Aquamarine improvements.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-10-01 10:58:17 +00:00
parent 075ace2d4a
commit 09547c4dc8
3 changed files with 12 additions and 18 deletions

View File

@@ -644,18 +644,16 @@
</skill> </skill>
<skill id="17822" toLevel="1" name="Aquamarine"> <skill id="17822" toLevel="1" name="Aquamarine">
<icon>icon.etc_bm_jewel_aquamarine_i00</icon> <icon>icon.etc_bm_jewel_aquamarine_i00</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<abnormalTime>1</abnormalTime>
<chance>100</chance>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<reuseDelay>1000</reuseDelay> <reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MpRegen"> <effect name="Mp">
<amount>136</amount> <amount>136</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -686,7 +684,7 @@
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack> <allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack> <allowNormalAttack>false</allowNormalAttack>
<allowWeapons>SWORD,BLUNT,DUAL,DUALBLUNT</allowWeapons> <allowWeapons>ALL</allowWeapons>
<skillId>17822</skillId> <skillId>17822</skillId>
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>

View File

@@ -644,18 +644,16 @@
</skill> </skill>
<skill id="17822" toLevel="1" name="Aquamarine"> <skill id="17822" toLevel="1" name="Aquamarine">
<icon>icon.etc_bm_jewel_aquamarine_i00</icon> <icon>icon.etc_bm_jewel_aquamarine_i00</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<abnormalTime>1</abnormalTime>
<chance>100</chance>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<reuseDelay>1000</reuseDelay> <reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MpRegen"> <effect name="Mp">
<amount>136</amount> <amount>136</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -686,7 +684,7 @@
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack> <allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack> <allowNormalAttack>false</allowNormalAttack>
<allowWeapons>SWORD,BLUNT,DUAL,DUALBLUNT</allowWeapons> <allowWeapons>ALL</allowWeapons>
<skillId>17822</skillId> <skillId>17822</skillId>
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>

View File

@@ -644,18 +644,16 @@
</skill> </skill>
<skill id="17822" toLevel="1" name="Aquamarine"> <skill id="17822" toLevel="1" name="Aquamarine">
<icon>icon.etc_bm_jewel_aquamarine_i00</icon> <icon>icon.etc_bm_jewel_aquamarine_i00</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<abnormalTime>1</abnormalTime>
<chance>100</chance>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<reuseDelay>1000</reuseDelay> <reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MpRegen"> <effect name="Mp">
<amount>136</amount> <amount>136</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -687,7 +685,7 @@
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack> <allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack> <allowNormalAttack>false</allowNormalAttack>
<allowWeapons>SWORD,BLUNT,DUAL,DUALBLUNT</allowWeapons> <allowWeapons>ALL</allowWeapons>
<skillId>17822</skillId> <skillId>17822</skillId>
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>