Added latest commits for todays sync.
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@ -94,7 +94,7 @@ public final class Heal extends AbstractEffect
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final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
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if (weaponInst != null)
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{
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mAtkMul = weaponInst.getItem().getItemGrade() == CrystalType.S84 ? 4 : weaponInst.getItem().getItemGrade() == CrystalType.S80 ? 2 : 1;
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mAtkMul = weaponInst.getItem().getCrystalType() == CrystalType.S84 ? 4 : weaponInst.getItem().getCrystalType() == CrystalType.S80 ? 2 : 1;
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}
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// shot dynamic bonus
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mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1;
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