-Added all existing enchantment scrolls & lucky stones.

-Full done all scrolls and stones (standard,bless,giant's,safe, -1, etc..)
-Added parameters minEnchant, maxEnchantFighter, maxEnchantMagic (minEnchant for Improved stones (+10..+15 only), others for Heavenly Scrolls
-Implemented Hair accessory enchant (ONLY IN CORE - ITEMS FOR ENCHANTING NOT DONE, EXCEPT 34717. Also, visual bug when enchanting - "+pdef", but really not gained (same as official servers.)
-Added enchant options for hair accessories (increase M. Def. )
-Increased P.Def/M.Def gain when enchanting R grade armor from +1/+3 to +2/+4 (as official).

Contributed by NviX.
This commit is contained in:
MobiusDev
2015-07-08 19:17:39 +00:00
parent b7850b93b1
commit 09a0b713d2
47 changed files with 3602 additions and 72 deletions

View File

@@ -475,41 +475,93 @@
<item id="36386" name="Giant's Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Upon enchantment, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dualsword, and crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When weapons are enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. The increase is greater for blessed weapons than standard weapons. Weapons are randomly enchanted between + 1 and + 3. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_r" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9254-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item>
<item id="36387" name="Giant's Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- Upon enchantment, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dualsword, and crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When weapons are enchanted to +4 or above, P. Atk. and M. Atk. double. Weapons are randomly enchanted between + 1 and + 3. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9252-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item>
<item id="36388" name="Giant's Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- Upon enchantment, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dualsword, and crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When weapons are enchanted to +4 or above, P. Atk. and M. Atk. double. Weapons are randomly enchanted between + 1 and + 3. -->
<set name="icon" val="icon.giant_scrl_of_ench_wp_a" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9250-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
</item>
<item id="36389" name="Giant's Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Upon enchantment, P. Def. for R-grade armor and accessories increases by 2, and by a significant amount starting from +4. Armor and accessories can be safely enchanted up to +3. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between + 1 and + 3. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_r" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9255-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item>
<item id="36390" name="Giant's Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<!-- P. Def. for S-grade armor and accessories increases by 1, and by 3 starting from +4. Armor and accessories can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between +1 and +3. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9253-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item>
<item id="36391" name="Giant's Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- P. Def. for A-grade armor and accessories increases by 1, and by 3 starting from +4. Armor and accessories can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between +1 and +3. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_a" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9251-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item>
<item id="36392" name="Mark of Travis" additionalName="" type="EtcItem">
<!-- Mark of those who resurrected and returned with Travis. Take this to the Aden Vanguard Quartermaster at the border of the cemetery and the Seal of Shilen to get a reward. -->