_DROP_SCRL_INC_ENCHANT_PROP_WP)))
{
// blessed enchant + using special stone - drop enchant value by 1
activeChar.sendPacket(SystemMessageId.FAILURE_WILL_DEDUCT_YOUR_ENCHANT_VALUE_BY_1);
item.setEnchantLevel(item.getEnchantLevel() - 1);
item.updateDatabase();
activeChar.sendPacket(new EnchantResult(EnchantResult.BLESSED_FAIL, 0, 0));
if (Config.LOG_ITEM_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Blessed Fail");
record.setParameters(new Object[]
{
activeChar,
item,
scroll,
support,
});
record.setLoggerName("item");
_logEnchant.log(record);
}
}
else if (scrollTemplate.isBlessed() || ((supportTemplate != null) && ((supportTemplate.getItem().getItemType() == EtcItemType.GIANT_SCRL_BLESS_INC_ENCHANT_PROP_AM) || (supportTemplate.getItem().getItemType() == EtcItemType.GIANT_SCRL_BLESS_INC_ENCHANT_PROP_WP) || (supportTemplate.getItem().getItemType() == EtcItemType.SCRL_BLESS_INC_ENCHANT_PROP_AM) || (supportTemplate.getItem().getItemType() == EtcItemType.SCRL_BLESS_INC_ENCHANT_PROP_WP))))
{
// blessed enchant - clear enchant value
activeChar.sendPacket(SystemMessageId.THE_BLESSED_ENCHANT_FAILED_THE_ENCHANT_VALUE_OF_THE_ITEM_BECAME_0);