Various skill adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-13 19:19:50 +00:00
parent 2622c85f29
commit 08bd1cee9c
9 changed files with 64 additions and 102 deletions

View File

@@ -1789,6 +1789,7 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1992,8 +1993,6 @@
<effects> <effects>
<effect name="TargetMe" /> <effect name="TargetMe" />
<effect name="GetAgro" /> <effect name="GetAgro" />
</effects>
<pvpEffects>
<!-- TODO p_berserker --> <!-- TODO p_berserker -->
<effect name="AddHate"> <effect name="AddHate">
<power> <power>
@@ -2021,6 +2020,8 @@
<value level="9">19981</value> <value level="9">19981</value>
</power> </power>
</effect> </effect>
</effects>
<pvpEffects>
<effect name="Speed"> <effect name="Speed">
<amount>-70</amount> <amount>-70</amount>
<mode>DIFF</mode> <mode>DIFF</mode>

View File

@@ -9,44 +9,36 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
</magicLvl> </magicLvl>
<operateType>T</operateType> <operateType>AU</operateType>
<abnormalVisualEffect>TRUE_VANGUARD</abnormalVisualEffect>
<isMagic>6</isMagic> <isMagic>6</isMagic>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<mpConsume>20</mpConsume> <mpConsume>20</mpConsume>
<targetType>NONE</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects> <effects>
<effect name="PveMagicalSkillDamageBonus"> <effect name="CriticalDamage">
<amount> <amount>15</amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="CriticalRate">
<amount> <amount>15</amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PAtk">
<amount> <amount>
<value level="1">50</value> <value level="1">100</value>
<value level="2">55</value> <value level="2">130</value>
<value level="3">60</value> <value level="3">150</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicMpCost">
<amount>30</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10245" toLevel="1" name="Wizard - Individual Passive"> <skill id="10245" toLevel="1" name="Wizard - Individual Passive">

View File

@@ -1789,6 +1789,7 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1992,8 +1993,6 @@
<effects> <effects>
<effect name="TargetMe" /> <effect name="TargetMe" />
<effect name="GetAgro" /> <effect name="GetAgro" />
</effects>
<pvpEffects>
<!-- TODO p_berserker --> <!-- TODO p_berserker -->
<effect name="AddHate"> <effect name="AddHate">
<power> <power>
@@ -2021,6 +2020,8 @@
<value level="9">19981</value> <value level="9">19981</value>
</power> </power>
</effect> </effect>
</effects>
<pvpEffects>
<effect name="Speed"> <effect name="Speed">
<amount>-70</amount> <amount>-70</amount>
<mode>DIFF</mode> <mode>DIFF</mode>

View File

@@ -9,44 +9,36 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
</magicLvl> </magicLvl>
<operateType>T</operateType> <operateType>AU</operateType>
<abnormalVisualEffect>TRUE_VANGUARD</abnormalVisualEffect>
<isMagic>6</isMagic> <isMagic>6</isMagic>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<mpConsume>20</mpConsume> <mpConsume>20</mpConsume>
<targetType>NONE</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects> <effects>
<effect name="PveMagicalSkillDamageBonus"> <effect name="CriticalDamage">
<amount> <amount>15</amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="CriticalRate">
<amount> <amount>15</amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PAtk">
<amount> <amount>
<value level="1">50</value> <value level="1">100</value>
<value level="2">55</value> <value level="2">130</value>
<value level="3">60</value> <value level="3">150</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicMpCost">
<amount>30</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10245" toLevel="1" name="Wizard - Individual Passive"> <skill id="10245" toLevel="1" name="Wizard - Individual Passive">

View File

@@ -1860,6 +1860,7 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2067,8 +2068,6 @@
<effects> <effects>
<effect name="TargetMe" /> <effect name="TargetMe" />
<effect name="GetAgro" /> <effect name="GetAgro" />
</effects>
<pvpEffects>
<!-- TODO p_berserker --> <!-- TODO p_berserker -->
<effect name="AddHate"> <effect name="AddHate">
<power> <power>
@@ -2100,6 +2099,8 @@
<value level="11">22033</value> <value level="11">22033</value>
</power> </power>
</effect> </effect>
</effects>
<pvpEffects>
<effect name="Speed"> <effect name="Speed">
<amount>-70</amount> <amount>-70</amount>
<mode>DIFF</mode> <mode>DIFF</mode>

View File

@@ -9,44 +9,36 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
</magicLvl> </magicLvl>
<operateType>T</operateType> <operateType>AU</operateType>
<abnormalVisualEffect>TRUE_VANGUARD</abnormalVisualEffect>
<isMagic>6</isMagic> <isMagic>6</isMagic>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<mpConsume>20</mpConsume> <mpConsume>20</mpConsume>
<targetType>NONE</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects> <effects>
<effect name="PveMagicalSkillDamageBonus"> <effect name="CriticalDamage">
<amount> <amount>15</amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="CriticalRate">
<amount> <amount>15</amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PAtk">
<amount> <amount>
<value level="1">50</value> <value level="1">100</value>
<value level="2">55</value> <value level="2">130</value>
<value level="3">60</value> <value level="3">150</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicMpCost">
<amount>30</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10245" toLevel="1" name="Wizard - Individual Passive"> <skill id="10245" toLevel="1" name="Wizard - Individual Passive">

View File

@@ -1860,6 +1860,7 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2067,8 +2068,6 @@
<effects> <effects>
<effect name="TargetMe" /> <effect name="TargetMe" />
<effect name="GetAgro" /> <effect name="GetAgro" />
</effects>
<pvpEffects>
<!-- TODO p_berserker --> <!-- TODO p_berserker -->
<effect name="AddHate"> <effect name="AddHate">
<power> <power>
@@ -2100,6 +2099,8 @@
<value level="11">30846</value> <value level="11">30846</value>
</power> </power>
</effect> </effect>
</effects>
<pvpEffects>
<effect name="Speed"> <effect name="Speed">
<amount>-70</amount> <amount>-70</amount>
<mode>DIFF</mode> <mode>DIFF</mode>

View File

@@ -10,13 +10,15 @@
<value level="3">95</value> <value level="3">95</value>
</magicLvl> </magicLvl>
<operateType>AU</operateType> <operateType>AU</operateType>
<abnormalVisualEffect>TRUE_VANGUARD</abnormalVisualEffect>
<isMagic>6</isMagic> <isMagic>6</isMagic>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<mpConsume>20</mpConsume> <mpConsume>20</mpConsume>
<targetType>NONE</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
</conditions> </conditions>
@@ -24,18 +26,10 @@
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
@@ -44,10 +38,6 @@
<value level="3">150</value> <value level="3">150</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -145,6 +145,7 @@
<mpConsume>32</mpConsume> <mpConsume>32</mpConsume>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<removedOnUnequipWeapon>true</removedOnUnequipWeapon>
<abnormalType>POLEARM_ATTACK</abnormalType> <abnormalType>POLEARM_ATTACK</abnormalType>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -166,10 +167,6 @@
<item>POLE</item> <item>POLE</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="SetSkill">
<skillId>30612</skillId> <!-- Cancel Edge of Storm -->
<skillLvl>1</skillLvl>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30611" toLevel="1" name="Edge of Storm"> <skill id="30611" toLevel="1" name="Edge of Storm">
@@ -183,6 +180,7 @@
<mpConsume>32</mpConsume> <mpConsume>32</mpConsume>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<removedOnUnequipWeapon>true</removedOnUnequipWeapon>
<abnormalType>POLEARM_ATTACK</abnormalType> <abnormalType>POLEARM_ATTACK</abnormalType>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -204,10 +202,6 @@
<item>POLE</item> <item>POLE</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="SetSkill">
<skillId>30612</skillId> <!-- Cancel Edge of Storm -->
<skillLvl>1</skillLvl>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30612" toLevel="1" name="Cancel Edge of Storm"> <skill id="30612" toLevel="1" name="Cancel Edge of Storm">
@@ -628,16 +622,14 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType> <abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>90</activateRate> <activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>