Added latest commits for todays sync.
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@ -1090,7 +1090,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// the hit is calculated to happen halfway to the animation - might need further tuning e.g. in bow case
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final int timeToHit = timeAtk / 2;
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_attackEndTime = System.currentTimeMillis() + timeAtk;
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final int ssGrade = (weaponItem != null) ? weaponItem.getItemGradeSPlus().getId() : 0;
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final int ssGrade = (weaponItem != null) ? weaponItem.getItemGrade().ordinal() : 0;
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// Create a Server->Client packet Attack
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Attack attack = new Attack(this, target, wasSSCharged, ssGrade);
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@ -2628,7 +2628,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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{
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if (_ai == null)
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{
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_ai = initAI();
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return _ai = initAI();
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}
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}
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}
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