Added latest commits for todays sync.
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@ -94,7 +94,7 @@ public final class Heal extends AbstractEffect
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final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
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if (weaponInst != null)
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{
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mAtkMul = weaponInst.getItem().getItemGrade() == CrystalType.S84 ? 4 : weaponInst.getItem().getItemGrade() == CrystalType.S80 ? 2 : 1;
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mAtkMul = weaponInst.getItem().getCrystalType() == CrystalType.S84 ? 4 : weaponInst.getItem().getCrystalType() == CrystalType.S80 ? 2 : 1;
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}
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// shot dynamic bonus
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mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1;
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@ -94,7 +94,7 @@ public final class HpCpHeal extends AbstractEffect
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final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
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if (weaponInst != null)
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{
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mAtkMul = weaponInst.getItem().getItemGrade() == CrystalType.S84 ? 4 : weaponInst.getItem().getItemGrade() == CrystalType.S80 ? 2 : 1;
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mAtkMul = weaponInst.getItem().getCrystalType() == CrystalType.S84 ? 4 : weaponInst.getItem().getCrystalType() == CrystalType.S80 ? 2 : 1;
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}
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// shot dynamic bonus
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mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1;
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@ -73,7 +73,7 @@ public class BlessedSpiritShot implements IItemHandler
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}
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// Check for correct grade
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boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT) && (weaponInst.getItem().getItemGradeSPlus() == item.getItem().getItemGradeSPlus());
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boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT) && (weaponInst.getItem().getCrystalTypePlus() == item.getItem().getCrystalTypePlus());
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if (!gradeCheck)
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{
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@ -44,7 +44,7 @@ public class CharmOfCourage implements IItemHandler
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final L2PcInstance activeChar = playable.getActingPlayer();
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int level = activeChar.getLevel();
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final int itemLevel = item.getItem().getItemGrade().getId();
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final int itemLevel = item.getItem().getCrystalType().getId();
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if (level < 20)
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{
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@ -71,7 +71,7 @@ public class FishShots implements IItemHandler
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return false;
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}
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boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.FISHINGSHOT) && (weaponInst.getItem().getItemGradeSPlus() == item.getItem().getItemGradeSPlus());
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boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.FISHINGSHOT) && (weaponInst.getItem().getCrystalTypePlus() == item.getItem().getCrystalTypePlus());
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if (!gradeCheck)
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{
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@ -67,7 +67,7 @@ public class SoulShots implements IItemHandler
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return false;
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}
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boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SOULSHOT) && (weaponInst.getItem().getItemGradeSPlus() == item.getItem().getItemGradeSPlus());
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boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SOULSHOT) && (weaponInst.getItem().getCrystalTypePlus() == item.getItem().getCrystalTypePlus());
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if (!gradeCheck)
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{
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@ -72,7 +72,7 @@ public class SpiritShot implements IItemHandler
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return false;
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}
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boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT) && (weaponInst.getItem().getItemGradeSPlus() == item.getItem().getItemGradeSPlus());
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boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT) && (weaponInst.getItem().getCrystalTypePlus() == item.getItem().getCrystalTypePlus());
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if (!gradeCheck)
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{
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