Initial changes.

This commit is contained in:
MobiusDevelopment
2020-06-14 05:49:47 +00:00
parent 141764df73
commit 082558d4ac
1882 changed files with 22149 additions and 90093 deletions

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@@ -1,55 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/augmentation.xsd">
<stat name="pDef">
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</stat>
<stat name="mDef">
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</stat>
<stat name="maxHp">
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<stat name="maxCp">
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</stat>
<stat name="pAtk">
<table name="#soloValues">6.6 7.4 8.3 8.9 9.7 10.1 10.8 10.8 11.4 13.1 8.8 9.7 11.0 12.0 12.9 13.6 14.3 14.6 15.1 16.6 11.0 12.3 13.7 14.7 16.0 17.1 17.7 18.4 18.7 20.0 13.2 14.6 16.3 17.8 19.1 20.2 21.2 21.6 22.3 24.2</table>
<table name="#combinedValues">3.3 3.3 3.5 3.8 4.1 4.1 4.4 4.4 4.6 5.0 4.8 5.2 5.4 5.4 5.4 5.4 5.4 6.0 6.2 6.9 4.4 4.4 4.8 4.8 5.3 5.6 5.8 6.1 6.2 6.6 6.6 7.0 6.9 7.4 7.0 7.5 7.2 7.8 8.3 8.3 5.5 5.5 6.1 6.1 6.8 6.8 7.2 7.5 7.8 8.2 8.3 8.8 8.8 8.8 9.2 9.2 9.0 9.6 9.6 10.3 6.6 6.6 7.1 7.4 8.0 8.3 8.9 8.9 9.3 9.7 10.1 10.1 10.3 10.8 10.8 10.8 10.8 11.4 11.7 12.4</table>
</stat>
<stat name="mAtk">
<table name="#soloValues">7.5 8.5 9.5 10.2 11.2 11.7 12.5 12.7 13.3 15.3 10.0 11.2 12.6 13.7 14.8 15.7 16.5 17.1 17.5 19.3 12.6 14.1 15.7 16.9 18.4 19.8 20.5 21.5 21.7 23.4 15.1 16.8 18.8 20.4 22.0 23.4 24.5 25.4 25.9 28.2</table>
<table name="#combinedValues">3.7 3.7 4.1 4.4 4.7 4.7 5.1 5.1 5.4 5.8 5.5 6.1 6.2 6.2 6.3 6.3 6.3 7.0 7.2 8.0 5.0 5.0 5.6 5.6 6.1 6.4 6.6 7.0 7.2 7.6 7.6 8.1 7.9 8.5 8.2 8.8 8.4 9.1 9.6 9.6 6.3 6.3 7.0 7.0 7.8 7.8 8.2 8.6 9.0 9.4 9.6 10.1 10.2 10.2 10.7 10.7 10.5 11.2 11.3 12.1 7.5 7.5 8.2 8.5 9.2 9.5 10.2 10.2 10.8 11.2 11.7 11.7 11.9 12.5 12.7 12.7 12.6 13.3 13.7 14.5</table>
</stat>
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</stat>
<stat name="regMp">
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</stat>
<stat name="regCp">
<table name="#soloValues">0.3 0.3 0.4 0.3 0.3 0.4 0.3 0.3 0.3 0.4 0.4 0.4 0.5 0.5 0.4 0.5 0.5 0.4 0.4 0.5 0.5 0.5 0.6 0.6 0.6 0.6 0.6 0.6 0.5 0.6 0.7 0.6 0.7 0.7 0.7 0.8 0.7 0.7 0.6 0.7</table>
<table name="#combinedValues">0.1 0.1 0.1 0.1 0.2 0.2 0.1 0.1 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.2 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.4 0.3 0.3 0.3 0.3 0.4 0.4 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3</table>
</stat>
<stat name="rEvas">
<table name="#soloValues">1.6 1.6 1.6 1.5 1.7 1.7 1.9 1.9 1.9 2.1 1.8 1.8 1.8 1.8 2.0 2.0 2.2 2.2 2.2 2.4 2.1 2.1 2.1 2.1 2.3 2.3 2.5 2.5 2.5 2.8 2.2 2.2 2.2 2.2 2.5 2.5 2.8 2.8 2.8 3.0</table>
<table name="#combinedValues">0.8 0.8 0.7 0.8 0.8 0.8 0.8 0.8 0.8 0.9 0.8 0.9 1.0 1.0 1.0 1.0 0.9 1.0 1.0 1.1 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 1.0 1.1 1.0 1.1 1.1 1.2 1.1 1.2 1.1 1.2 1.2 1.2 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.1 1.1 1.2 1.1 1.2 1.3 1.3 1.3 1.3 1.2 1.3 1.3 1.5 1.1 1.1 1.1 1.2 1.1 1.2 1.1 1.1 1.2 1.1 1.3 1.3 1.3 1.5 1.4 1.4 1.3 1.5 1.4 1.6</table>
</stat>
<stat name="accCombat">
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<table name="#combinedValues">0.8 0.8 0.7 0.8 0.8 0.8 0.8 0.8 0.8 0.9 0.8 0.9 1.0 1.0 1.0 1.0 0.9 1.0 1.0 1.1 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 1.0 1.1 1.0 1.1 1.1 1.2 1.1 1.2 1.1 1.2 1.2 1.2 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.1 1.1 1.2 1.1 1.2 1.3 1.3 1.3 1.3 1.2 1.3 1.3 1.5 1.1 1.1 1.1 1.2 1.1 1.2 1.1 1.1 1.2 1.1 1.3 1.3 1.3 1.5 1.4 1.4 1.3 1.5 1.4 1.6</table>
</stat>
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<table name="#combinedValues">7.8 7.4 7.8 8.4 8.9 8.9 10.4 10.4 9.9 10.8 9.0 9.0 8.6 9.3 10.4 10.4 11.5 11.5 11.5 13.2 10.3 10.3 10.3 10.6 11.8 11.8 13.8 13.8 13.1 14.3 11.2 10.6 10.6 12.1 12.9 13.5 14.2 15.0 14.2 15.5</table>
</stat>
</list>

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@@ -1,55 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/augmentation.xsd">
<stat name="pDef">
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<table name="#combinedValues">7.7 8.4 8.6 8.7 9.5 9.4 9.4 9.0 9.8 10.9 10.3 10.7 11.7 12.1 12.4 12.6 12.8 12.7 12.8 12.0 12.8 13.5 14.2 14.8 15.3 15.8 15.4 15.4 15.7 16.3 15.4 16.3 17.3 17.5 18.3 18.1 18.8 18.1 18.7 19.6</table>
</stat>
<stat name="mDef">
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<table name="#combinedValues">6.1 6.1 6.3 6.8 6.9 6.9 6.9 6.9 7.0 7.6 6.9 7.6 7.5 7.5 7.3 7.3 7.1 7.9 7.9 8.8 8.2 8.2 8.6 8.6 8.9 9.4 9.1 9.6 9.4 10.0 9.5 10.1 9.6 10.3 9.5 10.2 9.5 10.2 10.5 10.5 10.2 10.2 10.8 10.8 11.4 11.4 11.2 11.8 11.7 12.3 12.0 12.7 12.3 12.3 12.4 12.4 11.8 12.6 12.3 13.2 12.3 12.3 12.7 13.1 13.4 13.9 13.9 13.9 14.1 14.7 14.6 14.6 14.4 15.1 14.6 14.6 14.2 15.0 14.9 15.8</table>
</stat>
<stat name="maxHp">
<table name="#soloValues">38.2 41.0 43.7 44.4 46.4 46.2 47.7 46.5 47.3 52.6 51.0 53.8 57.7 59.7 61.3 62.3 62.9 62.8 62.2 66.4 63.7 67.9 71.8 73.4 76.1 78.4 78.0 79.1 77.2 80.3 76.5 80.7 85.8 88.8 91.0 92.5 93.2 93.1 92.1 96.9</table>
<table name="#combinedValues">19.1 19.1 19.8 21.2 21.8 21.8 22.2 22.2 22.2 24.1 22.1 24.1 23.8 23.8 23.2 23.2 22.4 24.9 24.9 27.7 25.5 25.5 26.9 26.9 28.0 29.6 29.0 30.7 29.7 31.5 30.1 32.1 30.3 32.5 30.2 32.5 29.8 32.3 33.2 33.2 31.8 31.8 33.9 33.9 35.9 35.9 35.8 37.5 37.1 39.0 38.2 40.2 39.0 39.0 39.5 39.5 37.3 39.8 38.7 41.5 38.2 38.2 39.6 41.0 42.1 43.7 44.4 44.4 44.5 46.4 46.2 46.2 45.5 47.7 46.5 46.5 44.8 47.3 47.0 49.8</table>
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<stat name="maxMp">
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<table name="#combinedValues">20.6 20.6 22.0 23.6 24.4 24.4 24.9 24.9 25.7 27.8 25.7 28.0 27.7 27.7 27.1 27.1 26.1 29.1 29.6 32.9 27.5 27.5 29.9 29.9 31.4 33.1 32.6 34.5 34.2 36.4 35.0 37.4 35.3 37.8 35.2 38.0 34.9 37.8 39.4 39.4 34.4 34.4 37.8 37.8 40.1 40.1 40.3 42.2 42.8 44.9 44.4 46.7 45.4 45.4 46.1 46.1 43.6 46.5 46.0 49.3 41.2 41.2 44.1 45.6 47.1 48.8 49.9 49.9 51.4 53.5 53.7 53.7 53.0 55.5 54.3 54.3 52.3 55.2 55.9 59.2</table>
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<stat name="maxCp">
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<table name="#combinedValues">28.8 28.8 29.9 32.0 32.9 32.9 33.5 33.5 33.6 36.4 33.4 36.4 36.0 36.0 35.1 35.1 33.8 37.6 37.6 41.8 38.4 38.4 40.6 40.6 42.4 44.7 43.8 46.4 44.8 47.6 45.5 48.5 45.8 49.1 45.6 49.2 45.1 48.8 50.1 50.1 48.1 48.1 51.3 51.3 54.1 54.1 54.1 56.7 56.1 58.9 57.7 60.7 58.9 58.9 59.7 59.7 56.4 60.1 58.5 62.7 57.7 57.7 59.8 61.9 63.6 65.9 67.0 67.0 67.3 70.1 69.8 69.8 68.7 72.0 70.2 70.2 67.6 71.4 71.0 75.2</table>
</stat>
<stat name="pAtk">
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<table name="#combinedValues">3.3 3.3 3.5 3.8 4.1 4.1 4.4 4.4 4.6 5.0 4.8 5.2 5.4 5.4 5.4 5.4 5.4 6.0 6.2 6.9 4.4 4.4 4.8 4.8 5.3 5.6 5.8 6.1 6.2 6.6 6.6 7.0 6.9 7.4 7.0 7.5 7.2 7.8 8.3 8.3 5.5 5.5 6.1 6.1 6.8 6.8 7.2 7.5 7.8 8.2 8.3 8.8 8.8 8.8 9.2 9.2 9.0 9.6 9.6 10.3 6.6 6.6 7.1 7.4 8.0 8.3 8.9 8.9 9.3 9.7 10.1 10.1 10.3 10.8 10.8 10.8 10.8 11.4 11.7 12.4</table>
</stat>
<stat name="mAtk">
<table name="#soloValues">7.5 8.5 9.5 10.2 11.2 11.7 12.5 12.7 13.3 15.3 10.0 11.2 12.6 13.7 14.8 15.7 16.5 17.1 17.5 19.3 12.6 14.1 15.7 16.9 18.4 19.8 20.5 21.5 21.7 23.4 15.1 16.8 18.8 20.4 22.0 23.4 24.5 25.4 25.9 28.2</table>
<table name="#combinedValues">3.7 3.7 4.1 4.4 4.7 4.7 5.1 5.1 5.4 5.8 5.5 6.1 6.2 6.2 6.3 6.3 6.3 7.0 7.2 8.0 5.0 5.0 5.6 5.6 6.1 6.4 6.6 7.0 7.2 7.6 7.6 8.1 7.9 8.5 8.2 8.8 8.4 9.1 9.6 9.6 6.3 6.3 7.0 7.0 7.8 7.8 8.2 8.6 9.0 9.4 9.6 10.1 10.2 10.2 10.7 10.7 10.5 11.2 11.3 12.1 7.5 7.5 8.2 8.5 9.2 9.5 10.2 10.2 10.8 11.2 11.7 11.7 11.9 12.5 12.7 12.7 12.6 13.3 13.7 14.5</table>
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<stat name="regHp">
<table name="#soloValues">0.2 0.2 0.2 0.2 0.2 0.3 0.3 0.2 0.2 0.3 0.3 0.3 0.3 0.3 0.3 0.4 0.4 0.3 0.3 0.3 0.4 0.4 0.4 0.4 0.4 0.5 0.4 0.4 0.4 0.4 0.5 0.5 0.5 0.5 0.5 0.6 0.5 0.5 0.5 0.5</table>
<table name="#combinedValues">0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.1 0.1 0.2 0.1 0.2 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.3 0.3 0.2 0.3 0.2 0.2 0.2 0.2 0.2 0.2</table>
</stat>
<stat name="regMp">
<table name="#soloValues">0.1 0.1 0.2 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.3 0.2 0.3 0.3 0.3 0.3 0.3 0.3 0.2 0.3 0.3 0.3 0.4 0.3 0.3 0.3 0.3 0.3 0.3 0.3</table>
<table name="#combinedValues">0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1</table>
</stat>
<stat name="regCp">
<table name="#soloValues">0.2 0.2 0.2 0.2 0.2 0.3 0.3 0.2 0.2 0.3 0.3 0.3 0.3 0.3 0.3 0.4 0.4 0.3 0.3 0.3 0.4 0.4 0.4 0.4 0.4 0.5 0.4 0.4 0.4 0.4 0.5 0.5 0.5 0.5 0.5 0.6 0.5 0.5 0.5 0.5</table>
<table name="#combinedValues">0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.1 0.1 0.2 0.1 0.2 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.3 0.3 0.2 0.3 0.2 0.2 0.2 0.2 0.2 0.2</table>
</stat>
<stat name="rEvas">
<table name="#soloValues">1.6 1.6 1.6 1.5 1.7 1.7 1.9 1.9 1.9 2.1 1.8 1.8 1.8 1.8 2.0 2.0 2.2 2.2 2.2 2.4 2.1 2.1 2.1 2.1 2.3 2.3 2.5 2.5 2.5 2.8 2.2 2.2 2.2 2.2 2.5 2.5 2.8 2.8 2.8 3.0</table>
<table name="#combinedValues">0.8 0.8 0.7 0.8 0.8 0.8 0.8 0.8 0.8 0.9 0.8 0.9 1.0 1.0 1.0 1.0 0.9 1.0 1.0 1.1 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 1.0 1.1 1.0 1.1 1.1 1.2 1.1 1.2 1.1 1.2 1.2 1.2 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.1 1.1 1.2 1.1 1.2 1.3 1.3 1.3 1.3 1.2 1.3 1.3 1.5 1.1 1.1 1.1 1.2 1.1 1.2 1.1 1.1 1.2 1.1 1.3 1.3 1.3 1.5 1.4 1.4 1.3 1.5 1.4 1.6</table>
</stat>
<stat name="accCombat">
<table name="#soloValues">1.6 1.6 1.6 1.5 1.7 1.7 1.9 1.9 1.9 2.1 1.8 1.8 1.8 1.8 2.0 2.0 2.2 2.2 2.2 2.4 2.1 2.1 2.1 2.1 2.3 2.3 2.5 2.5 2.5 2.8 2.2 2.2 2.2 2.2 2.5 2.5 2.8 2.8 2.8 3.0</table>
<table name="#combinedValues">0.8 0.8 0.7 0.8 0.8 0.8 0.8 0.8 0.8 0.9 0.8 0.9 1.0 1.0 1.0 1.0 0.9 1.0 1.0 1.1 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 1.0 1.1 1.0 1.1 1.1 1.2 1.1 1.2 1.1 1.2 1.2 1.2 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.1 1.1 1.2 1.1 1.2 1.3 1.3 1.3 1.3 1.2 1.3 1.3 1.5 1.1 1.1 1.1 1.2 1.1 1.2 1.1 1.1 1.2 1.1 1.3 1.3 1.3 1.5 1.4 1.4 1.3 1.5 1.4 1.6</table>
</stat>
<stat name="rCrit">
<table name="#soloValues">15.5 15.5 15.5 16.8 18.8 18.8 20.6 20.6 20.6 22.7 18.1 18.1 18.1 19.6 21.9 21.9 24.1 24.1 24.1 26.4 20.6 20.6 20.6 22.3 24.9 24.9 27.5 27.5 27.5 30.1 22.4 22.4 22.4 24.2 27.1 27.1 29.9 29.9 29.9 32.7</table>
<table name="#combinedValues">7.8 7.4 7.8 8.4 8.9 8.9 10.4 10.4 9.9 10.8 9.0 9.0 8.6 9.3 10.4 10.4 11.5 11.5 11.5 13.2 10.3 10.3 10.3 10.6 11.8 11.8 13.8 13.8 13.1 14.3 11.2 10.6 10.6 12.1 12.9 13.5 14.2 15.0 14.2 15.5</table>
</stat>
</list>

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@@ -1,55 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/augmentation.xsd">
<stat name="pDef">
<table name="#soloValues">10.3 10.7 11.1 11.4 12.4 12.6 12.8 12.7 12.8 14.2 13.9 14.6 14.8 15.5 16.1 16.5 16.2 16.3 16.7 17.4 16.9 18.0 18.5 19.5 19.7 20.5 20.5 19.9 20.6 21.8 20.6 21.4 22.2 23.5 24.1 24.4 24.8 24.5 24.6 25.1</table>
<table name="#combinedValues">5.1 5.6 5.5 6.0 6.5 6.3 5.9 6.3 6.8 7.6 7.2 7.3 7.4 8.0 8.0 8.6 8.5 8.1 8.8 8.7 8.7 9.0 9.2 10.1 10.2 10.2 10.2 9.9 10.8 10.9 10.3 10.7 11.1 12.1 12.4 12.6 12.8 12.7 12.8 13.1</table>
</stat>
<stat name="mDef">
<table name="#soloValues">8.2 8.6 8.9 9.1 10.0 10.1 10.3 10.2 10.2 11.4 11.0 11.8 11.9 12.3 12.9 13.3 13.0 13.1 13.4 14.0 13.5 14.5 14.9 15.5 15.9 16.5 16.5 16.1 16.6 17.6 16.4 17.2 17.9 18.7 19.4 19.7 19.9 19.7 19.8 20.2</table>
<table name="#combinedValues">4.1 4.1 4.0 4.5 4.4 4.4 4.2 4.8 4.7 5.3 5.0 5.0 5.5 4.8 5.1 5.1 4.7 5.5 5.2 6.1 5.3 5.7 5.9 5.9 5.9 5.9 5.9 6.4 6.4 6.4 6.3 6.9 6.1 6.8 6.5 6.5 6.3 7.1 7.0 7.0 6.5 6.9 7.2 7.2 7.4 7.4 7.5 8.0 7.6 8.2 8.2 8.2 8.2 8.2 8.0 8.0 7.9 8.7 8.8 8.8 8.2 8.2 8.6 8.6 8.9 8.9 9.1 9.6 9.4 10.0 9.5 10.1 9.6 10.3 9.5 10.2 9.5 10.2 9.6 10.5</table>
</stat>
<stat name="maxHp">
<table name="#soloValues">39.6 42.0 44.1 45.8 50.0 51.1 51.8 52.0 51.8 57.8 53.5 57.5 58.8 62.0 64.7 67.1 65.6 66.9 67.8 71.1 65.4 70.8 73.5 78.1 79.4 83.1 82.9 81.8 83.7 88.9 79.2 84.1 88.3 94.3 97.1 99.1 100.2 100.4 99.7 102.3</table>
<table name="#combinedValues">19.8 19.8 19.9 22.1 22.0 22.0 21.5 24.2 23.5 26.4 25.5 25.5 27.6 24.1 26.0 26.0 23.9 27.9 26.6 31.1 25.7 27.7 28.7 28.7 29.4 29.4 29.6 32.3 32.3 32.3 31.9 35.1 31.1 34.5 33.4 33.4 31.9 35.9 35.5 35.5 31.7 33.6 35.4 35.4 36.7 36.7 37.7 40.4 38.2 41.2 41.5 41.5 41.4 41.4 40.9 40.9 39.8 43.8 44.4 44.4 39.6 39.6 42.0 42.0 44.1 44.1 45.8 48.5 47.1 50.0 47.9 51.1 48.3 51.8 48.3 52.0 47.8 51.8 48.9 53.3</table>
</stat>
<stat name="maxMp">
<table name="#soloValues">12.2 13.1 13.9 14.5 15.9 16.4 16.7 16.8 16.8 18.8 16.5 17.9 18.5 19.6 20.6 21.5 21.1 21.6 22.0 23.2 20.2 22.1 23.1 24.8 25.3 26.6 26.7 26.4 27.1 29.0 24.5 26.2 27.8 29.9 31.0 31.8 32.3 32.4 32.3 33.3</table>
<table name="#combinedValues">6.1 6.1 6.2 6.9 6.9 6.9 6.8 7.7 7.5 8.4 8.2 8.2 8.9 7.7 8.4 8.4 7.7 9.0 8.7 10.1 7.9 8.5 8.9 8.9 9.2 9.2 9.4 10.2 10.3 10.3 10.2 11.2 10.0 11.1 10.8 10.8 10.3 11.6 11.6 11.6 9.8 10.4 11.0 11.0 11.5 11.5 11.9 12.8 12.2 13.1 13.3 13.3 13.3 13.3 13.2 13.2 12.9 14.2 14.5 14.5 12.2 12.2 13.1 13.1 13.9 13.9 14.5 15.4 15.0 15.9 15.3 16.4 15.5 16.7 15.6 16.8 15.5 16.8 15.9 17.4</table>
</stat>
<stat name="maxCp">
<table name="#soloValues">54.7 58.1 60.9 63.2 69.1 70.6 71.5 71.9 71.6 79.8 73.9 79.5 81.3 85.6 89.4 92.7 90.6 92.4 93.6 98.2 90.3 97.8 101.6 107.9 109.7 114.8 114.5 113.0 115.6 122.8 109.4 116.2 121.9 130.3 134.1 136.9 138.4 138.7 137.7 141.2</table>
<table name="#combinedValues">27.3 27.3 27.5 30.5 30.4 30.4 29.7 33.5 32.5 36.5 35.3 35.3 38.1 33.4 35.9 35.9 33.0 38.5 36.8 42.9 35.5 38.3 39.7 39.7 40.6 40.6 40.9 44.6 44.7 44.7 44.1 48.5 42.9 47.7 46.2 46.2 44.0 49.5 49.1 49.1 43.7 46.5 48.9 48.9 50.8 50.8 52.1 55.8 52.8 56.9 57.4 57.4 57.2 57.2 56.5 56.5 55.0 60.5 61.4 61.4 54.7 54.7 58.1 58.1 60.9 60.9 63.2 67.0 65.0 69.1 66.2 70.6 66.8 71.5 66.7 71.9 66.1 71.6 67.5 73.7</table>
</stat>
<stat name="pAtk">
<table name="#soloValues">4.4 4.8 5.3 5.8 6.6 7.0 7.4 7.5 7.8 8.9 5.9 6.6 7.1 7.8 8.6 9.2 9.3 9.7 10.2 11.0 7.2 8.2 8.9 9.9 10.5 11.4 11.8 11.9 12.6 13.8 8.8 9.7 10.7 12.0 12.9 13.6 14.3 14.6 15.1 15.9</table>
<table name="#combinedValues">2.2 2.2 2.3 2.5 2.6 2.6 2.7 3.0 3.1 3.5 3.5 3.5 3.9 3.4 3.7 3.7 3.6 4.2 4.1 4.8 2.8 3.0 3.3 3.3 3.5 3.5 3.7 4.1 4.3 4.3 4.4 4.8 4.4 4.9 4.8 4.8 4.8 5.4 5.5 5.5 3.5 3.7 4.1 4.1 4.4 4.4 4.8 5.1 5.0 5.4 5.7 5.7 5.9 5.9 5.9 5.9 6.0 6.6 6.9 6.9 4.4 4.4 4.8 4.8 5.3 5.3 5.8 6.1 6.2 6.6 6.6 7.0 6.9 7.4 7.0 7.5 7.2 7.8 7.6 8.3</table>
</stat>
<stat name="mAtk">
<table name="#soloValues">5.0 5.6 6.1 6.6 7.6 8.1 8.5 8.8 9.1 10.5 6.8 7.6 8.2 9.0 9.9 10.6 10.8 11.4 11.9 12.9 8.3 9.4 10.2 11.4 12.1 13.2 13.7 13.9 14.7 16.1 10.0 11.2 12.3 13.7 14.8 15.7 16.5 17.1 17.5 18.5</table>
<table name="#combinedValues">2.5 2.5 2.6 2.9 3.0 3.0 3.1 3.5 3.6 4.0 4.0 4.0 4.5 3.9 4.4 4.4 4.2 4.9 4.8 5.6 3.2 3.5 3.8 3.8 4.1 4.1 4.3 4.7 4.9 4.9 5.0 5.5 5.1 5.7 5.7 5.7 5.6 6.3 6.4 6.4 4.0 4.2 4.7 4.7 5.1 5.1 5.5 5.9 5.8 6.3 6.6 6.6 6.8 6.8 6.9 6.9 7.0 7.7 8.0 8.0 5.0 5.0 5.6 5.6 6.1 6.1 6.6 7.0 7.2 7.6 7.6 8.1 7.9 8.5 8.2 8.8 8.4 9.1 8.8 9.6</table>
</stat>
<stat name="regHp">
<table name="#soloValues">0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.4 0.4 0.4 0.4 0.4 0.4 0.3 0.4 0.4 0.4 0.5 0.5 0.4 0.5 0.5 0.4 0.4 0.5</table>
<table name="#combinedValues">0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.2 0.2 0.2 0.1 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.1 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2</table>
</stat>
<stat name="regMp">
<table name="#soloValues">0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2</table>
<table name="#combinedValues">0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1</table>
</stat>
<stat name="regCp">
<table name="#soloValues">0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.4 0.4 0.4 0.4 0.4 0.4 0.3 0.4 0.4 0.4 0.5 0.5 0.4 0.5 0.5 0.4 0.4 0.5</table>
<table name="#combinedValues">0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.2 0.2 0.2 0.1 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.1 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2</table>
</stat>
<stat name="rEvas">
<table name="#soloValues">1.0 1.0 1.0 1.0 1.2 1.2 1.3 1.3 1.3 1.4 1.2 1.2 1.2 1.2 1.3 1.3 1.5 1.5 1.5 1.6 1.7 1.7 1.7 1.7 1.5 1.5 1.7 1.7 1.7 1.852956 1.5 1.5 1.5 1.5 1.7 1.7 1.8 1.8 1.8 2.0</table>
<table name="#combinedValues">0.5 0.5 0.5 0.5 0.5 0.5 0.4 0.5 0.5 0.6 0.6 0.6 0.6 0.7 0.6 0.6 0.6 0.7 0.6 0.7 0.8 0.6 0.6 0.6 0.6 0.6 0.8 0.6 0.7 0.7 0.6 0.7 0.7 0.8 0.7 0.7 0.7 0.8 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.9 0.9 0.9 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.8 0.8 0.9 0.8 0.9 0.9 1.0 0.9 1.0 0.9 1.0 1.0 1.1</table>
</stat>
<stat name="accCombat">
<table name="#soloValues">1.0 1.0 1.0 1.0 1.2 1.2 1.3 1.3 1.3 1.4 1.2 1.2 1.2 1.2 1.3 1.3 1.5 1.5 1.5 1.6 1.7 1.7 1.7 1.7 1.5 1.5 1.7 1.7 1.7 1.852956 1.5 1.5 1.5 1.5 1.7 1.7 1.8 1.8 1.8 2.0</table>
<table name="#combinedValues">0.5 0.5 0.5 0.5 0.5 0.5 0.4 0.5 0.5 0.6 0.6 0.6 0.6 0.7 0.6 0.6 0.6 0.7 0.7 0.7 0.8 0.6 0.6 0.6 0.6 0.6 0.8 0.6 0.7 0.7 0.6 0.7 0.7 0.8 0.7 0.7 0.7 0.8 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.9 0.9 0.9 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.8 0.8 0.9 0.8 0.9 0.9 1.0 0.9 1.0 0.9 1.0 1.0 1.1</table>
</stat>
<stat name="rCrit">
<table name="#soloValues">10.4 10.4 10.4 11.2 12.5 12.5 13.8 13.8 13.8 15.4 12.1 12.1 12.1 13.1 14.6 14.6 16.1 16.1 16.1 17.6 16.7 16.7 16.7 18.1 16.6 16.6 18.3 18.3 18.3 20.1 14.9 14.9 14.9 16.2 18.1 18.1 19.9 19.9 19.9 21.8</table>
<table name="#combinedValues">5.2 4.9 5.2 5.3 4.9 6.2 6.6 6.9 6.6 7.2 7.5 6.0 6.0 8.1 7.3 6.9 7.6 8.0 7.6 8.8 6.5 6.9 6.9 7.0 7.9 8.3 9.2 9.2 8.7 10.0 7.5 7.5 7.5 7.6 8.6 8.6 9.5 9.5 9.5 10.4</table>
</stat>
</list>

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@@ -1,55 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/augmentation.xsd">
<stat name="pDef">
<table name="#soloValues">10.3 10.7 11.1 11.4 12.4 12.6 12.8 12.7 12.8 14.2 13.9 14.6 14.8 15.5 16.1 16.5 16.2 16.3 16.7 17.4 16.9 18.0 18.5 19.5 19.7 20.5 20.5 19.9 20.6 21.8 20.6 21.4 22.2 23.5 24.1 24.4 24.8 24.5 24.6 25.1</table>
<table name="#combinedValues">5.1 5.6 5.5 6.0 6.5 6.3 5.9 6.3 6.8 7.6 7.2 7.3 7.4 8.0 8.0 8.6 8.5 8.1 8.8 8.7 8.7 9.0 9.2 10.1 10.2 10.2 10.2 9.9 10.8 10.9 10.3 10.7 11.1 12.1 12.4 12.6 12.8 12.7 12.8 13.1</table>
</stat>
<stat name="mDef">
<table name="#soloValues">8.2 8.6 8.9 9.1 10.0 10.1 10.3 10.2 10.2 11.4 11.0 11.8 11.9 12.3 12.9 13.3 13.0 13.1 13.4 14.0 13.5 14.5 14.9 15.5 15.9 16.5 16.5 16.1 16.6 17.6 16.4 17.2 17.9 18.7 19.4 19.7 19.9 19.7 19.8 20.2</table>
<table name="#combinedValues">4.1 4.1 4.0 4.5 4.4 4.4 4.2 4.8 4.7 5.3 5.0 5.0 5.5 4.8 5.1 5.1 4.7 5.5 5.2 6.1 5.3 5.7 5.9 5.9 5.9 5.9 5.9 6.4 6.4 6.4 6.3 6.9 6.1 6.8 6.5 6.5 6.3 7.1 7.0 7.0 6.5 6.9 7.2 7.2 7.4 7.4 7.5 8.0 7.6 8.2 8.2 8.2 8.2 8.2 8.0 8.0 7.9 8.7 8.8 8.8 8.2 8.2 8.6 8.6 8.9 8.9 9.1 9.6 9.4 10.0 9.5 10.1 9.6 10.3 9.5 10.2 9.5 10.2 9.6 10.5</table>
</stat>
<stat name="maxHp">
<table name="#soloValues">25.5 26.9 28.0 29.0 31.5 32.1 32.5 32.5 32.3 36.0 34.4 36.8 37.4 39.2 40.8 42.2 41.2 41.9 42.3 44.3 42.0 45.3 46.8 49.5 50.1 52.3 52.0 51.2 52.3 55.4 51.0 53.8 56.1 59.7 61.3 62.3 62.9 62.8 62.2 63.7</table>
<table name="#combinedValues">12.7 12.7 12.7 14.1 14.0 14.0 13.6 15.3 14.8 16.7 16.0 16.0 17.3 15.1 16.2 16.2 14.9 17.4 16.6 19.3 16.5 17.8 18.4 18.4 18.7 18.7 18.7 20.4 20.4 20.4 20.1 22.1 19.5 21.6 20.9 20.9 19.9 22.4 22.1 22.1 20.4 21.6 22.6 22.6 23.4 23.4 23.9 25.6 24.1 26.0 26.1 26.1 26.0 26.0 25.6 25.6 24.9 27.4 27.7 27.7 25.5 25.5 26.9 26.9 28.0 28.0 29.0 30.7 29.7 31.5 30.1 32.1 30.3 32.5 30.2 32.5 29.8 32.3 30.4 33.2</table>
</stat>
<stat name="maxMp">
<table name="#soloValues">27.5 29.9 31.4 32.6 36.4 37.4 37.8 38.0 37.8 42.7 37.1 40.9 41.9 44.2 47.1 49.0 47.9 48.8 49.4 52.6 45.4 50.4 52.3 55.7 57.8 60.7 60.6 59.7 61.1 65.8 55.0 59.8 62.8 67.2 70.6 72.4 73.2 73.3 72.7 75.6</table>
<table name="#combinedValues">13.7 13.7 14.1 15.7 15.7 15.7 15.3 17.2 17.1 19.2 18.7 18.7 20.2 17.6 19.0 19.0 17.4 20.3 19.7 23.0 17.8 19.2 20.4 20.4 20.9 20.9 21.1 23.0 23.5 23.5 23.3 25.7 22.7 25.2 24.4 24.4 23.2 26.1 26.3 26.3 22.0 23.3 25.2 25.2 26.1 26.1 26.9 28.8 27.8 29.9 30.3 30.3 30.3 30.3 29.8 29.8 29.1 32.0 32.9 32.9 27.5 27.5 29.9 29.9 31.4 31.4 32.6 34.5 34.2 36.4 35.0 37.4 35.3 37.8 35.2 38.0 34.9 37.8 36.1 39.4</table>
</stat>
<stat name="maxCp">
<table name="#soloValues">38.4 40.6 42.4 43.8 47.6 48.5 49.1 49.2 48.8 54.3 51.9 55.5 56.5 59.3 61.7 63.7 62.2 63.2 63.9 66.8 63.5 68.4 70.6 74.7 75.7 78.9 78.5 77.3 78.9 83.6 76.9 81.2 84.8 90.2 92.5 94.1 94.9 94.8 94.0 96.1</table>
<table name="#combinedValues">19.2 19.2 19.2 21.3 21.2 21.2 20.6 23.2 22.4 25.2 24.2 24.2 26.1 22.9 24.6 24.6 22.5 26.3 25.0 29.2 25.0 26.9 27.7 27.7 28.2 28.2 28.3 30.9 30.8 30.8 30.3 33.4 29.4 32.7 31.6 31.6 30.0 33.8 33.4 33.4 30.7 32.7 34.2 34.2 35.3 35.3 36.0 38.6 36.4 39.2 39.4 39.4 39.2 39.2 38.6 38.6 37.6 41.3 41.8 41.8 38.4 38.4 40.6 40.6 42.4 42.4 43.8 46.4 44.8 47.6 45.5 48.5 45.8 49.1 45.6 49.2 45.1 48.8 45.9 50.1</table>
</stat>
<stat name="pAtk">
<table name="#soloValues">4.4 4.8 5.3 5.8 6.6 7.0 7.4 7.5 7.8 8.9 5.9 6.6 7.1 7.8 8.6 9.2 9.3 9.7 10.2 11.0 7.2 8.2 8.9 9.9 10.5 11.4 11.8 11.9 12.6 13.8 8.8 9.7 10.7 12.0 12.9 13.6 14.3 14.6 15.1 15.9</table>
<table name="#combinedValues">2.2 2.2 2.3 2.5 2.6 2.6 2.7 3.0 3.1 3.5 3.5 3.5 3.9 3.4 3.7 3.7 3.6 4.2 4.1 4.8 2.8 3.0 3.3 3.3 3.5 3.5 3.7 4.1 4.3 4.3 4.4 4.8 4.4 4.9 4.8 4.8 4.8 5.4 5.5 5.5 3.5 3.7 4.1 4.1 4.4 4.4 4.8 5.1 5.0 5.4 5.7 5.7 5.9 5.9 5.9 5.9 6.0 6.6 6.9 6.9 4.4 4.4 4.8 4.8 5.3 5.3 5.8 6.1 6.2 6.6 6.6 7.0 6.9 7.4 7.0 7.5 7.2 7.8 7.6 8.3</table>
</stat>
<stat name="mAtk">
<table name="#soloValues">5.0 5.6 6.1 6.6 7.6 8.1 8.5 8.8 9.1 10.5 6.8 7.6 8.2 9.0 9.9 10.6 10.8 11.4 11.9 12.9 8.3 9.4 10.2 11.4 12.1 13.2 13.7 13.9 14.7 16.1 10.0 11.2 12.3 13.7 14.8 15.7 16.5 17.1 17.5 18.5</table>
<table name="#combinedValues">2.5 2.5 2.6 2.9 3.0 3.0 3.1 3.5 3.6 4.0 4.0 4.0 4.5 3.9 4.4 4.4 4.2 4.9 4.8 5.6 3.2 3.5 3.8 3.8 4.1 4.1 4.3 4.7 4.9 4.9 5.0 5.5 5.1 5.7 5.7 5.7 5.6 6.3 6.4 6.4 4.0 4.2 4.7 4.7 5.1 5.1 5.5 5.9 5.8 6.3 6.6 6.6 6.8 6.8 6.9 6.9 7.0 7.7 8.0 8.0 5.0 5.0 5.6 5.6 6.1 6.1 6.6 7.0 7.2 7.6 7.6 8.1 7.9 8.5 8.2 8.8 8.4 9.1 8.8 9.6</table>
</stat>
<stat name="regHp">
<table name="#soloValues">0.1 0.1 0.1 0.1 0.1 0.2 0.2 0.1 0.1 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.4 0.4 0.3 0.3 0.3</table>
<table name="#combinedValues">0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.1 0.2 0.1 0.1 0.1 0.1 0.1 0.1</table>
</stat>
<stat name="regMp">
<table name="#soloValues">0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.1 0.2 0.2 0.2 0.2 0.2 0.1 0.1 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2</table>
<table name="#combinedValues">0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1</table>
</stat>
<stat name="regCp">
<table name="#soloValues">0.1 0.1 0.1 0.1 0.1 0.2 0.2 0.1 0.1 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.4 0.4 0.3 0.3 0.3</table>
<table name="#combinedValues">0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.1 0.2 0.1 0.1 0.1 0.1 0.1 0.1</table>
</stat>
<stat name="rEvas">
<table name="#soloValues">1.0 1.0 1.0 1.0 1.2 1.2 1.3 1.3 1.3 1.4 1.2 1.2 1.2 1.2 1.3 1.3 1.5 1.5 1.5 1.6 1.7 1.7 1.7 1.7 1.5 1.5 1.7 1.7 1.7 1.852956 1.5 1.5 1.5 1.5 1.7 1.7 1.8 1.8 1.8 2.0</table>
<table name="#combinedValues">0.5 0.5 0.5 0.5 0.5 0.5 0.4 0.5 0.5 0.6 0.6 0.6 0.6 0.7 0.6 0.6 0.6 0.7 0.6 0.7 0.8 0.6 0.6 0.6 0.6 0.6 0.8 0.6 0.7 0.7 0.6 0.7 0.7 0.8 0.7 0.7 0.7 0.8 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.9 0.9 0.9 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.8 0.8 0.9 0.8 0.9 0.9 1.0 0.9 1.0 0.9 1.0 1.0 1.1</table>
</stat>
<stat name="accCombat">
<table name="#soloValues">1.0 1.0 1.0 1.0 1.2 1.2 1.3 1.3 1.3 1.4 1.2 1.2 1.2 1.2 1.3 1.3 1.5 1.5 1.5 1.6 1.7 1.7 1.7 1.7 1.5 1.5 1.7 1.7 1.7 1.852956 1.5 1.5 1.5 1.5 1.7 1.7 1.8 1.8 1.8 2.0</table>
<table name="#combinedValues">0.5 0.5 0.5 0.5 0.5 0.5 0.4 0.5 0.5 0.6 0.6 0.6 0.6 0.7 0.6 0.6 0.6 0.7 0.7 0.7 0.8 0.6 0.6 0.6 0.6 0.6 0.8 0.6 0.7 0.7 0.6 0.7 0.7 0.8 0.7 0.7 0.7 0.8 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.9 0.9 0.9 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.8 0.8 0.9 0.8 0.9 0.9 1.0 0.9 1.0 0.9 1.0 1.0 1.1</table>
</stat>
<stat name="rCrit">
<table name="#soloValues">10.4 10.4 10.4 11.2 12.5 12.5 13.8 13.8 13.8 15.4 12.1 12.1 12.1 13.1 14.6 14.6 16.1 16.1 16.1 17.6 16.7 16.7 16.7 18.1 16.6 16.6 18.3 18.3 18.3 20.1 14.9 14.9 14.9 16.2 18.1 18.1 19.9 19.9 19.9 21.8</table>
<table name="#combinedValues">5.2 4.9 5.2 5.3 4.9 6.2 6.6 6.9 6.6 7.2 7.5 6.0 6.0 8.1 7.3 6.9 7.6 8.0 7.6 8.8 6.5 6.9 6.9 7.0 7.9 8.3 9.2 9.2 8.7 10.0 7.5 7.5 7.5 7.6 8.6 8.6 9.5 9.5 9.5 10.4</table>
</stat>
</list>

View File

@@ -915,917 +915,4 @@
<add val="0" order="0x10" stat="pDef"/>
</for>
</item>
<item id="7850" type="Armor" name="Clan Oath Helm">
<set name="bodypart" val="head"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="640"/>
<set name="crystal_type" val="d"/>
<set name="p_def" val="37"/>
<for>
<add val="37" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7851" type="Armor" name="Clan Oath Armor">
<!-- Full body armor. -->
<set name="bodypart" val="fullarmor"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="heavy"/>
<set name="weight" val="9870"/>
<set name="crystal_type" val="d"/>
<set name="p_def" val="158"/>
<for>
<add val="158" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7852" type="Armor" name="Clan Oath Gauntlets - Heavy Armor">
<set name="bodypart" val="gloves"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="640"/>
<set name="crystal_type" val="d"/>
<set name="p_def" val="24"/>
<for>
<add val="24" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7853" type="Armor" name="Clan Oath Sabaton - Heavy Armor">
<set name="bodypart" val="feet"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="1280"/>
<set name="crystal_type" val="d"/>
<set name="p_def" val="24"/>
<for>
<add val="24" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7854" type="Armor" name="Clan Oath Brigandine">
<!-- Full body armor. -->
<set name="bodypart" val="fullarmor"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="light"/>
<set name="weight" val="5400"/>
<set name="crystal_type" val="d"/>
<set name="p_def" val="119"/>
<for>
<add val="119" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7855" type="Armor" name="Clan Oath Leather Gloves - Light Armor">
<set name="bodypart" val="gloves"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="640"/>
<set name="crystal_type" val="d"/>
<set name="p_def" val="24"/>
<for>
<add val="24" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7856" type="Armor" name="Clan Oath Boots - Light Armor">
<set name="bodypart" val="feet"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="1280"/>
<set name="crystal_type" val="d"/>
<set name="p_def" val="24"/>
<for>
<add val="24" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7857" type="Armor" name="Clan Oath Aketon">
<!-- Full body armor. -->
<set name="bodypart" val="fullarmor"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="magic"/>
<set name="weight" val="2450"/>
<set name="crystal_type" val="d"/>
<set name="p_def" val="79"/>
<set name="mp_bonus" val="239"/>
<for>
<add val="79" order="0x10" stat="pDef"/>
<add val="239" order="0x60" stat="maxMp"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7858" type="Armor" name="Clan Oath Padded Gloves - Robe">
<set name="bodypart" val="gloves"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="640"/>
<set name="crystal_type" val="d"/>
<set name="p_def" val="24"/>
<for>
<add val="24" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7859" type="Armor" name="Clan Oath Sandals - Robe">
<set name="bodypart" val="feet"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="1280"/>
<set name="crystal_type" val="d"/>
<set name="p_def" val="24"/>
<for>
<add val="24" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7860" type="Armor" name="Apella Helm">
<!-- May be worn by a Baron or a higher level Aristocrat. -->
<set name="bodypart" val="head"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="570"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="69"/>
<for>
<add val="69" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7861" type="Armor" name="Apella Plate Armor">
<!-- May be worn by a Baron or a higher level Aristocrat. Full body armor used by clan members. -->
<set name="bodypart" val="fullarmor"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="heavy"/>
<set name="weight" val="9780"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="278"/>
<for>
<add val="278" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7862" type="Armor" name="Apella Gauntlet - Heavy Armor">
<!-- May be worn by a Baron or a higher level Aristocrat. -->
<set name="bodypart" val="gloves"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="580"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="46"/>
<for>
<add val="46" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7863" type="Armor" name="Apella Solleret - Heavy Armor">
<!-- May be worn by a Baron or a higher level Aristocrat. -->
<set name="bodypart" val="feet"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="1130"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="46"/>
<for>
<add val="46" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7864" type="Armor" name="Apella Brigandine">
<!-- May be worn by a Baron or a higher level Aristocrat. Full body armor used by clan members. -->
<set name="bodypart" val="fullarmor"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="light"/>
<set name="weight" val="5400"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="209"/>
<for>
<add val="209" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7865" type="Armor" name="Apella Leather Gloves - Light Armor">
<!-- May be worn by a Baron or a higher level Aristocrat. -->
<set name="bodypart" val="gloves"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="580"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="46"/>
<for>
<add val="46" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7866" type="Armor" name="Apella Boots - Light Armor">
<!-- May be worn by a Baron or a higher level Aristocrat. -->
<set name="bodypart" val="feet"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="1130"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="46"/>
<for>
<add val="46" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7867" type="Armor" name="Apella Doublet">
<!-- May be worn by a Baron or a higher level Aristocrat. Full body armor used by clan members. -->
<set name="bodypart" val="fullarmor"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="magic"/>
<set name="weight" val="2450"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="139"/>
<set name="mp_bonus" val="665"/>
<for>
<add val="139" order="0x10" stat="pDef"/>
<add val="665" order="0x60" stat="maxMp"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7868" type="Armor" name="Apella Silk Gloves - Robe">
<!-- May be worn by a Baron or a higher level Aristocrat. -->
<set name="bodypart" val="gloves"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="580"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="46"/>
<for>
<add val="46" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7869" type="Armor" name="Apella Sandals - Robe">
<!-- May be worn by a Baron or a higher level Aristocrat. -->
<set name="bodypart" val="feet"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="1130"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="46"/>
<for>
<add val="46" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7870" type="Armor" name="Sealed Apella Helm">
<!-- May be worn by a Baron or a higher level Aristocrat. It can be opened with the help of the Blacksmith of Mammon. -->
<set name="bodypart" val="head"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="570"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="69"/>
<for>
<add val="69" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7871" type="Armor" name="Sealed Apella Plate Armor">
<!-- May be worn by a Baron or a higher level Aristocrat. Sealed Apella Plate Armor. It can be opened with the help of the Blacksmith of Mammon. -->
<set name="bodypart" val="fullarmor"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="heavy"/>
<set name="weight" val="9780"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="278"/>
<for>
<add val="278" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7872" type="Armor" name="Sealed Apella Gauntlet">
<!-- May be worn by a Baron or a higher level Aristocrat. Sealed Apella Gauntlet. It can be opened with the help of the Blacksmith of Mammon. -->
<set name="bodypart" val="gloves"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="580"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="46"/>
<for>
<add val="46" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7873" type="Armor" name="Sealed Apella Solleret">
<!-- May be worn by a Baron or a higher level Aristocrat. They can be opened with the help of the Blacksmith of Mammon. -->
<set name="bodypart" val="feet"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="1130"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="46"/>
<for>
<add val="46" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7874" type="Armor" name="Sealed Apella Brigandine">
<!-- May be worn by a Baron or a higher level Aristocrat. It can be opened with the help of the Blacksmith of Mammon. -->
<set name="bodypart" val="fullarmor"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="light"/>
<set name="weight" val="5400"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="209"/>
<for>
<add val="209" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7875" type="Armor" name="Sealed Apella Leather Gloves">
<!-- May be worn by a Baron or a higher level Aristocrat. They can be opened with the help of the Blacksmith of Mammon. -->
<set name="bodypart" val="gloves"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="580"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="46"/>
<for>
<add val="46" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7876" type="Armor" name="Sealed Apella Boots">
<!-- May be worn by a Baron or a higher level Aristocrat. They can be opened with the help of the Blacksmith of Mammon. -->
<set name="bodypart" val="feet"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="1130"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="46"/>
<for>
<add val="46" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7877" type="Armor" name="Sealed Apella Doublet">
<!-- May be worn by a Baron or a higher level Aristocrat. It can be opened with the help of the Blacksmith of Mammon. -->
<set name="bodypart" val="fullarmor"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="magic"/>
<set name="weight" val="2450"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="139"/>
<set name="mp_bonus" val="665"/>
<for>
<add val="139" order="0x10" stat="pDef"/>
<add val="665" order="0x10" stat="maxMp"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7878" type="Armor" name="Sealed Apella Silk Gloves">
<!-- May be worn by a Baron or a higher level Aristocrat. Sealed Apella Silk Gloves. They can be opened with the help of the Blacksmith of Mammon. -->
<set name="bodypart" val="gloves"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="580"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="46"/>
<for>
<add val="46" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7879" type="Armor" name="Sealed Apella Sandals">
<!-- May be worn by a Baron or a higher level Aristocrat. Sealed Apella Sandals. They can be opened with the help of the Blacksmith of Mammon. -->
<set name="bodypart" val="feet"/>
<set name="crystallizable" val="true"/>
<set name="armor_type" val="none"/>
<set name="weight" val="1130"/>
<set name="crystal_type" val="a"/>
<set name="p_def" val="46"/>
<for>
<add val="46" order="0x10" stat="pDef"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
<item id="7880" type="Weapon" name="Steel Sword">
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="2100"/>
<set name="soulshots" val="2"/>
<set name="spiritshots" val="2"/>
<set name="crystal_type" val="d"/>
<set name="p_dam" val="49"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="bigsword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="26"/>
<set name="price" val="409000"/>
<set name="crystal_count" val="743"/>
<for>
<set val="49" order="0x08" stat="pAtk"/>
<set val="26" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7881" type="Weapon" name="Titan Sword">
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="2020"/>
<set name="soulshots" val="3"/>
<set name="spiritshots" val="3"/>
<set name="crystal_type" val="d"/>
<set name="p_dam" val="96"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="bigsword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="47"/>
<set name="price" val="1400000"/>
<set name="crystal_count" val="2545"/>
<for>
<set val="96" order="0x08" stat="pAtk"/>
<set val="47" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7882" type="Weapon" name="Pa'agrian Sword">
<!-- Bestows one of the following functions: Focus, Health or Critical Drain. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1980"/>
<set name="soulshots" val="3"/>
<set name="spiritshots" val="3"/>
<set name="crystal_type" val="c"/>
<set name="p_dam" val="169"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="bigsword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="76"/>
<set name="price" val="4300000"/>
<set name="crystal_count" val="1720"/>
<for>
<set val="169" order="0x08" stat="pAtk"/>
<set val="76" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7883" type="Weapon" name="Guardian Sword">
<!-- Bestows one of the following functions: Critical Drain, Health or Critical Bleed. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1930"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="b"/>
<set name="p_dam" val="236"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="bigsword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="99"/>
<set name="price" val="13100000"/>
<set name="crystal_count" val="1746"/>
<for>
<set val="236" order="0x08" stat="pAtk"/>
<set val="99" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7884" type="Weapon" name="Infernal Master">
<!-- Bestows either Haste, Critical Damage, or Focus. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1900"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="259"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="bigsword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="107"/>
<set name="price" val="18300000"/>
<set name="crystal_count" val="1464"/>
<for>
<set val="259" order="0x08" stat="pAtk"/>
<set val="107" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7885" type="Weapon" name="Priest Sword">
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1520"/>
<set name="soulshots" val="2"/>
<set name="spiritshots" val="2"/>
<set name="crystal_type" val="d"/>
<set name="p_dam" val="32"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="sword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="35"/>
<set name="price" val="409000"/>
<set name="crystal_count" val="743"/>
<for>
<set val="32" order="0x08" stat="pAtk"/>
<set val="35" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7886" type="Weapon" name="Sword of Magic Fog">
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1450"/>
<set name="soulshots" val="3"/>
<set name="spiritshots" val="3"/>
<set name="crystal_type" val="d"/>
<set name="p_dam" val="63"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="sword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="63"/>
<set name="price" val="1400000"/>
<set name="crystal_count" val="2545"/>
<for>
<set val="63" order="0x08" stat="pAtk"/>
<set val="63" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7887" type="Weapon" name="Mysterious Sword">
<!-- Bestows either Acumen, Magic Power, or Magic Weakness. -->
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1430"/>
<set name="soulshots" val="2"/>
<set name="spiritshots" val="2"/>
<set name="crystal_type" val="c"/>
<set name="p_dam" val="85"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="sword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="81"/>
<set name="price" val="2290000"/>
<set name="crystal_count" val="916"/>
<for>
<set val="85" order="0x08" stat="pAtk"/>
<set val="81" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7888" type="Weapon" name="Ecliptic Sword">
<!-- Bestows either Empower, Magic Power, or Magic Silence." -->
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1380"/>
<set name="soulshots" val="3"/>
<set name="spiritshots" val="3"/>
<set name="crystal_type" val="c"/>
<set name="p_dam" val="125"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="sword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="111"/>
<set name="price" val="6130000"/>
<set name="crystal_count" val="2452"/>
<for>
<set val="125" order="0x08" stat="pAtk"/>
<set val="111" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7889" type="Weapon" name="Wizard's Tear">
<!-- Bestows either Acumen, Magic Power, or Conversion. -->
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1350"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="b"/>
<set name="p_dam" val="155"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="sword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="132"/>
<set name="price" val="13100000"/>
<set name="crystal_count" val="1746"/>
<for>
<set val="155" order="0x08" stat="pAtk"/>
<set val="132" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7890" type="Weapon" name="Priest Mace">
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1720"/>
<set name="soulshots" val="3"/>
<set name="spiritshots" val="3"/>
<set name="crystal_type" val="d"/>
<set name="p_dam" val="63"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="blunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="63"/>
<set name="price" val="1400000"/>
<set name="crystal_count" val="2545"/>
<for>
<set val="63" order="0x08" stat="pAtk"/>
<set val="63" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7891" type="Weapon" name="Ecliptic Axe">
<!-- Bestows one of the following functions: Conversion, Magic Power or Magic Hold. -->
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1640"/>
<set name="soulshots" val="3"/>
<set name="spiritshots" val="3"/>
<set name="crystal_type" val="c"/>
<set name="p_dam" val="125"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="blunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="111"/>
<set name="price" val="6130000"/>
<set name="crystal_count" val="2452"/>
<for>
<set val="125" order="0x08" stat="pAtk"/>
<set val="111" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7892" type="Weapon" name="Spell Breaker">
<!-- Bestows either Acumen, Magic Mental Shield or Magic Hold. -->
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1620"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="b"/>
<set name="p_dam" val="140"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="blunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="122"/>
<set name="price" val="8680000"/>
<set name="crystal_count" val="1157"/>
<for>
<set val="140" order="0x08" stat="pAtk"/>
<set val="122" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7893" type="Weapon" name="Kaim Vanul's Bones">
<!-- Bestows either Mana Up, Magic Silence, or Conversion. -->
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1570"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="b"/>
<set name="p_dam" val="155"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="blunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="132"/>
<set name="price" val="13100000"/>
<set name="crystal_count" val="1746"/>
<for>
<set val="155" order="0x08" stat="pAtk"/>
<set val="132" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7894" type="Weapon" name="Spiritual Eye">
<!-- Bestows either Mana Up, Magic Poison, or Acumen. -->
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1550"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="170"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="blunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="143"/>
<set name="price" val="18300000"/>
<set name="crystal_count" val="1464"/>
<for>
<set val="170" order="0x08" stat="pAtk"/>
<set val="143" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7895" type="Weapon" name="Flaming Dragon Skull">
<!-- Bestows one of the following functions: Acumen, Magic Power or Magic Silence. -->
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1530"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="186"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="blunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="152"/>
<set name="price" val="27000000"/>
<set name="crystal_count" val="2160"/>
<for>
<set val="186" order="0x08" stat="pAtk"/>
<set val="152" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7896" type="Weapon" name="Titan Hammer">
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="2100"/>
<set name="soulshots" val="3"/>
<set name="spiritshots" val="3"/>
<set name="crystal_type" val="d"/>
<set name="p_dam" val="96"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="bigblunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="47"/>
<set name="price" val="1400000"/>
<set name="crystal_count" val="2545"/>
<for>
<set val="96" order="0x08" stat="pAtk"/>
<set val="47" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7897" type="Weapon" name="Dwarven Hammer">
<!-- Bestows either Health, Anger, or Critical Bleed. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="2010"/>
<set name="soulshots" val="3"/>
<set name="spiritshots" val="3"/>
<set name="crystal_type" val="c"/>
<set name="p_dam" val="190"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="bigblunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="83"/>
<set name="price" val="6130000"/>
<set name="crystal_count" val="2452"/>
<for>
<set val="190" order="0x08" stat="pAtk"/>
<set val="83" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7898" type="Weapon" name="Karik Horn">
<!-- Bestows either Focus, Haste, or Critical Drain. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="2020"/>
<set name="soulshots" val="3"/>
<set name="spiritshots" val="3"/>
<set name="crystal_type" val="c"/>
<set name="p_dam" val="169"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="bigblunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="76"/>
<set name="price" val="4300000"/>
<set name="crystal_count" val="1720"/>
<for>
<set val="169" order="0x08" stat="pAtk"/>
<set val="76" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7899" type="Weapon" name="Destroyer Hammer">
<!-- Bestows either Health, Haste, or Critical Drain. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1910"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="259"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="bigblunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="107"/>
<set name="price" val="18300000"/>
<set name="crystal_count" val="1464"/>
<for>
<set val="259" order="0x08" stat="pAtk"/>
<set val="107" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
</list>

View File

@@ -1,700 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="7900" type="Weapon" name="Ice Storm Hammer">
<!-- Bestows either Focus, Anger, or Critical Bleed. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1950"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="b"/>
<set name="p_dam" val="213"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="bigblunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="91"/>
<set name="price" val="8680000"/>
<set name="crystal_count" val="1157"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7901" type="Weapon" name="Star Buster">
<!-- Bestows either Health, Haste, or Rsk. Focus. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1930"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="b"/>
<set name="p_dam" val="236"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="bigblunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="99"/>
<set name="price" val="13100000"/>
<set name="crystal_count" val="1746"/>
<for>
<set val="236" order="0x08" stat="pAtk"/>
<set val="99" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7902" type="Weapon" name="Doom Crusher">
<!-- Bestows one of the following functions: Health, Anger or Rsk. Haste. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1900"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="282"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="bigblunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="114"/>
<set name="price" val="27000000"/>
<set name="crystal_count" val="2160"/>
<for>
<set val="282" order="0x08" stat="pAtk"/>
<set val="114" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="7903" type="Weapon" name="Frintezza's Sword">
<!-- Frintezz'a sword of transformation. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="2180"/>
<set name="soulshots" val="2"/>
<set name="spiritshots" val="2"/>
<set name="crystal_type" val="none"/>
<set name="p_dam" val="78"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="bigsword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="39"/>
<for>
<set val="78" order="0x08" stat="pAtk"/>
<set val="39" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="7904" type="EtcItem" name="Boat Ticket: Rune to Gludin">
<!-- Boat Ticket: Depart Rune - Arrive Gludin -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7905" type="EtcItem" name="Boat Ticket: Gludin to Rune">
<!-- Boat Ticket: Depart Gludin - Arrive Rune -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7906" type="EtcItem" name="Blessing of Fire">
<!-- Bestows fire attack attribute while engaged in a physical attack. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7907" type="EtcItem" name="Blessing of Water">
<!-- Bestows water attack attribute while engaged in a physical attack. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7908" type="EtcItem" name="Blessing of Wind">
<!-- Bestows wind attack attribute while engaged in a physical attack. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7909" type="EtcItem" name="Blessing of Earth">
<!-- Bestows earth attack attribute while engaged in a physical attack. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7910" type="EtcItem" name="Blessing of Darkness">
<!-- Bestows darkness attack attribute while engaged in a physical attack. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="5000"/>
</item>
<item id="7911" type="EtcItem" name="Blessing of Sanctity">
<!-- Bestows sacred attack attribute while engaged in a physical attack. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="5000"/>
</item>
<item id="7912" type="EtcItem" name="Fire Crystal">
<!-- Eliminates vulnerability to fire attacks. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7913" type="EtcItem" name="Water Crystal">
<!-- Eliminates vulnerability to to water attacks. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7914" type="EtcItem" name="Wind Crystal">
<!-- Eliminates vulnerability to wind attacks. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7915" type="EtcItem" name="Earth Crystal">
<!-- Eliminates vulnerability to earth attacks. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7916" type="EtcItem" name="Dark Crystal">
<!-- Eliminates vulnerability to darkness attacks. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="3000"/>
</item>
<item id="7917" type="EtcItem" name="Sanctity Crystal">
<!-- Eliminates vulnerability to sacred attacks. -->
<set name="item_type" val="castle_guard"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="3000"/>
</item>
<item id="7918" type="EtcItem" name="Mercenary Posting Ticket (Sword/Stationary)">
<!-- Schuttgart/Sword/Stationary -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7919" type="EtcItem" name="Mercenary Posting Ticket (Spear/Stationary)">
<!-- Schuttgart/Spear/Stationary -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7920" type="EtcItem" name="Mercenary Posting Ticket (Bow/Stationary)">
<!-- Schuttgart/Bow/Stationary -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7921" type="EtcItem" name="Mercenary Posting Ticket (Cleric/Stationary)">
<!-- Schuttgart/Cleric/Stationary -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7922" type="EtcItem" name="Mercenary Posting Ticket (Wizard/Stationary)">
<!-- Schuttgart/Wizard/Stationary -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7923" type="EtcItem" name="Mercenary Posting Ticket (Sword/Mobile)">
<!-- Schuttgart/Sword/Mobile -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7924" type="EtcItem" name="Mercenary Posting Ticket (Spear/Mobile)">
<!-- Schuttgart/Spear/Mobile -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7925" type="EtcItem" name="Mercenary Posting Ticket (Bow/Mobile)">
<!-- Schuttgart/Bow/Mobile -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7926" type="EtcItem" name="Mercenary Posting Ticket (Cleric/Mobile)">
<!-- Schuttgart/Cleric/Mobile -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7927" type="EtcItem" name="Mercenary Posting Ticket (Wizard/Mobile)">
<!-- Schuttgart/Wizard/Mobile -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7928" type="EtcItem" name="Mercenary Posting Ticket (Teleporter1)">
<!-- Placed in Schuttgart, at the Teleporter or inside the castle, this ticket allows teleportation to the inner castle or the guardian's location. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7929" type="EtcItem" name="Mercenary Posting Ticket (Teleporter2)">
<!-- Placed in Schuttgart, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle or the guardian's location. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7930" type="EtcItem" name="Mercenary Posting Ticket (Teleporter3)">
<!-- Placed in Schuttgart, at the Teleporter or inside the castle, this ticket allows teleportation to the inner or outer castle. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7931" type="EtcItem" name="Greater Mercenary Posting Ticket (Sword/Stationary)">
<!-- Schuttgart/Sword/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7932" type="EtcItem" name="Greater Mercenary Posting Ticket (Spear/Stationary)">
<!-- Schuttgart/Spear/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7933" type="EtcItem" name="Greater Mercenary Posting Ticket (Bow/Stationary)">
<!-- Schuttgart/Bow/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7934" type="EtcItem" name="Greater Mercenary Posting Ticket (Cleric/Stationary)">
<!-- Schuttgart/Cleric/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7935" type="EtcItem" name="Greater Mercenary Posting Ticket (Wizard/Stationary)">
<!-- Schuttgart/Wizard/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7936" type="EtcItem" name="Greater Mercenary Posting Ticket (Sword/Mobile)">
<!-- Schuttgart/Sword/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7937" type="EtcItem" name="Greater Mercenary Posting Ticket (Spear/Mobile)">
<!-- Schuttgart/Spear/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7938" type="EtcItem" name="Greater Mercenary Posting Ticket (Bow/Mobile)">
<!-- Schuttgart/Bow/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7939" type="EtcItem" name="Greater Mercenary Posting Ticket (Cleric/Mobile)">
<!-- Schuttgart/Cleric/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7940" type="EtcItem" name="Greater Mercenary Posting Ticket (Wizard/Mobile)">
<!-- Schuttgart/Wizard/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7941" type="EtcItem" name="Dawn Mercenary Posting Ticket (Sword/Stationary)">
<!-- Schuttgart/Sword/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7942" type="EtcItem" name="Dawn Mercenary Posting Ticket (Spear/Stationary)">
<!-- Schuttgart/Spear/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7943" type="EtcItem" name="Dawn Mercenary Posting Ticket (Bow/Stationary)">
<!-- Schuttgart/Bow/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7944" type="EtcItem" name="Dawn Mercenary Posting Ticket (Cleric/Stationary)">
<!-- Schuttgart/Cleric/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7945" type="EtcItem" name="Dawn Mercenary Posting Ticket (Wizard/Stationary)">
<!-- Schuttgart/Wizard/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7946" type="EtcItem" name="Dawn Mercenary Posting Ticket (Sword/Mobile)">
<!-- Schuttgart/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7947" type="EtcItem" name="Dawn Mercenary Posting Ticket (Spear/Mobile)">
<!-- Schuttgart/Spear/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7948" type="EtcItem" name="Dawn Mercenary Posting Ticket (Bow/Mobile)">
<!-- Schuttgart/Bow/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7949" type="EtcItem" name="Dawn Mercenary Posting Ticket (Cleric/Mobile)">
<!-- Schuttgart/Cleric/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7950" type="EtcItem" name="Dawn Mercenary Posting Ticket (Wizard/Mobile)">
<!-- Schuttgart/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7951" type="EtcItem" name="Greater Recruit Posting Ticket (Sword/Stationary)">
<!-- Schuttgart/Sword/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7952" type="EtcItem" name="Greater Recruit Posting Ticket (Spear/Stationary)">
<!-- Schuttgart/Spear/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7953" type="EtcItem" name="Greater Recruit Posting Ticket (Bow/Stationary)">
<!-- Schuttgart/Bow/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7954" type="EtcItem" name="Greater Recruit Posting Ticket (Cleric/Stationary)">
<!-- Schuttgart/Cleric/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7955" type="EtcItem" name="Greater Recruit Posting Ticket (Wizard/Stationary)">
<!-- Schuttgart/Wizard/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7956" type="EtcItem" name="Greater Recruit Posting Ticket (Sword/Mobile)">
<!-- Schuttgart/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7957" type="EtcItem" name="Greater Recruit Posting Ticket (Spear/Mobile)">
<!-- Schuttgart/Spear/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7958" type="EtcItem" name="Greater Recruit Posting Ticket (Bow/Mobile)">
<!-- Schuttgart/Bow/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7959" type="EtcItem" name="Greater Recruit Posting Ticket (Cleric/Mobile)">
<!-- Schuttgart/Cleric/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7960" type="EtcItem" name="Greater Recruit Posting Ticket (Wizard/Mobile)">
<!-- Schuttgart/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7961" type="EtcItem" name="Recruit Posting Ticket (Sword/Stationary)">
<!-- Schuttgart/Sword/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7962" type="EtcItem" name="Recruit Posting Ticket (Spear/Stationary)">
<!-- Schuttgart/Spear/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7963" type="EtcItem" name="Recruit Posting Ticket (Bow/Stationary)">
<!-- Schuttgart/Bow/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7964" type="EtcItem" name="Recruit Posting Ticket (Cleric/Stationary)">
<!-- Schuttgart/Cleric/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7965" type="EtcItem" name="Recruit Posting Ticket (Wizard/Stationary)">
<!-- Schuttgart/Wizard/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7966" type="EtcItem" name="Recruit Posting Ticket (Sword/Mobile)">
<!-- Schuttgart/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7967" type="EtcItem" name="Recruit Posting Ticket (Spear/Mobile)">
<!-- Schuttgart/Spear/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7968" type="EtcItem" name="Recruit Posting Ticket (Bow/Mobile)">
<!-- Schuttgart/Bow/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7969" type="EtcItem" name="Recruit Posting Ticket (Cleric/Mobile)">
<!-- Schuttgart/Cleric/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7970" type="EtcItem" name="Recruit Posting Ticket (Wizard/Mobile)">
<!-- Schuttgart/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7971" type="EtcItem" name="Nephilim Warrior Posting Ticket">
<!-- Schuttgart/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7972" type="EtcItem" name="Nephilim Shaman Posting Ticket">
<!-- Schuttgart/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7973" type="EtcItem" name="Mercenary Posting Ticket (Sword/Stationary)">
<!-- Rune/Sword/Stationary -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7974" type="EtcItem" name="Mercenary Posting Ticket (Spear/Stationary)">
<!-- Rune/Spear/Stationary -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7975" type="EtcItem" name="Mercenary Posting Ticket (Bow/Stationary)">
<!-- Rune/Bow/Stationary -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7976" type="EtcItem" name="Mercenary Posting Ticket (Cleric/Stationary)">
<!-- Rune/Cleric/Stationary -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7977" type="EtcItem" name="Mercenary Posting Ticket (Wizard/Stationary)">
<!-- Rune/Wizard/Stationary -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7978" type="EtcItem" name="Mercenary Posting Ticket (Sword/Mobile)">
<!-- Rune/Sword/Mobile -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7979" type="EtcItem" name="Mercenary Posting Ticket (Spear/Mobile)">
<!-- Rune/Spear/Mobile -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7980" type="EtcItem" name="Mercenary Posting Ticket (Bow/Mobile)">
<!-- Rune/Bow/Mobile -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7981" type="EtcItem" name="Mercenary Posting Ticket (Cleric/Mobile)">
<!-- Rune/Cleric/Mobile -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7982" type="EtcItem" name="Mercenary Posting Ticket (Wizard/Mobile)">
<!-- Rune/Wizard/Mobile -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7983" type="EtcItem" name="Mercenary Posting Ticket (Teleporter1)">
<!-- Placed in Rune, at the Teleporter or inside the castle, this ticket allows teleportation to the East Gate of the inner castle, the western section of the outer castle, the Plaza or the guardian's location. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7984" type="EtcItem" name="Mercenary Posting Ticket (Teleporter2)">
<!-- Placed in Rune, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle, the East Gate of the inner castle, the Plaza or the guardian's location. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7985" type="EtcItem" name="Mercenary Posting Ticket (Teleporter3)">
<!-- Placed in Rune, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle, the West Gate of the outer castle, the Plaza or the guardian's location. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7986" type="EtcItem" name="Mercenary Posting Ticket (Teleporter4)">
<!-- Placed in Rune, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle, the western section of the outer castle, the East Gate of the outer castle or the guardian's location. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7987" type="EtcItem" name="Mercenary Posting Ticket (Teleporter5)">
<!-- Placed in Rune, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle, the western section of the outer castle, the East Gate of the outer castle or to the Plaza. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7988" type="EtcItem" name="Greater Mercenary Posting Ticket (Sword/Stationary)">
<!-- Rune/Sword/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7989" type="EtcItem" name="Greater Mercenary Posting Ticket (Spear/Stationary)">
<!-- Rune/Spear/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7990" type="EtcItem" name="Greater Mercenary Posting Ticket (Bow/Stationary)">
<!-- Rune/Bow/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7991" type="EtcItem" name="Greater Mercenary Posting Ticket (Cleric/Stationary)">
<!-- Rune/Cleric/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7992" type="EtcItem" name="Greater Mercenary Posting Ticket (Wizard/Stationary)">
<!-- Rune/Wizard/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7993" type="EtcItem" name="Greater Mercenary Posting Ticket (Sword/Mobile)">
<!-- Rune/Sword/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7994" type="EtcItem" name="Greater Mercenary Posting Ticket (Spear/Mobile)">
<!-- Rune/Spear/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7995" type="EtcItem" name="Greater Mercenary Posting Ticket (Bow/Mobile)">
<!-- Rune/Bow/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7996" type="EtcItem" name="Greater Mercenary Posting Ticket (Cleric/Mobile)">
<!-- Rune/Cleric/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7997" type="EtcItem" name="Greater Mercenary Posting Ticket (Wizard/Mobile)">
<!-- Rune/Wizard/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7998" type="EtcItem" name="Dawn Mercenary Posting Ticket (Sword/Stationary)">
<!-- Rune/Sword/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="7999" type="EtcItem" name="Dawn Mercenary Posting Ticket (Spear/Stationary)">
<!-- Rune/Spear/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
</list>

View File

@@ -1,694 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="8000" type="EtcItem" name="Dawn Mercenary Posting Ticket (Bow/Stationary)">
<!-- Rune/Bow/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8001" type="EtcItem" name="Dawn Mercenary Posting Ticket (Cleric/Stationary)">
<!-- Rune/Cleric/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8002" type="EtcItem" name="Dawn Mercenary Posting Ticket (Wizard/Stationary)">
<!-- Rune/Wizard/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8003" type="EtcItem" name="Dawn Mercenary Posting Ticket (Sword/Mobile)">
<!-- Rune/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8004" type="EtcItem" name="Dawn Mercenary Posting Ticket (Spear/Mobile)">
<!-- Rune/Spear/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8005" type="EtcItem" name="Dawn Mercenary Posting Ticket (Bow/Mobile)">
<!-- Rune/Bow/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8006" type="EtcItem" name="Dawn Mercenary Posting Ticket (Cleric/Mobile)">
<!-- Rune/Cleric/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8007" type="EtcItem" name="Dawn Mercenary Posting Ticket (Wizard/Mobile)">
<!-- Rune/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8008" type="EtcItem" name="Greater Recruit Posting Ticket (Sword/Stationary)">
<!-- Rune/Sword/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8009" type="EtcItem" name="Greater Recruit Posting Ticket (Spear/Stationary)">
<!-- Rune/Spear/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8010" type="EtcItem" name="Greater Recruit Posting Ticket (Bow/Stationary)">
<!-- Rune/Bow/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8011" type="EtcItem" name="Greater Recruit Posting Ticket (Cleric/Stationary)">
<!-- Rune/Cleric/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8012" type="EtcItem" name="Greater Recruit Posting Ticket (Wizard/Stationary)">
<!-- Rune/Wizard/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8013" type="EtcItem" name="Greater Recruit Posting Ticket (Sword/Mobile)">
<!-- Rune/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8014" type="EtcItem" name="Greater Recruit Posting Ticket (Spear/Mobile)">
<!-- Rune/Spear/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8015" type="EtcItem" name="Greater Recruit Posting Ticket (Bow/Mobile)">
<!-- Rune/Bow/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8016" type="EtcItem" name="Greater Recruit Posting Ticket (Cleric/Mobile)">
<!-- Rune/Cleric/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8017" type="EtcItem" name="Greater Recruit Posting Ticket (Wizard/Mobile)">
<!-- Rune/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8018" type="EtcItem" name="Recruit Posting Ticket (Sword/Stationary)">
<!-- Rune/Sword/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8019" type="EtcItem" name="Recruit Posting Ticket (Spear/Stationary)">
<!-- Rune/Spear/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8020" type="EtcItem" name="Recruit Posting Ticket (Bow/Stationary)">
<!-- Rune/Bow/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8021" type="EtcItem" name="Recruit Posting Ticket (Cleric/Stationary)">
<!-- Rune/Cleric/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8022" type="EtcItem" name="Recruit Posting Ticket (Wizard/Stationary)">
<!-- Rune/Wizard/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8023" type="EtcItem" name="Recruit Posting Ticket (Sword/Mobile)">
<!-- Rune/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8024" type="EtcItem" name="Recruit Posting Ticket (Spear/Mobile)">
<!-- Rune/Spear/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8025" type="EtcItem" name="Recruit Posting Ticket (Bow/Mobile)">
<!-- Rune/Bow/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8026" type="EtcItem" name="Recruit Posting Ticket (Cleric/Mobile)">
<!-- Rune/Cleric/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8027" type="EtcItem" name="Recruit Posting Ticket (Wizard/Mobile)">
<!-- Rune/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8028" type="EtcItem" name="Nephilim Warrior Posting Ticket">
<!-- Rune/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="castle_guard"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8029" type="EtcItem" name="Nephilim Shaman Posting Ticket">
<!-- Rune/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8030" type="EtcItem" name="Hot Spring Nectar">
<!-- Used during the Rainbow Springs Clan Hall Battle. This item may be used on the Hot Springs Yeti. It cannot be exchanged or dropped. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8031" type="EtcItem" name="Hot Spring Mineral Water">
<!-- Used during the Rainbow Springs Clan Hall Battle. This item may be used on the Hot Springs Yeti. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8032" type="EtcItem" name="Hot Spring Water">
<!-- Used during the Rainbow Springs Clan Hall Battle. This item may be used on the Hot Springs Yeti. It cannot be exchanged or dropped. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8033" type="EtcItem" name="Hot Spring Sulfur">
<!-- Used during the Rainbow Springs Clan Hall Battle. This item may be used on the Hot Springs Yeti. It cannot be exchanged or dropped. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8034" type="EtcItem" name="Rainbow Springs Clan Hall War Decree">
<!-- This ticket allows entry to the Rainbow Springs Clan Hall Battle. It is a reward for fishing in Goddard. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8035" type="EtcItem" name="Hot Spring Letter A">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8036" type="EtcItem" name="Hot Spring Letter B">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8037" type="EtcItem" name="Hot Spring Letter C">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8038" type="EtcItem" name="Hot Spring Letter D">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8039" type="EtcItem" name="Hot Spring Letter E">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8040" type="EtcItem" name="Hot Spring Letter F">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8041" type="EtcItem" name="Hot Spring Letter G">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8042" type="EtcItem" name="Hot Spring Letter H">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8043" type="EtcItem" name="Hot Spring Letter I">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8044" type="EtcItem" name="Hot Spring Letter J">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8045" type="EtcItem" name="Hot Spring Letter K">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8046" type="EtcItem" name="Hot Spring Letter L">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8047" type="EtcItem" name="Hot Spring Letter N">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8048" type="EtcItem" name="Hot Spring Letter O">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8049" type="EtcItem" name="Hot Spring Letter P">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8050" type="EtcItem" name="Hot Spring Letter R">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8051" type="EtcItem" name="Hot Spring Letter S">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8052" type="EtcItem" name="Hot Spring letter T">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8053" type="EtcItem" name="Hot Spring Letter U">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8054" type="EtcItem" name="Hot Spring Letter W">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8055" type="EtcItem" name="Hot Spring Letter Y">
<!-- Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8056" type="EtcItem" name="Key of Splendor Room">
<!-- The key to the Splendor Room in the Monastery of Silence. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8057" type="EtcItem" name="Silver Hemocyte">
<!-- The Ice Queen's pets' favorite food. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8058" type="EtcItem" name="Lockup Research Report">
<!-- Dr. Chaos's research report. It's locked. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8059" type="EtcItem" name="Research Report">
<!-- Unlock the padlock to read Dr. Chaos's research report. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8060" type="EtcItem" name="Key of Enigma">
<!-- The small journal key that was included with the memo. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8061" type="EtcItem" name="Scribbled Memo">
<!-- Dr. Chaos's research report. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8062" type="EtcItem" name="Blood of Maille Lizardman">
<!-- Blood obtained by killing Maille Lizardmen. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8063" type="EtcItem" name="Leg of King Araneid">
<!-- The legs obtained by defeating King Araneid. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8064" type="EtcItem" name="Visitor's Mark">
<!-- Permits entry to the Pagan Temple. Don't lose it! -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="destroyable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8065" type="EtcItem" name="Faded Visitor's Mark">
<!-- This faded mark permits entry to the Pagan Temple. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="destroyable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8066" type="EtcItem" name="Necromancer's Heart">
<!-- Obtain this necromantic heart by slaying Bone Animators, Bone Slayers or Skull Animators. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="destroyable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8067" type="EtcItem" name="Pagan's Mark">
<!-- Permits entry and access to the chapel of the Pagan Temple. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="destroyable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8068" type="EtcItem" name="Pagan Totem">
<!-- The totem obtained by defeating the Pagans. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8069" type="EtcItem" name="Monk's Scripture">
<!-- The scripture obtained by defeating the monks within the Monastery of Silence. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8070" type="EtcItem" name="Water Bottle">
<!-- The bottle from Gremory. Pour the water into the Holy Grail in the Splendor Room and take it with you. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8071" type="EtcItem" name="Bottle of water from the Holy Grail">
<!-- The bottle containing the water from the Holy Grail in the Splendor Room. Take it to Gremory. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8072" type="EtcItem" name="Antelope Skin">
<!-- The exceptional hide needed to create the magical scroll. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8073" type="EtcItem" name="Frintezza's Magic Force Field Removal Scroll">
<!-- The scroll that permits passage though Frintezza's Magic Force Field. Meet his guide near the Imperial Tomb entrance and he will let you enter the forbidden area. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8074" type="EtcItem" name="Watching Eyes">
<!-- This "Wandering Eye" has been harassing the farmers of Floran. Take it to Almankel in Floran Village. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8075" type="EtcItem" name="Roughly Hewn Rock Golem Shard">
<!-- This is a fragment from a Roughly Hewn Rock Golem. Take it to Almankel in Floran Village. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8076" type="EtcItem" name="Delu Lizardman's Scale">
<!-- This is a scale of the Delu Lizardman that has been harassing the farmers of Floran. Take it to Almankel in Floran Village. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8077" type="EtcItem" name="Silver Ice Crystal">
<!-- A crystal obtained from a monster. When processed, it becomes the Black Ice Crystal. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8078" type="EtcItem" name="Black Ice Crystal">
<!-- When stuck into a target, the character becomes violent. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8079" type="EtcItem" name="Misa's Letter">
<!-- A secret letter from Misa to Rafforty. Don't break the seal! -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8080" type="EtcItem" name="Rafforty's Letter">
<!-- A secret letter from Rafforty to Misa. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8081" type="EtcItem" name="Piece of Tablet">
<!-- An unknown tablet fragment. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8082" type="EtcItem" name="Report Piece">
<!-- A fragment of the report from the stone statue. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8083" type="EtcItem" name="Scout's Memo">
<!-- A scribbled note written by a scout searching the nest. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8084" type="EtcItem" name="Crystal of Purity">
<!-- This white crystal was expelled by a wild beast whose heart was pure. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8085" type="EtcItem" name="Fang of Stakato">
<!-- Fangs gained from killing Stakatos. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8086" type="EtcItem" name="Box Containing the Fire of Holy Spirit">
<!-- Box containing the Fire of the Holy Spirit -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8087" type="EtcItem" name="Cursed Doll">
<!-- An enchanted doll that has been said to control the evil creatures of the Ragna Orcs. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8088" type="EtcItem" name="Orc Grave Goods">
<!-- Remains stolen by graverobbers. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8089" type="EtcItem" name="Cursed Grave Goods">
<!-- Items made by angry spirits to use physical force. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8090" type="EtcItem" name="Electric Wave Detector">
<!-- This rod lights up in the presence of strong electric waves. It is presently unlit. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8091" type="EtcItem" name="Electric Wave Detector">
<!-- This rod lights up in the presence of strong electric waves. It is presently lit. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8092" type="EtcItem" name="Telescope Golem's Corpse">
<!-- Metal obtained from hunting the Scout Golem. It may be concealing something. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8093" type="EtcItem" name="Golem's Dispatcher">
<!-- Dispatcher obtained from hunting the Telescope Golem. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8094" type="EtcItem" name="Storage Medium">
<!-- The storage medium taken from the Golem. It is empty. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8095" type="EtcItem" name="Storage Medium">
<!-- The storage medium taken from the Golem. It contains information. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8096" type="EtcItem" name="Ginzu Golem's Black Box">
<!-- The analysis device obtained from the Ginzu Golem. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8097" type="EtcItem" name="X-688">
<!-- A curious scroll found on Dr. Chaos's bookshelf. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8098" type="EtcItem" name="Supplying Goods for Railroad Worker">
<!-- Supplies sent by a Dwarven Elder to a Railroad Worker. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8099" type="EtcItem" name="Thief Guild's Mark">
<!-- An animal's tooth worn by the thieves of the Plunderous Plains. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
</list>

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@@ -1,980 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="8200" type="EtcItem" name="Fisherman's Potion - White">
<!-- By lowering one's fishing skill level, this potion allows one to catch a white fish (level 22~24 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8201" type="EtcItem" name="Fisherman's Potion - Black">
<!-- By lowering one's fishing skill level, this potion allows one to catch a green fish (level 25~27 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8202" type="EtcItem" name="Fishing Potion">
<!-- Restores a player's fishing mastery level, which was lowered by the Fisherman's Potion, back to the previous level. -->
<set name="item_type" val="seed"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8203" type="Weapon" name="Monster Only (Venom Sword)">
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1560"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="dual"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="325"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="0" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8204" type="Weapon" name="Monster Only (Follower of Frintezza Calibur)">
<set name="bodypart" val="rhand"/>
<set name="weight" val="1560"/>
<set name="soulshots" val="2"/>
<set name="spiritshots" val="2"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="sword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="379"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="0" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8205" type="Weapon" name="Monster Only (Heretic Priest Sickle)">
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1920"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="pole"/>
<set name="critical" val="8"/>
<set name="hit_modify" val="-3.00000"/>
<set name="atk_speed" val="325"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="0" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8206" type="Weapon" name="Monster Only (Heretic Priest Sword)">
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="2080"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="dual"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="325"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="0" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8207" type="Weapon" name="Monster Only (Heretic Private Axe)">
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1560"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="dual"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="325"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="0" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8208" type="Weapon" name="Monster Only (Heretic Private Staff)">
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1560"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="pole"/>
<set name="critical" val="8"/>
<set name="hit_modify" val="-3.00000"/>
<set name="atk_speed" val="325"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="0" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8209" type="Weapon" name="Monster Only (Lidia Von Helmann Sword)">
<set name="bodypart" val="rhand"/>
<set name="weight" val="1560"/>
<set name="soulshots" val="2"/>
<set name="spiritshots" val="2"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="sword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="379"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="0" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8210" type="Weapon" name="Monster Only (Monk Warrior Shield)">
<set name="bodypart" val="lhand"/>
<set name="weight" val="4800"/>
<set name="crystal_type" val="none"/>
<set name="weapon_type" val="none"/>
<set name="avoid_modify" val="-8"/>
<set name="shield_def" val="230"/>
<set name="shield_def_rate" val="20"/>
<for>
<sub val="8" order="0x10" stat="rEvas"/>
<set val="230" order="0x08" stat="sDef"/>
<set val="20" order="0x08" stat="rShld"/>
</for>
</item>
<item id="8211" type="Weapon" name="Monster Only (Monk Warrior Sword)">
<set name="bodypart" val="rhand"/>
<set name="weight" val="1560"/>
<set name="soulshots" val="2"/>
<set name="spiritshots" val="2"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="sword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="379"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="0" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8212" type="Weapon" name="Monster Only (Solina Brother Mace)">
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1570"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="blunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="379"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="0" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8213" type="Weapon" name="Monster Only (Solina Father Mace)">
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1570"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="blunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="379"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="0" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8214" type="Weapon" name="Monster Only (Solina Priest Pole)">
<set name="bodypart" val="lrhand"/>
<set name="weight" val="1920"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="pole"/>
<set name="critical" val="8"/>
<set name="hit_modify" val="-3.00000"/>
<set name="atk_speed" val="325"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="0" order="0x08" stat="rCrit"/>
<set val="66" order="0x08" stat="pAtkRange"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8215" type="Weapon" name="Monster Only (Zombie Enlisted Man Sword)">
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="2090"/>
<set name="soulshots" val="3"/>
<set name="spiritshots" val="3"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="bigsword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="325"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="00" order="0x08" stat="mAtk"/>
<set val="0" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8216" type="Weapon" name="Monster Only (Zombie Enlisted Man Claw)">
<set name="bodypart" val="lrhand"/>
<set name="weight" val="1350"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="5"/>
<set name="weapon_type" val="dualfist"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="325"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8217" type="Weapon" name="Monster Only (Zombie Gateguard Spear)">
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1560"/>
<set name="soulshots" val="2"/>
<set name="spiritshots" val="2"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="sword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="379"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<set val="66" order="0x08" stat="pAtkRange"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8218" type="Weapon" name="Monster Only (Zombie Laborer Axe)">
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1570"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="blunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="379"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8219" type="Weapon" name="Monster Only (Zombie Laborer Sword)">
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1560"/>
<set name="soulshots" val="2"/>
<set name="spiritshots" val="2"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="sword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="379"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8220" type="Weapon" name="Monster Only (Apostle Grail Bow)">
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1950"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="5"/>
<set name="weapon_type" val="bow"/>
<set name="critical" val="12"/>
<set name="hit_modify" val="-3.00000"/>
<set name="atk_speed" val="293"/>
<set name="mp_consume" val="1"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="12" order="0x08" stat="rCrit"/>
<add val="-3" order="0x10" stat="accCombat"/>
<set val="293" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8221" type="Weapon" name="Monster Only (Apostle Grail Spear)">
<set name="bodypart" val="lrhand"/>
<set name="weight" val="1920"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="pole"/>
<set name="critical" val="8"/>
<set name="hit_modify" val="-3.00000"/>
<set name="atk_speed" val="325"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<set val="66" order="0x08" stat="pAtkRange"/>
<add val="-3" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8222" type="Weapon" name="Monster Only (Follower of Frintezza Tran Calibur)">
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1560"/>
<set name="soulshots" val="2"/>
<set name="spiritshots" val="2"/>
<set name="crystal_type" val="none"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="sword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="379"/>
<for>
<set val="0" order="0x08" stat="pAtk"/>
<set val="0" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8223" type="EtcItem" name="Seed: Twin Codran">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8224" type="EtcItem" name="Seed: Great Codran">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Great Codran. For best results, a level 56-66 character must plant it on a level 56-66 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="75"/>
</item>
<item id="8225" type="EtcItem" name="Seed: Desert Codran">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Desert Codran. For best results, a level 59-69 character must plant it on a level 59-69 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="100"/>
</item>
<item id="8226" type="EtcItem" name="Seed: Blue Coba">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="400"/>
</item>
<item id="8227" type="EtcItem" name="Seed: Red Coba">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="500"/>
</item>
<item id="8228" type="EtcItem" name="Seed: Golden Coba">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="650"/>
</item>
<item id="8229" type="EtcItem" name="Seed: Desert Coba">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="750"/>
</item>
<item id="8230" type="EtcItem" name="Seed: Alternative Twin Codran">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8231" type="EtcItem" name="Seed: Alternative Great Codran">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Great Codran. For best results, a level 56-66 character must plant it on a level 56-66 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="75"/>
</item>
<item id="8232" type="EtcItem" name="Seed: Alternative Desert Codran">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Desert Codran. For best results, a level 59-69 character must plant it on a level 59-69 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="100"/>
</item>
<item id="8233" type="EtcItem" name="Seed: Alternative Blue Coba">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="400"/>
</item>
<item id="8234" type="EtcItem" name="Seed: Alternative Red Coba">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="500"/>
</item>
<item id="8235" type="EtcItem" name="Seed: Alternative Golden Coba">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="650"/>
</item>
<item id="8236" type="EtcItem" name="Seed: Alternative Desert Coba">
<!-- Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="750"/>
</item>
<item id="8237" type="EtcItem" name="Seed: Dark Coda">
<!-- Plant this seed onto a monster in the vicinity of Schuttgart and it will bear the fruit of the Dark Coda. For the best chance of success, it should be planted by a character whose level is between 5-15 onto a monster whose level is between 5-15. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="5"/>
</item>
<item id="8238" type="EtcItem" name="Seed: Red Coda">
<!-- Plant this seed onto a monster in the vicinity of Schuttgart and it will bear the fruit of the Red Coda. For the best chance of success, it should be planted by a character whose level is between 8-18 onto a monster whose level is between 8-18. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="5"/>
</item>
<item id="8239" type="EtcItem" name="Seed: Chilly Coda">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Chilly Coda. For best results, a level 11-21 character must plant it on a level 11-21 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="5"/>
</item>
<item id="8240" type="EtcItem" name="Seed: Blue Coda">
<!-- Plant this seed onto a monster in the vicinity of Schuttgart and it will bear the fruit of the Blue Coda. For the best chance of success, it should be planted by a character whose level is between 14-24 onto a monster whose level is between 14-24. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="10"/>
</item>
<item id="8241" type="EtcItem" name="Seed: Golden Coda">
<!-- Plant this seed onto a monster in the vicinity of Schuttgart and it will bear the fruit of the Golden Coda. For the best chance of success, it should be planted by a character whose level is between 17-27 onto a monster whose level is between 17-27. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="20"/>
</item>
<item id="8242" type="EtcItem" name="Seed: Lute Coda">
<!-- Plant this seed onto a monster in the vicinity of Schuttgart and it will bear the fruit of the Lute Coda. For the best chance of success, it should be planted by a character whose level is between 20-30 onto a monster whose level is between 20-30. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="30"/>
</item>
<item id="8243" type="EtcItem" name="Seed: Desert Coda">
<!-- Plant this seed onto a monster in the vicinity of Schuttgart and it will bear the fruit of the Desert Coda. For the best chance of success, it should be planted by a character whose level is between 23-33 onto a monster whose level is between 23-33. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="20"/>
</item>
<item id="8244" type="EtcItem" name="Seed: Red Cobol">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Red Cobol. For best results, a level 26-36 character must plant it on a level 26-36 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="20"/>
</item>
<item id="8245" type="EtcItem" name="Seed: Chilly Cobol">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="25"/>
</item>
<item id="8246" type="EtcItem" name="Seed: Blue Cobol">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Blue Cobol. For best results, a level 32-42 character must plant it on a level 32-42 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8247" type="EtcItem" name="Seed: Thorn Cobol">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8248" type="EtcItem" name="Seed: Golden Cobol">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8249" type="EtcItem" name="Seed: Great Cobol">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Great Cobol. For best results, a level 41-51 character must plant it on a level 41-51 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8250" type="EtcItem" name="Seed: Red Codran">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Red Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="40"/>
</item>
<item id="8251" type="EtcItem" name="Seed: Sea Codran">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Sea Codran. For best results, a level 45-55 character must plant it on a level 45-55 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8252" type="EtcItem" name="Seed: Chilly Codran">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Chilly Codran. For best results, a level 47-57 character must plant it on a level 47-57 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="40"/>
</item>
<item id="8253" type="EtcItem" name="Seed: Blue Codran">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Blue Codran. For best results, a level 50-60 character must plant it on a level 50-60 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8254" type="EtcItem" name="Seed: Twin Codran">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8255" type="EtcItem" name="Alternative Dark Coda Seed">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Dark Coda. For best results, a level 5-15 character must plant it on a level 5-15 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="5"/>
</item>
<item id="8256" type="EtcItem" name="Alternative Red Coda Seed">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Red Coda. For best results, a level 8-18 character must plant it on a level 8-18 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="5"/>
</item>
<item id="8257" type="EtcItem" name="Seed: Alternative Chilly Coda">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Chilly Coda. For best results, a level 11-21 character must plant it on a level 11-21 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="5"/>
</item>
<item id="8258" type="EtcItem" name="Alternative Blue Coda Seed">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Blue Coda. For best results, a level 14-24 character must plant it on a level 14-24 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="10"/>
</item>
<item id="8259" type="EtcItem" name="Seed: Alternative Golden Coda">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Golden Coda. For best results, a level 17-27 character must plant it on a level 17-27 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="20"/>
</item>
<item id="8260" type="EtcItem" name="Alternative Lute Coda Seed">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Lute Coda. For best results, a level 20-30 character must plant it on a level 20-30 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="30"/>
</item>
<item id="8261" type="EtcItem" name="Alternative Desert Coda Seed">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Desert Coda. For best results, a level 23-33 character must plant it on a level 23-33 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="20"/>
</item>
<item id="8262" type="EtcItem" name="Seed: Alternative Red Cobol">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Red Cobol. For best results, a level 26-36 character must plant it on a level 26-36 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="20"/>
</item>
<item id="8263" type="EtcItem" name="Seed: Alternative Chilly Cobol">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="25"/>
</item>
<item id="8264" type="EtcItem" name="Seed: Alternative Blue Cobol">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Blue Cobol. For best results, a level 32-42 character must plant it on a level 32-42 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8265" type="EtcItem" name="Alternative Thorn Cobol Seed">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8266" type="EtcItem" name="Seed: Alternative Golden Cobol">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8267" type="EtcItem" name="Seed: Alternative Great Cobol">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Great Cobol. For best results, a level 41-51 character must plant it on a level 41-51 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="40"/>
</item>
<item id="8268" type="EtcItem" name="Seed: Alternative Red Codran">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Red Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="40"/>
</item>
<item id="8269" type="EtcItem" name="Seed: Alternative Sea Codran">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Sea Codran. For best results, a level 45-55 character must plant it on a level 45-55 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8270" type="EtcItem" name="Seed: Alternative Chilly Codran">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Chilly Codran. For best results, a level 47-57 character must plant it on a level 47-57 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="40"/>
</item>
<item id="8271" type="EtcItem" name="Seed: Alternative Blue Codran">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Blue Codran. For best results, a level 50-60 character must plant it on a level 50-60 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8272" type="EtcItem" name="Seed: Alternative Twin Codran">
<!-- Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster. -->
<set name="item_type" val="seed"/>
<set name="weight" val="1"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="50"/>
</item>
<item id="8273" type="EtcItem" name="Anteroom Key">
<!-- Opens the door to one of the Anterooms within the Pagan Temple. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8274" type="EtcItem" name="Chapel Key">
<!-- Opens the door to the chapel in the Pagan Temple. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8275" type="EtcItem" name="Key of Darkness">
<!-- The key that opens the Door of Darkness located at the altar within the Pagan Temple. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8276" type="EtcItem" name="Sekina's Scale">
<!-- The scale obtained by defeating Sekina, Malruk's Witch. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8277" type="EtcItem" name="Themis' Scale">
<!-- Obtain this scale by defeating Palibati Queen Themis. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8278" type="EtcItem" name="Vermilion Shard">
<!-- Debris obtained by defeating Vermilion, the Blood Tree. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8279" type="EtcItem" name="Nucleus of Hekaton Prime">
<!-- Nucleus obtained by defeating Hekaton Prime -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8280" type="EtcItem" name="Tiphon Shard">
<!-- Debris obtained by defeating Tiphon, Gargoyle Lord. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8281" type="EtcItem" name="Glaki's Necleus">
<!-- Nucleus obtained by defeating Glaki, the last lesser Giant. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8282" type="EtcItem" name="Rahha's Fang">
<!-- Fangs obtained by defeating Rahha. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8283" type="EtcItem" name="Sting of Giant Poison Bee">
<!-- Evidence that a monster has been destroyed for the safety of the Strip Mine. Take it to Warehouse Keeper Norman in Gludin Village. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8284" type="EtcItem" name="Cloudy Gem">
<!-- Evidence that a monster has been destroyed for the safety of the Strip Mine. Take it to Warehouse Keeper Norman in Gludin Village. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8285" type="EtcItem" name="Talon of Young Araneid">
<!-- Evidence that a monster has been destroyed for the safety of the Strip Mine. Take it to Warehouse Keeper Norman in Gludin Village. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8286" type="EtcItem" name="Fairy Breath">
<!-- The last breath of the crazy Wind Fairy. Take it to Galatea, Gludin Village's Summoner, for the study of balancing spirit power. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8287" type="EtcItem" name="Starstone">
<!-- The Starstone that slipped out of the box. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8288" type="EtcItem" name="Yumi's Letter">
<!-- The letter from Yumi to Newyear, the Head Blacksmith. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8289" type="EtcItem" name="Starstone">
<!-- The Starstone that Yumi asked you to find and bring back. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8290" type="EtcItem" name="Flower of Pavel">
<!-- The strange flower from Atlanta. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8291" type="EtcItem" name="Heart of Atlanta">
<!-- The stone found where Atlanta was last seen. It should be given to Wendy. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8292" type="EtcItem" name="Wendy's Necklace">
<!-- The necklace that became Wendy's last gift. It's not powerful, but it has great historical significance. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8293" type="EtcItem" name="Trainer License">
<!-- Mark needed to participate in a Clan Hall War. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8294" type="EtcItem" name="Recipe: Steel Sword (100%)">
<!-- This formula for manufacturing a Steel Sword can only be used by Dwarves and Requires Create Item - Skill Level 2. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="8180"/>
</item>
<item id="8295" type="EtcItem" name="Recipe: Titan Sword (100%)">
<!-- This formula for manufacturing a Titan's Sword can only be used by Dwarves and Requires Create Item - Skill Level 3. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="28000"/>
</item>
<item id="8296" type="EtcItem" name="Recipe: Pa'agrian Sword (100%)">
<!-- This formula for manufacturing a Titan's Sword can only be used by Dwarves and Requires Create Item - Skill Level 5. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="86000"/>
</item>
<item id="8297" type="EtcItem" name="Recipe: Guardian's Sword (100%)">
<!-- This formula for manufacturing a Guardian Sword can only be used by Dwarves and Requires Create Item - Skill Level 7. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="262000"/>
</item>
<item id="8298" type="EtcItem" name="Recipe: Guardian's Sword (60%)">
<!-- For Dwarves only. The recipe for Guardian's Sword. Requires Create Item - Skill Level 7. The success rate is 60%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="262000"/>
</item>
<item id="8299" type="EtcItem" name="Recipe: Infernal Master (100%)">
<!-- This formula for manufacturing an Infernal Master can only be used by Dwarves and Requires Create Item - Skill Level 7. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="366000"/>
</item>
</list>

View File

@@ -1,800 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="8300" type="EtcItem" name="Recipe: Infernal Master (60%)">
<!-- This formula for manufacturing an Infernal Master can only be used by Dwarves and Requires Create Item - Skill Level 7. The success rate is 60%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="366000"/>
</item>
<item id="8301" type="EtcItem" name="Recipe: Priest Sword (100%)">
<!-- This formula for manufacturing a Priest Sword can only be used by Dwarves and Requires Create Item - Skill Level 2. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="28000"/>
</item>
<item id="8302" type="EtcItem" name="Recipe: Sword of Magic Fog (100%)">
<!-- This formula for manufacturing a Sword of Magic Fog can only be used by Dwarves and Requires Create Item - Skill Level 3. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="28000"/>
</item>
<item id="8303" type="EtcItem" name="Recipe: Mysterious Sword (100%)">
<!-- This formula for manufacturing a Mysterious Sword can only be used by Dwarves and Requires Create Item - Skill Level 4. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8304" type="EtcItem" name="Recipe: Ecliptic Sword (100%)">
<!-- This formula for manufacturing an Ecliptic Sword can only be used by Dwarves and Requires Create Item - Skill Level 6. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8305" type="EtcItem" name="Recipe: Wizard's Tear (100%)">
<!-- This formula for Tears of a Wizard can only be used by Dwarves and Requires Create Item - Skill Level 7. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="262000"/>
</item>
<item id="8306" type="EtcItem" name="Recipe: Wizard's Tear (60%)">
<!-- This formula for Tears of a Wizard can only be used by Dwarves and Requires Create Item - Skill Level 7. The success rate is 60%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="262000"/>
</item>
<item id="8307" type="EtcItem" name="Recipe: Priest Mace (100%)">
<!-- This formula for manufacturing a Priest Mace can only be used by Dwarves and Requires Create Item - Skill Level 3. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="28000"/>
</item>
<item id="8308" type="EtcItem" name="Recipe: Ecliptic Axe (100%)">
<!-- This formula for manufacturing an Ecliptic Axe can only be used by Dwarves and Requires Create Item - Skill Level 6. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="122600"/>
</item>
<item id="8309" type="EtcItem" name="Recipe: Spell Breaker (100%)">
<!-- This formula for manufacturing a Spell Breaker can only be used by Dwarves and Requires Create Item - Skill Level 6. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="173600"/>
</item>
<item id="8310" type="EtcItem" name="Recipe: Spell Breaker (60%)">
<!-- This formula for manufacturing a Spell Breaker can only be used by Dwarves and Requires Create Item - Skill Level 6. The success rate is 60%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="173600"/>
</item>
<item id="8311" type="EtcItem" name="Recipe: Kaim Vanul's Bones (100%)">
<!-- This formula for manufacturing the weapon known as Kaim Vanul's Bones can only be used by Dwarves and Requires Create Item - Skill Level 7. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="262000"/>
</item>
<item id="8312" type="EtcItem" name="Recipe: Kaim Vanul's Bones (60%)">
<!-- This formula for manufacturing the weapon known as Kaim Vanul's Bones can only be used by Dwarves and Requires Create Item - Skill Level 7. The success rate is 60%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="262000"/>
</item>
<item id="8313" type="EtcItem" name="Recipe: Spiritual Eye (100%)">
<!-- This formula for the Spiritual Eye can only be used by Dwarves and requires a Create Item - Skill Level 7. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="366000"/>
</item>
<item id="8314" type="EtcItem" name="Recipe: Spiritual Eye (60%)">
<!-- This formula for the Spiritual Eye can only be used by Dwarves and requires a Create Item - Skill Level 7. The success rate is 60%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="366000"/>
</item>
<item id="8315" type="EtcItem" name="Recipe: Flaming Dragon Skull (100%)">
<!-- This formula for manufacturing a Flaming Dragon Skull can only be used by Dwarves and Requires Create Item - Skill Level 8. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="540000"/>
</item>
<item id="8316" type="EtcItem" name="Recipe: Flaming Dragon Skull (60%)">
<!-- This formula for manufacturing a Flaming Dragon Skull can only be used by Dwarves and Requires Create Item - Skill Level 8. The success rate is 60%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="540000"/>
</item>
<item id="8317" type="EtcItem" name="Recipe: Titan Hammer (100%)">
<!-- This formula for manufacturing a Titan Hammer can only be used by Dwarves and Requires Create Item - Skill Level 3. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="28000"/>
</item>
<item id="8318" type="EtcItem" name="Recipe: Dwarven Hammer (100%)">
<!-- This formula for manufacturing a Dwarven Hammer can only be used by Dwarves and Requires Create Item - Skill Level 6. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="122600"/>
</item>
<item id="8319" type="EtcItem" name="Recipe: Karik Horn (100%)">
<!-- This formula for manufacturing a Karik Horn can only be used by Dwarves and Requires Create Item - Skill Level 5. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8320" type="EtcItem" name="Recipe: Destroyer Hammer (100%)">
<!-- This formula for manufacturing a Hammer of the Destroyer can only be used by Dwarves and Requires Create Item - Skill Level 7. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="366000"/>
</item>
<item id="8321" type="EtcItem" name="Recipe: Ice Storm Hammer (100%)">
<!-- This formula for manufacturing a Storm Hammer can only be used by Dwarves and Requires Create Item - Skill Level 6. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="173600"/>
</item>
<item id="8322" type="EtcItem" name="Recipe: Ice Storm Hammer (60%)">
<!-- This formula for manufacturing a Storm Hammer can only be used by Dwarves and Requires Create Item - Skill Level 6. The success rate is 60%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="173600"/>
</item>
<item id="8323" type="EtcItem" name="Recipe: Star Buster (100%)">
<!-- This formula for manufacturing a Star Buster can only be used by Dwarves and Requires Create Item - Skill Level 7. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8324" type="EtcItem" name="Recipe: Star Buster (60%)">
<!-- This formula for manufacturing a Star Buster can only be used by Dwarves and Requires Create Item - Skill Level 7. The success rate is 60%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8325" type="EtcItem" name="Recipe: Doom Crusher (100%)">
<!-- This formula for manufacturing a Doom Crusher can only be used by Dwarves and Requires Create Item - Skill Level 8. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="540000"/>
</item>
<item id="8326" type="EtcItem" name="Recipe: Doom Crusher (60%)">
<!-- This formula for manufacturing a Doom Crusher can only be used by Dwarves and Requires Create Item - Skill Level 8. The success rate is 60%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="540000"/>
</item>
<item id="8327" type="EtcItem" name="Steel Sword Blade">
<!-- A vital material used by Dwarves to make Steel Swords. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="11912"/>
</item>
<item id="8328" type="EtcItem" name="Titan Sword Blade">
<!-- A vital material used by Dwarves to make Titan Swords. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="20950"/>
</item>
<item id="8329" type="EtcItem" name="Pa'agrian Sword Blade">
<!-- A vital material used by Dwarves to make Pa'agrian Swords. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="38420"/>
</item>
<item id="8330" type="EtcItem" name="Guardian Sword Blade">
<!-- A vital material used by Dwarves to make Guardian's Swords. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="45769"/>
</item>
<item id="8331" type="EtcItem" name="Infernal Master Blade">
<!-- A vital material used by Dwarves to make an Infernal Master. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="58615"/>
</item>
<item id="8332" type="EtcItem" name="Priest Sword Blade">
<!-- Used by Dwarves to make Priest Swords, it can be sold at any regular shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="12037"/>
</item>
<item id="8333" type="EtcItem" name="Sword of Magic Fog Blade">
<!-- A vital material used by Dwarves to make Swords of Magic Fog. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="20300"/>
</item>
<item id="8334" type="EtcItem" name="Mysterious Sword Blade">
<!-- A vital material used by Dwarves to make Mysterious Swords. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="25187"/>
</item>
<item id="8335" type="EtcItem" name="Ecliptic Sword Blade">
<!-- A vital material used by Dwarves to make Swords of Eclipse. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="43890"/>
</item>
<item id="8336" type="EtcItem" name="Blade of the Wizard's Tear">
<!-- A vital material used by Dwarves to make a Wizard's Tear. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="45692"/>
</item>
<item id="8337" type="EtcItem" name="Priest Mace Head">
<!-- A vital material used by Dwarves to make Priest Maces. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8338" type="EtcItem" name="Axe of Eclipse Head">
<!-- A vital material used by Dwarves to make an Ecliptic Axe. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="41636"/>
</item>
<item id="8339" type="EtcItem" name="Spell Breaker Head">
<!-- A vital material used by Dwarves to make Spell Breakers. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="34950"/>
</item>
<item id="8340" type="EtcItem" name="Bones Head of Kaim Vanul">
<!-- A vital material used by Dwarves to make the weapon known as Kaim Vanul's Bones. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="45769"/>
</item>
<item id="8341" type="EtcItem" name="Spiritual Eye Piece">
<!-- A vital material used by Dwarves to make the Spiritual Eye. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="59384"/>
</item>
<item id="8342" type="EtcItem" name="Flaming Dragon Skull Piece">
<!-- A vital material used by Dwarves to make a Flaming Dragon Skull. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="72914"/>
</item>
<item id="8343" type="EtcItem" name="Titan Hammer Piece">
<!-- A vital material used by Dwarves to make Titan Hammers. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="19757"/>
</item>
<item id="8344" type="EtcItem" name="Dwarven Hammer Piece">
<!-- Used by Dwarves to make Dwarven Hammers, it can be sold at any regular shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8345" type="EtcItem" name="Karik Horn Piece">
<!-- A vital material used by Dwarves to make Karik Horns. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8346" type="EtcItem" name="Hammer Piece of Destroyer">
<!-- A vital material used by Dwarves to make Hammers of Destroyer. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="59308"/>
</item>
<item id="8347" type="EtcItem" name="Ice Storm Hammer Head">
<!-- A vital material used by Dwarves to make Ice Storm Hammers. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="38867"/>
</item>
<item id="8348" type="EtcItem" name="Star Buster Head">
<!-- A vital material used by Dwarves to make Star Busters. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="45846"/>
</item>
<item id="8349" type="EtcItem" name="Doom Crusher Head">
<!-- The essential ingredient needed to make a Red Doom Crusher. It can be sold at a regular store. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="72929"/>
</item>
<item id="8350" type="Weapon" name="Chrono Maracas">
<!-- Chronicle V Souvenir! -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="crystal_type" val="none"/>
<set name="p_dam" val="1"/>
<set name="rnd_dam" val="5"/>
<set name="weapon_type" val="dual"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="1"/>
<set name="dropable" val="false"/>
<for>
<set val="1" order="0x08" stat="pAtk"/>
<set val="1" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
</for>
</item>
<item id="8351" type="EtcItem" name="Black Colored Fish Scale">
<!-- Take this high-grade fish scale to a Fishing Guild Member to exchange it for an item or sell it to a regular store. -->
<set name="item_type" val="material"/>
<set name="weight" val="10"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="900"/>
</item>
<item id="8352" type="EtcItem" name="Red Colored Fish Scale">
<!-- Take this high-grade fish scale to a Fishing Guild Member to exchange it for an item or sell it to a regular store. -->
<set name="item_type" val="material"/>
<set name="weight" val="10"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="700"/>
</item>
<item id="8353" type="EtcItem" name="Green Colored Fish Scale">
<!-- Take this high-grade fish scale to a Fishing Guild Member to exchange it for an item or sell it to a regular store. -->
<set name="item_type" val="material"/>
<set name="weight" val="10"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="100"/>
</item>
<item id="8354" type="EtcItem" name="Yellow Colored Fish Scale">
<!-- Take this high-grade fish scale to a Fishing Guild Member to exchange it for an item or sell it to a regular store. -->
<set name="item_type" val="material"/>
<set name="weight" val="10"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="400"/>
</item>
<item id="8355" type="EtcItem" name="Blue Colored Fish Scale">
<!-- Take this high-grade fish scale to a Fishing Guild Member to exchange it for an item or sell it to a regular store. -->
<set name="item_type" val="material"/>
<set name="weight" val="10"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="300"/>
</item>
<item id="8356" type="EtcItem" name="White Colored Fish Scale">
<!-- Take this high-grade fish scale to a Fishing Guild Member to exchange it for an item or sell it to a regular store. -->
<set name="item_type" val="material"/>
<set name="weight" val="10"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="800"/>
</item>
<item id="8357" type="EtcItem" name="Orange Colored Fish Scale">
<!-- Take this high-grade fish scale to a Fishing Guild Member to exchange it for an item or sell it to a regular store. -->
<set name="item_type" val="material"/>
<set name="weight" val="10"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="500"/>
</item>
<item id="8358" type="EtcItem" name="Purple Colored Fish Scale">
<!-- Take this high-grade fish scale to a Fishing Guild Member to exchange it for an item or sell it to a regular store. -->
<set name="item_type" val="material"/>
<set name="weight" val="10"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="600"/>
</item>
<item id="8359" type="EtcItem" name="Jade Colored Fish Scale">
<!-- Take this high-grade fish scale to a Fishing Guild Member to exchange it for an item or sell it to a regular store. -->
<set name="item_type" val="none"/>
<set name="weight" val="10"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="200"/>
</item>
<item id="8360" type="EtcItem" name="Adventurer's Box - C Accessory">
<!-- Open the box to obtain C-Grade accessories at a certain rate. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8361" type="EtcItem" name="Adventurer's Box - B Accessory">
<!-- Open the box to obtain B-Grade accessories at a certain rate. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8362" type="EtcItem" name="Adventurer's Box - Hair Accessory">
<!-- Open the box to obtain Raider Dragon accessories at a certain rate. -->
<set name="item_type" val="none"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8363" type="EtcItem" name="Adventurer's Box - Cradle of Creation">
<!-- Open the box to obtain the Cradle of Creation at a certain rate. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="20"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8364" type="EtcItem" name="Recipe: Party Hat (100%)">
<!-- This technique for making a Party Hat can be used by all races. Requires Create Item Common Skill level 6. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="400000"/>
</item>
<item id="8365" type="EtcItem" name="Recipe: Party Hat (70%)">
<!-- This technique for making a Party Hat can be used by all races. Requires Create Item Common Skill level 6. The success rate is 70%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="400000"/>
</item>
<item id="8366" type="EtcItem" name="Recipe: Feathered Hat (100%)">
<!-- This formula for making a Feathered Hat can be used by all races. Requires Create Item Common Skill level 6. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="400000"/>
</item>
<item id="8367" type="EtcItem" name="Recipe: Feathered Hat (70%)">
<!-- This formula for making a Feathered Hat can be used by all races. Requires Create Item Common Skill level 6. The success rate is 70%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="400000"/>
</item>
<item id="8368" type="EtcItem" name="Recipe: Artisan's Goggles (100%)">
<!-- This formula for making Artisan's Goggles can be used by all races. Requires Create Item Common Skill level 6. The success rate is 100%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="400000"/>
</item>
<item id="8369" type="EtcItem" name="Recipe: Artisan's Goggles (70%)">
<!-- This formula for making Artisan's Goggles can be used by all races. Requires Create Item Common Skill level 6. The success rate is 70%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="400000"/>
</item>
<item id="8370" type="EtcItem" name="Recipe: Red Horn of Victory (100%)">
<!-- For All Tirbes. Recipe for making Red Devil Horns. Requires Create Common Item Skill level 4. 100% chance of success. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8371" type="EtcItem" name="Recipe: Little Angel Wings (100%)">
<!-- This formula for making a Little Angel Wing can be used by all races. Requires Create Common Item Skill level 4. 100% chance of success. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="100000"/>
</item>
<item id="8372" type="EtcItem" name="Recipe: Fairy Antennae (100%)">
<!-- This formula for making Fairy Antennae can be used by all races. Requires Create Common Item Skill level 4. 100% chance of success. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="100000"/>
</item>
<item id="8373" type="EtcItem" name="Party Hat Fabric">
<!-- A key material to make a Party Hat. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="10000"/>
</item>
<item id="8374" type="EtcItem" name="Feathered Hat Fabric">
<!-- A key material to make a Feathered Hat. Available at any shop. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="10000"/>
</item>
<item id="8375" type="EtcItem" name="Artisan's Goggles Fabric">
<!-- Used to make Artisan's Goggles, it can also be sold at any regular store. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="10000"/>
</item>
<item id="8376" type="EtcItem" name="Red Horn of Victory Fragment">
<!-- The main ingredient that is needed to make a horn of a red devil. It can be sold to a regular store. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8377" type="EtcItem" name="Little Angel Wings Piece">
<!-- Used by Dwarves to make a Little Angel Wing, it can also be sold at any regular store. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="5000"/>
</item>
<item id="8378" type="EtcItem" name="Fairy Antennae Piece">
<!-- Used by Dwarves to make Fairy Antennae, it can also be sold at any regular store. -->
<set name="item_type" val="material"/>
<set name="weight" val="60"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="5000"/>
</item>
<item id="8379" type="EtcItem" name="Petrification Scroll">
<!-- Temporarily petrifies the target. -->
<set name="item_type" val="material"/>
<set name="weight" val="120"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8380" type="EtcItem" name="Spellbook: Betray">
<!-- Spellbook to learn Betray. Used by Warlocks, Elemental Summoners and Phantom Summoners. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6250"/>
</item>
<item id="8381" type="EtcItem" name="Spellbook: Mass Curse Fear">
<!-- Spellbook needed to learn Mass Curse Fear. Used by Necromancers. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
<item id="8382" type="EtcItem" name="Spellbook: Mass Curse Gloom">
<!-- Spellbook needed to learn Mass Curse Gloom. Used by Necromancers. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
<item id="8383" type="EtcItem" name="Spellbook: Mass Surrender to Fire">
<!-- Spellbook needed to learn Mass Surrender to Fire. Used by Warlocks. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
<item id="8384" type="EtcItem" name="Spellbook: Mass Surrender to Water">
<!-- Spellbook needed to learn Mass Surrender to Water. Used by Elemental Summoners. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
<item id="8385" type="EtcItem" name="Spellbook: Mass Surrender to Wind">
<!-- Spellbook needed to learn Mass Surrender to Wind. Used by Phantom Summoners. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
<item id="8386" type="EtcItem" name="Spellbook - Arcane Disruption">
<!-- Spellbook needed to learn Arcane Disruption. Used by Warlocks. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6250"/>
</item>
<item id="8387" type="EtcItem" name="Spellbook - Summon Cursed Bones">
<!-- Spellbook needed to learn Summon Cursed Bones. Used by Necromancers. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="7200"/>
</item>
<item id="8388" type="EtcItem" name="Spellbook: Greater Might">
<!-- Spellbook needed to learn Great Might. Used by Prophets. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
<item id="8389" type="EtcItem" name="Spellbook: Greater Shield">
<!-- Spellbook needed to learn Greater Shield. Used by Prophets. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
<item id="8390" type="EtcItem" name="Amulet: War Chant">
<!-- Warcryers need this in order to use War Chant. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
<item id="8391" type="EtcItem" name="Amulet: Earth Chant">
<!-- Warcryers need this in order to use Earth Chant. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
<item id="8392" type="EtcItem" name="Spellbook: Holy Resistance">
<!-- Spellbook needed to learn Holy Resistance. Used by Prophets and Shillien Elders. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
<item id="8393" type="EtcItem" name="Spellbook: Unholy Resistance">
<!-- Spellbook needed to learn Unholy Resistance. Used by Prophets and Elven Elders. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
<item id="8394" type="EtcItem" name="Spellbook: Trance">
<!-- Spellbook needed to learn Trance. Used by Bishops and Elven Elders. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6250"/>
</item>
<item id="8395" type="EtcItem" name="Spellbook: Erase">
<!-- Spellbook needed to learn Erase. Used by Bishops, Prophets, Elven Elders and Shillien Elders. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6250"/>
</item>
<item id="8396" type="EtcItem" name="Spellbook: Magical Backfire">
<!-- Spellbook needed to learn Magical Backfire. Used by Bishops. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6250"/>
</item>
<item id="8397" type="EtcItem" name="Spellbook: Clarity">
<!-- Spellbook needed to learn Clarity. Used by Elven Elders. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
<item id="8398" type="EtcItem" name="Spellbook: Mana Burn">
<!-- Spellbook needed to learn Mana Burn. Used by Bishops, Prophets, Elven Elders and Shillien Elders. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6250"/>
</item>
<item id="8399" type="EtcItem" name="Spellbook: Mana Storm">
<!-- Spellbook needed to learn Mana Storm. Used by Bishops. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
</list>

View File

@@ -1,716 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="8400" type="EtcItem" name="Spellbook: Turn Undead">
<!-- Spellbook needed to learn Turn Undead. Used by Bishops and Elven Elders. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6250"/>
</item>
<item id="8401" type="EtcItem" name="Spellbook: Major Heal">
<!-- Spellbook needed to learn Major Heal. Used by Bishops and Elven Elders. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6250"/>
</item>
<item id="8402" type="EtcItem" name="Spellbook: Major Group Heal">
<!-- Spellbook needed to learn Major Group Heal. Used by Bishops. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6750"/>
</item>
<item id="8403" type="EtcItem" name="Small Nimble Green Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8404" type="EtcItem" name="Small Ugly Green Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8405" type="EtcItem" name="Small Pudgy Green Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8406" type="EtcItem" name="Nimble Green Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8407" type="EtcItem" name="Ugly Green Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8408" type="EtcItem" name="Pudgy Green Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8409" type="EtcItem" name="Large Nimble Green Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8410" type="EtcItem" name="Large Ugly Green Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8411" type="EtcItem" name="Large Pudgy Green Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="265"/>
</item>
<item id="8412" type="EtcItem" name="Small Jade Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8413" type="EtcItem" name="Small Jade Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8414" type="EtcItem" name="Small Jade Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="310"/>
</item>
<item id="8415" type="EtcItem" name="Jade Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8416" type="EtcItem" name="Jade Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8417" type="EtcItem" name="Jade Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8418" type="EtcItem" name="Large Jade Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="365"/>
</item>
<item id="8419" type="EtcItem" name="Large Jade Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8420" type="EtcItem" name="Large Jade Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="385"/>
</item>
<item id="8421" type="EtcItem" name="Small Blue Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8422" type="EtcItem" name="Small Blue Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8423" type="EtcItem" name="Small Blue Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="410"/>
</item>
<item id="8424" type="EtcItem" name="Blue Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8425" type="EtcItem" name="Blue Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="418"/>
</item>
<item id="8426" type="EtcItem" name="Blue Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8427" type="EtcItem" name="Large Blue Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8428" type="EtcItem" name="Large Blue Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8429" type="EtcItem" name="Large Blue Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8430" type="EtcItem" name="Small Yellow Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="442"/>
</item>
<item id="8431" type="EtcItem" name="Small Yellow Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8432" type="EtcItem" name="Small Yellow Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8433" type="EtcItem" name="Yellow Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8434" type="EtcItem" name="Yellow Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8435" type="EtcItem" name="Yellow Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8436" type="EtcItem" name="Large Yellow Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="580"/>
</item>
<item id="8437" type="EtcItem" name="Large Yellow Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="594"/>
</item>
<item id="8438" type="EtcItem" name="Large Yellow Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8439" type="EtcItem" name="Small Orange Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="622"/>
</item>
<item id="8440" type="EtcItem" name="Small Orange Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="635"/>
</item>
<item id="8441" type="EtcItem" name="Small Orange Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="649"/>
</item>
<item id="8442" type="EtcItem" name="Orange Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8443" type="EtcItem" name="Orange Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8444" type="EtcItem" name="Orange Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8445" type="EtcItem" name="Large Orange Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8446" type="EtcItem" name="Large Orange Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8447" type="EtcItem" name="Large Orange Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8448" type="EtcItem" name="Small Purple Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8449" type="EtcItem" name="Small Purple Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8450" type="EtcItem" name="Small Purple Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8451" type="EtcItem" name="Purple Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8452" type="EtcItem" name="Purple Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8453" type="EtcItem" name="Purple Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8454" type="EtcItem" name="Large Purple Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8455" type="EtcItem" name="Large Purple Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8456" type="EtcItem" name="Large Purple Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8457" type="EtcItem" name="Small Red Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8458" type="EtcItem" name="Small Red Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8459" type="EtcItem" name="Small Red Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="1326"/>
</item>
<item id="8460" type="EtcItem" name="Red Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8461" type="EtcItem" name="Red Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8462" type="EtcItem" name="Red Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8463" type="EtcItem" name="Large Red Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8464" type="EtcItem" name="Large Red Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="1608"/>
</item>
<item id="8465" type="EtcItem" name="Large Red Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8466" type="EtcItem" name="Small White Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8467" type="EtcItem" name="Small White Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8468" type="EtcItem" name="Small White Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8469" type="EtcItem" name="White Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8470" type="EtcItem" name="White Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8471" type="EtcItem" name="White Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8472" type="EtcItem" name="High Grade - Large White Nimble Fish">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8473" type="EtcItem" name="Large White Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8474" type="EtcItem" name="Large White Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8475" type="EtcItem" name="Small Black Nimble Fish: Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8476" type="EtcItem" name="Small Black Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8477" type="EtcItem" name="Small Black Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8478" type="EtcItem" name="Black Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8479" type="EtcItem" name="Black Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8480" type="EtcItem" name="Black Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8481" type="EtcItem" name="Large Black Nimble Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8482" type="EtcItem" name="Large Black Ugly Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8483" type="EtcItem" name="Large Black Fat Fish - Upper Grade">
<!-- Double-click to randomly transform an item. The transformed item can be used to make other items. -->
<set name="item_type" val="none"/>
<set name="weight" val="100"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8484" type="EtcItem" name="Prize-Winning Fishing Lure">
<!-- Use this lure to increase your chances of catching a large, prize-winning fish. -->
<set name="item_type" val="lure"/>
<set name="weight" val="4"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="240"/>
</item>
<item id="8485" type="EtcItem" name="Prize-Winning Night Fishing Lure">
<!-- Use this lure at night to increase your chances of catching a large, prize-winning fish. It cannot be used during the day. -->
<set name="item_type" val="lure"/>
<set name="weight" val="4"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="240"/>
</item>
<item id="8486" type="EtcItem" name="Prize-Winning Novice Fishing Lure">
<!-- Novice fishermen should use this lure to increase the chances of catching a large, prize-winning fish. Only fish intended for novice fishermen will take this bait, however. -->
<set name="item_type" val="lure"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="100"/>
</item>
<item id="8487" type="EtcItem" name="Recipe: Destroyer Hammer (60%)">
<!-- This formula for manufacturing a Destroyer Hammer can only be used by Dwarves and Requires Create Item - Skill Level 7. The success rate is 60%. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="366000"/>
</item>
<item id="8488" type="EtcItem" name="Engraved Hammer">
<!-- A hammer with a pattern engraved on its handle. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8489" type="EtcItem" name="Daimon's Eyes">
<!-- Eyes obtained by killing Daimon the White-Eyed. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8490" type="EtcItem" name="Hestia's Fairy Stone">
<!-- Fairy Stone obtained by defeating Hestia, the Guardian Deity of the Hot Springs. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8491" type="EtcItem" name="Nucleus of Lesser Golem">
<!-- Nucleus obtained by defeating the Lesser Golem. -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8492" type="EtcItem" name="Falston's Fang">
<!-- Fangs obtained by killing Falston, the Demon's Agent. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8493" type="EtcItem" name="Shaid's Talon">
<!-- Talon obtained by defeating Spike Stakato Queen Shaid. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8494" type="EtcItem" name="Nucleus of Flamestone Giant">
<!-- Nucleus obtained by defeating Flamestone Giant -->
<set name="item_type" val="none"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8495" type="EtcItem" name="Book of Grey Star">
<!-- The book that Obi the railroad worker said was stolen by thieves. It tells the story of a train that flys. -->
<set name="item_type" val="quest"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8496" type="EtcItem" name="Gludio's Luminous Lure">
<!-- A luminous lure that is used to catch Gludio's Big Fish. It is used in Gludio Territory by fishermen whose Fishing Mastery Level is between 7 and 9. -->
<set name="item_type" val="lure"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8497" type="EtcItem" name="Dion's Luminous Lure">
<!-- This luminous fishing lure can be used to catch Dion's Big Fish. It is used in Dion Territory by fishermen whose Fishing Mastery Level is 10-12. -->
<set name="item_type" val="lure"/>
<set name="weight" val="4"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8498" type="EtcItem" name="Giran's Luminous Lure">
<!-- This luminous fishing lure can be used to catch Giran's Big Fish. It is used in Giran Territory by fishermen whose Fishing Mastery Level is 16-18. -->
<set name="item_type" val="lure"/>
<set name="weight" val="3"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8499" type="EtcItem" name="Oren's Luminous Lure">
<!-- This luminous fishing lure can be used to catch Oren's Big Fish. It is used in Oren Territory by fishermen whose Fishing Mastery Level is 7-9. -->
<set name="item_type" val="lure"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
</list>

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@@ -1,957 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="8600" type="EtcItem" name="Herb of Life">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8601" type="EtcItem" name="Greater Herb of Life">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8602" type="EtcItem" name="Superior Herb of Life">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8603" type="EtcItem" name="Herb of Mana">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8604" type="EtcItem" name="Greater Herb of Mana">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8605" type="EtcItem" name="Superior Herb of Mana">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8606" type="EtcItem" name="Herb of Power">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8607" type="EtcItem" name="Herb of Magic">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8608" type="EtcItem" name="Herb of Atk. Spd.">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8609" type="EtcItem" name="Herb of Casting Spd.">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8610" type="EtcItem" name="Herb of Critical Attack.">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8611" type="EtcItem" name="Herb of Speed">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8612" type="EtcItem" name="Herb of the Warrior">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8613" type="EtcItem" name="Herb of the Mystic">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8614" type="EtcItem" name="Herb of Recovery">
<set name="item_type" val="herb"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
</item>
<item id="8615" type="EtcItem" name="Summoning Crystal">
<!-- A crystal imbued with mystical power. Used for teleportation magic. -->
<set name="item_type" val="none"/>
<set name="weight" val="10"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="35000"/>
</item>
<item id="8616" type="EtcItem" name="Spellbook: Summon Friend">
<!-- Spellbook needed to learn Summon Friend. Used by Warlocks, Elemental Summoners and Phantom Summoners. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="price" val="6250"/>
</item>
<item id="8617" type="EtcItem" name="Spellbook: Word of Invitation">
<!-- Spellbook needed to learn Word of Invitation. Used by Sorcerers, Spellsingers and Spellhowlers. -->
<set name="item_type" val="spellbook"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8618" type="EtcItem" name="Ancient Book - Divine Inspiration (Modern Language Version)">
<!-- Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.) -->
<set name="item_type" val="none"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8619" type="EtcItem" name="Ancient Book - Divine Inspiration (Original Language Version)">
<!-- Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.) -->
<set name="item_type" val="none"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8620" type="EtcItem" name="Ancient Book - Divine Inspiration (Manuscript)">
<!-- Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.) -->
<set name="item_type" val="none"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8621" type="EtcItem" name="Ancient Book - Divine Inspiration (Original Version)">
<!-- Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped. -->
<set name="item_type" val="none"/>
<set name="weight" val="120"/>
<set name="consume_type" val="normal"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
</item>
<item id="8622" type="EtcItem" name="Elixir of Life (No Grade)">
<!-- Regenerates HP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="1300"/>
</item>
<item id="8623" type="EtcItem" name="Elixir of Life (D-Grade)">
<!-- Regenerates HP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="d"/>
<set name="price" val="3450"/>
</item>
<item id="8624" type="EtcItem" name="Elixir of Life (C-Grade)">
<!-- Regenerates HP. This item can only be used by a character whose level is between 40 and 51. Re-use delay is 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="c"/>
<set name="price" val="7200"/>
</item>
<item id="8625" type="EtcItem" name="Elixir of Life (B-Grade)">
<!-- Regenerates HP. This item can only be used by a character whose level is between 52 and 60. Re-use delay is 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="b"/>
<set name="price" val="10000"/>
</item>
<item id="8626" type="EtcItem" name="Elixir of Life (A-Grade)">
<!-- Regenerates HP. This item can only be used by a character whose level is between 61 and 75. Re-use delay is 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="a"/>
<set name="price" val="12500"/>
</item>
<item id="8627" type="EtcItem" name="Elixir of Life (S-Grade)">
<!-- Regenerates HP. This item can only be used by a character whose level is 76 or higher. Re-use delay is 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="s"/>
<set name="price" val="15000"/>
</item>
<item id="8628" type="EtcItem" name="Elixir of Mental Strength (No Grade)">
<!-- Regenerates MP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="1200"/>
</item>
<item id="8629" type="EtcItem" name="Elixir of Mental Strength (D-Grade)">
<!-- Regenerates MP. Can be used by characters above level 20 and below level 39 upon themselves. Re-use delay 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="d"/>
<set name="price" val="3400"/>
</item>
<item id="8630" type="EtcItem" name="Elixir of Mental Strength (C-Grade)">
<!-- Regenerates MP. Can be used by characters above level 40 and below level 51 upon themselves. Re-use delay 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="c"/>
<set name="price" val="8700"/>
</item>
<item id="8631" type="EtcItem" name="Elixir of Mental Strength (B-Grade)">
<!-- Regenerates MP. Can be used by characters above level 52 and below level 60 upon themselves. Re-use delay 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="b"/>
<set name="price" val="11600"/>
</item>
<item id="8632" type="EtcItem" name="Elixir of Mental Strength (A-Grade)">
<!-- Regenerates MP. Can be used by characters above level 61 and below level 75 upon themselves. Re-use delay 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="a"/>
<set name="price" val="14400"/>
</item>
<item id="8633" type="EtcItem" name="Elixir of Mental Strength (S-Grade)">
<!-- Regenerates MP. Can be used by characters above level 76 upon themselves. Re-use delay 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="s"/>
<set name="price" val="16800"/>
</item>
<item id="8634" type="EtcItem" name="Elixir of CP (No Grade)">
<!-- Regenerates CP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="600"/>
</item>
<item id="8635" type="EtcItem" name="Elixir of CP (D-Grade)">
<!-- Regenerates CP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="d"/>
<set name="price" val="1400"/>
</item>
<item id="8636" type="EtcItem" name="Elixir of CP (C-Grade)">
<!-- Regenerates CP. This item can only be used by a character whose level is between 40 and 51. Re-use delay is 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="c"/>
<set name="price" val="3000"/>
</item>
<item id="8637" type="EtcItem" name="Elixir of CP (B-Grade)">
<!-- Regenerates CP. This item can only be used by a character whose level is between 52 and 60. Re-use delay is 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="b"/>
<set name="price" val="4000"/>
</item>
<item id="8638" type="EtcItem" name="Elixir of CP (A-Grade)">
<!-- Regenerates CP. This item can only be used by a character whose level is between 61 and 75. Re-use delay is 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="a"/>
<set name="price" val="5000"/>
</item>
<item id="8639" type="EtcItem" name="Elixir of CP (S-Grade)">
<!-- Regenerates CP. This item can only be used by a character whose level is 76 or higher. Re-use delay is 5 minutes. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="s"/>
<set name="price" val="6000"/>
</item>
<item id="8640" type="EtcItem" name="Recipe: Elixir of Life (No Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of Life (No Grade). Requires Create Common Item Skill Level 1. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8641" type="EtcItem" name="Recipe: Elixir of Life (D-Grade)">
<!-- Usable by all races. The recipe for the Elixir of Life (D-Grade). Requires Create Common Item Skill Level 2. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8642" type="EtcItem" name="Recipe: Elixir of Life (C-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of Life (C-Grade). Requires Create Common Item Skill Level 3. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8643" type="EtcItem" name="Recipe: Elixir of Life (B-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of Life (B-Grade). Requires Create Common Item Skill Level 4. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="2000"/>
</item>
<item id="8644" type="EtcItem" name="Recipe: Elixir of Life (A-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of Life (A-Grade). Requires Create Common Item Skill Level 5. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="2500"/>
</item>
<item id="8645" type="EtcItem" name="Recipe: Elixir of Life (S-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of Life (S-Grade). Requires Create Common Item Skill Level 6. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="3000"/>
</item>
<item id="8646" type="EtcItem" name="Recipe: Elixir of Mental Strength (No Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of Mental Strength (No Grade). Requires Create Common Item Skill Level 1. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8647" type="EtcItem" name="Recipe: Elixir of Mental Strength (D-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of Mental Strength (D-Grade). Requires Create Common Item Skill Level 2. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8648" type="EtcItem" name="Recipe: Elixir of Mental Strength (C-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of Mental Strength (C-Grade). Requires Create Common Item Skill Level 3. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="1760"/>
</item>
<item id="8649" type="EtcItem" name="Recipe: Elixir of Mental Strength (B-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of Mental Strength (B-Grade). Requires Create Common Item Skill Level 4. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="2320"/>
</item>
<item id="8650" type="EtcItem" name="Recipe: Elixir of Mental Strength (A-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of Mental Strength (A-Grade). Requires Create Common Item Skill Level 5. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="2880"/>
</item>
<item id="8651" type="EtcItem" name="Recipe: Elixir of Mental Strength (S-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of Mental Strength (S-Grade). Requires Create Common Item Skill Level 6. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="3360"/>
</item>
<item id="8652" type="EtcItem" name="Recipe: Elixir of CP (No Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of CP (No Grade). Requires Create Common Item Skill Level 1. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8653" type="EtcItem" name="Recipe: Elixir of CP (D-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of CP (D-Grade). Requires Create Common Item Skill Level 2. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8654" type="EtcItem" name="Recipe: Elixir of CP (C-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of CP (C-Grade). Requires Create Common Item Skill Level 3. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8655" type="EtcItem" name="Recipe: Elixir of CP (B-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of CP (B-Grade). Requires Create Common Item Skill Level 4. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8656" type="EtcItem" name="Recipe: Elixir of CP (A-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of CP (A-Grade). Requires Create Common Item Skill Level 5. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8657" type="EtcItem" name="Recipe: Elixir of CP (S-Grade) (100%)">
<!-- Usable by all races. The recipe for the Elixir of CP (S-Grade). Requires Create Common Item Skill Level 6. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8658" type="EtcItem" name="Mysterious Solvent">
<!-- Dilutes any substance it is mixed with. Used when creating an elixir. -->
<set name="item_type" val="none"/>
<set name="weight" val="2"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
<set name="price" val="100"/>
</item>
<item id="8659" type="EtcItem" name="Coffer of Shadows">
<!-- A mystical object that has a tiny bit of unstable dark energy trapped inside. Double-click to transform into a random special item. -->
<set name="item_type" val="potion"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8660" type="Armor" name="Demon Horns">
<!-- A hair accessory for the 2006 Halloween Event. -->
<set name="bodypart" val="hair"/>
<set name="armor_type" val="none"/>
<set name="weight" val="10"/>
<set name="crystal_type" val="none"/>
<for>
<add val="0" order="0x10" stat="pDef"/>
</for>
</item>
<item id="8661" type="Armor" name="Mask of Spirits">
<!-- A hair accessory for the 2006 Halloween Event. -->
<set name="bodypart" val="face"/>
<set name="armor_type" val="none"/>
<set name="weight" val="10"/>
<set name="crystal_type" val="none"/>
<for>
<add val="0" order="0x10" stat="pDef"/>
</for>
</item>
<item id="8662" type="Armor" name="Fairy Antennae (Event)">
<!-- Cute antennae hair accessory with stars. This is an event item which cannot be exchanged or dropped. -->
<set name="bodypart" val="hair"/>
<set name="armor_type" val="none"/>
<set name="weight" val="10"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
<for>
<add val="0" order="0x10" stat="pDef"/>
</for>
</item>
<item id="8663" type="EtcItem" name="Enlightenment Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. Results are temporary at best." -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8664" type="EtcItem" name="Masking Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8665" type="EtcItem" name="Masking Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8666" type="EtcItem" name="Masking Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8667" type="EtcItem" name="Chameleon Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8668" type="EtcItem" name="Chameleon Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8669" type="EtcItem" name="Chameleon Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8670" type="EtcItem" name="Chameleon Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8671" type="EtcItem" name="Luxury Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8672" type="EtcItem" name="Luxury Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8673" type="EtcItem" name="Luxury Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8674" type="EtcItem" name="Luxury Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8675" type="EtcItem" name="Luxury Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8676" type="EtcItem" name="Luxury Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8677" type="EtcItem" name="Luxury Oil">
<!-- Altered Realities Event Item. The label reads "Effects of this oil may be unpredictable. BEWARE! Changes caused will be permanent. Drink at your own risk!" -->
<set name="item_type" val="potion"/>
<set name="weight" val="50"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8678" type="Weapon" name="Sirra's Blade">
<!-- Bestows Haste, Health, or Critical Poison. -->
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1300"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="251"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="sword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="121"/>
<set name="crystal_count" val="2824"/>
<for>
<set val="251" order="0x08" stat="pAtk"/>
<set val="121" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="8679" type="Weapon" name="Sword of Ipos">
<!-- Bestows Focus, Haste, or Health. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1820"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="305"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="bigsword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="121"/>
<set name="crystal_count" val="2824"/>
<for>
<set val="305" order="0x08" stat="pAtk"/>
<set val="121" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="8680" type="Weapon" name="Barakiel's Axe">
<!-- Bestows Health, Haste, or Focus. -->
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1550"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="251"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="blunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="121"/>
<set name="crystal_count" val="2824"/>
<for>
<set val="251" order="0x08" stat="pAtk"/>
<set val="121" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="8681" type="Weapon" name="Behemoth's Tuning Fork">
<!-- Bestows Focus, Health, or Anger. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1890"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="305"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="bigblunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="121"/>
<set name="crystal_count" val="2824"/>
<for>
<set val="305" order="0x08" stat="pAtk"/>
<set val="121" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="8682" type="Weapon" name="Naga Storm">
<!-- Bestows Focus, Critical Damage, or Back Blow. -->
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="930"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="220"/>
<set name="rnd_dam" val="5"/>
<set name="weapon_type" val="dagger"/>
<set name="critical" val="12"/>
<set name="hit_modify" val="-3.00000"/>
<set name="atk_speed" val="433"/>
<set name="m_dam" val="121"/>
<set name="crystal_count" val="2824"/>
<for>
<set val="220" order="0x08" stat="pAtk"/>
<set val="121" order="0x08" stat="mAtk"/>
<set val="12" order="0x08" stat="rCrit"/>
<add val="-3" order="0x10" stat="accCombat"/>
<set val="433" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="8683" type="Weapon" name="Tiphon's Spear">
<!-- Bestows either Critical Stun, Towering Blow or Wide Blow. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1820"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="251"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="pole"/>
<set name="critical" val="8"/>
<set name="hit_modify" val="-3.00000"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="121"/>
<set name="crystal_count" val="2824"/>
<for>
<set val="251" order="0x08" stat="pAtk"/>
<set val="121" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="-3" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<set val="66" order="0x08" stat="pAtkRange"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="8684" type="Weapon" name="Shyeed's Bow">
<!-- Bestows Cheap Shot, Focus, or Quick Recovery. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1640"/>
<set name="soulshots" val="2"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="570"/>
<set name="rnd_dam" val="5"/>
<set name="weapon_type" val="bow"/>
<set name="critical" val="12"/>
<set name="hit_modify" val="-3.00000"/>
<set name="atk_speed" val="227"/>
<set name="mp_consume" val="10"/>
<set name="m_dam" val="133"/>
<set name="crystal_count" val="2824"/>
<for>
<set val="570" order="0x08" stat="pAtk"/>
<set val="133" order="0x08" stat="mAtk"/>
<set val="12" order="0x08" stat="rCrit"/>
<add val="-3" order="0x10" stat="accCombat"/>
<set val="227" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="8685" type="Weapon" name="Sobekk's Hurricane">
<!-- Bestows Rsk. Haste, Haste, or Critical Drain. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1330"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="305"/>
<set name="rnd_dam" val="5"/>
<set name="weapon_type" val="dualfist"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="121"/>
<set name="crystal_count" val="2824"/>
<for>
<set val="305" order="0x08" stat="pAtk"/>
<set val="121" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="8686" type="Weapon" name="Themis' Tongue">
<!-- Bestows Mana Up, Magic Mental Shield, or Magic Focus. -->
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="820"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="202"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="sword"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="161"/>
<set name="crystal_count" val="2824"/>
<for>
<set val="202" order="0x08" stat="pAtk"/>
<set val="161" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="8687" type="Weapon" name="Cabrio's Hand">
<!-- Bestows Conversion, Mana Up, or Magic Silence. -->
<set name="bodypart" val="rhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1510"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="202"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="blunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="379"/>
<set name="m_dam" val="161"/>
<set name="crystal_count" val="2824"/>
<for>
<set val="202" order="0x08" stat="pAtk"/>
<set val="161" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="379" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="8688" type="Weapon" name="Daimon Crystal">
<!-- Bestows Mana Up, Acumen, or Magic Mental Shield. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="880"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="crystal_type" val="a"/>
<set name="p_dam" val="245"/>
<set name="rnd_dam" val="20"/>
<set name="weapon_type" val="bigblunt"/>
<set name="critical" val="4"/>
<set name="hit_modify" val="4.00000"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="161"/>
<set name="crystal_count" val="2824"/>
<for>
<set val="245" order="0x08" stat="pAtk"/>
<set val="161" order="0x08" stat="mAtk"/>
<set val="4" order="0x08" stat="rCrit"/>
<add val="4" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="8689" type="Weapon" name="Blood Sword Akamanah">
<!-- A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade anguishes at the touch of air, and it craves blood to renew its energies. It becomes stronger every time it is supplied with blood. -->
<set name="bodypart" val="lrhand"/>
<set name="crystallizable" val="true"/>
<set name="weight" val="1840"/>
<set name="crystal_type" val="none"/>
<set name="p_dam" val="361"/>
<set name="rnd_dam" val="10"/>
<set name="weapon_type" val="dual"/>
<set name="critical" val="8"/>
<set name="atk_speed" val="325"/>
<set name="m_dam" val="137"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="destroyable" val="false"/>
<set name="tradeable" val="false"/>
<for>
<set val="361" order="0x08" stat="pAtk"/>
<set val="137" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="8690" type="EtcItem" name="Recipe: Sirra's Blade (60%)">
<!-- For Dwarves only. Recipe for making Sirra's Blade. Requires Create Item - Skill Level 8. 60% success rate. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8691" type="EtcItem" name="Recipe: Sirra's Blade (100%)">
<!-- For Dwarves only. Recipe for making Sirra's Blade. Requires Create Item - Skill Level 8. 100% success rate. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8692" type="EtcItem" name="Recipe: Sword of Ipos (60%)">
<!-- For Dwarves only. Recipe for making Sword of Ipos. Requires Create Item - Skill Level 8. 60% success rate. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8693" type="EtcItem" name="Recipe: Sword of Ipos (100%)">
<!-- For Dwarves only. Recipe for making Sword of Ipos. Requires Create Item - Skill Level 8. 100% success rate. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8694" type="EtcItem" name="Recipe: Barakiel's Axe (60%)">
<!-- For Dwarves only. Recipe for making Barakiel's Axe. Requires Create Item - Skill Level 8. 60% success rate. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8695" type="EtcItem" name="Recipe: Barakiel's Axe (100%)">
<!-- For Dwarves only. Recipe for making Barakiel's Axe. Requires Create Item - Skill Level 8. 100% success rate. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8696" type="EtcItem" name="Recipe: Behemoth's Tuning Fork (60%)">
<!-- For Dwarves only. Recipe for making Behemoth's Tuning Fork. Requires Create Item - Skill Level 8. 60% success rate. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8697" type="EtcItem" name="Recipe: Behemoth's Tuning Fork (100%)">
<!-- For Dwarves only. Recipe for making Behemoth's Tuning Fork. Requires Create Item - Skill Level 8. 100% success rate. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8698" type="EtcItem" name="Recipe: Naga Storm (60%)">
<!-- For Dwarves only. Recipe for making Naga Storm. Requires Create Item - Skill Level 8. 60% success rate. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="8699" type="EtcItem" name="Recipe: Naga Storm (100%)">
<!-- For Dwarves only. Recipe for making Naga Storm. Requires Create Item - Skill Level 8. 100% success rate. -->
<set name="item_type" val="recipe"/>
<set name="weight" val="30"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
</list>

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View File

@@ -1,107 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="9200" type="Armor" name="Jester Hat - Firework">
<!-- A festive, shadow-type jester hat with 2 points. Uses 2 hair accessory slots. An event hair accessory that grants a magical effect. This item cannot be exchanged, dropped, or sold. -->
<set name="bodypart" val="dhair"/>
<set name="armor_type" val="none"/>
<set name="weight" val="10"/>
<set name="crystal_type" val="none"/>
<set name="duration" val="300"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
<for>
<add val="0" order="0x10" stat="pDef"/>
</for>
</item>
<item id="9201" type="Armor" name="Wizard Hat - Firework">
<!-- A shadow-type wizard hat with a wide brim and bent tip. Uses 2 hair accessory slots. An event hair accessory that grants a magical effect. This item cannot be exchanged, dropped, or sold. -->
<set name="bodypart" val="dhair"/>
<set name="armor_type" val="none"/>
<set name="weight" val="10"/>
<set name="crystal_type" val="none"/>
<set name="duration" val="300"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
<for>
<add val="0" order="0x10" stat="pDef"/>
</for>
</item>
<item id="9202" type="Armor" name="Dapper Hat - Firework">
<!-- A shadow-type hair accessory with a visor. Uses 2 hair accessory slots. An event hair accessory that grants a magical effect. This item cannot be exchanged, dropped, or sold. -->
<set name="bodypart" val="dhair"/>
<set name="armor_type" val="none"/>
<set name="weight" val="10"/>
<set name="crystal_type" val="none"/>
<set name="duration" val="300"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
<for>
<add val="0" order="0x10" stat="pDef"/>
</for>
</item>
<item id="9203" type="Armor" name="Romantic Chapeau - Firework">
<!-- A shadow-type hair accessory adorned with feathers. Uses 2 hair accessory slots. An event hair accessory that grants a magical effect. This item cannot be exchanged, dropped, or sold. -->
<set name="bodypart" val="dhair"/>
<set name="armor_type" val="none"/>
<set name="weight" val="10"/>
<set name="crystal_type" val="none"/>
<set name="duration" val="300"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
<for>
<add val="0" order="0x10" stat="pDef"/>
</for>
</item>
<item id="9204" type="Armor" name="Iron Circlet - Firework">
<!-- A shadow-type hair accessory made of iron. Uses 2 hair accessory slots. An event hair accessory that grants a magical effect. This item cannot be exchanged, dropped, or sold. -->
<set name="bodypart" val="dhair"/>
<set name="armor_type" val="none"/>
<set name="weight" val="10"/>
<set name="crystal_type" val="none"/>
<set name="duration" val="300"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
<for>
<add val="0" order="0x10" stat="pDef"/>
</for>
</item>
<item id="9205" type="EtcItem" name="Alchemist's Chest Key (Event)">
<!-- A key to open an Alchemist's Treasure Chest. For use in events only -->
<set name="item_type" val="none"/>
<set name="weight" val="10"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="9206" type="EtcItem" name="Greater Healing Potion (Event)">
<!-- A magical potion that quickly restores HP. Its effect lasts for 15 seconds. Designed for use in events only. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="9207" type="EtcItem" name="Quick Healing Potion (Event)">
<!-- A magical potion that quickly restores HP. Its effect is temporary. Designed for use in events only. -->
<set name="item_type" val="potion"/>
<set name="weight" val="5"/>
<set name="consume_type" val="stackable"/>
<set name="crystal_type" val="none"/>
</item>
<item id="9208" type="Armor" name="Phantom Mask (Event)">
<!-- A feathered hair accessory. This item cannot be exchanged or dropped. -->
<set name="bodypart" val="dhair"/>
<set name="armor_type" val="none"/>
<set name="weight" val="10"/>
<set name="crystal_type" val="none"/>
<set name="sellable" val="false"/>
<set name="dropable" val="false"/>
<set name="tradeable" val="false"/>
<for>
<add val="0" order="0x10" stat="pDef"/>
</for>
</item>
</list>

View File

@@ -1628,351 +1628,4 @@
</effect>
</for>
</skill>
<skill id="370" levels="3" name="Clan Vitality">
<!-- Increases clan members' Max HP. It only effects those who are of an Heir class or higher. -->
<table name="#maxHp">1.03 1.05 1.06</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="2"/>
<for>
<mul order="0x30" stat="maxHp" val="#maxHp"/>
</for>
</skill>
<skill id="371" levels="3" name="Clan Spirituality">
<!-- Increases clan members' Max CP. It only effects those who are of a Baron class or higher. -->
<table name="#maxCp">1.06 1.1 1.12</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="5"/>
<for>
<mul order="0x30" stat="maxCp" val="#maxCp"/>
</for>
</skill>
<skill id="372" levels="3" name="Clan Essence">
<!-- Increases clan members' Max MP. It only effects those who are of a Viscount class or higher. -->
<table name="#maxMp">1.03 1.05 1.06</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="6"/>
<for>
<mul order="0x30" stat="maxMp" val="#maxMp"/>
</for>
</skill>
<skill id="373" levels="3" name="Clan Lifeblood">
<!-- Increases the clan members' HP regeneration. Only affects Heir class and above. -->
<table name="#regHp">1.03 1.05 1.06</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="2"/>
<for>
<mul order="0x30" stat="regHp" val="#regHp"/>
</for>
</skill>
<skill id="374" levels="3" name="Clan Morale">
<!-- Increases the clan members' CP regeneration. Only affects Wise Man class and above. -->
<table name="#regCp">1.03 1.05 1.06</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="4"/>
<for>
<mul order="0x30" stat="regCp" val="#regCp"/>
</for>
</skill>
<skill id="375" levels="3" name="Clan Clarity">
<!-- Increases the clan members' MP regeneration. Only affects Viscount class and above. -->
<table name="#regMp">1.03 1.05 1.06</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="6"/>
<for>
<mul order="0x30" stat="regMp" val="#regMp"/>
</for>
</skill>
<skill id="376" levels="3" name="Clan Might">
<!-- Increases the clan members' P. Atk. Only affects Knight class and above. -->
<table name="#pAtk">1.03 1.05 1.06</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="3"/>
<for>
<mul order="0x30" stat="pAtk" val="#pAtk"/>
</for>
</skill>
<skill id="377" levels="3" name="Clan Aegis">
<!-- Increases clan members' P. Def. It only effects those who are of a Knight class or higher. -->
<table name="#pDef">1.03 1.05 1.06</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="3"/>
<for>
<mul order="0x30" stat="pDef" val="#pDef"/>
</for>
</skill>
<skill id="378" levels="3" name="Clan Empowerment">
<!-- Increases clan members' M. Atk. It only effects those who are of a Viscount class or higher. -->
<table name="#mAtk">1.03 1.05 1.06</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="6"/>
<for>
<mul order="0x30" stat="mAtk" val="#mAtk"/>
</for>
</skill>
<skill id="379" levels="3" name="Clan Magic Protection">
<!-- Increases clan members' M. Def. It only effects those who are of an Heir class or higher. -->
<table name="#mDef">1.06 1.1 1.12</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="2"/>
<for>
<mul order="0x30" stat="mDef" val="#mDef"/>
</for>
</skill>
<skill id="380" levels="3" name="Clan Guidance">
<!-- Increases the clan members' Accuracy. Only affects Baron class and above. -->
<table name="#accCombat">1 2 3</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="5"/>
<for>
<add order="0x40" stat="accCombat" val="#accCombat"/>
</for>
</skill>
<skill id="381" levels="3" name="Clan Agility">
<!-- Increases the clan members' Evasion. Only affects Baron class and above. -->
<table name="#rEvas">1 2 3</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="5"/>
<for>
<add order="0x40" stat="rEvas" val="#rEvas"/>
</for>
</skill>
<skill id="382" levels="3" name="Clan Withstand-Attack">
<!-- Increases clan members' Shield defense probability. It only effects those who are of a Viscount class or higher. -->
<table name="#rShld">1.03 1.05 1.06</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="6"/>
<for>
<mul order="0x30" stat="rShld" val="#rShld"/>
</for>
</skill>
<skill id="383" levels="3" name="Clan Shield Boost">
<!-- Increases clan members' Shield P. Def. It only effects those who are of a Baron class or higher. -->
<table name="#sDef">1.03 1.05 1.06</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="5"/>
<for>
<mul order="0x30" stat="sDef" val="#sDef"/>
</for>
</skill>
<skill id="384" levels="3" name="Clan Cyclonic Resistance">
<!-- Increases clan members' resistance to water/wind attacks. It only effects those who are of a Viscount class or higher. -->
<table name="#vuln">0.97 0.95 0.94</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="6"/>
<for>
<mul order="0x30" stat="windVuln" val="#vuln"/>
<mul order="0x30" stat="waterVuln" val="#vuln"/>
</for>
</skill>
<skill id="385" levels="3" name="Clan Magmatic Resistance">
<!-- Increases clan members' resistance to fire/earth attacks. It only effects those who are of a Viscount class or higher. -->
<table name="#vuln">0.97 0.95 0.94</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="6"/>
<for>
<mul order="0x30" stat="fireVuln" val="#vuln"/>
<mul order="0x30" stat="earthVuln" val="#vuln"/>
</for>
</skill>
<skill id="386" levels="3" name="Clan Fortitude">
<!-- Increases the clan members' resistance to shock attacks. Only affects Viscount class and above. -->
<table name="#vuln">0.97 0.95 0.94</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="6"/>
<for>
<mul order="0x30" stat="stunVuln" val="#vuln"/>
</for>
</skill>
<skill id="387" levels="3" name="Clan Freedom">
<!-- Increases the clan members' resistance to hold attacks. Only affects Viscount class and above. -->
<table name="#vuln">0.97 0.95 0.94</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="6"/>
<for>
<mul order="0x30" stat="rootVuln" val="#vuln"/>
</for>
</skill>
<skill id="388" levels="3" name="Clan Vigilance">
<!-- Increases the clan members' resistance to sleep attacks. Only affects Viscount class and above. -->
<table name="#vuln">0.97 0.95 0.94</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="minPledgeClass" val="6"/>
<for>
<mul order="0x30" stat="sleepVuln" val="#vuln"/>
</for>
</skill>
<skill id="389" levels="3" name="Clan March">
<!-- Increases clan members' Speed. It only effects those who are of a Count class or higher. -->
<table name="#runSpd">3 5 6</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="minPledgeClass" val="7"/>
<for>
<add order="0x40" stat="runSpd" val="#runSpd"/>
</for>
</skill>
<skill id="390" levels="3" name="Clan Luck">
<!-- Decreases Exp. loss and the chance of other death penalties when killed by a monster or player. It only effects those who are of an Heir class or higher. -->
<table name="#expLost">0.9 0.8 0.7</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="minPledgeClass" val="2"/>
<set name="isCommon" val="true"/>
<for>
<mul order="0x30" stat="rExp" val="#expLost"/>
</for>
</skill>
<skill id="391" levels="1" name="Clan Imperium">
<!-- Grants the privilege of Command Channel formation. It only effects Sage / Elder class and above. -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="minPledgeClass" val="4"/>
</skill>
<skill id="395" levels="1" name="Heroic Miracle">
<!-- Instantly and significantly increases P. Def., M. Def., Speed and resistance to buff canceling attacks. Consumes 40 Soul Ore. Effect 3. -->
<set name="mpConsume" val="72"/>
<set name="itemConsumeId" val="1785"/> <!-- Soul Ore -->
<set name="itemConsumeCount" val="40"/>
<set name="hitTime" val="1000"/>
<set name="reuseDelay" val="1200000"/>
<set name="staticReuse" val="true"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect name="Buff" time="30" count="1" val="0" stackOrder="1" stackType="hero">
<add order="0x40" stat="pDef" val="5400"/>
<add order="0x40" stat="mDef" val="4050"/>
<add order="0x40" stat="runSpd" val="5"/>
<sub order="0x40" stat="cancelVuln" val="80"/>
</effect>
</for>
</skill>
<skill id="396" levels="1" name="Heroic Berserker">
<!-- Temporarily yet significantly increases Accuracy, P. Atk., M. Atk., Atk. Spd., Casting Spd., Speed, resistance to buff canceling attacks and debuff attacks, and the effects of HP regeneration magic. Significantly decreases P. Def., M. Def., and Evasion while the effect lasts. Consumes 40 Soul Ore. -->
<set name="mpConsume" val="72"/>
<set name="itemConsumeId" val="1785"/> <!-- Soul Ore -->
<set name="itemConsumeCount" val="40"/>
<set name="hitTime" val="1000"/>
<set name="reuseDelay" val="1200000"/>
<set name="staticReuse" val="true"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="hero">
<add order="0x40" stat="accCombat" val="8"/>
<add order="0x40" stat="pAtk" val="500"/>
<add order="0x40" stat="mAtk" val="500"/>
<add order="0x40" stat="pAtkSpd" val="100"/>
<add order="0x40" stat="mAtkSpd" val="100"/>
<add order="0x40" stat="runSpd" val="20"/>
<sub order="0x40" stat="rEvas" val="8"/>
<mul order="0x30" stat="pDef" val="0.75"/>
<mul order="0x30" stat="mDef" val="0.75"/>
<set order="0x08" stat="debuffImmunity" val="1"/>
<!-- Immunity to debuff 100% -->
<sub order="0x40" stat="cancelVuln" val="80"/>
<mul order="0x30" stat="gainHp" val="2"/>
</effect>
</for>
</skill>
</list>

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@@ -1649,593 +1649,4 @@
<mul order="0x30" stat="mAtk" val="1.25"/>
</for>
</skill>
<skill id="1374" levels="1" name="Heroic Valor">
<!-- Temporarily yet significantly increases P. Atk., P. Def., and resistance to buff canceling attacks for alliance and clan members. Consumes 80 Spirit Ore. -->
<set name="mpConsume" val="289"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="80"/>
<set name="hitTime" val="2500"/>
<set name="reuseDelay" val="3600000"/>
<set name="staticReuse" val="true"/>
<set name="target" val="TARGET_ALLY"/>
<set name="skillRadius" val="900"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isMagic" val="true"/>
<for>
<effect count="1" name="Buff" time="120" val="0" stackOrder="1" stackType="hero">
<add order="0x40" stat="pAtk" val="250"/>
<add order="0x40" stat="pDef" val="500"/>
<sub order="0x40" stat="cancelVuln" val="40"/>
</effect>
</for>
</skill>
<skill id="1375" levels="1" name="Heroic Grandeur">
<!-- Instantly and significantly decreases nearby enemies' P. Def., M. Def., Evasion, and Shield defense probability, and increases the chance of negating the effects of magical damage, and blocks all physical and magic skill effects. Consumes 80 Spirit Ore. -->
<set name="mpConsume" val="109"/>
<set name="power" val="40"/>
<set name="saveVs" val="MEN"/>
<set name="magicLvl" val="78"/>
<set name="lvlDepend" val="2"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="80"/>
<set name="hitTime" val="2500"/>
<set name="reuseDelay" val="3600000"/>
<set name="staticReuse" val="true"/>
<set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="200"/>
<set name="skillType" val="MUTE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isMagic" val="true"/>
<set name="isDebuff" val="true"/>
<for>
<effect count="1" name="Buff" time="30" val="0">
<mul order="0x30" stat="mDef" val="0.5"/>
<mul order="0x30" stat="pDef" val="0.5"/>
<sub order="0x40" stat="rEvas" val="16"/>
<mul order="0x30" stat="rShld" val="0.5"/>
<!-- increases the chance of negating the effects of magical damage -->
</effect>
<effect count="1" name="SilenceMagicPhysical" time="30" val="0"/>
</for>
</skill>
<skill id="1376" levels="1" name="Heroic Dread">
<!-- Instantly instills fear into enemies and causes them to flee with increased Speed (momentum). Consumes 80 Spirit Ore. -->
<set name="mpConsume" val="109"/>
<set name="saveVs" val="MEN"/>
<set name="power" val="40"/>
<set name="magicLvl" val="78"/>
<set name="lvlDepend" val="2"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="80"/>
<set name="hitTime" val="2500"/>
<set name="reuseDelay" val="3600000"/>
<set name="staticReuse" val="true"/>
<set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="200"/>
<set name="skillType" val="FEAR"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isMagic" val="true"/>
<set name="isDebuff" val="true"/>
<for>
<effect count="5" name="Fear" time="5" val="0">
<add order="0x30" stat="runSpd" val="64"/>
</effect>
</for>
</skill>
<skill id="1377" levels="1" name="unknown_C5">
<set name="target" val="TARGET_SELF"/>
<!-- have null icon -->
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="1378" levels="1" name="unknown_C5">
<set name="target" val="TARGET_SELF"/>
<!-- have null icon -->
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="1379" levels="1" name="unknown_C5">
<set name="target" val="TARGET_SELF"/>
<!-- have null icon -->
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="1380" levels="10" name="Betray">
<!-- Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ore. -->
<table name="#mpConsume">52 54 55 58 60 62 64 65 67 69</table>
<table name="#itemConsumeCount">3 3 3 3 4 4 4 5 5 5</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="saveVs" val="MEN"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="30000"/>
<set name="power" val="50"/>
<set name="target" val="TARGET_ENEMY_SUMMON"/>
<set name="skillType" val="BETRAY"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<set name="isMagic" val="true"/>
<set name="isDebuff" val="true"/>
<for>
<effect count="1" name="Betray" time="10" val="0"/>
</for>
</skill>
<skill id="1381" levels="5" name="Mass Fear" enchantLevels1="30" enchantLevels2="30">
<!-- Frightens nearby enemies, causing them to flee. -->
<table name="#magicLvl">58 62 66 70 74</table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<table name="#mpConsume_Init">16 17 19 20 21</table>
<table name="#mpConsume">64 70 74 78 82</table>
<table name="#ench1MpConsume_Init">20 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 16 15 15 15 14 14 14 14 13 13 13 13 12 12</table>
<table name="#ench1mpConsume">80 78 78 77 76 74 73 72 70 70 69 68 66 66 65 64 62 62 60 58 58 57 56 54 54 53 52 50 50 48</table>
<table name="#ench2power">16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 23 24 24 25 25 26 26 26 27 27 28 28 28 29</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init"/>
<enchant1 name="mpConsume" val="#ench1mpConsume"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="power" val="#ench2power"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillType" val="FEAR"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="power" val="15"/>
<set name="castRange" val="500"/>
<set name="effectRange" val="900"/>
<set name="skillRadius" val="200"/>
<set name="isDebuff" val="true"/>
<set name="isMagic" val="true"/>
<for>
<effect count="8" name="Fear" time="2" val="0"/>
</for>
</skill>
<skill id="1382" levels="5" name="Mass Gloom" enchantLevels1="30" enchantLevels2="30">
<!-- This curse decreases the M. Def. of enemies that are near a servitor. Consumes 4 cursed bones. Effect 3. -->
<table name="#magicLvl">58 62 66 70 74</table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<table name="#mpConsume_Init">16 17 19 20 21</table>
<table name="#mpConsume">64 70 74 78 82</table>
<table name="#itemConsumeCount">4 4 4 5 5</table>
<table name="#ench1MpConsume_Init">20 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 16 15 15 15 14 14 14 14 13 13 13 13 12 12</table>
<table name="#ench1mpConsume">80 78 78 77 76 74 73 72 70 70 69 68 66 66 65 64 62 62 60 58 58 57 56 54 54 53 52 50 50 48</table>
<table name="#ench2power">16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 23 24 24 25 25 26 26 26 27 27 28 28 28 29</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init"/>
<enchant1 name="mpConsume" val="#ench1mpConsume"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="power" val="#ench2power"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="2508"/> <!-- Cursed Bone -->
<set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="reuseDelay" val="40000"/>
<set name="hitTime" val="6000"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillType" val="DEBUFF"/>
<set name="isDebuff" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="power" val="15"/>
<set name="castRange" val="900"/>
<set name="effectRange" val="1100"/>
<set name="skillRadius" val="200"/>
<set name="isMagic" val="true"/>
<for>
<effect count="1" name="Debuff" time="30" val="0" stackOrder="1" stackType="matkdebuff">
<mul order="0x30" stat="mDef" val="0.77"/>
</effect>
</for>
</skill>
<skill id="1383" levels="5" name="Mass Surrender to Fire">
<!-- Decreases the fire attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4. -->
<table name="#mpConsume">80 87 93 98 103</table>
<!-- suspect these res values are guesses -->
<table name="#fireVuln">1.3 1.36 1.41 1.49 1.58</table>
<table name="#itemConsumeCount">2 2 2 3 3</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="saveVs" val="MEN"/>
<set name="power" val="40"/>
<!-- Base Land Rate -->
<set name="reuseDelay" val="21000"/>
<set name="hitTime" val="6000"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="200"/>
<set name="skillType" val="WEAKNESS"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/>
<set name="effectRange" val="1400"/>
<set name="isMagic" val="true"/>
<for>
<effect count="1" name="Buff" time="120" val="0" stackOrder="2" stackType="surrender">
<mul order="0x30" stat="fireVuln" val="#fireVuln"/>
</effect>
</for>
</skill>
<skill id="1384" levels="5" name="Mass Surrender to Water">
<!-- Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4. -->
<table name="#mpConsume">80 87 93 98 103</table>
<!-- suspect these res values are guesses -->
<table name="#waterVuln">1.3 1.36 1.41 1.49 1.58</table>
<table name="#itemConsumeCount">2 2 2 3 3</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="saveVs" val="MEN"/>
<set name="power" val="40"/>
<!-- Base Land Rate -->
<set name="reuseDelay" val="21000"/>
<set name="hitTime" val="6000"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="200"/>
<set name="skillType" val="WEAKNESS"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/>
<set name="effectRange" val="1400"/>
<set name="isMagic" val="true"/>
<for>
<effect count="1" name="Buff" time="120" val="0" stackOrder="2" stackType="surrender">
<mul order="0x30" stat="waterVuln" val="#waterVuln"/>
</effect>
</for>
</skill>
<skill id="1385" levels="5" name="Mass Surrender to Wind">
<!-- Decreases the wind attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4. -->
<table name="#mpConsume">80 87 93 98 103</table>
<!-- suspect these res values are guesses -->
<table name="#windVuln">1.3 1.36 1.41 1.49 1.58</table>
<table name="#itemConsumeCount">2 2 2 3 3</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="saveVs" val="MEN"/>
<set name="power" val="40"/>
<!-- Base Land Rate -->
<set name="reuseDelay" val="21000"/>
<set name="hitTime" val="6000"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="200"/>
<set name="skillType" val="WEAKNESS"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/>
<set name="effectRange" val="1400"/>
<set name="isMagic" val="true"/>
<for>
<effect count="1" name="Buff" time="120" val="0" stackOrder="2" stackType="surrender">
<mul order="0x30" stat="windVuln" val="#windVuln"/>
</effect>
</for>
</skill>
<skill id="1386" levels="10" name="Arcane Distruption">
<!-- Decreases your enemies' Casting Spd. Effect 3. -->
<table name="#mpConsume">52 54 55 58 60 62 64 65 67 69</table>
<table name="#magicLvl">56 58 60 62 64 66 68 70 72 74</table>
<!-- L2P still need to confirm mAtkSpd reduction values - says about -23% -->
<table name="#mAtkSpd">1.11 1.13 1.15 1.16 1.18 1.21 1.24 1.26 1.29 1.32</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="80"/>
<set name="saveVs" val="MEN"/>
<set name="lvlDepend" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="18000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="DEBUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<for>
<effect count="1" name="Buff" time="30" val="0">
<div order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>
</effect>
</for>
</skill>
<skill id="1387" levels="3" name="Summon Cursed Bones">
<!-- Summons 25-100 cursed bones. Consumes 40 Spirit Ore. -->
<table name="#mpConsume">318 366 407</table>
<table name="#spiritore">40 80 160</table>
<table name="#cursed_bones">25 50 100</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="10000"/>
<set name="skillType" val="CREATE_ITEM"/>
<set name="reuseDelay" val="1200000"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="#spiritore"/>
<set name="createItemId" val="2508"/> <!-- Cursed Bone -->
<set name="createItemCount" val="#cursed_bones"/>
<set name="createRandomCount" val="4"/>
</skill>
<skill id="1388" levels="3" name="Greater Might">
<!-- Temporarily increases your target's P. Atk. Consumes 1 Spirit Ore. Effect 1. -->
<table name="#pAtk">1.04 1.07 1.1</table>
<table name="#mpConsume">54 62 69</table>
<table name="#spiritOre">1 2 3</table>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="#spiritOre"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="0" stackType="Great">
<mul order="0x30" stat="pAtk" val="#pAtk"/>
</effect>
</for>
</skill>
<skill id="1389" levels="3" name="Greater Shield">
<!-- Temporarily increases your target's P. Def. Consumes 1 Spirit Ore. Effect 1. -->
<table name="#rate">1.05 1.1 1.15</table>
<table name="#mpConsume">54 62 69</table>
<table name="#spiritOre">1 2 3</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="#spiritOre"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="0" stackType="Great">
<mul order="0x30" stat="pDef" val="#rate"/>
</effect>
</for>
</skill>
<skill id="1390" levels="3" name="War Chant">
<!-- Temporarily increases your party's P. Atk. Consumes 4 Spirit Ore. Effect 1. -->
<table name="#mpConsume">213 244 272</table>
<table name="#pAtk">1.04 1.07 1.10</table>
<table name="#spiritOre">4 8 12</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="#spiritOre"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="2500"/>
<set name="target" val="TARGET_PARTY"/>
<set name="skillRadius" val="1000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="isMagic" val="true"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="0" stackType="Great">
<mul order="0x30" stat="pAtk" val="#pAtk"/>
</effect>
</for>
</skill>
<skill id="1391" levels="3" name="Earth Chant">
<!-- Temporarily increases your party's P. Def. Consumes 4 Spirit Ore. Effect 1. -->
<table name="#mpConsume">213 244 272</table>
<table name="#pDef">1.05 1.1 1.15</table>
<table name="#spiritOre">4 8 12</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="#spiritOre"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="2500"/>
<set name="target" val="TARGET_PARTY"/>
<set name="skillRadius" val="1000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="isMagic" val="true"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="0" stackType="Great">
<mul order="0x30" stat="pDef" val="#pDef"/>
</effect>
</for>
</skill>
<skill id="1392" levels="3" name="Holy Resistance">
<!-- Temporarily increases your target's resistance to sacred attacks. Effect 1. -->
<table name="#mpConsume">54 62 69</table>
<!-- L2P still need to confirm res values -->
<table name="#holyVuln">0.85 0.77 0.7</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="reuseDelay" val="10000"/>
<set name="hitTime" val="4000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="isMagic" val="true"/>
<for>
<effect count="1" name="Buff" time="1200" val="0">
<mul order="0x30" stat="holyVuln" val="#holyVuln"/>
</effect>
</for>
</skill>
<skill id="1393" levels="3" name="Unholy Resistance">
<!-- Temporarily increases your target's resistance to dark attacks. Effect 1. -->
<table name="#mpConsume">54 62 69</table>
<table name="#darkVuln">0.85 0.77 0.7</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="reuseDelay" val="10000"/>
<set name="hitTime" val="4000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="isMagic" val="true"/>
<for>
<effect count="1" name="Buff" time="1200" val="0">
<mul order="0x30" stat="darkVuln" val="#darkVuln"/>
</effect>
</for>
</skill>
<skill id="1394" levels="10" name="Trance" enchantLevels1="30" enchantLevels2="30">
<!-- Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#cost">35 35 34 34 33 33 32 32 31 31 30 30 29 28 27 27 26 26 25 25 24 24 23 23 22 21 21 20 20 19</table>
<table name="#ench1Power">82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 100 101 102</table>
<table name="#mpConsume">27 28 28 29 30 32 33 33 34 35</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="80"/>
<set name="saveVs" val="MEN"/>
<set name="lvlDepend" val="2"/>
<set name="reuseDelay" val="5000"/>
<set name="hitTime" val="3000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="SLEEP"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<set name="isMagic" val="true"/>
<set name="isDebuff" val="true"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#cost"/>
<for>
<effect count="1" name="Sleep" time="15" val="0"/>
</for>
</skill>
<skill id="1395" levels="10" name="Erase" enchantLevels1="30">
<!-- Your enemy's servitor is cast into another dimension. Consumes 3 Spirit Ore. -->
<table name="#mpConsume_Init">10 11 11 12 12 12 13 13 13 14</table>
<table name="#mpConsume">42 43 44 46 48 50 51 52 54 55</table>
<table name="#itemConsumeCount">3 3 3 3 4 4 4 5 5 5</table>
<table name="#magicLvl">56 58 60 62 64 66 68 70 72 74</table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<table name="#ench1MpConsume_Init">13 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 10 9 9 9 9 9 8 8 8 8</table>
<table name="#ench1MpConsume">53 52 52 50 50 50 49 48 46 46 46 45 44 44 42 42 42 41 40 38 38 38 37 36 36 34 34 34 33 32</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init"/>
<enchant1 name="mpConsume" val="#ench1MpConsume"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="power" val="50"/>
<set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="reuseDelay" val="32000"/>
<set name="hitTime" val="4000"/>
<set name="target" val="TARGET_ENEMY_SUMMON"/>
<set name="skillType" val="ERASE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="900"/>
<set name="isMagic" val="true"/>
</skill>
<skill id="1396" levels="10" name="Magical Backfire" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly increases the MP consumption rate of your enemy's skills. Effect 3. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#cost">69 68 68 67 66 65 65 64 63 63 62 61 61 60 59 59 58 57 57 56 55 54 54 53 52 52 51 50 50 49</table>
<table name="#chance">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#mpConsume">52 54 55 58 60 62 64 65 67 69</table>
<table name="#mpConsumeRate">1.05 1.1 1.15 1.2 1.25 1.3 1.35 1.4 1.45 1.5</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="saveVs" val="MEN"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="27000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<set name="isMagic" val="true"/>
<enchant1 name="power" val="#chance"/>
<enchant2 name="mpConsume" val="#cost"/>
<for>
<effect count="1" name="Buff" time="30" val="0">
<mul order="0x30" stat="MagicalMpConsumeRate" val="#mpConsumeRate"/>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="#mpConsumeRate"/>
</effect>
</for>
</skill>
<skill id="1397" levels="3" name="Clarity">
<!-- Temporarily decreases your target's MP consumption rate for skills. Consumes 1 Spirit Ore. Effect 1. -->
<table name="#mpConsume">54 62 69</table>
<table name="#SpiritOre">1 2 3</table>
<table name="#MpConsumeRate">0.96 0.92 0.84</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="#SpiritOre"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#mpConsume" stackType="MPrate">
<mul order="0x30" stat="MagicalMpConsumeRate" val="#MpConsumeRate"/>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="#MpConsumeRate"/>
</effect>
</for>
</skill>
<skill id="1398" levels="10" name="Mana Burn" enchantLevels1="30" enchantLevels2="30">
<!-- Your enemies' MP is reduced. Power 117. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench1Power">162 163 164 164 165 166 166 167 168 168 169 170 170 171 172 172 173 174 174 175 176 176 177 178 178 179 180 180 181 182</table>
<table name="#ench2MpConsume">100 98 97 96 95 93 91 90 88 87 86 85 83 82 81 80 78 77 75 73 72 71 70 68 67 66 65 63 62 60</table>
<table name="#mpConsume">77 80 83 87 89 93 95 98 100 103</table>
<table name="#power">117 123 128 133 138 143 148 153 157 162</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="#power"/>
<set name="reuseDelay" val="13000"/>
<set name="hitTime" val="4000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="MANADAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/>
<set name="effectRange" val="1400"/>
<set name="isMagic" val="true"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
</skill>
<skill id="1399" levels="5" name="Mana Storm" enchantLevels1="30" enchantLevels2="30">
<!-- All nearby enemies have their MP reduced. Power 62. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench1Power">81 81 82 82 82 83 83 83 84 84 84 85 85 85 86 86 86 87 87 87 88 88 88 89 89 89 89 90 90 90 91</table>
<table name="#ench2MpConsume">150 148 146 143 142 140 137 136 133 132 130 127 126 123 121 120 117 116 113 111 110 107 105 103 101 98 97 95 93 91</table>
<table name="#mpConsume">120 129 138 147 153</table>
<table name="#power">62 67 72 77 81</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="#power"/>
<set name="reuseDelay" val="17000"/>
<set name="hitTime" val="6000"/>
<set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="200"/>
<set name="skillType" val="MANADAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="isMagic" val="true"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
</skill>
</list>

View File

@@ -1,709 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1400" levels="10" name="Turn Undead" enchantLevels1="30" enchantLevels2="30">
<!-- The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 3 Spirit Ore. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench1Power">413 415 417 419 421 423 425 427 429 431 433 435 437 439 441 443 445 447 449 451 453 455 457 459 461 463 465 467 469 471</table>
<table name="#ench2MpConsume">68 67 66 65 63 62 62 61 60 58 57 55 55 55 53 52 51 50 48 47 47 46 44 43 42 41 40 40 48 47</table>
<table name="#mpConsume">52 54 55 58 60 62 64 65 67 69</table>
<table name="#itemConsumeCount">3 3 4 4 4 4 5 5 5 5</table>
<set name="power" val="30"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="4000"/>
<set name="target" val="TARGET_UNDEAD"/>
<set name="skillType" val="FEAR"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="lethal2" val="32"/>
<set name="castRange" val="900"/>
<set name="effectRange" val="1400"/>
<set name="isMagic" val="true"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<for>
<effect count="5" name="Fear" time="2" val="0"/>
</for>
</skill>
<skill id="1401" levels="11" name="Major Heal" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 690. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench1Power">947 949 951 954 956 958 960 963 965 967 969 972 974 976 979 981 983 985 988 990 992 994 997 999 1001 1003 1006 1008 1010 1013</table>
<table name="#ench2MpConsume">78 77 76 75 73 72 72 71 70 68 67 66 65 65 63 62 61 60 58 57 57 56 55 53 52 51 50 50 48 47</table>
<table name="#mpConsume">60 64 65 67 69 72 74 77 78 80 80</table>
<table name="#power">690 722 753 783 812 840 867 892 915 936 946</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="1"/>
<set name="power" val="#power"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="5000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="HEAL"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<set name="isMagic" val="true"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
</skill>
<skill id="1402" levels="5" name="Major Group Heal" enchantLevels1="30" enchantLevels2="30">
<!-- Your party instantly recovers their HP. Consumes 4 Spirit Ore. Power 902. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench1Power">1173 1176 1179 1182 1186 1189 1192 1195 1199 1202 1205 1208 1212 1215 1218 1221 1224 1228 1231 123 1237 1241 1244 1247 1250 1254 1257 1260 1263 1267</table>
<table name="#ench2MpConsume">233 231 227 225 221 218 215 212 208 206 202 198 196 192 190 186 183 180 177 173 171 167 165 161 157 155 151 148 145 142</table>
<table name="#mpConsume">189 199 214 228 239</table>
<table name="#power">902 979 1050 1115 1170</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="4"/>
<set name="power" val="#power"/>
<set name="reuseDelay" val="10000"/>
<set name="hitTime" val="7000"/>
<set name="skillRadius" val="1000"/>
<set name="target" val="TARGET_PARTY"/>
<set name="skillType" val="HEAL"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="isMagic" val="true"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
</skill>
<skill id="1403" levels="1" name="Summon Friend">
<!-- Summons party members to your location. The player being summoned must possess a Summoning Crystal. -->
<set name="target" val="TARGET_PARTY_MEMBER"/>
<set name="skillType" val="SUMMON_FRIEND"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="mpConsume" val="180"/>
<set name="hitTime" val="15000"/>
<set name="reuseDelay" val="450000"/>
<set name="isMagic" val="true"/>
<set name="targetConsumeId" val="8615"/>
<set name="targetConsumeCount" val="1"/>
<set name="castRange" val="-2"/>
<set name="effectRange" val="-2"/>
<set name="skillRadius" val="-1"/>
</skill>
<skill id="1404" levels="1" name="Word of Invitation">
<!-- Summons party members to your location. The player being summoned must possess a Summoning Crystal. Consumes 3 Spirit Ore. -->
<set name="target" val="TARGET_PARTY"/>
<set name="skillRadius" val="-1"/>
<set name="skillType" val="SUMMON_FRIEND"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="3"/>
<set name="mpConsume" val="320"/>
<set name="hitTime" val="15000"/>
<set name="reuseDelay" val="60000"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="1405" levels="4" name="Divine Inspiration">
<!-- Increases the number of buffs you can receive. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="1406" levels="1" name="Summon Feline King">
<!-- Summons Feline King. Requires 2 Crystals: A-Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned Exp. -->
<set name="mpInitialConsume" val="29"/>
<set name="mpConsume" val="115"/>
<set name="itemConsumeId" val="1461"/> <!-- Crystal: A-Grade -->
<set name="itemConsumeCount" val="2"/>
<set name="itemConsumeIdOT" val="1461"/> <!-- Crystal: A-Grade -->
<set name="itemConsumeCountOT" val="1"/>
<set name="itemConsumeSteps" val="14"/>
<set name="summonTotalLifeTime" val="1200000"/>
<set name="summonTimeLostIdle" val="500"/>
<set name="summonTimeLostActive" val="1000"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="300000"/>
<set name="hitTime" val="15000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="14836"/> <!-- Feline King -->
<set name="expPenalty" val="0.1"/>
<set name="isCubic" val="false"/>
</skill>
<skill id="1407" levels="1" name="Summon Magnus the Unicorn">
<!-- Summons Magnus the Unicorn. Requires 2 Crystals: A-Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned Exp. -->
<set name="mpInitialConsume" val="29"/>
<set name="mpConsume" val="115"/>
<set name="itemConsumeId" val="1461"/> <!-- Crystal: A-Grade -->
<set name="itemConsumeCount" val="2"/>
<set name="itemConsumeIdOT" val="1461"/> <!-- Crystal: A-Grade -->
<set name="itemConsumeCountOT" val="1"/>
<set name="itemConsumeSteps" val="14"/>
<set name="summonTotalLifeTime" val="1200000"/>
<set name="summonTimeLostIdle" val="500"/>
<set name="summonTimeLostActive" val="1000"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="300000"/>
<set name="hitTime" val="15000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="14837"/> <!-- Magnus the Unicorn -->
<set name="expPenalty" val="0.1"/>
<set name="isCubic" val="false"/>
</skill>
<skill id="1408" levels="1" name="Summon Spectral Lord">
<!-- Summons Spectral Lord. Requires 2 Crystals: A-Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned Exp. -->
<set name="mpInitialConsume" val="29"/>
<set name="mpConsume" val="115"/>
<set name="itemConsumeId" val="1461"/> <!-- Crystal: A-Grade -->
<set name="itemConsumeCount" val="2"/>
<set name="itemConsumeIdOT" val="1461"/> <!-- Crystal: A-Grade -->
<set name="itemConsumeCountOT" val="1"/>
<set name="itemConsumeSteps" val="14"/>
<set name="summonTotalLifeTime" val="1200000"/>
<set name="summonTimeLostIdle" val="500"/>
<set name="summonTimeLostActive" val="1000"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="300000"/>
<set name="hitTime" val="15000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="14838"/> <!-- Spectral Lord -->
<set name="expPenalty" val="0.1"/>
<set name="isCubic" val="false"/>
</skill>
<skill id="1409" levels="1" name="Cleanse">
<!-- Cancels your target's debuffs. Consumes 1 Einhasad Holy Water. -->
<set name="itemConsumeId" val="8874"/> <!-- Einhasad's Holy Water -->
<set name="itemConsumeCount" val="1"/>
<set name="mpInitialConsume" val="12"/>
<set name="mpConsume" val="46"/>
<set name="power" val="100"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="120000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="NEGATE"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="900"/>
<set name="negateSkillTypes" val="BLEED CONFUSION DEBUFF FEAR MUTE PARALYZE ROOT SLEEP STUN POISON WEAKNESS PDAM MDAM DRAIN DOT"/>
<set name="negateEffectTypes" val="DEBUFF MANA_DMG_OVER_TIME"/>
<set name="negatePower" val="9"/>
<!-- Guessing -->
</skill>
<skill id="1410" levels="1" name="Salvation">
<!-- Revives target from death in good health, retaining all buff/debuff effects except for Noblesse Blessing and Lucky Charm. Consumes 2 Einhasad Holy Water. -->
<set name="magicLvl" val="79"/>
<set name="mpConsume" val="87"/>
<set name="itemConsumeId" val="8874"/> <!-- Einhasad's Holy Water -->
<set name="itemConsumeCount" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="3600000"/>
<set name="staticReuse" val="true"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="PhoenixBless" time="3600" val="0"/>
</for>
</skill>
<skill id="1411" levels="1" name="Mystic Immunity">
<!-- Makes a target temporarily immune to buffs/debuffs. -->
<set name="mpInitialConsume" val="15"/>
<set name="mpConsume" val="58"/>
<set name="magicLvl" val="79"/>
<set name="target" val="TARGET_PARTY_MEMBER"/>
<set name="reuseDelay" val="120000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="600"/>
<for>
<effect name="Buff" time="30" count="1" val="0" stackOrder="3" stackType="abnormal_invincibility">
<set order="0x08" stat="debuffImmunity" val="1"/>
<!-- Immunity to debuff 100% -->
</effect>
</for>
</skill>
<skill id="1412" levels="1" name="Spell Turning">
<!-- Cancels a nearby target's magic casting. -->
<set name="magiclvl" val="79"/>
<set name="mpConsume" val="23"/>
<set name="mpInitialConsume" val="4"/>
<set name="power" val="40"/>
<set name="isMagic" val="true"/>
<set name="isDebuff" val="true"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="250"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="power" val="100"/>
<set name="reuseDelay" val="120000"/>
<set name="hitTime" val="500"/>
<set name="castRange" val="150"/>
<set name="effectRange" val="650"/>
<for>
<effect count="1" name="Mute" noicon="1" time="1" val="0"/>
<effect count="1" name="RemoveTarget" noicon="1" time="1" val="0"/>
</for>
</skill>
<skill id="1413" levels="1" name="Magnus' Chant">
<!-- Allows the Ancient Soul of Magnus to temporarily possess a party member. Consumes 40 Spirit Ore. -->
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="40"/>
<set name="mpInitialConsume" val="59"/>
<set name="mpConsume" val="287"/>
<set name="target" val="TARGET_PARTY"/>
<set name="skillRadius" val="1000"/>
<set name="reuseDelay" val="1200000"/>
<set name="hitTime" val="2500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="CoV">
<mul order="0x30" stat="regMp" val="1.5"/>
<mul order="0x30" stat="mAtkSpd" val="1.2"/>
<mul order="0x30" stat="mDef" val="1.2"/>
<mul order="0x30" stat="mAtk" val="1.3"/>
<mul order="0x30" stat="maxMp" val="1.2"/>
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.8"/>
<mul order="0x30" stat="mCritRate" val="1.2"/>
</effect>
</for>
</skill>
<skill id="1414" levels="1" name="Victories of Pa'agrio">
<!-- Allows the Ancient Hero's Soul to temporarily possesses an alliance member. Consumes 40 Spirit Ore. -->
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="40"/>
<set name="mpInitialConsume" val="57"/>
<set name="mpConsume" val="284"/>
<set name="power" val="20"/>
<set name="target" val="TARGET_ALLY"/>
<set name="skillRadius" val="1000"/>
<set name="reuseDelay" val="1200000"/>
<set name="hitTime" val="2500"/>
<set name="skillType" val="HEAL_PERCENT"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="CoV">
<mul order="0x30" stat="pAtk" val="1.1"/>
<mul order="0x30" stat="pDef" val="1.2"/>
<basemul order="0x30" stat="rCrit" val="0.2"/>
<add order="0x40" stat="accCombat" val="4"/>
<mul order="0x30" stat="pAtkSpd" val="1.2"/>
<mul order="0x30" stat="mAtkSpd" val="1.2"/>
<mul order="0x30" stat="cAtk" val="1.2"/>
<mul order="0x30" stat="mAtk" val="1.2"/>
<mul order="0x30" stat="mDef" val="1.2"/>
<mul order="0x30" stat="runSpd" val="0.8"/>
<mul order="0x30" stat="maxHp" val="1.2"/>
<mul order="0x30" stat="debuffVuln" val="0.8"/>
</effect>
</for>
</skill>
<skill id="1415" levels="1" name="Pa'agrio's Emblem">
<!-- Temporarily increases an alliance member's resistance to buff cancelling and de-buff attacks. Effect 3. -->
<set name="mpInitialConsume" val="57"/>
<set name="mpConsume" val="284"/>
<set name="target" val="TARGET_ALLY"/>
<set name="skillRadius" val="900"/>
<set name="reuseDelay" val="120000"/>
<set name="hitTime" val="2500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="cancelVuln">
<mul order="0x30" stat="cancelVuln" val="0.7"/>
<mul order="0x30" stat="debuffVuln" val="0.8"/>
</effect>
</for>
</skill>
<skill id="1416" levels="1" name="Pa'agrio's Fist">
<!-- Increases an alliance member's maximum CP and fully restores it. Consumes 20 Spirit Ore. -->
<set name="mpInitialConsume" val="57"/>
<set name="mpConsume" val="284"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="20"/>
<set name="power" val="800"/>
<set name="target" val="TARGET_ALLY"/>
<set name="skillRadius" val="900"/>
<set name="reuseDelay" val="120000"/>
<set name="hitTime" val="2500"/>
<set name="skillType" val="COMBATPOINTHEAL"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="Buff" time="300" val="0">
<add order="0x40" stat="maxCp" val="800"/>
</effect>
</for>
</skill>
<skill id="1417" levels="5" name="Aura Flash" enchantLevels1="30" enchantLevels2="30">
<!-- Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 2 Spirit Ore. Power 49. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#enchpower">65 66 67 67 68 69 69 70 71 71 72 73 73 74 75 75 76 77 77 78 79 79 80 81 81 82 83 83 84 85</table>
<table name="#chance">65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65</table>
<table name="#itemConsumeCount">2 2 3 3 4</table>
<table name="#magicLvl">58 62 66 70 74</table>
<table name="#mpConsume">54 58 62 65 69</table>
<table name="#power">49 53 58 61 65</table>
<table name="#effectPower">20 25 30 35 40</table>
<set name="hitTime" val="1000"/>
<set name="isMagic" val="true"/>
<set name="itemConsumeId" val="3031"/> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="power" val="#power"/>
<set name="reuseDelay" val="25000"/>
<set name="isDebuff" val="true"/>
<set name="skillRadius" val="200"/>
<set name="skillType" val="MDAM"/>
<set name="target" val="TARGET_AURA"/>
<enchant1 name="power" val="#enchpower"/>
<enchant2 name="power" val="#chance"/>
<for>
<effect count="1" name="RemoveTarget" time="1" val="0" effectPower="#effectPower" effectType="DEBUFF"/>
</for>
</skill>
<skill id="1418" levels="1" name="Celestial Shield">
<!-- Harness divine power to render your target temporarily invincible. -->
<set name="mpConsume" val="60"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="1800000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="isMagic" val="true"/>
<for>
<effect count="1" name="Invincible" time="10" val="0" stackOrder="1" stackType="Instant_Shield"/>
</for>
</skill>
<skill id="1419" levels="1" name="Volcano">
<!-- Consecutive strikes inflict a great amount of fire damage. You cannot move while casting the magic, and additional MP is consumed every time the effect is produced. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol. -->
<set name="target" val="TARGET_GROUND"/>
<set name="skillType" val="SIGNET_CASTTIME"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="hitTime" val="5000"/>
<set name="reuseDelay" val="3600000"/>
<set name="castRange" val="900"/>
<set name="skillRadius" val="180"/>
<set name="staticHitTime" val="true"/>
<set name="staticReuse" val="true"/>
<set name="magicLvl" val="80"/>
<set name="effectNpcId" val="13025"/>
<set name="offensive" val="true"/>
<set name="effectId" val="5130"/>
<set name="element" val="0"/>
<!-- Fire -->
<set name="elementPower" val="20"/>
<set name="isMagic" val="true"/>
<set name="power" val="500"/>
<set name="itemConsumeId" val="8876"/> <!-- Magic Symbol -->
<set name="itemConsumeCount" val="1"/>
<set name="mpInitialConsume" val="36"/>
<set name="mpConsume" val="36"/>
<cond msg="Volcano cannot be used due to unsuitable terms.">
<player spell_force="3"/>
</cond>
<for>
<effect self="1" count="9" name="SignetMDam" time="2" val="0"/>
</for>
</skill>
<skill id="1420" levels="1" name="Cyclone">
<!-- Consecutive strikes inflict a great amount of wind damage. You cannot move while casting the magic, and additional MP is consumed every time the effect is produced. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol. -->
<set name="target" val="TARGET_GROUND"/>
<set name="skillType" val="SIGNET_CASTTIME"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="hitTime" val="5000"/>
<set name="reuseDelay" val="3600000"/>
<set name="castRange" val="900"/>
<set name="skillRadius" val="180"/>
<set name="staticHitTime" val="true"/>
<set name="staticReuse" val="true"/>
<set name="magicLvl" val="80"/>
<set name="offensive" val="true"/>
<set name="element" val="2"/>
<!-- Wind -->
<set name="elementPower" val="20"/>
<set name="effectNpcId" val="13025"/>
<set name="effectId" val="5132"/>
<set name="isMagic" val="true"/>
<set name="power" val="500"/>
<set name="itemConsumeId" val="8876"/> <!-- Magic Symbol -->
<set name="itemConsumeCount" val="1"/>
<set name="mpInitialConsume" val="36"/>
<set name="mpConsume" val="36"/>
<cond msg="Cyclone cannot be used due to unsuitable terms.">
<player spell_force="3"/>
</cond>
<for>
<effect self="1" count="9" name="SignetMDam" time="2" val="0"/>
</for>
</skill>
<skill id="1421" levels="1" name="Raging Waves">
<!-- Consecutive strikes inflict a great amount of water damage. You cannot move while casting the magic, and additional MP is consumed every time the effect is produced. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol. -->
<set name="target" val="TARGET_GROUND"/>
<set name="skillType" val="SIGNET_CASTTIME"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="hitTime" val="5000"/>
<set name="reuseDelay" val="3600000"/>
<set name="castRange" val="900"/>
<set name="skillRadius" val="180"/>
<set name="staticHitTime" val="true"/>
<set name="staticReuse" val="true"/>
<set name="magicLvl" val="80"/>
<set name="effectNpcId" val="13025"/>
<set name="offensive" val="true"/>
<set name="effectId" val="5131"/>
<set name="element" val="1"/>
<!-- Water -->
<set name="elementPower" val="20"/>
<set name="isMagic" val="true"/>
<set name="power" val="500"/>
<set name="itemConsumeId" val="8876"/> <!-- Magic Symbol -->
<set name="itemConsumeCount" val="1"/>
<set name="mpInitialConsume" val="36"/>
<set name="mpConsume" val="36"/>
<cond msg="Raging Waves cannot be used due to unsuitable terms.">
<player spell_force="3"/>
</cond>
<for>
<effect self="1" count="9" name="SignetMDam" time="2" val="0"/>
</for>
</skill>
<skill id="1422" levels="1" name="Day of Doom">
<!-- Generates a symbol that produces a strong curse that decreases all abilities. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol. -->
<set name="target" val="TARGET_GROUND"/>
<set name="skillType" val="SIGNET"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="hitTime" val="5000"/>
<set name="reuseDelay" val="1800000"/>
<set name="staticReuse" val="true"/>
<set name="castRange" val="900"/>
<set name="skillRadius" val="180"/>
<set name="magicLvl" val="80"/>
<set name="effectNpcId" val="13025"/>
<set name="effectId" val="5145"/>
<set name="offensive" val="true"/>
<set name="itemConsumeId" val="8876"/> <!-- Magic Symbol -->
<set name="itemConsumeCount" val="1"/>
<set name="mpInitialConsume" val="15"/>
<set name="mpConsume" val="58"/>
<cond msg="Day of Doom cannot be used due to unsuitable terms.">
<player spell_force="3"/>
</cond>
<for>
<effect count="5" name="Signet" time="3" val="0"/>
</for>
</skill>
<skill id="1423" levels="1" name="Gehenna">
<!-- Consecutive strikes inflict a great amount of dark damage. You cannot move while casting the magic, and additional MP is consumed every time the effect is produced. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol. -->
<set name="target" val="TARGET_GROUND"/>
<set name="skillType" val="SIGNET_CASTTIME"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="hitTime" val="5000"/>
<set name="reuseDelay" val="3600000"/>
<set name="castRange" val="900"/>
<set name="skillRadius" val="180"/>
<set name="staticReuse" val="true"/>
<set name="staticHitTime" val="true"/>
<set name="magicLvl" val="80"/>
<set name="effectNpcId" val="13025"/>
<set name="offensive" val="true"/>
<set name="effectId" val="5133"/>
<set name="element" val="5"/>
<!-- Dark -->
<set name="elementPower" val="20"/>
<set name="isMagic" val="true"/>
<set name="power" val="500"/>
<set name="itemConsumeId" val="8876"/> <!-- Magic Symbol -->
<set name="itemConsumeCount" val="1"/>
<set name="mpInitialConsume" val="36"/>
<set name="mpConsume" val="36"/>
<cond msg="Gehenna cannot be used due to unsuitable terms.">
<player spell_force="3"/>
</cond>
<for>
<effect self="1" count="9" name="SignetMDam" time="2" val="0"/>
</for>
</skill>
<skill id="1424" levels="1" name="Anti-Summoning Field">
<!-- Generates a field that sends a servitor to another dimension at regular intervals. Applies to all servitors in the affected area. Level 2 or higher Spell Force required. Consumes 1 Magic Symbol. -->
<set name="target" val="TARGET_GROUND"/>
<set name="skillType" val="SIGNET"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="hitTime" val="5000"/>
<set name="reuseDelay" val="3600000"/>
<set name="castRange" val="900"/>
<set name="skillRadius" val="180"/>
<set name="staticReuse" val="true"/>
<set name="staticHitTime" val="true"/>
<set name="magicLvl" val="80"/>
<set name="effectNpcId" val="13020"/>
<set name="effectId" val="5134"/>
<set name="offensive" val="true"/>
<set name="isMagic" val="true"/>
<set name="power" val="500"/>
<set name="itemConsumeId" val="8876"/> <!-- Magic Symbol -->
<set name="itemConsumeCount" val="1"/>
<set name="mpInitialConsume" val="70"/>
<set name="mpConsume" val="70"/>
<cond msg="Anti-Summoning Field cannot be used due to unsuitable terms.">
<player spell_force="2"/>
</cond>
<for>
<effect count="6" name="SignetAntiSummon" time="5" val="0"/>
</for>
</skill>
<skill id="1425" levels="1" name="Purification Field">
<!-- Cancels all debuff of nearby allies. Level 2 or higher Spell Force required. Consumes 1 Magic Symbol. -->
<set name="target" val="TARGET_CLAN"/>
<set name="skillType" val="NEGATE"/>
<set name="negateSkillTypes" val="ROOT PARALYZE POISON BLEED STUN DEBUFF CONFUSION FEAR MUTE SLEEP WEAKNESS"/>
<set name="negatePower" val="80"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="hitTime" val="5000"/>
<set name="reuseDelay" val="3600000"/>
<set name="castRange" val="900"/>
<set name="skillRadius" val="180"/>
<set name="staticReuse" val="true"/>
<set name="staticHitTime" val="true"/>
<set name="magicLvl" val="80"/>
<set name="isMagic" val="true"/>
<set name="itemConsumeId" val="8876"/> <!-- Magic Symbol -->
<set name="itemConsumeCount" val="1"/>
<set name="mpInitialConsume" val="70"/>
<set name="mpConsume" val="70"/>
<cond msg="Purification Field cannot be used due to unsuitable terms.">
<player spell_force="2"/>
</cond>
</skill>
<skill id="1426" levels="1" name="Miracle">
<!-- Heartily regenerates the HP of all alliance members in the applicable area. Level 2 or higher Spell Force required. Consumes 1 Magic Symbol. -->
<set name="itemConsumeId" val="8876"/> <!-- Magic Symbol -->
<set name="itemConsumeCount" val="1"/>
<set name="mpConsume" val="72"/>
<set name="magicLvl" val="80"/>
<set name="power" val="100"/>
<set name="target" val="TARGET_CLAN"/>
<set name="skillRadius" val="900"/>
<set name="skillType" val="HEAL_PERCENT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="hitTime" val="5000"/>
<set name="reuseDelay" val="3600000"/>
<set name="staticReuse" val="true"/>
<set name="staticHitTime" val="true"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<cond msg="Miracle cannot be used due to unsuitable terms.">
<player spell_force="2"/>
</cond>
</skill>
<skill id="1427" levels="1" name="Flames of Invincibility">
<!-- Imbues nearby clan and alliance members with the power of fire, rendering them momentarily invincible. Level 2 or higher Spell Force required. Consumes 1 Magic Symbol. -->
<set name="mpConsume" val="73"/>
<set name="power" val="80"/>
<set name="target" val="TARGET_ALLY"/>
<set name="hitTime" val="5000"/>
<set name="itemConsumeId" val="8876"/> <!-- Magic Symbol -->
<set name="itemConsumeCount" val="1"/>
<set name="reuseDelay" val="4800000"/>
<set name="staticReuse" val="true"/>
<set name="staticHitTime" val="true"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="aggroPoints" val="900"/>
<set name="skillRadius" val="400"/>
<cond msg="Flames of Invincibility cannot be used due to unsuitable terms.">
<player spell_force="2"/>
</cond>
<for>
<effect count="1" name="Invincible" time="30" val="0"/>
</for>
</skill>
<skill id="1428" levels="1" name="Mass Recharge">
<!-- Greatly regenerates MP of party members. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol. -->
<set name="itemConsumeId" val="8876"/> <!-- Magic Symbol -->
<set name="itemConsumeCount" val="1"/>
<set name="mpConsume" val="73"/>
<set name="magicLvl" val="80"/>
<set name="target" val="TARGET_PARTY"/>
<set name="power" val="1500"/>
<set name="skillRadius" val="900"/>
<set name="skillType" val="MANARECHARGE"/>
<set name="hitTime" val="5000"/>
<set name="reuseDelay" val="3600000"/>
<set name="staticHitTime" val="true"/>
<set name="staticReuse" val="true"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<cond msg="Mass Recharge cannot be used due to unsuitable terms.">
<player spell_force="3"/>
</cond>
</skill>
<skill id="1429" levels="1" name="Gate Chant">
<!-- Summons a party member. Consumes 4 Summon Crystals. -->
<set name="target" val="TARGET_PARTY"/>
<set name="skillRadius" val="-1"/>
<set name="skillType" val="SUMMON_FRIEND"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="8615"/> <!-- Summoning Crystal -->
<set name="itemConsumeCount" val="4"/>
<set name="mpConsume" val="284"/>
<set name="hitTime" val="15000"/>
<set name="reuseDelay" val="600000"/>
</skill>
<skill id="1430" levels="5" name="Invocation">
<!-- Meditate to increase MP regeneration. Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked. -->
<table name="#mpConsume">27 28 30 33 34</table>
<table name="#regMp">90 105 120 135 150</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="2000"/>
<set name="reuseDelay" val="900000"/>
<set name="staticReuse" val="true"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="ImmobileUntilAttacked" time="30" val="0" abnormal="float">
<add order="0x30" stat="regMp" val="#regMp"/>
<mul order="0x30" stat="pDef" val="0.2"/>
</effect>
</for>
</skill>
</list>

View File

@@ -356,812 +356,4 @@
<set name="skillType" val="NEGATE"/>
<set name="target" val="TARGET_SELF"/>
</skill>
<skill id="2234" levels="1" name="Disrupting Arrow">
<!-- Shock temporarily Immobilizes target. -->
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4500"/>
<set name="reuseDelay" val="10000"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/>
<for>
<effect count="1" name="Stun" time="5" val="0" stackOrder="2" stackType="Stun"/>
</for>
</skill>
<skill id="2235" levels="1" name="Anteroom Door Key">
<set name="target" val="TARGET_UNLOCKABLE"/>
<set name="hitTime" val="500"/>
<set name="activateRate" val="100"/>
<set name="itemConsumeId" val="8273"/> <!-- Anteroom Key -->
<set name="itemConsumeCount" val="1"/>
<set name="skillType" val="UNLOCK"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="isHandler" val="true"/>
</skill>
<skill id="2236" levels="1" name="Chapel Door Key">
<set name="target" val="TARGET_UNLOCKABLE"/>
<set name="hitTime" val="500"/>
<set name="activateRate" val="100"/>
<set name="itemConsumeId" val="8274"/> <!-- Chapel Key -->
<set name="itemConsumeCount" val="1"/>
<set name="skillType" val="UNLOCK"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="isHandler" val="true"/>
</skill>
<skill id="2237" levels="1" name="Altar Door Key">
<set name="target" val="TARGET_UNLOCKABLE"/>
<set name="hitTime" val="500"/>
<set name="activateRate" val="100"/>
<set name="itemConsumeId" val="8275"/> <!-- Key of Darkness -->
<set name="itemConsumeCount" val="1"/>
<set name="skillType" val="UNLOCK"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="isHandler" val="true"/>
</skill>
<skill id="2238" levels="1" name="Room of Splendor Key">
<set name="target" val="TARGET_UNLOCKABLE"/>
<set name="hitTime" val="500"/>
<set name="activateRate" val="100"/>
<set name="itemConsumeId" val="8056"/> <!-- Key of Splendor Room -->
<set name="itemConsumeCount" val="1"/>
<set name="skillType" val="UNLOCK"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="isHandler" val="true"/>
</skill>
<skill id="2239" levels="1" name="Petrifaction Scroll">
<!-- Turns target to stone. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
</skill>
<skill id="2240" levels="1" name="Hot Spring Nectar">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="bestowTriggered" val="true"/>
<set name="triggeredId" val="4989"/>
<set name="triggeredLevel" val="1"/>
</skill>
<skill id="2241" levels="1" name="Hot Spring Mineral Water">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="bestowTriggered" val="true"/>
<set name="triggeredId" val="4990"/>
<set name="triggeredLevel" val="1"/>
</skill>
<skill id="2242" levels="1" name="Hot Spring Fountain Water">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
</skill>
<skill id="2243" levels="1" name="Hot Spring Sulfur">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="40"/>
<set name="bestowTriggered" val="true"/>
<set name="triggeredId" val="4991"/>
<set name="triggeredLevel" val="1"/>
<for>
<sub order="0x30" stat="mAtkSpd" val="0.5"/>
<sub order="0x30" stat="pAtkSpd" val="0.5"/>
</for>
</skill>
<skill id="2244" levels="1" name="Herb of Life">
<set name="power" val="15"/>
<set name="hitTime" val="100"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="HEAL_PERCENT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="isPotion" val="true"/>
</skill>
<skill id="2245" levels="1" name="Herb of Mana">
<set name="power" val="12"/>
<set name="hitTime" val="100"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="MANAHEAL_PERCENT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="isPotion" val="true"/>
</skill>
<skill id="2246" levels="1" name="Herb of Power">
<!-- Herb increases P. Atk. -->
<set name="power" val="0"/>
<set name="hitTime" val="100"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="-1"/>
<set name="isPotion" val="true"/>
<for>
<effect name="Buff" time="120" val="0" stackOrder="1.14" stackType="pAtk">
<mul order="0x30" stat="pAtk" val="1.15"/>
</effect>
</for>
</skill>
<skill id="2247" levels="1" name="Herb of Magic">
<!-- Herb increases M. Atk. -->
<set name="power" val="0"/>
<set name="hitTime" val="100"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="-1"/>
<set name="isPotion" val="true"/>
<for>
<!-- stackType needs to be verified -->
<effect name="Buff" time="120" val="0" stackOrder="1.74" stackType="mAtk">
<mul order="0x30" stat="mAtk" val="1.75"/>
</effect>
</for>
</skill>
<skill id="2248" levels="1" name="Bless of Fire">
<!-- Causes normal physical attacks to become fire attacks. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1000"/>
<set name="reuseDelay" val="500"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="7906"/> <!-- Blessing of Fire -->
<set name="itemConsumeCount" val="1"/>
<for>
<effect count="1" name="Buff" time="1200" val="0">
<mul order="0x30" stat="pAtk-insects" val="1.3"/>
<mul order="0x30" stat="pAtk-animals" val="1.3"/>
</effect>
</for>
</skill>
<skill id="2249" levels="1" name="Bless of Water">
<!-- Causes normal physical attacks to become water attacks. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1000"/>
<set name="reuseDelay" val="500"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="7907"/> <!-- Blessing of Water -->
<set name="itemConsumeCount" val="1"/>
<for>
<effect count="1" name="Buff" time="1200" val="0">
<mul order="0x30" stat="pAtk-dragons" val="1.3"/>
</effect>
</for>
</skill>
<skill id="2250" levels="1" name="Bless of Wind">
<!-- Causes normal physical attacks to become wind attacks. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1000"/>
<set name="reuseDelay" val="500"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="7908"/> <!-- Blessing of Wind -->
<set name="itemConsumeCount" val="1"/>
<for>
<effect count="1" name="Buff" time="1200" val="0">
<mul order="0x30" stat="pAtk-plants" val="1.3"/>
</effect>
</for>
</skill>
<skill id="2251" levels="1" name="Bless of Earth">
<!-- Causes normal physical attacks to become earth attacks. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1000"/>
<set name="reuseDelay" val="500"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="7909"/> <!-- Blessing of Earth -->
<set name="itemConsumeCount" val="1"/>
<for>
<effect count="1" name="Buff" time="1200" val="0">
<mul order="0x30" stat="pAtk-monsters" val="1.3"/>
</effect>
</for>
</skill>
<skill id="2252" levels="1" name="Bless of Darkness">
<!-- Causes normal physical attacks to become dark attacks. -->
<set name="isMagic" val="2"/>
<!-- Static Skill -->
<set name="element" val="5"/>
<!-- Dark -->
<set name="hitTime" val="1000"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="10000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="7910"/> <!-- Blessing of Darkness -->
<set name="itemConsumeCount" val="1"/>
<for>
<effect count="1" name="Buff" time="600" val="0" abnormalLvl="1" abnormalType="holy_attack">
<mul order="0x30" stat="pAtk-angels" val="1.2"/>
</effect>
</for>
</skill>
<skill id="2253" levels="1" name="Bless of Sacredness">
<!-- Causes normal physical attacks to become sacred attacks. -->
<set name="isMagic" val="2"/>
<!-- Static Skill -->
<set name="element" val="4"/>
<!-- Holy -->
<set name="hitTime" val="1000"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="10000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="7911"/> <!-- Blessing of Sanctity -->
<set name="itemConsumeCount" val="1"/>
<for>
<effect count="1" name="Buff" time="600" val="0" abnormalLvl="1" abnormalType="holy_attack">
<mul order="0x30" stat="pAtk-undead" val="1.2"/>
</effect>
</for>
</skill>
<skill id="2254" levels="3" name="Crystal of Fire">
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="7912"/> <!-- Fire Crystal -->
<set name="itemConsumeCount" val="1"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="CrystalAtr">
<add order="0x40" stat="fireVuln" val="0.7"/>
</effect>
</for>
</skill>
<skill id="2255" levels="3" name="Crystal of Water">
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="7913"/> <!-- Water Crystal -->
<set name="itemConsumeCount" val="1"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="CrystalAtr">
<add order="0x40" stat="waterVuln" val="0.7"/>
</effect>
</for>
</skill>
<skill id="2256" levels="3" name="Crystal of Wind">
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="7914"/> <!-- Wind Crystal -->
<set name="itemConsumeCount" val="1"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="CrystalAtr">
<add order="0x40" stat="windVuln" val="0.7"/>
</effect>
</for>
</skill>
<skill id="2257" levels="3" name="Crystal of Earth">
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="7915"/> <!-- Earth Crystal -->
<set name="itemConsumeCount" val="1"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="CrystalAtr">
<add order="0x40" stat="earthVuln" val="0.7"/>
</effect>
</for>
</skill>
<skill id="2258" levels="3" name="Crystal of Darkness">
<table name="#magicLvl">20 40 70</table>
<table name="#Lvl">2 3 4</table>
<set name="itemConsumeCount" val="1"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="negateAbnormals" val="armor_unholy,#Lvl"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="skillType" val="NEGATE"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="10000"/>
<set name="hitTime" val="1000"/>
<set name="staticHitTime" val="true"/>
<set name="itemConsumeId" val="7916"/> <!-- Dark Crystal -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2259" levels="3" name="Crystal of Sacredness">
<table name="#magicLvl">20 40 70</table>
<table name="#Lvl">2 3 4</table>
<set name="itemConsumeCount" val="1"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="negateAbnormals" val="armor_holy,#Lvl"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="skillType" val="NEGATE"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="10000"/>
<set name="hitTime" val="1000"/>
<set name="staticHitTime" val="true"/>
<set name="itemConsumeId" val="7917"/> <!-- Sanctity Crystal -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2260" levels="1" name="Key of Riddles">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CREATE_ITEM"/>
<set name="hitTime" val="500"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="8058"/> <!-- Lockup Research Report -->
<set name="itemConsumeCount" val="1"/>
<set name="createItemId" val="8059"/> <!-- Research Report -->
<set name="createItemCount" val="1"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2261" levels="9" name="Item - Hard Green Fish">
<table name="#itemConsumeId">8403 8404 8405 8406 8407 8408 8409 8410 8411</table>
<set name="itemConsumeId" val="#itemConsumeId"/>
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2262" levels="9" name="Item - Hard Jade Fish">
<table name="#itemConsumeId">8412 8413 8414 8415 8416 8417 8418 8419 8420</table>
<set name="itemConsumeId" val="#itemConsumeId"/>
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2263" levels="9" name="Item - Hard Blue Fish">
<table name="#itemConsumeId">8421 8422 8423 8424 8425 8426 8427 8428 8429</table>
<set name="itemConsumeId" val="#itemConsumeId"/>
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2264" levels="9" name="Item - Hard Yellow Fish">
<table name="#itemConsumeId">8430 8431 8432 8433 8434 8435 8436 8437 8438</table>
<set name="itemConsumeId" val="#itemConsumeId"/>
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2265" levels="9" name="Item - Hard Orange Fish">
<table name="#itemConsumeId">8439 8440 8441 8442 8443 8444 8445 8446 8447</table>
<set name="itemConsumeId" val="#itemConsumeId"/>
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2266" levels="9" name="Item - Hard Violet Fish">
<table name="#itemConsumeId">8448 8449 8450 8451 8452 8453 8454 8455 8456</table>
<set name="itemConsumeId" val="#itemConsumeId"/>
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2267" levels="9" name="Item - Hard Red Fish">
<table name="#itemConsumeId">8457 8458 8459 8460 8461 8462 8463 8464 8465</table>
<set name="itemConsumeId" val="#itemConsumeId"/>
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2268" levels="9" name="Item - Hard White Fish">
<table name="#itemConsumeId">8466 8467 8468 8469 8470 8471 8472 8473 8474</table>
<set name="itemConsumeId" val="#itemConsumeId"/>
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2269" levels="9" name="Item - Hard Black Fish">
<table name="#itemConsumeId">8475 8476 8477 8478 8479 8480 8481 8482 8483</table>
<set name="itemConsumeId" val="#itemConsumeId"/>
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2270" levels="7" name="Item - Adventurer Box">
<table name="#itemConsumeId">8534 8535 8536 8537 8538 8539 8540</table>
<set name="itemConsumeId" val="#itemConsumeId"/>
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2271" levels="1" name="Item - Hot Spring Fish">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2272" levels="1" name="Item - Fight Song Crystal">
<set name="itemConsumeId" val="8555"/> <!-- Echo Crystal - Viva Victory Korea -->
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2273" levels="1" name="Item - Red Devil Support Box">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2274" levels="9" name="Fisherman's Potion">
<!-- Fisherman's Potion Green. Fishing Mastery Level is now reduced.You can now catch green fish. -->
<table name="#power">2 5 8 11 14 17 20 23 26</table>
<table name="#itemConsumeId">8193 8194 8195 8196 8197 8198 8199 8200 8201</table>
<set name="itemConsumeId" val="#itemConsumeId"/>
<set name="itemConsumeCount" val="1"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="3600000"/>
<set name="isPotion" val="true"/>
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="20" stackType="fishPot"/>
</for>
</skill>
<skill id="2275" levels="1" name="Fishing Potion">
<set name="itemConsumeId" val="8202"/> <!-- Fishing Potion -->
<set name="itemConsumeCount" val="1"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="NEGATE"/>
<set name="isPotion" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="negatePower" val="-1"/>
<set name="negateId" val="2274"/>
</skill>
<skill id="2276" levels="1" name="Dewdrop of Destruction">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="hitTime" val="2000"/>
<set name="power" val="0"/>
</skill>
<skill id="2277" levels="6" name="Event Gift Box">
<table name="#itemConsumeId">8570 8571 8572 8573 8574 8575</table>
<set name="itemConsumeId" val="#itemConsumeId"/>
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2278" levels="3" name="Herb of Life">
<table name="#power">15 25 100</table>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="power" val="#power"/>
<set name="hitTime" val="100"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="HEAL_PERCENT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPotion" val="true"/>
</skill>
<skill id="2279" levels="3" name="Herb of Mana">
<table name="#power">12 18 100</table>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="power" val="#power"/>
<set name="hitTime" val="100"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="MANAHEAL_PERCENT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPotion" val="true"/>
</skill>
<skill id="2280" levels="1" name="Herb of Power">
<!-- Temporarily increases P. Atk. Effect 3. -->
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="100"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="-1"/>
<set name="isPotion" val="true"/>
<for>
<effect name="Buff" time="120" val="0" stackOrder="1.14" stackType="pAtk">
<mul order="0x30" stat="pAtk" val="1.15"/>
</effect>
</for>
</skill>
<skill id="2281" levels="1" name="Herb of Magic">
<!-- Temporarily increases M. Atk. Effect 3. -->
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="100"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="-1"/>
<set name="isPotion" val="true"/>
<for>
<effect name="Buff" time="120" val="0" stackOrder="1.74" stackType="mAtk">
<mul order="0x30" stat="mAtk" val="1.75"/>
</effect>
</for>
</skill>
<skill id="2282" levels="1" name="Herb of Atk. Spd.">
<!-- Temporarily increases Atk. Spd. Effect 2. -->
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="100"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="-1"/>
<set name="isPotion" val="true"/>
<for>
<effect count="1" name="Buff" time="120" val="0" stackOrder="1.32" stackType="pAtkSpeedUp">
<mul order="0x30" stat="pAtkSpd" val="1.33"/>
</effect>
</for>
</skill>
<skill id="2283" levels="1" name="Herb of Casting Spd.">
<!-- Temporarily increases Casting Spd. Effect 3. -->
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="100"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="-1"/>
<set name="isPotion" val="true"/>
<for>
<effect count="1" name="Buff" time="120" val="0" stackOrder="1.29" stackType="mAtkSpeedUp">
<mul order="0x30" stat="mAtkSpd" val="1.3"/>
</effect>
</for>
</skill>
<skill id="2284" levels="1" name="Herb of Critical Attack">
<!-- Temporarily increases critical attack rate. Effect 3. -->
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="100"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="-1"/>
<set name="isPotion" val="true"/>
<for>
<effect count="1" name="Buff" time="120" val="0" stackOrder="0.29" stackType="rCrit">
<basemul order="0x30" stat="rCrit" val="0.3"/>
</effect>
</for>
</skill>
<skill id="2285" levels="1" name="Herb of Speed">
<!-- Temporarily increases Speed. Effect 2. -->
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="100"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="-1"/>
<set name="isPotion" val="true"/>
<for>
<effect count="1" name="Buff" time="120" val="0" stackOrder="32" stackType="SpeedUp">
<add order="0x40" stat="runSpd" val="33"/>
</effect>
</for>
</skill>
<skill id="2286" levels="6" name="Scroll: Recovery">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2287" levels="6" name="Elixir of Life">
<table name="#power">800 1000 1200 1600 2000 2300</table>
<table name="#reuseDelay">300000 300000 300000 300000 300000 600000</table>
<set name="power" val="#power"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="HEAL_STATIC"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="#reuseDelay"/>
<set name="reuseDelay" val="#reuseDelay"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="isPotion" val="true"/>
</skill>
<skill id="2288" levels="6" name="Elixir of Mental Strength">
<table name="#power">75 125 175 250 350 420</table>
<table name="#reuseDelay">600000 600000 600000 600000 600000 600000</table>
<set name="power" val="#power"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="MANAHEAL"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="#reuseDelay"/>
<set name="reuseDelay" val="#reuseDelay"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="isPotion" val="true"/>
</skill>
<skill id="2289" levels="6" name="Elixir of CP">
<table name="#power">250 400 600 800 1000 1200</table>
<set name="power" val="#power"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COMBATPOINTHEAL"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="reuseDelay" val="300000"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="isPotion" val="true"/>
</skill>
<skill id="2290" levels="1" name="Halloween Box">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="itemConsumeId" val="8659"/> <!-- Coffer of Shadows -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2291" levels="1" name="Facelifting Potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="500"/>
<set name="itemConsumeId" val="8664"/> <!-- Masking Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2292" levels="1" name="Facelifting Potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="500"/>
<set name="itemConsumeId" val="8665"/> <!-- Masking Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2293" levels="1" name="Facelifting Potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="500"/>
<set name="itemConsumeId" val="8666"/> <!-- Masking Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2294" levels="1" name="Dye Potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="500"/>
<set name="itemConsumeId" val="8667"/> <!-- Chameleon Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2295" levels="1" name="Dye Potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="500"/>
<set name="itemConsumeId" val="8668"/> <!-- Chameleon Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2296" levels="1" name="Dye Potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="500"/>
<set name="itemConsumeId" val="8669"/> <!-- Chameleon Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2297" levels="1" name="Dye Potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="500"/>
<set name="itemConsumeId" val="8670"/> <!-- Chameleon Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2298" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="500"/>
<set name="itemConsumeId" val="8671"/> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2299" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="hitTime" val="500"/>
<set name="itemConsumeId" val="8672"/> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
</list>

View File

@@ -1,352 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2300" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="itemConsumeId" val="8673"/> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2301" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="itemConsumeId" val="8674"/> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2302" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="itemConsumeId" val="8675"/> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2303" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="itemConsumeId" val="8676"/> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2304" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="itemConsumeId" val="8677"/> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1"/>
</skill>
<skill id="2305" levels="1" name="Primeval Potion">
<!-- Improves resistance to various poisons and anesthetics that originate on the Primeval Isle. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPotion" val="true"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackType="PrimevalPotion">
<mul order="0x30" stat="poisonVuln" val="0.8"/>
<mul order="0x30" stat="rootVuln" val="0.8"/>
<mul order="0x30" stat="sleepVuln" val="0.8"/>
<mul order="0x30" stat="derangementVuln" val="0.8"/>
</effect>
</for>
</skill>
<skill id="2306" levels="3" name="Primeval Crystals">
<table name="#power">50000 100000 200000</table>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="hitTime" val="200"/>
<set name="magicLvl" val="1"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="power" val="#power"/>
<set name="reuseDelay" val="3000"/>
<set name="skillType" val="GIVE_SP"/>
<set name="target" val="TARGET_SELF"/>
</skill>
<skill id="2307" levels="1" name="Remove Petrification Scroll">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="NEGATE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="reuseDelay" val="8000"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="negateSkillTypes" val="PARALYZE"/>
<set name="aggroPoints" val="566"/>
</skill>
<skill id="2308" levels="36" name="Event Item">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="2309" levels="1" name="Pig Chest">
<set name="itemConsumeId" val="9144"/> <!-- Pirate's Booty -->
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="2310" levels="1" name="Scroll of Guidance - Event Use">
<!-- Increases Accuracy. Effect 3. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="5" stackType="accuracyUp">
<add order="0x40" stat="accCombat" val="4"/>
</effect>
</for>
</skill>
<skill id="2311" levels="1" name="Scroll of Death Whisper - Event Use">
<!-- Increases critical attack power. Effect 3. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="1.35" stackType="cAtk">
<mul order="0x30" stat="cAtk" val="1.35"/>
</effect>
</for>
</skill>
<skill id="2312" levels="1" name="Scroll of Focus - Event Use">
<!-- Increases critical attack rate. Effect 3. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="0.3" stackType="rCrit">
<basemul order="0x30" stat="rCrit" val="0.3"/>
</effect>
</for>
</skill>
<skill id="2313" levels="1" name="Scroll of Acumen - Event Use">
<!-- Increases Casting Spd. Effect 3. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="1.3" stackType="mAtkSpeedUp">
<mul order="0x30" stat="mAtkSpd" val="1.3"/>
</effect>
</for>
</skill>
<skill id="2314" levels="1" name="Scroll of Haste - Event Use">
<!-- Increases Atk. Spd. Effect 2. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="1.33" stackType="pAtkSpeedUp">
<mul order="0x30" stat="pAtkSpd" val="1.33"/>
</effect>
</for>
</skill>
<skill id="2315" levels="1" name="Scroll of Agility - Event Use">
<!-- Increases Evasion. Effect 3. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="8" stackType="rEvas">
<add order="0x40" stat="rEvas" val="4"/>
</effect>
</for>
</skill>
<skill id="2316" levels="1" name="Scroll of Empower - Event Use">
<!-- Increases M. Atk. Effect 3. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="1.75" stackType="mAtk">
<mul order="0x30" stat="mAtk" val="1.75"/>
</effect>
</for>
</skill>
<skill id="2317" levels="1" name="Scroll of Might - Event Use">
<!-- Increases P. Atk. Effect 3. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="1.15" stackType="pAtk">
<mul order="0x30" stat="pAtk" val="1.15"/>
</effect>
</for>
</skill>
<skill id="2318" levels="1" name="Scroll of Wind Walk - Event Use">
<!-- Increases Speed. Effect 2. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="33" stackType="SpeedUp">
<add order="0x40" stat="runSpd" val="33"/>
</effect>
</for>
</skill>
<skill id="2319" levels="1" name="Scroll of Shield - Event Use">
<!-- Increases P. Def. Effect 3. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="1.15" stackType="pDef">
<mul order="0x30" stat="pDef" val="1.15"/>
</effect>
</for>
</skill>
<skill id="2320" levels="1" name="Blessed Scroll of Escape - Event Use">
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="200"/>
<set name="skillType" val="RECALL"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2321" levels="1" name="Blessed Scroll of Resurrection - Event Use">
<set name="power" val="100"/>
<set name="target" val="TARGET_CORPSE_PLAYER"/>
<set name="hitTime" val="3000"/>
<set name="skillType" val="RESURRECT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="600"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2322" levels="1" name="Chest Key - For Events Only">
<table name="#itemConsume">6665 6666 6667 6668 6669 6670 6671 6672</table>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="500"/>
<set name="reuseDelay" val="8000"/>
<set name="skillType" val="DELUXE_KEY_UNLOCK"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="#itemConsume"/>
<set name="itemConsumeCount" val="1"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2323" levels="1" name="Red Sage's Stone">
<set name="itemConsumeId" val="9171"/> <!-- Red Philosopher's Stone -->
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2324" levels="1" name="Blue Sage's Stone">
<set name="itemConsumeId" val="9172"/> <!-- Blue Philosopher's Stone -->
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2325" levels="1" name="Orange Sage's Stone">
<set name="itemConsumeId" val="9173"/> <!-- Orange Philosopher's Stone -->
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2326" levels="1" name="Black Sage's Stone">
<set name="itemConsumeId" val="9174"/> <!-- Black Philosopher's Stone -->
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2327" levels="1" name="White Sage's Stone">
<set name="itemConsumeId" val="9175"/> <!-- White Philosopher's Stone -->
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2328" levels="1" name="Green Sage's Stone">
<set name="itemConsumeId" val="9176"/> <!-- Green Philosopher's Stone -->
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
</list>

View File

@@ -867,254 +867,4 @@
<effect count="1" name="Paralyze" time="30" val="0" stackOrder="1" stackType="Paralyze"/>
</for>
</skill>
<skill id="3080" levels="10" name="Item Skill: Aggression">
<!-- Chance: Provokes a target to attack during an ordinary physical attack. Power 438. -->
<table name="#power">438 467 495 523 549 574 597 617 635 659</table>
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1"/>
<set name="skillType" val="AGGDAMAGE"/>
<set name="isDebuff" val="true"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="power" val="#power"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<for>
<effect count="1" name="TargetMe" time="3" val="0"/>
</for>
</skill>
<skill id="3081" levels="10" name="Item Skill: Charm">
<!-- Chance: Decreases a target's urge to attack during a general physical attack. Power 219. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5165"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3082" levels="10" name="Item Skill: Mana Burn">
<!-- Chance: Burns up a target's MP during an ordinary physical attack. Power 49. -->
<table name="#power">49 53 57 61 66 70 74 78 82 88</table>
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="MANADAM"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="isMagic" val="true"/>
</skill>
<skill id="3083" levels="10" name="Item Skill: Slow">
<!-- Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5166"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3084" levels="10" name="Item Skill: Winter">
<!-- Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5167"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3085" levels="10" name="Item Skill: Stun">
<!-- Chance: Momentarily throws the target into a state of shock during an ordinary physical attack. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5168"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3086" levels="10" name="Item Skill: Hold">
<!-- Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5169"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3087" levels="10" name="Item Skill: Sleep">
<!-- Chance: Momentarily throws the target into a state of sleep during a general physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts. -->
<table name="#chance">2 2 2 3 3 3 3 3 3 3</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5170"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3088" levels="10" name="Item Skill: Paralyze">
<!-- Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack. -->
<table name="#chance">2 2 2 3 3 3 3 3 3 3</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5171"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3089" levels="10" name="Item Skill: Medusa">
<!-- Chance: Momentarily throws the target into a petrified state during a general physical attack. -->
<table name="#chance">2 2 2 3 3 3 3 3 3 3</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5172"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3090" levels="10" name="Item Skill: Fear">
<!-- Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5173"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3091" levels="10" name="Item Skill: Poison">
<!-- Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 5. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5174"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3092" levels="10" name="Item Skill: Bleed">
<!-- Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 5. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5175"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3093" levels="10" name="Item Skill: Silence">
<!-- Chance: Momentarily blocks the target's magic skill during a general physical attack. -->
<table name="#chance">2 2 2 3 3 3 3 3 3 3</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5176"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3094" levels="10" name="Item Skill: Doom">
<!-- Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5177"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3095" levels="10" name="Item Skill: Mana Burn">
<!-- Chance: Burns up a target's MP during magic use. Power 49. -->
<table name="#power">49 53 57 61 66 70 74 78 82 88</table>
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="MANADAM"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
<set name="activationChance" val="#chance"/>
<set name="isMagic" val="true"/>
</skill>
<skill id="3096" levels="10" name="Item Skill: Slow">
<!-- Chance: Momentarily decreases the target's speed during magic use. Effect 3. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5166"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3097" levels="10" name="Item Skill: Winter">
<!-- Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5167"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3098" levels="10" name="Item Skill: Stun">
<!-- Chance: Momentarily throws the target into a state of shock during magic use. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5168"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3099" levels="10" name="Item Skill: Hold">
<!-- Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5169"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3200" levels="3" name="Item Skill: Spell Refresh">
<!-- Active: Temporarily decreases the re-use time for magic skills. -->
<table name="#mpConsume_Init">11 13 14</table>
<table name="#mpConsume">43 49 55</table>
<table name="#mReuseRate">0.95 0.93 0.9</table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="300000"/>
<set name="staticReuse" val="true"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="staticReuse" val="true"/>
<for>
<effect count="1" name="Buff" time="120" val="0">
<mul order="0x30" stat="mReuse" val="#mReuseRate"/>
</effect>
</for>
</skill>
<skill id="3201" levels="3" name="Item Skill: Music Refresh">
<!-- Active: Temporarily decreases the re-use time for song/dance skills. -->
<table name="#mpConsume_Init">11 13 14</table>
<table name="#mpConsume">43 49 55</table>
<table name="#pReuseRate">0.95 0.93 0.9</table>
<!-- Needs check -->
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="300000"/>
<set name="staticReuse" val="true"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="staticReuse" val="true"/>
<for>
<effect count="1" name="Buff" time="120" val="0">
<mul order="0x30" stat="pReuse" val="#pReuseRate"/>
<!-- Needs core support -->
</effect>
</for>
</skill>
<skill id="3202" levels="3" name="Item Skill: Refresh">
<!-- Active: Temporarily decreases the re-use times for all skills. -->
<table name="#mpConsume_Init">11 13 14</table>
<table name="#mpConsume">43 49 55</table>
<table name="#reuseRate">0.95 0.93 0.9</table>
<!-- Needs check -->
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="300000"/>
<set name="staticReuse" val="true"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="staticReuse" val="true"/>
<for>
<effect count="1" name="Buff" time="120" val="0">
<mul order="0x30" stat="mReuse" val="#reuseRate"/>
<mul order="0x30" stat="pReuse" val="#reuseRate"/>
</effect>
</for>
</skill>
<skill id="3203" levels="1" name="Item Skill: Mystery Skill">
<!-- Active: Increases your head size. -->
<set name="mpInitialConsume" val="2"/>
<set name="mpConsume" val="8"/>
<set name="magicLvl" val="1"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="skillType" val="BUFF"/>
<set name="target" val="TARGET_SELF"/>
<for>
<effect count="1" name="BigHead" time="120" val="0" abnormal="bighead" stackOrder="300" stackType="big_head"/>
</for>
</skill>
<skill id="3204" levels="3" name="Item Skill: Reflect Damage">
<!-- Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks. -->
<table name="#mpConsume_Init">5 6 7</table>
<table name="#mpConsume">20 24 28</table>
<table name="#reflectDam">5 6 7</table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="300000"/>
<set name="staticReuse" val="true"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="REFLECT"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="staticReuse" val="true"/>
<for>
<effect count="1" name="Buff" time="120" val="0">
<add order="0x40" stat="reflectDam" val="#reflectDam"/>
</effect>
</for>
</skill>
<skill id="3205" levels="2" name="Item Skill: Party Recall">
<!-- Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. -->
<table name="#mpConsume_Init">45 64</table>
<table name="#mpConsume">169 241</table>
<table name="#hitTime">20000 3500</table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_PARTY"/>
<set name="skillRadius" val="1000"/>
<set name="reuseDelay" val="300000"/>
<set name="staticReuse" val="true"/>
<set name="hitTime" val="#hitTime"/>
<set name="skillType" val="RECALL"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="staticReuse" val="true"/>
</skill>
<skill id="3206" levels="10" name="Item Skill: Music">
<!-- Active: Plays music. -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<skill id="3207" levels="10" name="Item Skill: Heal">
<!-- Chance: Restores your HP by using attack rate. -->
<table name="#chance">1 1 2 2 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5146"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3208" levels="10" name="Item Skill: Blessed Body">
<!-- Chance: Increases maximum HP by using attack rate for a certain amount of time. -->
<table name="#chance">1 1 2 2 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5147"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3209" levels="10" name="Item Skill: Prayer">
<!-- Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5148"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3210" levels="10" name="Item Skill: Recharge">
<!-- Chance: Restores your MP by using attack rate. -->
<table name="#chance">1 1 2 2 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5149"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3211" levels="10" name="Item Skill: Blessed Soul">
<!-- Chance: Increases maximum MP when under attack for a certain amount of time. -->
<table name="#chance">1 1 2 2 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5150"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3212" levels="10" name="Item Skill: Mana Gain">
<!-- Chance: Increases the recharge recovery rate of MP when under attack. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5151"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3213" levels="10" name="Item Skill: Ritual">
<!-- Chance: Restores CP when under attack. -->
<table name="#chance">1 1 2 2 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5152"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3214" levels="10" name="Item Skill: Cheer">
<!-- Chance: Increases maximum CP when under attack for a certain amount of time. -->
<table name="#chance">1 1 2 2 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5153"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3215" levels="10" name="Item Skill: Might">
<!-- Chance: Increases P. Atk. when under attack temporarily. -->
<table name="#chance">2 2 2 3 3 3 3 3 3 3</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5154"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3216" levels="10" name="Item Skill: Empower">
<!-- Chance: Increases M. Atk. when under attack temporarily. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="triggeredId" val="5156"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3217" levels="10" name="Item Skill: Duel Might">
<!-- Chance: Increases PVP P. Atk. when under attack temporarily. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5157"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3218" levels="10" name="Item Skill: Shield">
<!-- Chance: Increases P. Def. when under attack temporarily. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5158"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3219" levels="10" name="Item Skill: Magic Barrier">
<!-- Chance: Increases M. Def. when under attack temporarily. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5159"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3220" levels="10" name="Item Skill: Duel Weakness">
<!-- Chance: Decreases the opponent's PVP P. Atk. when you are under attack temporarily. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="triggeredId" val="5160"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="3221" levels="10" name="Item Skill: Agility">
<!-- Chance: Increases Evasion when under attack temporarily. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5161"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3222" levels="10" name="Item Skill: Guidance">
<!-- Chance: Increases Accuracy when under attack temporarily. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5162"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3223" levels="10" name="Item Skill: Focus">
<!-- Chance: Increases the critical attack rate when under attack temporarily. -->
<table name="#chance">2 2 2 3 3 3 3 3 3 3</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5163"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3224" levels="10" name="Item Skill: Wild Magic">
<!-- Chance: Increases the critical attack rate of magic attacks when under attack temporarily. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5164"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3225" levels="10" name="Item Skill: Charm">
<!-- Chance: Decreases the enemy's urge to attack when you are under attack. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5165"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3226" levels="10" name="Item Skill: Slow">
<!-- Chance: Momentarily decreases a target's speed when you are under attack. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5166"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3227" levels="10" name="Item Skill: Winter">
<!-- Chance: Momentarily decreases a target's Atk. Spd. when you are under attack. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5167"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3228" levels="10" name="Item Skill: Stun">
<!-- Chance: Momentarily throws the target into a state of shock when you are under attack. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5168"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3229" levels="10" name="Item Skill: Hold">
<!-- Chance: Momentarily throws the target into a state of hold when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5169"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3230" levels="10" name="Item Skill: Sleep">
<!-- Chance: Momentarily throws the target into a state of sleep when you are under attack. The target cannot be affected by any additional sleep attacks while the effect lasts. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5170"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3231" levels="10" name="Item Skill: Paralyze">
<!-- Chance: Momentarily throws the target into a state of paralysis when you are under attack. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5171"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3232" levels="10" name="Item Skill: Medusa">
<!-- Chance: Momentarily throws the target into a petrified state when you are under attack. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5172"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3233" levels="10" name="Item Skill: Fear">
<!-- Chance: Momentarily throws the target into a state of fear and causes him to flee when you are under attack. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5173"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3234" levels="10" name="Item Skill: Poison">
<!-- Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 5. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5174"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3235" levels="10" name="Item Skill: Bleed">
<!-- Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 5. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5175"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3236" levels="10" name="Item Skill: Silence">
<!-- Chance: Momentarily blocks the target's magic skill when you are under attack. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5176"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3237" levels="10" name="Item Skill: Doom">
<!-- Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack. -->
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_CHANCE"/>
<set name="chanceType" val="ON_ATTACKED"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5177"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3238" levels="10" name="Item Skill: Prayer">
<!-- Passive: Increases the effect of HP recovery magic when equipped. -->
<table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="gainHp" val="#rate"/>
</for>
</skill>
<skill id="3239" levels="10" name="Item Skill: Mana Gain">
<!-- Passive: Increases the recharge recovery rate of MP when equipped. -->
<table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="gainMp" val="#rate"/>
</for>
</skill>
<skill id="3240" levels="10" name="Item Skill: Might">
<!-- Passive: Increases P. Atk. when equipped -->
<table name="#rate">1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.04 1.15</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="pAtk" val="#rate"/>
</for>
</skill>
<skill id="3241" levels="10" name="Item Skill: Empower">
<!-- Passive: Increases M. Atk. when equipped. -->
<table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="mAtk" val="#rate"/>
</for>
</skill>
<skill id="3243" levels="10" name="Item Skill: Duel Might">
<!-- Passive: Increases PVP P. Atk. when equipped. -->
<table name="#rate">1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="pvpPhysDmg" val="#rate"/>
</for>
</skill>
<skill id="3244" levels="10" name="Item Skill: Shield">
<!-- Passive: Increases P. Def. when equipped. -->
<table name="#rate">1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.15</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="pDef" val="#rate"/>
</for>
</skill>
<skill id="3245" levels="10" name="Item Skill: Magic Barrier">
<!-- Passive: Increases M. Def. when equipped. -->
<table name="#rate">1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="mDef" val="#rate"/>
</for>
</skill>
<skill id="3246" levels="10" name="Item Skill: Heal Empower">
<!-- Passive: Increases the power of HP recovery magic when equipped. -->
<table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="gainHp" val="#rate"/>
</for>
</skill>
<skill id="3247" levels="10" name="Item Skill: Agility">
<!-- Passive: Increases evasion when equipped. -->
<table name="#rate">1 1 1 2 2 2 3 3 4 4</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="rEvas" val="#rate"/>
</for>
</skill>
<skill id="3248" levels="10" name="Item Skill: Guidance">
<!-- Passive: Increases accuracy when equipped. -->
<table name="#rate">1 1 1 2 2 2 3 3 4 4</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="accCombat" val="#rate"/>
</for>
</skill>
<skill id="3249" levels="10" name="Item Skill: Focus">
<!-- Passive: Increases critical attack rate when equipped. -->
<table name="#rate">0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.14 0.15</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<basemul order="0x30" stat="rCrit" val="#rate"/>
</for>
</skill>
<skill id="3250" levels="10" name="Item Skill: Wild Magic">
<!-- Passive: Increases the critical attack rate of magic attacks when equipped. -->
<table name="#rate">0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.25</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<basemul order="0x30" stat="mCritRate" val="#rate"/>
</for>
</skill>
<skill id="3251" levels="10" name="Item Skill: Weight Limit">
<!-- Passive: Increases the weapon weight limit by 2 times when equipped. -->
<table name="#rate">1.05 1.1 1.15 1.2 1.25 1.3 1.35 1.4 1.45 1.5</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="maxLoad" val="#rate"/>
</for>
</skill>
<skill id="3252" levels="10" name="Item Skill: Kiss of Eva">
<!-- Passive: Increases lung capacity when equipped. -->
<table name="#breath">2.2 2.4 2.6 2.8 3 3.2 3.4 3.6 3.8 4</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="breath" val="#breath"/>
</for>
</skill>
<skill id="3253" levels="10" name="Item Skill: Acrobatics">
<!-- Passive: Increases the height from which you can jump without sustaining damage when equipped. -->
<table name="#resist">1.03 1.06 1.09 1.12 1.15 1.18 1.21 1.24 1.27 1.3</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="fallVuln" val="#resist"/>
</for>
</skill>
<skill id="3254" levels="10" name="Item Skill: Iron Body">
<!-- Passive: Raises resistance to damage from falling when equipped. -->
<table name="#resist">1.03 1.06 1.09 1.12 1.15 1.18 1.21 1.24 1.27 1.3</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="fallVuln" val="#resist"/>
</for>
</skill>
<skill id="3255" levels="3" name="Item Skill: Skill Clarity">
<!-- Passive: Decreases the MP consumption rate for physical skills when equipped. -->
<table name="#Tab-Atk">0.95 0.92 0.9</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="#Tab-Atk"/>
</for>
</skill>
<skill id="3256" levels="3" name="Item Skill: Spell Clarity">
<!-- Passive: Decreases the MP consumption rate for magic skills when equipped. -->
<table name="#Tab-Atk">0.95 0.92 0.9</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="MagicalMpConsumeRate" val="#Tab-Atk"/>
</for>
</skill>
<skill id="3257" levels="3" name="Item Skill: Music Clarity">
<!-- Passive: Decreases the MP consumption rate for song/dance skills when equipped. -->
<table name="#Tab-Atk">0.95 0.92 0.9</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="DanceMpConsumeRate" val="#Tab-Atk"/>
</for>
</skill>
<skill id="3258" levels="3" name="Item Skill: Clarity">
<!-- Passive: Decreases the MP consumption rate for all skills when equipped. -->
<table name="#Tab-Atk">0.95 0.92 0.9</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="MagicalMpConsumeRate" val="#Tab-Atk"/>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="#Tab-Atk"/>
<mul order="0x30" stat="DanceMpConsumeRate" val="#Tab-Atk"/>
</for>
</skill>
<skill id="3259" levels="3" name="Item Skill: Reflect Damage">
<!-- Passive: Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks. -->
<table name="#reflectDam">5 6 7</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="reflectDam" val="#reflectDam"/>
</for>
</skill>
<skill id="3260" levels="1" name="Forgiveness">
<!-- Taps into the magic of the bow to fire a curse-removing bolt. -->
<set name="castRange" val="500"/>
<set name="effectRange" val="1000"/>
<set name="hitTime" val="2500"/>
<set name="magicLvl" val="1"/>
<!-- Guessing -->
<set name="mpConsume" val="1"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="reuseDelay" val="10000"/>
<!-- Guessing -->
<set name="skillType" val="PDAM"/>
<set name="target" val="TARGET_ONE"/>
<set name="weaponsAllowed" val="32"/>
</skill>
<skill id="3261" levels="1" name="Heart Shot">
<!-- Taps into the magic of the bow to fire a harmless bolt. Warning: If you use this skill against a monster, it will flag you for PvP. -->
<set name="castRange" val="500"/>
<set name="effectRange" val="1000"/>
<set name="hitTime" val="2500"/>
<set name="magicLvl" val="1"/>
<set name="mpConsume" val="1"/>
<set name="power" val="0"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="reuseDelay" val="2500"/>
<set name="skillType" val="PDAM"/>
<set name="target" val="TARGET_ONE"/>
<set name="weaponsAllowed" val="32"/>
</skill>
<skill id="3262" levels="1" name="Double Heart Shot">
<!-- Taps into the magic of the bow to fire two curse-removing bolts. There is a low chance that a targeted huge cursed pig will transform into a super huge cursed pig. -->
<set name="castRange" val="500"/>
<set name="effectRange" val="1000"/>
<set name="hitTime" val="3200"/>
<set name="magicLvl" val="1"/>
<!-- Guessing -->
<set name="mpConsume" val="1"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="reuseDelay" val="25000"/>
<!-- Guessing -->
<set name="skillType" val="PDAM"/>
<set name="target" val="TARGET_ONE"/>
<set name="weaponsAllowed" val="32"/>
</skill>
<skill id="3263" levels="1" name="Blessed Resurrection">
<!-- Allows the use of Blessed Resurrection. -->
<set name="target" val="TARGET_CORPSE_PLAYER"/>
<set name="hitTime" val="15000"/>
<set name="skillType" val="RESURRECT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="600"/>
</skill>
<skill id="3264" levels="1" name="Blessed Escape">
<!-- Allows the use of Blessed Escape. -->
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="20000"/>
<set name="skillType" val="RECALL"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="3265" levels="1" name="Mysterious Ability">
<!-- Increases the size of your head. -->
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="skillType" val="BUFF"/>
<set name="target" val="TARGET_SELF"/>
<for>
<effect count="1" name="BigHead" time="300" val="0" abnormal="bighead" stackOrder="300" stackType="big_head"/>
</for>
</skill>
<skill id="3266" levels="1" name="Large Fireworks Ability">
<!-- Allows the use of Large Fireworks. -->
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="2000"/>
<set name="skillType" val="HOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
</skill>
</list>

View File

@@ -45,450 +45,4 @@
<!-- <mul order="0x30" stat="pvpPhysDmg" val="#pvpDam"/> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/> -->
</for>
</skill>
<skill id="3603" levels="10" name="Demonic Sword Zariche">
<!-- The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes. -->
<table name="#maxCp">12 13 14 15 17 19 21 23 25 27</table>
<table name="#pAtk">3 4.5 6 7.5 9 10.5 11 11.5 12 12.5</table>
<table name="#mAtk">3 3.25 3.5 3.75 4 4.25 4.5 5 5.5 5.75</table>
<table name="#pDef">2.5 2.6 2.7 2.8 2.9 3 3.25 3.5 3.75 4</table>
<table name="#mDef">3 3.1 3.2 3.3 3.4 3.5 3.75 4 4.25 4.5</table>
<table name="#runSpd">4 6 8 10 12 14 16 18 19 20</table>
<table name="#accCombat">15 20 25 30 35 40 45 50 55 60</table>
<set name="target" val="TARGET_SELF"/>
<set name="magicLvl" val="78"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="minPledgeClass" val="2"/>
<for>
<mul order="0x30" stat="maxCp" val="#maxCp"/>
<mul order="0x30" stat="pAtk" val="#pAtk"/>
<mul order="0x30" stat="mAtk" val="#mAtk"/>
<mul order="0x30" stat="pDef" val="#pDef"/>
<mul order="0x30" stat="mDef" val="#mDef"/>
<add order="0x40" stat="accCombat" val="#accCombat"/>
<add order="0x40" stat="runSpd" val="#runSpd"/>
<add order="0x40" stat="absorbDam" val="100"/>
<mul order="0x30" stat="regCp" val="20"/>
</for>
</skill>
<skill id="3604" levels="1" name="Frintezza's Necklace">
<!-- Increases resistance to dark/poison/bleed/paralysis/shock/sleep attacks. Reduces skill re-use time. Reflects some of the damage received back to the enemy (does not include damage from skills or ranged attacks). -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="sleepVuln" val="0.7"/>
<mul order="0x30" stat="poisonVuln" val="0.5"/>
<mul order="0x30" stat="bleedVuln" val="0.5"/>
<mul order="0x30" stat="paralyzeVuln" val="0.7"/>
<mul order="0x30" stat="stunVuln" val="0.7"/>
<mul order="0x30" stat="darkVuln" val="0.85"/>
<add order="0x40" stat="reflectDam" val="10"/>
<mul order="0x30" stat="mReuse" val="0.9"/>
<mul order="0x30" stat="pReuse" val="0.9"/>
</for>
</skill>
<skill id="3605" levels="1" name="Clan Oath Heavy Armor Set">
<!-- Increases P. Def. and maximum HP. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pDef" val="1.05"/>
<add order="0x40" stat="maxHp" val="85"/>
</for>
</skill>
<skill id="3606" levels="1" name="Clan Oath Light Armor Set">
<!-- Increases P. Def. and Evasion. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pDef" val="1.05"/>
<add order="0x40" stat="rEvas" val="3"/>
</for>
</skill>
<skill id="3607" levels="1" name="Clan Oath Robe Set">
<!-- Increases P. Def. and Casting Spd. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pDef" val="1.05"/>
<mul order="0x30" stat="mAtkSpd" val="1.05"/>
</for>
</skill>
<skill id="3608" levels="1" name="Apella Heavy Armor Set">
<!-- Increases maximum CP/CP regeneration and decreases experience value penalty if killed by another player. Casts a hold on an attacking player at a certain rate. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="maxCp" val="232"/>
<mul order="0x30" stat="regCp" val="1.4"/>
<!-- decreases experience value penalty if killed by another player -->
<!-- Casts a hold on an attacking player at a certain rate -->
</for>
</skill>
<skill id="3609" levels="1" name="Apella Light Armor Set">
<!-- Increases maximum CP/CP regeneration and decreases experience value penalty if killed by another player. Casts a Speed reduction curse on an attacking player. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="maxCp" val="195"/>
<mul order="0x30" stat="regCp" val="1.4"/>
<!-- decreases experience value penalty if killed by another player -->
<!-- Casts a Speed reduction curse on an attacking player -->
</for>
</skill>
<skill id="3610" levels="1" name="Apella Robe Set">
<!-- Increases maximum CP/CP regeneration and decreases experience value penalty if killed by a player. Casts an Atk. Spd. reduction curse on attacking player. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="maxCp" val="177"/>
<mul order="0x30" stat="regCp" val="1.4"/>
<!-- decreases experience value penalty if killed by a player -->
<!-- Casts an Atk. Spd. reduction curse on attacking player -->
</for>
</skill>
<skill id="3611" levels="1" name="Enchant Heavy Armor (Grade D)">
<!-- Increases P. Def. and MP regeneration by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="pDef" val="25"/>
<add order="0x40" stat="regMp" val="2"/>
</for>
</skill>
<skill id="3612" levels="1" name="Enchant Light Armor (Grade D)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="rEvas" val="2"/>
<add order="0x40" stat="mDef" val="12"/>
</for>
</skill>
<skill id="3613" levels="1" name="Enchant Robe (Grade D)">
<!-- Increases P. Def. and weight capacity by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="pDef" val="16"/>
<mul order="0x30" stat="maxLoad" val="1.3"/>
</for>
</skill>
<skill id="3614" levels="1" name="Enchant Heavy Armor (Grade C)">
<!-- Increases P. Def. and MP regeneration by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="pDef" val="38"/>
<add order="0x40" stat="regMp" val="2"/>
</for>
</skill>
<skill id="3615" levels="1" name="Enchant Light Armor (Grade C)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="rEvas" val="2"/>
<add order="0x40" stat="mDef" val="20"/>
</for>
</skill>
<skill id="3616" levels="1" name="Enchant Robe (Grade C)">
<!-- Increases P. Def. and weight capacity by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="pDef" val="24"/>
<mul order="0x30" stat="maxLoad" val="1.3"/>
</for>
</skill>
<skill id="3617" levels="1" name="Enchant Heavy Armor (Grade B)">
<!-- Increases P. Def. and MP regeneration by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="pDef" val="44"/>
<add order="0x40" stat="regMp" val="2"/>
</for>
</skill>
<skill id="3618" levels="1" name="Enchant Light Armor (Grade B)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="rEvas" val="2"/>
<add order="0x40" stat="mDef" val="24"/>
</for>
</skill>
<skill id="3619" levels="1" name="Enchant Robe (Grade B)">
<!-- Increases P. Def. and weight capacity by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="pDef" val="28"/>
<mul order="0x30" stat="maxLoad" val="1.3"/>
</for>
</skill>
<skill id="3620" levels="1" name="Enchant Heavy Armor (Grade A)">
<!-- Increases P. Def. and MP regeneration by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="pDef" val="50"/>
<add order="0x40" stat="regMp" val="2"/>
</for>
</skill>
<skill id="3621" levels="1" name="Enchant Light Armor (Grade A)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="rEvas" val="2"/>
<add order="0x40" stat="mDef" val="28"/>
</for>
</skill>
<skill id="3622" levels="1" name="Enchant Robe (Grade A)">
<!-- Increases P. Def. and weight capacity by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="pDef" val="32"/>
<mul order="0x30" stat="maxLoad" val="1.3"/>
</for>
</skill>
<skill id="3623" levels="1" name="Enchant Heavy Armor (Grade S)">
<!-- Increases P. Def. and MP regeneration by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="pDef" val="56"/>
<add order="0x40" stat="regMp" val="2"/>
</for>
</skill>
<skill id="3624" levels="1" name="Enchant Light Armor (Grade S)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="rEvas" val="2"/>
<add order="0x40" stat="mDef" val="32"/>
</for>
</skill>
<skill id="3625" levels="1" name="Enchant Robe (Grade S)">
<!-- Increases P. Def. and weight capacity by enchanting set items. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="pDef" val="36"/>
<mul order="0x30" stat="maxLoad" val="1.3"/>
</for>
</skill>
<skill id="3626" levels="1" name="Kabokula">
<!-- Used when trapping a roaring Tyrannosaurus. Has no effect for other actions. Consumes 1 Trap Stone. -->
<set name="target" val="TARGET_TYRANNOSAURUS"/>
<set name="reuseDelay" val="50000"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="300"/>
<set name="effectRange" val="600"/>
<set name="isMagic" val="true"/>
<set name="power" val="80"/>
<set name="mpConsume" val="300"/>
<set name="itemConsumeId" val="8764"/> <!-- Trap Stone -->
<set name="itemConsumeCount" val="1"/>
<for>
<effect self="0" count="1" name="Buff" time="20" val="0" stackType="Kabokula">
<mul order="0x30" stat="runSpd" val="0.0"/>
</effect>
</for>
</skill>
<skill id="3627" levels="1" name="Tapirawa">
<!-- Used on a quivering Tyrannosaurus. Has no effect for other actions. Consumes 1 Trap Stone. -->
<set name="target" val="TARGET_TYRANNOSAURUS"/>
<set name="reuseDelay" val="50000"/>
<set name="hitTime" val="25000"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="300"/>
<set name="effectRange" val="600"/>
<set name="isMagic" val="true"/>
<set name="power" val="80"/>
<set name="mpConsume" val="300"/>
<set name="itemConsumeId" val="8764"/> <!-- Trap Stone -->
<set name="itemConsumeCount" val="1"/>
<for>
<effect self="0" count="1" name="Buff" time="20" val="0" stackType="Tapiwara">
<mul order="0x30" stat="runSpd" val="0.0"/>
<mul order="0x30" stat="pAtk" val="0.7"/>
</effect>
</for>
</skill>
<skill id="3628" levels="1" name="Shabonoba">
<!-- Used on a struggling Tyrannosaurus. Has no effect for other actions. Consumes 1 Trap Stone. -->
<set name="target" val="TARGET_TYRANNOSAURUS"/>
<set name="reuseDelay" val="50000"/>
<set name="hitTime" val="25000"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="300"/>
<set name="effectRange" val="600"/>
<set name="isMagic" val="true"/>
<set name="power" val="80"/>
<set name="mpConsume" val="300"/>
<set name="itemConsumeId" val="8764"/> <!-- Trap Stone -->
<set name="itemConsumeCount" val="1"/>
<for>
<effect self="0" count="1" name="Buff" time="20" val="0" stackType="Shabonoba">
<mul order="0x30" stat="runSpd" val="0.0"/>
<mul order="0x30" stat="mDef" val="0.7"/>
</effect>
</for>
</skill>
<skill id="3629" levels="10" name="Blood Sword Akamanah">
<!-- A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood. -->
<table name="#maxCp">12 13 14 15 17 19 21 23 25 27</table>
<table name="#pAtk">3 4.5 6 7.5 9 10.5 11 11.5 12 12.5</table>
<table name="#mAtk">3 3.25 3.5 3.75 4 4.25 4.5 5 5.5 5.75</table>
<table name="#pDef">2.5 2.6 2.7 2.8 2.9 3 3.25 3.5 3.75 4</table>
<table name="#mDef">3 3.1 3.2 3.3 3.4 3.5 3.75 4 4.25 4.5</table>
<table name="#runSpd">4 6 8 10 12 14 16 18 19 20</table>
<table name="#accCombat">15 20 25 30 35 40 45 50 55 60</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="minPledgeClass" val="2"/>
<for>
<mul order="0x30" stat="maxCp" val="#maxCp"/>
<mul order="0x30" stat="pAtk" val="#pAtk"/>
<mul order="0x30" stat="mAtk" val="#mAtk"/>
<mul order="0x30" stat="pDef" val="#pDef"/>
<mul order="0x30" stat="mDef" val="#mDef"/>
<add order="0x40" stat="accCombat" val="#accCombat"/>
<add order="0x40" stat="runSpd" val="#runSpd"/>
<add order="0x40" stat="absorbDam" val="100"/>
<mul order="0x30" stat="regCp" val="20"/>
</for>
</skill>
<skill id="3630" levels="1" name="Void Burst">
<!-- Discharges cursed energy to attack nearby enemies. -->
<set name="mpConsume" val="140"/>
<set name="target" val="TARGET_AURA"/>
<set name="hitTime" val="2000"/>
<set name="reuseDelay" val="60000"/>
<set name="power" val="11500"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="skillRadius" val="200"/>
</skill>
<skill id="3631" levels="1" name="Void Flow">
<!-- Emits cursed energy to strike a distant enemy. -->
<set name="mpConsume" val="140"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1900"/>
<set name="power" val="15000"/>
<set name="reuseDelay" val="60000"/>
<!-- Need check -->
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
</skill>
<skill id="3632" levels="1" name="Clan Gate">
<!-- Active: Creates a gate that summons clan members. You cannot move while this skill is active. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="magicLvl" val="60"/>
<set name="hitTime" val="10000"/>
<set name="reuseDelay" val="3600000"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect name="ClanGate" time="120" val="0" stackOrder="1" stackType="abnormal_item"/>
<effect name="ImobileBuff" time="120" val="0" noicon="1"/>
</for>
</skill>
<skill id="3633" levels="2" name="Residential Shock Immunity">
<!-- Active: Momentarily increases resistance to shock attacks. -->
<table name="#vuln">0.5 0</table>
<table name="#stack">50 100</table>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="1800000"/>
<set name="hitTime" val="100"/>
<!-- test -->
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect count="1" name="Buff" time="10" val="0" stackOrder="#stack" stackType="ShockVuln">
<mul order="0x30" stat="stunVuln" val="#vuln"/>
</effect>
</for>
</skill>
</list>

View File

@@ -801,110 +801,4 @@
<set name="magicLvl" val="1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="4989" levels="1" name="Npc - Hot Spring Nectar">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="effectRange" val="-1"/>
<set name="bestowed" val="true"/>
</skill>
<skill id="4990" levels="1" name="Npc - Hot Spring Mineral">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="magicLvl" val="1"/>
<set name="effectRange" val="-1"/>
<set name="bestowed" val="true"/>
</skill>
<skill id="4991" levels="1" name="Hot Spring Sulfur">
<!-- Decreases Atk. Spd. and Casting Spd. Effect 5. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="bestowed" val="true"/>
<for>
<sub order="0x30" stat="mAtkSpd" val="0.5"/>
<sub order="0x30" stat="pAtkSpd" val="0.5"/>
</for>
</skill>
<skill id="4992" levels="1" name="Shock">
<!-- Shocks and instantly immobilizes. -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="4993" levels="1" name="Venom - Strike">
<set name="mpConsume" val="88"/>
<set name="power" val="14000"/>
<set name="hitTime" val="830"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
</skill>
<skill id="4994" levels="1" name="Venom - Sonic Storm">
<set name="mpConsume" val="88"/>
<set name="power" val="12450"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="205"/>
<set name="hitTime" val="1899"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="500"/>
<set name="baseCritRate" val="15"/>
</skill>
<skill id="4995" levels="1" name="Venom - Teleport">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="hitTime" val="2900"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="800"/>
</skill>
<skill id="4996" levels="1" name="Venom - Range Teleport">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="hitTime" val="2900"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="800"/>
</skill>
<skill id="4997" levels="1" name="Lidia - Regen">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="reuseDelay" val="89000"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
<effect count="1" name="Buff" time="3600" val="0">
<mul order="0x30" stat="regHp" val="1.4"/>
</effect>
</for>
</skill>
<skill id="4998" levels="1" name="Lidia - Twister">
<set name="mpConsume" val="116"/>
<set name="power" val="287"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="2500"/>
<set name="skillType" val="MDAM"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="750"/>
</skill>
<skill id="4999" levels="1" name="Lidia - Range Life Drain">
<set name="mpConsume" val="126"/>
<set name="power" val="144"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="2000"/>
<set name="skillType" val="DRAIN"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="absorbPart" val="0.8"/>
</skill>
</list>

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View File

@@ -1,441 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5200" levels="3" name="Pet Recharge">
<!-- Regenerates MP. -->
<table name="#mpConsume">120 124 128</table>
<table name="#power">120 124 128</table>
<table name="#aggro">604 617 630</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_OWNER_PET"/>
<set name="reuseDelay" val="12000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="MANARECHARGE"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="aggroPoints" val="#aggro"/>
</skill>
<skill id="5201" levels="2" name="Pet Concentration">
<!-- Temporarily lowers the probability of magic being canceled due to damage taken taken. -->
<table name="#mpConsume">39 48</table>
<table name="#cancel">36 42</table>
<table name="#aggro">418 495</table>
<table name="#effect">1 2</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_OWNER_PET"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="aggroPoints" val="#aggro"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#effect" stackType="Concentration">
<sub order="0x40" stat="cancel" val="#cancel"/>
</effect>
</for>
</skill>
<skill id="5202" levels="12" name="NPC Ranged Stun">
<!-- Temporarily gets thrown into a state of shock and immobilized. -->
<table name="#mpConsume">7 10 14 19 25 31 36 38 40 42 42 43</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="50"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="lvlDepend" val="1"/>
<set name="target" val="TARGET_AURA"/>
<set name="skillType" val="STUN"/>
<set name="hitTime" val="6000"/>
<set name="reuseDelay" val="12000"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="1200"/>
<set name="effectRange" val="200"/>
<set name="isDebuff" val="true"/>
<for>
<effect count="1" name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>
</for>
</skill>
<skill id="5203" levels="12" name="NPC Ranged Fear">
<!-- Temporarily becomes overcome with fear and flees mindlessly. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 73 76 80</table>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="50"/>
<set name="saveVs" val="CON"/>
<set name="target" val="TARGET_AURA"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="1200"/>
<set name="effectRange" val="200"/>
<set name="isDebuff" val="true"/>
<set name="bestowed" val="true"/>
<for>
<effect count="3" name="Fear" time="5" val="0"/>
</for>
</skill>
<skill id="5204" levels="1" name="Production-First Gigantic Pig Combination">
<set name="magicLvl" val="76"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="hitTime" val="5800"/>
<set name="operateType" val="OP_ACTIVE"/>
</skill>
<skill id="5205" levels="1" name="Boss Regeneration">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="regHp" val="1.2"/>
<mul order="0x30" stat="regMp" val="1.2"/>
</for>
</skill>
<skill id="5206" levels="1" name="Decrease Speed">
<!-- Curse of the Pig: Instantly reduces Speed. Effect 1. -->
<set name="saveVs" val="DEX"/>
<set name="power" val="80"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="2200"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="500"/>
<set name="effectRange" val="1000"/>
<set name="isDebuff" val="true"/>
<for>
<effect name="Debuff" time="30" count="1" val="0" stackOrder="0.5" stackType="RunSpeedDown" effectPower="70" effectType="DEBUFF">
<mul order="0x30" stat="runSpd" val="0.85"/>
</effect>
</for>
</skill>
<skill id="5207" levels="1" name="Decrease Atk. Spd.">
<!-- Curse of the Pig: Instantly reduces Atk. Spd. Effect 1. -->
<set name="lvlDepend" val="1"/>
<set name="saveVs" val="DEX"/>
<set name="power" val="10"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isDebuff" val="true"/>
<for>
<effect name="Debuff" time="120" count="1" val="0" stackOrder="0.77" stackType="pAtkSpdDown">
<mul order="0x30" stat="pAtkSpd" val="0.85"/>
</effect>
</for>
</skill>
<skill id="5208" levels="1" name="Golden Pig Wind Walk">
<!-- Temporarily increases Speed. Effect 2. -->
<set name="magicLvl" val="60"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="33" stackType="SpeedUp">
<add order="0x40" stat="runSpd" val="33"/>
</effect>
</for>
</skill>
<skill id="5209" levels="1" name="Golden Pig Shield">
<!-- Temporarily increases P. Def. Effect 3. -->
<set name="magicLvl" val="60"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="4" stackType="pDef">
<mul order="0x30" stat="pDef" val="1.15"/>
</effect>
</for>
</skill>
<skill id="5210" levels="1" name="Golden Pig Blessed Body">
<!-- Temporarily increases maximum HP. Effect 6. -->
<set name="magicLvl" val="60"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="1.35" stackType="MaxHPUp">
<mul order="0x30" stat="maxHp" val="1.35"/>
</effect>
</for>
</skill>
<skill id="5211" levels="1" name="Golden Pig Vampiric Rage">
<!-- Uses damage inflicted upon an enemy to temporarily restore HP. Excludes damage inflicted by skill or remote attack. Effect 4. -->
<set name="magicLvl" val="60"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="7" stackType="vampRage">
<add order="0x40" stat="absorbDam" val="9"/>
<!-- absorb 9% HP from damage inflicted on enemies -->
</effect>
</for>
</skill>
<skill id="5212" levels="1" name="Golden Pig Regeneration">
<!-- Temporarily increases ability to restore HP. Effect 3. -->
<set name="magicLvl" val="60"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="1.2" stackType="HPregen">
<mul order="0x30" stat="regHp" val="1.2"/>
</effect>
</for>
</skill>
<skill id="5213" levels="1" name="Golden Pig Haste">
<!-- Temporarily increases Atk. Spd. Effect 1. -->
<set name="magicLvl" val="60"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="1.15" stackType="pAtkSpeedUp">
<mul order="0x30" stat="pAtkSpd" val="1.15"/>
</effect>
</for>
</skill>
<skill id="5214" levels="1" name="Golden Pig Blessed Soul">
<!-- Temporarily increases maximum MP. Effect 6. -->
<set name="magicLvl" val="60"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="1.35" stackType="MPregen">
<mul order="0x30" stat="maxMp" val="1.35"/>
</effect>
</for>
</skill>
<skill id="5215" levels="1" name="Golden Pig Acumen">
<!-- Temporarily increases Casting Spd. Effect 3. -->
<set name="magicLvl" val="60"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="4" stackType="mAtkSpeedUp">
<mul order="0x30" stat="mAtkSpd" val="1.3"/>
</effect>
</for>
</skill>
<skill id="5216" levels="1" name="Golden Pig Concentration">
<!-- Temporarily decreases the probability of magic being canceled due to damage taken. Effect 1. -->
<set name="magicLvl" val="60"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="18" stackType="Concentration">
<sub order="0x40" stat="cancel" val="18"/>
</effect>
</for>
</skill>
<skill id="5217" levels="1" name="Golden Pig Empower">
<!-- Temporarily increases M. Atk. Effect 1. -->
<set name="magicLvl" val="60"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="1.55" stackType="mAtk">
<mul order="0x30" stat="mAtk" val="1.55"/>
</effect>
</for>
</skill>
<skill id="5218" levels="1" name="Production: Event Teleport">
<set name="magicLvl" val="76"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="hitTime" val="4000"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
</skill>
<skill id="5219" levels="1" name="Huge Pig Stun">
<!-- Curse of the Huge Pig: Target is temporarily stunned and immoblized. -->
<set name="magicLvl" val="95"/>
<set name="lvlDepend" val="1"/>
<set name="power" val="50"/>
<set name="mpConsume" val="43"/>
<set name="saveVs" val="CON"/>
<set name="reuseDelay" val="24000"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4500"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/>
<set name="effectRange" val="1400"/>
<for>
<effect count="1" name="Stun" time="5" val="0" stackOrder="1" stackType="Stun" effectPower="80" effectType="STUN"/>
</for>
</skill>
<skill id="5220" levels="1" name="Huge Pig Fear">
<!-- Curse of the Huge Pig: Target is temporarily overcome with fear, causing it to flee mindlessly. -->
<set name="mpConsume" val="150"/>
<set name="target" val="TARGET_ONE"/>
<set name="power" val="50"/>
<set name="isDebuff" val="true"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="FEAR"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<for>
<effect count="5" name="Fear" time="6" val="0"/>
</for>
</skill>
<skill id="5267" levels="9" name="Trap Explosion">
<table name="#magicLvl">28 36 44 48 52 56 60 68 74</table>
<!-- Guessing levels 3-9 -->
<table name="#power">50 54 60 78 84 92 120 130 140</table>
<!-- Guessing -->
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="MDAM"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="600"/>
</skill>
<skill id="5268" levels="6" name="Poison">
<table name="#dmg">54 72 93 114 132 144</table>
<table name="#magicLvl">49 55 60 64 68 72</table>
<table name="#power">4 5 6 7 8 9</table>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
<set name="lvlDepend" val="1"/>
<set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="200"/>
<set name="hitTime" val="300"/>
<set name="isDebuff" val="true"/>
<set name="skillType" val="POISON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="effectType" val="POISON"/>
<set name="effectLevel" val="#power"/>
<for>
<effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison" effectPower="80" effectType="POISON"/>
</for>
</skill>
<skill id="5269" levels="6" name="Slow Trap">
<table name="#magicLvl">52 58 62 66 70 74</table>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="80"/>
<set name="lvlDepend" val="2"/>
<set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="200"/>
<set name="reuseDelay" val="7000"/>
<set name="isDebuff" val="true"/>
<set name="hitTime" val="300"/>
<set name="skillType" val="DEBUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="Debuff" time="30" val="0">
<mul order="0x30" stat="runSpd" val="0.75"/>
<mul order="0x30" stat="pAtkSpd" val="0.75"/>
<mul order="0x30" stat="mAtkSpd" val="0.75"/>
<mul order="0x30" stat="mReuse" val="1.15"/>
<mul order="0x30" stat="pReuse" val="1.15"/>
</effect>
</for>
</skill>
<skill id="5270" levels="5" name="Flash Trap">
<table name="#magicLvl">55 60 64 68 72</table>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="80"/>
<set name="lvlDepend" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="300"/>
<set name="skillType" val="STUN"/>
<set name="isDebuff" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="600"/>
<for>
<effect count="1" name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>
<effect count="1" name="RemoveTarget" time="1" val="0"/>
</for>
</skill>
<skill id="5271" levels="8" name="Hold">
<table name="#magicLvl">40 46 52 58 62 66 70 74</table>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="80"/>
<set name="lvlDepend" val="1"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="200"/>
<set name="isDebuff" val="true"/>
<set name="hitTime" val="300"/>
<set name="skillType" val="ROOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="600"/>
<for>
<effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
</for>
</skill>
<skill id="5272" levels="6" name="Decoy Provocation">
<table name="#mpConsume">50 51 53 54 55 57</table>
<table name="#magicLvl">38 39 40 41 42 43</table>
<table name="#power">2000 2800 3600 4400 5200 6000</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="200"/>
<set name="reuseDelay" val="1500"/>
<set name="hitTime" val="1200"/>
<set name="skillType" val="AGGDAMAGE"/>
<set name="isDebuff" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="TargetMe" time="1" val="0"/>
</for>
</skill>
</list>

View File

@@ -1,10 +1,5 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="7000" levels="1" name="NPC Default">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<skill id="7001" levels="1" name="Dispel Buff">
<set name="mpConsume" val="96"/>
<set name="magicLvl" val="99"/>
@@ -191,530 +186,4 @@
<set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false"/>
</skill>
<!-- Skill not used -->
<skill id="7033" levels="1" name="Test Flame Strike">
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<!-- Skill not used -->
<skill id="7034" levels="1" name="Test Aqua Splash">
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<!-- Skill not used -->
<skill id="7035" levels="1" name="Display - Swoop Cannon">
<!-- This aerial attack inflicts damage on a target inside the Outer Castle. -->
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<!-- Skill not used -->
<skill id="7036" levels="1" name="Display - Valakas">
<!-- Valakas Use Skill -->
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<!-- Skill not used -->
<skill id="7037" levels="1" name="Display - Tyrannosaurus Capture">
<!-- Tyrannosaurus Use Skill -->
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<!-- Skill not used -->
<skill id="7038" levels="1" name="Channeling DD Test: Short">
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<!-- Skill not used -->
<skill id="7039" levels="1" name="Channeling DD Test: Middle">
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<!-- Skill not used -->
<skill id="7040" levels="1" name="Channeling DD Test: Long">
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="COREDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<skill id="7041" levels="1" name="Master's Blessing - Focus">
<!-- A GM is always by your side. Increases critical attack rate temporarily. Effect 3. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="495"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1.3" stackType="rCrit">
<mul order="0x30" stat="rCrit" val="1.3"/>
</effect>
</for>
</skill>
<skill id="7042" levels="1" name="Master's Blessing - Death Whisper">
<!-- A GM is always by your side. Increases critical attack rate temporarily. Effect 3. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="532"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1.5" stackType="cAtk">
<mul order="0x30" stat="cAtk" val="1.5"/>
</effect>
</for>
</skill>
<skill id="7043" levels="1" name="Master's Blessing - Haste">
<!-- A GM is always by your side. Increases Atk. Spd. temporarily. Effect 2. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="495"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1.33" stackType="pAtkSpeedUp">
<mul order="0x30" stat="pAtkSpd" val="1.33"/>
</effect>
</for>
</skill>
<skill id="7044" levels="1" name="Master's Blessing - Guidance">
<!-- A GM is always by your side. Increases Accuracy temporarily. Effect 3. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="532"/>
<for>
<effect name="Buff" time="1200" count="1" val="0" stackOrder="4" stackType="accuracyUp">
<add order="0x40" stat="accCombat" val="4"/>
</effect>
</for>
</skill>
<skill id="7045" levels="1" name="Master's Blessing - Blessed Body">
<!-- A GM is always by your side. Increases maximum HP temporarily. Effect 6. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="646"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1.35" stackType="MaxHPUp">
<mul order="0x30" stat="maxHp" val="1.35"/>
</effect>
</for>
</skill>
<skill id="7046" levels="1" name="Master's Blessing - Blessed Soul">
<!-- A GM is always by your side. Increases maximum MP temporarily. Effect 6. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="635"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1.35" stackType="MPregen">
<mul order="0x30" stat="maxMp" val="1.35"/>
</effect>
</for>
</skill>
<skill id="7047" levels="1" name="Master's Blessing - Agility">
<!-- A GM is always by your side. Increases Evasion temporarily. Effect 3. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="495"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="4" stackType="rEvas">
<add order="0x40" stat="rEvas" val="4"/>
</effect>
</for>
</skill>
<skill id="7048" levels="1" name="Master's Blessing - Acumen">
<!-- A GM is always by your side. Increases Casting Spd. temporarily. Effect 3. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="457"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1.3" stackType="mAtkSpeedUp">
<mul order="0x30" stat="mAtkSpd" val="1.3"/>
</effect>
</for>
</skill>
<skill id="7049" levels="1" name="Master's Blessing - Decrease Weight">
<!-- A GM is always by your side. Reduces current weight. Effect 3. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="495"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="9000" stackType="decrease_weight_penalty">
<add order="0x40" stat="weightPenalty" val="9000"/>
</effect>
</for>
</skill>
<skill id="7050" levels="1" name="Master's Blessing - Might">
<!-- A GM is always by your side. Increases P. Atk. temporarily. Effect 3. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="379"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1.15" stackType="pAtk">
<mul order="0x30" stat="pAtk" val="1.15"/>
</effect>
</for>
</skill>
<skill id="7051" levels="1" name="Master's Blessing - Shield">
<!-- A GM is always by your side. Increases P. Def. temporarily. Effect 3. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="418"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1.15" stackType="pDef">
<mul order="0x30" stat="pDef" val="1.15"/>
</effect>
</for>
</skill>
<skill id="7052" levels="1" name="Master's Blessing - Magic Barrier">
<!-- A GM is always by your side. Increases M. Def. temporarily. Effect 3. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="495"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1.3" stackType="MagicDefUp">
<mul order="0x30" stat="mDef" val="1.3"/>
</effect>
</for>
</skill>
<skill id="7053" levels="1" name="Master's Blessing - Vampiric Rage">
<!-- A GM is always by your side. Temporarily increases the amount of HP absorbed from damage done to a target. Excludes damage from skills or ranged attacks. Effect 4. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="646"/>
<for>
<effect name="Buff" time="1200" count="1" val="0" stackOrder="9" stackType="vampRage">
<add order="0x40" stat="absorbDam" val="9"/>
</effect>
</for>
</skill>
<skill id="7054" levels="1" name="Master's Blessing - Empower">
<!-- A GM is always by your side. Increases M. Atk. temporarily. Effect 3. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="495"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1.75" stackType="mAtk">
<mul order="0x30" stat="mAtk" val="1.75"/>
</effect>
</for>
</skill>
<skill id="7055" levels="1" name="Master's Blessing - Wind Walk">
<!-- A GM is always by your side. Increases Speed temporarily. Effect 2. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="285"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="33" stackType="SpeedUp">
<add order="0x40" stat="runSpd" val="33"/>
</effect>
</for>
</skill>
<skill id="7056" levels="1" name="Master's Blessing - Berserker Spirit">
<!-- A GM is always by your side. Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 2. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="495"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="berserk">
<mul order="0x30" stat="mAtk" val="1.16"/>
<mul order="0x30" stat="pAtk" val="1.08"/>
<mul order="0x30" stat="mDef" val="0.84"/>
<mul order="0x30" stat="pDef" val="0.92"/>
<mul order="0x30" stat="mAtkSpd" val="1.08"/>
<mul order="0x30" stat="pAtkSpd" val="1.08"/>
<add order="0x40" stat="runSpd" val="8"/>
<sub order="0x40" stat="rEvas" val="4"/>
</effect>
</for>
</skill>
<skill id="7057" levels="1" name="Master's Blessing - Greater Might">
<!-- A GM is always by your side. Temporarily increases the target's P. Atk. Effect 3. -->
<set name="mpConsume" val="2"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="0" stackType="Great">
<mul order="0x30" stat="pAtk" val="1.1"/>
</effect>
</for>
</skill>
<skill id="7058" levels="1" name="Master's Blessing - Greater Shield">
<!-- A GM is always by your side. Temporarily increases the target's P. Def. Effect 3. -->
<set name="mpConsume" val="2"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="0" stackType="Great">
<mul order="0x30" stat="pDef" val="1.15"/>
</effect>
</for>
</skill>
<skill id="7059" levels="1" name="Master's Blessing - Wild Magic">
<!-- A GM is always by your side. Temporarily increases the critical attack rate for magic attacks. Effect 2. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="635"/>
<for>
<effect name="Buff" time="1200" count="1" val="0">
<mul order="0x30" stat="mCritRate" val="4"/>
</effect>
</for>
</skill>
<skill id="7060" levels="1" name="Master's Blessing - Clarity">
<!-- A GM is always by your side. Temporarily decreases the target's MP consumption for skills. Effect 3. -->
<set name="mpConsume" val="2"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="2" stackType="MPrate">
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.9"/>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.9"/>
</effect>
</for>
</skill>
<skill id="7061" levels="1" name="Master's Blessing - Prophecy of Water">
<!-- A GM is always by your side. The spirit of an ancient wizard temporarily possesses the target. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="120000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="669"/>
<for>
<effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="CoV">
<mul order="0x30" stat="mAtk" val="1.2"/>
<mul order="0x30" stat="mDef" val="1.2"/>
<mul order="0x30" stat="mAtkSpd" val="1.2"/>
<mul order="0x30" stat="mCritRate" val="2.0"/>
<mul order="0x30" stat="regMp" val="1.2"/>
<mul order="0x30" stat="runSpd" val="0.8"/>
<mul order="0x30" stat="debuffVuln" val="0.9"/>
</effect>
</for>
</skill>
<skill id="7062" levels="1" name="Master's Blessing - Prophecy of Fire">
<!-- A GM is always by your side. The spirit of an ancient warrior temporarily possesses the target. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="120000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="669"/>
<for>
<effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="CoV">
<mul order="0x30" stat="pAtk" val="1.1"/>
<mul order="0x30" stat="pDef" val="1.2"/>
<add order="0x40" stat="accCombat" val="4"/>
<mul order="0x30" stat="pAtkSpd" val="1.2"/>
<mul order="0x30" stat="runSpd" val="0.9"/>
<mul order="0x30" stat="maxHp" val="1.2"/>
<mul order="0x30" stat="regHp" val="1.2"/>
<mul order="0x30" stat="debuffVuln" val="0.9"/>
</effect>
</for>
</skill>
<skill id="7063" levels="1" name="Master's Blessing - Prophecy of Wind">
<!-- A GM is always by your side. The spirit of an ancient assassin temporarily possesses the target. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="120000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="669"/>
<for>
<effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="CoV">
<add order="0x40" stat="absorbDam" val="5"/>
<add order="0x40" stat="accCombat" val="4"/>
<add order="0x40" stat="rEvas" val="4"/>
<mul order="0x30" stat="pAtkSpd" val="1.2"/>
<mul order="0x30" stat="cAtk" val="1.2">
<and>
<player behind="True"/>
</and>
</mul>
<mul order="0x30" stat="rCrit" val="1.2">
<and>
<player behind="True"/>
</and>
</mul>
<mul order="0x30" stat="debuffVuln" val="0.9"/>
</effect>
</for>
</skill>
<skill id="7064" levels="1" name="Master's Blessing - Chant of Victory">
<!-- A GM is always by your side. The spirit of an ancient hero temporarily possesses the target. -->
<set name="mpConsume" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="1200000"/>
<set name="hitTime" val="2500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="400"/>
<set name="aggroPoints" val="669"/>
<for>
<effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="CoV">
<mul order="0x30" stat="pAtk" val="1.1"/>
<mul order="0x30" stat="pDef" val="1.2"/>
<mul order="0x30" stat="rCrit" val="1.2"/>
<add order="0x40" stat="accCombat" val="4"/>
<mul order="0x30" stat="pAtkSpd" val="1.2"/>
<mul order="0x30" stat="mAtkSpd" val="1.2"/>
<mul order="0x30" stat="cAtk" val="1.2"/>
<mul order="0x30" stat="mAtk" val="1.2"/>
<mul order="0x30" stat="mDef" val="1.2"/>
<mul order="0x30" stat="runSpd" val="0.8"/>
<mul order="0x30" stat="maxHp" val="1.2"/>
<mul order="0x30" stat="debuffVuln" val="0.8"/>
</effect>
</for>
</skill>
</list>