Usage for new monster skills.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-09-29 23:58:15 +00:00
parent c2b6be2a40
commit 091897f64b
53 changed files with 5441 additions and 934 deletions

View File

@@ -232,8 +232,15 @@
</collision> </collision>
</npc> </npc>
<npc id="23505" level="101" type="Monster" name="Fortress Raider"> <npc id="23505" level="101" type="Monster" name="Fortress Raider">
<!-- TODO: font https://l2wiki.com/Fortress_Raider --> <parameters>
<race>HUMAN</race> <skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
<acquire exp="148977405" sp="357545" /> <acquire exp="148977405" sp="357545" />
@@ -251,8 +258,10 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
</skillList> </skillList>
@@ -283,8 +292,15 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain"> <npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain">
<!-- TODO: font https://l2wiki.com/Fortress_Raider --> <parameters>
<race>HUMAN</race> <skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
<acquire exp="187575027" sp="450180" /> <acquire exp="187575027" sp="450180" />
@@ -302,8 +318,10 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
<skill id="4413" level="14" /> <!-- Strong M. Def. --> <skill id="4413" level="14" /> <!-- Strong M. Def. -->
@@ -338,6 +356,14 @@
</npc> </npc>
<npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier"> <npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="148977405" sp="357545" /> <acquire exp="148977405" sp="357545" />
@@ -355,8 +381,10 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
</skillList> </skillList>
@@ -388,6 +416,12 @@
</npc> </npc>
<npc id="23508" level="101" type="Monster" name="Atelia Elite Captain"> <npc id="23508" level="101" type="Monster" name="Atelia Elite Captain">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="187575027" sp="450180" /> <acquire exp="187575027" sp="450180" />
@@ -405,8 +439,9 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
<skill id="4413" level="14" /> <!-- Strong M. Def. --> <skill id="4413" level="14" /> <!-- Strong M. Def. -->
@@ -441,6 +476,14 @@
</npc> </npc>
<npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard"> <npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -459,8 +502,10 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="false" />
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
<skill id="4413" level="14" /> <!-- Strong M. Def. --> <skill id="4413" level="14" /> <!-- Strong M. Def. -->
@@ -493,6 +538,16 @@
</npc> </npc>
<npc id="23510" level="102" type="Monster" name="Atelia Flame Master"> <npc id="23510" level="102" type="Monster" name="Atelia Flame Master">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23649" level="1" />
<skill name="Skill03_ID" id="23650" level="1" />
<skill name="Skill04_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
<param name="Skill04_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17425" /> <equipment rhand="17425" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -511,8 +566,11 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23649" level="1" /> <!-- Curse of Blaze -->
<skill id="23650" level="1" /> <!-- Meteor Hurricane -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
<skill id="4413" level="14" /> <!-- Strong M. Def. --> <skill id="4413" level="14" /> <!-- Strong M. Def. -->
@@ -972,6 +1030,14 @@
</npc> </npc>
<npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian"> <npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23654" level="1" />
<skill name="Skill02_ID" id="23655" level="1" />
<skill name="Skill03_ID" id="23680" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -983,8 +1049,10 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23654" level="1" /> <!-- Earth Breaker -->
<skill id="23655" level="1" /> <!-- Gravity Slam -->
<skill id="23680" level="1" /> <!-- Kelbim's Blessing -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
</skillList> </skillList>
@@ -1275,7 +1343,13 @@
</npc> </npc>
<npc id="23547" level="101" type="Monster" name="Fury Sylph Purka"> <npc id="23547" level="101" type="Monster" name="Fury Sylph Purka">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<race>HUMANOID</race> <parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>ELEMENTAL</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="160274270" sp="384658" /> <acquire exp="160274270" sp="384658" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1292,8 +1366,9 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="1" /> <!-- Earth Aura Spike -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="4411" level="14" /> <!-- Strong M. Atk. --> <skill id="4411" level="14" /> <!-- Strong M. Atk. -->
@@ -2025,7 +2100,6 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2046,7 +2120,6 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2069,7 +2142,6 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
@@ -2086,13 +2158,18 @@
<race>PLANT</race> <race>PLANT</race>
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="53771" hpRegen="10.5" mp="23928" mpRegen="3.6" /> <vitals hp="53771" hpRegen="11.5" mp="23928" mpRegen="3.9" />
<attack physical="28866" magical="12845" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4218" magical="1877" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plant --> <skill id="4416" level="5" /> <!-- Plant -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2122,13 +2199,18 @@
<race>PLANT</race> <race>PLANT</race>
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="53771" hpRegen="10.5" mp="23928" mpRegen="3.6" /> <vitals hp="53771" hpRegen="11.5" mp="23928" mpRegen="3.9" />
<attack physical="28866" magical="12845" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4218" magical="1877" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plant --> <skill id="4416" level="5" /> <!-- Plant -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2154,17 +2236,30 @@
</npc> </npc>
<npc id="23568" level="100" type="Monster" name="Nymph Lily"> <npc id="23568" level="100" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="53771" hpRegen="10.5" mp="23928" mpRegen="3.6" /> <vitals hp="53771" hpRegen="11.5" mp="23928" mpRegen="3.9" />
<attack physical="28866" magical="12845" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4218" magical="1877" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2190,19 +2285,30 @@
</npc> </npc>
<npc id="23569" level="103" type="Monster" name="Nymph Lily"> <npc id="23569" level="103" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="69350056" sp="166440" /> <acquire exp="69350056" sp="166440" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="53771" hpRegen="11.5" mp="23928" mpRegen="3.9" /> <vitals hp="53771" hpRegen="11.5" mp="23928" mpRegen="3.9" />
<attack physical="28866" magical="12845" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4218" magical="1877" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plants --> <skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4410" level="12" /> <!-- Slightly Strong P. Atk. --> <skill id="4410" level="12" /> <!-- Slightly Strong P. Atk. -->
@@ -2231,17 +2337,33 @@
</npc> </npc>
<npc id="23570" level="100" type="Monster" name="Nymph Tulip"> <npc id="23570" level="100" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="53771" hpRegen="10.5" mp="23928" mpRegen="3.6" /> <vitals hp="53771" hpRegen="11.5" mp="23928" mpRegen="3.9" />
<attack physical="28866" magical="12845" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4218" magical="1877" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2265,19 +2387,33 @@
</npc> </npc>
<npc id="23571" level="103" type="Monster" name="Nymph Tulip"> <npc id="23571" level="103" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="69350056" sp="166440" /> <acquire exp="69350056" sp="166440" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="53771" hpRegen="11.5" mp="23928" mpRegen="3.9" /> <vitals hp="53771" hpRegen="11.5" mp="23928" mpRegen="3.9" />
<attack physical="28866" magical="12845" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4218" magical="1877" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plants --> <skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4410" level="12" /> <!-- Slightly Strong P. Atk. --> <skill id="4410" level="12" /> <!-- Slightly Strong P. Atk. -->
@@ -2306,17 +2442,27 @@
</npc> </npc>
<npc id="23572" level="100" type="Monster" name="Nymph Cosmos"> <npc id="23572" level="100" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="53771" hpRegen="10.5" mp="23928" mpRegen="3.6" /> <vitals hp="53771" hpRegen="11.5" mp="23928" mpRegen="3.9" />
<attack physical="28866" magical="12845" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4218" magical="1877" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2340,17 +2486,27 @@
</npc> </npc>
<npc id="23573" level="103" type="Monster" name="Nymph Cosmos"> <npc id="23573" level="103" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="69350056" sp="166440" /> <acquire exp="69350056" sp="166440" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="53771" hpRegen="11.5" mp="23928" mpRegen="3.9" /> <vitals hp="53771" hpRegen="11.5" mp="23928" mpRegen="3.9" />
<attack physical="28866" magical="12845" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4218" magical="1877" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
@@ -2384,13 +2540,18 @@
<race>PLANT</race> <race>PLANT</race>
<acquire exp="69350056" sp="166440" /> <acquire exp="69350056" sp="166440" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="68300" hpRegen="10.5" mp="25074" mpRegen="3.6" /> <vitals hp="87349" hpRegen="11.5" mp="24308" mpRegen="3.9" />
<attack physical="47352" magical="13177" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="6920" magical="1925" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plant --> <skill id="4416" level="5" /> <!-- Plant -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2423,13 +2584,18 @@
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="68300" hpRegen="11.5" mp="25074" mpRegen="3.9" /> <vitals hp="87349" hpRegen="11.5" mp="24308" mpRegen="3.9" />
<attack physical="47352" magical="13177" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="6920" magical="1925" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2457,13 +2623,18 @@
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="68300" hpRegen="11.5" mp="25074" mpRegen="3.9" /> <vitals hp="87349" hpRegen="11.5" mp="24308" mpRegen="3.9" />
<attack physical="47352" magical="13177" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="6920" magical="1925" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2491,13 +2662,18 @@
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="68300" hpRegen="11.5" mp="25074" mpRegen="3.9" /> <vitals hp="87349" hpRegen="11.5" mp="24308" mpRegen="3.9" />
<attack physical="47352" magical="13177" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="6920" magical="1925" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2522,17 +2698,30 @@
</npc> </npc>
<npc id="23578" level="102" type="Monster" name="Nymph Guardian" title="Guardian of the Flower"> <npc id="23578" level="102" type="Monster" name="Nymph Guardian" title="Guardian of the Flower">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23723" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="112355490" sp="269653" /> <acquire exp="112355490" sp="269653" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="63066" hpRegen="11.5" mp="24690" mpRegen="3.9" /> <vitals hp="189198" hpRegen="11.5" mp="24690" mpRegen="3.9" />
<attack physical="102565" magical="13384" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="14990" magical="1956" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23723" level="1" /> <!-- Guardian Knock Down -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2564,12 +2753,17 @@
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="53771" hpRegen="10.5" mp="23928" mpRegen="3.6" /> <vitals hp="53771" hpRegen="10.5" mp="23928" mpRegen="3.6" />
<attack physical="28300" magical="12593" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4136" magical="1840" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="39" /> <walk ground="39" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2599,12 +2793,17 @@
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="53771" hpRegen="10.5" mp="23928" mpRegen="3.6" /> <vitals hp="53771" hpRegen="10.5" mp="23928" mpRegen="3.6" />
<attack physical="28300" magical="12593" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4136" magical="1840" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="39" /> <walk ground="39" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2633,12 +2832,17 @@
<acquire exp="32981655" sp="71155" /> <acquire exp="32981655" sp="71155" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="53771" hpRegen="10.5" mp="23928" mpRegen="3.6" /> <vitals hp="53771" hpRegen="10.5" mp="23928" mpRegen="3.6" />
<attack physical="28300" magical="12593" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4136" magical="1840" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="40" /> <walk ground="40" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2683,13 +2887,18 @@
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="58233" hpRegen="10.5" mp="24308" mpRegen="3.6" /> <vitals hp="87349" hpRegen="11.5" mp="24308" mpRegen="3.9" />
<attack physical="47352" magical="13177" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="6920" magical="1925" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plant --> <skill id="4416" level="5" /> <!-- Plant -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2717,13 +2926,18 @@
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="58233" hpRegen="11.5" mp="24308" mpRegen="3.9" /> <vitals hp="87349" hpRegen="11.5" mp="24308" mpRegen="3.9" />
<attack physical="47352" magical="13177" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="6920" magical="1925" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2751,13 +2965,18 @@
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="58233" hpRegen="11.5" mp="24308" mpRegen="3.9" /> <vitals hp="87349" hpRegen="11.5" mp="24308" mpRegen="3.9" />
<attack physical="47352" magical="13177" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="6920" magical="1925" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2785,13 +3004,18 @@
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="58233" hpRegen="11.5" mp="24308" mpRegen="3.9" /> <vitals hp="87349" hpRegen="11.5" mp="24308" mpRegen="3.9" />
<attack physical="47352" magical="13177" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="6920" magical="1925" />
<attribute>
<defence fire="150" water="200" wind="200" earth="200" holy="200" dark="200" />
<attack type="EARTH" value="280" />
</attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
@@ -2820,9 +3044,7 @@
<acquire exp="5639744400" sp="13535386" /> <acquire exp="5639744400" sp="13535386" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1142455" hpRegen="11.5" mp="50148" mpRegen="3.9" /> <vitals hp="1142455" hpRegen="11.5" mp="50148" mpRegen="3.9" />
<!-- "Guessed" - Based on xp and sp reward -->
<attack physical="59121" magical="64961" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <attack physical="59121" magical="64961" random="50" critical="4" accuracy="91" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<!-- "Guessed" - Based on level -->
<defence physical="4321" magical="4105" /> <defence physical="4321" magical="4105" />
<attribute> <attribute>
<defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" /> <defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" />
@@ -2832,7 +3054,6 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3140,16 +3361,21 @@
</collision> </collision>
</npc> </npc>
<npc id="23595" level="101" type="Monster" name="Fortress Raider" usingServerSideTitle="true"> <npc id="23595" level="101" type="Monster" name="Fortress Raider" usingServerSideTitle="true">
<!-- TODO: font https://l2wiki.com/Fortress_Raider --> <parameters>
<race>HUMAN</race> <skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
<acquire exp="148977405" sp="357545" /> <acquire exp="148977405" sp="357545" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="58233" hpRegen="7.5" mp="24308" mpRegen="2.7" /> <vitals hp="58233" hpRegen="7.5" mp="24308" mpRegen="2.7" />
<!-- "Guessed" - Based on xp and sp reward -->
<attack physical="42356" magical="31566" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <attack physical="42356" magical="31566" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<!-- "Guessed" - Based on level -->
<defence physical="3777" magical="3955" /> <defence physical="3777" magical="3955" />
<attribute> <attribute>
<defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" /> <defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" />
@@ -3159,8 +3385,10 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Undead --> <skill id="4416" level="6" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
</skillList> </skillList>
@@ -3191,16 +3419,21 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23596" level="101" type="Monster" name="Fortress Guardian Captain" usingServerSideTitle="true"> <npc id="23596" level="101" type="Monster" name="Fortress Guardian Captain" usingServerSideTitle="true">
<!-- TODO: font https://l2wiki.com/Fortress_Raider --> <parameters>
<race>HUMAN</race> <skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
<acquire exp="187575027" sp="450180" /> <acquire exp="187575027" sp="450180" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="473004" hpRegen="7.5" mp="24690" mpRegen="2.7" /> <vitals hp="473004" hpRegen="7.5" mp="24690" mpRegen="2.7" />
<!-- "Guessed" - Based on xp and sp reward -->
<attack physical="47356" magical="36566" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <attack physical="47356" magical="36566" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<!-- "Guessed" - Based on level -->
<defence physical="4718" magical="4955" /> <defence physical="4718" magical="4955" />
<attribute> <attribute>
<defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" /> <defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" />
@@ -3210,8 +3443,10 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Undead --> <skill id="4416" level="6" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Extremely Weak P. Def. --> <skill id="4412" level="14" /> <!-- Extremely Weak P. Def. -->
@@ -3245,14 +3480,20 @@
</npc> </npc>
<npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier" usingServerSideTitle="true"> <npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier" usingServerSideTitle="true">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="148977405" sp="357545" /> <acquire exp="148977405" sp="357545" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="58233" hpRegen="11.5" mp="24308" mpRegen="3.9" /> <vitals hp="58233" hpRegen="11.5" mp="24308" mpRegen="3.9" />
<!-- "Guessed" - Based on xp and sp reward -->
<attack physical="42356" magical="31566" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <attack physical="42356" magical="31566" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<!-- "Guessed" - Based on level -->
<defence physical="3777" magical="3955" /> <defence physical="3777" magical="3955" />
<attribute> <attribute>
<defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" /> <defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" />
@@ -3262,8 +3503,10 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
</skillList> </skillList>
@@ -3295,14 +3538,18 @@
</npc> </npc>
<npc id="23598" level="102" type="Monster" name="Atelia Elite Captain" usingServerSideTitle="true"> <npc id="23598" level="102" type="Monster" name="Atelia Elite Captain" usingServerSideTitle="true">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="187575027" sp="450180" /> <acquire exp="187575027" sp="450180" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="473004" hpRegen="7.5" mp="24690" mpRegen="2.7" /> <vitals hp="473004" hpRegen="7.5" mp="24690" mpRegen="2.7" />
<!-- "Guessed" - Based on xp and sp reward -->
<attack physical="47356" magical="36566" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <attack physical="47356" magical="36566" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<!-- "Guessed" - Based on level -->
<defence physical="4718" magical="4955" /> <defence physical="4718" magical="4955" />
<attribute> <attribute>
<defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" /> <defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" />
@@ -3312,8 +3559,9 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -3347,15 +3595,21 @@
</npc> </npc>
<npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard" usingServerSideTitle="true"> <npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard" usingServerSideTitle="true">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="229580271" sp="550992" /> <acquire exp="229580271" sp="550992" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="63066" hpRegen="11.5" mp="24690" mpRegen="3.9" /> <vitals hp="63066" hpRegen="11.5" mp="24690" mpRegen="3.9" />
<!-- "Guessed" - Based on xp and sp reward -->
<attack physical="51396" magical="43516" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <attack physical="51396" magical="43516" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<!-- "Guessed" - Based on level -->
<defence physical="5080" magical="5650" /> <defence physical="5080" magical="5650" />
<attribute> <attribute>
<defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" /> <defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" />
@@ -3365,8 +3619,10 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" />
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->

View File

@@ -336,7 +336,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -403,7 +403,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
@@ -465,7 +465,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -563,7 +563,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -734,7 +734,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -763,7 +763,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -789,7 +789,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -902,7 +902,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -943,7 +943,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -969,7 +969,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -993,7 +993,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1018,7 +1018,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1043,7 +1043,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1068,7 +1068,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1095,7 +1095,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1121,7 +1121,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1147,7 +1147,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1173,7 +1173,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>

View File

@@ -48,6 +48,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23707" toLevel="4" name="Chaos Fire"> <skill id="23707" toLevel="4" name="Chaos Fire">
<!-- Deals great magic damage to a single target and decreases P./M. Def. by $s2 for $s1. --> <!-- Deals great magic damage to a single target and decreases P./M. Def. by $s2 for $s1. -->
@@ -60,6 +95,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23708" toLevel="4" name="Dark Breaker"> <skill id="23708" toLevel="4" name="Dark Breaker">
<!-- Deals great damage to a single target and decreases P./M. Atk. by $s2 for $s1. --> <!-- Deals great damage to a single target and decreases P./M. Atk. by $s2 for $s1. -->
@@ -73,6 +143,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23709" toLevel="4" name="Chaos Breaker"> <skill id="23709" toLevel="4" name="Chaos Breaker">
<!-- Deals great damage to a single target and decreases P./M. Def. by $s2 for $s1. --> <!-- Deals great damage to a single target and decreases P./M. Def. by $s2 for $s1. -->
@@ -86,6 +191,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23710" toLevel="1" name="Atelia Buff Check"> <skill id="23710" toLevel="1" name="Atelia Buff Check">
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -131,8 +271,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -160,8 +300,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -255,20 +395,17 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime> <abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit> <affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate> <activateRate>200</activateRate>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<effectRange>800</effectRange> <effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange> <fanRange>0;0;600;60</fanRange>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<nextAction>ATTACK</nextAction>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
@@ -277,6 +414,7 @@
<effect name="KnockBack"> <effect name="KnockBack">
<speed>200</speed> <speed>200</speed>
<distance>100</distance> <distance>100</distance>
<knockDown>true</knockDown>
</effect> </effect>
<effect name="TargetCancel"> <effect name="TargetCancel">
<chance>40</chance> <chance>40</chance>

View File

@@ -232,6 +232,14 @@
</collision> </collision>
</npc> </npc>
<npc id="23505" level="101" type="Monster" name="Fortress Raider"> <npc id="23505" level="101" type="Monster" name="Fortress Raider">
<parameters>
<skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
@@ -249,6 +257,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
@@ -281,7 +292,15 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain"> <npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain">
<race>HUMAN</race> <parameters>
<skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
<acquire exp="187575027" sp="450180" /> <acquire exp="187575027" sp="450180" />
@@ -298,6 +317,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -334,6 +356,14 @@
</npc> </npc>
<npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier"> <npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="148977405" sp="357545" /> <acquire exp="148977405" sp="357545" />
@@ -350,6 +380,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
@@ -383,6 +416,12 @@
</npc> </npc>
<npc id="23508" level="101" type="Monster" name="Atelia Elite Captain"> <npc id="23508" level="101" type="Monster" name="Atelia Elite Captain">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="187575027" sp="450180" /> <acquire exp="187575027" sp="450180" />
@@ -399,6 +438,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
<skill id="4413" level="14" /> <!-- Strong M. Def. --> <skill id="4413" level="14" /> <!-- Strong M. Def. -->
@@ -433,6 +474,14 @@
</npc> </npc>
<npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard"> <npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -450,6 +499,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -484,6 +536,16 @@
</npc> </npc>
<npc id="23510" level="102" type="Monster" name="Atelia Flame Master"> <npc id="23510" level="102" type="Monster" name="Atelia Flame Master">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23649" level="1" />
<skill name="Skill03_ID" id="23650" level="1" />
<skill name="Skill04_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
<param name="Skill04_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17425" /> <equipment rhand="17425" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -501,6 +563,10 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23649" level="1" /> <!-- Curse of Blaze -->
<skill id="23650" level="1" /> <!-- Meteor Hurricane -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -954,6 +1020,14 @@
</npc> </npc>
<npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian"> <npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23654" level="1" />
<skill name="Skill02_ID" id="23655" level="1" />
<skill name="Skill03_ID" id="23680" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -966,6 +1040,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23654" level="1" /> <!-- Earth Breaker -->
<skill id="23655" level="1" /> <!-- Gravity Slam -->
<skill id="23680" level="1" /> <!-- Kelbim's Blessing -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -1250,7 +1327,13 @@
</npc> </npc>
<npc id="23547" level="101" type="Monster" name="Fury Sylph Purka"> <npc id="23547" level="101" type="Monster" name="Fury Sylph Purka">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<race>HUMANOID</race> <parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>ELEMENTAL</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="160274270" sp="384658" /> <acquire exp="160274270" sp="384658" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1266,6 +1349,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="1" /> <!-- Earth Aura Spike -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="4411" level="14" /> <!-- Strong M. Atk. --> <skill id="4411" level="14" /> <!-- Strong M. Atk. -->
@@ -2122,6 +2207,12 @@
</npc> </npc>
<npc id="23568" level="100" type="Monster" name="Nymph Lily"> <npc id="23568" level="100" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2138,6 +2229,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2163,6 +2256,12 @@
</npc> </npc>
<npc id="23569" level="103" type="Monster" name="Nymph Lily"> <npc id="23569" level="103" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2179,6 +2278,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2203,6 +2304,14 @@
</npc> </npc>
<npc id="23570" level="100" type="Monster" name="Nymph Tulip"> <npc id="23570" level="100" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2219,6 +2328,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2242,6 +2354,14 @@
</npc> </npc>
<npc id="23571" level="103" type="Monster" name="Nymph Tulip"> <npc id="23571" level="103" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="69350056" sp="166440" /> <acquire exp="69350056" sp="166440" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2258,6 +2378,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2282,6 +2405,10 @@
</npc> </npc>
<npc id="23572" level="100" type="Monster" name="Nymph Cosmos"> <npc id="23572" level="100" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2298,6 +2425,7 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2321,6 +2449,10 @@
</npc> </npc>
<npc id="23573" level="103" type="Monster" name="Nymph Cosmos"> <npc id="23573" level="103" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="69350056" sp="166440" /> <acquire exp="69350056" sp="166440" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2337,6 +2469,7 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2526,6 +2659,12 @@
</npc> </npc>
<npc id="23578" level="102" type="Monster" name="Nymph Guardian" title="Guardian of the Flower"> <npc id="23578" level="102" type="Monster" name="Nymph Guardian" title="Guardian of the Flower">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23723" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="112355490" sp="269653" /> <acquire exp="112355490" sp="269653" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2542,6 +2681,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23723" level="1" /> <!-- Guardian Knock Down -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -3172,6 +3313,14 @@
</collision> </collision>
</npc> </npc>
<npc id="23595" level="101" type="Monster" name="Fortress Raider" usingServerSideTitle="true"> <npc id="23595" level="101" type="Monster" name="Fortress Raider" usingServerSideTitle="true">
<parameters>
<skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
@@ -3189,6 +3338,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3221,6 +3373,14 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23596" level="101" type="Monster" name="Fortress Guardian Captain" usingServerSideTitle="true"> <npc id="23596" level="101" type="Monster" name="Fortress Guardian Captain" usingServerSideTitle="true">
<parameters>
<skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
@@ -3238,6 +3398,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3270,6 +3433,14 @@
</npc> </npc>
<npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier" usingServerSideTitle="true"> <npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier" usingServerSideTitle="true">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="148977405" sp="357545" /> <acquire exp="148977405" sp="357545" />
@@ -3286,6 +3457,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3319,6 +3493,12 @@
</npc> </npc>
<npc id="23598" level="102" type="Monster" name="Atelia Elite Captain" usingServerSideTitle="true"> <npc id="23598" level="102" type="Monster" name="Atelia Elite Captain" usingServerSideTitle="true">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="187575027" sp="450180" /> <acquire exp="187575027" sp="450180" />
@@ -3335,6 +3515,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3367,6 +3549,14 @@
</npc> </npc>
<npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard" usingServerSideTitle="true"> <npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard" usingServerSideTitle="true">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -3384,6 +3574,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->

View File

@@ -992,6 +992,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23733" level="100" type="Monster" name="Lesser Giant Warrior"> <npc id="23733" level="100" type="Monster" name="Lesser Giant Warrior">
<parameters>
<skill name="Skill01_ID" id="23661" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="136287800" sp="136300" /> <acquire exp="136287800" sp="136300" />
<equipment rhand="46741" /> <equipment rhand="46741" />
@@ -1008,6 +1012,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="23661" level="1" /> <!-- Earth Fatal Strike -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1036,6 +1041,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23734" level="100" type="Monster" name="Lesser Giant Wizard"> <npc id="23734" level="100" type="Monster" name="Lesser Giant Wizard">
<parameters>
<skill name="Skill01_ID" id="16121" level="5" />
<skill name="Skill02_ID" id="23665" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="136287800" sp="136300" /> <acquire exp="136287800" sp="136300" />
<equipment rhand="46742" /> <equipment rhand="46742" />
@@ -1052,6 +1063,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16121" level="5" /> <!-- Sleeping Cloud -->
<skill id="23665" level="1" /> <!-- Earth Blast -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1081,6 +1094,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23735" level="100" type="Monster" name="Captive Familiar Spirit"> <npc id="23735" level="100" type="Monster" name="Captive Familiar Spirit">
<parameters>
<skill name="Skill01_ID" id="16600" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<acquire exp="53330000" sp="53400" /> <acquire exp="53330000" sp="53400" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1096,6 +1113,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16600" level="1" /> <!-- Devil Swarm -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1125,6 +1143,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23736" level="100" type="Monster" name="Captive Hell Demon"> <npc id="23736" level="100" type="Monster" name="Captive Hell Demon">
<parameters>
<skill name="Skill01_ID" id="16600" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<acquire exp="53330000" sp="53400" /> <acquire exp="53330000" sp="53400" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1140,6 +1162,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16600" level="1" /> <!-- Devil Swarm -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1392,6 +1415,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23742" level="101" type="Monster" name="Naia Bathus" title="Demons Foreman"> <npc id="23742" level="101" type="Monster" name="Naia Bathus" title="Demons Foreman">
<parameters>
<skill name="Skill01_ID" id="16594" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1407,6 +1434,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16594" level="1" /> <!-- Plasma Strike -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1437,6 +1465,12 @@
</npc> </npc>
<npc id="23743" level="101" type="Monster" name="Naia Karkus" title="Demons Foreman"> <npc id="23743" level="101" type="Monster" name="Naia Karkus" title="Demons Foreman">
<!-- Source: www.l2wiki.com --> <!-- Source: www.l2wiki.com -->
<parameters>
<skill name="Skill01_ID" id="16595" level="1" />
<skill name="Skill02_ID" id="16599" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<equipment rhand="15304" /> <equipment rhand="15304" />
@@ -1453,6 +1487,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16595" level="1" /> <!-- Plasma Shooter -->
<skill id="16599" level="1" /> <!-- Piercing Bolt -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1616,6 +1652,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23747" level="101" type="Monster" name="Recovering Lesser Giant Wizard"> <npc id="23747" level="101" type="Monster" name="Recovering Lesser Giant Wizard">
<parameters>
<skill name="Skill01_ID" id="16121" level="5" />
<skill name="Skill02_ID" id="23665" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<equipment rhand="46742" /> <equipment rhand="46742" />
@@ -1632,6 +1674,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16121" level="5" /> <!-- Sleeping Cloud -->
<skill id="23665" level="1" /> <!-- Earth Blast -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1704,6 +1748,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23749" level="100" type="Monster" name="Root of the Lesser Giant"> <npc id="23749" level="100" type="Monster" name="Root of the Lesser Giant">
<parameters>
<skill name="Skill01_ID" id="23682" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<acquire exp="65181100" sp="65199" /> <acquire exp="65181100" sp="65199" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1719,6 +1767,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="23682" level="1" /> <!-- Fatal Strike -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1935,6 +1984,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23754" level="100" type="Monster" name="Essence of the Lesser Giant"> <npc id="23754" level="100" type="Monster" name="Essence of the Lesser Giant">
<parameters>
<skill name="Skill01_ID" id="16156" level="8" />
<skill name="Skill02_ID" id="23682" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<acquire exp="65181100" sp="65199" /> <acquire exp="65181100" sp="65199" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1950,6 +2005,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16156" level="8" /> <!-- Mass Droop -->
<skill id="23682" level="1" /> <!-- Fatal Strike -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -2973,22 +3030,42 @@
</lucky> </lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="23790" level="85" type="Npc" name="Kimerian's Shadows" title="Fairy Leader"> <npc id="23790" level="103" type="Monster" name="Kimerian's Shadows" title="Fairy Leader">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>FAIRY</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="309193257" sp="278167" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="368820" hpRegen="7.5" mp="24690" mpRegen="2.7" /> <vitals hp="402560.993985" hpRegen="9.5" mp="30638.769" mpRegen="3.3" />
<attack physical="49070" magical="38776" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4489" magical="2606" />
<speed> <speed>
<walk ground="45" /> <walk ground="45" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
<height normal="52" /> <height normal="52" />
</collision> </collision>
<skillList>
<skill id="4416" level="13" /> <!-- Fairies -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
<dropLists>
<drop>
<item id="17424" min="1" max="1" chance="0.0009" /> <!-- Helios Buster -->
<item id="57" min="5840" max="13616" chance="70" /> <!-- Adena -->
<item id="36554" min="1" max="1" chance="0.3" /> <!-- Armor Fragment (High-grade) -->
<item id="35335" min="1" max="1" chance="0.075" /> <!-- Helios Buster Fragment -->
<item id="35336" min="1" max="1" chance="0.075" /> <!-- Helios Caster Fragment -->
</drop>
<spoil>
<item id="19447" min="1" max="1" chance="0.03" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
</spoil>
</dropLists>
</npc> </npc>
<npc id="23791" level="85" type="Npc" name="Bathus" title="Marred"> <npc id="23791" level="85" type="Npc" name="Bathus" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -3007,40 +3084,102 @@
<height normal="46" /> <height normal="46" />
</collision> </collision>
</npc> </npc>
<npc id="23792" level="85" type="Npc" name="Carcass" title="Marred"> <npc id="23792" level="101" type="Monster" name="Carcass" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>GIANT</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex>
<equipment rhand="15304" /> <equipment rhand="15304" />
<acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="283012" hpRegen="7.5" mp="24308" mpRegen="2.7" /> <vitals hp="308902.924065" hpRegen="9.5" mp="30165.145" mpRegen="3.3" />
<attack physical="42356" magical="31566" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="3777" magical="2192" />
<speed> <speed>
<walk ground="55" /> <walk ground="55" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="42.5" /> <height normal="42.5" />
</collision> </collision>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
<dropLists>
<drop>
<item id="57" min="3991" max="9328" chance="70" /> <!-- Adena -->
<item id="35344" min="1" max="1" chance="0.3" /> <!-- Eternal Leather Helmet Ingredient -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="36559" min="1" max="1" chance="0.075" /> <!-- Accessory Gem (High-grade) -->
<item id="36554" min="1" max="1" chance="0.03" /> <!-- Armor Fragment (High-grade) -->
<item id="36540" min="1" max="1" chance="0.0075" /> <!-- Exquisite Leather Braid -->
<item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="34850" min="1" max="1" chance="0.7"/> <!-- Mysterious Herb of Magic -->
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
<spoil>
<item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes -->
<item id="36565" min="1" max="1" chance="0.0075" /> <!-- Exquisite Synthetic Cokes -->
</spoil>
</dropLists>
</npc> </npc>
<npc id="23793" level="85" type="Npc" name="Kshana" title="Marred"> <npc id="23793" level="101" type="Monster" name="Kshana" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>GIANT</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="283012" hpRegen="7.5" mp="24308" mpRegen="2.7" /> <vitals hp="308902.924065" hpRegen="9.5" mp="30165.145" mpRegen="3.3" />
<attack physical="42356" magical="31566" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="3777" magical="2192" />
<speed> <speed>
<walk ground="55" /> <walk ground="55" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="47.5" /> <height normal="47.5" />
</collision> </collision>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
<dropLists>
<drop>
<item id="57" min="3991" max="9328" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="35345" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Armor Ingredient -->
<item id="36559" min="1" max="1" chance="0.075" /> <!-- Accessory Gem (High-grade) -->
<item id="36554" min="1" max="1" chance="0.03" /> <!-- Armor Fragment (High-grade) -->
<item id="36540" min="1" max="1" chance="0.0075" /> <!-- Exquisite Leather Braid -->
<item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="34850" min="1" max="1" chance="0.7"/> <!-- Mysterious Herb of Magic -->
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
<spoil>
<item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes -->
<item id="36565" min="1" max="1" chance="0.0075" /> <!-- Exquisite Synthetic Cokes -->
</spoil>
</dropLists>
</npc> </npc>
<npc id="23794" level="85" type="Npc" name="Lucas" title="Marred"> <npc id="23794" level="85" type="Npc" name="Lucas" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -3077,39 +3216,74 @@
<height normal="97" /> <height normal="97" />
</collision> </collision>
</npc> </npc>
<npc id="23796" level="85" type="Npc" name="Viper Cherkia" title="Oasis Mirage"> <npc id="23796" level="100" type="Monster" name="Viper Cherkia" title="Oasis Mirage">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>BEAST</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="905811500" sp="905900" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="697034" hpRegen="7.5" mp="23550" mpRegen="2.7" /> <vitals hp="760800.840135" hpRegen="9.5" mp="29224.385" mpRegen="3.3" />
<attack physical="38999" magical="27961" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="3421" magical="1985" />
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="45" /> <radius normal="45" />
<height normal="97" /> <height normal="97" />
</collision> </collision>
<skillList>
<skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/ Rapier Vulnerability -->
<skill id="16608" level="1" /> <!-- Servitor Attack Weakness -->
<skill id="4071" level="1" /> <!-- Bow/ Crossbow Resistance -->
</skillList>
<dropLists>
<drop>
<item id="57" min="9379" max="21865" chance="70" /> <!-- Adena -->
<item id="37791" min="1" max="1" chance="0.3" /> <!-- Sealed Demonic Tome -->
<item id="37802" min="1" max="1" chance="0.003" /> <!-- Dark Armor Enhancement Stone Fragment -->
<item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="34850" min="1" max="1" chance="0.7"/> <!-- Mysterious Herb of Magic -->
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
</dropLists>
</npc> </npc>
<npc id="23797" level="85" type="Npc" name="El Fera"> <npc id="23797" level="102" type="Monster" name="El Fera">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>ELEMENTAL</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="71402652" sp="71475" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="403282" hpRegen="7.5" mp="23928" mpRegen="2.7" /> <vitals hp="103253.02524" hpRegen="9.5" mp="30638.769" mpRegen="3.3" />
<attack physical="45713" magical="35171" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4133" magical="2399" />
<speed> <speed>
<walk ground="39" /> <walk ground="39" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
<height normal="14" /> <height normal="14" />
</collision> </collision>
<skillList>
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14817" level="1" /> <!-- Instant Kill Attack Resistance -->
</skillList>
</npc> </npc>
<npc id="23798" level="102" type="Monster" name="Delta Bathus" title="Superion Scout"> <npc id="23798" level="102" type="Monster" name="Delta Bathus" title="Superion Scout">
<race>GIANT</race> <race>GIANT</race>

View File

@@ -336,7 +336,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -403,7 +403,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
@@ -465,7 +465,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -563,7 +563,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -734,7 +734,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -763,7 +763,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -789,7 +789,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -902,7 +902,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -943,7 +943,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -969,7 +969,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -993,7 +993,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1018,7 +1018,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1043,7 +1043,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1068,7 +1068,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1095,7 +1095,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1121,7 +1121,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1147,7 +1147,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1173,7 +1173,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>

View File

@@ -48,6 +48,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23707" toLevel="4" name="Chaos Fire"> <skill id="23707" toLevel="4" name="Chaos Fire">
<!-- Deals great magic damage to a single target and decreases P./M. Def. by $s2 for $s1. --> <!-- Deals great magic damage to a single target and decreases P./M. Def. by $s2 for $s1. -->
@@ -60,6 +95,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23708" toLevel="4" name="Dark Breaker"> <skill id="23708" toLevel="4" name="Dark Breaker">
<!-- Deals great damage to a single target and decreases P./M. Atk. by $s2 for $s1. --> <!-- Deals great damage to a single target and decreases P./M. Atk. by $s2 for $s1. -->
@@ -73,6 +143,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23709" toLevel="4" name="Chaos Breaker"> <skill id="23709" toLevel="4" name="Chaos Breaker">
<!-- Deals great damage to a single target and decreases P./M. Def. by $s2 for $s1. --> <!-- Deals great damage to a single target and decreases P./M. Def. by $s2 for $s1. -->
@@ -86,6 +191,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23710" toLevel="1" name="Atelia Buff Check"> <skill id="23710" toLevel="1" name="Atelia Buff Check">
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -131,8 +271,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -160,8 +300,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -255,20 +395,17 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime> <abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit> <affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate> <activateRate>200</activateRate>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<effectRange>800</effectRange> <effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange> <fanRange>0;0;600;60</fanRange>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<nextAction>ATTACK</nextAction>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
@@ -277,6 +414,7 @@
<effect name="KnockBack"> <effect name="KnockBack">
<speed>200</speed> <speed>200</speed>
<distance>100</distance> <distance>100</distance>
<knockDown>true</knockDown>
</effect> </effect>
<effect name="TargetCancel"> <effect name="TargetCancel">
<chance>40</chance> <chance>40</chance>

View File

@@ -232,6 +232,14 @@
</collision> </collision>
</npc> </npc>
<npc id="23505" level="101" type="Monster" name="Fortress Raider"> <npc id="23505" level="101" type="Monster" name="Fortress Raider">
<parameters>
<skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
@@ -249,6 +257,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
@@ -281,6 +292,14 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain"> <npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain">
<parameters>
<skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
@@ -298,6 +317,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -334,6 +356,14 @@
</npc> </npc>
<npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier"> <npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="247302434" sp="247374" /> <acquire exp="247302434" sp="247374" />
@@ -350,6 +380,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
@@ -383,6 +416,12 @@
</npc> </npc>
<npc id="23508" level="101" type="Monster" name="Atelia Elite Captain"> <npc id="23508" level="101" type="Monster" name="Atelia Elite Captain">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="311374507" sp="311436" /> <acquire exp="311374507" sp="311436" />
@@ -399,6 +438,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
<skill id="4413" level="14" /> <!-- Strong M. Def. --> <skill id="4413" level="14" /> <!-- Strong M. Def. -->
@@ -433,6 +474,14 @@
</npc> </npc>
<npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard"> <npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -450,6 +499,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -484,6 +536,16 @@
</npc> </npc>
<npc id="23510" level="102" type="Monster" name="Atelia Flame Master"> <npc id="23510" level="102" type="Monster" name="Atelia Flame Master">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23649" level="1" />
<skill name="Skill03_ID" id="23650" level="1" />
<skill name="Skill04_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
<param name="Skill04_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17425" /> <equipment rhand="17425" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -501,6 +563,10 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23649" level="1" /> <!-- Curse of Blaze -->
<skill id="23650" level="1" /> <!-- Meteor Hurricane -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -959,6 +1025,14 @@
</npc> </npc>
<npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian"> <npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23654" level="1" />
<skill name="Skill02_ID" id="23655" level="1" />
<skill name="Skill03_ID" id="23680" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -971,6 +1045,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23654" level="1" /> <!-- Earth Breaker -->
<skill id="23655" level="1" /> <!-- Gravity Slam -->
<skill id="23680" level="1" /> <!-- Kelbim's Blessing -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -1271,6 +1348,12 @@
</npc> </npc>
<npc id="23547" level="101" type="Monster" name="Fury Sylph Purka"> <npc id="23547" level="101" type="Monster" name="Fury Sylph Purka">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>ELEMENTAL</race> <race>ELEMENTAL</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="266055239" sp="266144" /> <acquire exp="266055239" sp="266144" />
@@ -1287,6 +1370,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="1" /> <!-- Earth Aura Spike -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="4411" level="14" /> <!-- Strong M. Atk. --> <skill id="4411" level="14" /> <!-- Strong M. Atk. -->
@@ -2147,6 +2232,12 @@
</npc> </npc>
<npc id="23568" level="100" type="Monster" name="Nymph Lily"> <npc id="23568" level="100" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2163,6 +2254,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2188,6 +2281,12 @@
</npc> </npc>
<npc id="23569" level="103" type="Monster" name="Nymph Lily"> <npc id="23569" level="103" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2204,6 +2303,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2228,6 +2329,14 @@
</npc> </npc>
<npc id="23570" level="100" type="Monster" name="Nymph Tulip"> <npc id="23570" level="100" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2244,6 +2353,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2267,6 +2379,14 @@
</npc> </npc>
<npc id="23571" level="103" type="Monster" name="Nymph Tulip"> <npc id="23571" level="103" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="69350056" sp="166440" /> <acquire exp="69350056" sp="166440" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2283,6 +2403,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2307,6 +2430,10 @@
</npc> </npc>
<npc id="23572" level="100" type="Monster" name="Nymph Cosmos"> <npc id="23572" level="100" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2323,6 +2450,7 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2346,6 +2474,10 @@
</npc> </npc>
<npc id="23573" level="103" type="Monster" name="Nymph Cosmos"> <npc id="23573" level="103" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="69350056" sp="166440" /> <acquire exp="69350056" sp="166440" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2362,6 +2494,7 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2551,6 +2684,12 @@
</npc> </npc>
<npc id="23578" level="102" type="Monster" name="Nymph Guardian" title="Guardian of the Flower"> <npc id="23578" level="102" type="Monster" name="Nymph Guardian" title="Guardian of the Flower">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23723" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="112355490" sp="269653" /> <acquire exp="112355490" sp="269653" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2567,6 +2706,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23723" level="1" /> <!-- Guardian Knock Down -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -3226,6 +3367,14 @@
</collision> </collision>
</npc> </npc>
<npc id="23595" level="101" type="Monster" name="Fortress Raider"> <npc id="23595" level="101" type="Monster" name="Fortress Raider">
<parameters>
<skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
@@ -3243,6 +3392,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3275,6 +3427,14 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23596" level="101" type="Monster" name="Fortress Guardian Captain"> <npc id="23596" level="101" type="Monster" name="Fortress Guardian Captain">
<parameters>
<skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
@@ -3292,6 +3452,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3324,6 +3487,14 @@
</npc> </npc>
<npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier"> <npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="247302434" sp="247374" /> <acquire exp="247302434" sp="247374" />
@@ -3340,6 +3511,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3373,6 +3547,12 @@
</npc> </npc>
<npc id="23598" level="101" type="Monster" name="Atelia Elite Captain"> <npc id="23598" level="101" type="Monster" name="Atelia Elite Captain">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="311374507" sp="311436" /> <acquire exp="311374507" sp="311436" />
@@ -3389,6 +3569,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3421,6 +3603,14 @@
</npc> </npc>
<npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard"> <npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -3438,6 +3628,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->

View File

@@ -1002,6 +1002,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23733" level="100" type="Monster" name="Lesser Giant Warrior"> <npc id="23733" level="100" type="Monster" name="Lesser Giant Warrior">
<parameters>
<skill name="Skill01_ID" id="23661" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="136287800" sp="136300" /> <acquire exp="136287800" sp="136300" />
<equipment rhand="46741" /> <equipment rhand="46741" />
@@ -1018,6 +1022,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="23661" level="1" /> <!-- Earth Fatal Strike -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1046,6 +1051,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23734" level="100" type="Monster" name="Lesser Giant Wizard"> <npc id="23734" level="100" type="Monster" name="Lesser Giant Wizard">
<parameters>
<skill name="Skill01_ID" id="16121" level="5" />
<skill name="Skill02_ID" id="23665" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="136287800" sp="136300" /> <acquire exp="136287800" sp="136300" />
<equipment rhand="46742" /> <equipment rhand="46742" />
@@ -1062,6 +1073,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16121" level="5" /> <!-- Sleeping Cloud -->
<skill id="23665" level="1" /> <!-- Earth Blast -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1091,6 +1104,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23735" level="100" type="Monster" name="Captive Familiar Spirit"> <npc id="23735" level="100" type="Monster" name="Captive Familiar Spirit">
<parameters>
<skill name="Skill01_ID" id="16600" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<acquire exp="53330000" sp="53400" /> <acquire exp="53330000" sp="53400" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1106,6 +1123,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16600" level="1" /> <!-- Devil Swarm -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1135,6 +1153,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23736" level="100" type="Monster" name="Captive Hell Demon"> <npc id="23736" level="100" type="Monster" name="Captive Hell Demon">
<parameters>
<skill name="Skill01_ID" id="16600" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<acquire exp="53330000" sp="53400" /> <acquire exp="53330000" sp="53400" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1150,6 +1172,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16600" level="1" /> <!-- Devil Swarm -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1402,6 +1425,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23742" level="101" type="Monster" name="Naia Bathus" title="Demons Foreman"> <npc id="23742" level="101" type="Monster" name="Naia Bathus" title="Demons Foreman">
<parameters>
<skill name="Skill01_ID" id="16594" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1417,6 +1444,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16594" level="1" /> <!-- Plasma Strike -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1447,6 +1475,12 @@
</npc> </npc>
<npc id="23743" level="101" type="Monster" name="Naia Karkus" title="Demons Foreman"> <npc id="23743" level="101" type="Monster" name="Naia Karkus" title="Demons Foreman">
<!-- Source: www.l2wiki.com --> <!-- Source: www.l2wiki.com -->
<parameters>
<skill name="Skill01_ID" id="16595" level="1" />
<skill name="Skill02_ID" id="16599" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<equipment rhand="15304" /> <equipment rhand="15304" />
@@ -1463,6 +1497,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16595" level="1" /> <!-- Plasma Shooter -->
<skill id="16599" level="1" /> <!-- Piercing Bolt -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1626,6 +1662,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23747" level="101" type="Monster" name="Recovering Lesser Giant Wizard"> <npc id="23747" level="101" type="Monster" name="Recovering Lesser Giant Wizard">
<parameters>
<skill name="Skill01_ID" id="16121" level="5" />
<skill name="Skill02_ID" id="23665" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<equipment rhand="46742" /> <equipment rhand="46742" />
@@ -1642,6 +1684,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16121" level="5" /> <!-- Sleeping Cloud -->
<skill id="23665" level="1" /> <!-- Earth Blast -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1714,6 +1758,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23749" level="100" type="Monster" name="Root of the Lesser Giant"> <npc id="23749" level="100" type="Monster" name="Root of the Lesser Giant">
<parameters>
<skill name="Skill01_ID" id="23682" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<acquire exp="65181100" sp="65199" /> <acquire exp="65181100" sp="65199" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1729,6 +1777,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="23682" level="1" /> <!-- Fatal Strike -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1945,6 +1994,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23754" level="100" type="Monster" name="Essence of the Lesser Giant"> <npc id="23754" level="100" type="Monster" name="Essence of the Lesser Giant">
<parameters>
<skill name="Skill01_ID" id="16156" level="8" />
<skill name="Skill02_ID" id="23682" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<acquire exp="65181100" sp="65199" /> <acquire exp="65181100" sp="65199" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1960,6 +2015,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16156" level="8" /> <!-- Mass Droop -->
<skill id="23682" level="1" /> <!-- Fatal Strike -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -3211,22 +3268,42 @@
</lucky> </lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="23790" level="85" type="Npc" name="Kimerian's Shadows" title="Fairy Leader"> <npc id="23790" level="103" type="Monster" name="Kimerian's Shadows" title="Fairy Leader">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>FAIRY</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="309193257" sp="278167" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="368820" hpRegen="7.5" mp="24690" mpRegen="2.7" /> <vitals hp="402560.993985" hpRegen="9.5" mp="30638.769" mpRegen="3.3" />
<attack physical="49070" magical="38776" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4489" magical="2606" />
<speed> <speed>
<walk ground="45" /> <walk ground="45" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
<height normal="52" /> <height normal="52" />
</collision> </collision>
<skillList>
<skill id="4416" level="13" /> <!-- Fairies -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
<dropLists>
<drop>
<item id="17424" min="1" max="1" chance="0.0009" /> <!-- Helios Buster -->
<item id="57" min="5840" max="13616" chance="70" /> <!-- Adena -->
<item id="36554" min="1" max="1" chance="0.3" /> <!-- Armor Fragment (High-grade) -->
<item id="35335" min="1" max="1" chance="0.075" /> <!-- Helios Buster Fragment -->
<item id="35336" min="1" max="1" chance="0.075" /> <!-- Helios Caster Fragment -->
</drop>
<spoil>
<item id="19447" min="1" max="1" chance="0.03" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
</spoil>
</dropLists>
</npc> </npc>
<npc id="23791" level="85" type="Npc" name="Bathus" title="Marred"> <npc id="23791" level="85" type="Npc" name="Bathus" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -3245,40 +3322,102 @@
<height normal="46" /> <height normal="46" />
</collision> </collision>
</npc> </npc>
<npc id="23792" level="85" type="Npc" name="Carcass" title="Marred"> <npc id="23792" level="101" type="Monster" name="Carcass" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>GIANT</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex>
<equipment rhand="15304" /> <equipment rhand="15304" />
<acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="283012" hpRegen="7.5" mp="24308" mpRegen="2.7" /> <vitals hp="308902.924065" hpRegen="9.5" mp="30165.145" mpRegen="3.3" />
<attack physical="42356" magical="31566" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="3777" magical="2192" />
<speed> <speed>
<walk ground="55" /> <walk ground="55" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="42.5" /> <height normal="42.5" />
</collision> </collision>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
<dropLists>
<drop>
<item id="57" min="3991" max="9328" chance="70" /> <!-- Adena -->
<item id="35344" min="1" max="1" chance="0.3" /> <!-- Eternal Leather Helmet Ingredient -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="36559" min="1" max="1" chance="0.075" /> <!-- Accessory Gem (High-grade) -->
<item id="36554" min="1" max="1" chance="0.03" /> <!-- Armor Fragment (High-grade) -->
<item id="36540" min="1" max="1" chance="0.0075" /> <!-- Exquisite Leather Braid -->
<item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="34850" min="1" max="1" chance="0.7"/> <!-- Mysterious Herb of Magic -->
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
<spoil>
<item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes -->
<item id="36565" min="1" max="1" chance="0.0075" /> <!-- Exquisite Synthetic Cokes -->
</spoil>
</dropLists>
</npc> </npc>
<npc id="23793" level="85" type="Npc" name="Kshana" title="Marred"> <npc id="23793" level="101" type="Monster" name="Kshana" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>GIANT</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="283012" hpRegen="7.5" mp="24308" mpRegen="2.7" /> <vitals hp="308902.924065" hpRegen="9.5" mp="30165.145" mpRegen="3.3" />
<attack physical="42356" magical="31566" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="3777" magical="2192" />
<speed> <speed>
<walk ground="55" /> <walk ground="55" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="47.5" /> <height normal="47.5" />
</collision> </collision>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
<dropLists>
<drop>
<item id="57" min="3991" max="9328" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="35345" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Armor Ingredient -->
<item id="36559" min="1" max="1" chance="0.075" /> <!-- Accessory Gem (High-grade) -->
<item id="36554" min="1" max="1" chance="0.03" /> <!-- Armor Fragment (High-grade) -->
<item id="36540" min="1" max="1" chance="0.0075" /> <!-- Exquisite Leather Braid -->
<item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="34850" min="1" max="1" chance="0.7"/> <!-- Mysterious Herb of Magic -->
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
<spoil>
<item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes -->
<item id="36565" min="1" max="1" chance="0.0075" /> <!-- Exquisite Synthetic Cokes -->
</spoil>
</dropLists>
</npc> </npc>
<npc id="23794" level="85" type="Npc" name="Lucas" title="Marred"> <npc id="23794" level="85" type="Npc" name="Lucas" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -3315,39 +3454,74 @@
<height normal="97" /> <height normal="97" />
</collision> </collision>
</npc> </npc>
<npc id="23796" level="85" type="Npc" name="Viper Cherkia" title="Oasis Mirage"> <npc id="23796" level="100" type="Monster" name="Viper Cherkia" title="Oasis Mirage">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>BEAST</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="905811500" sp="905900" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="697034" hpRegen="7.5" mp="23550" mpRegen="2.7" /> <vitals hp="760800.840135" hpRegen="9.5" mp="29224.385" mpRegen="3.3" />
<attack physical="38999" magical="27961" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="3421" magical="1985" />
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="45" /> <radius normal="45" />
<height normal="97" /> <height normal="97" />
</collision> </collision>
<skillList>
<skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/ Rapier Vulnerability -->
<skill id="16608" level="1" /> <!-- Servitor Attack Weakness -->
<skill id="4071" level="1" /> <!-- Bow/ Crossbow Resistance -->
</skillList>
<dropLists>
<drop>
<item id="57" min="9379" max="21865" chance="70" /> <!-- Adena -->
<item id="37791" min="1" max="1" chance="0.3" /> <!-- Sealed Demonic Tome -->
<item id="37802" min="1" max="1" chance="0.003" /> <!-- Dark Armor Enhancement Stone Fragment -->
<item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="34850" min="1" max="1" chance="0.7"/> <!-- Mysterious Herb of Magic -->
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
</dropLists>
</npc> </npc>
<npc id="23797" level="85" type="Npc" name="El Fera"> <npc id="23797" level="102" type="Monster" name="El Fera">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>ELEMENTAL</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="71402652" sp="71475" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="403282" hpRegen="7.5" mp="23928" mpRegen="2.7" /> <vitals hp="103253.02524" hpRegen="9.5" mp="30638.769" mpRegen="3.3" />
<attack physical="45713" magical="35171" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4133" magical="2399" />
<speed> <speed>
<walk ground="39" /> <walk ground="39" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
<height normal="14" /> <height normal="14" />
</collision> </collision>
<skillList>
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14817" level="1" /> <!-- Instant Kill Attack Resistance -->
</skillList>
</npc> </npc>
<npc id="23798" level="102" type="Monster" name="Delta Bathus" title="Superion Scout"> <npc id="23798" level="102" type="Monster" name="Delta Bathus" title="Superion Scout">
<race>GIANT</race> <race>GIANT</race>

View File

@@ -336,7 +336,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -403,7 +403,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
@@ -465,7 +465,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -563,7 +563,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -734,7 +734,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -763,7 +763,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -789,7 +789,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -902,7 +902,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -943,7 +943,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -969,7 +969,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -993,7 +993,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1018,7 +1018,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1043,7 +1043,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1068,7 +1068,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1095,7 +1095,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1121,7 +1121,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1147,7 +1147,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1173,7 +1173,7 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>

View File

@@ -47,6 +47,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23707" toLevel="4" name="Chaos Fire"> <skill id="23707" toLevel="4" name="Chaos Fire">
<!-- Deals great magic damage to a single target and decreases P./M. Def. by $s2 for $s1. --> <!-- Deals great magic damage to a single target and decreases P./M. Def. by $s2 for $s1. -->
@@ -59,6 +94,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23708" toLevel="4" name="Dark Breaker"> <skill id="23708" toLevel="4" name="Dark Breaker">
<!-- Deals great damage to a single target and decreases P./M. Atk. by $s2 for $s1. --> <!-- Deals great damage to a single target and decreases P./M. Atk. by $s2 for $s1. -->
@@ -72,6 +142,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23709" toLevel="4" name="Chaos Breaker"> <skill id="23709" toLevel="4" name="Chaos Breaker">
<!-- Deals great damage to a single target and decreases P./M. Def. by $s2 for $s1. --> <!-- Deals great damage to a single target and decreases P./M. Def. by $s2 for $s1. -->
@@ -85,6 +190,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23710" toLevel="1" name="Atelia Buff Check"> <skill id="23710" toLevel="1" name="Atelia Buff Check">
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -130,8 +270,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -159,8 +299,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -254,20 +394,17 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime> <abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit> <affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate> <activateRate>200</activateRate>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<effectRange>800</effectRange> <effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange> <fanRange>0;0;600;60</fanRange>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<nextAction>ATTACK</nextAction>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
@@ -276,6 +413,7 @@
<effect name="KnockBack"> <effect name="KnockBack">
<speed>200</speed> <speed>200</speed>
<distance>100</distance> <distance>100</distance>
<knockDown>true</knockDown>
</effect> </effect>
<effect name="TargetCancel"> <effect name="TargetCancel">
<chance>40</chance> <chance>40</chance>

View File

@@ -232,6 +232,14 @@
</collision> </collision>
</npc> </npc>
<npc id="23505" level="101" type="Monster" name="Fortress Raider"> <npc id="23505" level="101" type="Monster" name="Fortress Raider">
<parameters>
<skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
@@ -249,6 +257,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
@@ -281,6 +292,14 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain"> <npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain">
<parameters>
<skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
@@ -298,6 +317,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -334,6 +356,14 @@
</npc> </npc>
<npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier"> <npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="247302434" sp="247374" /> <acquire exp="247302434" sp="247374" />
@@ -350,6 +380,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
@@ -383,6 +416,12 @@
</npc> </npc>
<npc id="23508" level="101" type="Monster" name="Atelia Elite Captain"> <npc id="23508" level="101" type="Monster" name="Atelia Elite Captain">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="311374507" sp="311436" /> <acquire exp="311374507" sp="311436" />
@@ -399,6 +438,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
<skill id="4413" level="14" /> <!-- Strong M. Def. --> <skill id="4413" level="14" /> <!-- Strong M. Def. -->
@@ -433,6 +474,14 @@
</npc> </npc>
<npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard"> <npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -450,6 +499,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -484,6 +536,16 @@
</npc> </npc>
<npc id="23510" level="102" type="Monster" name="Atelia Flame Master"> <npc id="23510" level="102" type="Monster" name="Atelia Flame Master">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23649" level="1" />
<skill name="Skill03_ID" id="23650" level="1" />
<skill name="Skill04_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
<param name="Skill04_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17425" /> <equipment rhand="17425" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -501,6 +563,10 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23649" level="1" /> <!-- Curse of Blaze -->
<skill id="23650" level="1" /> <!-- Meteor Hurricane -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -959,6 +1025,14 @@
</npc> </npc>
<npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian"> <npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23654" level="1" />
<skill name="Skill02_ID" id="23655" level="1" />
<skill name="Skill03_ID" id="23680" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -971,6 +1045,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23654" level="1" /> <!-- Earth Breaker -->
<skill id="23655" level="1" /> <!-- Gravity Slam -->
<skill id="23680" level="1" /> <!-- Kelbim's Blessing -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -1271,6 +1348,12 @@
</npc> </npc>
<npc id="23547" level="101" type="Monster" name="Fury Sylph Purka"> <npc id="23547" level="101" type="Monster" name="Fury Sylph Purka">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>ELEMENTAL</race> <race>ELEMENTAL</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="266055239" sp="266144" /> <acquire exp="266055239" sp="266144" />
@@ -1287,6 +1370,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="1" /> <!-- Earth Aura Spike -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="4411" level="14" /> <!-- Strong M. Atk. --> <skill id="4411" level="14" /> <!-- Strong M. Atk. -->
@@ -2147,6 +2232,12 @@
</npc> </npc>
<npc id="23568" level="100" type="Monster" name="Nymph Lily"> <npc id="23568" level="100" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2163,6 +2254,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2188,6 +2281,12 @@
</npc> </npc>
<npc id="23569" level="103" type="Monster" name="Nymph Lily"> <npc id="23569" level="103" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2204,6 +2303,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2228,6 +2329,14 @@
</npc> </npc>
<npc id="23570" level="100" type="Monster" name="Nymph Tulip"> <npc id="23570" level="100" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2244,6 +2353,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2267,6 +2379,14 @@
</npc> </npc>
<npc id="23571" level="103" type="Monster" name="Nymph Tulip"> <npc id="23571" level="103" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="69350056" sp="166440" /> <acquire exp="69350056" sp="166440" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2283,6 +2403,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2307,6 +2430,10 @@
</npc> </npc>
<npc id="23572" level="100" type="Monster" name="Nymph Cosmos"> <npc id="23572" level="100" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2323,6 +2450,7 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2346,6 +2474,10 @@
</npc> </npc>
<npc id="23573" level="103" type="Monster" name="Nymph Cosmos"> <npc id="23573" level="103" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="69350056" sp="166440" /> <acquire exp="69350056" sp="166440" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2362,6 +2494,7 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2551,6 +2684,12 @@
</npc> </npc>
<npc id="23578" level="102" type="Monster" name="Nymph Guardian" title="Guardian of the Flower"> <npc id="23578" level="102" type="Monster" name="Nymph Guardian" title="Guardian of the Flower">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23723" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="112355490" sp="269653" /> <acquire exp="112355490" sp="269653" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2567,6 +2706,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23723" level="1" /> <!-- Guardian Knock Down -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -3226,6 +3367,14 @@
</collision> </collision>
</npc> </npc>
<npc id="23595" level="101" type="Monster" name="Fortress Raider"> <npc id="23595" level="101" type="Monster" name="Fortress Raider">
<parameters>
<skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
@@ -3243,6 +3392,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3275,6 +3427,14 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23596" level="101" type="Monster" name="Fortress Guardian Captain"> <npc id="23596" level="101" type="Monster" name="Fortress Guardian Captain">
<parameters>
<skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
@@ -3292,6 +3452,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3324,6 +3487,14 @@
</npc> </npc>
<npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier"> <npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="247302434" sp="247374" /> <acquire exp="247302434" sp="247374" />
@@ -3340,6 +3511,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3373,6 +3547,12 @@
</npc> </npc>
<npc id="23598" level="101" type="Monster" name="Atelia Elite Captain"> <npc id="23598" level="101" type="Monster" name="Atelia Elite Captain">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="311374507" sp="311436" /> <acquire exp="311374507" sp="311436" />
@@ -3389,6 +3569,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3421,6 +3603,14 @@
</npc> </npc>
<npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard"> <npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -3438,6 +3628,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->

View File

@@ -1002,6 +1002,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23733" level="100" type="Monster" name="Lesser Giant Warrior"> <npc id="23733" level="100" type="Monster" name="Lesser Giant Warrior">
<parameters>
<skill name="Skill01_ID" id="23661" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="136287800" sp="136300" /> <acquire exp="136287800" sp="136300" />
<equipment rhand="46741" /> <equipment rhand="46741" />
@@ -1018,6 +1022,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="23661" level="1" /> <!-- Earth Fatal Strike -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1046,6 +1051,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23734" level="100" type="Monster" name="Lesser Giant Wizard"> <npc id="23734" level="100" type="Monster" name="Lesser Giant Wizard">
<parameters>
<skill name="Skill01_ID" id="16121" level="5" />
<skill name="Skill02_ID" id="23665" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="136287800" sp="136300" /> <acquire exp="136287800" sp="136300" />
<equipment rhand="46742" /> <equipment rhand="46742" />
@@ -1062,6 +1073,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16121" level="5" /> <!-- Sleeping Cloud -->
<skill id="23665" level="1" /> <!-- Earth Blast -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1091,6 +1104,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23735" level="100" type="Monster" name="Captive Familiar Spirit"> <npc id="23735" level="100" type="Monster" name="Captive Familiar Spirit">
<parameters>
<skill name="Skill01_ID" id="16600" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<acquire exp="53330000" sp="53400" /> <acquire exp="53330000" sp="53400" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1106,6 +1123,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16600" level="1" /> <!-- Devil Swarm -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1135,6 +1153,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23736" level="100" type="Monster" name="Captive Hell Demon"> <npc id="23736" level="100" type="Monster" name="Captive Hell Demon">
<parameters>
<skill name="Skill01_ID" id="16600" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<acquire exp="53330000" sp="53400" /> <acquire exp="53330000" sp="53400" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1150,6 +1172,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16600" level="1" /> <!-- Devil Swarm -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1402,6 +1425,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23742" level="101" type="Monster" name="Naia Bathus" title="Demons Foreman"> <npc id="23742" level="101" type="Monster" name="Naia Bathus" title="Demons Foreman">
<parameters>
<skill name="Skill01_ID" id="16594" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1417,6 +1444,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16594" level="1" /> <!-- Plasma Strike -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1447,6 +1475,12 @@
</npc> </npc>
<npc id="23743" level="101" type="Monster" name="Naia Carcass" title="Demons Foreman"> <npc id="23743" level="101" type="Monster" name="Naia Carcass" title="Demons Foreman">
<!-- Source: www.l2wiki.com --> <!-- Source: www.l2wiki.com -->
<parameters>
<skill name="Skill01_ID" id="16595" level="1" />
<skill name="Skill02_ID" id="16599" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<equipment rhand="15304" /> <equipment rhand="15304" />
@@ -1463,6 +1497,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16595" level="1" /> <!-- Plasma Shooter -->
<skill id="16599" level="1" /> <!-- Piercing Bolt -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1626,6 +1662,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23747" level="101" type="Monster" name="Recovering Lesser Giant Wizard"> <npc id="23747" level="101" type="Monster" name="Recovering Lesser Giant Wizard">
<parameters>
<skill name="Skill01_ID" id="16121" level="5" />
<skill name="Skill02_ID" id="23665" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<equipment rhand="46742" /> <equipment rhand="46742" />
@@ -1642,6 +1684,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16121" level="5" /> <!-- Sleeping Cloud -->
<skill id="23665" level="2" /> <!-- Earth Blast -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1714,6 +1758,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23749" level="100" type="Monster" name="Root of the Lesser Giant"> <npc id="23749" level="100" type="Monster" name="Root of the Lesser Giant">
<parameters>
<skill name="Skill01_ID" id="23682" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<acquire exp="65181100" sp="65199" /> <acquire exp="65181100" sp="65199" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1729,6 +1777,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="23682" level="1" /> <!-- Fatal Strike -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1945,6 +1994,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23754" level="100" type="Monster" name="Essence of the Lesser Giant"> <npc id="23754" level="100" type="Monster" name="Essence of the Lesser Giant">
<parameters>
<skill name="Skill01_ID" id="16156" level="8" />
<skill name="Skill02_ID" id="23682" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<acquire exp="65181100" sp="65199" /> <acquire exp="65181100" sp="65199" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1960,6 +2015,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16156" level="8" /> <!-- Mass Droop -->
<skill id="23682" level="1" /> <!-- Fatal Strike -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -3211,22 +3268,42 @@
</lucky> </lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="23790" level="85" type="Npc" name="Kimerian's Shadows" title="Fairy Leader"> <npc id="23790" level="103" type="Monster" name="Kimerian's Shadows" title="Fairy Leader">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>FAIRY</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="309193257" sp="278167" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="368820" hpRegen="7.5" mp="24690" mpRegen="2.7" /> <vitals hp="402560.993985" hpRegen="9.5" mp="30638.769" mpRegen="3.3" />
<attack physical="49070" magical="38776" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4489" magical="2606" />
<speed> <speed>
<walk ground="45" /> <walk ground="45" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
<height normal="52" /> <height normal="52" />
</collision> </collision>
<skillList>
<skill id="4416" level="13" /> <!-- Fairies -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
<dropLists>
<drop>
<item id="17424" min="1" max="1" chance="0.0009" /> <!-- Helios Buster -->
<item id="57" min="5840" max="13616" chance="70" /> <!-- Adena -->
<item id="36554" min="1" max="1" chance="0.3" /> <!-- Armor Fragment (High-grade) -->
<item id="35335" min="1" max="1" chance="0.075" /> <!-- Helios Buster Fragment -->
<item id="35336" min="1" max="1" chance="0.075" /> <!-- Helios Caster Fragment -->
</drop>
<spoil>
<item id="19447" min="1" max="1" chance="0.03" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
</spoil>
</dropLists>
</npc> </npc>
<npc id="23791" level="85" type="Npc" name="Bathus" title="Marred"> <npc id="23791" level="85" type="Npc" name="Bathus" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -3245,40 +3322,102 @@
<height normal="46" /> <height normal="46" />
</collision> </collision>
</npc> </npc>
<npc id="23792" level="85" type="Npc" name="Carcass" title="Marred"> <npc id="23792" level="101" type="Monster" name="Carcass" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>GIANT</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex>
<equipment rhand="15304" /> <equipment rhand="15304" />
<acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="283012" hpRegen="7.5" mp="24308" mpRegen="2.7" /> <vitals hp="308902.924065" hpRegen="9.5" mp="30165.145" mpRegen="3.3" />
<attack physical="42356" magical="31566" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="3777" magical="2192" />
<speed> <speed>
<walk ground="55" /> <walk ground="55" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="42.5" /> <height normal="42.5" />
</collision> </collision>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
<dropLists>
<drop>
<item id="57" min="3991" max="9328" chance="70" /> <!-- Adena -->
<item id="35344" min="1" max="1" chance="0.3" /> <!-- Eternal Leather Helmet Ingredient -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="36559" min="1" max="1" chance="0.075" /> <!-- Accessory Gem (High-grade) -->
<item id="36554" min="1" max="1" chance="0.03" /> <!-- Armor Fragment (High-grade) -->
<item id="36540" min="1" max="1" chance="0.0075" /> <!-- Exquisite Leather Braid -->
<item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="34850" min="1" max="1" chance="0.7"/> <!-- Mysterious Herb of Magic -->
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
<spoil>
<item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes -->
<item id="36565" min="1" max="1" chance="0.0075" /> <!-- Exquisite Synthetic Cokes -->
</spoil>
</dropLists>
</npc> </npc>
<npc id="23793" level="85" type="Npc" name="Kshana" title="Marred"> <npc id="23793" level="101" type="Monster" name="Kshana" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>GIANT</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="283012" hpRegen="7.5" mp="24308" mpRegen="2.7" /> <vitals hp="308902.924065" hpRegen="9.5" mp="30165.145" mpRegen="3.3" />
<attack physical="42356" magical="31566" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="3777" magical="2192" />
<speed> <speed>
<walk ground="55" /> <walk ground="55" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="47.5" /> <height normal="47.5" />
</collision> </collision>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
<dropLists>
<drop>
<item id="57" min="3991" max="9328" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="35345" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Armor Ingredient -->
<item id="36559" min="1" max="1" chance="0.075" /> <!-- Accessory Gem (High-grade) -->
<item id="36554" min="1" max="1" chance="0.03" /> <!-- Armor Fragment (High-grade) -->
<item id="36540" min="1" max="1" chance="0.0075" /> <!-- Exquisite Leather Braid -->
<item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="34850" min="1" max="1" chance="0.7"/> <!-- Mysterious Herb of Magic -->
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
<spoil>
<item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes -->
<item id="36565" min="1" max="1" chance="0.0075" /> <!-- Exquisite Synthetic Cokes -->
</spoil>
</dropLists>
</npc> </npc>
<npc id="23794" level="85" type="Npc" name="Lucas" title="Marred"> <npc id="23794" level="85" type="Npc" name="Lucas" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -3315,39 +3454,74 @@
<height normal="97" /> <height normal="97" />
</collision> </collision>
</npc> </npc>
<npc id="23796" level="85" type="Npc" name="Viper Cherkia" title="Oasis Mirage"> <npc id="23796" level="100" type="Monster" name="Viper Cherkia" title="Oasis Mirage">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>BEAST</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="905811500" sp="905900" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="697034" hpRegen="7.5" mp="23550" mpRegen="2.7" /> <vitals hp="760800.840135" hpRegen="9.5" mp="29224.385" mpRegen="3.3" />
<attack physical="38999" magical="27961" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="3421" magical="1985" />
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="45" /> <radius normal="45" />
<height normal="97" /> <height normal="97" />
</collision> </collision>
<skillList>
<skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/ Rapier Vulnerability -->
<skill id="16608" level="1" /> <!-- Servitor Attack Weakness -->
<skill id="4071" level="1" /> <!-- Bow/ Crossbow Resistance -->
</skillList>
<dropLists>
<drop>
<item id="57" min="9379" max="21865" chance="70" /> <!-- Adena -->
<item id="37791" min="1" max="1" chance="0.3" /> <!-- Sealed Demonic Tome -->
<item id="37802" min="1" max="1" chance="0.003" /> <!-- Dark Armor Enhancement Stone Fragment -->
<item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="34850" min="1" max="1" chance="0.7"/> <!-- Mysterious Herb of Magic -->
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
</dropLists>
</npc> </npc>
<npc id="23797" level="85" type="Npc" name="El Fera"> <npc id="23797" level="102" type="Monster" name="El Fera">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>ELEMENTAL</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="71402652" sp="71475" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="403282" hpRegen="7.5" mp="23928" mpRegen="2.7" /> <vitals hp="103253.02524" hpRegen="9.5" mp="30638.769" mpRegen="3.3" />
<attack physical="45713" magical="35171" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4133" magical="2399" />
<speed> <speed>
<walk ground="39" /> <walk ground="39" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
<height normal="14" /> <height normal="14" />
</collision> </collision>
<skillList>
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14817" level="1" /> <!-- Instant Kill Attack Resistance -->
</skillList>
</npc> </npc>
<npc id="23798" level="102" type="Monster" name="Delta Bathus" title="Superion Scout"> <npc id="23798" level="102" type="Monster" name="Delta Bathus" title="Superion Scout">
<race>GIANT</race> <race>GIANT</race>

View File

@@ -1,23 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="24100" level="85" type="Npc" name="Netherworld Butcher"> <npc id="24100" level="105" type="Monster" name="Netherworld Butcher">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>UNDEAD</race>
<race>ETC</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="615801375" sp="551250" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" /> <vitals hp="594738.3339" hpRegen="9.5" mp="29224.385" mpRegen="3.3" />
<attack physical="55784" magical="45986" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="5201" magical="3020" />
<speed> <speed>
<walk ground="43" /> <walk ground="43" />
<run ground="150" /> <run ground="150" />
</speed> </speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="35" /> <height normal="35" />
</collision> </collision>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16357" level="1" /> <!-- Dimensional Barrier -->
<skill id="16358" level="1" /> <!-- Dimensional Armor -->
<skill id="16361" level="1" /> <!-- Dimensional Warp Stun -->
<skill id="16364" level="1" /> <!-- Dimensional Warp Pull/ Danger Zone -->
</skillList>
<dropLists>
<drop>
<item id="39597" min="1" max="1" chance="19.14" /> <!-- Warp Crystal -->
</drop>
</dropLists>
</npc> </npc>
<npc id="24101" level="85" type="Npc" name="Netherworld Mino"> <npc id="24101" level="85" type="Npc" name="Netherworld Mino">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -153,24 +166,37 @@
<height normal="26.5" /> <height normal="26.5" />
</collision> </collision>
</npc> </npc>
<npc id="24108" level="85" type="Npc" name="Extraterrestrial Berserker"> <npc id="24108" level="106" type="Monster" name="Extraterrestrial Berserker">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>UNDEAD</race>
<race>ETC</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="1129341596" sp="1011240" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" /> <vitals hp="1338161.251275" hpRegen="9.5" mp="29224.385" mpRegen="3.3" />
<attack physical="59141" magical="49591" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="5557" magical="3227" />
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="150" /> <run ground="150" />
</speed> </speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="18" /> <radius normal="18" />
<height normal="34.5" /> <height normal="34.5" />
</collision> </collision>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16357" level="1" /> <!-- Dimensional Barrier -->
<skill id="16358" level="2" /> <!-- Dimensional Armor -->
<skill id="16359" level="1" /> <!-- Dimensional Warp Hold -->
<skill id="16364" level="1" /> <!-- Dimensional Warp Pull/ Danger Zone -->
</skillList>
<dropLists>
<drop>
<item id="39597" min="1" max="1" chance="49.65" /> <!-- Warp Crystal -->
</drop>
</dropLists>
</npc> </npc>
<npc id="24109" level="85" type="Npc" name="Extraterrestrial Shaman" title="Watcher"> <npc id="24109" level="85" type="Npc" name="Extraterrestrial Shaman" title="Watcher">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -931,24 +957,52 @@
<height normal="40.5" /> <height normal="40.5" />
</collision> </collision>
</npc> </npc>
<npc id="24130" level="85" type="Npc" name="Berserk Control Golem"> <npc id="24130" level="96" type="Monster" name="Berserk Control Golem">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race> <race>ETC</race>
<sex>FEMALE</sex> <sex>MALE</sex>
<acquire exp="8369786" sp="7464" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" /> <vitals hp="81261.221085" hpRegen="8.5" mp="2782.541" mpRegen="3" />
<attack physical="5845.535066" magical="1033.012661" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="495.3791784" magical="283.0085657" />
<speed> <speed>
<walk ground="18" /> <walk ground="18" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="24.8" /> <radius normal="24.8" />
<height normal="40.2" /> <height normal="40.2" />
</collision> </collision>
<skillList>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
<skill id="4411" level="14" /> <!-- Strong M. Atk. -->
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
</skillList>
<dropLists>
<drop>
<item id="17341" min="1" max="1" chance="0.03" /> <!-- Twilight Gauntlets - Heavy Armor -->
<item id="57" min="1288" max="3006" chance="20" /> <!-- Adena -->
<item id="36839" min="1" max="1" chance="2.154" /> <!-- Twilight Gauntlet Ingredient -->
<item id="36777" min="1" max="1" chance="0.3" /> <!-- Recipe: Twilight Gauntlets (60%) -->
<item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="34850" min="1" max="1" chance="0.7"/> <!-- Mysterious Herb of Magic -->
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
<spoil>
<item id="36533" min="1" max="1" chance="2.518" /> <!-- Synthetic Braid -->
<item id="36908" min="1" max="1" chance="0.0075" /> <!-- Recipe: Adamantite Wire - Combination -->
</spoil>
</dropLists>
</npc> </npc>
<npc id="24131" level="85" type="Npc" name="Explosive Energy"> <npc id="24131" level="85" type="Npc" name="Explosive Energy">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -1103,6 +1157,12 @@
</collision> </collision>
</npc> </npc>
<npc id="24139" level="104" type="Monster" name="Reep Child"> <npc id="24139" level="104" type="Monster" name="Reep Child">
<parameters>
<skill name="Skill01_ID" id="32225" level="1" />
<skill name="Skill02_ID" id="32226" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="174905536" sp="151424" /> <acquire exp="174905536" sp="151424" />
@@ -1121,6 +1181,8 @@
<height normal="42" /> <height normal="42" />
</collision> </collision>
<skillList> <skillList>
<skill id="32225" level="1" /> <!-- Fatal Reep -->
<skill id="32226" level="1" /> <!-- Reep Blast -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1145,6 +1207,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24140" level="104" type="Monster" name="Needle Child"> <npc id="24140" level="104" type="Monster" name="Needle Child">
<parameters>
<skill name="Skill01_ID" id="32227" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BUG</race> <race>BUG</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="174905536" sp="151424" /> <acquire exp="174905536" sp="151424" />
@@ -1163,6 +1229,7 @@
<height normal="43" /> <height normal="43" />
</collision> </collision>
<skillList> <skillList>
<skill id="32227" level="1" /> <!-- Fatal Needle -->
<skill id="4416" level="12" /> <!-- Bugs --> <skill id="4416" level="12" /> <!-- Bugs -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1187,6 +1254,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24141" level="105" type="Monster" name="Blossom Child"> <npc id="24141" level="105" type="Monster" name="Blossom Child">
<parameters>
<skill name="Skill01_ID" id="32229" level="1" />
<skill name="Skill02_ID" id="32223" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="500" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="213951150" sp="187425" /> <acquire exp="213951150" sp="187425" />
@@ -1205,6 +1278,8 @@
<height normal="35" /> <height normal="35" />
</collision> </collision>
<skillList> <skillList>
<skill id="32229" level="1" /> <!-- Blossom Spike -->
<skill id="32223" level="1" /> <!-- Curse of Lithra -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1230,6 +1305,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24142" level="105" type="Monster" name="Teasle Child"> <npc id="24142" level="105" type="Monster" name="Teasle Child">
<parameters>
<skill name="Skill01_ID" id="32232" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="213951150" sp="187425" /> <acquire exp="213951150" sp="187425" />
@@ -1248,6 +1327,7 @@
<height normal="35" /> <height normal="35" />
</collision> </collision>
<skillList> <skillList>
<skill id="32232" level="1" /> <!-- Fatal Teasle -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->

View File

@@ -336,7 +336,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -403,7 +403,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
@@ -465,7 +465,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -563,7 +563,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -734,7 +734,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -763,7 +763,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -789,7 +789,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -902,7 +902,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -943,8 +943,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -970,8 +970,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -995,8 +995,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1021,8 +1021,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1047,8 +1047,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1073,8 +1073,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1101,8 +1101,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1128,8 +1128,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1155,8 +1155,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1182,8 +1182,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>

View File

@@ -47,6 +47,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23707" toLevel="4" name="Chaos Fire"> <skill id="23707" toLevel="4" name="Chaos Fire">
<!-- Deals great magic damage to a single target and decreases P./ M. Def. by $s2 for $s1. --> <!-- Deals great magic damage to a single target and decreases P./ M. Def. by $s2 for $s1. -->
@@ -59,6 +94,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23708" toLevel="4" name="Dark Breaker"> <skill id="23708" toLevel="4" name="Dark Breaker">
<!-- Deals great damage to a single target and decreases P./ M. Atk. by $s2 for $s1. --> <!-- Deals great damage to a single target and decreases P./ M. Atk. by $s2 for $s1. -->
@@ -72,6 +142,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23709" toLevel="4" name="Chaos Breaker"> <skill id="23709" toLevel="4" name="Chaos Breaker">
<!-- Deals great damage to a single target and decreases P./ M. Def. by $s2 for $s1. --> <!-- Deals great damage to a single target and decreases P./ M. Def. by $s2 for $s1. -->
@@ -85,6 +190,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23710" toLevel="1" name="Atelia Buff Check"> <skill id="23710" toLevel="1" name="Atelia Buff Check">
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -130,8 +270,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -159,8 +299,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -254,20 +394,17 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime> <abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit> <affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate> <activateRate>200</activateRate>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<effectRange>800</effectRange> <effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange> <fanRange>0;0;600;60</fanRange>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<nextAction>ATTACK</nextAction>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
@@ -276,6 +413,7 @@
<effect name="KnockBack"> <effect name="KnockBack">
<speed>200</speed> <speed>200</speed>
<distance>100</distance> <distance>100</distance>
<knockDown>true</knockDown>
</effect> </effect>
<effect name="TargetCancel"> <effect name="TargetCancel">
<chance>40</chance> <chance>40</chance>

View File

@@ -212,13 +212,33 @@
<skill id="32223" toLevel="1" name="Curse of Lithra"> <skill id="32223" toLevel="1" name="Curse of Lithra">
<!-- Lithra's curse transforms you into a Rabbitt and limits your action. --> <!-- Lithra's curse transforms you into a Rabbitt and limits your action. -->
<icon>icon.skill1092</icon> <icon>icon.skill1092</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>1100</castRange> <castRange>1100</castRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<magicLvl>-1</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>105</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>105</transformationId>
</effect>
</effects>
</skill> </skill>
<skill id="32224" toLevel="1" name="Trick of Lithra"> <skill id="32224" toLevel="1" name="Trick of Lithra">
<!-- Lithra's trick immobilizes you and limits your action. --> <!-- Lithra's trick immobilizes you and limits your action. -->
@@ -248,7 +268,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -271,7 +291,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -293,7 +313,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -316,7 +336,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -339,11 +359,11 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -365,7 +385,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -417,7 +437,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -458,7 +478,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>

View File

@@ -232,6 +232,14 @@
</collision> </collision>
</npc> </npc>
<npc id="23505" level="101" type="Monster" name="Fortress Raider"> <npc id="23505" level="101" type="Monster" name="Fortress Raider">
<parameters>
<skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
@@ -249,6 +257,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
@@ -281,6 +292,14 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain"> <npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain">
<parameters>
<skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
@@ -298,6 +317,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -334,6 +356,14 @@
</npc> </npc>
<npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier"> <npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="247302434" sp="247374" /> <acquire exp="247302434" sp="247374" />
@@ -350,6 +380,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
@@ -383,6 +416,12 @@
</npc> </npc>
<npc id="23508" level="101" type="Monster" name="Atelia Elite Captain"> <npc id="23508" level="101" type="Monster" name="Atelia Elite Captain">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="311374507" sp="311436" /> <acquire exp="311374507" sp="311436" />
@@ -399,6 +438,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
<skill id="4413" level="14" /> <!-- Strong M. Def. --> <skill id="4413" level="14" /> <!-- Strong M. Def. -->
@@ -433,6 +474,14 @@
</npc> </npc>
<npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard"> <npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -450,6 +499,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -484,6 +536,16 @@
</npc> </npc>
<npc id="23510" level="102" type="Monster" name="Atelia Flame Master"> <npc id="23510" level="102" type="Monster" name="Atelia Flame Master">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23649" level="1" />
<skill name="Skill03_ID" id="23650" level="1" />
<skill name="Skill04_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
<param name="Skill04_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17425" /> <equipment rhand="17425" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -501,6 +563,10 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23649" level="1" /> <!-- Curse of Blaze -->
<skill id="23650" level="1" /> <!-- Meteor Hurricane -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -959,6 +1025,14 @@
</npc> </npc>
<npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian"> <npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23654" level="1" />
<skill name="Skill02_ID" id="23655" level="1" />
<skill name="Skill03_ID" id="23680" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -971,6 +1045,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23654" level="1" /> <!-- Earth Breaker -->
<skill id="23655" level="1" /> <!-- Gravity Slam -->
<skill id="23680" level="1" /> <!-- Kelbim's Blessing -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -1271,6 +1348,12 @@
</npc> </npc>
<npc id="23547" level="101" type="Monster" name="Fury Sylph Purka"> <npc id="23547" level="101" type="Monster" name="Fury Sylph Purka">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>ELEMENTAL</race> <race>ELEMENTAL</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="266055239" sp="266144" /> <acquire exp="266055239" sp="266144" />
@@ -1287,6 +1370,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="1" /> <!-- Earth Aura Spike -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="4411" level="14" /> <!-- Strong M. Atk. --> <skill id="4411" level="14" /> <!-- Strong M. Atk. -->
@@ -2147,6 +2232,12 @@
</npc> </npc>
<npc id="23568" level="100" type="Monster" name="Nymph Lily"> <npc id="23568" level="100" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2163,6 +2254,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2188,6 +2281,12 @@
</npc> </npc>
<npc id="23569" level="103" type="Monster" name="Nymph Lily"> <npc id="23569" level="103" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="37812025" sp="90748" /> <acquire exp="37812025" sp="90748" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2204,6 +2303,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2228,6 +2329,14 @@
</npc> </npc>
<npc id="23570" level="100" type="Monster" name="Nymph Tulip"> <npc id="23570" level="100" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2244,6 +2353,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2267,6 +2379,14 @@
</npc> </npc>
<npc id="23571" level="103" type="Monster" name="Nymph Tulip"> <npc id="23571" level="103" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="69350056" sp="166440" /> <acquire exp="69350056" sp="166440" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2283,6 +2403,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2307,6 +2430,10 @@
</npc> </npc>
<npc id="23572" level="100" type="Monster" name="Nymph Cosmos"> <npc id="23572" level="100" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="24981655" sp="59955" /> <acquire exp="24981655" sp="59955" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2323,6 +2450,7 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2346,6 +2474,10 @@
</npc> </npc>
<npc id="23573" level="103" type="Monster" name="Nymph Cosmos"> <npc id="23573" level="103" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="69350056" sp="166440" /> <acquire exp="69350056" sp="166440" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2362,6 +2494,7 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2551,6 +2684,12 @@
</npc> </npc>
<npc id="23578" level="102" type="Monster" name="Nymph Guardian" title="Guardian of the Flower"> <npc id="23578" level="102" type="Monster" name="Nymph Guardian" title="Guardian of the Flower">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23723" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="112355490" sp="269653" /> <acquire exp="112355490" sp="269653" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2567,6 +2706,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23723" level="1" /> <!-- Guardian Knock Down -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -3226,6 +3367,14 @@
</collision> </collision>
</npc> </npc>
<npc id="23595" level="101" type="Monster" name="Fortress Raider"> <npc id="23595" level="101" type="Monster" name="Fortress Raider">
<parameters>
<skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
@@ -3243,6 +3392,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3275,6 +3427,14 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23596" level="101" type="Monster" name="Fortress Guardian Captain"> <npc id="23596" level="101" type="Monster" name="Fortress Guardian Captain">
<parameters>
<skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
@@ -3292,6 +3452,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3324,6 +3487,14 @@
</npc> </npc>
<npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier"> <npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="247302434" sp="247374" /> <acquire exp="247302434" sp="247374" />
@@ -3340,6 +3511,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3373,6 +3547,12 @@
</npc> </npc>
<npc id="23598" level="101" type="Monster" name="Atelia Elite Captain"> <npc id="23598" level="101" type="Monster" name="Atelia Elite Captain">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="311374507" sp="311436" /> <acquire exp="311374507" sp="311436" />
@@ -3389,6 +3569,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3421,6 +3603,14 @@
</npc> </npc>
<npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard"> <npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -3438,6 +3628,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->

View File

@@ -1002,6 +1002,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23733" level="100" type="Monster" name="Lesser Giant Warrior"> <npc id="23733" level="100" type="Monster" name="Lesser Giant Warrior">
<parameters>
<skill name="Skill01_ID" id="23661" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="136287800" sp="136300" /> <acquire exp="136287800" sp="136300" />
<equipment rhand="46741" /> <equipment rhand="46741" />
@@ -1018,6 +1022,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="23661" level="1" /> <!-- Earth Fatal Strike -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1046,6 +1051,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23734" level="100" type="Monster" name="Lesser Giant Wizard"> <npc id="23734" level="100" type="Monster" name="Lesser Giant Wizard">
<parameters>
<skill name="Skill01_ID" id="16121" level="5" />
<skill name="Skill02_ID" id="23665" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="136287800" sp="136300" /> <acquire exp="136287800" sp="136300" />
<equipment rhand="46742" /> <equipment rhand="46742" />
@@ -1062,6 +1073,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16121" level="5" /> <!-- Sleeping Cloud -->
<skill id="23665" level="1" /> <!-- Earth Blast -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1091,6 +1104,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23735" level="100" type="Monster" name="Captive Familiar Spirit"> <npc id="23735" level="100" type="Monster" name="Captive Familiar Spirit">
<parameters>
<skill name="Skill01_ID" id="16600" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<acquire exp="53330000" sp="53400" /> <acquire exp="53330000" sp="53400" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1106,6 +1123,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16600" level="1" /> <!-- Devil Swarm -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1135,6 +1153,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23736" level="100" type="Monster" name="Captive Hell Demon"> <npc id="23736" level="100" type="Monster" name="Captive Hell Demon">
<parameters>
<skill name="Skill01_ID" id="16600" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<acquire exp="53330000" sp="53400" /> <acquire exp="53330000" sp="53400" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1150,6 +1172,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16600" level="1" /> <!-- Devil Swarm -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1402,6 +1425,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23742" level="101" type="Monster" name="Naia Bathus" title="Demons Foreman"> <npc id="23742" level="101" type="Monster" name="Naia Bathus" title="Demons Foreman">
<parameters>
<skill name="Skill01_ID" id="16594" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1417,6 +1444,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16594" level="1" /> <!-- Plasma Strike -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1447,6 +1475,12 @@
</npc> </npc>
<npc id="23743" level="101" type="Monster" name="Naia Carcass" title="Demons Foreman"> <npc id="23743" level="101" type="Monster" name="Naia Carcass" title="Demons Foreman">
<!-- Source: www.l2wiki.com --> <!-- Source: www.l2wiki.com -->
<parameters>
<skill name="Skill01_ID" id="16595" level="1" />
<skill name="Skill02_ID" id="16599" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<equipment rhand="15304" /> <equipment rhand="15304" />
@@ -1463,6 +1497,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16595" level="1" /> <!-- Plasma Shooter -->
<skill id="16599" level="1" /> <!-- Piercing Bolt -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1626,6 +1662,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23747" level="101" type="Monster" name="Recovering Lesser Giant Wizard"> <npc id="23747" level="101" type="Monster" name="Recovering Lesser Giant Wizard">
<parameters>
<skill name="Skill01_ID" id="16121" level="5" />
<skill name="Skill02_ID" id="23665" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<equipment rhand="46742" /> <equipment rhand="46742" />
@@ -1642,6 +1684,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16121" level="5" /> <!-- Sleeping Cloud -->
<skill id="23665" level="2" /> <!-- Earth Blast -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1714,6 +1758,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23749" level="100" type="Monster" name="Root of the Lesser Giant"> <npc id="23749" level="100" type="Monster" name="Root of the Lesser Giant">
<parameters>
<skill name="Skill01_ID" id="23682" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<acquire exp="65181100" sp="65199" /> <acquire exp="65181100" sp="65199" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1729,6 +1777,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="23682" level="1" /> <!-- Fatal Strike -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -1945,6 +1994,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23754" level="100" type="Monster" name="Essence of the Lesser Giant"> <npc id="23754" level="100" type="Monster" name="Essence of the Lesser Giant">
<parameters>
<skill name="Skill01_ID" id="16156" level="8" />
<skill name="Skill02_ID" id="23682" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<acquire exp="65181100" sp="65199" /> <acquire exp="65181100" sp="65199" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1960,6 +2015,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16156" level="8" /> <!-- Mass Droop -->
<skill id="23682" level="1" /> <!-- Fatal Strike -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance --> <skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
@@ -3211,22 +3268,42 @@
</lucky> </lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="23790" level="85" type="Npc" name="Kimerian's Shadows" title="Fairy Leader"> <npc id="23790" level="103" type="Monster" name="Kimerian's Shadows" title="Fairy Leader">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>FAIRY</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="309193257" sp="278167" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="368820" hpRegen="7.5" mp="24690" mpRegen="2.7" /> <vitals hp="402560.993985" hpRegen="9.5" mp="30638.769" mpRegen="3.3" />
<attack physical="49070" magical="38776" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4489" magical="2606" />
<speed> <speed>
<walk ground="45" /> <walk ground="45" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
<height normal="52" /> <height normal="52" />
</collision> </collision>
<skillList>
<skill id="4416" level="13" /> <!-- Fairies -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
<dropLists>
<drop>
<item id="17424" min="1" max="1" chance="0.0009" /> <!-- Helios Buster -->
<item id="57" min="5840" max="13616" chance="70" /> <!-- Adena -->
<item id="36554" min="1" max="1" chance="0.3" /> <!-- Armor Fragment (High-grade) -->
<item id="35335" min="1" max="1" chance="0.075" /> <!-- Helios Buster Fragment -->
<item id="35336" min="1" max="1" chance="0.075" /> <!-- Helios Caster Fragment -->
</drop>
<spoil>
<item id="19447" min="1" max="1" chance="0.03" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
</spoil>
</dropLists>
</npc> </npc>
<npc id="23791" level="85" type="Npc" name="Bathus" title="Marred"> <npc id="23791" level="85" type="Npc" name="Bathus" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -3245,40 +3322,102 @@
<height normal="46" /> <height normal="46" />
</collision> </collision>
</npc> </npc>
<npc id="23792" level="85" type="Npc" name="Carcass" title="Marred"> <npc id="23792" level="101" type="Monster" name="Carcass" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>GIANT</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex>
<equipment rhand="15304" /> <equipment rhand="15304" />
<acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="283012" hpRegen="7.5" mp="24308" mpRegen="2.7" /> <vitals hp="308902.924065" hpRegen="9.5" mp="30165.145" mpRegen="3.3" />
<attack physical="42356" magical="31566" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="3777" magical="2192" />
<speed> <speed>
<walk ground="55" /> <walk ground="55" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="42.5" /> <height normal="42.5" />
</collision> </collision>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
<dropLists>
<drop>
<item id="57" min="3991" max="9328" chance="70" /> <!-- Adena -->
<item id="35344" min="1" max="1" chance="0.3" /> <!-- Eternal Leather Helmet Ingredient -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="36559" min="1" max="1" chance="0.075" /> <!-- Accessory Gem (High-grade) -->
<item id="36554" min="1" max="1" chance="0.03" /> <!-- Armor Fragment (High-grade) -->
<item id="36540" min="1" max="1" chance="0.0075" /> <!-- Exquisite Leather Braid -->
<item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="34850" min="1" max="1" chance="0.7"/> <!-- Mysterious Herb of Magic -->
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
<spoil>
<item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes -->
<item id="36565" min="1" max="1" chance="0.0075" /> <!-- Exquisite Synthetic Cokes -->
</spoil>
</dropLists>
</npc> </npc>
<npc id="23793" level="85" type="Npc" name="Kshana" title="Marred"> <npc id="23793" level="101" type="Monster" name="Kshana" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>GIANT</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="283012" hpRegen="7.5" mp="24308" mpRegen="2.7" /> <vitals hp="308902.924065" hpRegen="9.5" mp="30165.145" mpRegen="3.3" />
<attack physical="42356" magical="31566" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="3777" magical="2192" />
<speed> <speed>
<walk ground="55" /> <walk ground="55" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="47.5" /> <height normal="47.5" />
</collision> </collision>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
<dropLists>
<drop>
<item id="57" min="3991" max="9328" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="35345" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Armor Ingredient -->
<item id="36559" min="1" max="1" chance="0.075" /> <!-- Accessory Gem (High-grade) -->
<item id="36554" min="1" max="1" chance="0.03" /> <!-- Armor Fragment (High-grade) -->
<item id="36540" min="1" max="1" chance="0.0075" /> <!-- Exquisite Leather Braid -->
<item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="34850" min="1" max="1" chance="0.7"/> <!-- Mysterious Herb of Magic -->
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
<spoil>
<item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes -->
<item id="36565" min="1" max="1" chance="0.0075" /> <!-- Exquisite Synthetic Cokes -->
</spoil>
</dropLists>
</npc> </npc>
<npc id="23794" level="85" type="Npc" name="Lucas" title="Marred"> <npc id="23794" level="85" type="Npc" name="Lucas" title="Marred">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -3315,39 +3454,74 @@
<height normal="97" /> <height normal="97" />
</collision> </collision>
</npc> </npc>
<npc id="23796" level="85" type="Npc" name="Viper Cherkia" title="Oasis Mirage"> <npc id="23796" level="100" type="Monster" name="Viper Cherkia" title="Oasis Mirage">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>BEAST</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="905811500" sp="905900" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="697034" hpRegen="7.5" mp="23550" mpRegen="2.7" /> <vitals hp="760800.840135" hpRegen="9.5" mp="29224.385" mpRegen="3.3" />
<attack physical="38999" magical="27961" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="3421" magical="1985" />
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="45" /> <radius normal="45" />
<height normal="97" /> <height normal="97" />
</collision> </collision>
<skillList>
<skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/ Rapier Vulnerability -->
<skill id="16608" level="1" /> <!-- Servitor Attack Weakness -->
<skill id="4071" level="1" /> <!-- Bow/ Crossbow Resistance -->
</skillList>
<dropLists>
<drop>
<item id="57" min="9379" max="21865" chance="70" /> <!-- Adena -->
<item id="37791" min="1" max="1" chance="0.3" /> <!-- Sealed Demonic Tome -->
<item id="37802" min="1" max="1" chance="0.003" /> <!-- Dark Armor Enhancement Stone Fragment -->
<item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="34850" min="1" max="1" chance="0.7"/> <!-- Mysterious Herb of Magic -->
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
</dropLists>
</npc> </npc>
<npc id="23797" level="85" type="Npc" name="El Fera"> <npc id="23797" level="102" type="Monster" name="El Fera">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>ELEMENTAL</race>
<race>HUMAN</race> <sex>MALE</sex>
<sex>FEMALE</sex> <acquire exp="71402652" sp="71475" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="403282" hpRegen="7.5" mp="23928" mpRegen="2.7" /> <vitals hp="103253.02524" hpRegen="9.5" mp="30638.769" mpRegen="3.3" />
<attack physical="45713" magical="35171" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="4133" magical="2399" />
<speed> <speed>
<walk ground="39" /> <walk ground="39" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="true" />
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
<height normal="14" /> <height normal="14" />
</collision> </collision>
<skillList>
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14817" level="1" /> <!-- Instant Kill Attack Resistance -->
</skillList>
</npc> </npc>
<npc id="23798" level="102" type="Monster" name="Delta Bathus" title="Superion Scout"> <npc id="23798" level="102" type="Monster" name="Delta Bathus" title="Superion Scout">
<race>GIANT</race> <race>GIANT</race>

View File

@@ -416,6 +416,9 @@
<item id="36563" min="1" max="1" chance="10.67" /> <!-- Synthetic Cokes --> <item id="36563" min="1" max="1" chance="10.67" /> <!-- Synthetic Cokes -->
<item id="36564" min="1" max="1" chance="1.096" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="1.096" /> <!-- Greater Synthetic Cokes -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="46.60" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24118" level="105" type="Monster" name="Crystal Reep" title="Repeat"> <npc id="24118" level="105" type="Monster" name="Crystal Reep" title="Repeat">
@@ -460,6 +463,9 @@
<item id="36564" min="1" max="1" chance="1.384" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="1.384" /> <!-- Greater Synthetic Cokes -->
<item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) --> <item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="47.49" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24119" level="104" type="Monster" name="Crystal Needle"> <npc id="24119" level="104" type="Monster" name="Crystal Needle">
@@ -504,6 +510,9 @@
<item id="36563" min="1" max="1" chance="10.91" /> <!-- Synthetic Cokes --> <item id="36563" min="1" max="1" chance="10.91" /> <!-- Synthetic Cokes -->
<item id="36564" min="1" max="1" chance="1.009" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="1.009" /> <!-- Greater Synthetic Cokes -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="47.69" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24120" level="105" type="Monster" name="Crystal Needle" title="Repeat"> <npc id="24120" level="105" type="Monster" name="Crystal Needle" title="Repeat">
@@ -548,6 +557,9 @@
<item id="36564" min="1" max="1" chance="1.321" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="1.321" /> <!-- Greater Synthetic Cokes -->
<item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) --> <item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="46.68" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24121" level="105" type="Monster" name="Treant Blossom"> <npc id="24121" level="105" type="Monster" name="Treant Blossom">
@@ -592,6 +604,9 @@
<item id="36563" min="1" max="1" chance="11.41" /> <!-- Synthetic Cokes --> <item id="36563" min="1" max="1" chance="11.41" /> <!-- Synthetic Cokes -->
<item id="36564" min="1" max="1" chance="1.079" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="1.079" /> <!-- Greater Synthetic Cokes -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="47.86" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24122" level="105" type="Monster" name="Treant Blossom" title="Repeat"> <npc id="24122" level="105" type="Monster" name="Treant Blossom" title="Repeat">
@@ -636,6 +651,9 @@
<item id="36564" min="1" max="1" chance="1.297" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="1.297" /> <!-- Greater Synthetic Cokes -->
<item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) --> <item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="48.38" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24123" level="105" type="Monster" name="Flush Teasle"> <npc id="24123" level="105" type="Monster" name="Flush Teasle">
@@ -680,6 +698,9 @@
<item id="36563" min="1" max="1" chance="11.14" /> <!-- Synthetic Cokes --> <item id="36563" min="1" max="1" chance="11.14" /> <!-- Synthetic Cokes -->
<item id="36564" min="1" max="1" chance="1.009" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="1.009" /> <!-- Greater Synthetic Cokes -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="46.38" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24124" level="105" type="Monster" name="Flush Teasle" title="Repeat"> <npc id="24124" level="105" type="Monster" name="Flush Teasle" title="Repeat">
@@ -724,6 +745,9 @@
<item id="36564" min="1" max="1" chance="1.384" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="1.384" /> <!-- Greater Synthetic Cokes -->
<item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) --> <item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="46.77" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24125" level="105" type="Monster" name="Creeper Rampike"> <npc id="24125" level="105" type="Monster" name="Creeper Rampike">
@@ -768,6 +792,9 @@
<item id="36563" min="1" max="1" chance="10.88" /> <!-- Synthetic Cokes --> <item id="36563" min="1" max="1" chance="10.88" /> <!-- Synthetic Cokes -->
<item id="36564" min="1" max="1" chance="1.1" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="1.1" /> <!-- Greater Synthetic Cokes -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="46.44" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24126" level="105" type="Monster" name="Creeper Rampike" title="Repeat"> <npc id="24126" level="105" type="Monster" name="Creeper Rampike" title="Repeat">
@@ -812,6 +839,9 @@
<item id="36564" min="1" max="1" chance="1.289" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="1.289" /> <!-- Greater Synthetic Cokes -->
<item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) --> <item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="47.79" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24127" level="105" type="Monster" name="Lithra Aprias" title="Lithra Bloom"> <npc id="24127" level="105" type="Monster" name="Lithra Aprias" title="Lithra Bloom">
@@ -856,6 +886,9 @@
<item id="36564" min="1" max="1" chance="1.354" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="1.354" /> <!-- Greater Synthetic Cokes -->
<item id="19440" min="1" max="1" chance="0.3" /> <!-- Gemstone (R-grade) --> <item id="19440" min="1" max="1" chance="0.3" /> <!-- Gemstone (R-grade) -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="46.82" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24128" level="105" type="Monster" name="Nerupa Aprias" title="Nerupa Bloom"> <npc id="24128" level="105" type="Monster" name="Nerupa Aprias" title="Nerupa Bloom">
@@ -900,6 +933,9 @@
<item id="36564" min="1" max="1" chance="1.241" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="1.241" /> <!-- Greater Synthetic Cokes -->
<item id="19440" min="1" max="1" chance="0.3" /> <!-- Gemstone (R-grade) --> <item id="19440" min="1" max="1" chance="0.3" /> <!-- Gemstone (R-grade) -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="46.92" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24129" level="85" type="Npc" name="Spicula Security Captain"> <npc id="24129" level="85" type="Npc" name="Spicula Security Captain">
@@ -1121,6 +1157,12 @@
</collision> </collision>
</npc> </npc>
<npc id="24139" level="104" type="Monster" name="Reep Child"> <npc id="24139" level="104" type="Monster" name="Reep Child">
<parameters>
<skill name="Skill01_ID" id="32225" level="1" />
<skill name="Skill02_ID" id="32226" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="174905536" sp="151424" /> <acquire exp="174905536" sp="151424" />
@@ -1139,6 +1181,8 @@
<height normal="42" /> <height normal="42" />
</collision> </collision>
<skillList> <skillList>
<skill id="32225" level="1" /> <!-- Fatal Reep -->
<skill id="32226" level="1" /> <!-- Reep Blast -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1157,9 +1201,16 @@
<item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) --> <item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) -->
<item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="47.40" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24140" level="104" type="Monster" name="Needle Child"> <npc id="24140" level="104" type="Monster" name="Needle Child">
<parameters>
<skill name="Skill01_ID" id="32227" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BUG</race> <race>BUG</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="174905536" sp="151424" /> <acquire exp="174905536" sp="151424" />
@@ -1178,6 +1229,7 @@
<height normal="43" /> <height normal="43" />
</collision> </collision>
<skillList> <skillList>
<skill id="32227" level="1" /> <!-- Fatal Needle -->
<skill id="4416" level="12" /> <!-- Bugs --> <skill id="4416" level="12" /> <!-- Bugs -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1196,9 +1248,18 @@
<item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) --> <item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) -->
<item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="46.71" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24141" level="105" type="Monster" name="Blossom Child"> <npc id="24141" level="105" type="Monster" name="Blossom Child">
<parameters>
<skill name="Skill01_ID" id="32229" level="1" />
<skill name="Skill02_ID" id="32223" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="500" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="213951150" sp="187425" /> <acquire exp="213951150" sp="187425" />
@@ -1217,6 +1278,8 @@
<height normal="35" /> <height normal="35" />
</collision> </collision>
<skillList> <skillList>
<skill id="32229" level="1" /> <!-- Blossom Spike -->
<skill id="32223" level="1" /> <!-- Curse of Lithra -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1236,9 +1299,16 @@
<item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) --> <item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) -->
<item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="48.17" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24142" level="105" type="Monster" name="Teasle Child"> <npc id="24142" level="105" type="Monster" name="Teasle Child">
<parameters>
<skill name="Skill01_ID" id="32232" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="213951150" sp="187425" /> <acquire exp="213951150" sp="187425" />
@@ -1257,6 +1327,7 @@
<height normal="35" /> <height normal="35" />
</collision> </collision>
<skillList> <skillList>
<skill id="32232" level="1" /> <!-- Fatal Teasle -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1275,6 +1346,9 @@
<item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) --> <item id="19440" min="1" max="1" chance="0.75" /> <!-- Gemstone (R-grade) -->
<item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes --> <item id="36564" min="1" max="1" chance="0.3" /> <!-- Greater Synthetic Cokes -->
</spoil> </spoil>
<lucky>
<item id="39629" min="1" max="3" chance="46.65" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="24143" level="85" type="Npc" name="Netherworld Archer" title="Scout"> <npc id="24143" level="85" type="Npc" name="Netherworld Archer" title="Scout">
@@ -1324,7 +1398,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17436" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Helmet --> <item id="17436" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Helmet - Light Armor -->
<item id="57" min="5951" max="13886" chance="70" /> <!-- Adena --> <item id="57" min="5951" max="13886" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="36540" min="1" max="1" chance="0.03" /> <!-- Exquisite Leather Braid --> <item id="36540" min="1" max="1" chance="0.03" /> <!-- Exquisite Leather Braid -->
@@ -1364,7 +1438,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17437" min="1" max="1" chance="0.003" /> <!-- Eternal Leather Armor --> <item id="17437" min="1" max="1" chance="0.003" /> <!-- Eternal Leather Armor - Light Armor -->
<item id="57" min="5951" max="13886" chance="70" /> <!-- Adena --> <item id="57" min="5951" max="13886" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="36540" min="1" max="1" chance="0.03" /> <!-- Exquisite Leather Braid --> <item id="36540" min="1" max="1" chance="0.03" /> <!-- Exquisite Leather Braid -->
@@ -1403,7 +1477,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17440" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Boots --> <item id="17440" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Boots - Light Armor -->
<item id="57" min="6078" max="14172" chance="70" /> <!-- Adena --> <item id="57" min="6078" max="14172" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="35331" min="1" max="1" chance="0.075" /> <!-- Helios Fighter Fragment --> <item id="35331" min="1" max="1" chance="0.075" /> <!-- Helios Fighter Fragment -->
@@ -1443,7 +1517,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17438" min="1" max="1" chance="0.003" /> <!-- Eternal Leather Leggings --> <item id="17438" min="1" max="1" chance="0.003" /> <!-- Eternal Leather Leggings - Light Armor -->
<item id="57" min="6078" max="14172" chance="70" /> <!-- Adena --> <item id="57" min="6078" max="14172" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="35331" min="1" max="1" chance="0.075" /> <!-- Helios Fighter Fragment --> <item id="35331" min="1" max="1" chance="0.075" /> <!-- Helios Fighter Fragment -->
@@ -1480,7 +1554,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17439" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Gloves --> <item id="17439" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Gloves - Light Armor -->
<item id="17420" min="1" max="1" chance="0.0009" /> <!-- Helios Fighter --> <item id="17420" min="1" max="1" chance="0.0009" /> <!-- Helios Fighter -->
<item id="57" min="7598" max="17714" chance="70" /> <!-- Adena --> <item id="57" min="7598" max="17714" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->

File diff suppressed because it is too large Load Diff

View File

@@ -336,7 +336,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -403,7 +403,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
@@ -465,7 +465,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -563,7 +563,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -734,7 +734,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -763,7 +763,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -789,7 +789,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -902,7 +902,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -943,8 +943,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -970,8 +970,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -995,8 +995,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1021,8 +1021,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1047,8 +1047,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1073,8 +1073,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1101,8 +1101,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1128,8 +1128,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1155,8 +1155,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1182,8 +1182,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>

View File

@@ -47,6 +47,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23707" toLevel="4" name="Chaos Fire"> <skill id="23707" toLevel="4" name="Chaos Fire">
<!-- Deals great magic damage to a single target and decreases P./ M. Def. by $s2 for $s1. --> <!-- Deals great magic damage to a single target and decreases P./ M. Def. by $s2 for $s1. -->
@@ -59,6 +94,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23708" toLevel="4" name="Dark Breaker"> <skill id="23708" toLevel="4" name="Dark Breaker">
<!-- Deals great damage to a single target and decreases P./ M. Atk. by $s2 for $s1. --> <!-- Deals great damage to a single target and decreases P./ M. Atk. by $s2 for $s1. -->
@@ -72,6 +142,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23709" toLevel="4" name="Chaos Breaker"> <skill id="23709" toLevel="4" name="Chaos Breaker">
<!-- Deals great damage to a single target and decreases P./ M. Def. by $s2 for $s1. --> <!-- Deals great damage to a single target and decreases P./ M. Def. by $s2 for $s1. -->
@@ -85,6 +190,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23710" toLevel="1" name="Atelia Buff Check"> <skill id="23710" toLevel="1" name="Atelia Buff Check">
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -130,8 +270,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -159,8 +299,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -254,20 +394,17 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime> <abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit> <affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate> <activateRate>200</activateRate>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<effectRange>800</effectRange> <effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange> <fanRange>0;0;600;60</fanRange>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<nextAction>ATTACK</nextAction>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
@@ -276,6 +413,7 @@
<effect name="KnockBack"> <effect name="KnockBack">
<speed>200</speed> <speed>200</speed>
<distance>100</distance> <distance>100</distance>
<knockDown>true</knockDown>
</effect> </effect>
<effect name="TargetCancel"> <effect name="TargetCancel">
<chance>40</chance> <chance>40</chance>

View File

@@ -214,13 +214,33 @@
<skill id="32223" toLevel="1" name="Curse of Lithra"> <skill id="32223" toLevel="1" name="Curse of Lithra">
<!-- Lithra's curse transforms you into a rabbit and limits your actions. --> <!-- Lithra's curse transforms you into a rabbit and limits your actions. -->
<icon>icon.skill1092</icon> <icon>icon.skill1092</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>1100</castRange> <castRange>1100</castRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<magicLvl>-1</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>105</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>105</transformationId>
</effect>
</effects>
</skill> </skill>
<skill id="32224" toLevel="1" name="Trick of Lithra"> <skill id="32224" toLevel="1" name="Trick of Lithra">
<!-- Lithra's trick immobilizes you and limits your actions. --> <!-- Lithra's trick immobilizes you and limits your actions. -->
@@ -250,7 +270,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -273,7 +293,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -295,7 +315,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -318,7 +338,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -341,11 +361,11 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -367,7 +387,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -419,7 +439,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -460,7 +480,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>

View File

@@ -528,7 +528,7 @@
<skill id="32354" toLevel="1" name="Helios's Throne of Agony"> <skill id="32354" toLevel="1" name="Helios's Throne of Agony">
<!-- Shoots Arrows of Light at nearby enemies, dealing magic damage and knocking them down. --> <!-- Shoots Arrows of Light at nearby enemies, dealing magic damage and knocking them down. -->
<icon>icon.skill1275</icon> <icon>icon.skill1275</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
@@ -540,7 +540,7 @@
<skill id="32355" toLevel="1" name="Emperor Helios's Authority"> <skill id="32355" toLevel="1" name="Emperor Helios's Authority">
<!-- Throws bombs of light at the target and enemies around them, dealing magic damage and decreasing their P. Atk. and M. Atk. by 30%, and P. Def. and M. Def. by 50%. --> <!-- Throws bombs of light at the target and enemies around them, dealing magic damage and decreasing their P. Atk. and M. Atk. by 30%, and P. Def. and M. Def. by 50%. -->
<icon>icon.skill16612</icon> <icon>icon.skill16612</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>2500</castRange> <castRange>2500</castRange>
@@ -553,7 +553,7 @@
<skill id="32356" toLevel="1" name="Audience with Emperor Helios"> <skill id="32356" toLevel="1" name="Audience with Emperor Helios">
<!-- Decreased Speed. --> <!-- Decreased Speed. -->
<icon>icon.skill16612</icon> <icon>icon.skill16612</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>2500</castRange> <castRange>2500</castRange>
@@ -566,7 +566,7 @@
<skill id="32357" toLevel="1" name="Helios Plasma Pressure"> <skill id="32357" toLevel="1" name="Helios Plasma Pressure">
<!-- Deals physical damage to the target and surrounding enemies and paralyzes them. --> <!-- Deals physical damage to the target and surrounding enemies and paralyzes them. -->
<icon>icon.skill1172</icon> <icon>icon.skill1172</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>1200</castRange> <castRange>1200</castRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@@ -588,7 +588,7 @@
<skill id="32359" toLevel="1" name="Helios's Overawing Gaze"> <skill id="32359" toLevel="1" name="Helios's Overawing Gaze">
<!-- Awed by Helios and frozen like a statue. --> <!-- Awed by Helios and frozen like a statue. -->
<icon>icon.skill16614</icon> <icon>icon.skill16614</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>1200</castRange> <castRange>1200</castRange>
@@ -601,7 +601,7 @@
<skill id="32360" toLevel="1" name="Enuma Elish - Red Lightning Spear"> <skill id="32360" toLevel="1" name="Enuma Elish - Red Lightning Spear">
<!-- Helios throws a spear of red lightning to deal powerful damage to the target and surrounding enemies and knock them down. --> <!-- Helios throws a spear of red lightning to deal powerful damage to the target and surrounding enemies and knock them down. -->
<icon>icon.skill16617</icon> <icon>icon.skill16617</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>3500</castRange> <castRange>3500</castRange>
@@ -612,7 +612,7 @@
<skill id="32361" toLevel="1" name="Enuma Elish - Blue Lightning Spear"> <skill id="32361" toLevel="1" name="Enuma Elish - Blue Lightning Spear">
<!-- Helios throws a spear of blue lightning to deal powerful damage to the target and surrounding enemies and drain their MP. --> <!-- Helios throws a spear of blue lightning to deal powerful damage to the target and surrounding enemies and drain their MP. -->
<icon>icon.skill16618</icon> <icon>icon.skill16618</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>3500</castRange> <castRange>3500</castRange>
@@ -623,7 +623,7 @@
<skill id="32362" toLevel="1" name="Stigma of Deterioration"> <skill id="32362" toLevel="1" name="Stigma of Deterioration">
<!-- Unable to resurrect after dying, and suffers damage over time. --> <!-- Unable to resurrect after dying, and suffers damage over time. -->
<icon>icon.skill1181</icon> <icon>icon.skill1181</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>3500</castRange> <castRange>3500</castRange>
@@ -632,7 +632,7 @@
<skill id="32363" toLevel="1" name="Stigma of Lightning"> <skill id="32363" toLevel="1" name="Stigma of Lightning">
<!-- Unable to resurrect after dying, and P. Def. and M. Def decreases. --> <!-- Unable to resurrect after dying, and P. Def. and M. Def decreases. -->
<icon>icon.skill0048</icon> <icon>icon.skill0048</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>3500</castRange> <castRange>3500</castRange>
@@ -663,7 +663,7 @@
<skill id="32366" toLevel="1" name="Helios's Lightning of Anger"> <skill id="32366" toLevel="1" name="Helios's Lightning of Anger">
<!-- Strikes the target and surrounding enemies with lightning, dealing magic damage and paralyzing them. Also decreases their P. Def. and M. Def. --> <!-- Strikes the target and surrounding enemies with lightning, dealing magic damage and paralyzing them. Also decreases their P. Def. and M. Def. -->
<icon>icon.skll10094</icon> <icon>icon.skll10094</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>2500</castRange> <castRange>2500</castRange>
@@ -674,7 +674,7 @@
<skill id="32367" toLevel="1" name="Shield of Light - Pranarach (100%)"> <skill id="32367" toLevel="1" name="Shield of Light - Pranarach (100%)">
<!-- Summons the Shield of Light Pranarach, which prevents receiving more than 100 damage. --> <!-- Summons the Shield of Light Pranarach, which prevents receiving more than 100 damage. -->
<icon>icon.skill16624</icon> <icon>icon.skill16624</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>5000</hitTime> <hitTime>5000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@@ -704,7 +704,7 @@
<skill id="32370" toLevel="1" name="Leopold Plasma Bomb"> <skill id="32370" toLevel="1" name="Leopold Plasma Bomb">
<!-- Deals magic damage to the target and surrounding enemies, and additionally deals damage over time. --> <!-- Deals magic damage to the target and surrounding enemies, and additionally deals damage over time. -->
<icon>icon.skill1064</icon> <icon>icon.skill1064</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>3500</castRange> <castRange>3500</castRange>
@@ -738,7 +738,7 @@
<skill id="32373" toLevel="1" name="Leopold Spray Shot"> <skill id="32373" toLevel="1" name="Leopold Spray Shot">
<!-- Deals magic damage to the target and surrounding enemies and decreases their Speed. --> <!-- Deals magic damage to the target and surrounding enemies and decreases their Speed. -->
<icon>icon.skill0507</icon> <icon>icon.skill0507</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>1200</castRange> <castRange>1200</castRange>
@@ -751,7 +751,7 @@
<skill id="32374" toLevel="1" name="Leopold Harpoon"> <skill id="32374" toLevel="1" name="Leopold Harpoon">
<!-- Launches a powerful harpoon of lightning at the target, dealing magic damage and paralyzing them. --> <!-- Launches a powerful harpoon of lightning at the target, dealing magic damage and paralyzing them. -->
<icon>icon.skll10321</icon> <icon>icon.skll10321</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>1200</castRange> <castRange>1200</castRange>
@@ -773,7 +773,7 @@
<skill id="32376" toLevel="1" name="Origin Spinning Slasher"> <skill id="32376" toLevel="1" name="Origin Spinning Slasher">
<!-- Brandishes a spear of lightning to damage the target and surrounding enemies and inflict Bleed on them. --> <!-- Brandishes a spear of lightning to damage the target and surrounding enemies and inflict Bleed on them. -->
<icon>icon.skill0922</icon> <icon>icon.skill0922</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>1200</castRange> <castRange>1200</castRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
@@ -785,7 +785,7 @@
<skill id="32377" toLevel="1" name="Origin Lightning Harpoon"> <skill id="32377" toLevel="1" name="Origin Lightning Harpoon">
<!-- Throws a harpoon lightning at the target, dealing powerful physical damage and decreasing their P. Def. and M. Def. --> <!-- Throws a harpoon lightning at the target, dealing powerful physical damage and decreasing their P. Def. and M. Def. -->
<icon>icon.skill0279</icon> <icon>icon.skill0279</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>1200</castRange> <castRange>1200</castRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
@@ -802,7 +802,7 @@
<castRange>3000</castRange> <castRange>3000</castRange>
<hitTime>15000</hitTime> <hitTime>15000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>2</effectPoint> <effectPoint>-100</effectPoint>
</skill> </skill>
<skill id="32379" toLevel="1" name="Force of Giant's Fury"> <skill id="32379" toLevel="1" name="Force of Giant's Fury">
<!-- Presentation skill --> <!-- Presentation skill -->
@@ -827,7 +827,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -848,7 +848,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -869,7 +869,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -891,7 +891,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -912,7 +912,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -932,7 +932,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -952,7 +952,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -974,7 +974,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -616,7 +616,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>100</power> <!-- Guessing --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -639,7 +639,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -656,7 +656,6 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType> <abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> <abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>200</activateRate> <activateRate>200</activateRate>
@@ -685,8 +684,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType> <abnormalType>FATAL_POISON</abnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> <abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>200</activateRate> <activateRate>200</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -698,7 +696,11 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>2000</power> <!-- Fix: Retail Missed --> <power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">1500</value> <!-- Fix: Retail Missed -->
<value level="3">2000</value> <!-- Fix: Retail Missed -->
</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
</effects> </effects>
@@ -728,7 +730,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -858,7 +860,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -883,7 +885,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>

View File

@@ -20,6 +20,15 @@
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Guessing -->
</effect>
</effects>
</skill> </skill>
<skill id="32502" toLevel="1" name="Tabeth Spore Blast"> <skill id="32502" toLevel="1" name="Tabeth Spore Blast">
<!-- Powerful Magic Attack within Target Range --> <!-- Powerful Magic Attack within Target Range -->
@@ -54,13 +63,37 @@
<skill id="32505" toLevel="1" name="Tabeth Body Attack"> <skill id="32505" toLevel="1" name="Tabeth Body Attack">
<!-- Deals physical damage to the target and stuns them. --> <!-- Deals physical damage to the target and stuns them. -->
<icon>icon.skill0092</icon> <icon>icon.skill0092</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>250</castRange> <castRange>250</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>300</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
</effects>
</skill> </skill>
<skill id="32506" toLevel="5" name="Energy of the Sea of Spores"> <skill id="32506" toLevel="5" name="Energy of the Sea of Spores">
<!-- Energy of the Sea of Spores collected in the Sea of Spores increases P./ M. Def. by $s1 and HP Recovery by $s2. --> <!-- Energy of the Sea of Spores collected in the Sea of Spores increases P./ M. Def. by $s1 and HP Recovery by $s2. -->
@@ -302,6 +335,31 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<magicLvl>1</magicLvl>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="KnockBack">
<speed>200</speed>
<distance>100</distance>
<knockDown>true</knockDown>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
</effects>
</skill> </skill>
<skill id="32530" toLevel="10" name="Red Nosed Rudolph - Stage 1"> <skill id="32530" toLevel="10" name="Red Nosed Rudolph - Stage 1">
<!-- You can receive items after $s1. A total of $s2 stages. Increases all basic stats by $s3, and decreases Vitality Consumption by $s4.\n<Warning> If you are dead at the time the items are given, you can't receive Red Nosed Rudolph Buff or the items. You also can't receive the items if there is no room in your inventory. --> <!-- You can receive items after $s1. A total of $s2 stages. Increases all basic stats by $s3, and decreases Vitality Consumption by $s4.\n<Warning> If you are dead at the time the items are given, you can't receive Red Nosed Rudolph Buff or the items. You also can't receive the items if there is no room in your inventory. -->

View File

@@ -262,6 +262,14 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23505" level="101" type="Monster" name="Fortress Raider"> <npc id="23505" level="101" type="Monster" name="Fortress Raider">
<parameters>
<skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
@@ -279,6 +287,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
@@ -311,6 +322,14 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain"> <npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain">
<parameters>
<skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
@@ -328,6 +347,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -364,6 +386,14 @@
</npc> </npc>
<npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier"> <npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="247302434" sp="247374" /> <acquire exp="247302434" sp="247374" />
@@ -380,6 +410,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
@@ -413,6 +446,12 @@
</npc> </npc>
<npc id="23508" level="101" type="Monster" name="Atelia Elite Captain"> <npc id="23508" level="101" type="Monster" name="Atelia Elite Captain">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="311374507" sp="311436" /> <acquire exp="311374507" sp="311436" />
@@ -429,6 +468,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -465,6 +506,14 @@
</npc> </npc>
<npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard"> <npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -482,6 +531,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -516,6 +568,16 @@
</npc> </npc>
<npc id="23510" level="102" type="Monster" name="Atelia Flame Master"> <npc id="23510" level="102" type="Monster" name="Atelia Flame Master">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23649" level="1" />
<skill name="Skill03_ID" id="23650" level="1" />
<skill name="Skill04_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
<param name="Skill04_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17425" /> <equipment rhand="17425" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -533,6 +595,10 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23649" level="1" /> <!-- Curse of Blaze -->
<skill id="23650" level="1" /> <!-- Meteor Hurricane -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -991,6 +1057,14 @@
</npc> </npc>
<npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian"> <npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23654" level="1" />
<skill name="Skill02_ID" id="23655" level="1" />
<skill name="Skill03_ID" id="23680" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1003,6 +1077,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23654" level="1" /> <!-- Earth Breaker -->
<skill id="23655" level="1" /> <!-- Gravity Slam -->
<skill id="23680" level="1" /> <!-- Kelbim's Blessing -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -1298,6 +1375,12 @@
</npc> </npc>
<npc id="23547" level="103" type="Monster" name="Fury Sylph Purka"> <npc id="23547" level="103" type="Monster" name="Fury Sylph Purka">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>ELEMENTAL</race> <race>ELEMENTAL</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="740762816" sp="740826" /> <acquire exp="740762816" sp="740826" />
@@ -1314,6 +1397,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="1" /> <!-- Earth Aura Spike -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1699,6 +1784,12 @@
</npc> </npc>
<npc id="23556" level="103" type="Monster" name="Fury Sylph Purka" title="Spirit of the Night"> <npc id="23556" level="103" type="Monster" name="Fury Sylph Purka" title="Spirit of the Night">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="2" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>ELEMENTAL</race> <race>ELEMENTAL</race>
<acquire exp="740762816" sp="740826" /> <acquire exp="740762816" sp="740826" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1714,6 +1805,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="2" /> <!-- Earth Aura Spike -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -2090,6 +2183,12 @@
</npc> </npc>
<npc id="23568" level="102" type="Monster" name="Nymph Lily"> <npc id="23568" level="102" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="103367901" sp="93011" /> <acquire exp="103367901" sp="93011" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2106,6 +2205,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2131,6 +2232,12 @@
</npc> </npc>
<npc id="23569" level="102" type="Monster" name="Nymph Lily"> <npc id="23569" level="102" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="103367901" sp="93011" /> <acquire exp="103367901" sp="93011" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2147,6 +2254,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2171,6 +2280,14 @@
</npc> </npc>
<npc id="23570" level="102" type="Monster" name="Nymph Tulip"> <npc id="23570" level="102" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="103367901" sp="93011" /> <acquire exp="103367901" sp="93011" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2187,6 +2304,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2208,8 +2328,16 @@
</lucky> </lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="23571" level="102" type="Monster" name="Nymph Tulip"> <npc id="23571" level="102" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="103367901" sp="93011" /> <acquire exp="103367901" sp="93011" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2226,6 +2354,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2250,6 +2381,10 @@
</npc> </npc>
<npc id="23572" level="102" type="Monster" name="Nymph Cosmos"> <npc id="23572" level="102" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="103367901" sp="93011" /> <acquire exp="103367901" sp="93011" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2266,6 +2401,7 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2289,6 +2425,10 @@
</npc> </npc>
<npc id="23573" level="102" type="Monster" name="Nymph Cosmos"> <npc id="23573" level="102" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="103367901" sp="93011" /> <acquire exp="103367901" sp="93011" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2305,6 +2445,7 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2497,6 +2638,12 @@
</npc> </npc>
<npc id="23578" level="103" type="Monster" name="Nymph Guardian" title="Guardian of the Flower"> <npc id="23578" level="103" type="Monster" name="Nymph Guardian" title="Guardian of the Flower">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23723" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="206128838" sp="185445" /> <acquire exp="206128838" sp="185445" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2513,6 +2660,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23723" level="1" /> <!-- Guardian Knock Down -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -2986,6 +3135,14 @@
</skillList> </skillList>
</npc> </npc>
<npc id="23595" level="101" type="Monster" name="Fortress Raider"> <npc id="23595" level="101" type="Monster" name="Fortress Raider">
<parameters>
<skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
@@ -3003,6 +3160,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3019,6 +3179,14 @@
</collision> </collision>
</npc> </npc>
<npc id="23596" level="102" type="Monster" name="Fortress Guardian Captain"> <npc id="23596" level="102" type="Monster" name="Fortress Guardian Captain">
<parameters>
<skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
@@ -3036,6 +3204,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3053,6 +3224,14 @@
</npc> </npc>
<npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier"> <npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="102491487" sp="205040" /> <acquire exp="102491487" sp="205040" />
@@ -3069,6 +3248,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3086,6 +3268,12 @@
</npc> </npc>
<npc id="23598" level="102" type="Monster" name="Atelia Elite Captain"> <npc id="23598" level="102" type="Monster" name="Atelia Elite Captain">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="888259707" sp="1776587" /> <acquire exp="888259707" sp="1776587" />
@@ -3102,6 +3290,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3119,6 +3309,14 @@
</npc> </npc>
<npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard"> <npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -3136,6 +3334,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->

View File

@@ -979,6 +979,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23733" level="100" type="Monster" name="Lesser Giant Warrior"> <npc id="23733" level="100" type="Monster" name="Lesser Giant Warrior">
<parameters>
<skill name="Skill01_ID" id="23661" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="136287800" sp="136300" /> <acquire exp="136287800" sp="136300" />
<equipment rhand="46741" /> <equipment rhand="46741" />
@@ -995,6 +999,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="23661" level="1" /> <!-- Earth Fatal Strike -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1023,6 +1028,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23734" level="100" type="Monster" name="Lesser Giant Wizard"> <npc id="23734" level="100" type="Monster" name="Lesser Giant Wizard">
<parameters>
<skill name="Skill01_ID" id="16121" level="5" />
<skill name="Skill02_ID" id="23665" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="136287800" sp="136300" /> <acquire exp="136287800" sp="136300" />
<equipment rhand="46742" /> <equipment rhand="46742" />
@@ -1039,6 +1050,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16121" level="5" /> <!-- Sleeping Cloud -->
<skill id="23665" level="1" /> <!-- Earth Blast -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1068,6 +1081,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23735" level="100" type="Monster" name="Captive Familiar Spirit"> <npc id="23735" level="100" type="Monster" name="Captive Familiar Spirit">
<parameters>
<skill name="Skill01_ID" id="16600" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<acquire exp="66129200" sp="59500" /> <acquire exp="66129200" sp="59500" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1083,6 +1100,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16600" level="1" /> <!-- Devil Swarm -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1112,6 +1130,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23736" level="100" type="Monster" name="Captive Hell Demon"> <npc id="23736" level="100" type="Monster" name="Captive Hell Demon">
<parameters>
<skill name="Skill01_ID" id="16600" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<acquire exp="66129200" sp="59500" /> <acquire exp="66129200" sp="59500" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1127,6 +1149,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16600" level="1" /> <!-- Devil Swarm -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1379,6 +1402,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23742" level="101" type="Monster" name="Naia Bathus" title="Demons Foreman"> <npc id="23742" level="101" type="Monster" name="Naia Bathus" title="Demons Foreman">
<parameters>
<skill name="Skill01_ID" id="16594" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1394,6 +1421,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16594" level="1" /> <!-- Plasma Strike -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1433,6 +1461,12 @@
</npc> </npc>
<npc id="23743" level="101" type="Monster" name="Naia Karkus" title="Demons Foreman"> <npc id="23743" level="101" type="Monster" name="Naia Karkus" title="Demons Foreman">
<!-- Source: www.l2wiki.com --> <!-- Source: www.l2wiki.com -->
<parameters>
<skill name="Skill01_ID" id="16595" level="1" />
<skill name="Skill02_ID" id="16599" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<equipment rhand="15304" /> <equipment rhand="15304" />
@@ -1449,6 +1483,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16595" level="1" /> <!-- Plasma Shooter -->
<skill id="16599" level="1" /> <!-- Piercing Bolt -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1639,6 +1675,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23747" level="101" type="Monster" name="Recovering Lesser Giant Wizard"> <npc id="23747" level="101" type="Monster" name="Recovering Lesser Giant Wizard">
<parameters>
<skill name="Skill01_ID" id="16121" level="5" />
<skill name="Skill02_ID" id="23665" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<equipment rhand="46742" /> <equipment rhand="46742" />
@@ -1655,6 +1697,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16121" level="5" /> <!-- Sleeping Cloud -->
<skill id="23665" level="2" /> <!-- Earth Blast -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1727,6 +1771,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23749" level="100" type="Monster" name="Root of the Lesser Giant"> <npc id="23749" level="100" type="Monster" name="Root of the Lesser Giant">
<parameters>
<skill name="Skill01_ID" id="23682" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<acquire exp="65181100" sp="65199" /> <acquire exp="65181100" sp="65199" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1742,6 +1790,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="23682" level="1" /> <!-- Fatal Strike -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1958,6 +2007,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23754" level="100" type="Monster" name="Essence of the Lesser Giant"> <npc id="23754" level="100" type="Monster" name="Essence of the Lesser Giant">
<parameters>
<skill name="Skill01_ID" id="16156" level="8" />
<skill name="Skill02_ID" id="23682" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<acquire exp="65181100" sp="65199" /> <acquire exp="65181100" sp="65199" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1973,6 +2028,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16156" level="8" /> <!-- Mass Droop -->
<skill id="23682" level="1" /> <!-- Fatal Strike -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->

View File

@@ -1157,6 +1157,12 @@
</collision> </collision>
</npc> </npc>
<npc id="24139" level="104" type="Monster" name="Reep Child"> <npc id="24139" level="104" type="Monster" name="Reep Child">
<parameters>
<skill name="Skill01_ID" id="32225" level="1" />
<skill name="Skill02_ID" id="32226" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="174905536" sp="151424" /> <acquire exp="174905536" sp="151424" />
@@ -1175,6 +1181,8 @@
<height normal="42" /> <height normal="42" />
</collision> </collision>
<skillList> <skillList>
<skill id="32225" level="1" /> <!-- Fatal Reep -->
<skill id="32226" level="1" /> <!-- Reep Blast -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1199,6 +1207,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24140" level="104" type="Monster" name="Needle Child"> <npc id="24140" level="104" type="Monster" name="Needle Child">
<parameters>
<skill name="Skill01_ID" id="32227" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BUG</race> <race>BUG</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="174905536" sp="151424" /> <acquire exp="174905536" sp="151424" />
@@ -1217,6 +1229,7 @@
<height normal="43" /> <height normal="43" />
</collision> </collision>
<skillList> <skillList>
<skill id="32227" level="1" /> <!-- Fatal Needle -->
<skill id="4416" level="12" /> <!-- Bugs --> <skill id="4416" level="12" /> <!-- Bugs -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1241,6 +1254,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24141" level="105" type="Monster" name="Blossom Child"> <npc id="24141" level="105" type="Monster" name="Blossom Child">
<parameters>
<skill name="Skill01_ID" id="32229" level="1" />
<skill name="Skill02_ID" id="32223" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="500" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="213951150" sp="187425" /> <acquire exp="213951150" sp="187425" />
@@ -1259,6 +1278,8 @@
<height normal="35" /> <height normal="35" />
</collision> </collision>
<skillList> <skillList>
<skill id="32229" level="1" /> <!-- Blossom Spike -->
<skill id="32223" level="1" /> <!-- Curse of Lithra -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1284,6 +1305,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24142" level="105" type="Monster" name="Teasle Child"> <npc id="24142" level="105" type="Monster" name="Teasle Child">
<parameters>
<skill name="Skill01_ID" id="32232" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="213951150" sp="187425" /> <acquire exp="213951150" sp="187425" />
@@ -1302,6 +1327,7 @@
<height normal="35" /> <height normal="35" />
</collision> </collision>
<skillList> <skillList>
<skill id="32232" level="1" /> <!-- Fatal Teasle -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1372,7 +1398,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17436" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Helmet --> <item id="17436" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Helmet - Light Armor -->
<item id="57" min="5951" max="13886" chance="70" /> <!-- Adena --> <item id="57" min="5951" max="13886" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="36540" min="1" max="1" chance="0.03" /> <!-- Exquisite Leather Braid --> <item id="36540" min="1" max="1" chance="0.03" /> <!-- Exquisite Leather Braid -->
@@ -1415,7 +1441,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17437" min="1" max="1" chance="0.003" /> <!-- Eternal Leather Armor --> <item id="17437" min="1" max="1" chance="0.003" /> <!-- Eternal Leather Armor - Light Armor -->
<item id="57" min="5951" max="13886" chance="70" /> <!-- Adena --> <item id="57" min="5951" max="13886" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="36540" min="1" max="1" chance="0.03" /> <!-- Exquisite Leather Braid --> <item id="36540" min="1" max="1" chance="0.03" /> <!-- Exquisite Leather Braid -->
@@ -1457,7 +1483,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17440" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Boots --> <item id="17440" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Boots - Light Armor -->
<item id="57" min="6078" max="14172" chance="70" /> <!-- Adena --> <item id="57" min="6078" max="14172" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="35331" min="1" max="1" chance="0.075" /> <!-- Helios Fighter Fragment --> <item id="35331" min="1" max="1" chance="0.075" /> <!-- Helios Fighter Fragment -->
@@ -1500,7 +1526,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17438" min="1" max="1" chance="0.003" /> <!-- Eternal Leather Leggings --> <item id="17438" min="1" max="1" chance="0.003" /> <!-- Eternal Leather Leggings - Light Armor -->
<item id="57" min="6078" max="14172" chance="70" /> <!-- Adena --> <item id="57" min="6078" max="14172" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="35331" min="1" max="1" chance="0.075" /> <!-- Helios Fighter Fragment --> <item id="35331" min="1" max="1" chance="0.075" /> <!-- Helios Fighter Fragment -->
@@ -1540,7 +1566,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17439" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Gloves --> <item id="17439" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Gloves - Light Armor -->
<item id="17420" min="1" max="1" chance="0.0009" /> <!-- Helios Fighter --> <item id="17420" min="1" max="1" chance="0.0009" /> <!-- Helios Fighter -->
<item id="57" min="7598" max="17714" chance="70" /> <!-- Adena --> <item id="57" min="7598" max="17714" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->

View File

@@ -1,6 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="24200" level="97" type="Monster" name="Silence Warrior"> <npc id="24200" level="97" type="Monster" name="Silence Warrior">
<parameters>
<skill name="Skill01_ID" id="32381" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="25595490" sp="22957" /> <acquire exp="25595490" sp="22957" />
@@ -19,6 +23,7 @@
<height normal="40" /> <height normal="40" />
</collision> </collision>
<skillList> <skillList>
<skill id="32381" level="1" /> <!-- Demonic Strike -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4410" level="14" /> <!-- Strong P. Atk. --> <skill id="4410" level="14" /> <!-- Strong P. Atk. -->
@@ -44,6 +49,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24201" level="97" type="Monster" name="Silence Slave"> <npc id="24201" level="97" type="Monster" name="Silence Slave">
<parameters>
<skill name="Skill01_ID" id="32391" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="25595490" sp="22957" /> <acquire exp="25595490" sp="22957" />
@@ -62,6 +71,7 @@
<height normal="32" /> <height normal="32" />
</collision> </collision>
<skillList> <skillList>
<skill id="32391" level="1" /> <!-- Demonic Savage -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4410" level="14" /> <!-- Strong P. Atk. --> <skill id="4410" level="14" /> <!-- Strong P. Atk. -->
@@ -87,6 +97,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24202" level="97" type="Monster" name="Silence Claw"> <npc id="24202" level="97" type="Monster" name="Silence Claw">
<parameters>
<skill name="Skill01_ID" id="32383" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="25595490" sp="22957" /> <acquire exp="25595490" sp="22957" />
@@ -105,6 +119,7 @@
<height normal="39.5" /> <height normal="39.5" />
</collision> </collision>
<skillList> <skillList>
<skill id="32383" level="1" /> <!-- Demonic Spike -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4225" level="3" /> <!-- Stun Attack Resistance --> <skill id="4225" level="3" /> <!-- Stun Attack Resistance -->
@@ -129,6 +144,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24203" level="97" type="Monster" name="Silence Witch"> <npc id="24203" level="97" type="Monster" name="Silence Witch">
<parameters>
<skill name="Skill01_ID" id="32383" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="25595490" sp="22957" /> <acquire exp="25595490" sp="22957" />
@@ -147,6 +166,7 @@
<height normal="49" /> <height normal="49" />
</collision> </collision>
<skillList> <skillList>
<skill id="32383" level="1" /> <!-- Demonic Spike -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4225" level="3" /> <!-- Stun Attack Resistance --> <skill id="4225" level="3" /> <!-- Stun Attack Resistance -->
@@ -170,6 +190,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24204" level="97" type="Monster" name="Silence Hannibal" title="Watcher"> <npc id="24204" level="97" type="Monster" name="Silence Hannibal" title="Watcher">
<parameters>
<skill name="Skill01_ID" id="32381" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="26905600" sp="24181" /> <acquire exp="26905600" sp="24181" />
@@ -188,6 +212,7 @@
<height normal="44" /> <height normal="44" />
</collision> </collision>
<skillList> <skillList>
<skill id="32381" level="1" /> <!-- Demonic Strike -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4410" level="17" /> <!-- Very Strong P. Atk. --> <skill id="4410" level="17" /> <!-- Very Strong P. Atk. -->
@@ -256,6 +281,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24206" level="97" type="Monster" name="Silence Phantom" title="Watcher"> <npc id="24206" level="97" type="Monster" name="Silence Phantom" title="Watcher">
<parameters>
<skill name="Skill01_ID" id="32384" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="26905600" sp="24181" /> <acquire exp="26905600" sp="24181" />
@@ -274,6 +303,7 @@
<height normal="52" /> <height normal="52" />
</collision> </collision>
<skillList> <skillList>
<skill id="32384" level="1" /> <!-- Demonic Hydro Attack -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4411" level="14" /> <!-- Strong M. Atk. --> <skill id="4411" level="14" /> <!-- Strong M. Atk. -->
@@ -786,6 +816,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24227" level="106" type="Monster" name="Keros"> <npc id="24227" level="106" type="Monster" name="Keros">
<parameters>
<skill name="Skill01_ID" id="32475" level="1" />
<param name="Skill01_Probablity" value="500" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="1338151420" sp="1202252" /> <acquire exp="1338151420" sp="1202252" />
@@ -809,6 +843,7 @@
<height normal="32" /> <height normal="32" />
</collision> </collision>
<skillList> <skillList>
<skill id="32475" level="1" /> <!-- Tabeth Fear -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -833,6 +868,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24228" level="106" type="Monster" name="Falena"> <npc id="24228" level="106" type="Monster" name="Falena">
<parameters>
<skill name="Skill01_ID" id="32473" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="1338151420" sp="1202252" /> <acquire exp="1338151420" sp="1202252" />
@@ -856,6 +895,7 @@
<height normal="35" /> <height normal="35" />
</collision> </collision>
<skillList> <skillList>
<skill id="32473" level="1" /> <!-- Tabeth Mass Poison -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -881,6 +921,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24229" level="107" type="Monster" name="Atrofa"> <npc id="24229" level="107" type="Monster" name="Atrofa">
<parameters>
<skill name="Skill01_ID" id="32505" level="1" />
<skill name="Skill02_ID" id="32529" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="1541367421" sp="1385329" /> <acquire exp="1541367421" sp="1385329" />
@@ -904,6 +950,8 @@
<height normal="41.8" /> <height normal="41.8" />
</collision> </collision>
<skillList> <skillList>
<skill id="32505" level="1" /> <!-- Tabeth Body Attack -->
<skill id="32529" level="1" /> <!-- Tabeth Mass Slam -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -928,11 +976,16 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24230" level="107" type="Monster" name="Nuba"> <npc id="24230" level="107" type="Monster" name="Nuba">
<race>BEAST</race>
<sex>MALE</sex>
<parameters> <parameters>
<skill name="Skill01_ID" id="32469" level="1" /> <skill name="Skill01_ID" id="32469" level="1" />
<skill name="Skill02_ID" id="32471" level="1" />
<skill name="Skill03_ID" id="32477" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters> </parameters>
<race>BEAST</race>
<sex>MALE</sex>
<acquire exp="1541367421" sp="1385329" /> <acquire exp="1541367421" sp="1385329" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1573898.855535" hpRegen="9.5" mp="32547.863" mpRegen="3.3" /> <vitals hp="1573898.855535" hpRegen="9.5" mp="32547.863" mpRegen="3.3" />
@@ -955,6 +1008,8 @@
</collision> </collision>
<skillList> <skillList>
<skill id="32469" level="1" /> <!-- Tabeth Strike --> <skill id="32469" level="1" /> <!-- Tabeth Strike -->
<skill id="32471" level="1" /> <!-- Tabeth Slasher -->
<skill id="32477" level="1" /> <!-- Tabeth Savage -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1030,6 +1085,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24232" level="108" type="Monster" name="Arima" title="Orfen's Handmaiden"> <npc id="24232" level="108" type="Monster" name="Arima" title="Orfen's Handmaiden">
<parameters>
<skill name="Skill01_ID" id="32478" level="1" />
<skill name="Skill02_ID" id="32479" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>BUG</race> <race>BUG</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="5254515360" sp="4723920" /> <acquire exp="5254515360" sp="4723920" />
@@ -1053,6 +1114,8 @@
<height normal="22.5" /> <height normal="22.5" />
</collision> </collision>
<skillList> <skillList>
<skill id="32478" level="1" /> <!-- Scale Strike -->
<skill id="32479" level="1" /> <!-- Scale Slasher -->
<skill id="4416" level="12" /> <!-- Bugs --> <skill id="4416" level="12" /> <!-- Bugs -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->

View File

@@ -279,6 +279,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24308" level="110" type="Monster" name="Water Drake" title="Fafurion's Henchman"> <npc id="24308" level="110" type="Monster" name="Water Drake" title="Fafurion's Henchman">
<parameters>
<skill name="Skill01_ID" id="32666" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DRAGON</race> <race>DRAGON</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="3680457000" sp="3303300" /> <acquire exp="3680457000" sp="3303300" />
@@ -297,6 +301,7 @@
<height normal="80.5" /> <height normal="80.5" />
</collision> </collision>
<skillList> <skillList>
<skill id="32666" level="1" /> <!-- Water Spike -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5463" level="1" /> <!-- Water Attack --> <skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="32675" level="1" /> <!-- Status Effect Resistance --> <skill id="32675" level="1" /> <!-- Status Effect Resistance -->
@@ -326,6 +331,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24309" level="107" type="Monster" name="Krophy"> <npc id="24309" level="107" type="Monster" name="Krophy">
<parameters>
<skill name="Skill01_ID" id="32676" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="222117927" sp="199899" /> <acquire exp="222117927" sp="199899" />
@@ -349,6 +358,7 @@
<height normal="43.8" /> <height normal="43.8" />
</collision> </collision>
<skillList> <skillList>
<skill id="32676" level="1" /> <!-- Spiz Strike -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -415,6 +425,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24311" level="106" type="Monster" name="Kropiora"> <npc id="24311" level="106" type="Monster" name="Kropiora">
<parameters>
<skill name="Skill01_ID" id="32676" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="192829535" sp="173483" /> <acquire exp="192829535" sp="173483" />
@@ -438,6 +452,7 @@
<height normal="20" /> <height normal="20" />
</collision> </collision>
<skillList> <skillList>
<skill id="32676" level="1" /> <!-- Spiz Strike -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -1053,6 +1068,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24325" level="112" type="Monster" name="Temple Wizard"> <npc id="24325" level="112" type="Monster" name="Temple Wizard">
<parameters>
<skill name="Skill01_ID" id="32697" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DRAGON</race> <race>DRAGON</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="2739597056" sp="2458624" /> <acquire exp="2739597056" sp="2458624" />
@@ -1076,6 +1095,7 @@
<height normal="36.95" /> <height normal="36.95" />
</collision> </collision>
<skillList> <skillList>
<skill id="32697" level="1" /> <!-- Aqua Spike -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5463" level="1" /> <!-- Water Attack --> <skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1099,6 +1119,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24326" level="114" type="Monster" name="Temple Guardian Wizard"> <npc id="24326" level="114" type="Monster" name="Temple Guardian Wizard">
<parameters>
<skill name="Skill01_ID" id="32697" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DRAGON</race> <race>DRAGON</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="3434335956" sp="3080052" /> <acquire exp="3434335956" sp="3080052" />
@@ -1122,6 +1146,7 @@
<height normal="36.95" /> <height normal="36.95" />
</collision> </collision>
<skillList> <skillList>
<skill id="32697" level="1" /> <!-- Aqua Spike -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5463" level="1" /> <!-- Water Attack --> <skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1145,6 +1170,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24327" level="112" type="Monster" name="Temple Priest"> <npc id="24327" level="112" type="Monster" name="Temple Priest">
<parameters>
<skill name="Skill01_ID" id="32697" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DRAGON</race> <race>DRAGON</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="2739597056" sp="2458624" /> <acquire exp="2739597056" sp="2458624" />
@@ -1168,6 +1197,7 @@
<height normal="36.95" /> <height normal="36.95" />
</collision> </collision>
<skillList> <skillList>
<skill id="32697" level="1" /> <!-- Aqua Spike -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5463" level="1" /> <!-- Water Attack --> <skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1237,6 +1267,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24329" level="111" type="Monster" name="Starving Water Dragon"> <npc id="24329" level="111" type="Monster" name="Starving Water Dragon">
<parameters>
<skill name="Skill01_ID" id="32704" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DRAGON</race> <race>DRAGON</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="2446272945" sp="2193138" /> <acquire exp="2446272945" sp="2193138" />
@@ -1260,6 +1294,7 @@
<height normal="25" /> <height normal="25" />
</collision> </collision>
<skillList> <skillList>
<skill id="32704" level="1" /> <!-- Bite Attack -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5463" level="1" /> <!-- Water Attack --> <skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="14819" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14819" level="1" /> <!-- Instant Kill Attack Resistance -->

View File

@@ -336,7 +336,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -403,7 +403,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
@@ -465,7 +465,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -563,7 +563,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -734,7 +734,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -763,7 +763,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -789,7 +789,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -902,7 +902,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -943,8 +943,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -970,8 +970,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -995,8 +995,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1021,8 +1021,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1047,8 +1047,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1073,8 +1073,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1101,8 +1101,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1128,8 +1128,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1155,8 +1155,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1182,8 +1182,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>

View File

@@ -47,6 +47,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23707" toLevel="4" name="Chaos Fire"> <skill id="23707" toLevel="4" name="Chaos Fire">
<!-- Deals great magic damage to a single target and decreases P./ M. Def. by $s2 for $s1. --> <!-- Deals great magic damage to a single target and decreases P./ M. Def. by $s2 for $s1. -->
@@ -59,6 +94,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23708" toLevel="4" name="Dark Breaker"> <skill id="23708" toLevel="4" name="Dark Breaker">
<!-- Deals great damage to a single target and decreases P./ M. Atk. by $s2 for $s1. --> <!-- Deals great damage to a single target and decreases P./ M. Atk. by $s2 for $s1. -->
@@ -72,6 +142,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23709" toLevel="4" name="Chaos Breaker"> <skill id="23709" toLevel="4" name="Chaos Breaker">
<!-- Deals great damage to a single target and decreases P./ M. Def. by $s2 for $s1. --> <!-- Deals great damage to a single target and decreases P./ M. Def. by $s2 for $s1. -->
@@ -85,6 +190,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23710" toLevel="1" name="Atelia Buff Check"> <skill id="23710" toLevel="1" name="Atelia Buff Check">
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -130,8 +270,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -159,8 +299,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -254,20 +394,17 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime> <abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit> <affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate> <activateRate>200</activateRate>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<effectRange>800</effectRange> <effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange> <fanRange>0;0;600;60</fanRange>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<nextAction>ATTACK</nextAction>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
@@ -276,6 +413,7 @@
<effect name="KnockBack"> <effect name="KnockBack">
<speed>200</speed> <speed>200</speed>
<distance>100</distance> <distance>100</distance>
<knockDown>true</knockDown>
</effect> </effect>
<effect name="TargetCancel"> <effect name="TargetCancel">
<chance>40</chance> <chance>40</chance>

View File

@@ -214,13 +214,33 @@
<skill id="32223" toLevel="1" name="Curse of Lithra"> <skill id="32223" toLevel="1" name="Curse of Lithra">
<!-- Lithra's curse transforms you into a rabbit and limits your actions. --> <!-- Lithra's curse transforms you into a rabbit and limits your actions. -->
<icon>icon.skill1092</icon> <icon>icon.skill1092</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>1100</castRange> <castRange>1100</castRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<magicLvl>-1</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>105</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>105</transformationId>
</effect>
</effects>
</skill> </skill>
<skill id="32224" toLevel="1" name="Trick of Lithra"> <skill id="32224" toLevel="1" name="Trick of Lithra">
<!-- Lithra's trick immobilizes you and limits your actions. --> <!-- Lithra's trick immobilizes you and limits your actions. -->
@@ -250,7 +270,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -273,7 +293,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -295,7 +315,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -318,7 +338,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -341,11 +361,11 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -367,7 +387,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -419,7 +439,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -460,7 +480,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>

View File

@@ -827,7 +827,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -848,7 +848,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -869,7 +869,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -891,7 +891,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -912,7 +912,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -932,7 +932,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -952,7 +952,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -974,7 +974,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -596,7 +596,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>10000</power> <!-- Guessing --> <power>10000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -616,7 +616,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>100</power> <!-- Guessing --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -639,7 +639,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -656,7 +656,6 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType> <abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> <abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>200</activateRate> <activateRate>200</activateRate>
@@ -685,8 +684,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType> <abnormalType>FATAL_POISON</abnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> <abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>200</activateRate> <activateRate>200</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -698,7 +696,11 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>2000</power> <!-- Fix: Retail Missed --> <power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">1500</value> <!-- Fix: Retail Missed -->
<value level="3">2000</value> <!-- Fix: Retail Missed -->
</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
</effects> </effects>
@@ -728,7 +730,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -858,7 +860,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -883,7 +885,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>

View File

@@ -20,6 +20,15 @@
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Guessing -->
</effect>
</effects>
</skill> </skill>
<skill id="32502" toLevel="1" name="Tabeth Spore Blast"> <skill id="32502" toLevel="1" name="Tabeth Spore Blast">
<!-- Powerful Magic Attack within Target Range --> <!-- Powerful Magic Attack within Target Range -->
@@ -54,13 +63,37 @@
<skill id="32505" toLevel="1" name="Tabeth Body Attack"> <skill id="32505" toLevel="1" name="Tabeth Body Attack">
<!-- Deals physical damage to the target and stuns them. --> <!-- Deals physical damage to the target and stuns them. -->
<icon>icon.skill0092</icon> <icon>icon.skill0092</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>250</castRange> <castRange>250</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>300</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
</effects>
</skill> </skill>
<skill id="32506" toLevel="5" name="Energy of the Sea of Spores"> <skill id="32506" toLevel="5" name="Energy of the Sea of Spores">
<!-- Energy of the Sea of Spores collected in the Sea of Spores increases P. Def./ M. Def. by $s1 and HP Recovery by $s2. --> <!-- Energy of the Sea of Spores collected in the Sea of Spores increases P. Def./ M. Def. by $s1 and HP Recovery by $s2. -->
@@ -302,6 +335,31 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<magicLvl>1</magicLvl>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="KnockBack">
<speed>200</speed>
<distance>100</distance>
<knockDown>true</knockDown>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
</effects>
</skill> </skill>
<skill id="32530" toLevel="10" name="Red Nosed Rudolph - Stage 1"> <skill id="32530" toLevel="10" name="Red Nosed Rudolph - Stage 1">
<!-- You can receive items after $s1. A total of $s2 stages. Increases all basic stats by $s3, and decreases Vitality consumption speed by $s4.\n<Warning> If you are dead at the time the items are given, you can't receive Red Nosed Rudolph Buff or the items. You also can't receive the items if there is no room in your inventory. --> <!-- You can receive items after $s1. A total of $s2 stages. Increases all basic stats by $s3, and decreases Vitality consumption speed by $s4.\n<Warning> If you are dead at the time the items are given, you can't receive Red Nosed Rudolph Buff or the items. You also can't receive the items if there is no room in your inventory. -->

View File

@@ -611,12 +611,11 @@
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -726,7 +725,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -930,13 +929,12 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<basicProperty>NONE</basicProperty> <basicProperty>MAGIC</basicProperty>
<targetType>SELF</targetType> <targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -966,13 +964,12 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<basicProperty>NONE</basicProperty> <basicProperty>MAGIC</basicProperty>
<targetType>SELF</targetType> <targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -56,6 +56,18 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill> </skill>
<skill id="32705" toLevel="1" name="Fafurion Normal Attack"> <skill id="32705" toLevel="1" name="Fafurion Normal Attack">
<!-- Fafurion Basic Attack --> <!-- Fafurion Basic Attack -->

View File

@@ -262,6 +262,14 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23505" level="101" type="Monster" name="Fortress Raider"> <npc id="23505" level="101" type="Monster" name="Fortress Raider">
<parameters>
<skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
@@ -279,6 +287,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
@@ -311,6 +322,14 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain"> <npc id="23506" level="101" type="Monster" name="Fortress Guardian Captain">
<parameters>
<skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
@@ -328,6 +347,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -364,6 +386,14 @@
</npc> </npc>
<npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier"> <npc id="23507" level="101" type="Monster" name="Atelia Passionate Soldier">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="247302434" sp="247374" /> <acquire exp="247302434" sp="247374" />
@@ -380,6 +410,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
@@ -413,6 +446,12 @@
</npc> </npc>
<npc id="23508" level="101" type="Monster" name="Atelia Elite Captain"> <npc id="23508" level="101" type="Monster" name="Atelia Elite Captain">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="311374507" sp="311436" /> <acquire exp="311374507" sp="311436" />
@@ -429,6 +468,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -465,6 +506,14 @@
</npc> </npc>
<npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard"> <npc id="23509" level="102" type="Monster" name="Fortress Dark Wizard">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -482,6 +531,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -516,6 +568,16 @@
</npc> </npc>
<npc id="23510" level="102" type="Monster" name="Atelia Flame Master"> <npc id="23510" level="102" type="Monster" name="Atelia Flame Master">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23649" level="1" />
<skill name="Skill03_ID" id="23650" level="1" />
<skill name="Skill04_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
<param name="Skill04_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17425" /> <equipment rhand="17425" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -533,6 +595,10 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23649" level="1" /> <!-- Curse of Blaze -->
<skill id="23650" level="1" /> <!-- Meteor Hurricane -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. --> <skill id="4412" level="14" /> <!-- Strong P. Def. -->
@@ -991,6 +1057,14 @@
</npc> </npc>
<npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian"> <npc id="23539" level="104" type="Monster" name="Atelia Trial Guardian Captain" title="Trial Guardian">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23654" level="1" />
<skill name="Skill02_ID" id="23655" level="1" />
<skill name="Skill03_ID" id="23680" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1003,6 +1077,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23654" level="1" /> <!-- Earth Breaker -->
<skill id="23655" level="1" /> <!-- Gravity Slam -->
<skill id="23680" level="1" /> <!-- Kelbim's Blessing -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -1298,6 +1375,12 @@
</npc> </npc>
<npc id="23547" level="103" type="Monster" name="Fury Sylph Purka"> <npc id="23547" level="103" type="Monster" name="Fury Sylph Purka">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>ELEMENTAL</race> <race>ELEMENTAL</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="740762816" sp="740826" /> <acquire exp="740762816" sp="740826" />
@@ -1314,6 +1397,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="1" /> <!-- Earth Aura Spike -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1699,6 +1784,12 @@
</npc> </npc>
<npc id="23556" level="103" type="Monster" name="Fury Sylph Purka" title="Spirit of the Night"> <npc id="23556" level="103" type="Monster" name="Fury Sylph Purka" title="Spirit of the Night">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="2" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>ELEMENTAL</race> <race>ELEMENTAL</race>
<acquire exp="740762816" sp="740826" /> <acquire exp="740762816" sp="740826" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1714,6 +1805,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="2" /> <!-- Earth Aura Spike -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -2090,6 +2183,12 @@
</npc> </npc>
<npc id="23568" level="102" type="Monster" name="Nymph Lily"> <npc id="23568" level="102" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="103367901" sp="93011" /> <acquire exp="103367901" sp="93011" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2106,6 +2205,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2131,6 +2232,12 @@
</npc> </npc>
<npc id="23569" level="102" type="Monster" name="Nymph Lily"> <npc id="23569" level="102" type="Monster" name="Nymph Lily">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="103367901" sp="93011" /> <acquire exp="103367901" sp="93011" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2147,6 +2254,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2171,6 +2280,14 @@
</npc> </npc>
<npc id="23570" level="102" type="Monster" name="Nymph Tulip"> <npc id="23570" level="102" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="103367901" sp="93011" /> <acquire exp="103367901" sp="93011" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2187,6 +2304,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2208,8 +2328,16 @@
</lucky> </lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="23571" level="102" type="Monster" name="Nymph Tulip"> <npc id="23571" level="102" type="Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23716" level="2" />
<skill name="Skill03_ID" id="23721" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="103367901" sp="93011" /> <acquire exp="103367901" sp="93011" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2226,6 +2354,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23716" level="2" /> <!-- Power Smash -->
<skill id="23721" level="1" /> <!-- Tulip Scent Spray -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2250,6 +2381,10 @@
</npc> </npc>
<npc id="23572" level="102" type="Monster" name="Nymph Cosmos"> <npc id="23572" level="102" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="103367901" sp="93011" /> <acquire exp="103367901" sp="93011" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2266,6 +2401,7 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2289,6 +2425,10 @@
</npc> </npc>
<npc id="23573" level="102" type="Monster" name="Nymph Cosmos"> <npc id="23573" level="102" type="Monster" name="Nymph Cosmos">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="103367901" sp="93011" /> <acquire exp="103367901" sp="93011" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2305,6 +2445,7 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -2497,6 +2638,12 @@
</npc> </npc>
<npc id="23578" level="103" type="Monster" name="Nymph Guardian" title="Guardian of the Flower"> <npc id="23578" level="103" type="Monster" name="Nymph Guardian" title="Guardian of the Flower">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23715" level="2" />
<skill name="Skill02_ID" id="23723" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<acquire exp="206128838" sp="185445" /> <acquire exp="206128838" sp="185445" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -2513,6 +2660,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23715" level="2" /> <!-- Power Strike -->
<skill id="23723" level="1" /> <!-- Guardian Knock Down -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -2986,6 +3135,14 @@
</skillList> </skillList>
</npc> </npc>
<npc id="23595" level="101" type="Monster" name="Fortress Raider"> <npc id="23595" level="101" type="Monster" name="Fortress Raider">
<parameters>
<skill name="Skill01_ID" id="23638" level="1" />
<skill name="Skill02_ID" id="23639" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17421" /> <equipment rhand="17421" />
@@ -3003,6 +3160,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23638" level="1" /> <!-- Bloody Strike -->
<skill id="23639" level="1" /> <!-- Rush Assault -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3019,6 +3179,14 @@
</collision> </collision>
</npc> </npc>
<npc id="23596" level="102" type="Monster" name="Fortress Guardian Captain"> <npc id="23596" level="102" type="Monster" name="Fortress Guardian Captain">
<parameters>
<skill name="Skill01_ID" id="23636" level="1" />
<skill name="Skill02_ID" id="23637" level="1" />
<skill name="Skill03_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="17417" lhand="17435" /> <equipment rhand="17417" lhand="17435" />
@@ -3036,6 +3204,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23636" level="1" /> <!-- Stun Crush -->
<skill id="23637" level="1" /> <!-- Dark Provoke -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3053,6 +3224,14 @@
</npc> </npc>
<npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier"> <npc id="23597" level="101" type="Monster" name="Atelia Passionate Soldier">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23640" level="1" />
<skill name="Skill02_ID" id="23641" level="1" />
<skill name="Skill03_ID" id="23708" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17329" /> <equipment rhand="17329" />
<acquire exp="102491487" sp="205040" /> <acquire exp="102491487" sp="205040" />
@@ -3069,6 +3248,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23640" level="1" /> <!-- Thirst of Blood -->
<skill id="23641" level="1" /> <!-- Embryo Haste -->
<skill id="23708" level="4" /> <!-- Dark Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3086,6 +3268,12 @@
</npc> </npc>
<npc id="23598" level="102" type="Monster" name="Atelia Elite Captain"> <npc id="23598" level="102" type="Monster" name="Atelia Elite Captain">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23642" level="1" />
<skill name="Skill02_ID" id="23709" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17325" lhand="17401" /> <equipment rhand="17325" lhand="17401" />
<acquire exp="888259707" sp="1776587" /> <acquire exp="888259707" sp="1776587" />
@@ -3102,6 +3290,8 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23642" level="1" /> <!-- Crack of Air -->
<skill id="23709" level="4" /> <!-- Chaos Breaker -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
@@ -3119,6 +3309,14 @@
</npc> </npc>
<npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard"> <npc id="23599" level="102" type="Monster" name="Fortress Dark Wizard">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23645" level="1" />
<skill name="Skill02_ID" id="23646" level="1" />
<skill name="Skill03_ID" id="23706" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<equipment rhand="17391" /> <equipment rhand="17391" />
<sex>MALE</sex> <sex>MALE</sex>
@@ -3136,6 +3334,9 @@
</speed> </speed>
</stats> </stats>
<skillList> <skillList>
<skill id="23645" level="1" /> <!-- Curse of Silence -->
<skill id="23646" level="1" /> <!-- Blessing of Darkness -->
<skill id="23706" level="4" /> <!-- Dark Fire -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="16758" level="1" /> <!-- Embryo --> <skill id="16758" level="1" /> <!-- Embryo -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->

View File

@@ -979,6 +979,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23733" level="100" type="Monster" name="Lesser Giant Warrior"> <npc id="23733" level="100" type="Monster" name="Lesser Giant Warrior">
<parameters>
<skill name="Skill01_ID" id="23661" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="136287800" sp="136300" /> <acquire exp="136287800" sp="136300" />
<equipment rhand="46741" /> <equipment rhand="46741" />
@@ -995,6 +999,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="23661" level="1" /> <!-- Earth Fatal Strike -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1023,6 +1028,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23734" level="100" type="Monster" name="Lesser Giant Wizard"> <npc id="23734" level="100" type="Monster" name="Lesser Giant Wizard">
<parameters>
<skill name="Skill01_ID" id="16121" level="5" />
<skill name="Skill02_ID" id="23665" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="136287800" sp="136300" /> <acquire exp="136287800" sp="136300" />
<equipment rhand="46742" /> <equipment rhand="46742" />
@@ -1039,6 +1050,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16121" level="5" /> <!-- Sleeping Cloud -->
<skill id="23665" level="1" /> <!-- Earth Blast -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1068,6 +1081,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23735" level="100" type="Monster" name="Captive Familiar Spirit"> <npc id="23735" level="100" type="Monster" name="Captive Familiar Spirit">
<parameters>
<skill name="Skill01_ID" id="16600" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<acquire exp="66129200" sp="59500" /> <acquire exp="66129200" sp="59500" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1083,6 +1100,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16600" level="1" /> <!-- Devil Swarm -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1112,6 +1130,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23736" level="100" type="Monster" name="Captive Hell Demon"> <npc id="23736" level="100" type="Monster" name="Captive Hell Demon">
<parameters>
<skill name="Skill01_ID" id="16600" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<acquire exp="66129200" sp="59500" /> <acquire exp="66129200" sp="59500" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1127,6 +1149,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16600" level="1" /> <!-- Devil Swarm -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1379,6 +1402,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23742" level="101" type="Monster" name="Naia Bathus" title="Demons Foreman"> <npc id="23742" level="101" type="Monster" name="Naia Bathus" title="Demons Foreman">
<parameters>
<skill name="Skill01_ID" id="16594" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1394,6 +1421,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16594" level="1" /> <!-- Plasma Strike -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1433,6 +1461,12 @@
</npc> </npc>
<npc id="23743" level="101" type="Monster" name="Naia Karkus" title="Demons Foreman"> <npc id="23743" level="101" type="Monster" name="Naia Karkus" title="Demons Foreman">
<!-- Source: www.l2wiki.com --> <!-- Source: www.l2wiki.com -->
<parameters>
<skill name="Skill01_ID" id="16595" level="1" />
<skill name="Skill02_ID" id="16599" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<equipment rhand="15304" /> <equipment rhand="15304" />
@@ -1449,6 +1483,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16595" level="1" /> <!-- Plasma Shooter -->
<skill id="16599" level="1" /> <!-- Piercing Bolt -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1639,6 +1675,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23747" level="101" type="Monster" name="Recovering Lesser Giant Wizard"> <npc id="23747" level="101" type="Monster" name="Recovering Lesser Giant Wizard">
<parameters>
<skill name="Skill01_ID" id="16121" level="5" />
<skill name="Skill02_ID" id="23665" level="2" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>GIANT</race> <race>GIANT</race>
<acquire exp="247303557" sp="247374" /> <acquire exp="247303557" sp="247374" />
<equipment rhand="46742" /> <equipment rhand="46742" />
@@ -1655,6 +1697,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16121" level="5" /> <!-- Sleeping Cloud -->
<skill id="23665" level="2" /> <!-- Earth Blast -->
<skill id="4416" level="11" /> <!-- Giants --> <skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1727,6 +1771,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23749" level="100" type="Monster" name="Root of the Lesser Giant"> <npc id="23749" level="100" type="Monster" name="Root of the Lesser Giant">
<parameters>
<skill name="Skill01_ID" id="23682" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<acquire exp="65181100" sp="65199" /> <acquire exp="65181100" sp="65199" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1742,6 +1790,7 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="23682" level="1" /> <!-- Fatal Strike -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1958,6 +2007,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="23754" level="100" type="Monster" name="Essence of the Lesser Giant"> <npc id="23754" level="100" type="Monster" name="Essence of the Lesser Giant">
<parameters>
<skill name="Skill01_ID" id="16156" level="8" />
<skill name="Skill02_ID" id="23682" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<acquire exp="65181100" sp="65199" /> <acquire exp="65181100" sp="65199" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1973,6 +2028,8 @@
</attribute> </attribute>
</stats> </stats>
<skillList> <skillList>
<skill id="16156" level="8" /> <!-- Mass Droop -->
<skill id="23682" level="1" /> <!-- Fatal Strike -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->

View File

@@ -1157,6 +1157,12 @@
</collision> </collision>
</npc> </npc>
<npc id="24139" level="104" type="Monster" name="Reep Child"> <npc id="24139" level="104" type="Monster" name="Reep Child">
<parameters>
<skill name="Skill01_ID" id="32225" level="1" />
<skill name="Skill02_ID" id="32226" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>PLANT</race> <race>PLANT</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="174905536" sp="151424" /> <acquire exp="174905536" sp="151424" />
@@ -1175,6 +1181,8 @@
<height normal="42" /> <height normal="42" />
</collision> </collision>
<skillList> <skillList>
<skill id="32225" level="1" /> <!-- Fatal Reep -->
<skill id="32226" level="1" /> <!-- Reep Blast -->
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1199,6 +1207,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24140" level="104" type="Monster" name="Needle Child"> <npc id="24140" level="104" type="Monster" name="Needle Child">
<parameters>
<skill name="Skill01_ID" id="32227" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BUG</race> <race>BUG</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="174905536" sp="151424" /> <acquire exp="174905536" sp="151424" />
@@ -1217,6 +1229,7 @@
<height normal="43" /> <height normal="43" />
</collision> </collision>
<skillList> <skillList>
<skill id="32227" level="1" /> <!-- Fatal Needle -->
<skill id="4416" level="12" /> <!-- Bugs --> <skill id="4416" level="12" /> <!-- Bugs -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1241,6 +1254,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24141" level="105" type="Monster" name="Blossom Child"> <npc id="24141" level="105" type="Monster" name="Blossom Child">
<parameters>
<skill name="Skill01_ID" id="32229" level="1" />
<skill name="Skill02_ID" id="32223" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="500" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="213951150" sp="187425" /> <acquire exp="213951150" sp="187425" />
@@ -1259,6 +1278,8 @@
<height normal="35" /> <height normal="35" />
</collision> </collision>
<skillList> <skillList>
<skill id="32229" level="1" /> <!-- Blossom Spike -->
<skill id="32223" level="1" /> <!-- Curse of Lithra -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1284,6 +1305,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24142" level="105" type="Monster" name="Teasle Child"> <npc id="24142" level="105" type="Monster" name="Teasle Child">
<parameters>
<skill name="Skill01_ID" id="32232" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="213951150" sp="187425" /> <acquire exp="213951150" sp="187425" />
@@ -1302,6 +1327,7 @@
<height normal="35" /> <height normal="35" />
</collision> </collision>
<skillList> <skillList>
<skill id="32232" level="1" /> <!-- Fatal Teasle -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1372,7 +1398,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17436" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Helmet --> <item id="17436" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Helmet - Light Armor -->
<item id="57" min="5951" max="13886" chance="70" /> <!-- Adena --> <item id="57" min="5951" max="13886" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="36540" min="1" max="1" chance="0.03" /> <!-- Exquisite Leather Braid --> <item id="36540" min="1" max="1" chance="0.03" /> <!-- Exquisite Leather Braid -->
@@ -1415,7 +1441,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17437" min="1" max="1" chance="0.003" /> <!-- Eternal Leather Armor --> <item id="17437" min="1" max="1" chance="0.003" /> <!-- Eternal Leather Armor - Light Armor -->
<item id="57" min="5951" max="13886" chance="70" /> <!-- Adena --> <item id="57" min="5951" max="13886" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="36540" min="1" max="1" chance="0.03" /> <!-- Exquisite Leather Braid --> <item id="36540" min="1" max="1" chance="0.03" /> <!-- Exquisite Leather Braid -->
@@ -1457,7 +1483,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17440" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Boots --> <item id="17440" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Boots - Light Armor -->
<item id="57" min="6078" max="14172" chance="70" /> <!-- Adena --> <item id="57" min="6078" max="14172" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="35331" min="1" max="1" chance="0.075" /> <!-- Helios Fighter Fragment --> <item id="35331" min="1" max="1" chance="0.075" /> <!-- Helios Fighter Fragment -->
@@ -1500,7 +1526,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17438" min="1" max="1" chance="0.003" /> <!-- Eternal Leather Leggings --> <item id="17438" min="1" max="1" chance="0.003" /> <!-- Eternal Leather Leggings - Light Armor -->
<item id="57" min="6078" max="14172" chance="70" /> <!-- Adena --> <item id="57" min="6078" max="14172" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->
<item id="35331" min="1" max="1" chance="0.075" /> <!-- Helios Fighter Fragment --> <item id="35331" min="1" max="1" chance="0.075" /> <!-- Helios Fighter Fragment -->
@@ -1540,7 +1566,7 @@
</skillList> </skillList>
<dropLists> <dropLists>
<drop> <drop>
<item id="17439" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Gloves --> <item id="17439" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Gloves - Light Armor -->
<item id="17420" min="1" max="1" chance="0.0009" /> <!-- Helios Fighter --> <item id="17420" min="1" max="1" chance="0.0009" /> <!-- Helios Fighter -->
<item id="57" min="7598" max="17714" chance="70" /> <!-- Adena --> <item id="57" min="7598" max="17714" chance="70" /> <!-- Adena -->
<item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid --> <item id="36539" min="1" max="1" chance="0.3" /> <!-- Quality Leather Braid -->

View File

@@ -1,6 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="24200" level="97" type="Monster" name="Silence Warrior"> <npc id="24200" level="97" type="Monster" name="Silence Warrior">
<parameters>
<skill name="Skill01_ID" id="32381" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="25595490" sp="22957" /> <acquire exp="25595490" sp="22957" />
@@ -19,6 +23,7 @@
<height normal="40" /> <height normal="40" />
</collision> </collision>
<skillList> <skillList>
<skill id="32381" level="1" /> <!-- Demonic Strike -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4410" level="14" /> <!-- Strong P. Atk. --> <skill id="4410" level="14" /> <!-- Strong P. Atk. -->
@@ -44,6 +49,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24201" level="97" type="Monster" name="Silence Slave"> <npc id="24201" level="97" type="Monster" name="Silence Slave">
<parameters>
<skill name="Skill01_ID" id="32391" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="25595490" sp="22957" /> <acquire exp="25595490" sp="22957" />
@@ -62,6 +71,7 @@
<height normal="32" /> <height normal="32" />
</collision> </collision>
<skillList> <skillList>
<skill id="32391" level="1" /> <!-- Demonic Savage -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4410" level="14" /> <!-- Strong P. Atk. --> <skill id="4410" level="14" /> <!-- Strong P. Atk. -->
@@ -87,6 +97,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24202" level="97" type="Monster" name="Silence Claw"> <npc id="24202" level="97" type="Monster" name="Silence Claw">
<parameters>
<skill name="Skill01_ID" id="32383" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="25595490" sp="22957" /> <acquire exp="25595490" sp="22957" />
@@ -105,6 +119,7 @@
<height normal="39.5" /> <height normal="39.5" />
</collision> </collision>
<skillList> <skillList>
<skill id="32383" level="1" /> <!-- Demonic Spike -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4225" level="3" /> <!-- Stun Attack Resistance --> <skill id="4225" level="3" /> <!-- Stun Attack Resistance -->
@@ -129,6 +144,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24203" level="97" type="Monster" name="Silence Witch"> <npc id="24203" level="97" type="Monster" name="Silence Witch">
<parameters>
<skill name="Skill01_ID" id="32383" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="25595490" sp="22957" /> <acquire exp="25595490" sp="22957" />
@@ -147,6 +166,7 @@
<height normal="49" /> <height normal="49" />
</collision> </collision>
<skillList> <skillList>
<skill id="32383" level="1" /> <!-- Demonic Spike -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4225" level="3" /> <!-- Stun Attack Resistance --> <skill id="4225" level="3" /> <!-- Stun Attack Resistance -->
@@ -170,6 +190,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24204" level="97" type="Monster" name="Silence Hannibal" title="Watcher"> <npc id="24204" level="97" type="Monster" name="Silence Hannibal" title="Watcher">
<parameters>
<skill name="Skill01_ID" id="32381" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="26905600" sp="24181" /> <acquire exp="26905600" sp="24181" />
@@ -188,6 +212,7 @@
<height normal="44" /> <height normal="44" />
</collision> </collision>
<skillList> <skillList>
<skill id="32381" level="1" /> <!-- Demonic Strike -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4410" level="17" /> <!-- Very Strong P. Atk. --> <skill id="4410" level="17" /> <!-- Very Strong P. Atk. -->
@@ -256,6 +281,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24206" level="97" type="Monster" name="Silence Phantom" title="Watcher"> <npc id="24206" level="97" type="Monster" name="Silence Phantom" title="Watcher">
<parameters>
<skill name="Skill01_ID" id="32384" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race> <race>DEMONIC</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="26905600" sp="24181" /> <acquire exp="26905600" sp="24181" />
@@ -274,6 +303,7 @@
<height normal="52" /> <height normal="52" />
</collision> </collision>
<skillList> <skillList>
<skill id="32384" level="1" /> <!-- Demonic Hydro Attack -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4411" level="14" /> <!-- Strong M. Atk. --> <skill id="4411" level="14" /> <!-- Strong M. Atk. -->
@@ -786,6 +816,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24227" level="106" type="Monster" name="Keros"> <npc id="24227" level="106" type="Monster" name="Keros">
<parameters>
<skill name="Skill01_ID" id="32475" level="1" />
<param name="Skill01_Probablity" value="500" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="1338151420" sp="1202252" /> <acquire exp="1338151420" sp="1202252" />
@@ -809,6 +843,7 @@
<height normal="32" /> <height normal="32" />
</collision> </collision>
<skillList> <skillList>
<skill id="32475" level="1" /> <!-- Tabeth Fear -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -833,6 +868,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24228" level="106" type="Monster" name="Falena"> <npc id="24228" level="106" type="Monster" name="Falena">
<parameters>
<skill name="Skill01_ID" id="32473" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="1338151420" sp="1202252" /> <acquire exp="1338151420" sp="1202252" />
@@ -856,6 +895,7 @@
<height normal="35" /> <height normal="35" />
</collision> </collision>
<skillList> <skillList>
<skill id="32473" level="1" /> <!-- Tabeth Mass Poison -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -881,6 +921,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24229" level="107" type="Monster" name="Atrofa"> <npc id="24229" level="107" type="Monster" name="Atrofa">
<parameters>
<skill name="Skill01_ID" id="32505" level="1" />
<skill name="Skill02_ID" id="32529" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="1541367421" sp="1385329" /> <acquire exp="1541367421" sp="1385329" />
@@ -904,6 +950,8 @@
<height normal="41.8" /> <height normal="41.8" />
</collision> </collision>
<skillList> <skillList>
<skill id="32505" level="1" /> <!-- Tabeth Body Attack -->
<skill id="32529" level="1" /> <!-- Tabeth Mass Slam -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -928,11 +976,16 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24230" level="107" type="Monster" name="Nuba"> <npc id="24230" level="107" type="Monster" name="Nuba">
<race>BEAST</race>
<sex>MALE</sex>
<parameters> <parameters>
<skill name="Skill01_ID" id="32469" level="1" /> <skill name="Skill01_ID" id="32469" level="1" />
<skill name="Skill02_ID" id="32471" level="1" />
<skill name="Skill03_ID" id="32477" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
<param name="Skill03_Probablity" value="2000" />
</parameters> </parameters>
<race>BEAST</race>
<sex>MALE</sex>
<acquire exp="1541367421" sp="1385329" /> <acquire exp="1541367421" sp="1385329" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1573898.855535" hpRegen="9.5" mp="32547.863" mpRegen="3.3" /> <vitals hp="1573898.855535" hpRegen="9.5" mp="32547.863" mpRegen="3.3" />
@@ -955,6 +1008,8 @@
</collision> </collision>
<skillList> <skillList>
<skill id="32469" level="1" /> <!-- Tabeth Strike --> <skill id="32469" level="1" /> <!-- Tabeth Strike -->
<skill id="32471" level="1" /> <!-- Tabeth Slasher -->
<skill id="32477" level="1" /> <!-- Tabeth Savage -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1030,6 +1085,12 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24232" level="108" type="Monster" name="Arima" title="Orfen's Handmaiden"> <npc id="24232" level="108" type="Monster" name="Arima" title="Orfen's Handmaiden">
<parameters>
<skill name="Skill01_ID" id="32478" level="1" />
<skill name="Skill02_ID" id="32479" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>BUG</race> <race>BUG</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="5254515360" sp="4723920" /> <acquire exp="5254515360" sp="4723920" />
@@ -1053,6 +1114,8 @@
<height normal="22.5" /> <height normal="22.5" />
</collision> </collision>
<skillList> <skillList>
<skill id="32478" level="1" /> <!-- Scale Strike -->
<skill id="32479" level="1" /> <!-- Scale Slasher -->
<skill id="4416" level="12" /> <!-- Bugs --> <skill id="4416" level="12" /> <!-- Bugs -->
<skill id="5464" level="1" /> <!-- Wind Attack --> <skill id="5464" level="1" /> <!-- Wind Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->

View File

@@ -279,6 +279,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24308" level="110" type="Monster" name="Water Drake" title="Fafurion's Henchman"> <npc id="24308" level="110" type="Monster" name="Water Drake" title="Fafurion's Henchman">
<parameters>
<skill name="Skill01_ID" id="32666" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DRAGON</race> <race>DRAGON</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="3680457000" sp="3303300" /> <acquire exp="3680457000" sp="3303300" />
@@ -297,6 +301,7 @@
<height normal="80.5" /> <height normal="80.5" />
</collision> </collision>
<skillList> <skillList>
<skill id="32666" level="1" /> <!-- Water Spike -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5463" level="1" /> <!-- Water Attack --> <skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="32675" level="1" /> <!-- Status Effect Resistance --> <skill id="32675" level="1" /> <!-- Status Effect Resistance -->
@@ -326,6 +331,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24309" level="107" type="Monster" name="Krophy"> <npc id="24309" level="107" type="Monster" name="Krophy">
<parameters>
<skill name="Skill01_ID" id="32676" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="222117927" sp="199899" /> <acquire exp="222117927" sp="199899" />
@@ -349,6 +358,7 @@
<height normal="43.8" /> <height normal="43.8" />
</collision> </collision>
<skillList> <skillList>
<skill id="32676" level="1" /> <!-- Spiz Strike -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -415,6 +425,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24311" level="106" type="Monster" name="Kropiora"> <npc id="24311" level="106" type="Monster" name="Kropiora">
<parameters>
<skill name="Skill01_ID" id="32676" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>BEAST</race> <race>BEAST</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="192829535" sp="173483" /> <acquire exp="192829535" sp="173483" />
@@ -438,6 +452,7 @@
<height normal="20" /> <height normal="20" />
</collision> </collision>
<skillList> <skillList>
<skill id="32676" level="1" /> <!-- Spiz Strike -->
<skill id="4416" level="3" /> <!-- Beast --> <skill id="4416" level="3" /> <!-- Beast -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skillList> </skillList>
@@ -1053,6 +1068,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24325" level="112" type="Monster" name="Temple Wizard"> <npc id="24325" level="112" type="Monster" name="Temple Wizard">
<parameters>
<skill name="Skill01_ID" id="32697" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DRAGON</race> <race>DRAGON</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="2739597056" sp="2458624" /> <acquire exp="2739597056" sp="2458624" />
@@ -1076,6 +1095,7 @@
<height normal="36.95" /> <height normal="36.95" />
</collision> </collision>
<skillList> <skillList>
<skill id="32697" level="1" /> <!-- Aqua Spike -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5463" level="1" /> <!-- Water Attack --> <skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1099,6 +1119,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24326" level="114" type="Monster" name="Temple Guardian Wizard"> <npc id="24326" level="114" type="Monster" name="Temple Guardian Wizard">
<parameters>
<skill name="Skill01_ID" id="32697" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DRAGON</race> <race>DRAGON</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="3434335956" sp="3080052" /> <acquire exp="3434335956" sp="3080052" />
@@ -1122,6 +1146,7 @@
<height normal="36.95" /> <height normal="36.95" />
</collision> </collision>
<skillList> <skillList>
<skill id="32697" level="1" /> <!-- Aqua Spike -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5463" level="1" /> <!-- Water Attack --> <skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1145,6 +1170,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24327" level="112" type="Monster" name="Temple Priest"> <npc id="24327" level="112" type="Monster" name="Temple Priest">
<parameters>
<skill name="Skill01_ID" id="32697" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DRAGON</race> <race>DRAGON</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="2739597056" sp="2458624" /> <acquire exp="2739597056" sp="2458624" />
@@ -1168,6 +1197,7 @@
<height normal="36.95" /> <height normal="36.95" />
</collision> </collision>
<skillList> <skillList>
<skill id="32697" level="1" /> <!-- Aqua Spike -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5463" level="1" /> <!-- Water Attack --> <skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14821" level="1" /> <!-- Instant Kill Attack Resistance -->
@@ -1237,6 +1267,10 @@
</dropLists> </dropLists>
</npc> </npc>
<npc id="24329" level="111" type="Monster" name="Starving Water Dragon"> <npc id="24329" level="111" type="Monster" name="Starving Water Dragon">
<parameters>
<skill name="Skill01_ID" id="32704" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DRAGON</race> <race>DRAGON</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="2446272945" sp="2193138" /> <acquire exp="2446272945" sp="2193138" />
@@ -1260,6 +1294,7 @@
<height normal="25" /> <height normal="25" />
</collision> </collision>
<skillList> <skillList>
<skill id="32704" level="1" /> <!-- Bite Attack -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5463" level="1" /> <!-- Water Attack --> <skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="14819" level="1" /> <!-- Instant Kill Attack Resistance --> <skill id="14819" level="1" /> <!-- Instant Kill Attack Resistance -->

View File

@@ -336,7 +336,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -403,7 +403,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
@@ -465,7 +465,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -563,7 +563,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -734,7 +734,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -763,7 +763,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
@@ -789,7 +789,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="HpDrain"> <effect name="HpDrain">
<power>20000</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage> <percentage>40</percentage>
</effect> </effect>
</effects> </effects>
@@ -902,7 +902,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -943,8 +943,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -970,8 +970,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -995,8 +995,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1021,8 +1021,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1047,8 +1047,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1073,8 +1073,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -1101,8 +1101,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1128,8 +1128,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1155,8 +1155,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1182,8 +1182,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">25500</value> <!-- Fix: Retail Missed --> <value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">35500</value> <!-- Fix: Retail Missed --> <value level="2">20000</value> <!-- Fix: Retail Missed -->
</power> </power>
</effect> </effect>
</effects> </effects>

View File

@@ -47,6 +47,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23707" toLevel="4" name="Chaos Fire"> <skill id="23707" toLevel="4" name="Chaos Fire">
<!-- Deals great magic damage to a single target and decreases P./ M. Def. by $s2 for $s1 --> <!-- Deals great magic damage to a single target and decreases P./ M. Def. by $s2 for $s1 -->
@@ -59,6 +94,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23708" toLevel="4" name="Dark Breaker"> <skill id="23708" toLevel="4" name="Dark Breaker">
<!-- Deals great damage to a single target and decreases P./ M. Atk. by $s2 for $s1 --> <!-- Deals great damage to a single target and decreases P./ M. Atk. by $s2 for $s1 -->
@@ -72,6 +142,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23709" toLevel="4" name="Chaos Breaker"> <skill id="23709" toLevel="4" name="Chaos Breaker">
<!-- Deals great damage to a single target and decreases P./ M. Def. by $s2 for $s1 --> <!-- Deals great damage to a single target and decreases P./ M. Def. by $s2 for $s1 -->
@@ -85,6 +190,41 @@
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-25</value>
<value level="2">-35</value>
<value level="3">-50</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23710" toLevel="1" name="Atelia Buff Check"> <skill id="23710" toLevel="1" name="Atelia Buff Check">
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -130,8 +270,8 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">10000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -159,8 +299,8 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">10000</value> <!-- Fix: Retail Missed --> <value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed --> <value level="2">2000</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@@ -254,20 +394,17 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime> <abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit> <affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate> <activateRate>200</activateRate>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<effectRange>800</effectRange> <effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange> <fanRange>0;0;600;60</fanRange>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<nextAction>ATTACK</nextAction>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
@@ -276,6 +413,7 @@
<effect name="KnockBack"> <effect name="KnockBack">
<speed>200</speed> <speed>200</speed>
<distance>100</distance> <distance>100</distance>
<knockDown>true</knockDown>
</effect> </effect>
<effect name="TargetCancel"> <effect name="TargetCancel">
<chance>40</chance> <chance>40</chance>

View File

@@ -214,13 +214,33 @@
<skill id="32223" toLevel="1" name="Curse of Lithra"> <skill id="32223" toLevel="1" name="Curse of Lithra">
<!-- Lithra's curse transforms you into a rabbit and limits your actions. --> <!-- Lithra's curse transforms you into a rabbit and limits your actions. -->
<icon>icon.skill1092</icon> <icon>icon.skill1092</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>1100</castRange> <castRange>1100</castRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<magicLvl>-1</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>105</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>105</transformationId>
</effect>
</effects>
</skill> </skill>
<skill id="32224" toLevel="1" name="Trick of Lithra"> <skill id="32224" toLevel="1" name="Trick of Lithra">
<!-- Lithra's curse immobilizes your character. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> <!-- Lithra's curse immobilizes your character. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
@@ -250,7 +270,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -273,7 +293,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -295,7 +315,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -318,7 +338,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -341,11 +361,11 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -367,7 +387,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -419,7 +439,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -460,7 +480,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>

View File

@@ -828,7 +828,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -849,7 +849,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -870,7 +870,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -892,7 +892,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -913,7 +913,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -933,7 +933,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -953,7 +953,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -975,7 +975,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -596,7 +596,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>10000</power> <!-- Guessing --> <power>10000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -616,7 +616,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>100</power> <!-- Guessing --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -639,7 +639,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -656,7 +656,6 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType> <abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> <abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>200</activateRate> <activateRate>200</activateRate>
@@ -685,8 +684,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType> <abnormalType>FATAL_POISON</abnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> <abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>200</activateRate> <activateRate>200</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -698,7 +696,11 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>2000</power> <!-- Fix: Retail Missed --> <power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">1500</value> <!-- Fix: Retail Missed -->
<value level="3">2000</value> <!-- Fix: Retail Missed -->
</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
</effects> </effects>
@@ -728,7 +730,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>20000</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -858,7 +860,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -883,7 +885,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>

View File

@@ -20,6 +20,15 @@
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Guessing -->
</effect>
</effects>
</skill> </skill>
<skill id="32502" toLevel="1" name="Tabeth Spore Blast"> <skill id="32502" toLevel="1" name="Tabeth Spore Blast">
<!-- Powerful Magic Attack within Target Range --> <!-- Powerful Magic Attack within Target Range -->
@@ -54,13 +63,37 @@
<skill id="32505" toLevel="1" name="Tabeth Body Attack"> <skill id="32505" toLevel="1" name="Tabeth Body Attack">
<!-- Deals physical damage, stuns and immobilizes the target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). --> <!-- Deals physical damage, stuns and immobilizes the target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill0092</icon> <icon>icon.skill0092</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>250</castRange> <castRange>250</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>300</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
</effects>
</skill> </skill>
<skill id="32506" toLevel="5" name="Energy of the Sea of Spores"> <skill id="32506" toLevel="5" name="Energy of the Sea of Spores">
<!-- Energy of the Sea of Spores collected in the Sea of Spores increases P. Def./ M. Def. by $s1 and HP Recovery by $s2. --> <!-- Energy of the Sea of Spores collected in the Sea of Spores increases P. Def./ M. Def. by $s1 and HP Recovery by $s2. -->
@@ -302,6 +335,31 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<magicLvl>1</magicLvl>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="KnockBack">
<speed>200</speed>
<distance>100</distance>
<knockDown>true</knockDown>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
</effects>
</skill> </skill>
<skill id="32530" toLevel="10" name="Red Nosed Rudolph - Stage 1"> <skill id="32530" toLevel="10" name="Red Nosed Rudolph - Stage 1">
<!-- You can receive items after $s1. A total of $s2 stages. Increases all basic stats by $s3, and decreases Vitality consumption speed by $s4. <Warning> If you are dead at the time the items are given, you can't receive Red Nosed Rudolph Buff or the items. You also can't receive the items if there is no room in your inventory. --> <!-- You can receive items after $s1. A total of $s2 stages. Increases all basic stats by $s3, and decreases Vitality consumption speed by $s4. <Warning> If you are dead at the time the items are given, you can't receive Red Nosed Rudolph Buff or the items. You also can't receive the items if there is no room in your inventory. -->

View File

@@ -611,12 +611,11 @@
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -726,7 +725,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@@ -930,13 +929,12 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<basicProperty>NONE</basicProperty> <basicProperty>MAGIC</basicProperty>
<targetType>SELF</targetType> <targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -966,13 +964,12 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<basicProperty>NONE</basicProperty> <basicProperty>MAGIC</basicProperty>
<targetType>SELF</targetType> <targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>35500</power> <!-- Fix: Retail Missed --> <power>2000</power> <!-- Fix: Retail Missed -->
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -56,6 +56,18 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill> </skill>
<skill id="32705" toLevel="1" name="Fafurion Normal Attack"> <skill id="32705" toLevel="1" name="Fafurion Normal Attack">
<!-- Fafurion Basic Attack --> <!-- Fafurion Basic Attack -->