Auto use task manager check for null item skills.
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		@@ -17,6 +17,7 @@
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package org.l2jmobius.gameserver.taskmanager;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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@@ -34,6 +35,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.AbnormalType;
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import org.l2jmobius.gameserver.model.skills.BuffInfo;
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@@ -87,12 +89,20 @@ public class AutoUseTaskManager
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							continue ITEMS; // TODO: break?
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						}
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						for (ItemSkillHolder itemSkillHolder : item.getItem().getAllSkills())
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						final Item it = item.getItem();
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						if (it != null)
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						{
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							final Skill skill = itemSkillHolder.getSkill();
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							if (player.isAffectedBySkill(skill.getId()) || player.hasSkillReuse(skill.getReuseHashCode()) || !skill.checkCondition(player, player, false))
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							final List<ItemSkillHolder> skills = it.getAllSkills();
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							if (skills != null)
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							{
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								continue ITEMS;
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								for (ItemSkillHolder itemSkillHolder : skills)
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								{
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									final Skill skill = itemSkillHolder.getSkill();
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									if (player.isAffectedBySkill(skill.getId()) || player.hasSkillReuse(skill.getReuseHashCode()) || !skill.checkCondition(player, player, false))
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									{
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										continue ITEMS;
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									}
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								}
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							}
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						}
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