Various skill adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -1789,6 +1789,7 @@
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
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</abnormalTime>
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</abnormalTime>
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<abnormalType>TRANSFER_DAMAGE</abnormalType>
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<abnormalType>TRANSFER_DAMAGE</abnormalType>
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<abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect>
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<magicLevel>99</magicLevel>
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<magicLevel>99</magicLevel>
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<affectRange>1000</affectRange>
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<affectRange>1000</affectRange>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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@@ -1992,8 +1993,6 @@
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<effects>
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<effects>
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<effect name="TargetMe" />
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<effect name="TargetMe" />
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<effect name="GetAgro" />
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<effect name="GetAgro" />
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</effects>
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<pvpEffects>
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<!-- TODO p_berserker -->
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<!-- TODO p_berserker -->
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<effect name="AddHate">
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<effect name="AddHate">
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<power>
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<power>
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@@ -2021,6 +2020,8 @@
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<value level="9">19981</value>
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<value level="9">19981</value>
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</power>
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</power>
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</effect>
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</effect>
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</effects>
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<pvpEffects>
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<effect name="Speed">
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<effect name="Speed">
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<amount>-70</amount>
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<amount>-70</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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@@ -9,44 +9,36 @@
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<value level="2">90</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="3">95</value>
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</magicLvl>
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</magicLvl>
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<operateType>T</operateType>
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<operateType>AU</operateType>
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<abnormalVisualEffect>TRUE_VANGUARD</abnormalVisualEffect>
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<isMagic>6</isMagic>
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<isMagic>6</isMagic>
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<hitTime>1500</hitTime>
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<hitTime>1500</hitTime>
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<coolTime>1000</coolTime>
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<coolTime>1000</coolTime>
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>2</effectPoint>
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<effectPoint>2</effectPoint>
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<mpConsume>20</mpConsume>
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<mpConsume>20</mpConsume>
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<targetType>NONE</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effects>
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<effect name="PveMagicalSkillDamageBonus">
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<effect name="CriticalDamage">
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<amount>
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<amount>15</amount>
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<value level="1">50</value>
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<value level="2">55</value>
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<value level="3">60</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<effect name="CriticalRate">
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<amount>
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<amount>15</amount>
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<value level="1">50</value>
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<value level="2">55</value>
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<value level="3">60</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<effect name="PAtk">
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<amount>
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<amount>
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<value level="1">50</value>
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<value level="1">100</value>
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<value level="2">55</value>
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<value level="2">130</value>
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<value level="3">60</value>
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<value level="3">150</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="MagicMpCost">
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<amount>30</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
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<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
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@@ -1789,6 +1789,7 @@
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
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||||||
</abnormalTime>
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</abnormalTime>
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<abnormalType>TRANSFER_DAMAGE</abnormalType>
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<abnormalType>TRANSFER_DAMAGE</abnormalType>
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<abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect>
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<magicLevel>99</magicLevel>
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<magicLevel>99</magicLevel>
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<affectRange>1000</affectRange>
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<affectRange>1000</affectRange>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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@@ -1992,8 +1993,6 @@
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<effects>
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<effects>
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<effect name="TargetMe" />
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<effect name="TargetMe" />
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||||||
<effect name="GetAgro" />
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<effect name="GetAgro" />
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</effects>
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<pvpEffects>
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<!-- TODO p_berserker -->
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<!-- TODO p_berserker -->
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<effect name="AddHate">
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<effect name="AddHate">
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<power>
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<power>
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@@ -2021,6 +2020,8 @@
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<value level="9">19981</value>
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<value level="9">19981</value>
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</power>
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</power>
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</effect>
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</effect>
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</effects>
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<pvpEffects>
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<effect name="Speed">
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<effect name="Speed">
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<amount>-70</amount>
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<amount>-70</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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@@ -9,44 +9,36 @@
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<value level="2">90</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="3">95</value>
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</magicLvl>
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</magicLvl>
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<operateType>T</operateType>
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<operateType>AU</operateType>
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<abnormalVisualEffect>TRUE_VANGUARD</abnormalVisualEffect>
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<isMagic>6</isMagic>
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<isMagic>6</isMagic>
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<hitTime>1500</hitTime>
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<hitTime>1500</hitTime>
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<coolTime>1000</coolTime>
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<coolTime>1000</coolTime>
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>2</effectPoint>
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<effectPoint>2</effectPoint>
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<mpConsume>20</mpConsume>
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<mpConsume>20</mpConsume>
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<targetType>NONE</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effects>
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<effect name="PveMagicalSkillDamageBonus">
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<effect name="CriticalDamage">
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<amount>
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<amount>15</amount>
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<value level="1">50</value>
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<value level="2">55</value>
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<value level="3">60</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<effect name="CriticalRate">
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<amount>
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<amount>15</amount>
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||||||
<value level="1">50</value>
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<value level="2">55</value>
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<value level="3">60</value>
|
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<effect name="PAtk">
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<amount>
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<amount>
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<value level="1">50</value>
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<value level="1">100</value>
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<value level="2">55</value>
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<value level="2">130</value>
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||||||
<value level="3">60</value>
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<value level="3">150</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="MagicMpCost">
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<amount>30</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
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<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
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|
@@ -1860,6 +1860,7 @@
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
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||||||
</abnormalTime>
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</abnormalTime>
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||||||
<abnormalType>TRANSFER_DAMAGE</abnormalType>
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<abnormalType>TRANSFER_DAMAGE</abnormalType>
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<abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect>
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<magicLevel>99</magicLevel>
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<magicLevel>99</magicLevel>
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<affectRange>1000</affectRange>
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<affectRange>1000</affectRange>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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@@ -2067,8 +2068,6 @@
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<effects>
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<effects>
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||||||
<effect name="TargetMe" />
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<effect name="TargetMe" />
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||||||
<effect name="GetAgro" />
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<effect name="GetAgro" />
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||||||
</effects>
|
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||||||
<pvpEffects>
|
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||||||
<!-- TODO p_berserker -->
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<!-- TODO p_berserker -->
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||||||
<effect name="AddHate">
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<effect name="AddHate">
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||||||
<power>
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<power>
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@@ -2100,6 +2099,8 @@
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<value level="11">22033</value>
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<value level="11">22033</value>
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</power>
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</power>
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</effect>
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</effect>
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</effects>
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<pvpEffects>
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<effect name="Speed">
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<effect name="Speed">
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<amount>-70</amount>
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<amount>-70</amount>
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||||||
<mode>DIFF</mode>
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<mode>DIFF</mode>
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@@ -9,44 +9,36 @@
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<value level="2">90</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="3">95</value>
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</magicLvl>
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</magicLvl>
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||||||
<operateType>T</operateType>
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<operateType>AU</operateType>
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||||||
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<abnormalVisualEffect>TRUE_VANGUARD</abnormalVisualEffect>
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||||||
<isMagic>6</isMagic>
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<isMagic>6</isMagic>
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<hitTime>1500</hitTime>
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<hitTime>1500</hitTime>
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<coolTime>1000</coolTime>
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<coolTime>1000</coolTime>
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>2</effectPoint>
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<effectPoint>2</effectPoint>
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<mpConsume>20</mpConsume>
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<mpConsume>20</mpConsume>
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<targetType>NONE</targetType>
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<targetType>SELF</targetType>
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||||||
|
<affectScope>SINGLE</affectScope>
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||||||
|
<conditions>
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||||||
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<condition name="EquipShield" />
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||||||
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</conditions>
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||||||
<effects>
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<effects>
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||||||
<effect name="PveMagicalSkillDamageBonus">
|
<effect name="CriticalDamage">
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||||||
<amount>
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<amount>15</amount>
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||||||
<value level="1">50</value>
|
|
||||||
<value level="2">55</value>
|
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||||||
<value level="3">60</value>
|
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||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
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||||||
</effect>
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</effect>
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||||||
<effect name="PvePhysicalAttackDamageBonus">
|
<effect name="CriticalRate">
|
||||||
<amount>
|
<amount>15</amount>
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||||||
<value level="1">50</value>
|
|
||||||
<value level="2">55</value>
|
|
||||||
<value level="3">60</value>
|
|
||||||
</amount>
|
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||||||
<mode>PER</mode>
|
<mode>PER</mode>
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||||||
</effect>
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</effect>
|
||||||
<effect name="PvePhysicalAttackDamageBonus">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">50</value>
|
<value level="1">100</value>
|
||||||
<value level="2">55</value>
|
<value level="2">130</value>
|
||||||
<value level="3">60</value>
|
<value level="3">150</value>
|
||||||
</amount>
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</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicMpCost">
|
|
||||||
<amount>30</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
<magicType>0</magicType>
|
|
||||||
</effect>
|
|
||||||
</effects>
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</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
|
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
|
||||||
|
@@ -1860,6 +1860,7 @@
|
|||||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalType>TRANSFER_DAMAGE</abnormalType>
|
<abnormalType>TRANSFER_DAMAGE</abnormalType>
|
||||||
|
<abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect>
|
||||||
<magicLevel>99</magicLevel>
|
<magicLevel>99</magicLevel>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1000</affectRange>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2067,8 +2068,6 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="TargetMe" />
|
<effect name="TargetMe" />
|
||||||
<effect name="GetAgro" />
|
<effect name="GetAgro" />
|
||||||
</effects>
|
|
||||||
<pvpEffects>
|
|
||||||
<!-- TODO p_berserker -->
|
<!-- TODO p_berserker -->
|
||||||
<effect name="AddHate">
|
<effect name="AddHate">
|
||||||
<power>
|
<power>
|
||||||
@@ -2100,6 +2099,8 @@
|
|||||||
<value level="11">30846</value>
|
<value level="11">30846</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
|
</effects>
|
||||||
|
<pvpEffects>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-70</amount>
|
<amount>-70</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
|
@@ -10,13 +10,15 @@
|
|||||||
<value level="3">95</value>
|
<value level="3">95</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>AU</operateType>
|
<operateType>AU</operateType>
|
||||||
|
<abnormalVisualEffect>TRUE_VANGUARD</abnormalVisualEffect>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>1000</coolTime>
|
<coolTime>1000</coolTime>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>2</effectPoint>
|
<effectPoint>2</effectPoint>
|
||||||
<mpConsume>20</mpConsume>
|
<mpConsume>20</mpConsume>
|
||||||
<targetType>NONE</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipShield" />
|
<condition name="EquipShield" />
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -24,18 +26,10 @@
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|||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>15</amount>
|
<amount>15</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalRate">
|
<effect name="CriticalRate">
|
||||||
<amount>15</amount>
|
<amount>15</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -44,10 +38,6 @@
|
|||||||
<value level="3">150</value>
|
<value level="3">150</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -145,6 +145,7 @@
|
|||||||
<mpConsume>32</mpConsume>
|
<mpConsume>32</mpConsume>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>1800</abnormalTime>
|
<abnormalTime>1800</abnormalTime>
|
||||||
|
<removedOnUnequipWeapon>true</removedOnUnequipWeapon>
|
||||||
<abnormalType>POLEARM_ATTACK</abnormalType>
|
<abnormalType>POLEARM_ATTACK</abnormalType>
|
||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -166,10 +167,6 @@
|
|||||||
<item>POLE</item>
|
<item>POLE</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="SetSkill">
|
|
||||||
<skillId>30612</skillId> <!-- Cancel Edge of Storm -->
|
|
||||||
<skillLvl>1</skillLvl>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="30611" toLevel="1" name="Edge of Storm">
|
<skill id="30611" toLevel="1" name="Edge of Storm">
|
||||||
@@ -183,6 +180,7 @@
|
|||||||
<mpConsume>32</mpConsume>
|
<mpConsume>32</mpConsume>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
|
<removedOnUnequipWeapon>true</removedOnUnequipWeapon>
|
||||||
<abnormalType>POLEARM_ATTACK</abnormalType>
|
<abnormalType>POLEARM_ATTACK</abnormalType>
|
||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -204,10 +202,6 @@
|
|||||||
<item>POLE</item>
|
<item>POLE</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="SetSkill">
|
|
||||||
<skillId>30612</skillId> <!-- Cancel Edge of Storm -->
|
|
||||||
<skillLvl>1</skillLvl>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="30612" toLevel="1" name="Cancel Edge of Storm">
|
<skill id="30612" toLevel="1" name="Cancel Edge of Storm">
|
||||||
@@ -628,16 +622,14 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>20</abnormalTime>
|
<abnormalTime>20</abnormalTime>
|
||||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||||
<activateRate>90</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<affectLimit>5-12</affectLimit>
|
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
|
Reference in New Issue
Block a user