Use of canInteract for NPC onBypassFeedback method.
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@ -559,11 +559,7 @@ public class L2Npc extends L2Character
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{
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return false;
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}
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else if ((player.getInstanceId() != getInstanceId()) && (player.getInstanceId() != -1))
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{
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return false;
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}
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else if (_isBusy)
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else if (player.getInstanceId() != getInstanceId())
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{
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return false;
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}
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@ -707,7 +703,7 @@ public class L2Npc extends L2Character
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*/
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public void onBypassFeedback(L2PcInstance player, String command)
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{
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// if (canInteract(player))
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if (canInteract(player))
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{
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if (_isBusy && (_busyMessage.length() > 0))
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{
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