Various skill adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-13 19:19:50 +00:00
parent 2622c85f29
commit 08bd1cee9c
9 changed files with 64 additions and 102 deletions

View File

@@ -1860,6 +1860,7 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType>
<abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect>
<magicLevel>99</magicLevel>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
@@ -2067,8 +2068,6 @@
<effects>
<effect name="TargetMe" />
<effect name="GetAgro" />
</effects>
<pvpEffects>
<!-- TODO p_berserker -->
<effect name="AddHate">
<power>
@@ -2100,6 +2099,8 @@
<value level="11">22033</value>
</power>
</effect>
</effects>
<pvpEffects>
<effect name="Speed">
<amount>-70</amount>
<mode>DIFF</mode>

View File

@@ -9,44 +9,36 @@
<value level="2">90</value>
<value level="3">95</value>
</magicLvl>
<operateType>T</operateType>
<operateType>AU</operateType>
<abnormalVisualEffect>TRUE_VANGUARD</abnormalVisualEffect>
<isMagic>6</isMagic>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>2</effectPoint>
<mpConsume>20</mpConsume>
<targetType>NONE</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</amount>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</amount>
<effect name="CriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<effect name="PAtk">
<amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="1">100</value>
<value level="2">130</value>
<value level="3">150</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>30</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">