Fixed serious infinite loop issues coming from cubics.
Contributed by Sahar.
This commit is contained in:
@@ -74,7 +74,6 @@ public class CubicInstance
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protected int _matk;
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protected int _activationtime;
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protected int _activationchance;
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protected boolean _active;
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private final boolean _givenByOther;
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protected List<Skill> _skills = new ArrayList<>();
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private Future<?> _disappearTask;
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@@ -98,7 +97,6 @@ public class CubicInstance
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_matk = mAtk;
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_activationtime = activationtime * 1000;
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_activationchance = activationchance;
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_active = false;
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_givenByOther = givenByOther;
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switch (_id)
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@@ -241,40 +239,40 @@ public class CubicInstance
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_disappearTask = ThreadPool.schedule(new Disappear(), totallifetime); // disappear
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}
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/**
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* Do action.
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*/
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public synchronized void doAction()
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public void doAction()
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{
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if (_active)
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if (_actionTask == null)
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{
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return;
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}
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_active = true;
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switch (_id)
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{
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case AQUA_CUBIC:
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case BINDING_CUBIC:
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case SPARK_CUBIC:
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case STORM_CUBIC:
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case POLTERGEIST_CUBIC:
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case VAMPIRIC_CUBIC:
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case VIPER_CUBIC:
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case ATTRACT_CUBIC:
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case SMART_CUBIC_ARCANALORD:
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case SMART_CUBIC_ELEMENTALMASTER:
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case SMART_CUBIC_SPECTRALMASTER:
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case SMART_CUBIC_EVATEMPLAR:
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case SMART_CUBIC_SHILLIENTEMPLAR:
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synchronized (this)
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{
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_actionTask = ThreadPool.scheduleAtFixedRate(new Action(_activationchance), 0, _activationtime);
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break;
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}
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case LIFE_CUBIC:
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{
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_actionTask = ThreadPool.scheduleAtFixedRate(new Heal(), 0, _activationtime);
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break;
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if (_actionTask == null)
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{
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switch (_id)
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{
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case AQUA_CUBIC:
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case BINDING_CUBIC:
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case SPARK_CUBIC:
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case STORM_CUBIC:
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case POLTERGEIST_CUBIC:
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case VAMPIRIC_CUBIC:
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case VIPER_CUBIC:
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case ATTRACT_CUBIC:
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case SMART_CUBIC_ARCANALORD:
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case SMART_CUBIC_ELEMENTALMASTER:
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case SMART_CUBIC_SPECTRALMASTER:
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case SMART_CUBIC_EVATEMPLAR:
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case SMART_CUBIC_SHILLIENTEMPLAR:
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{
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_actionTask = ThreadPool.scheduleAtFixedRate(new Action(_activationchance), 0, _activationtime);
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break;
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}
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case LIFE_CUBIC:
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{
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_actionTask = ThreadPool.scheduleAtFixedRate(new Heal(), 0, _activationtime);
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break;
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}
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}
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}
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}
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}
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}
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@@ -332,7 +330,6 @@ public class CubicInstance
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}
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_actionTask = null;
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}
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_active = false;
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}
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/**
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