Correction for Abundance Talisman skill.

Contributed by SmiDmi.
This commit is contained in:
MobiusDevelopment 2019-07-19 10:32:50 +00:00
parent 7bb8587bec
commit 08ef4406af
7 changed files with 1786 additions and 38 deletions

View File

@ -1150,7 +1150,7 @@
</effect>
</effects>
</skill>
<skill id="21364" toLevel="12" name="Talisman - Abundance (High-grade) - Lv. 4">
<skill id="21364" toLevel="12" name="Talisman - Abundance">
<!-- P. Atk. + 154, M. Atk. + 181, P./ M. Evasion + 4. -->
<icon>
<value level="1">BranchSys2.icon.g_giant_gem</value>
@ -1167,6 +1167,20 @@
<value level="12">BranchIcon.Icon.g_therich_i03</value>
</icon>
<magicLvl>55</magicLvl>
<abnormalLvl>
<value level="1">1</value> <!-- Talisman - Abundance War -->
<value level="2">2</value> <!-- Talisman - Abundance Tactics -->
<value level="3">3</value> <!-- Talisman - Abundance Morale -->
<value level="4">4</value> <!-- Talisman - Abundance Physique -->
<value level="5">5</value> <!-- Talisman - Hunter -->
<value level="6">6</value> <!-- Talisman - Slaughterer -->
<value level="7">7</value> <!-- Talisman - Conquerer -->
<value level="8">8</value> <!-- Talisman - Outlaw -->
<value level="9">9</value> <!-- Talisman - Abundance Lv. 1 (High-grade) -->
<value level="10">10</value> <!-- Talisman - Abundance Lv. 2 (High-grade) -->
<value level="11">11</value> <!-- Talisman - Abundance Lv. 3 (High-grade) -->
<value level="12">12</value> <!-- Talisman - Abundance Lv. 4 (High-grade) -->
</abnormalLvl>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
@ -1399,7 +1413,7 @@
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
@ -1416,7 +1430,7 @@
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
@ -1429,16 +1443,16 @@
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-10</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">-15</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
@ -1446,16 +1460,16 @@
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-10</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">-15</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
@ -1465,14 +1479,14 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">-15</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
@ -1480,16 +1494,16 @@
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-10</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">-15</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -1148,87 +1148,244 @@
</effect>
</effects>
</skill>
<skill id="21364" toLevel="1" name="Talisman - Abundance">
<skill id="21364" toLevel="12" name="Talisman - Abundance">
<!-- P. Atk. + 154, M. Atk. + 181, P./ M. Evasion + 4. -->
<icon>BranchSys2.icon.g_giant_gem</icon>
<magicLvl>55</magicLvl>
<abnormalLvl>
<value level="1">1</value> <!-- Talisman - Abundance War -->
<value level="2">2</value> <!-- Talisman - Abundance Tactics -->
<value level="3">3</value> <!-- Talisman - Abundance Morale -->
<value level="4">4</value> <!-- Talisman - Abundance Physique -->
<value level="5">5</value> <!-- Talisman - Hunter -->
<value level="6">6</value> <!-- Talisman - Slaughterer -->
<value level="7">7</value> <!-- Talisman - Conquerer -->
<value level="8">8</value> <!-- Talisman - Outlaw -->
<value level="9">9</value> <!-- Talisman - Abundance Lv. 1 (High-grade) -->
<value level="10">10</value> <!-- Talisman - Abundance Lv. 2 (High-grade) -->
<value level="11">11</value> <!-- Talisman - Abundance Lv. 3 (High-grade) -->
<value level="12">12</value> <!-- Talisman - Abundance Lv. 4 (High-grade) -->
</abnormalLvl>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>
<value level="1">181</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">271</value>
<value level="6">271</value>
<value level="7">271</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">154</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">231</value>
<value level="6">231</value>
<value level="7">231</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">971</value>
<value level="10">1051</value>
<value level="11">1184</value>
<value level="12">1307</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">552</value>
<value level="10">609</value>
<value level="11">706</value>
<value level="12">799</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">13</value>
<value level="7">0</value>
<value level="8">13</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<slot>DEBUFF</slot>
<mode>PER</mode>
@ -1236,72 +1393,204 @@
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -1148,87 +1148,244 @@
</effect>
</effects>
</skill>
<skill id="21364" toLevel="1" name="Talisman - Abundance">
<skill id="21364" toLevel="12" name="Talisman - Abundance">
<!-- P. Atk. + 154, M. Atk. + 181, P./ M. Evasion + 4. -->
<icon>BranchSys2.icon.g_giant_gem</icon>
<magicLvl>55</magicLvl>
<abnormalLvl>
<value level="1">1</value> <!-- Talisman - Abundance War -->
<value level="2">2</value> <!-- Talisman - Abundance Tactics -->
<value level="3">3</value> <!-- Talisman - Abundance Morale -->
<value level="4">4</value> <!-- Talisman - Abundance Physique -->
<value level="5">5</value> <!-- Talisman - Hunter -->
<value level="6">6</value> <!-- Talisman - Slaughterer -->
<value level="7">7</value> <!-- Talisman - Conquerer -->
<value level="8">8</value> <!-- Talisman - Outlaw -->
<value level="9">9</value> <!-- Talisman - Abundance Lv. 1 (High-grade) -->
<value level="10">10</value> <!-- Talisman - Abundance Lv. 2 (High-grade) -->
<value level="11">11</value> <!-- Talisman - Abundance Lv. 3 (High-grade) -->
<value level="12">12</value> <!-- Talisman - Abundance Lv. 4 (High-grade) -->
</abnormalLvl>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>
<value level="1">181</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">271</value>
<value level="6">271</value>
<value level="7">271</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">154</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">231</value>
<value level="6">231</value>
<value level="7">231</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">971</value>
<value level="10">1051</value>
<value level="11">1184</value>
<value level="12">1307</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">552</value>
<value level="10">609</value>
<value level="11">706</value>
<value level="12">799</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">13</value>
<value level="7">0</value>
<value level="8">13</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<slot>DEBUFF</slot>
<mode>PER</mode>
@ -1236,72 +1393,204 @@
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -1148,87 +1148,244 @@
</effect>
</effects>
</skill>
<skill id="21364" toLevel="1" name="Talisman - Abundance">
<skill id="21364" toLevel="12" name="Talisman - Abundance">
<!-- P. Atk. + 154, M. Atk. + 181, P./ M. Evasion + 4. -->
<icon>BranchSys2.icon.g_giant_gem</icon>
<magicLvl>55</magicLvl>
<abnormalLvl>
<value level="1">1</value> <!-- Talisman - Abundance War -->
<value level="2">2</value> <!-- Talisman - Abundance Tactics -->
<value level="3">3</value> <!-- Talisman - Abundance Morale -->
<value level="4">4</value> <!-- Talisman - Abundance Physique -->
<value level="5">5</value> <!-- Talisman - Hunter -->
<value level="6">6</value> <!-- Talisman - Slaughterer -->
<value level="7">7</value> <!-- Talisman - Conquerer -->
<value level="8">8</value> <!-- Talisman - Outlaw -->
<value level="9">9</value> <!-- Talisman - Abundance Lv. 1 (High-grade) -->
<value level="10">10</value> <!-- Talisman - Abundance Lv. 2 (High-grade) -->
<value level="11">11</value> <!-- Talisman - Abundance Lv. 3 (High-grade) -->
<value level="12">12</value> <!-- Talisman - Abundance Lv. 4 (High-grade) -->
</abnormalLvl>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>
<value level="1">181</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">271</value>
<value level="6">271</value>
<value level="7">271</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">154</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">231</value>
<value level="6">231</value>
<value level="7">231</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">971</value>
<value level="10">1051</value>
<value level="11">1184</value>
<value level="12">1307</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">552</value>
<value level="10">609</value>
<value level="11">706</value>
<value level="12">799</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">13</value>
<value level="7">0</value>
<value level="8">13</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<slot>DEBUFF</slot>
<mode>PER</mode>
@ -1236,72 +1393,204 @@
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -1148,87 +1148,244 @@
</effect>
</effects>
</skill>
<skill id="21364" toLevel="1" name="Talisman - Abundance">
<skill id="21364" toLevel="12" name="Talisman - Abundance">
<!-- P. Atk. +154, M. Atk. +181, P./ M. Evasion +4. -->
<icon>BranchSys2.icon.g_giant_gem</icon>
<magicLvl>55</magicLvl>
<abnormalLvl>
<value level="1">1</value> <!-- Talisman - Abundance War -->
<value level="2">2</value> <!-- Talisman - Abundance Tactics -->
<value level="3">3</value> <!-- Talisman - Abundance Morale -->
<value level="4">4</value> <!-- Talisman - Abundance Physique -->
<value level="5">5</value> <!-- Talisman - Hunter -->
<value level="6">6</value> <!-- Talisman - Slaughterer -->
<value level="7">7</value> <!-- Talisman - Conquerer -->
<value level="8">8</value> <!-- Talisman - Outlaw -->
<value level="9">9</value> <!-- Talisman - Abundance Lv. 1 (High-grade) -->
<value level="10">10</value> <!-- Talisman - Abundance Lv. 2 (High-grade) -->
<value level="11">11</value> <!-- Talisman - Abundance Lv. 3 (High-grade) -->
<value level="12">12</value> <!-- Talisman - Abundance Lv. 4 (High-grade) -->
</abnormalLvl>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>
<value level="1">181</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">271</value>
<value level="6">271</value>
<value level="7">271</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">154</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">231</value>
<value level="6">231</value>
<value level="7">231</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">971</value>
<value level="10">1051</value>
<value level="11">1184</value>
<value level="12">1307</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">552</value>
<value level="10">609</value>
<value level="11">706</value>
<value level="12">799</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">13</value>
<value level="7">0</value>
<value level="8">13</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<slot>DEBUFF</slot>
<mode>PER</mode>
@ -1236,72 +1393,204 @@
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -1148,87 +1148,244 @@
</effect>
</effects>
</skill>
<skill id="21364" toLevel="1" name="Talisman - Abundance">
<skill id="21364" toLevel="12" name="Talisman - Abundance">
<!-- P. Atk. +154, M. Atk. +181, P./ M. Evasion +4. -->
<icon>BranchSys2.icon.g_giant_gem</icon>
<magicLvl>55</magicLvl>
<abnormalLvl>
<value level="1">1</value> <!-- Talisman - Abundance War -->
<value level="2">2</value> <!-- Talisman - Abundance Tactics -->
<value level="3">3</value> <!-- Talisman - Abundance Morale -->
<value level="4">4</value> <!-- Talisman - Abundance Physique -->
<value level="5">5</value> <!-- Talisman - Hunter -->
<value level="6">6</value> <!-- Talisman - Slaughterer -->
<value level="7">7</value> <!-- Talisman - Conquerer -->
<value level="8">8</value> <!-- Talisman - Outlaw -->
<value level="9">9</value> <!-- Talisman - Abundance Lv. 1 (High-grade) -->
<value level="10">10</value> <!-- Talisman - Abundance Lv. 2 (High-grade) -->
<value level="11">11</value> <!-- Talisman - Abundance Lv. 3 (High-grade) -->
<value level="12">12</value> <!-- Talisman - Abundance Lv. 4 (High-grade) -->
</abnormalLvl>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>
<value level="1">181</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">271</value>
<value level="6">271</value>
<value level="7">271</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">154</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">231</value>
<value level="6">231</value>
<value level="7">231</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">971</value>
<value level="10">1051</value>
<value level="11">1184</value>
<value level="12">1307</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">552</value>
<value level="10">609</value>
<value level="11">706</value>
<value level="12">799</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">13</value>
<value level="7">0</value>
<value level="8">13</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<slot>DEBUFF</slot>
<mode>PER</mode>
@ -1236,72 +1393,204 @@
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -1148,87 +1148,244 @@
</effect>
</effects>
</skill>
<skill id="21364" toLevel="1" name="Talisman - Abundance">
<skill id="21364" toLevel="12" name="Talisman - Abundance">
<!-- P. Atk. +154, M. Atk. +181, P./ M. Evasion +4. -->
<icon>BranchSys2.icon.g_giant_gem</icon>
<magicLvl>55</magicLvl>
<abnormalLvl>
<value level="1">1</value> <!-- Talisman - Abundance War -->
<value level="2">2</value> <!-- Talisman - Abundance Tactics -->
<value level="3">3</value> <!-- Talisman - Abundance Morale -->
<value level="4">4</value> <!-- Talisman - Abundance Physique -->
<value level="5">5</value> <!-- Talisman - Hunter -->
<value level="6">6</value> <!-- Talisman - Slaughterer -->
<value level="7">7</value> <!-- Talisman - Conquerer -->
<value level="8">8</value> <!-- Talisman - Outlaw -->
<value level="9">9</value> <!-- Talisman - Abundance Lv. 1 (High-grade) -->
<value level="10">10</value> <!-- Talisman - Abundance Lv. 2 (High-grade) -->
<value level="11">11</value> <!-- Talisman - Abundance Lv. 3 (High-grade) -->
<value level="12">12</value> <!-- Talisman - Abundance Lv. 4 (High-grade) -->
</abnormalLvl>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>
<value level="1">181</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">271</value>
<value level="6">271</value>
<value level="7">271</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">154</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">231</value>
<value level="6">231</value>
<value level="7">231</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">971</value>
<value level="10">1051</value>
<value level="11">1184</value>
<value level="12">1307</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">552</value>
<value level="10">609</value>
<value level="11">706</value>
<value level="12">799</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">13</value>
<value level="7">0</value>
<value level="8">13</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<slot>DEBUFF</slot>
<mode>PER</mode>
@ -1236,72 +1393,204 @@
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">0</value>
<value level="5">15</value>
<value level="6">0</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">0</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>